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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Guard
C C P C C P Alliance
1771
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Posted - 2012.02.23 15:23:00 -
[1] - Quote
CCP t0rfifrans and Team Avatar are going to keep the dream of bipedal gameplay alive while the rest of EVE Development focuses on spaceships. They've got both ideas and plans, but they want your feedback to better shape the future of avatar gameplay in EVE.
Read the blog here and don't forget that feedback, you hear! CCP Guard | EVE Community Developer |
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CCP karkur
C C P C C P Alliance
402
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Posted - 2012.02.23 15:23:00 -
[2] - Quote
First :) |
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CCP t0rfifrans
C C P C C P Alliance
364
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Posted - 2012.02.23 15:24:00 -
[3] - Quote
Second! |
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CCP Punkturis
C C P C C P Alliance
1382
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Posted - 2012.02.23 15:25:00 -
[4] - Quote
THIRD CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Bayesian
88
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Posted - 2012.02.23 15:28:00 -
[5] - Quote
Best! EVE Software Engineer Team Avatar |
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CCP Guard
C C P C C P Alliance
1772
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Posted - 2012.02.23 15:31:00 -
[6] - Quote
FYI
We're using a new tool to publish the blogs and the comments link in the blog still isn't active yet. We're working on it!
Update: It's fixed. CCP Guard | EVE Community Developer |
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CCP RedDawn
C C P C C P Alliance
31
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Posted - 2012.02.23 15:35:00 -
[7] - Quote
14th...... dammit. Team Avatar |
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CCP Explorer
86
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Posted - 2012.02.23 15:52:00 -
[8] - Quote
N-th. What is my prize? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP karkur
C C P C C P Alliance
403
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Posted - 2012.02.23 16:07:00 -
[9] - Quote
darmwand wrote:Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes. I'm pretty sure it's already in, under "in station camera settings" in the ESC menu.... nevermind... you said character creator, not captains quarters |
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CCP Bayesian
96
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Posted - 2012.02.23 16:26:00 -
[10] - Quote
Chiggy W wrote:The problem is, this Devblog doesn't tell us anything but "Well we are still working on it, and we wont show you or introduce anything till it's ready, and we don't know what we will do exactly so give us your ideas." It sounds exactly the same as it did in 2006/2007, and we all know where that lead FIVE years later.
Really CCP, I have no problem with this direction providing the focus remains on FIS, but do not repeat the mistakes of 2007-2011. You guys really dropped the ball on Incarna and managed to taint the whole concept for a lot of players that had even a little bit of faith in it. Be very careful about what you say, and how you manage expectations, because this is a poor start (no timescale, no ideas, no real info other than we are working on it)
We should have more info later on, expect us to be making some noise rather than being vague and noncommittal but we need to have something to talk about before that! We're going to be running a roundtable at Fanfest so there should be more info coming out at least as early as that point. EVE Software Engineer Team Avatar |
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CCP Guard
C C P C C P Alliance
1789
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Posted - 2012.02.23 16:31:00 -
[11] - Quote
M'pact wrote:I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.
Then I probably shouldn't tell you that by using my devhax noclip mode, I often walk right through your door at night and watch your character sleep.
Oh nm, I just did!
CCP Guard | EVE Community Developer |
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CCP t0rfifrans
C C P C C P Alliance
367
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Posted - 2012.02.23 16:51:00 -
[12] - Quote
Kasidis wrote:I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community!
Thanks for you feedback.
1. Five people won't finish avatar gameplay in EVE. However, we have a good focus and team structure to be able to define what it should be, once we have made a solid business case for gameplay that provides solid value, we resource the project appropriately.
2. Can't give you an answer on this, since we're reevaluating the plan, establishments may not be the top priority. The game play planned there was highly social and was more as a force multiplier or extension of in space gameplay rather than a proper ecosystem of gameplay itself. We're evaluating several options. If you feel strongly that EVE should have establishments, tell us!
3. We'll be investigating this soon, we might even run some tests on Singularity in some months time, but having people meet in captain's quarters is the same engineering effort as having them meet in establishments or a darkened alley. There are scalability and animation issues that need to be resolved, and we're reluctant to throw all our energy into solving that problem until we've converged on what the ultimate gameplay should be. That's because we may discover requirements or constraints in the final design that would require us to re-write or change the implementation we'd do allowing you to visit captain's quarters, thus waste valuable time building something that eventually gets thrown away for a better thing.
4. There's a number of things that have slowed us down in the past. For the first years, we had very few people working on it, then once we ramped up, we had requirements that it had to support two different games, and as such, we developed technology which we wouldn't have if it had been just for EVE all along. We were also working in two offices, which slows down communication. Lastly, we were introducing a whole new technology inside a legacy system, which takes more time than making everything new, especially when the legacy system is about things in space and your new tech is about people inside rooms. There were also changing requirements during the production phase, which resulted in thrashing. We'll probably write some very depressing Gamasutra post-mortem article about it at some point, as a warning for future generations. |
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CCP Explorer
88
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Posted - 2012.02.23 17:38:00 -
[13] - Quote
Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 18:54:00 -
[14] - Quote
CCP Explorer wrote:Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
This is the saddest day of my life How can you say that Bloodpetal! I thought we were friends! CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 19:02:00 -
[15] - Quote
Vincent Athena wrote:CCP Punkturis, I'll be your friend.
Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness! CCP Punkturis | EVE UI Developer | @katrinat |
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CCP BasementBen
C C P C C P Alliance
3
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Posted - 2012.02.23 19:09:00 -
[16] - Quote
90th! |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 19:36:00 -
[17] - Quote
well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse
I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted!
Lets all be friends
CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Punkturis
C C P C C P Alliance
1389
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Posted - 2012.02.23 20:12:00 -
[18] - Quote
Gilbaron wrote:CCP BasementBen wrote: 90th! You, sir did an awesome job building your avatar after yourself, even better than punkturis (sorry punkturis)
Hey!
He's the boss of the people who made the characters so of course they made one of the bloodlines look JUST LIKE HIM! CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Explorer
89
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Posted - 2012.02.23 20:31:00 -
[19] - Quote
CCP Punkturis wrote:well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted! Lets all be friends Rebuttal complete!
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Arkanon
C C P
14
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Posted - 2012.02.24 11:22:00 -
[20] - Quote
165th CCP Arkanon - Internal Affairs |
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