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Thread Statistics | Show CCP posts - 20 post(s) |
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CCP Guard
C C P C C P Alliance
1771
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Posted - 2012.02.23 15:23:00 -
[1] - Quote
CCP t0rfifrans and Team Avatar are going to keep the dream of bipedal gameplay alive while the rest of EVE Development focuses on spaceships. They've got both ideas and plans, but they want your feedback to better shape the future of avatar gameplay in EVE.
Read the blog here and don't forget that feedback, you hear! CCP Guard | EVE Community Developer |
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CCP karkur
C C P C C P Alliance
402
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Posted - 2012.02.23 15:23:00 -
[2] - Quote
First :) |
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CCP t0rfifrans
C C P C C P Alliance
364
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Posted - 2012.02.23 15:24:00 -
[3] - Quote
Second! |
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CCP Punkturis
C C P C C P Alliance
1382
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Posted - 2012.02.23 15:25:00 -
[4] - Quote
THIRD CCP Punkturis | EVE UI Developer | @katrinat |
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CCP Bayesian
88
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Posted - 2012.02.23 15:28:00 -
[5] - Quote
Best! EVE Software Engineer Team Avatar |
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Two step
Aperture Harmonics K162
1372
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Posted - 2012.02.23 15:29:00 -
[6] - Quote
Good, I like this plan. Please make sure the avatar portion has an actual *game* in it, and is *fun* to play. Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |
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Chribba
Otherworld Enterprises Otherworld Empire
2637
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Posted - 2012.02.23 15:30:00 -
[7] - Quote
Ohhh!!
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Nalha Saldana
Eternity INC. Goonswarm Federation
126
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Posted - 2012.02.23 15:30:00 -
[8] - Quote
Do please have gambling as a priority, thats fun and replayable content that a lot of people want. |
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CCP Guard
C C P C C P Alliance
1772
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Posted - 2012.02.23 15:31:00 -
[9] - Quote
FYI
We're using a new tool to publish the blogs and the comments link in the blog still isn't active yet. We're working on it!
Update: It's fixed. CCP Guard | EVE Community Developer |
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David Magnus
98
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Posted - 2012.02.23 15:32:00 -
[10] - Quote
This is a very encouraging Dev Blog and good to hear. Though obviously I love spaceship gameplay, I know that a lot can be done with the spectacular avatars that are already in game and look forward to where they are headed!
Seriously, not even the brand new games that have come out recently look half as good as the EVE Avatars. It will be pretty awesome when there is something meaningful to do with them!
Thanks again for the hard work! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
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Kasidis
Noble Company
14
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Posted - 2012.02.23 15:34:00 -
[11] - Quote
I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community! |
Chiggy W
Hard-Luck Industries
41
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Posted - 2012.02.23 15:34:00 -
[12] - Quote
A devblog published when they said it would be? In my Eve?
Nice one CCP
Righto, having read the blog, it almost look's like the return of team :awesome:
It's painfully apparent that even on release, CCP didn't have any solid game play elements behind WIS apart from "let's introduce AUR and get filthy rich". Now I am no fan of WIS, especially in it's current form, but I do admit that the idea of being able to gamble/play mini games while waiting for something to happen, and be able to go up and stab the dude that just sits in station 24/7 undercutting all my orders appeals to me.
The problem is, this Devblog doesn't tell us anything but "Well we are still working on it, and we wont show you or introduce anything till it's ready, and we don't know what we will do exactly so give us your ideas." It sounds exactly the same as it did in 2006/2007, and we all know where that lead FIVE years later.
Really CCP, I have no problem with this direction providing the focus remains on FIS, but do not repeat the mistakes of 2007-2011. You guys really dropped the ball on Incarna and managed to taint the whole concept for a lot of players that had even a little bit of faith in it. Be very careful about what you say, and how you manage expectations, because this is a poor start (no timescale, no ideas, no real info other than we are working on it) |
Kane Hart
Sanitized Souls
10
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Posted - 2012.02.23 15:34:00 -
[13] - Quote
Little hackers did not even link the comments up to this thread! I demand a investigation! |
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CCP RedDawn
C C P C C P Alliance
31
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Posted - 2012.02.23 15:35:00 -
[14] - Quote
14th...... dammit. Team Avatar |
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DJ Xaphod
Eve Radio Corporation
15
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Posted - 2012.02.23 15:40:00 -
[15] - Quote
Quote:avatars need to be making a meaningful contribution to the EVE universe DINGDING! Give that man a point!
EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 18:00 game time.-á Now including the Lemmings Leap |
Sarmatiko
536
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Posted - 2012.02.23 15:42:00 -
[16] - Quote
It's nice to see those sleeve tattoos returning to business. They have been abandoned in client since july iirc?
Also skull on one of them looks just like Morte from Planescape Torment. Do want. |
Kim Telkin
Love for You Forsaken.Empire
23
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Posted - 2012.02.23 15:43:00 -
[17] - Quote
I'm certainly a fan of Space > Stations. However I admit to a twinge of disappointment at the loss of corp owned storefronts.
I'd love love *LOVE* to have the ability to put stuff up for sale for our corp/alliance members only. Even if that was only available where we had a corp office. I was hoping that would get snuck in with incarna. But there's no reason corp storefronts really need ambulatory avatars to work.
The mini games also look fun, but again, don't really need the avatars to work. As an avid board gamer, I would like to play your hex based combat game. Heck, I'd even *PAY* to have access to that game, online or in real life. (hint hint)
Contraband trading and the like sounds like it could be fun, but I can't quite see the logistics of why it needs me walking around in a station.
Enough with the negative... onto some positive. Things that I think could be better with avatars:
Spies: Assuming 'corp board room' in a station, make it do something useful to have one of these. Require a password to enter it. But allow anyone inside the room to be able to read corp/alliance mails. The fun would be trying to sneak in if you know the password, hoping no one else was online at the time and in the room. I think there could be some fun ways this could develop.
Live video feeds: Could be fun to watch the alliance tourney live, in a station, with your buddies. I plan to watch them with a bunch of corp mates while chatting over skype this year. Next year it could be fun to watch it in game. Likewise, perhaps an alliance could have it's own video feed that it could push video over. (ok this would kill the cluster, but I could dream).
Looking forward to what you guys will be rolling out. Here's hoping for much awesome. |
Vrykolakasis
Trinity Operations Aurora Irae
29
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Posted - 2012.02.23 15:43:00 -
[18] - Quote
Extremely glad we're still seeing some WiS stuff. |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
42
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Posted - 2012.02.23 15:44:00 -
[19] - Quote
So, I read from this we're thinking about adding more tattoos, and we're thinking about doing stuff, but that players won't see this stuff for a while.
Did I get that right? |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
961
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Posted - 2012.02.23 15:45:00 -
[20] - Quote
We (by "we" I mean "I") may have been bitching about the lack of development resources for spaceships when we heard about the InCarna development plan and while it was in progress, but avatar based gameplay was and still is an idea worth pursuing, so I look forward to hearing about the new plans to bring meaningful avatar-based gameplay to Eve. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
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Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
52
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Posted - 2012.02.23 15:48:00 -
[21] - Quote
This is good. |
Xervish Krin
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
1
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Posted - 2012.02.23 15:49:00 -
[22] - Quote
Am I the only one who sees WiS as a long, destitute list of scrapped assets? We had working interiors, bars and characters, together with the now-insurmountable problem of multiple avatars in one environment, at fanfest years ago. I'm guessing that was scrapped for the shiny new engine. Now it sounds like whatever progress there was towards minigames, establishment and whatever is getting scrapped too while CCP looks for a different way to get gameplay into WiS.
I can see why it might be necessary but please, don't keep scrapping semi-functional WiS stuff just to take it in yet another new direction. Don't throw out establishments, boosters, games and gambling just for being part of the failed plan if possible, I for one think they sound awesome. |
Reckaa
Antares Shipyards
0
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Posted - 2012.02.23 15:51:00 -
[23] - Quote
in station mini games and gambling asap! pink slips and **** will be baws, the early prototypes of that shown at last fanfest looked pretty cool! |
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CCP Explorer
86
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Posted - 2012.02.23 15:52:00 -
[24] - Quote
N-th. What is my prize? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Raivi
Sniggerdly Pandemic Legion
57
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Posted - 2012.02.23 15:53:00 -
[25] - Quote
I'm also a firm believer in the new "spaceships first" focus, but if your avatar work can eventually get me to the point where I can own a poker club with a smoky backroom highstakes table I will be very pleased. |
M'pact
Federal Navy Academy Gallente Federation
0
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Posted - 2012.02.23 15:53:00 -
[26] - Quote
I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions. |
Callic Veratar
Power of the Phoenix
158
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Posted - 2012.02.23 15:56:00 -
[27] - Quote
I'd be fine with a message that said "Warning, station environments are still unsafe for capsuleers. Enter at your own risk." on my CQ door. |
darmwand
Repo.
16
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Posted - 2012.02.23 15:57:00 -
[28] - Quote
Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
JamesCLK
Lone Star Exploration Lone Star Partners
37
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Posted - 2012.02.23 15:58:00 -
[29] - Quote
CCP Explorer wrote:N-th. What is my prize?
A bearhug?
This devblog is good news <3 |
Crasniya
Legio Geminatus Gentlemen's Agreement
115
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Posted - 2012.02.23 16:01:00 -
[30] - Quote
Kasidis wrote:I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community!
These five questions = probably what this dev blog should've answered. |
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