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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Maul555
Nuts and Vindictive Remix Technologies
25
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Posted - 2012.02.24 07:14:00 -
[151] - Quote
This is great, but don't toss out all the old concepts either. I would still like a seedy bar I can sit at and idle for a while, with some minigames and exotic dancers about...
Oh, and when is my bed going to become functional? I should be able to log off by going to bed, and then wake back up there on the next login. |
Ines Tegator
Towels R Us
141
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Posted - 2012.02.24 07:20:00 -
[152] - Quote
I think that this could dovetail with a mission system overhaul. I still fondly remember playing Privateer years and years ago, going to the different offices, browsing the mission boards. Those days it was reading text on a static image. However, the concept of moving from agent to agent, even having competing corps in back rooms, even pirate agents trying to ninja a capsuleer on the sly. Having to Work find the best offer is appealing gameplay for the acomplishmentist (it's a word now). Perhaps include some kind of bargaining with the agent (I'll take less LP if you give me more ISK, etc). Possibly the most important, make it a communal area, so missioners can bump into and see who else is heading out to encourage teamwork simply by fact of exposure to other players. Put players in competition to get the best missions first? Make agents slowly raise the pay on missions that are rejected by multiple players until someone finally takes it? There's your interaction, effect on FiS, and even some sandbox and griefing. Details need work obviously, but there's a place to start thinking.
More food for brainstorming- contract broker's office? bounty hunters office? insurance? invention? sov map? what parts of EVE spaceship life can be integrated or enhanced with WiS? Perhaps developing new gameplay is not the only option, but instead find a way to integrate the two by putting a new spin on things we already do.
____________________
Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden.
Bloodpetal wrote:
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
...
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
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Matthias Azaharel
The Order of the Oar P R I M E
8
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Posted - 2012.02.24 07:57:00 -
[153] - Quote
Ines Tegator wrote:Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden. Bloodpetal wrote:
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
...
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
Quoting a quote for quotability. This would be very in line with CCP's apparent goal of attracting new players with shiny things. The dynamic content on the TV screens would demonstrate how dynamic EVE's universe really is (something that I think is currently lost on those who prefer other subscription MMOs). And it would probably do even more for re-capturing those chronic unsub/resubbers.
Actually, it makes so much sense and, given the simultaneous launch of WiS with microtransactions, I had assumed at the time that WiS was being designed with a F2P station-bound player element in mind. |
Aubrey Addams
University of Caille Gallente Federation
5
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Posted - 2012.02.24 08:08:00 -
[154] - Quote
Can someone explain what is this devblog all about? We get some new tatto or what? Can we walk in stations ever?
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Lamthara Lachesis
Emporio Amarr
2
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Posted - 2012.02.24 08:36:00 -
[155] - Quote
on a side i'm happy to read that Incarna is not dead and you'll keep on working on it.
on the other i feel this development is a slow agony because seems to me it'll take a looooooooooooooot of time and i'm guessing if i'll ever be able to see another avatar but me in a 3d station enviroment because of the lack of budget, resources, etc...
Let's hope... but please release something on the SiSi from time to time to let us play with it and give you feedbacks. |
GlKudr
Space Cleaners Bright Side of Death
3
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Posted - 2012.02.24 08:37:00 -
[156] - Quote
I want to see minigames on stations. Space Mahjong or smth :) |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
942
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Posted - 2012.02.24 10:06:00 -
[157] - Quote
I have many requests and ideas but only 1 is important enough to make difference whether I turn on the CQ or not.
Please create terminal access point to CQ soon as possible. Consider it as platform where people can chat, do their business and industry jobs, read forums and idle without putting too much strain to GPU/CPU.
It would be great if I could sit down to some desk or something with my avatar and screen would quickly transfer to some (mostly) static screen with most 3d environment disabled till I leave the desk. Switching between hangar and CQ takes way too long time to think that as an option and it doesn't really make any sense as solution.
While such "system friendly" environment isn't available in CQ, my visits there are going to be short and rare. However I would love to keep in loaded in one of my clients and having feature described above would give me that change.
Get |
Bent Barrel
30
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Posted - 2012.02.24 10:25:00 -
[158] - Quote
I guess this was already mentioned (lazy to read all comments), but you need to:
1. Define the borders between FIS and WIS - How much (if at all) will WIS affect FIS. 2. Fill the WIS territory with content.
I expect a hot and lengthy discussion on the first point. If I don't see any, I'll expect CCP to pull another Failcarna on us.
Now I am not strictly against WIS, however I see no purpose in it except minor additions like war rooms, learning holodeck for tutorials and some kind of ship fitting simulator. Maybe some industry UI redesign can be done here.
The out of ship part of the game is already taking time (market, contracts, map navigation, ship fitting) so if you complicate it even further, in order to make the biped state attractive, people will not like it. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
20
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Posted - 2012.02.24 10:37:00 -
[159] - Quote
Sounds like a reasonable approach to WiS. I approve. |
Jazzmyn
The Ghost Division
8
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Posted - 2012.02.24 10:48:00 -
[160] - Quote
1. I do approve of this more sensible approach to Avatar based technology, altho it sounds depressingly timetaking.
2. Try to get something of this new approach implemented into summer expansion or people will lose hope. Avatar interaction has huge business value by making EVE more accessible, diverse and attractive to different types of players. U donGÇÖt need to sell overpriced clothing in NEX store to achieve business value through Avatar based technology.
3. I hope u didnGÇÖt have to scrap all those great minigames and station environment u already had designed and that was shown in the fanfest videos years ago.
-jazz |
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Elanor Vega
Native Freshfood Minmatar Republic
103
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Posted - 2012.02.24 10:52:00 -
[161] - Quote
Please, give us WiS. Don't let that the rest of us that are waiting for WiS leave. |
Freelancer117
Obsidian Tigers
8
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Posted - 2012.02.24 10:53:00 -
[162] - Quote
Quote:After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience?
I don't get this,
because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna, and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS).
You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ?
Maybe I should drink more of that icelandic Brenniv+¡n to understand you.
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Grey Stormshadow
draketrain Confederation of xXPIZZAXx
942
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Posted - 2012.02.24 11:06:00 -
[163] - Quote
I would still like to have official good answer where did this end up to and why?
This entire concept and design was something many were waiting for instead of the junk we got now. Decent explanation would be in place. Is all this work really in /dev/bin now and beyond restoring? Just feels really bad to have working concept and product thrown away like this.
Get |
Elanor Vega
Native Freshfood Minmatar Republic
103
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Posted - 2012.02.24 11:10:00 -
[164] - Quote
Freelancer117 wrote:Quote:After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? I don't get this, because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna, and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS). You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ? Maybe I should drink more of that icelandic Brenniv+¡n to understand you.
Signed!!!
Now i don't know who started that lie: "riots was because of WiS" Was that anty WiS people or CCP. |
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CCP Arkanon
C C P
14
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Posted - 2012.02.24 11:22:00 -
[165] - Quote
165th CCP Arkanon - Internal Affairs |
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RealaiX
Yard Industries Seventh Heaven
1
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Posted - 2012.02.24 11:27:00 -
[166] - Quote
plz dont tell me that there wont be the possibility to own your bar or playing poker with your ship !
thats what i'm waiting for since i play eve ..especially after seeing the videos about it at last fanfest ^^
166th |
Jackson Firn
Republic Military School Minmatar Republic
0
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Posted - 2012.02.24 11:53:00 -
[167] - Quote
I went into Jita for the first time, yesterday, there was something like 400 people sitting in the station, i would be incredibly impressed if you manage to co-ordinate enough processing power to manage that lot in a bar type environment. That said, reading through the thread and the blog, there seems to be a theme of lets introduce side games into eve. I refer to Poker, plus other card games also Chess type games etc , is not possible to test the validity of these games without further avatar development by just utilising youGÇÖre in game browser or some other in game method. At least this way you could do some work on finding out what players wish to spend their time doing whilst developing the avatars which will probably take a long time.
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Moonaura
The Dead Rabbit Society
124
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Posted - 2012.02.24 11:57:00 -
[168] - Quote
I was first poster, I'm just working on some Tachyon physics and a forum time machine.
I welcome the fact that this will continue to be finished as it has long term potential. But I am very glad it is no longer the main focus. Spaceships first is the best way forward without question.
However, you made me very excited indeed when you said the part about walking around your spaceship. Now we're talking. I don't care if this is five years away, but one day, it would be brilliant. I hope there is a bit where I can slap my slaves in the ship to make them work harder... Caldari focused fleet PvP
Fly Caldari? We are recruiting:
www.thedeadrabbitsociety.com |
Elisa Fir
Luminoctis
6
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Posted - 2012.02.24 12:10:00 -
[169] - Quote
If I'm in Captains Quarters, and want to jump clones, I'm told that I should leave my ship.. strange huh? maybe something you could look into? |
John McCreedy
Eve Defence Force Fatal Ascension
107
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Posted - 2012.02.24 12:48:00 -
[170] - Quote
The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.
The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.
Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.
Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna. |
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Crucis Cassiopeiae
EvE-COM
874
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Posted - 2012.02.24 12:54:00 -
[171] - Quote
John McCreedy wrote:The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.
The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.
Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.
Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna.
^^ Listen to this guy!!!
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Lenore Leelu
Obsidian Dynamics
5
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Posted - 2012.02.24 13:16:00 -
[172] - Quote
Avatar stuff.... Let me lie down on the bed. Actually everything that is a distinct object in my captain's quarters let me right click and do a show info on it...
If I'm in my quarters, relax the clothing rules... hey this 40 year old gal is a nudist and would like to sleep nude, and perhaps use a shower and toilet occaisonally. I know this isn't the sims so I dont want to _have_to use a shower or food or toilet, but for roleplay I want to be able to use them...
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
38
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Posted - 2012.02.24 13:21:00 -
[173] - Quote
never stop posting ?
as always CCP devs = best flooders xD |
Yoma Karima
Kuloldas
4
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Posted - 2012.02.24 13:29:00 -
[174] - Quote
My advice don't be BLIZZERD
they promesed us Deoblo 3 by the early 2000s its 2012 and still no Deoblo3
git us a bar a bassic bar run by ncps for all I cair just get something basic out for you to expand on. Thoses who wish to end War wish to end what it means to be human. Thoses who advicate War do not know it's power. Yet Thoses who learn from War will be remember for all time.
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Lenore Leelu
Obsidian Dynamics
5
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Posted - 2012.02.24 13:34:00 -
[175] - Quote
cyno troll wrote:Dear CCP t0rfifrans, my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me?
Who stole your neck plugs? How do you jack into the matrix? |
Indahmawar Fazmarai
The I and F Taxation Trust
273
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Posted - 2012.02.24 13:54:00 -
[176] - Quote
As i stated at the WiS threadnaught, the overall impression is that there is no corporate interest to develop WiS in 2012 and so we are left with long tearm goals as opposed to achieving short term and easy-going goals that fall beyond the reach of Team Avatar's manpower.
On a further note, provided how WoD still is in preproduciton stage, I wonder wether the ultimate goal is to develop content both for WoD and WiS, so CCP can optimise "avatar" developers and "flight" developers. If that was true, then the conclussion is that WiS is going to come in a matter of years, and thus anyone only or mostly interested with WiS should just leave the game now and resub once WiS has been delivered... or just go and subscribe to WoD itself.
BTW, on a personal note, CCP's cowardice to not deal with the decaying corpse of the NEx is less than thrilling. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 14:27:00 -
[177] - Quote
Indahmawar Fazmarai wrote:there is no corporate interest to develop WiS in 2012
What do you mean? That there is no financial reason or that CCP simply have no interest in avatar gameplay?
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Jade Constantine
Jericho Fraction The Star Fraction
1387
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Posted - 2012.02.24 14:40:00 -
[178] - Quote
Hello Torfi!
Can I suggest a strategy you and your bold five devs can adopt to deliver some immediate win from the ashes of incarna that will earn you some kudos amongst the player base (and presumably) internal capital for the continuing development of avatar gameplay in eve online.
First.
Announce the removal of the NeX store. All existing NeX assets both released and non-released to be seeded into mission loyalty point stores so that players can access (and sell) these things through traditional gameplay.
(I note the character used to spam everyone's mailboxes Darmad Cirshan is DEAD (doomheim, deceased, an ex parrot, so by all means write some kind plotline to explain how Noble Appliances was destroyed by a capsuleer revolt and stands as a terrible reminder of the dangers of imperial corporations meddling with heathen immortals. If you like, for 5b isk I'll write the chronicle for you!)
Second.
Announce that all future clothing and avatar customization will released through core eve gameplay (not microtransactions) and begin planning how to make the delivery systems conbine better with Eve setting and universe. Think player manufacture, exploration drops, lp stores, PI, etc etc.
Third.
Remove Aurum. For every 1000 units of aurum in a player's account at the time of removal give them a specially crafted "golden shuttlecraft" that performs identically to the existing shuttlecraft but just looks blingy. This is to be the first and last MT sold spaceship in Eve online (even though most of them will be awarded to players who simply kept the free CCP aurum). If anybody complains about their aurum being removed then laugh at them, long and hard with a slight haunted/bitter undertone.
***
Once this has been done you can get on with developing Avatar gameplay without the player base being continually suspicious that its just a vanity cabinet/display case for MT nonsense.
I guarentee you this will significantly improve the PR and friendly reception you'll receive for future devblogs and development in this area.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Vera Algaert
Republic University Minmatar Republic
55
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Posted - 2012.02.24 14:40:00 -
[179] - Quote
Crucis Cassiopeiae wrote:^^ Listen to this guy!!! moving functionality that is efficiently accessible in the present interface (e.g. jumpclones) into WiS just so people are forced to use avatars is not an idea that I support. |
Rek Seven
Probe Patrol Project Wildfire
172
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Posted - 2012.02.24 14:47:00 -
[180] - Quote
Jade Constantine wrote: Stuff
CCP, please don't waste your time and resources doing what this guys say by trying to undo what you have already done, just realise the fact that nobody will really care about avatar customization until you have public areas.
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