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Lulzes
PonyWaffe Test Alliance Please Ignore
5
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Posted - 2012.02.21 19:42:00 -
[1] - Quote
Here's an idea: a lot of corps have skills requirements, some just for joining and others ongoing such as fleet doctrine training.
Wouldn't it be nice if the Certificates system was opened so corps and alliances could create Certificates that include the skills for each fleet doctrine? To join a corp, you'd download their Application Certificate and once you'd claimed it you could apply. Teaching alliances such as E-Uni or Agony could create specialised certificates for different specialised roles, giving pilots not only something to aim for, but a growing CV, highlighting their strengths. |
mxzf
Shovel Bros
716
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Posted - 2012.02.21 19:45:00 -
[2] - Quote
Already easily doable via APIs and the corp's website. Trying to add such a system to Eve would be clumsy and messy, not to mention redundant since you can already do it as-is. |
Lulzes
PonyWaffe Test Alliance Please Ignore
5
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Posted - 2012.02.21 19:53:00 -
[3] - Quote
Define "easily doable". Is that like when a programmer says it's a "trivial problem" and then proceeds to spew code?
I know large alliances and even corps can do this, but it benefits newer players most and they don't always have these skills. Plus, having it built into an already-existing in-game system, accessible to the Eve public, means having the information in the Character info screen along with Employment history etc. - if the player decides to make it public. |
Vicky Somers
Rusty Anchor
20
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Posted - 2012.02.21 19:56:00 -
[4] - Quote
In that case there should be a certificate for staying docked non-stop. |
Buzzy Warstl
Huron Syndicate
13
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Posted - 2012.02.21 20:19:00 -
[5] - Quote
Lulzes wrote:Define "easily doable". Is that like when a programmer says it's a "trivial problem" and then proceeds to spew code? It is exactly like that. |
mxzf
Shovel Bros
716
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Posted - 2012.02.21 21:02:00 -
[6] - Quote
It really is quite simple. It amounts to pulling down the char's API and checking it to make sure it has each of the specified skills >= to the target value. For anyone who has done any work in the API, it's about half an hour of work at the worst case to code something like that up. A nice pretty interface might take some more time, but it's really quite simple.
And you're suggesting that all corps and alliances in-game be able to create their own certs, which would create TONS of extra and redundant certs showing up all over the place.
It boils down to the fact that it's not worthwhile for the Devs to spend time working on something like this (especially if the 'simplicity' of the corp interface is any indicator of how painful this would be to use). This is part of the sandbox, players being able to create their own list of skills to recommend/require for their corpmates, CCP doesn't need to be involved at all because it already can be (and likely is) player driven. |
Velicitia
Open Designs
639
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Posted - 2012.02.21 21:11:00 -
[7] - Quote
TBH, the usual thing is
"can you fly any of these [SHIPS]?" [yes|no]
if "no" the answer is normally "oh, well sorry ... we need people who can fly those... maybe if you come back in a bit..." if "yes", then they start getting into specifics and stuff...
if ship is "capital" and the answer includes "Phoenix", then the usual response is "lol @ potential recruit." |
Buzzy Warstl
Huron Syndicate
13
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Posted - 2012.02.21 21:12:00 -
[8] - Quote
mxzf, that's exactly what the OP was talking about. "Easy" for someone who knows how to use an API is not easy.
Heck, there are a lot of people playing the game who might think that an API has something to do with motor oil. |
mxzf
Shovel Bros
717
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Posted - 2012.02.21 21:37:00 -
[9] - Quote
Buzzy Warstl wrote:mxzf, that's exactly what the OP was talking about. "Easy" for someone who knows how to use an API is not easy.
Heck, there are a lot of people playing the game who might think that an API has something to do with motor oil.
I never said every single player in Eve should be able to code. However, the coding is simple enough that any medium/large group of players will have atleast one person who could code such a system if they were so inclined. Meaning that any group that's large enough to need such a system, will have someone who either knows how to do that or can learn how in a few hours.
Either that or someone will feel like coding up such a system and publishing it online for all to use (similar to eveboard and other services like that).
My point is that it's something that can be, and should be, player driven; not something to waste CCP dev time on. |
Buzzy Warstl
Huron Syndicate
13
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Posted - 2012.02.21 22:33:00 -
[10] - Quote
So it can be done by a third-party developer.
I think it's a beautiful idea and *somebody* could do something with it. Since as far as I know nobody has so far it probably means that not many people have thought of it yet.
Props to the OP on a good idea. |
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Misanthra
Alternative Enterprises
39
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Posted - 2012.02.21 22:48:00 -
[11] - Quote
mxzf wrote:And you're suggesting that all corps and alliances in-game be able to create their own certs, which would create TONS of extra and redundant certs showing up all over the place.
my ocd would have me collect all the the jita nutswinging certs. I'd join privateers and orphans and others jsut to collect them all lol.
YOur corp history will show your training. With pl...you will know how to hot drop. See rote kapella in a history, good chance of a thorough skirmish background. Burn eden and vivicide good chance they will know how to run black ops half decent at least. |
Agustice Arterius
Couch Athletics
1
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Posted - 2012.02.22 00:45:00 -
[12] - Quote
If I understand OP correctly, I really like this idea.
From a semi-RP perspective, being able to create certificates for a corporation would be extremely awesome. Almost like a decoration, but not quite a formal.
I imagine something like, a new player joining a corp and wanting to join their pvp division, however, until he meets the required certificates that the corp created, he cannot.
All I would see this doing is adding fluff though, but fluff is not always a bad thing.
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