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Rawr Cristina
Naqam
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Posted - 2008.03.16 08:41:00 -
[31]
Edited by: Rawr Cristina on 16/03/2008 08:41:09
What's sad is that even if sentry damaged was increased 4x, people would still whine that they wern't powerful enough.
Take Suicide Ganking as an example. Guarenteed death to those that do it, extremely easy to avoid, quite a rare occurance (relatively speaking) yet people still whine about it.
Such people wouldn't be happy until we had a PvP toggle, I guess  ...
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Kagura Nikon
Infinity Enterprises Odyssey.
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Posted - 2008.03.16 10:02:00 -
[32]
The sentrie guns are fine. They are strons enough so that they INCREASE the chance of gtettign good PVP. You can warp 1 Battleship to a camp be attacked by 4 ships, warp another toehlp and then have with 2 ships enough power to MAYBE win the fight. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Gemini Zero
Dirty Sexy Pilots
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Posted - 2008.03.16 10:15:00 -
[33]
Edited by: Gemini Zero on 16/03/2008 10:18:19
Originally by: Wu Jiun
Blockade runners again with a clue and the right fitting: uncatchable. Only noobs will die to even a professional camp. And honestly 9 out of 10 camps are pretty noobish themselves. Even mediocre blockade runner pilots will not fall for them.
This statement is false. These are the days of multi remote sensor boosted heavy dictors with infinite points. There is no such mod/rig combination (we tried) that can out warp a heavy dictor that has numerous remote sensor boosts on it. With max boostage, a heavy dictor will have TRIPLE the base scan resolution of an interceptor.
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Gheeeed
Science and Trade Institute
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Posted - 2008.03.16 10:15:00 -
[34]
Originally by: shepherd's pie it's more likely you will be ignored tbh
you should stfu tbh
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Xyn Rhais
Tessaract
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Posted - 2008.03.16 10:15:00 -
[35]
The way sentry guns work (the cycling between targets) hugely encourages blobs. That's not fine. I don't consider blobs to be pirates, because blobs aren't profitable when you divide what drops on a typical lowsec gate to a big gang of people. They're KB farmers, lowsec "NBSI" alliances.
I don't think sentries should do more damage on one ship, but there should be a smarter way for them to work.
Perheps make it so they start calling reinforcements if there's more then a set number of targets aggroed on the gate. So camping with 1-5 ships won't change, but if you bring 10 or 20 navy ships warp in, turrents up their damage, start doing ewar, etc...
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Tanshi Daiko
State War Academy
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Posted - 2008.03.16 11:01:00 -
[36]
Edited by: Tanshi Daiko on 16/03/2008 11:00:57 Well, this account is an old trial that has no skills. I`ve used it to study gatecamps from distance, just to watch the process and see what goes on (a bit like someone might study a pack of lions as they hunt).
It was certainly apparent that sentry guns were no more than a mild annoyance to any of the camps that i observed. The ships simply sat there, ignoring them, for vast stretches of time, with the occasional trip back to the station after a half hour or so, to refresh supplies and shields.
From what i can gather, Concord has undergone several changes in its lifetime, since people started to actively tank and ignore the concord ships. They had a job to do (ie killing you if you caused trouble) and it was stated that they shouldnt be limited by the normal game rules to do this (hence the exploit ruling on certain ways to escape their wrath).
The sentry guns would appear to be intended as a limited version of concord that is stuck, rather obviously, in one place. Currently, they seem very lacking. In the real world, the pirates would just blow them up and rightly so.
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Euriti
SniggWaffe
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Posted - 2008.03.16 11:09:00 -
[37]
Edited by: Euriti on 16/03/2008 11:10:20
Originally by: Leandro Salazar They could just change the sentries to apply their full damage to every criminal ship near the gate instead of spreading it over all of them. Bling, no more benefit from blobs at least as far as sentry damage is concerned. 
You must be quite stupid, it's already a pain jumping through a gate with GCC because it eats my shield and 1k or armor. Increasing it and non plated cruisers might die. And no, waiting 15 minutes everytime I've touched a bear isn't an option. _______________________________________________________________________________
Reducing lag, one carebear at a time. |

Kagura Nikon
Infinity Enterprises Odyssey.
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Posted - 2008.03.16 11:11:00 -
[38]
Originally by: Tanshi Daiko Edited by: Tanshi Daiko on 16/03/2008 11:00:57 Well, this account is an old trial that has no skills. I`ve used it to study gatecamps from distance, just to watch the process and see what goes on (a bit like someone might study a pack of lions as they hunt).
It was certainly apparent that sentry guns were no more than a mild annoyance to any of the camps that i observed. The ships simply sat there, ignoring them, for vast stretches of time, with the occasional trip back to the station after a half hour or so, to refresh supplies and shields.
From what i can gather, Concord has undergone several changes in its lifetime, since people started to actively tank and ignore the concord ships. They had a job to do (ie killing you if you caused trouble) and it was stated that they shouldnt be limited by the normal game rules to do this (hence the exploit ruling on certain ways to escape their wrath).
The sentry guns would appear to be intended as a limited version of concord that is stuck, rather obviously, in one place. Currently, they seem very lacking. In the real world, the pirates would just blow them up and rightly so.
anything under command ship or battleship will no be able to ignroe sentries easily enough and keep an effective fighting stance.
Sentries today are enough so that 2 Battleships can defeat 3 other ones. And that is pretty okish in my book. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Na'Kunni
Invicta.
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Posted - 2008.03.16 11:33:00 -
[39]
Edited by: Na''Kunni on 16/03/2008 11:36:06
Originally by: Wu Jiun No. Higher sentry damage will only encourage to bring more bs or even capitals to camp. Also in case there is an opposing gang that wants to engage the camp people will be (even) more reluctant to engage instead of warping to a safe as they are severly disadvantaged by the sentries.
Why should 10 people working as a team *not* be able to stop people from passing gates unless those have the force to fight their way through?
Just visit a lowsec system and watch the incoming and outgoing people. Of 100 people 3 will enter a belt. Those are noobs or bait for a bigger pvp gang.
The rest docks or is just passing through. The only way to get these people is engage at the gate and/or station. Period.
As for more people coming to lowsec with better sentries: no. Listen to the people who actually don't go to lowsec ever. As long as there is *some* danger they are not gonna come at all. The only way would be to make it so profitable that they just don't care about loosing a ship a day. But that would essentially break lowsec/0.0 balance and the economy.
You can pass nearly any camp with a frigate or something. Even a recon with 3 x sb + remote sbs won't get you unless you make an error. I know that for a fact because i am trying to catch them all the time.
Blockade runners again with a clue and the right fitting: uncatchable. Only noobs will die to even a professional camp. And honestly 9 out of 10 camps are pretty noobish themselves. Even mediocre blockade runner pilots will not fall for them.
Then there is nano ships. The only real danger is bouncing off a gate on reapproach. Even a dual sensor boosted huginn/rapier will not stop them from reapproaching due to inertia. Again i know this for a fact out of personal everyday experience.
And then again scouting is what you are supposed to do. There is nearly no way of dieing in lowsec at all unless you fly unscouted and unprepared (next to deliberately engaging in pvp ofc). And that should spell certain death for you in my opinion.
Making it harder to camp just detracts further from pvp in lowsec. And once gate camps are out of the way mission/safespot probing will be next on the list. Asteroid belts will be removed at some point in the future that has already been stated by the devs. The new system will again rely on probing which will the get complained about.
The day most "carebears" as you put it will come to lowsec is when we finally have a pvp flag. For somebody who is considered a carebear in other words reluctant to take risks or even engage at all in combat pvp lowsec will never be as profitable/attractive as hisec already is. And why would they come there to fight? They could already do this now.
Really what people want is to be more or less risk free even if the fly unscouted and alone. In 0.0 this attitude gets you killed either way. Its just people see it as profitable enough to actually go one step further and work together as a team. A team of carebears can live in 0.0 without all that much risk. Many alliances prove this on a daily basis. In lowsec without bubbles and with npc stations in abundance it only gets easier. But if you put the effort into it you can do it in 0.0 and earn even more.
For me lowsec is a madhouse. Its a place of "lowlifes" and small pvp gangs that are looking for a fight without getting outblobbed and hotdropped to hell. Its also a good place for preparing newer corps for life in 0.0 without the pos and capital warfare, without bubbles, ddds or other nasty stuff.
I am all for making lowsec a bit more profitable less so than 0.0 of course. But taking away that little risk that is involved that doesn't help anyone but the lazy. And i don't want the lazy to be sucessfull out of hisec. That is just contrary to the idea of eve as a whole. Let them have their party in hisec with unrestrained lvl4s, resarch & inventions etc. But don't take the fun out of lowsec.
You sir are a god, nice read    
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Napolie
Hybrid Syndicate XIII Legio
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Posted - 2008.03.16 11:58:00 -
[40]
Its supposed to be lousy security or why bother naming it Low-sec
Simply make it worth the risk to be in low-sec as it stands today ratting there is as dangerous as in 0.0 but the rewards simply suck
Now i dont get it really i mean... You are a pirate right? Why the hell are you Whining about sentry damage?! "Hello my name is Unamedpirate666 and i am terribly upset that there are types of PvP that lack skill becuse the opposing side is a bunch of incompetent PvP'ers or sit in an T1 cruiser with T1 mods i really think we should make them even more handicapped by having NPC automatas doing the work for em"
The overhead statement could also be due to the fact that 10v1 odds in an industrial is a loss no matter how powerfull sentries (Sucide ganks anyone?)
So here comes my creative, posetive and resourcefull suggestion: Start busting camps its actually even more fun then the forums and there is lots of skill involved 
 HSY recruitment! |
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Scoundrelus
Dark Tornado Synchr0nicity
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Posted - 2008.03.16 12:06:00 -
[41]
Originally by: Matrixcvd of all the things that are wrong right now with TQ, can you stay on target please? Stop getting ganked, fit a microwarp drive, travel with a scout, travel in a recon, stop failing, dont die, dont worry about sentry guns, if you undock you are not safe, nothing should encourage anyone into low sec, its worthless anyway, tell CCP to bring back the alt key, fix lag, fix bugs, fix lag, learn how to pvp, join a corp that can teach you....
stream of conciousness FTW!
If your addressing me than your mistaken. I don't die to gatecamps. I do however get annoyed at them blocking my stream of targets entering low sec. We can tell carebears to adapt all they want but they won't. I actually have to go to 0.0 to get kills. How crappy is that?
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Wu Jiun
State War Academy
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Posted - 2008.03.16 12:35:00 -
[42]
Originally by: Gemini Zero Edited by: Gemini Zero on 16/03/2008 10:18:19
Originally by: Wu Jiun
Blockade runners again with a clue and the right fitting: uncatchable. Only noobs will die to even a professional camp. And honestly 9 out of 10 camps are pretty noobish themselves. Even mediocre blockade runner pilots will not fall for them.
This statement is false. These are the days of multi remote sensor boosted heavy dictors with infinite points. There is no such mod/rig combination (we tried) that can out warp a heavy dictor that has numerous remote sensor boosts on it. With max boostage, a heavy dictor will have TRIPLE the base scan resolution of an interceptor.
We use a triple sensor boosted, triple remote sensor boosted lachesis that has much higher scan resolution than a hic can ever dream of. And no we do not catch a blockade runner. Use your mwd and cloak and you will not get caught. Just trying to warp off is not the way to go.
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Victor Forge
Royal Amarr Institute
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Posted - 2008.03.16 13:16:00 -
[43]
Yes, people keep telling if you bring a Blockade runner you can get past Gatecamps, well yeah I am sure they do, now tell me how people can mine and hunt 100k+ Isks rats with a Blockade runner.
If more powerful Gate-guns means bigger gatecamps make it so that sentryguns firepower increases the longer they have been activated, making it impossible to be close to the Gate even if you bring 20 Titans to the party.
As I have said before Gatecamp all you want in 0.0 sec but if you want to have more players in low-sec Gatecamping there shall not be possible. The 0.0 space is big enough for hundreds of camps without getting crowded, so it isnŠt removing that type of "pvp". ;)
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Le Skunk
Low Sec Liberators
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Posted - 2008.03.16 14:03:00 -
[44]
I always find it amusing that the very same bears that shout
"HA HA - YOU NEED 8 PEOPLE TO KILL MY LONE VEXOR. YOU ARE SO SAD - I BET YOU FEEL REALLY HARD NOW - GET BACK TO YOUR MOMS BASEMENT"
are the same people who come ontot forums are say
"Sentry guns need boosting. Its far to easy to tank them"
They cannot see the contradiciton in this.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2008.03.16 14:06:00 -
[45]
Originally by: Victor Forge Yes, people keep telling if you bring a Blockade runner you can get past Gatecamps, well yeah I am sure they do, now tell me how people can mine and hunt 100k+ Isks rats with a Blockade runner.
If more powerful Gate-guns means bigger gatecamps make it so that sentryguns firepower increases the longer they have been activated, making it impossible to be close to the Gate even if you bring 20 Titans to the party.
As I have said before Gatecamp all you want in 0.0 sec but if you want to have more players in low-sec Gatecamping there shall not be possible. The 0.0 space is big enough for hundreds of camps without getting crowded, so it isnŠt removing that type of "pvp". ;)
Lets just up the sec status of all low sec to 0.5 and be done with it.
SKUNK
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Brun Thorvald
Red. Red Republic
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Posted - 2008.03.16 14:12:00 -
[46]
Remember, Concord has to suck, or gankbears will whine.
The sentry guards couldnt possibly call in the Navy. Or even broadcast that they are continually firing. Because this would make Gankbears whine.
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Exlegion
New Light Hydra Alliance
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Posted - 2008.03.16 14:54:00 -
[47]
Edited by: Exlegion on 16/03/2008 14:54:34
Originally by: Scoundrelus If your addressing me than your mistaken. I don't die to gatecamps. I do however get annoyed at them blocking my stream of targets entering low sec. We can tell carebears to adapt all they want but they won't. I actually have to go to 0.0 to get kills. How crappy is that?
"Carebears" have adapted... By not going into low sec. "Too many crocodiles in the water? Then stay out of the swamp." I think they're doing great in that respect.
Originally by: Le Skunk I always find it amusing that the very same bears that shout
"HA HA - YOU NEED 8 PEOPLE TO KILL MY LONE VEXOR. YOU ARE SO SAD - I BET YOU FEEL REALLY HARD NOW - GET BACK TO YOUR MOMS BASEMENT"
are the same people who come ontot forums are say
"Sentry guns need boosting. Its far to easy to tank them"
They cannot see the contradiciton in this.
SKUNK
The one proposing the changes here is actually a fellow comrade of yours, not the "bears".
 One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |

James Lyrus
Lyrus Associates
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Posted - 2008.03.16 17:03:00 -
[48]
Sentry guns are too _hard_ to tank.
Yeah really.
Pirates do not camp gates with 10 battleships out of choice (well, some of them do) they do so because that's the most effective way to deal with sentryguns.
If you had weaker sentries, or even no sentries, you'd find that camps got proportionatey weaker - why bring 20 friends to do some boring gate camping, when you don't need to? Hurts your profit, is more annoying to organise.
I'd bet if you had weaker sentryguns, or just none at all, then you'd see smaller, less 'dominant' pirate camps, which in turn would get chased off more easily as a result.
Better for everyone that way - you're still going to die if you jump into a camp unscouted in a hauler, but one way means 3 ships, some survival chance, and a vaguely interesting skirmish.
the other means 10 BS, a remote sensorboosterd repped tackler, and pretty much instant ganks. -- Crane needs more grid 249km locking? |

Cpt Branko
Surge. Night's Dawn
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Posted - 2008.03.16 17:32:00 -
[49]
Edited by: Cpt Branko on 16/03/2008 17:34:36
Originally by: Scoundrelus
If your addressing me than your mistaken. I don't die to gatecamps. I do however get annoyed at them blocking my stream of targets entering low sec. We can tell carebears to adapt all they want but they won't. I actually have to go to 0.0 to get kills. How crappy is that?
Then kill the gatecampers? I cannot believe you're whining about lack of targets and you have a lovely gatecamp sitting there. You're being stupid.
Gate guns are one of the major reasons I trained for a RR BS.
To tank gate guns solo you need to have: (a) Max tank setup BC, meaning tri-hardening, and 1-2 rigs for armour tanks or tanked drake + rigs for shield-tanks. (b) Preferably dual-rep BS (with a single rep you'll be struggling unless you've got rep bonuses, resist bonuses or very high resists).
Basically, if you're camping in a BC and agress a PvP-setup cruiser at a gate/station, it has a good chance of killing you.
Wu Jiun already summed it up beautifully anyway. Sig removed, inappropriate link. If you would like further details please mail mods@ccpgames.com ~Saint |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.16 17:56:00 -
[50]
Funny thread. People do love their status quo.
I do like the idea of sentry dps maybe being reduced somewhat--maybe down to 300dps or so--but unlike now, it'd be constant instead of scaling down with increasing numbers of GCC ships. It would be abstract instead of based on semi-realistic sentry fire, but so what?
Large coordinated gangs would still have huge advantages over smaller gangs or solo campers. Large uncoordinated gangs, aka blobs, would also have big advantages, but not nearly as much as now. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Corstaad
Brutor tribe
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Posted - 2008.03.16 18:03:00 -
[51]
Yah alot of people with no experience with low sec gatecamps. Instead of actually going out and seeing this for themselves they just listen to Sak general and believe anything. I have no clue what the fix you think we need is, what I do know is the fairy tale gatecamps at every gate isn't true. Sentry Damage as is counter productive and pushes people away from pirating which pirates true targets not bears.
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Tobias Sjodin
Ore Mongers
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Posted - 2008.03.17 12:14:00 -
[52]
The derailment of EVE-o forums increase exponentially with each new post. xD
 Help promote the "boost low-sec"-project.
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TimMc
Genos Occidere
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Posted - 2008.03.17 13:04:00 -
[53]
Originally by: Tobias Sjodin The derailment of EVE-o forums increase exponentially with each new post. xD
QFT, Eve-O is always hilarious to read. xD
OP: No, go die in a fire.
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