Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
|
CCP Guard
C C P C C P Alliance
1771
|
Posted - 2012.02.23 15:23:00 -
[1] - Quote
CCP t0rfifrans and Team Avatar are going to keep the dream of bipedal gameplay alive while the rest of EVE Development focuses on spaceships. They've got both ideas and plans, but they want your feedback to better shape the future of avatar gameplay in EVE.
Read the blog here and don't forget that feedback, you hear! CCP Guard | EVE Community Developer |
|
|
CCP karkur
C C P C C P Alliance
402
|
Posted - 2012.02.23 15:23:00 -
[2] - Quote
First :) |
|
|
CCP t0rfifrans
C C P C C P Alliance
364
|
Posted - 2012.02.23 15:24:00 -
[3] - Quote
Second! |
|
|
CCP Punkturis
C C P C C P Alliance
1382
|
Posted - 2012.02.23 15:25:00 -
[4] - Quote
THIRD CCP Punkturis | EVE UI Developer | @katrinat |
|
|
CCP Bayesian
88
|
Posted - 2012.02.23 15:28:00 -
[5] - Quote
Best! EVE Software Engineer Team Avatar |
|
Two step
Aperture Harmonics K162
1372
|
Posted - 2012.02.23 15:29:00 -
[6] - Quote
Good, I like this plan. Please make sure the avatar portion has an actual *game* in it, and is *fun* to play. Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |
|
Chribba
Otherworld Enterprises Otherworld Empire
2637
|
Posted - 2012.02.23 15:30:00 -
[7] - Quote
Ohhh!!
|
|
Nalha Saldana
Eternity INC. Goonswarm Federation
126
|
Posted - 2012.02.23 15:30:00 -
[8] - Quote
Do please have gambling as a priority, thats fun and replayable content that a lot of people want. |
|
CCP Guard
C C P C C P Alliance
1772
|
Posted - 2012.02.23 15:31:00 -
[9] - Quote
FYI
We're using a new tool to publish the blogs and the comments link in the blog still isn't active yet. We're working on it!
Update: It's fixed. CCP Guard | EVE Community Developer |
|
David Magnus
98
|
Posted - 2012.02.23 15:32:00 -
[10] - Quote
This is a very encouraging Dev Blog and good to hear. Though obviously I love spaceship gameplay, I know that a lot can be done with the spectacular avatars that are already in game and look forward to where they are headed!
Seriously, not even the brand new games that have come out recently look half as good as the EVE Avatars. It will be pretty awesome when there is something meaningful to do with them!
Thanks again for the hard work! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
|
Kasidis
Noble Company
14
|
Posted - 2012.02.23 15:34:00 -
[11] - Quote
I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community! |
Chiggy W
Hard-Luck Industries
41
|
Posted - 2012.02.23 15:34:00 -
[12] - Quote
A devblog published when they said it would be? In my Eve?
Nice one CCP
Righto, having read the blog, it almost look's like the return of team :awesome:
It's painfully apparent that even on release, CCP didn't have any solid game play elements behind WIS apart from "let's introduce AUR and get filthy rich". Now I am no fan of WIS, especially in it's current form, but I do admit that the idea of being able to gamble/play mini games while waiting for something to happen, and be able to go up and stab the dude that just sits in station 24/7 undercutting all my orders appeals to me.
The problem is, this Devblog doesn't tell us anything but "Well we are still working on it, and we wont show you or introduce anything till it's ready, and we don't know what we will do exactly so give us your ideas." It sounds exactly the same as it did in 2006/2007, and we all know where that lead FIVE years later.
Really CCP, I have no problem with this direction providing the focus remains on FIS, but do not repeat the mistakes of 2007-2011. You guys really dropped the ball on Incarna and managed to taint the whole concept for a lot of players that had even a little bit of faith in it. Be very careful about what you say, and how you manage expectations, because this is a poor start (no timescale, no ideas, no real info other than we are working on it) |
Kane Hart
Sanitized Souls
10
|
Posted - 2012.02.23 15:34:00 -
[13] - Quote
Little hackers did not even link the comments up to this thread! I demand a investigation! |
|
CCP RedDawn
C C P C C P Alliance
31
|
Posted - 2012.02.23 15:35:00 -
[14] - Quote
14th...... dammit. Team Avatar |
|
DJ Xaphod
Eve Radio Corporation
15
|
Posted - 2012.02.23 15:40:00 -
[15] - Quote
Quote:avatars need to be making a meaningful contribution to the EVE universe DINGDING! Give that man a point!
EVE Radio, bringing music to the masses; http://eve-radio.com
Purple Sabbath, with Xaphod; Sunday 18:00 game time.-á Now including the Lemmings Leap |
Sarmatiko
536
|
Posted - 2012.02.23 15:42:00 -
[16] - Quote
It's nice to see those sleeve tattoos returning to business. They have been abandoned in client since july iirc?
Also skull on one of them looks just like Morte from Planescape Torment. Do want. |
Kim Telkin
Love for You Forsaken.Empire
23
|
Posted - 2012.02.23 15:43:00 -
[17] - Quote
I'm certainly a fan of Space > Stations. However I admit to a twinge of disappointment at the loss of corp owned storefronts.
I'd love love *LOVE* to have the ability to put stuff up for sale for our corp/alliance members only. Even if that was only available where we had a corp office. I was hoping that would get snuck in with incarna. But there's no reason corp storefronts really need ambulatory avatars to work.
The mini games also look fun, but again, don't really need the avatars to work. As an avid board gamer, I would like to play your hex based combat game. Heck, I'd even *PAY* to have access to that game, online or in real life. (hint hint)
Contraband trading and the like sounds like it could be fun, but I can't quite see the logistics of why it needs me walking around in a station.
Enough with the negative... onto some positive. Things that I think could be better with avatars:
Spies: Assuming 'corp board room' in a station, make it do something useful to have one of these. Require a password to enter it. But allow anyone inside the room to be able to read corp/alliance mails. The fun would be trying to sneak in if you know the password, hoping no one else was online at the time and in the room. I think there could be some fun ways this could develop.
Live video feeds: Could be fun to watch the alliance tourney live, in a station, with your buddies. I plan to watch them with a bunch of corp mates while chatting over skype this year. Next year it could be fun to watch it in game. Likewise, perhaps an alliance could have it's own video feed that it could push video over. (ok this would kill the cluster, but I could dream).
Looking forward to what you guys will be rolling out. Here's hoping for much awesome. |
Vrykolakasis
Trinity Operations Aurora Irae
29
|
Posted - 2012.02.23 15:43:00 -
[18] - Quote
Extremely glad we're still seeing some WiS stuff. |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
42
|
Posted - 2012.02.23 15:44:00 -
[19] - Quote
So, I read from this we're thinking about adding more tattoos, and we're thinking about doing stuff, but that players won't see this stuff for a while.
Did I get that right? |
Meissa Anunthiel
Redshift Industrial Rooks and Kings
961
|
Posted - 2012.02.23 15:45:00 -
[20] - Quote
We (by "we" I mean "I") may have been bitching about the lack of development resources for spaceships when we heard about the InCarna development plan and while it was in progress, but avatar based gameplay was and still is an idea worth pursuing, so I look forward to hearing about the new plans to bring meaningful avatar-based gameplay to Eve. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |
|
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
52
|
Posted - 2012.02.23 15:48:00 -
[21] - Quote
This is good. |
Xervish Krin
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
1
|
Posted - 2012.02.23 15:49:00 -
[22] - Quote
Am I the only one who sees WiS as a long, destitute list of scrapped assets? We had working interiors, bars and characters, together with the now-insurmountable problem of multiple avatars in one environment, at fanfest years ago. I'm guessing that was scrapped for the shiny new engine. Now it sounds like whatever progress there was towards minigames, establishment and whatever is getting scrapped too while CCP looks for a different way to get gameplay into WiS.
I can see why it might be necessary but please, don't keep scrapping semi-functional WiS stuff just to take it in yet another new direction. Don't throw out establishments, boosters, games and gambling just for being part of the failed plan if possible, I for one think they sound awesome. |
Reckaa
Antares Shipyards
0
|
Posted - 2012.02.23 15:51:00 -
[23] - Quote
in station mini games and gambling asap! pink slips and **** will be baws, the early prototypes of that shown at last fanfest looked pretty cool! |
|
CCP Explorer
86
|
Posted - 2012.02.23 15:52:00 -
[24] - Quote
N-th. What is my prize? Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Raivi
Sniggerdly Pandemic Legion
57
|
Posted - 2012.02.23 15:53:00 -
[25] - Quote
I'm also a firm believer in the new "spaceships first" focus, but if your avatar work can eventually get me to the point where I can own a poker club with a smoky backroom highstakes table I will be very pleased. |
M'pact
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.02.23 15:53:00 -
[26] - Quote
I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions. |
Callic Veratar
Power of the Phoenix
158
|
Posted - 2012.02.23 15:56:00 -
[27] - Quote
I'd be fine with a message that said "Warning, station environments are still unsafe for capsuleers. Enter at your own risk." on my CQ door. |
darmwand
Repo.
16
|
Posted - 2012.02.23 15:57:00 -
[28] - Quote
Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes. darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
JamesCLK
Lone Star Exploration Lone Star Partners
37
|
Posted - 2012.02.23 15:58:00 -
[29] - Quote
CCP Explorer wrote:N-th. What is my prize?
A bearhug?
This devblog is good news <3 |
Crasniya
Legio Geminatus Gentlemen's Agreement
115
|
Posted - 2012.02.23 16:01:00 -
[30] - Quote
Kasidis wrote:I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community!
These five questions = probably what this dev blog should've answered. |
|
|
CCP karkur
C C P C C P Alliance
403
|
Posted - 2012.02.23 16:07:00 -
[31] - Quote
darmwand wrote:Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes. I'm pretty sure it's already in, under "in station camera settings" in the ESC menu.... nevermind... you said character creator, not captains quarters |
|
Nova Fox
Novafox Shipyards
3275
|
Posted - 2012.02.23 16:08:00 -
[32] - Quote
Are we ever going to get closets to save protraite and clothing choices to quickly change back into later on?
|
darmwand
Repo.
18
|
Posted - 2012.02.23 16:12:00 -
[33] - Quote
CCP karkur wrote:darmwand wrote:Since you are working on this, do you think it would be possible to "re-center" the camera in the character creator as well as when walking around? I am using two screens and my avatar is always split into two halves which makes it somewhat tedious to use. As there is already an option to move the center of your screen somewhere in the configuration dialog, it would be great if that option were also used for avatar-related scenes. I'm pretty sure it's already in, under "in station camera settings" in the ESC menu.... nevermind... you said character creator, not captains quarters
Oh, never mind then. Does that also affect the character creator?
Edit: hah, maybe I should finish reading before I post :) darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
29
|
Posted - 2012.02.23 16:15:00 -
[34] - Quote
I would like to see avatar customization obtainable through other means than NeX, such as corporate or pirate LP Stores, Epic Arc mission rewards, or special events. I don't care if it still costs some AUR, but the idea is to make getting that uniform or clan tattoo meaningful, rather than just cashing out when you have enough money.
Also, Incarna provides the best option for allowing Eve and Dust 514 players to interact in the same environment beyond simple text and voice chat. If these groups are to be expected to work together there should be some kind of meaningful or social activity where they can meet "face to face". WiS would be the common ground where Capsuleers and Marines are equals.
As far as what kind of avatar customization to introduce in the mean time, obviously stick to the upper body (hats/headwear please?). |
taintedms
Army of the 4 Races Revival Of The Talocan Empire
2
|
Posted - 2012.02.23 16:15:00 -
[35] - Quote
Like the tats and all, but there is honestly no point in expanding on the avatars themselves if they are not used to display between characters. I could really care less what mine actually looks like. If you are really wanting to get the ball rolling, and create some actual player interest in avatars keep it simple. When I dock, and there are other members of my corp or alliance in the station, we are to be walking around all in the same room with one another. It does not need to be even as complex as to say we are interacting directly, but just the fact that we can see eachother wondering about, doing various things, would be a huge step! |
Shandir
Brutor Tribe Minmatar Republic
8
|
Posted - 2012.02.23 16:17:00 -
[36] - Quote
We'd really like you to share some of these gameplay ideas with us ASAP. That's the problem most of us have with Incarna, you've been talking about it for years and we still have zero idea what you actually mean for it to do. At this point, those of us who aren't in the CSM or part of CCP find we have to assume that either you have no confidence in your ideas and are unwilling to let us pick at them, or there simply are no ideas at all. Prove us wrong, please. We'd really like that.
I think I speak for many EVE players when I say that graphical fidelity should be way down your list of things to do, make it do something cool and fun and EVE-like first, and then make it passably pretty, and if you have time afterwards, make it really pretty. The graphics in the new Incarna stuff are amazing, yes, but I'd rather have the graphical quality of the prototype you guys had years ago if it meant that we could actually do something useful with it.
But really, you need to be willing to share and let us shape your ideas sooner rather than later - before anyone at CCP gets set on a plan, before huge volumes of resources get committed, before there is momentum in a direction that your community does not agree with. The community would much rather help try to steer the ship, than just screaming STOP THAT'S AN ICEBERG.
The communication on Incarna gameplay has been quite one-way so far, we have no idea what you guys have planned, and the unknown is discomforting. |
darmwand
Repo.
18
|
Posted - 2012.02.23 16:17:00 -
[37] - Quote
Valeo Galaem wrote:I would like to see avatar customization obtainable through other means than NeX, such as corporate or pirate LP Stores, Epic Arc mission rewards, or special events.
Let's not forget about the exotic dancers! darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
Sarmatiko
536
|
Posted - 2012.02.23 16:21:00 -
[38] - Quote
darmwand wrote:Let's not forget about the male and female exotic dancers! FYP |
Hakaru Ishiwara
Republic Military School Minmatar Republic
75
|
Posted - 2012.02.23 16:23:00 -
[39] - Quote
CCP t0rfifrans wrote:After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE? One of the more mature approaches that I have seen CCP take w/in the past few years. Proof is in the product, but this gives the perception of a good start. Faint praise? Not really considering past projects. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Shandir
Brutor Tribe Minmatar Republic
8
|
Posted - 2012.02.23 16:25:00 -
[40] - Quote
Sarmatiko wrote:darmwand wrote:Let's not forget about the male and female and 'Gallente' exotic dancers! FYP FYF |
|
|
CCP Bayesian
96
|
Posted - 2012.02.23 16:26:00 -
[41] - Quote
Chiggy W wrote:The problem is, this Devblog doesn't tell us anything but "Well we are still working on it, and we wont show you or introduce anything till it's ready, and we don't know what we will do exactly so give us your ideas." It sounds exactly the same as it did in 2006/2007, and we all know where that lead FIVE years later.
Really CCP, I have no problem with this direction providing the focus remains on FIS, but do not repeat the mistakes of 2007-2011. You guys really dropped the ball on Incarna and managed to taint the whole concept for a lot of players that had even a little bit of faith in it. Be very careful about what you say, and how you manage expectations, because this is a poor start (no timescale, no ideas, no real info other than we are working on it)
We should have more info later on, expect us to be making some noise rather than being vague and noncommittal but we need to have something to talk about before that! We're going to be running a roundtable at Fanfest so there should be more info coming out at least as early as that point. EVE Software Engineer Team Avatar |
|
adopt
Enlightened Industries Test Alliance Please Ignore
268
|
Posted - 2012.02.23 16:29:00 -
[42] - Quote
Can we have more minmatar clothing for the NeX store PURRLEASE Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Seismic Stan
43
|
Posted - 2012.02.23 16:30:00 -
[43] - Quote
Whilst I understand that not every EVE player wants to embrace avatar-focused gameplay, personally was excited by the possibilities and still am. If EVE is truly a sandbox, then another optional playstyle is always welcome.
Those subscribers who were not interested in WiS were understandably angered by the disproportionate use of resources and both they and those customers who were eager for avatar gameplay were disgruntled by the long and slow development time and the limited results.
Now the resources have been distributed in a more agreeable way, I understand that most of the people will now be pleased most of the time.
However, I can't help but be a little disappointed that this devblog seems to indicate that avatar development speed has now moved from glacial to tectonic. If it took half-a-decade to deliver what is currently on Tranquilty, how long will it now take to see anything more significant? Blogger on Freebooted. Co-Creator of Tech4 podcast and website. Author of Incarna: The Text Adventure. |
BeanBagKing
Terra Incognita Intrepid Crossing
116
|
Posted - 2012.02.23 16:31:00 -
[44] - Quote
I think I fell into the group that liked the idea of total sci-fi, the idea of what incarna could be, but was dissapointed with both the end result, the direction it was taking, and the resources that were pulled away from space to do it. That doesn't mean I'm against the idea though.
Personally I would like to see combat in stations. I believe that's what drives the game. This doesn't mean ignore other things (spies, booster tradeing, storefronts, etc). But the thing that will draw me into it, and I believe a great deal of combat pilots, and give it that replay-ability you're looking for, is combat.
Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...).
|
|
CCP Guard
C C P C C P Alliance
1789
|
Posted - 2012.02.23 16:31:00 -
[45] - Quote
M'pact wrote:I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.
Then I probably shouldn't tell you that by using my devhax noclip mode, I often walk right through your door at night and watch your character sleep.
Oh nm, I just did!
CCP Guard | EVE Community Developer |
|
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
52
|
Posted - 2012.02.23 16:32:00 -
[46] - Quote
CCP Bayesian wrote:Chiggy W wrote:The problem is, this Devblog doesn't tell us anything but "Well we are still working on it, and we wont show you or introduce anything till it's ready, and we don't know what we will do exactly so give us your ideas." It sounds exactly the same as it did in 2006/2007, and we all know where that lead FIVE years later.
Really CCP, I have no problem with this direction providing the focus remains on FIS, but do not repeat the mistakes of 2007-2011. You guys really dropped the ball on Incarna and managed to taint the whole concept for a lot of players that had even a little bit of faith in it. Be very careful about what you say, and how you manage expectations, because this is a poor start (no timescale, no ideas, no real info other than we are working on it) We should have more info later on, expect us to be making some noise rather than being vague and noncommittal but we need to have something to talk about before that! We're going to be running a roundtable at Fanfest so there should be more info coming out at least as early as that point.
Looking forward to the round tables. See you there. |
Nomad I
University of Caille Gallente Federation
51
|
Posted - 2012.02.23 16:34:00 -
[47] - Quote
Avatars are fine, when some is trying to make a video, but in a game making exploding ships, I don't know what to do with them!
- When I'm buying something it must be a fast interface. It's annoying to wait on loading data. Even complex mouse pointer handling is annoying - I don't need avatars in space
|
Crasniya
Legio Geminatus Gentlemen's Agreement
115
|
Posted - 2012.02.23 16:38:00 -
[48] - Quote
BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...).
This would break the game, because without your capsule, a capsuleer's death would be permanent. |
BrokenBC
Incompertus INC Fatal Ascension
14
|
Posted - 2012.02.23 16:38:00 -
[49] - Quote
Hey at least someday in the future we will look Good when we blow someone up or die in a fire. I thought CCP had at last understood we want FIS not barbie on line, but I suppose it was to good to be true. |
Nalha Saldana
Eternity INC. Goonswarm Federation
127
|
Posted - 2012.02.23 16:40:00 -
[50] - Quote
Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent.
Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you. |
|
Vincent Athena
V.I.C.E. Comic Mischief
482
|
Posted - 2012.02.23 16:40:00 -
[51] - Quote
Thanks for your work!
What provides "meaningful game-play" varies from person to person. For some no matter what you do with avatars they will not consider it meaningful. On the other hand, for Role Players, even a meeting room containing nothing but places to sit would provide meaningful game-play.
Do not be timid in releasing something early that might not please everyone. You cannot please everyone. Be willing to release something early even if it would be meaningful to just a small segment of the player base. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
Crasniya
Legio Geminatus Gentlemen's Agreement
115
|
Posted - 2012.02.23 16:47:00 -
[52] - Quote
Nalha Saldana wrote:Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent. Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you.
The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult. |
darmwand
Repo.
19
|
Posted - 2012.02.23 16:48:00 -
[53] - Quote
Crasniya wrote:The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult.
Sounds like we need hats! darmwand Repossession Agent http://www.repo-corp.net/ Recruitment is OPEN |
|
CCP t0rfifrans
C C P C C P Alliance
367
|
Posted - 2012.02.23 16:51:00 -
[54] - Quote
Kasidis wrote:I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community!
Thanks for you feedback.
1. Five people won't finish avatar gameplay in EVE. However, we have a good focus and team structure to be able to define what it should be, once we have made a solid business case for gameplay that provides solid value, we resource the project appropriately.
2. Can't give you an answer on this, since we're reevaluating the plan, establishments may not be the top priority. The game play planned there was highly social and was more as a force multiplier or extension of in space gameplay rather than a proper ecosystem of gameplay itself. We're evaluating several options. If you feel strongly that EVE should have establishments, tell us!
3. We'll be investigating this soon, we might even run some tests on Singularity in some months time, but having people meet in captain's quarters is the same engineering effort as having them meet in establishments or a darkened alley. There are scalability and animation issues that need to be resolved, and we're reluctant to throw all our energy into solving that problem until we've converged on what the ultimate gameplay should be. That's because we may discover requirements or constraints in the final design that would require us to re-write or change the implementation we'd do allowing you to visit captain's quarters, thus waste valuable time building something that eventually gets thrown away for a better thing.
4. There's a number of things that have slowed us down in the past. For the first years, we had very few people working on it, then once we ramped up, we had requirements that it had to support two different games, and as such, we developed technology which we wouldn't have if it had been just for EVE all along. We were also working in two offices, which slows down communication. Lastly, we were introducing a whole new technology inside a legacy system, which takes more time than making everything new, especially when the legacy system is about things in space and your new tech is about people inside rooms. There were also changing requirements during the production phase, which resulted in thrashing. We'll probably write some very depressing Gamasutra post-mortem article about it at some point, as a warning for future generations. |
|
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
35
|
Posted - 2012.02.23 16:53:00 -
[55] - Quote
was just thinking that if captain quarter have no interest given it has no multiplayer mode, a solo mode with ship interior and our crew would be already more interesting for solo gameplay. damn i'm already thinking about ton of RPG possibilities ^^
would be funny accessing interior cameras, and seeing our crew move in our ship, ask them questions or things like that. the other option like that would be viewing the people inside our planetery facilities.
building something with NPC characters may be easier for you to check part of the issue of the multiplayer functions, before doing it with real players
well anyway for multiplayer avatar, minigames are the obvious choice for the begining. minigames that you play while waiting to undock for an op for example. and on this idea, an ship interior version would be nice, for when we're waiting inside a pos forcefield for example ^^
every nullsec player know the time it takes from when you join a fleet to when you jump to the next system... it takes a LOT of time. and i would really like the option to still play eve during these time than to alt+tab and browse the web.
from this concept the avatar mostly be a lobby to choose between the minigames.
it's another step from things like corporation quarter that would be mostly RP / chat things. btw just thinking about my avatar showing some documents on the game, and given how lots of us use excell or others things, you never though about giving us some IG tools for that ? after all we have an ingame broswer, why not some grapher tools as we use them a lot ? |
Xenuria
The Scope Gallente Federation
336
|
Posted - 2012.02.23 16:55:00 -
[56] - Quote
CCP Guard wrote:CCP t0rfifrans and Team Avatar are going to keep the dream of bipedal gameplay alive while the rest of EVE Development focuses on spaceships. They've got both ideas and plans, but they want your feedback to better shape the future of avatar gameplay in EVE. Read the blog here and don't forget that feedback, you hear!
About Time...
I want WIS! I want new outfits and styles. I want the ability to send vanity pics and poses of myself to other players so I can brag about how swag I am. Vote Xenuria CSM7 |
Destination SkillQueue
Are We There Yet
1892
|
Posted - 2012.02.23 16:57:00 -
[57] - Quote
Vincent Athena wrote:Thanks for your work!
What provides "meaningful game-play" varies from person to person. For some no matter what you do with avatars they will not consider it meaningful. On the other hand, for Role Players, even a meeting room containing nothing but places to sit would provide meaningful game-play.
Do not be timid in releasing something early that might not please everyone. You cannot please everyone. Be willing to release something early even if it would be meaningful to just a small segment of the player base.
The only thing I would add to this is, that be mindful of the expectations of the playerbase. Just because you technically didn't promise anything amazing doesn't mean people don't expect it and ultimately blame you for not delivering on their expectations. If you see it happening, bring those inflated expectations down to reality, so they don't explode in your face. Don't hype things up with another amazing WIS themed addtion, if all you can deliver at that time is one lousy meeting room, that gameplay wise is only useful for roleplayers. |
Bagehi
Association of Commonwealth Enterprises Test Alliance Please Ignore
52
|
Posted - 2012.02.23 16:57:00 -
[58] - Quote
Nalha Saldana wrote:Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent. Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you.
Jove don't need the pods - as shown in this short story - but, based on the stuff in Templar One, pod pilots have to be in their pod. |
Omega Tron
Amarr Mining Inc Technical Exploration Conglomerate of Hemera
7
|
Posted - 2012.02.23 16:58:00 -
[59] - Quote
OK. Just finished read thru what's been put in this forum so far and haven't seen anyone suggest this ----
Take the stations that today current have no functional agent but do have them identified in the database and make them only accessable thru the door in the captains quarters. The missions can be the normal ones that already exist or make them special exploration ones. I think this might be a low hanging fruit option that could be done with miminal resoures.
The 2nd step would be to add NPC characters that are added in the station after the mission is accepted. They must be removed by guns or whatever to complete the mission. Maybe NPC gun shops can be part of this so that players can buy what is needed for the mission. Then enable the guns and ammo to be stored in the CQ in a container safe.
The 3rd step would be to enable the store's to bcome player own and operated. This would mean adding an NPC manufacturing of station only items so the shops can be resupplied. Again i think these are iterations that can be done with miminal resources and will bring the WIS events to earlier functionality and begin the process of integrating WIS in to the EVE gaming. My view of EVE and I don't-álike it.-á ========================================================= EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents. EVE demographics vs CSM demographics, nothing to worry about... |
Vincent Athena
V.I.C.E. Comic Mischief
482
|
Posted - 2012.02.23 16:58:00 -
[60] - Quote
darmwand wrote:Crasniya wrote:The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult. Sounds like we need hats!
An alternative is before getting out of the pod a slower, non-destructive scan is made and would be used if you died while out of pod. Result: if you die out of pod you only lose those skill points you trained up since your last scan.
But there are many many other issues with in-station combat. One is the speed of light. That is the time it takes to get a signal to the server farm in London and back to your computer. This has so far limited Eve to running on one second time ticks, far to slow for gunfights.
Games like Dust use multiple servers scattered over the planet, and you can only use the ones close to you. Such sharding of the spaceship part of eve, even when we are out of the ships, is not desirable.
I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
|
Louis deGuerre
The Dark Tribe Against ALL Authorities
223
|
Posted - 2012.02.23 17:02:00 -
[61] - Quote
Better late and good than early and broken.
Also, I want popey anchor tattoo ! FIRE FRIENDSHIP TORPEDOES ! |
B DeLeon
DeLeon Industries
32
|
Posted - 2012.02.23 17:06:00 -
[62] - Quote
A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule. |
Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
365
|
Posted - 2012.02.23 17:08:00 -
[63] - Quote
the tl;dr; takeaway for me:
Avatars: We're thinking about it... kind of.
That's fine. Don't know if it needed a blog... but whatevs. Still glad we are focusing on space again.
I don't think anyone is really against avatar gameplay. It's just a question of 'at what expense'. Personally I think what you guys have done is pretty cool.
Also: I support bitchin' anchor tattoos.
|
David Magnus
99
|
Posted - 2012.02.23 17:08:00 -
[64] - Quote
A comment about Captains Quarters and any future WiS stuff:
Please be mindful of the RP element of it, and what makes sense more than just aesthetically.
I really didn't understand a lot of the design choices in the Captain's Quarters. I dock in a station where I have never been before, and my CQ is filled with garbage and random crap all around. As a pilot I was expecting to be giving something like a hotel room. I dock my ship and am assigned a nice little hotel room for my stay in the station. Instead, it looked like a homeless shelter. I was a little bit shocked when the other race's CQs also had garbage and random crap all around.
Similarly, there seemed to be nothing "liveable" in the CQs. A lot of open space, but nothing that seemed useful. I guess, again, I was expecting something like a hotel room but even just a desk with a computer console would have increased the realism of the whole room for me by like 10x.
I guess a little more consideration toward what a real spaceship captain would want and expect in his quarters would have gone a long way toward making them look a lot more believable.
Thank you very much again for your hard work and for considering our feedback! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Bloodpetal
Mimidae Risk Solutions
458
|
Posted - 2012.02.23 17:17:00 -
[65] - Quote
Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you.
Moving along - I'm definitely excited to see this come through.
I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :
https://forums.eveonline.com/default.aspx?g=posts&t=60345
I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.
To summarize the basic ideas in the post for the purpose of this thread :
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.
Hope you enjoy. Mimidae Risk Solutions Recruiting |
Axl Borlara
T.R.I.A.D
22
|
Posted - 2012.02.23 17:21:00 -
[66] - Quote
CCP t0rfifrans wrote: If you feel strongly that EVE should have establishments, tell us!
Yes! Or at least, there should be some way of interacting with other avatars asap. The problem with captains quarters is that you are by yourself.
Quote:but having people meet in captain's quarters is the same engineering effort as having them meet in establishments or a darkened alley.
That's a fair point. However, meeting other avatars is surely one of the most fundamental parts of WiS.
Adding just one other room you can share with your corp mates (maybe a limited number at a time to keep it manageable?) would be a good start. I'm not expecting much more than a room you can walk around or sit in, while seeing other avatars. No real interaction other than maybe clicking on a person to start a private conversation.
Maybe add a video screen as is in the captain's quarters. Allow corp updateable content on this? Or add a single view of the external station undock?
Yes, it's probably only really of interest to role players and/or people posing. But it must surely be a good start and a useful test for both the technical side of interaction as well as the users point of view. |
Crasniya
Legio Geminatus Gentlemen's Agreement
115
|
Posted - 2012.02.23 17:23:00 -
[67] - Quote
B DeLeon wrote:A few years and we will be able to use a toilet. Until it happens, we have to pee in our capsule.
So that's the fluid we're floating in... |
Katrina Bekers
Rim Collection RC Test Alliance Please Ignore
52
|
Posted - 2012.02.23 17:25:00 -
[68] - Quote
CCP Guard wrote:Then I probably shouldn't tell you that by using my devhax noclip mode, I often walk right through your door at night and watch your character sleep. Oh nm, I just did! Sir, your troll-fu is strong and mighty, and I salute you! o7
<< THE RABBLE BRIGADE >> |
Shepard Book
Imperial Academy Amarr Empire
13
|
Posted - 2012.02.23 17:30:00 -
[69] - Quote
Let me say first of all I am re assured that Torfi is leading this front. I can not think of anyone Id rather leading this group. That is something I did not know. I am concerned that a back to the drawing board approach had to be done though.
planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames
So has all that been scrapped as far as plans or is it all still in but wanting to make it better? I was looking forward to all of that and more.
I have tried to be on top of any news I can get a hold of for WIS and Dust and I remember one video saying you would find a ship, station, POS W/E in the middle of space, Send in a boarding party to take it only to find some other player took out the ship you left to take the other structure or ship in the first place.
I am really looking forward to hearing more about ideas on the drawing board and hope you keep us, the players in the loop for feedback, not just the CSM.
It was pretty vague but I tried to read between the lines on the drawing board. Are we gonna be able to shoot people in the face? Use martial arts? Espionage? Any thoughts on voice over for mission agents, vendors ECT? I take it WI POS is also being looked at? Are we gonna see station guns we can jump into? I think with the destructible station idea being looked at that this might be attractive too.
BTW, I am on some strong meds so hopefully this is coherent enough and worthy of a reply. Thanks again. I have really been wondering about the future of this aspect of the game.
Id also like to see Alliance and Corp agents added to 0.0 stations. Let the Alliance and or Corp fund the rewards and send their pilots out to accomplish goals. Example, KIll X amount of Reds, Neuts, Structures, Refinforce X station or planetary stuff ect. I could see this in WIS as well. |
Vincent Athena
V.I.C.E. Comic Mischief
483
|
Posted - 2012.02.23 17:30:00 -
[70] - Quote
Yes, I think we need establishments, places to meet and gamble. Someone has got to be able to bet their officer fit CNR on a sure thing, then lose it. Its a Si Fi classic!
Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
|
Camios
Minmatar Bread Corporation
63
|
Posted - 2012.02.23 17:31:00 -
[71] - Quote
In my opinion me the problem of creating meaningful and replayable gameplay lies in the spaceship-centric nature of EVE.
Anything related to trade, industry and spaceships can be done more efficiently from our pods, so tell me for what reason we should exit the pod.
The idea of gambling is good but we can already gamble with EOH poker and such. Anything regarding social interaction can be done through chat and voice.
In my opinion, apart from completely new gameplay options, people could be encouraged to exit the pod if, for example
- Exiting your pod gives a boost to the charisma attribute;
- Talking to an agent in person (face to face) could give you better standings (so that you can use better agents) or gives you a boost in LP pay;
- when contacting the LP store going there by your feet you could receive some discounts
- when talking to a broker face to face you are more likely to get a discount on market taxes
And stuff like this. Of course, when people are not in a pod they need to be fed, and here comes the importance of extablishments, food and drink.
- While you can have some benefits, staying out of the pod for long could reduce the effect of some of your skills.
- You could get less precise planetary scans,
- You might look less smart to agents and brokers and then they will be less interested in talking to you.
To recover from thie status, either you re enter your pod and slowly they will get back to normal (but you'll lose the benefit of being out of the capsule), or consume food and drink and recover instantly.
- If you offer an agent a drink you *could* get a better pay. Or if he/she's a locator agent he will hurry up to give you the results next time. Or maybe he/she *could* tell you where to find an officer spawn in the next 10 minutes. Of course the agent will just accept a drink from a person at a time, so there will be competition over that.
Player interaction can be more difficult to trigger. But I think that with a solid base of things to do, player interaction will happen around these things. |
Axl Borlara
T.R.I.A.D
22
|
Posted - 2012.02.23 17:32:00 -
[72] - Quote
The whole concept of walking in stations is definitely 'cool'.
The problem is what to do with it and keeping it fun at the same time, and I don't have any answers right now.
For example, having to spend time walking down corridors to the 'market' to place orders might be cool the first time, but it would soon be annoying that it takes so much longer than clicking on a button.
I've not really seen any ideas that couldn't be done quicker without having the avatars involved. One common theme is a gambling area/mini-game. You could achieve that without having to walk there and without needing to 'be' your avatar while you do it.
I'd love to see some ideas though. And I'm pretty sure this is what CCP have asked for with this devblog. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
608
|
Posted - 2012.02.23 17:32:00 -
[73] - Quote
Cool
PS. Waiting for Incarna haters whining... oh wait |
Crucis Cassiopeiae
EvE-COM
871
|
Posted - 2012.02.23 17:36:00 -
[74] - Quote
WiS i LOVE WiS. Give us WiS! :) |
Axl Borlara
T.R.I.A.D
22
|
Posted - 2012.02.23 17:37:00 -
[75] - Quote
Vincent Athena wrote:Also voting for alliance meeting rooms and planning rooms. Some way for the operation organizer to show all the members what is planned to happen, rather that telling them over TS to "open Dotlan and find xxx...." etc.
The video screen in the captains quarters should be able to help with that. Think of it as a powerpoint projector. :)
Maybe adjusting how eve voice works so that you can automatically talk with whoever is in the same room. |
cyno troll
Kabelkopp
0
|
Posted - 2012.02.23 17:38:00 -
[76] - Quote
Dear CCP t0rfifrans,
my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me? |
Femaref
Armageddon Day WE FORM VOLTRON
8
|
Posted - 2012.02.23 17:38:00 -
[77] - Quote
Considering you added the ability to jump between the 4 temporary poses, would this code be reuseable to save the appearance of a character, and later reload it without having to fiddle it together again, like ship fittings? I'd love to experiment with the portrait/outfit from time to time, but not being able to get back to a pose/style I liked puts me of. |
|
CCP Explorer
88
|
Posted - 2012.02.23 17:38:00 -
[78] - Quote
Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Ranger 1
Ranger Corp
1038
|
Posted - 2012.02.23 17:45:00 -
[79] - Quote
Crasniya wrote:Nalha Saldana wrote:Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent. Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you. The lore sits, that at the moment of imminent destruction, your pod downloads your consciousness and transmits it to the medical facility where your new clone is. Without your pod having access to your grey matter, this would be difficult.
And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Gevlin
EXPCS Corp SpaceMonkey's Alliance
105
|
Posted - 2012.02.23 17:52:00 -
[80] - Quote
Nice to hear a balanced approach to WIS I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
|
Solhild
Republic Military School Minmatar Republic
622
|
Posted - 2012.02.23 17:55:00 -
[81] - Quote
I'd like EVE to eventually be a vast SciFi game, where avatar and ship play are seamlessly intertwined, even with perhaps the option for players to control avatars in their ship to interact with crew, while also piloting the ship via thought etc. also, the possibility to control planetary vehicles, build settlements and industry, design space based accommodation etc. CCP would be onto a winner if this could be used as a portal onto the Internet for people to use in place of windows browser or outlook calendar. The recent plans for avatars do need to vastly change but doing so little for so long seems counterproductive. I'll assume the technology used by most players needs a chance to be updated before the tech can be rolled out properly.
Good luck |
Vetrox Satria
Canadian Forces Corp
3
|
Posted - 2012.02.23 18:02:00 -
[82] - Quote
Its nice to see a team dedicated to just one thing, its even better that that one thing is Avatar related.
I dont see what all the hate for captains quarters and avatars is for. I think it adds real depth to a game. When Im just sitting around chatting to corpmates I like to sit on the sofa of my CQ and watch the giant TV screen.
I like the idea of the NeX and Aurum but I havent bought any major stuff off of the NeX because who am I gonna show off my clothes too?
Also a nice idea (depends how much effort is needed to make it work) that came to me when someone mentioned "SIMS with spaceships) We could buy items and such for our quarters and have a completley customized captains quarters. Little models of some of the ships to put on my table...maybe a lava lamp. It would be just like my house in skyrim but with added sci-fi
Well done for reassuring me that one day the biohazard (or whatever it says when you try and use the button) will have been sorted and I can go and get a drink in the bar and gain -1 perception but +1 charisma for an hour...Alcohol it makes you stupid but your much more confident for it |
Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
29
|
Posted - 2012.02.23 18:12:00 -
[83] - Quote
Leave combat out of WiS.
That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options.
Ranger 1 wrote:And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely.
Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely.
Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong. |
iudex
State Protectorate Caldari State
27
|
Posted - 2012.02.23 18:13:00 -
[84] - Quote
Any upates on the ingame mini games ? Is there any chance that (in distant future) we might sit down at a table of chess with our avatars and play a couple of blitz games for isk (like in chesscube.com or any other site, just for isk and not gold) ? |
|
CCP Punkturis
C C P C C P Alliance
1389
|
Posted - 2012.02.23 18:54:00 -
[85] - Quote
CCP Explorer wrote:Bloodpetal wrote:Torfi, for real, you're my favorite dev. That Troll Punkturis has nothing on you. Paging CCP Punkturis for a rebuttal, paging CCP Punkturis
This is the saddest day of my life How can you say that Bloodpetal! I thought we were friends! CCP Punkturis | EVE UI Developer | @katrinat |
|
Vincent Athena
V.I.C.E. Comic Mischief
483
|
Posted - 2012.02.23 19:01:00 -
[86] - Quote
CCP Punkturis, I'll be your friend. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
|
CCP Punkturis
C C P C C P Alliance
1389
|
Posted - 2012.02.23 19:02:00 -
[87] - Quote
Vincent Athena wrote:CCP Punkturis, I'll be your friend.
Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness! CCP Punkturis | EVE UI Developer | @katrinat |
|
Ranger 1
Ranger Corp
1038
|
Posted - 2012.02.23 19:05:00 -
[88] - Quote
Quote:What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE? An interesting statement, espcially the part about "violent griefing".
I'm going to throw out some "broad strokes" here, bear with me if they are a bit controversial.
For basic social interactions the current clock tick of the EVE servers, combined with other factors, is suitable for social interaction and activities with a low "twitch factor". However, this doesn't scale well with more reaction time based activities (including any form of combat).
It occurs to me that DUST will get around this by having a cap on the number of players that can participate in the same "event", and having multiple servers in various geographic locations.
If this can be done with DUST, why not with certain aspects of EVE WIS content? Apparently the framework would already be in place.
Nobody "likes" the idea of instanced gameplay in EVE, however if it were designed appropriately (and only for area's/activities that demanded a highly responsive environment I think it would make practical a great many activities that otherwise would not be possible.
You might not be able to have a 2000 person party in one of these instances, but you could get a lot of milage out of a 64 or 128 person cap for certain things.
One way to incorporate this would be...
Single person: The ability to expand your personal quarters to allow guests, the number could vary depending on how much ISK you wish to spend on your space.
"Why don't you three come over to my place, I have a den set up to have a small poker game in. Later, we can relax by the pool with a few drinks and watch the commodities ticker for awhile."
Corp or Alliance Level: The ability to add different spaces to your Corporate/Alliance Offices for meetings, entertainment, mini games, gambling, combat training... whatever. Again, depending on how much ISK your Corp wishes to invest in the facilites... and provides incentives (logical ones) to draw more players to your Corp.
"We have considered your application, and recognize you may have other offers coming in. We offer the finest facilities for our Corp Members including a spacious 64 person mini game hall, employee only bar and gift shop, spacious and elegantly furnished personal quarters with guest amenities, a 16 person combat training / sports facility, free customized paint shop available for your ships (restricted to our corporate colors, and mandatory by the way), etc."
Or you could make certain types of activities/ facilities available based on the security level of the area they are in, or political affiliation, anything really.
Just a thought. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Grey Azorria
Federation Industries
72
|
Posted - 2012.02.23 19:07:00 -
[89] - Quote
Valeo Galaem wrote:Leave combat out of WiS. That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options. Ranger 1 wrote:And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely. Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely. Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong. Pretty much right, Dust marines are special clones with implants that basically do the job of the pod (based off of sleepers IIRC) perhaps as all powerful capsuleers we could also have access to dust style clones, not for piloting ships, but for when we need to walk around like mere mortals. Do not argue with an idiot. He will drag you down to his level and beat you with experience. |
|
CCP BasementBen
C C P C C P Alliance
3
|
Posted - 2012.02.23 19:09:00 -
[90] - Quote
90th! |
|
|
Ranger 1
Ranger Corp
1038
|
Posted - 2012.02.23 19:15:00 -
[91] - Quote
Valeo Galaem wrote:Leave combat out of WiS. That said, brawling and fist fights should make an appearance, even if its just turn based rock-paper-scissors with 'jab', 'hook', 'block', 'counter' type options. Ranger 1 wrote:And yet the lore about how cloning is done, and character "death", is appaarently progressing with the introduction of DUST.
A pod will no longer be a necessary part of the process. Data retrieval at the point of death can be handled somewhat remotely. Only because Dust marines have had most of their brain completely replaced with technology. If capsuleers are barely human, Dust marines are something else entirely. Also, I don't think the Dust cloning process works the nice way you are imagining it - its not Pod Cloning 2.0. I still need to read the novel though so slap me if I'm wrong.
I understand what you are saying, but consider that it only takes one well written short story to establish that by combining old tech and new you create a new reality for the wealthy pod pilots of new Eden. One where they are no longer tied to their pods to be able to clone, but with the (now standard issue) proper implants you only need be with in range of a central data retrieval array (standard on any station). Now you can freely roam a station without fear of permanent death.
A good back story should evolve over time, and can easily be made to allow such a thing without contradicting past information. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
BeanBagKing
Terra Incognita Intrepid Crossing
116
|
Posted - 2012.02.23 19:23:00 -
[92] - Quote
Bagehi wrote:Nalha Saldana wrote:Crasniya wrote:BeanBagKing wrote:Imagine if you will DUST in a more civil setting. You have some "combat" types wondering around in full body armor, a great deal of industrialists dressed in the business suit look, their personal shields disguised into built in devices and the suits made of lightweight kevlar. Sidearms and bodyguards are plentiful in high and lowsec. Stations are ruled the same way space is. Highsec stations are protected by CONCORD security and station turrets, acts of aggression will assure a quick end. Security takes slightly longer to arrive in lowsec stations. The nullsec environment is run by the alliance that controls that area (NPC or player) and much like space, there's no response but their own. Hey! we could even have ratting (damn womprats chewing on the cables again...). This would break the game, because without your capsule, a capsuleer's death would be permanent. Im quite sure the cloning process isnt in need of your pod because its all destroyed when someone pods you. Jove don't need the pods - as shown in this short story - but, based on the stuff in Templar One, pod pilots have to be in their pod.
Correct me if I'm wrong (because I'm only halfway through Templar One), but in TO didn't they figure out a way to make cloning possible via implants, without your pod, based on said Jovian tech? I'd reference the page or section, but I'm not at home. Even if not, how hard would it be to write this into the fiction :P Assuming I'm correct about TO, but pod pilots just don't have the correct implants, make us buy said implant into order to walk around in station (think of it like having to activate a ship, even if it's just a pod, after being podded in space). "We're sorry capsuleer, but it would be unwise of you to leave your quarters without activating a Mk.1 Pod Implant Synthesizer first" Edit: Ranger 1 said something to this effect at the bottom of page 4, didn't read his comment till after this reply though.
We're still a long ways away from having this kind of thing, so theirs plenty of time for research based on material recovered from Jove wormhole tech (more game features here?). I'm just saying, if they want my support for walking in stations, it has to have a shooter element, because so far nothing else mentioned about it interests me. I have no desire to meet with my corp mates using a "physical avatar", I don't care about mini games, smuggling, booster production, or new boots. |
Matthias Azaharel
The Order of the Oar P R I M E
7
|
Posted - 2012.02.23 19:30:00 -
[93] - Quote
My feedback:
I find it bothersome that "gameplay" fell somewhere in the middle of the blog. Whether intentional or not, I feel like that's exemplary of what's always been wrong with the WiS design. Avatar-based gameplay should be priority #1 for avatar design, since we have very little incentive to leave our pods if there's no gameplay to be had (whether that's gambling, interacting with agents in the flesh, hiring crew members, performing corporate espionage, or whatever).
For instance:
Avatars need to be able to move faster than a leisurely stroll, especially in a space so, well, spacious as station interiors. Right now walking anywhere is like slow-boating a freighter from 15km off a stargate. That's not very fun. And if, say, I was going to be breaking into a rival corp's office or rendezvousing with a criminal contact off the grid, not exactly the way I would be moving.
Although I understand from an iterative approach, sleeve tattoos are a more immediate deliverable than creating station gameplay almost from scratch. So there's that. |
Bloodpetal
Mimidae Risk Solutions
461
|
Posted - 2012.02.23 19:32:00 -
[94] - Quote
CCP Punkturis wrote:Vincent Athena wrote:CCP Punkturis, I'll be your friend. Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!
Don't try and make me feel all guilty now!
I was going to get Acac Sunflyiers corpse for you for him being mean to you in another thread.
Torfi was my first true love at CCP before you came along... It's hard to let that go, that's all. We can still be friends.
http://images.wikia.com/gyropedia/images/a/a8/100251d1301351666-my-little-pony-friendship-magic-orbital-friendship-beam.jpg
Mimidae Risk Solutions Recruiting |
|
CCP Punkturis
C C P C C P Alliance
1389
|
Posted - 2012.02.23 19:36:00 -
[95] - Quote
well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse
I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted!
Lets all be friends
CCP Punkturis | EVE UI Developer | @katrinat |
|
Andrea Roche
State War Academy Caldari State
39
|
Posted - 2012.02.23 19:38:00 -
[96] - Quote
looks incredibly fantastic. I only hope its free rather than NEX. But either way very good job CCP. Keep it up! There is one little thing. I hope you guys add more different style of haircuts to all races. Maybe even add a wider hair colors to pick from. |
Vrykolakasis
Trinity Operations Aurora Irae
29
|
Posted - 2012.02.23 19:54:00 -
[97] - Quote
For reference, Punkturis caps out my invulnerability fields. <3 |
Roland Knighthawk
Nephite Tribe Zero Hour Alliance
5
|
Posted - 2012.02.23 20:00:00 -
[98] - Quote
The current avatar is complete waste of time ... kk .. it might be cool for the noobs for a few minutes, but I suspect even the noobs turn off the CQ soon after getting their space legs.
For me, you should either expand the avatar environment or scrap it all together. I for one was looking forward to station games or even ship environment for my avatar. But apparently CCP can't walk and chew gum.
Anyway, move ahead with all dispatch in improving the avatar experience |
bassie12bf1
Militaris Industries Cascade Imminent
15
|
Posted - 2012.02.23 20:03:00 -
[99] - Quote
The only problem i have with WIS is the performance it has, it's like very slow, and putting it on low graphics makes it look like garbage.
I would definitely be more interested if some more improvements came to that. |
Gilbaron
Free-Space-Ranger Ev0ke
145
|
Posted - 2012.02.23 20:10:00 -
[100] - Quote
CCP BasementBen wrote: 90th!
You, sir did an awesome job building your avatar after yourself, even better than punkturis (sorry punkturis) |
|
|
CCP Punkturis
C C P C C P Alliance
1389
|
Posted - 2012.02.23 20:12:00 -
[101] - Quote
Gilbaron wrote:CCP BasementBen wrote: 90th! You, sir did an awesome job building your avatar after yourself, even better than punkturis (sorry punkturis)
Hey!
He's the boss of the people who made the characters so of course they made one of the bloodlines look JUST LIKE HIM! CCP Punkturis | EVE UI Developer | @katrinat |
|
Matthias Azaharel
The Order of the Oar P R I M E
7
|
Posted - 2012.02.23 20:12:00 -
[102] - Quote
A gameplay brainstorm:
Territorial Minigame: From the demos that have been publicly released, this clearly already has some work done on it and could be released once we get multiple avatars in the same room.
Criminal Contacts: Like agents, but you have to meet them in-person. They assign missions as usual (although this might demand new missions be designed), but have a vastly reduced expiration compared to ordinary missions. Going over the time limit means CONCORD catches up and fines you. Success means you gain LP with the criminal faction which you can cash in to buy certain information or maybe even favors (Wouldn't it be neat for a capsuleer to hire off-duty Serpentis goons to fly a brief security detail? Or perhaps find out what R&D jobs his rival is running?)
Gossip: This would be tricky to pull off well, but could have NPCs lounging around in bars talking to each other about recent faction/corp warfare events, similar to how the capsuleer's TV goes on about incursions and nullsec war events. Maybe incorporate a similar information feed in public locations (what bar doesn't have a TV somewhere?).
Covert Ops: This may not work. I know combat is off the table for a long time. But what about more clandestine gameplay? Could have skills for disguise, bypassing electronic station security, bluffing, and then use them to gain access to bars/corp offices you shouldn't, to obtain potentially useful information you wouldn't otherwise know (similar to the criminal contacts section above, but ). Getting caught would mean a fine and security status drop, as well as an alert to the target that so-and-so has been caught conducting espionage. Corps could buy greater security to make it more difficult to perform espionage, as well as having the ability to accuse a suspect in person if they see something suspicious.
No Comms: If people want to stay docked in their ship or sitting in their room, they can stay on comm channels, but if they're out someplace in the station and "off-grid" it would make sense that they don't have immediate access to the normal local/corp/alliance/group comm channels, though there could be a new comm window to log nearby chatter.
Disclaimer: These are provided in no particular order of merit. There are likely problems with all of them. But since we're talking about making WiS more gameplay-oriented, I thought I'd brainstorm a concrete list of ways I'd like to see it become more integrated into the overall EVE gameplay experience. |
Bloodpetal
Mimidae Risk Solutions
463
|
Posted - 2012.02.23 20:13:00 -
[103] - Quote
CCP Punkturis wrote:well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted! Lets all be friends
Disaster averted! Mimidae Risk Solutions Recruiting |
Ryunosuke Kusanagi
23
|
Posted - 2012.02.23 20:14:00 -
[104] - Quote
CCP t0rfifrans wrote:Kasidis wrote:I was one of the people who was very excited for Incarna. When it came out, I have to say, I was very disappointed. I'm glad you guys are focusing on something that will appeal to the masses, but Incarna cannot just be forgotten. I have a few questions for my lovely devs:
1. If dozens of people can't finish Incarna, what makes you think 5 will?
2. When can we expect establishments? we don't care how long, we just want an answer (you devs can be very vague and evasive)
3. Is there a chance we can invite people to our captains quarters any time soon? It would be a good testbed for technology and we would be able to show off clothes!
4. What is the biggest inhibitor to Avatar development?
I look forward to your answers! Thanks for taking the time to engage with the community! Thanks for you feedback. 2. Can't give you an answer on this, since we're reevaluating the plan, establishments may not be the top priority. The game play planned there was highly social and was more as a force multiplier or extension of in space gameplay rather than a proper ecosystem of gameplay itself. We're evaluating several options. If you feel strongly that EVE should have establishments, tell us!
I think establishments COULD add something for the ... more social players, those more inclined to trading, marketing, and running your space bars, brewing your quafe: special edition, and getting you drunk in game :)
@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).
@Camios - I disagree, or rather, your approach is not a bad one, rather, instead of penalizing people for using OOPE (out of pod experience) how about reward them for granting bonuses for ... R&R? Like resting your eyes so you can target better?
|
Henry Haphorn
Aliastra Gallente Federation
195
|
Posted - 2012.02.23 20:17:00 -
[105] - Quote
@ CCP t0rfifrans
Perhaps I can add a suggestion. I don't expect it to be done asap as I know this will take time. In fact, I would rather you take time to get it mostly right than rush it and get it mostly wrong.
Missions in Stations
I would love to talk to an agent in my CQ and accept an in-station mission in which I am tasked to scour through the ventilation systems or sneaking through the dark, otherwise-inaccessible (at first), steaming-pipes-everywhere corridors to hunt for npc pirates that are not allowed in the station. Or perhaps a mission to be a handyman by repairing parts of the station within said corridors whenever the station is short on repair crews.
Once that is established (assuming you consider it), perhaps you could expand on it and allow players to use those corridors and ventilation shafts to sneak around in 0.0 stations (true station rat FTW) so that you can make the lives of the null-sec inhabitants there a living hell.
That would surely allow for some serious re-playability. ***CSM Interstellar Debate - Mining Profession*** ***CSM Interstellar Debate - Combat PvP*** |
Bloodpetal
Mimidae Risk Solutions
464
|
Posted - 2012.02.23 20:30:00 -
[106] - Quote
Ryunosuke Kusanagi wrote: @Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).
It actually does make perfect sense.
PLEX = Pilots License Extension Program..
No PLEX = No License = No Flying.
You can be a capsuleer and not be able to fly, and vice versa.
As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.
It's so obvious it hurts actually. Mimidae Risk Solutions Recruiting |
|
CCP Explorer
89
|
Posted - 2012.02.23 20:31:00 -
[107] - Quote
CCP Punkturis wrote:well after being mean she said "I'M SORRY" (all caps and everything) but I'll still accept her corpse I'm sorry my reactions were so strong, I was just so shocked seeing my good friend Bloodpetal saying someone else was her favorite dev so I overreacted! Lets all be friends Rebuttal complete!
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
|
Mashie Saldana
Veto. Veto Corp
412
|
Posted - 2012.02.23 20:31:00 -
[108] - Quote
I'm really glad to see that after five years of talk the multiplayer part of Ambulation/Walking in Stations/Incarna is hitting pre-production.
You guys might actually beat Duke Nukem Forever after all with regards to delivery, we will kno win 2020.
I'm not going to repost any ideas, there are hundreds upon hundreds of threads to be found across the old and new forums with fantastic ideas. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Anja Talis
Mimidae Risk Solutions
21
|
Posted - 2012.02.23 20:33:00 -
[109] - Quote
Those sleeves look great. Really really nice.
I'm someone who was looking forward to WiS, but at the same time don't want to see the FiS game suffer for it, so this approach really does seem to make sense to me.
I think for the WiS fans you need to be really continuing to communicate well and often about your ideas and direction. Once you have some better ideas of where you want to go, chuck them out here. Don't keep them to yourselves, build something and then have to change based on the feedback. Why not make some small videos of what stuff looks like with multiple avatars, warts and all. We get that it isn't finished, but showing us what's possible will make us excited again.
Once you've an idea, 10 sec video, bang it out, get feedback. Hook us on it and get us coming up with ideas. Iterate like that. Don't get drawn into a big risky cycle that risks turning off the people who are excited.
I really like the f2p ideas, just because you are always going to struggle to get many of the player base to drop FiS to WiS if you aren't planning on having combat in there (and even then, these people play eve because they like space ships!). Having a f2p element which attracts the sort of people who like Second Life style stuff (etc, building/roleplaying/online socialising) means you can build up that community which will enrich the game experience.
Other thoughts, hook the avatar creator into eve gate. we've spent a while playing with our Avatars to get their hair/clothes right, but we can't do anything with them. So, let us turn eve gate into our Facebook for our avatar, at least allow us to send a link out to our friends to show what we've created using the awesome html5 renderer you've used for the ship browsers. Allow the roleplayers to write POV blogs there, or perhaps pull in all that cool Eve is real stuff (youtube, flickr etc) into it. Check out the wow-armory for an example which is used and liked by the wow player base.
Anyway, keep at it!
|
Kabaos
Capital Group Shadow of xXDEATHXx
6
|
Posted - 2012.02.23 20:36:00 -
[110] - Quote
""After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? What provides replayability, fits into existing paradigms already established in the game, provides opportunity for collaboration and/or violent griefing, and feels like proper sandbox EVE?""
W T F CCP? you promised! |
|
Belisarius Xenophon
Buzzkill Joy Club
8
|
Posted - 2012.02.23 20:39:00 -
[111] - Quote
I'm glad to hear that avatars are still being worked on. While I was in favor of re-focusing work on ships in space, I still believe that avatars can be an important part of Eve. I don't care if there is a "game" to walking in stations. To me, the most important thing avatars can add to the game is a better sense of personal socializing. When I can walk into a bar/whatever on a station and run into the other avatars on the station, then interaction will happen. Social interaction on stations will turn into cooperative or competitive interaction in space. The sense of more personal involvement which happens to humans when we see faces and bodies instead of just ships will enhance our involvement and emotional experiences within the rest of the game.
This is not to mention that my wife and several female friends might actually play Eve again. My wife saw my avatar in station last night for the first time and commented how the game would be so much better if you could meet other people in station. She and other friends just don't like relating only to ships. I know that some players say that if you're not into pew pew just for the sake of pew pew, then gtfo, but more players is better and more involved players are even better. |
Rixiu
North Star Networks The Kadeshi
99
|
Posted - 2012.02.23 20:43:00 -
[112] - Quote
As long as it remains optional (don't try to pull of that "we're going to make you load this resource hogging engine every time you want to change ships m'kay?" stunt again) I look forward to some more Incarna in the future,
For now spaceships need more improvements and balancing. 0.0 is virtually dead, high sec incursions are isk fountains, supercaps still aren't anywhere near balanced, the sov system sucks, faction warfare need improvements, war decking need improvements, numerous ships need rebalancing, the scale of ships/stations/carriers/supercarriers are still all wrong, industry UI is a nightmare, high-sp characters running out of useful skills to train and so on.
But when you do get around to actually commit more to incarna (after the 2013 winter expansion maybe) try to add immersion to the game instead of taking it away. The way the pod is placed currently is just awful for example, we need a pod room. |
Kabaos
Capital Group Shadow of xXDEATHXx
6
|
Posted - 2012.02.23 20:49:00 -
[113] - Quote
CCP Punkturis wrote:Vincent Athena wrote:CCP Punkturis, I'll be your friend. Thank you new space friend, your kindness is making a little bit up for Bloodpetal's evilness!
HEY PUNkturis if you will finish Captain Quarters i ll be your best friend!!!!!!!!!!!! ))
PLEASE FINISH THAT DAMN CQ |
Meryl SinGarda
Belligerent Underpayed Tactical Team The Irukandji
341
|
Posted - 2012.02.23 20:54:00 -
[114] - Quote
Awesome. I was hoping to hear something about all of this at some point. Glad to see we're still moving forward with one of the parts of the game I've always been looking forward too. And I want sleeve tattoos.
Fly Safe, Die Hard
|
Rek Seven
Probe Patrol Project Wildfire
168
|
Posted - 2012.02.23 20:58:00 -
[115] - Quote
My super constructive feedback from another thread...
Rek Seven wrote:I'm not sure what we're supposed to get from that blog other than "it's being given minimal attention and we can't say what we will be introducing or when", so i'm kind of back to where i was 2 years ago when i started playing. You say that originally the next stage in your plan was to implement a corp public area and we have already been told that you had multiple character working in a shared environment, so why isn't this something we can expect to see in the near future? If it's because of technical reasons, why are you going overboard on avatar detail by adding tattoos and god knows what else? Don't get me wrong, the avatars look great and i know nothing a bout programming but if the detail is holding back the implementation of features, perhaps you should scale it back. Frankly, i think you can prototype all you want but that content could still fail when released. Release the corp area and then ask for feedback on what we would like to see added to that area and move on from there.
CCP RedDawn wrote:@oldbutfeelingyoung
Corp meeting rooms are one of the many ideas with gravitas, however setting a date on specific content is simply unfeasible at this time.
In that case, don't bother stringing us along for another 4 years with prick teasing devblogs, come back when you have some concrete information. No offence intended.
|
Indahmawar Fazmarai
The I and F Taxation Trust
268
|
Posted - 2012.02.23 21:01:00 -
[116] - Quote
It's good to get some news from Team avatar, and certainly they look pasisoante and serious business.
So far when thinking about WiS i always focused on the social aspect of ti, for a simple reason: social interaction is the mother of emergent gameplay. One of the most lively features ingame it's the chat window, always riddle with ongoing discussions, jokes, chit-chatting, ASCII graphics and other funny things to do that revolve around dealing with other people who, unlike the rest of EVE, can't harm your abbility to have fun ingame there.
That should not change. Avatar gameplay should not open the door to more reasons to avoid people ingame, rather encourage a pleasing social interaction just to counterbalance how unforgivingly thuggish and "assholeish" is the average EVE P2P interaction. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Lyric Lahnder
Noir. Noir. Mercenary Group
7
|
Posted - 2012.02.23 21:02:00 -
[117] - Quote
"After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better:"
Do not abandon these concepts. Many of us were looking forward to it.
WIS needs to provide a uniquely eve experience that is not FIS, or that FIS cannot provide the player with. That is how you get people to use it. The real trick is making FIS provide things WIS cant provide so players must dapple in each if they focus on one. |
Vae Abeo
EVE University Ivy League
12
|
Posted - 2012.02.23 21:05:00 -
[118] - Quote
Myfanwy Heimdal wrote:Walking in Stations is a huge task and one which really hadn't been thought out properly.
We're talking stations of over 20 km in size. How are we going to walk around that lot? What are we going to do in there? In fact, what is in all those thousands of miles of corridors and how are we going to interact?
I've seen other games where we've had taverns in towns where players could meet and, always, they're empty. So, if we're wanting an Eve version of Mallory's Bar (The Gap) or that bar from Total Recall then we're going to have to have something worth our while going around walking in stations.
When I was playing other games I never once saw the point of towns or cities where we could meet other players. Not once did I say I'll spend the evening playing BadgerQuest or whatever and spend the time sitting around in a town. And neither did I once run into any players who were hanging around like extras in Westerns lounging around on the boardwalks.
In every MMO that I have played, players would come into town - because they had to - get whatever it was they had to have done done as fast as they could - and then beetle off to do some whatever they did out of the towns.
So, please tell me, and I mean this most sincerely, what possibly could CCP do to make walking in stations interesting or purposeful to the majority of players? I have, at the moment no interest in WiS and I can't see me every having any interest in doing so. CCP would have to pull a massive rabbit out of a hat to make me interested. And if they tried to force us to leave the pod to find an agent/repairshop/refinery then the recent rage would be nothing compared to that storm.
Walking In Stations/ It's not going to work.
This needed bumped Id be much happier if ccp implemented a "chat poker" system instead, or you know other ways to interact with people besides chat/splosions. WiS could be cool if you could get everyone in New Eden together (jita lagfest) or didnt have 12 thousand stations.. oh wait... The only implementation I can see is perhaps single player? since i doubt people will truly use "clubs" or "bars" and logistically it may be too much to integrate everything smoothly. How this didnt come up in development is beyond me, even in 2006 (http://community.eveonline.com/devblog.asp?a=blog&bid=401). ~5 years and were chugging along...Really.
CCP i love your game, you have a great community which i like being a part of but please get realistic. There are some items that need work not the least of which is the UI or FiS or game mechanics changes. I dont mean to be melancholy but i feel obligated to share feedback since thats what your PR is campaigning on now. I have high hopes for Eve and id very much like to be a part of it but im sorry i dont see WiS really needing to be much more than it is now when you could have resources directed towards things players may actually use.
TL:DR WiS is an awesome idea but creating the star wars cantina vibe is probably not how players will use it(unless you majorly change the game) Besides given the scope of Eve it would suck to implement.
Please direct your resources into the UI which unlike WiS everyone will see ALL of the time.
|
Lyric Lahnder
Noir. Noir. Mercenary Group
7
|
Posted - 2012.02.23 21:16:00 -
[119] - Quote
Before I forget.
CCP is there a test server for Avatars? If not there should be.
Singularity is where you test all the big ass fleet fights and how it effects nodes.
It might be useful to have very basic simplified environments on singularity people could enter in there avatars and you get to test how it all gels together.
Just a thought. If the same concept works for a thousand space ship models, why couldn't it work for a handful of avatar models in a box.
I love FIS and always will. I cant deny functional WIS would make eve truly extraordinary. |
HELIC0N ONE
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.02.23 21:19:00 -
[120] - Quote
Thanks for the confirmation that, after 5+ years of development, you still haven't worked out any way to make WiS fun or interesting, and that you're now actually scrapping the few features you had previously announced.
CCP t0rfifrans wrote:[ We'll probably write some very depressing Gamasutra post-mortem article about it at some point, as a warning for future generations.
Well at least one constructive thing will come out of this whole debacle, I guess.
|
|
Sierra Quartermann
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.02.23 21:24:00 -
[121] - Quote
It sounds like Wis will remain more of an idea with a future in Eve. I always thought it would be an issue if certain problems were not addressed early on, which is what I assume the new team will be able to do now especially when it comes to populating the rooms inside stations with multiple avatars.
I had a gameplay idea which fits entirely as a background feature in Wis, but one which would enormously impact the need for a visit to a station by every pilot in Eve. Its when you consider the reward for taking part in WIS gameplay that makes sense, but as far as stations go there could always be many other possibilities. Ill present a case for a simple yet obvious reward, a "hard-to-believe-we-could-ever-get", type of bonus reward. Skillpoints!! Not so far fetched eh? This is the best reward I can think of that would seduce anyone into the stations at this point and could easily be implemented to Tranquility in some form after its been attainable for so long as part of regular Sisi participation testing. Needless to remind of the learning skill hack that provided us the resupply of points around the Incursion expansion.
Lets say that to acquire these bonus skillpoints, one of 3 schools of higher learning is placed in each station and the school would reward the points only from within the station and at its facilities. Just like a bank you could also receive said reward from any station housing the institution you are registered to. Each school would hold relative skills grouped in its field of study and you will choose which included skills to apply your bonus points to.
For example: School of Higher Ed in GÇ£War tacticsGÇ¥ lends to tier groups found in: Drones, Gunnery, Leadership, Missile Launch Operation, Spaceship Command etc.
SOHE in Science & Tech house skill groups from Electronics, Engineering, Industry, Navigation, etc. You getting the picture?
A third SOHE Institution for Political and Economical arts holds bonus points for Corp management, Leadership, Social, Planet Mgmt and Trade.
Some skills may overlap to more than one school. Another bonus... your registration to the school of choice also means you can transfer acquired bonus points to alt characters either in full or partial quantities as long as that alt is registered to the same school of interest. Yes! give us ever transferable skillpoints!
As far as how the bonus points are actually gained, I havent figured for sure. I suppose every school could be tagged onto an existing agent exclusively once registered and doing the missions would stack bonus skillpoints much like loyalty points. Perhaps a tally of points associated with an amount of time we can register to receive them while doing stuff in station, or we can leave this open to the community for the best ideas to come up. |
Kile Kitmoore
0
|
Posted - 2012.02.23 21:31:00 -
[122] - Quote
And here we go againGǪ
Sorry CCP, but another vague devblog concerning the future of WIS is starting to feel like days of old.
Why develop WIS at all? You already have a growing community that didn't need this function before, so I can only assume that CCP's thoughts are towards attracting new customer and/or better subscription retention from new pilots. If that's the case would it not be a better idea to try and ascertain as to what those groups would expect to see in WIS? Might be a good idea to reach out and gather feedback outside your own gaming community. I really hope you are not pinning all your hopes on a FanFest round-table discussion, which certainly does not hurt but in no way should be considered the end all be all of feedback for future WIS development.
If you really want ideas I wish you guys would put some parameters up? What are your capabilities? At this time multi-avatar environments are not possible and with such a small team should are ideas be grounded in this little thing called reality? Big picture is great but you can talk about that big picture until the cows come home and nothing gets accomplished.
CQ, what a mess, and really was the downfall of Incarna. Talk about not meeting expectations would be a gross understatement. You gave us an avatar with a small static room with absolutely no game play value and you thought micro transactions in this environment would fly, congrats. If that wasn't bad enough, you pulled in a metric ton of resources from Papa (EVE Space) to give us this not so grand expansion.
Righting the wrongs, actual ideas:
Let me just preface that I have absolutely no idea what your Carbon engines capabilities are, I am running on an assumption that multiple avatars are not in the cards. These ideas are really how to possibly get CQ in better shape.
1. These static rooms you created, did you guys leave room for players to place objects into them? If not, what kind of hurdle would it be to allow players this capability. Customizing the CQ's, to me, is a no brainer. You make it fit into the space side of EVE by making everything player created using the good old fashion blueprint/material side of the game. Maybe consider some items requiring materials from both PI and mining and I would not rule out rare materials only acquired from certain sec's of space (looking at you LowSec). The micro transaction side of this should (if ever) come much later. Items like bed, tables, chairs and other common items go without saying but what about cool stuff like a display case where I can put a corpse into or a pole to place the head of a corpse? Alliance or Corp. logo holograms? Hang pictures on walls, which could be portraits of other players or even a screen shot of an actual battle someone took. The possibilities are endless but the bottom line, this stuff is built and sold by the players. The important part here is the implementation, meaning someone can truly customize their CQ the way he/she wants without the limitations of all tables should be placed in this exact location and oriented in this exact way. SWG, gone, but man did they have a kickass housing system and COH/COV's base building isn't to shabby either.
2. The customizing above should be on a station by station bases. You got this really cool setup but you have now changed corps. and are moving, you need to move your CQ stuff also which of course opens them up for the great gank. Don't want to move your stuff, fine, rent another room and rebuild. Oh, did I just say rent, I did. All new players should have a basic CQ, no question. After that people should be paying rent for additional CQ access. Don't pay your rent, your stuff is kindly kicked to the curb and placed back in your station.
3. Create different interiors with different sizes and configurations like a CQ with no ramp but a window to my ship. Rent obviously changes based on the size of the room. Heck, you could even go so far as to require these different configurations to be actually constructed with blueprints and in space materials and to be made and sold by players. With all that of course means opening access for room additions which of course means more rent and in a perfect world player created and sold.
4. You did it, you created this highly customizable single player environment that fits into the EVE economy. Players are gathering materials, building and selling this vanity stuff. While some might think that is actual gameplay, which it can be, you still need some other things to get people to want to use their CQ. I can't have other avatars visit me in my CQ but you still need an actual purpose to have a CQ. You NEED this because in other games housing is used more often then not for simple loot dropping, something CQ will not have. You need a some type of mini-game that allows players to challenge other players. The device or table used for this mini-game should be something, once gain, built, sold and bought by players. The game should allow players to bet and if possible allow you to see your opponents full body avatar while playing. It could be a hologram but anything that gives a person a reason to show off their avatar's bling, thus a reason to get tattoos on my arms or legs.
I really think soliciting input from people who don't play may be worthwhile regarding WIS ideas. The ideas above are not new but what I like about them is you start small in a single player environment then if you bring WIS online this same foundation can be used. If people ever do own storefronts you don't want the same look and feel to every store but a uniqueness that identifies with that player.
If you are serious about adding and supporting to the WIS side of the game then please don't let this be the thread that a year from now people are still bumping and asking, "Any word?". |
Indahmawar Fazmarai
The I and F Taxation Trust
268
|
Posted - 2012.02.23 21:32:00 -
[123] - Quote
BTW, back on the ground, it would be nice to have the ability to change our clothes within CQ without touching the portrait.
It would be good to have the abbility to save a portrait as a "work in progress" without it actually going live on the image server...
it would be great that changes from the customization screen reflected on the still photograph w/o a need to pose the character and photograph it again, as usually the "second take" is not like the first one. Changing your lipstick should not spoil a perfect pose (you should had seen the FIRST version of my pose...)
And it would be awesome to be able to pose the whole body as much as the head... move fingers, hands, arms, legs...
These avatars are so good that it's a pity how few use they get. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Thelron
Science and Trade Institute Caldari State
17
|
Posted - 2012.02.23 21:41:00 -
[124] - Quote
When you get podded and someone collects their corpse, when will it look like you?
The main concern I have for WiS is *another* big jump in the system requirements for reasonable access to "all of EvE." Ok, maybe it was unrealistic to expect to play the game on the same system I got to replace the one that replaced the one that replaced the one I first played on, but my CQ *still* annihilates what I would consider a "general purpose" computer and feels not-quite-right on a machine that does fine with the likes of BF3. Drop a couple dozen avatars in a room and I'd expect it would replace whatever's current from CryTek in "can it run" jokes.
All the side-entertainment ideas sound great and fun, but I weep for my video cards... |
Xorv
Questionable Acquisitions
124
|
Posted - 2012.02.23 21:49:00 -
[125] - Quote
If I can shoot, stab, and garrote other Avatars, then steal their space clothes and make a necklace out of their monocles then maybe there's something in this. ..Otherwise go back to spaceships please. |
Ramman K'arojic
Deep Black Industries
4
|
Posted - 2012.02.23 21:52:00 -
[126] - Quote
WIS offers an amazing opportunity to do some truly immersive game play.
Now that you have a half decent (ok I am assuming their) combat engine (i.e Dust) for planet based GÇô why not turn that loose on stations for PC players. This could be made even better if the Dust players could join us in the station for 'activities'
You can have in station based fighting GÇô you can use security status to determine what level of weapons are acceptable to use. EG 1.0 GÇô no weapons; 0.6-0.9 Knifes / body amour; 0.5-0.6 non-lethal guns (sticky guns/nerve gas); 0.1 GÇô 0.4 some close combat weapons capable of killing. 0.0 mass killings. And of course an in station dojo to practise in.
If your killed GÇô you can regen (you may loose your implants). But you wouldnGÇÖt loose your ship.
Stations would have their own defence force (aka station based Concord equilivent) to stop high sec muggings.
Extending it further a new class of agent could offer in station missions GÇô i.e Travel to station and kill the surgeon who has been killing off citizens as a form revenge.
Anyway 2 isks worth of what could be.
|
Madeleine Wilson
Black Sun Brethren Malicious Rage
1
|
Posted - 2012.02.23 21:53:00 -
[127] - Quote
One of the major reasons I decided to try EVE was because of the ability to create an avatar and walk in stations. I was quite disappointed that your friends, etc. cannot ever really see you any ways.
If in the least we could have corporation, alliance, and social friends join us in our quarters I would be happy.
If I was to get what I would like though, I think it would be fantastic if we could really visit offices, market, etc. and even set up our own trading boothes like was planned! |
Bloodpetal
Mimidae Risk Solutions
467
|
Posted - 2012.02.23 22:07:00 -
[128] - Quote
I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.
It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).
Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.
Walking in stations as envisioned has all the potential we want for the system, just MORE from it.
Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.
Mimidae Risk Solutions Recruiting |
Written Word
Dreddit Test Alliance Please Ignore
217
|
Posted - 2012.02.23 22:12:00 -
[129] - Quote
You have absolutely nothing done.
Why are you making a dev blog? |
Crucis Cassiopeiae
EvE-COM
872
|
Posted - 2012.02.23 22:16:00 -
[130] - Quote
Bloodpetal wrote:I feel like you think the negative reaction last summer was because of WALKING in stations as you envisioned it.
It wasn't BECAUSE of that, it was because of the NEX Store, because of the lack of completion on what you were planning on delivering (full captains quarters, etc).
Walking in Stations ITSELF wasn't the negative reaction, your plans weren't what the community had a negative reaction to in itself. It was the WAY you released things, that was a slap to the face repeatedly (to the community's perspective) that caused the negative outlash.
Walking in stations as envisioned has all the potential we want for the system, just MORE from it.
Establishments, customizable spaces, and so on are so much of what some are looking forward to, but also with more from it that synchs into the gameplay of EVE as not just social spaces, but places for social play, politics, etc.
Sooooooooooooo this.
I have been talking exact same thing but that few anty wis ppl are always singing the same song "ppl shoot jita statue because of WiS" - that's just not true!!! - the main thing why ppl shot that statue was "golden ammo" leak and that things that Bloodpetal wrote. |
|
Mashie Saldana
Veto. Veto Corp
412
|
Posted - 2012.02.23 22:17:00 -
[131] - Quote
Written Word wrote:You have absolutely nothing done.
Why are you making a dev blog? To let us know they are finally starting to work on it... Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
Aversun
Systems Federation Coalition of Galactic Unity
2
|
Posted - 2012.02.23 22:34:00 -
[132] - Quote
Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice |
Syri Taneka
Dopehead Industries Broken Chains Alliance
0
|
Posted - 2012.02.23 22:48:00 -
[133] - Quote
Okay, first and foremost, this is a game about spaceships. Giant hunks of technology in space. This is not a game about people in stations, and I don't see any particular reason that such gameplay should ever exist.
HOWEVER, for the sake of immersion and "it looks pretty", the new Avatar system was a great step. No longer are we head-and-shoulders pictures in giant mechanical sacks of amniotic fluid, we now have full, nearly photo-realistic bodies for our characters. Our EVE people actually look human. I repeatedly note that EVE Online has (one of) the best character creator(s) for any game on the market today. Having these avatars, having a "Captain's Quarters" deepens the identity of them, elevates them from mere pictures to an actual being that pilots these ships.
But we don't need Life in Stations in a game about flying in space. |
Indahmawar Fazmarai
The I and F Taxation Trust
268
|
Posted - 2012.02.23 22:58:00 -
[134] - Quote
Aversun wrote:Establishments, bars, and other social places. even just being able to leave my quarters and sit on someone else's internet space couch would be nice
"Come to my CQ and i will teach you some basics of EVE play" ->invite to CQ accept invitation loading CQ environment loading CQ chat "You here?" "Yep" "Oh, I see you. seat on the couch, it's gonna take a while..." ->main screen-> play back "instruction video 1"
Just figure what could THAT do for NPE. Now put a conference room instead of CQ and you got E-Uni alive.
Emergent gameplay. Social gameplay. Minimal investment (art assets), maximum impact. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
The Snowman
Aliastra Gallente Federation
29
|
Posted - 2012.02.23 23:09:00 -
[135] - Quote
Vague and non-commital.
I think its about time to say that Dev blogs should only be published is there is something to say that hasnt already been said or isnt already known.
And whats with getting other devs to comment in the first 5 posts?
If the blog was saying "Were implemting various activities into captains quarters for when your being camped in! so you might want to switch CQ back on" then there would be something to celebrate, some reason to say "awesome".. but no... all thats said, in fact, is nothing.
Personally I'd rather some honesty.
"Nothing apart from a few extra tatoos will happen with avatars for at least 12 months"...
|
HELIC0N ONE
GoonWaffe Goonswarm Federation
171
|
Posted - 2012.02.23 23:12:00 -
[136] - Quote
Mashie Saldana wrote:Written Word wrote:You have absolutely nothing done.
Why are you making a dev blog? To let us know they are finally starting to work on it...
The main bit of concrete information in here was the fact that they've scrapped the previous work done on WiS gameplay.
It's more of an un-dev blog at this point. |
Jowen Datloran
Science and Trade Institute Caldari State
335
|
Posted - 2012.02.23 23:13:00 -
[137] - Quote
This dev blog is pathetic.
Simple as that. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Laylle Nightblade
Native Freshfood Minmatar Republic
0
|
Posted - 2012.02.23 23:45:00 -
[138] - Quote
I would really love to see something interesting done with the viewer in your captains quarters. Ideas: 1) Broadcasting the EVE Alliance Tournaments 2) Live streams from events happening in the game 3) News broadcasts with vids (Major battles, systems being taken, big events) 4) The ability to full screen the playing vid
I mean come on... who doesn't want to sit on the couch in front of their flat screen watching their character sit on a couch watching a flat screen of ships being blown up. :D |
Yoma Karima
Kuloldas
3
|
Posted - 2012.02.24 00:21:00 -
[139] - Quote
No combat at first please just give us a place to
-smoke a smoke -Drink a Drink -Do a bit of gambling -and chat with corp mates while watching a PvP battle on the bar's TV |
Hikaru Kuroda
Shimai of New Eden
36
|
Posted - 2012.02.24 00:21:00 -
[140] - Quote
I have high hopes on this, good luck |
|
Mashie Saldana
Veto. Veto Corp
412
|
Posted - 2012.02.24 00:45:00 -
[141] - Quote
Hey devs, are you are at the very early stages of planning the Ambulation project I suggest you take a few minutes and read this very good idea.
Ok, just kidding, you will probably need to spend an hour reading that link. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
YuuKnow
142
|
Posted - 2012.02.24 02:23:00 -
[142] - Quote
How about small improvements like the ability to save poses/outfit combinations and switch at will (without needing to recreate it from scratch)?
Even more ambitious, how about moving avatar portraits for corp and gang/fleet chat? Subtle head sway, eye movement and blinking, subtle facial expression changes to make the avatar feel alive (think StarCraft 2 portraits like). That would bring corp and fleet play to a whole new level of immersion!
yk
|
YuuKnow
142
|
Posted - 2012.02.24 02:33:00 -
[143] - Quote
Double post (please delete). |
Kim Lyong
0rizen 0rizen Nation
0
|
Posted - 2012.02.24 02:55:00 -
[144] - Quote
My two cents on how they can improve/add value to WiS:
- Besides internet spaceships/explosions what do people like about eve - making isk! Incorporate gambling into WiS gamplay. Besides the obvious casinos and mini games, maybe create simulated MMA/Slaver hound fights (encourage trading of performance enhancing drugs/enhancements ). Maybe Players/corporations can train their own fighters/hounds. (the lower the sec status of the station the higher the maximum allowed?)
- 3 words... Space t*tty bars... (the lower the sec status of the station the bigger the ?)
But seriously, I think they should fix PI first, since Dust 514 is coming out soon. Or at least include us in the loop as to how it is coming along. Its so hush hush. |
Lost True
Paradise project
7
|
Posted - 2012.02.24 02:57:00 -
[145] - Quote
That's a most interesting dev blog in this year to me! :) |
DeMichael Crimson
Republic University Minmatar Republic
1192
|
Posted - 2012.02.24 03:24:00 -
[146] - Quote
M'pact wrote:I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions.
This along with any other station environments, if they are ever introduced to the game. If everyone is allowed to gank anyone at anytime anywhere they please, say goodby to a large portion of the player base becoming active in WiS. There had better be some form of defense ability available, just like how our ships have a tank. Along with that, specific repercussions for engaging in that activity.
Right now stations are a 100% safe heaven for everyone. Changing that will just encourage players to remain docked in their ships and keep CQ / WiS turned off.
I saw someone saying in this thread that a brand new player should be able to walk up and gank a 'Vet'. Sorry, I totally disagree. This game is all about skills, fitting and logistics, whether it's with friends or Concord depending on the situation and location.
You want a 'free for all' gank fest in stations, create an Arena for that. You want players to have a chance to 'suicide gank' someone in high sec stations, make it a specialized career path and give everyone options to help safe guard themselves from that happening.
I am all for WiS game play but not for turning it into another FPS PvP console game. If that happens, I'll be turning WiS / station environment off.
On another note, I find this Dev Blog very disappointing. All I see is a bunch of 'Yada yada yada' that actually says 'Nada'. Hell, you didn't even introduce Team Avatar.
What's up with that? |
Malus Rimor
Paragon. Elite Space Guild
12
|
Posted - 2012.02.24 03:38:00 -
[147] - Quote
I think you should take it slowly.
Phase 1 - just introduce a bar where people can walk around/sit in (and most importantly, see each other). This would be common to the entire station and have a max patron capacity (everyone else gets queued and/or another bar gets opened).
Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).
Phase 3 - w/e, I only want Phase 2 tbh :p |
Vrykolakasis
Trinity Operations Aurora Irae
30
|
Posted - 2012.02.24 04:28:00 -
[148] - Quote
Thelron wrote:When you get podded and someone collects their corpse, when will it look like you?
darmwand wrote:
Let's not forget about the exotic dancers!
These two ideas should be combined.
Second creepy post on this thread... check. |
Smoke Adian
2
|
Posted - 2012.02.24 05:16:00 -
[149] - Quote
Malus Rimor wrote:Phase 2 - introduce an alliance op ready room which is instanced for alliance members only (maybe you need to have sov) where everyone can go and sit to be visually ready to go. At the back of a room would be a giant wall display with images showing what ships everyone is in (and presumably bringing to the op).
Phase 3 - w/e, I only want Phase 2 tbh :p
No one would ever use that. 100+ alliance members standing around a room waiting for up to an hour for a cta to start when they could be messing with ship fittings or doing whatever people do while waiting for a cta to start. And you'll have just as many people go afk in their avatar so it won't indicate anything.
What's the difference between spinning around a POS seeing everyone's ships on the overview and standing in a laggy, forever-to-load, "ready room".
Adding uselessness that can already be done in game is exactly why captain's quarters was a disaster. CCP has to think of something useful to do with avatars that isn't just avatars for the sake of avatars or something that can already be done in game faster and better. Previous ideas like bars, ****** game gimicks, and stores have thankfully been thrown out for a reason.
Will it take another eight years for them to figure this out? Probably - it's already been one year. Will it still be completely ********. Very probably. I don't see it ever having a useful place in this game where they're not just forcing you to go perform some dumb but necessary mechanic that could easily be performed from the hanger.
[edit] It did look nice - took forever to load, but I'll definitely give their twilight game a shot based on the tech demo/captain's quarters. |
Andrea Griffin
132
|
Posted - 2012.02.24 05:49:00 -
[150] - Quote
The tattoos on that character look absolutely amazing. I really am impressed with the quality of the avatars. They're the best - by far - of any game I'm aware of, and they keep getting better.
I'm looking forward to being able to use these cool guys to do even cooler stuff in the future. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
|
Maul555
Nuts and Vindictive Remix Technologies
25
|
Posted - 2012.02.24 07:14:00 -
[151] - Quote
This is great, but don't toss out all the old concepts either. I would still like a seedy bar I can sit at and idle for a while, with some minigames and exotic dancers about...
Oh, and when is my bed going to become functional? I should be able to log off by going to bed, and then wake back up there on the next login. |
Ines Tegator
Towels R Us
141
|
Posted - 2012.02.24 07:20:00 -
[152] - Quote
I think that this could dovetail with a mission system overhaul. I still fondly remember playing Privateer years and years ago, going to the different offices, browsing the mission boards. Those days it was reading text on a static image. However, the concept of moving from agent to agent, even having competing corps in back rooms, even pirate agents trying to ninja a capsuleer on the sly. Having to Work find the best offer is appealing gameplay for the acomplishmentist (it's a word now). Perhaps include some kind of bargaining with the agent (I'll take less LP if you give me more ISK, etc). Possibly the most important, make it a communal area, so missioners can bump into and see who else is heading out to encourage teamwork simply by fact of exposure to other players. Put players in competition to get the best missions first? Make agents slowly raise the pay on missions that are rejected by multiple players until someone finally takes it? There's your interaction, effect on FiS, and even some sandbox and griefing. Details need work obviously, but there's a place to start thinking.
More food for brainstorming- contract broker's office? bounty hunters office? insurance? invention? sov map? what parts of EVE spaceship life can be integrated or enhanced with WiS? Perhaps developing new gameplay is not the only option, but instead find a way to integrate the two by putting a new spin on things we already do.
____________________
Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden.
Bloodpetal wrote:
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
...
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
|
Matthias Azaharel
The Order of the Oar P R I M E
8
|
Posted - 2012.02.24 07:57:00 -
[153] - Quote
Ines Tegator wrote:Quoting what I think is the best idea in the thread... the potential increase in exposure for EVE could benefit every aspect of the game, not to mention CCP as a company. Yeah yeah, space barbie and all that... but some people love that, the rest of us can leave it without problems, and everyone can get in and check out New Eden. Bloodpetal wrote:
- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.
...
- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.
Quoting a quote for quotability. This would be very in line with CCP's apparent goal of attracting new players with shiny things. The dynamic content on the TV screens would demonstrate how dynamic EVE's universe really is (something that I think is currently lost on those who prefer other subscription MMOs). And it would probably do even more for re-capturing those chronic unsub/resubbers.
Actually, it makes so much sense and, given the simultaneous launch of WiS with microtransactions, I had assumed at the time that WiS was being designed with a F2P station-bound player element in mind. |
Aubrey Addams
University of Caille Gallente Federation
5
|
Posted - 2012.02.24 08:08:00 -
[154] - Quote
Can someone explain what is this devblog all about? We get some new tatto or what? Can we walk in stations ever?
|
Lamthara Lachesis
Emporio Amarr
2
|
Posted - 2012.02.24 08:36:00 -
[155] - Quote
on a side i'm happy to read that Incarna is not dead and you'll keep on working on it.
on the other i feel this development is a slow agony because seems to me it'll take a looooooooooooooot of time and i'm guessing if i'll ever be able to see another avatar but me in a 3d station enviroment because of the lack of budget, resources, etc...
Let's hope... but please release something on the SiSi from time to time to let us play with it and give you feedbacks. |
GlKudr
Space Cleaners Bright Side of Death
3
|
Posted - 2012.02.24 08:37:00 -
[156] - Quote
I want to see minigames on stations. Space Mahjong or smth :) |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
942
|
Posted - 2012.02.24 10:06:00 -
[157] - Quote
I have many requests and ideas but only 1 is important enough to make difference whether I turn on the CQ or not.
Please create terminal access point to CQ soon as possible. Consider it as platform where people can chat, do their business and industry jobs, read forums and idle without putting too much strain to GPU/CPU.
It would be great if I could sit down to some desk or something with my avatar and screen would quickly transfer to some (mostly) static screen with most 3d environment disabled till I leave the desk. Switching between hangar and CQ takes way too long time to think that as an option and it doesn't really make any sense as solution.
While such "system friendly" environment isn't available in CQ, my visits there are going to be short and rare. However I would love to keep in loaded in one of my clients and having feature described above would give me that change.
Get |
Bent Barrel
30
|
Posted - 2012.02.24 10:25:00 -
[158] - Quote
I guess this was already mentioned (lazy to read all comments), but you need to:
1. Define the borders between FIS and WIS - How much (if at all) will WIS affect FIS. 2. Fill the WIS territory with content.
I expect a hot and lengthy discussion on the first point. If I don't see any, I'll expect CCP to pull another Failcarna on us.
Now I am not strictly against WIS, however I see no purpose in it except minor additions like war rooms, learning holodeck for tutorials and some kind of ship fitting simulator. Maybe some industry UI redesign can be done here.
The out of ship part of the game is already taking time (market, contracts, map navigation, ship fitting) so if you complicate it even further, in order to make the biped state attractive, people will not like it. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
20
|
Posted - 2012.02.24 10:37:00 -
[159] - Quote
Sounds like a reasonable approach to WiS. I approve. |
Jazzmyn
The Ghost Division
8
|
Posted - 2012.02.24 10:48:00 -
[160] - Quote
1. I do approve of this more sensible approach to Avatar based technology, altho it sounds depressingly timetaking.
2. Try to get something of this new approach implemented into summer expansion or people will lose hope. Avatar interaction has huge business value by making EVE more accessible, diverse and attractive to different types of players. U donGÇÖt need to sell overpriced clothing in NEX store to achieve business value through Avatar based technology.
3. I hope u didnGÇÖt have to scrap all those great minigames and station environment u already had designed and that was shown in the fanfest videos years ago.
-jazz |
|
Elanor Vega
Native Freshfood Minmatar Republic
103
|
Posted - 2012.02.24 10:52:00 -
[161] - Quote
Please, give us WiS. Don't let that the rest of us that are waiting for WiS leave. |
Freelancer117
Obsidian Tigers
8
|
Posted - 2012.02.24 10:53:00 -
[162] - Quote
Quote:After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience?
I don't get this,
because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna, and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS).
You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ?
Maybe I should drink more of that icelandic Brenniv+¡n to understand you.
|
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
942
|
Posted - 2012.02.24 11:06:00 -
[163] - Quote
I would still like to have official good answer where did this end up to and why?
This entire concept and design was something many were waiting for instead of the junk we got now. Decent explanation would be in place. Is all this work really in /dev/bin now and beyond restoring? Just feels really bad to have working concept and product thrown away like this.
Get |
Elanor Vega
Native Freshfood Minmatar Republic
103
|
Posted - 2012.02.24 11:10:00 -
[164] - Quote
Freelancer117 wrote:Quote:After giving you access to your own Captains Quarters we had been planning to roll out corporation owned and run establishments with contraband trading, group boosters and gambling minigames. That got put on hold due to our changed focus. Rather than stubbornly keeping to that plan, we have decided to go back to the drawing board and examine better: what delivers a meaningful experience? I don't get this, because we didn't like our videocards overheating during the Incarna release, we didn't like CCP 'plans for the Nex store during Incarna, and we only got a ****** minmatar CQ (in beta) during Incarna after years of hyping up Ambulation (WiS). You come to the conclusion we must not like establisments, corp quarters, gambling games and a vamp of drug trafficking ? Maybe I should drink more of that icelandic Brenniv+¡n to understand you.
Signed!!!
Now i don't know who started that lie: "riots was because of WiS" Was that anty WiS people or CCP. |
|
CCP Arkanon
C C P
14
|
Posted - 2012.02.24 11:22:00 -
[165] - Quote
165th CCP Arkanon - Internal Affairs |
|
RealaiX
Yard Industries Seventh Heaven
1
|
Posted - 2012.02.24 11:27:00 -
[166] - Quote
plz dont tell me that there wont be the possibility to own your bar or playing poker with your ship !
thats what i'm waiting for since i play eve ..especially after seeing the videos about it at last fanfest ^^
166th |
Jackson Firn
Republic Military School Minmatar Republic
0
|
Posted - 2012.02.24 11:53:00 -
[167] - Quote
I went into Jita for the first time, yesterday, there was something like 400 people sitting in the station, i would be incredibly impressed if you manage to co-ordinate enough processing power to manage that lot in a bar type environment. That said, reading through the thread and the blog, there seems to be a theme of lets introduce side games into eve. I refer to Poker, plus other card games also Chess type games etc , is not possible to test the validity of these games without further avatar development by just utilising youGÇÖre in game browser or some other in game method. At least this way you could do some work on finding out what players wish to spend their time doing whilst developing the avatars which will probably take a long time.
|
Moonaura
The Dead Rabbit Society
124
|
Posted - 2012.02.24 11:57:00 -
[168] - Quote
I was first poster, I'm just working on some Tachyon physics and a forum time machine.
I welcome the fact that this will continue to be finished as it has long term potential. But I am very glad it is no longer the main focus. Spaceships first is the best way forward without question.
However, you made me very excited indeed when you said the part about walking around your spaceship. Now we're talking. I don't care if this is five years away, but one day, it would be brilliant. I hope there is a bit where I can slap my slaves in the ship to make them work harder... Caldari focused fleet PvP
Fly Caldari? We are recruiting:
www.thedeadrabbitsociety.com |
Elisa Fir
Luminoctis
6
|
Posted - 2012.02.24 12:10:00 -
[169] - Quote
If I'm in Captains Quarters, and want to jump clones, I'm told that I should leave my ship.. strange huh? maybe something you could look into? |
John McCreedy
Eve Defence Force Fatal Ascension
107
|
Posted - 2012.02.24 12:48:00 -
[170] - Quote
The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.
The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.
Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.
Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna. |
|
Crucis Cassiopeiae
EvE-COM
874
|
Posted - 2012.02.24 12:54:00 -
[171] - Quote
John McCreedy wrote:The entire problem from the start was expectation management. The whole WiS concept has been around since (I think) late 2004/early 2005 so players like me who have played a number of years and seen it develop had been fed a steady diet of promises and grandiose visions of our avatars wondering around space stations. What we got was a box we could take three steps in any direction before hitting a wall. There was nothing wrong with Captains quarters it was simply that they in themselves did not warrant an entire expansion built up around them. The failure was with the marketing guys rather than the developers and coupled with the mischief that was going on with the internal newsletter and e-mails being released, and the lack of any real content, lead to the mass hysteria that went on.
The initial video we had of WiS was of avatars wondering up and down a promenade visiting stores. A powerful visual message that set itself in the minds of players from the time. We also had suggestions of new crafting mini-professions, retail establishments and bars, corporate offices and a board room. I also think the whole "iteration" approach to this just simply isn't going to work because whilst iteration works fine with FiS, it works because that is the core content of the game that has been around since the beginning. WiS does not have that framework to build upon in iterations so you need to be bolder, take a risk on releasing something that has a more multi-faceted level of content that appeals to a far wider audience rather than a select group at a time.
Get the promenade out there and allow people to set up retail establishments to sell player-crafted avatar clothing. Limit the market so that they're only accessible through WiS and not the standard market interface. If you want to overhaul boosters then have them sold in bars in the station rather than some generic "establishment". The entire Corporate management interface is not fit for purpose (trying being a CEO and locking/unlocking hundreds of BPs) and this could all be overhauled through a corporate office. Provide ways from within which we would be able to interact with space - for example, remote access to local counts or ways to monitor the success of Dust 514 members/teams. Make jump clones accessible only via WiS based medical facilities.
Release something we can immerse ourselves in because timidity will doom you to repeating the same mistakes you made with Incarna.
^^ Listen to this guy!!!
|
Lenore Leelu
Obsidian Dynamics
5
|
Posted - 2012.02.24 13:16:00 -
[172] - Quote
Avatar stuff.... Let me lie down on the bed. Actually everything that is a distinct object in my captain's quarters let me right click and do a show info on it...
If I'm in my quarters, relax the clothing rules... hey this 40 year old gal is a nudist and would like to sleep nude, and perhaps use a shower and toilet occaisonally. I know this isn't the sims so I dont want to _have_to use a shower or food or toilet, but for roleplay I want to be able to use them...
|
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
38
|
Posted - 2012.02.24 13:21:00 -
[173] - Quote
never stop posting ?
as always CCP devs = best flooders xD |
Yoma Karima
Kuloldas
4
|
Posted - 2012.02.24 13:29:00 -
[174] - Quote
My advice don't be BLIZZERD
they promesed us Deoblo 3 by the early 2000s its 2012 and still no Deoblo3
git us a bar a bassic bar run by ncps for all I cair just get something basic out for you to expand on. Thoses who wish to end War wish to end what it means to be human. Thoses who advicate War do not know it's power. Yet Thoses who learn from War will be remember for all time.
|
Lenore Leelu
Obsidian Dynamics
5
|
Posted - 2012.02.24 13:34:00 -
[175] - Quote
cyno troll wrote:Dear CCP t0rfifrans, my religion does not allow me to wear clothes. Tattoos are OK though. Can you help me?
Who stole your neck plugs? How do you jack into the matrix? |
Indahmawar Fazmarai
The I and F Taxation Trust
273
|
Posted - 2012.02.24 13:54:00 -
[176] - Quote
As i stated at the WiS threadnaught, the overall impression is that there is no corporate interest to develop WiS in 2012 and so we are left with long tearm goals as opposed to achieving short term and easy-going goals that fall beyond the reach of Team Avatar's manpower.
On a further note, provided how WoD still is in preproduciton stage, I wonder wether the ultimate goal is to develop content both for WoD and WiS, so CCP can optimise "avatar" developers and "flight" developers. If that was true, then the conclussion is that WiS is going to come in a matter of years, and thus anyone only or mostly interested with WiS should just leave the game now and resub once WiS has been delivered... or just go and subscribe to WoD itself.
BTW, on a personal note, CCP's cowardice to not deal with the decaying corpse of the NEx is less than thrilling. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Rek Seven
Probe Patrol Project Wildfire
172
|
Posted - 2012.02.24 14:27:00 -
[177] - Quote
Indahmawar Fazmarai wrote:there is no corporate interest to develop WiS in 2012
What do you mean? That there is no financial reason or that CCP simply have no interest in avatar gameplay?
|
Jade Constantine
Jericho Fraction The Star Fraction
1387
|
Posted - 2012.02.24 14:40:00 -
[178] - Quote
Hello Torfi!
Can I suggest a strategy you and your bold five devs can adopt to deliver some immediate win from the ashes of incarna that will earn you some kudos amongst the player base (and presumably) internal capital for the continuing development of avatar gameplay in eve online.
First.
Announce the removal of the NeX store. All existing NeX assets both released and non-released to be seeded into mission loyalty point stores so that players can access (and sell) these things through traditional gameplay.
(I note the character used to spam everyone's mailboxes Darmad Cirshan is DEAD (doomheim, deceased, an ex parrot, so by all means write some kind plotline to explain how Noble Appliances was destroyed by a capsuleer revolt and stands as a terrible reminder of the dangers of imperial corporations meddling with heathen immortals. If you like, for 5b isk I'll write the chronicle for you!)
Second.
Announce that all future clothing and avatar customization will released through core eve gameplay (not microtransactions) and begin planning how to make the delivery systems conbine better with Eve setting and universe. Think player manufacture, exploration drops, lp stores, PI, etc etc.
Third.
Remove Aurum. For every 1000 units of aurum in a player's account at the time of removal give them a specially crafted "golden shuttlecraft" that performs identically to the existing shuttlecraft but just looks blingy. This is to be the first and last MT sold spaceship in Eve online (even though most of them will be awarded to players who simply kept the free CCP aurum). If anybody complains about their aurum being removed then laugh at them, long and hard with a slight haunted/bitter undertone.
***
Once this has been done you can get on with developing Avatar gameplay without the player base being continually suspicious that its just a vanity cabinet/display case for MT nonsense.
I guarentee you this will significantly improve the PR and friendly reception you'll receive for future devblogs and development in this area.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |
Vera Algaert
Republic University Minmatar Republic
55
|
Posted - 2012.02.24 14:40:00 -
[179] - Quote
Crucis Cassiopeiae wrote:^^ Listen to this guy!!! moving functionality that is efficiently accessible in the present interface (e.g. jumpclones) into WiS just so people are forced to use avatars is not an idea that I support. |
Rek Seven
Probe Patrol Project Wildfire
172
|
Posted - 2012.02.24 14:47:00 -
[180] - Quote
Jade Constantine wrote: Stuff
CCP, please don't waste your time and resources doing what this guys say by trying to undo what you have already done, just realise the fact that nobody will really care about avatar customization until you have public areas.
|
|
Indahmawar Fazmarai
The I and F Taxation Trust
273
|
Posted - 2012.02.24 14:55:00 -
[181] - Quote
Rek Seven wrote:Indahmawar Fazmarai wrote:there is no corporate interest to develop WiS in 2012 What do you mean? That there is no financial reason or that CCP simply have no interest in avatar gameplay?
I mean that CCP's interest to develop WiS this year is gauged by two factors:
a, only 5 developers working on it b, those developers could not develop (and speak not about develop) simpler features that would require more manpower than 5, albeit also not as much manpower as actual WiS gameplay
if they compromise (?) to develop something that may require 100 developers in the future, and there is no sign of developing things that could be achieved with 20 developers this year, then it's pretty clear this year they will work in long term goals and will not work in ANY short term goals.
I.E., CCP is not interested to develop any new WiS content this year. Sleeve tattos are leftovers from the failed winter post-Incarna expansion, mcuh as the 3 new racial CQs... stuff that was 98% done and could be finished with 5 devs in TA -notoriously including one QA guy!
EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Gorp
The Scope Gallente Federation
0
|
Posted - 2012.02.24 14:58:00 -
[182] - Quote
So Space Barbie is back. Great. The bad idea that just won't die.
If you learned nothing else from the Captain's Quarters debacle, I hope you at least learned that these "features" need to be completely optional and off by default.
Read the previous threadnoughts. A large chunk of your userbase does not want WiS. It should be treated just as you treat roleplay elements like Chronicles-- there for those that want them, invisible and irrelevant to those who dont. |
Seleene
Body Count Inc. Pandemic Legion
1160
|
Posted - 2012.02.24 15:00:00 -
[183] - Quote
If you're going to keep doing this, where are the hats?
Seriously? Seleene's Sandbox - My Blog, where I say stuff. Follow Seleene on Twitter |
Rek Seven
Probe Patrol Project Wildfire
172
|
Posted - 2012.02.24 15:02:00 -
[184] - Quote
Indahmawar Fazmarai wrote:
I.E., CCP is not interested to develop any new WiS content this year. Sleeve tattos are leftovers from the failed winter post-Incarna expansion, mcuh as the 3 new racial CQs... stuff that was 98% done and could be finished with 5 devs in TA -notoriously including one QA guy!
Ah okay, I kind of agree with you and i don't think we will see any think good/interesting released for WIS for a very long time if at all. I think this team avatar is mostly a token gesture to attempt to satisfy/quiet the players who want the WIS content we were promised. |
Ranger 1
Ranger Corp
1046
|
Posted - 2012.02.24 15:14:00 -
[185] - Quote
Rek Seven wrote:Indahmawar Fazmarai wrote:
I.E., CCP is not interested to develop any new WiS content this year. Sleeve tattos are leftovers from the failed winter post-Incarna expansion, mcuh as the 3 new racial CQs... stuff that was 98% done and could be finished with 5 devs in TA -notoriously including one QA guy!
Ah okay, I kind of agree with you and i don't think we will see any think good/interesting released for WIS for a very long time if at all. I think this team avatar is mostly a token gesture to attempt to satisfy/quiet the players who want the WIS content we were promised.
Looking at the names associated with Team Avatar, I'd hardly call it a "token gesture".
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ione Hawke
Imperial Academy Amarr Empire
9
|
Posted - 2012.02.24 15:19:00 -
[186] - Quote
Just one question, when can we have those tatoos? It better be very soon! |
Rek Seven
Probe Patrol Project Wildfire
172
|
Posted - 2012.02.24 15:21:00 -
[187] - Quote
Ranger 1,
I don't know anything about the kid who makes my burger at Mc Donalds. Why do you assume it would be any different for EVE and its developers? |
Solhild
Republic Military School Minmatar Republic
624
|
Posted - 2012.02.24 15:28:00 -
[188] - Quote
CCP BasementBen wrote:90th!
Technically 89th |
Johanna Tychi
Alcoholic Heavy Industries
1
|
Posted - 2012.02.24 15:54:00 -
[189] - Quote
+1 for the gambling idea.
And the avatars could sit around the poker table as "holograms" so you would not need to bother programming the walking to the table and so on ;) and gambling is a nice way to pvp. in the 0.0 sec gambling rooms you would have the choice to stand up, flip the table and shoot them in the face ... me gusta.
Oh, and btw: please feel free to troll me to hell and back if this has already be posted, discussed, liked, disliked and sent to space in a rocket with a funny name on it i don't care.
cheers
jo |
Maul555
Nuts and Vindictive Remix Technologies
27
|
Posted - 2012.02.24 15:55:00 -
[190] - Quote
Bloodpetal wrote:Ryunosuke Kusanagi wrote: @Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).
It actually does make perfect sense. PLEX = Pilots License Extension Program.. No PLEX = No License = No Flying. You can be a capsuleer and not be able to fly, and vice versa. As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again. It's so obvious it hurts actually.
I very much like this idea. F2P'ers should also have access to a shuttle passenger service to take them to any high-sec station they wish, as some people will obviously eventually find themselves in the position of being stuck on a backwater station at some point or another... |
|
Mirajane Cromwell
49
|
Posted - 2012.02.24 16:07:00 -
[191] - Quote
WiS for meaningful gameplay:
Allow players to dock their ships into the sleeper stations where player has to walk through dark corridors in order to find a empty pod unit so that he can tap into to the sleepers' infomorphic network. When connected to this network, the sleeper infomorphs (their other name was revealed but not spoiling it here) present their virtual minigames to capsuleer and playing them through you earn skillpoints for new Sleeper related skills... depending how long it takes to develop this kind of feature, we might be talking something like Tech 4 related skill sets that would be only acquirable through these minigames. You could also get some long forgotten terran blueprints for new shiny spaceships etc. The skillpoint amounts could be tied into the difficulty of the wormhole ie. meaning that C6 wormhole minigames would give better skills and lot more skillpoints than the ones in C1.
The positive thing about this would be that the environment could be completely single player once you have docked into sleeper station - later could be developed multiplayer minigames. Oh, and the amount of people visiting/living in wormholes would explode...
WiS for social gameplay:
Imagine 1000 people celebrating Eve anniversary at Jita Bar and watching through stations' windows the fireworks made by other 1000 capsuleer pilot ships - towards this you should aim for with the technology but realistically speaking, I'd be happy if there was even just small bars in major trade hubs (for like 100 people) where you could meet people, hang out with your corp mates, recruit new players, gamble with some minigames or bet for minigame winner etc. After that add the ability to buy your own bar and reap the ISK from players who gamble / do other business there - this could be tied to the above new skill sets / items as well somehow... getting Sleeper minigames from the Sleepers and then setting these minigames into your own bar so that players don't necessarily have to travel to wormholes for them? |
Ximen
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.02.24 16:18:00 -
[192] - Quote
I feel incredibly dirty for what is about to follow.. but it has a point..
Jade Constantine wrote:Hello Torfi!
Once this has been done you can get on with developing Avatar gameplay without the player base being continually suspicious that its just a vanity cabinet/display case for MT nonsense.
I guarentee you this will significantly improve the PR and friendly reception you'll receive for future devblogs and development in this area.
Avatars really do need to be de-coupled from that store to be something players want again. However the problem with WiS is that once one place becomes popular, it becomes the only place to be. This is why club goon could never work (as much as I'd like to relieve you all of that terrible isk burden). Can you imagine 4-4 in a WiS environment? It will never work (though I'd love to see me proven wrong there) because of the limiting factors of trying to cram 1500 avatars into one small area. Even if establishments in WiS were never intended to be places of trade, thats what would end up happening anyway.
Jita (and trade itself) really has to be de-centralised before WiS could ever evolve beyond a "come back to my place and i can show you my blankety blank" scenario. From a trade point of view, I can only ever see this working if stuff was instantly delivered to the station you're in, regard less of where its being sold at. To keep haulers in the business, not all stations in a region should be linked.. but there should be a network. Corp, faction, sov based etc. Gankers.. well you're prob gonna have to move about a bit more.
I can only see the whole WiS establishment working if the 'establishment' itself was disperse. Dock at any station (or one with a link into this network..sov, faction etc), and then log into this virtual environment channel . This sounds awfully like IRC , except you'll have the avatars of others around you at the local station, rather then all 1500 in the 'channel'. Why does the avatar you're playing the gambling game at, actually have to be there with you? Give it a hologram representation (which is local to the person and way friendlier on resources) and the overall effect is the same. |
Bloodpetal
Mimidae Risk Solutions
476
|
Posted - 2012.02.24 16:25:00 -
[193] - Quote
I think there is something to be said about having the full loss concept apply to WIS. Although being "enslaved" doesn't sound like fun, it really is only a step beyond losing everything you have in EVE already. The question is, how can that be fun in itself? It would be pretty crazy game experience that's for sure. And maybe that's what we should be looking for - how can we get these great sandbox experiences out of WIS? How can your body be the subject of "Any Fate"?
With the idea of districts that I have : The idea of establishments being the point of generating influence builds into the concept of promoting out of pod activities. However, it puts the weight on the actual establishment owners to get pod pilots out of their pods rather than on CCP to provide gimmick feats for stepping out of a station. An establishment owner has to promote and endorse activities at his establishment, get them to go to his establishment to generate influence for a district. If you run a successful establishment, you get to change the environment around you.
Mimidae Risk Solutions Recruiting |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
246
|
Posted - 2012.02.24 16:56:00 -
[194] - Quote
Ximen wrote: Jita (and trade itself) really has to be de-centralised before WiS could ever evolve beyond a "come back to my place and i can show you my blankety blank" scenario. From a trade point of view, I can only ever see this working if stuff was instantly delivered to the station you're in, regard less of where its being sold at. To keep haulers in the business, not all stations in a region should be linked.. but there should be a network. Corp, faction, sov based etc. Gankers.. well you're prob gonna have to move about a bit more.
Decentralizing trade can be done without breaking EVE game mechanics. The process is very simple. Step one is to get rid of the highway stargates. Step two is to introduce some low-sec between empires. That's it. |
Daedalus II
Helios Research Combat Mining and Logistics
86
|
Posted - 2012.02.24 16:56:00 -
[195] - Quote
Vera Algaert wrote:Crucis Cassiopeiae wrote:^^ Listen to this guy!!! moving functionality that is efficiently accessible in the present interface (e.g. jumpclones) into WiS just so people are forced to use avatars is not an idea that I support. I tend to agree with you, but I still want to see stuff in WIS that does not exist in FIS. I could imagine that for example you have a lower tax rate on items sold in station to make it more competitive, and if you want to install a new clone or jump clone you'd get reduced price if you're there in person to do it, rather than over the "air". Incentives to go into WIS for those that are interested, but without removing anything that's already available in FIS.
I also thing WIS should get some missions that tie together FIS and WIS; like you first have to find some NPC in the station that gives you a packet of contraband and then you have to fly it to another station and leave it with another NPC in some shady bar. Or maybe you have agents that you can only access through WIS that gives you better missions than those you can access from FIS.
I also think many people want "away missions", although personally I think it's not in the mentality of the capsuleer to leave their safe pod, I can accept that some capsuleers are more "adventurous" than others. |
Axl Borlara
T.R.I.A.D
25
|
Posted - 2012.02.24 17:38:00 -
[196] - Quote
Kile Kitmoore wrote: 3. Create different interiors with different sizes and configurations like a CQ with no ramp but a window to my ship. Rent obviously changes based on the size of the room. Heck, you could even go so far as to require these different configurations to be actually constructed with blueprints and in space materials and to be made and sold by players.
Lots of other cool stuff deleted....
Make it possible to customize the captains quarters, on a station by station basis. The customizable parts would be built by players The parts and items would be traded on the open market for isk. Make all of these items in the quarters at least have a show info button. So I could buy a 'Fancy Sofa' to put in my quarters in Rens Moon 8. I could buy or sell it and could take it with me to another station. Or I could stay in my pod/ship and profit from building/trading said items. Or I could gank those transporting items between stations.
Advantages: No need to add other avatars. People who want to WiS will have something more to do. People who want to ignore it (ie those only interested in FiS) can. However, they gain by being able to build/trade/haul/gank the parts/items in space.
You could add the possibility to rent different/bigger quarters.
Adding the ability for avatars to share rooms...
Allow corps to build/rent offices. Again using items and parts from the FiS side. Limit rooms to a certain number of people at a time (based on server load? with some ingame fluff to explain it). So, maybe start with an option of a small corp boardroom for, say, 5 avatars at a time. Make it customizable in the same way. Have a shared video screen as is in the captains quarters.
Expand as time and tech allows.
It's relatively small/quick to achieve. It's ignorable by those who want to. It adds gameplay to both FiS and WiS by use of player buildable items.
|
Daren Solaris
Science and Trade Institute Caldari State
0
|
Posted - 2012.02.24 17:47:00 -
[197] - Quote
One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator". I like to PvP but friendly dueling can be a hassle to initiate and typically involves a lot of guideline setting between participants ("stop when you get into structure"). These guidelines are often broken inadvertently which I can testify to having experienced.
A Combat Simulator, not uncommon in many sci-fi shows/games would have the following benefits:
1. Fun, less costly way of enjoying pvp in EVE (though a betting mechanic could certainly make it profitable and could lead to an entirely different career for some pilots). 2. An excellent way of training new players in the nuances of PvP in EVE. 3. Brings the stereo-typical "bitter old vet" into stations to experience spaceshipzzz. 4. Employs existing game mechanics so would be relatively simple to implement. 5. Brings the often asked for "dueling mode" to EVE (or "arena mode") 6. Gives those looking for a no hassle pvp experience an easy way to enjoy the game...no sitting on a gate for two hours or waiting for a fleet to form for a roam.
I know developers have stated that they want PvP to remain meaningful in EVE but atm friendly duels are anything but due to participants having to twist existing mechanics to initiate battles in highsec.
I have yet to see something like this proposed for Incarna but its one of the things that I hope they implement first due to what I believe would be a universal appeal among the playerbase. |
Axl Borlara
T.R.I.A.D
25
|
Posted - 2012.02.24 17:54:00 -
[198] - Quote
Daren Solaris wrote:One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator".
How would a spaceship arena (ignoring whether it's a good idea in itself) be a feature of walking around as an avatar? |
mechtech
Ice Liberation Army
135
|
Posted - 2012.02.24 17:58:00 -
[199] - Quote
I think the first thing that should be implemented is a proper transition system between stations and CQ. Defaulting to CQ, as it was originally, was intrusive, but I think that relegating the entirety of Incarna to an ugly little button on top of the overview isn't doing it justice either.
Perhaps an interactive "dock" interface as part of the actual station environment? Also, perhaps a "dock and exit pod" button when you right click stations? I'm sure there are plenty of good ideas, but it makes me a bit sad to see years of development folded up into the tiny 25px by 50px button |
John McCreedy
Eve Defence Force Fatal Ascension
114
|
Posted - 2012.02.24 18:18:00 -
[200] - Quote
Daedalus II wrote:Vera Algaert wrote:Crucis Cassiopeiae wrote:^^ Listen to this guy!!! moving functionality that is efficiently accessible in the present interface (e.g. jumpclones) into WiS just so people are forced to use avatars is not an idea that I support. I tend to agree with you, but I still want to see stuff in WIS that does not exist in FIS. I could imagine that for example you have a lower tax rate on items sold in station to make it more competitive, and if you want to install a new clone or jump clone you'd get reduced price if you're there in person to do it, rather than over the "air". Incentives to go into WIS for those that are interested, but without removing anything that's already available in FIS. I also thing WIS should get some missions that tie together FIS and WIS; like you first have to find some NPC in the station that gives you a packet of contraband and then you have to fly it to another station and leave it with another NPC in some shady bar. Or maybe you have agents that you can only access through WIS that gives you better missions than those you can access from FIS. I also think many people want "away missions", although personally I think it's not in the mentality of the capsuleer to leave their safe pod, I can accept that some capsuleers are more "adventurous" than others.
You're reading too much in to the ideas which were just thrown out there to make a wider point. The point that I'm trying to make is that in order to develop gameplay that will attract people to WiS, that gameplay has to be exclusive to WiS. It has to give you a reason to get out of your capsule and go down in to the station otherwise people will simply be lazy and engage in it from their hanger. It's overwhelmingly agreed that CQ was a failure because the only real content for a veteran was the PI interface and insufficient people engage in PI to have a reason to enter CQ and those that do can just as easily (and more quickly) do it from their hanger.
The same applies to establishments because they in and of themselves have an insufficient content to interest the majority. Not everyone wants or needs to use boosters so again that caters to a very limited audience. However, if there is content that appeals to a certain audience which requires them to leave their pod, and if that content is part of a wider gameplay element that has further content, they may well then engage in gameplay elements that did not initially attract them. Retailers have always known this. One of the most important thing to a retailer is footfall because the more people who come in the store, the higher the chance they'll buy more than one thing.
If have to get out of my pod to find a medical facility to jump clone (I'm just using this as an example), on the way I may meet an old friend and get talking to him and I notice he's wearing a cool jacket. We catch up and we end up arranging for our respective corps to meet up and go on a roam. We say our goodbyes and as I walk along the promenade I see that cool jacket for sale in a player-owned establishment so I go buy it for myself. I walk out the establishment and there is a bar across the way selling boosters so I may have a wander over and purchase some before carrying on down the promenade to reach the medical bay. That person I bought it off then may go out and spend the profits on a new ship I'm selling. All I wanted was to clone jump but I ended up meeting an old friend, making a new ally, buying a new jacket and boosters. We've also impacted the FiS content because through that gameplay, that roam may go out and engage in a fight where 30 ships are lost. Those pilots will then need to replace them and through both sides of the gameplay, we've contributed to the player-driven economy
The reason to get out of the pod can be anything you like, and once the initial framework is there you can iterate more gameplay elements on top of it but the point is that WiS can only be successful if the gameplay content, whatever that content may be, appeals to the widest possible audience. Sometimes giant leaps are better than baby steps and I believe the only way to make a successful WiS is for CCP to be brave and make a giant leap. |
|
Vincent Athena
V.I.C.E. Comic Mischief
488
|
Posted - 2012.02.24 18:19:00 -
[201] - Quote
I got some questions for CCP Team Avatar:
I read an article (no don't have the link) that 50 CCP employees were working on WoD. Presumably they are working on multi-avatar environments, and getting a client to display multiple avatars with good performance. (And if that is what the WoD folks are up to, it makes sense Team Avatar is looking at just game play ideas for Eve. No need to duplicate efforts).
Is Team Avatar keeping abreast of the WoD team's progress? Do you talk to them frequently? Are you borrowing their technology? Is the uncertainty on getting Wis due in part because you need to wait for WoD to get the technology working? What is the relationship between your team and the WoD folks? I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
Rek Seven
Probe Patrol Project Wildfire
174
|
Posted - 2012.02.24 18:26:00 -
[202] - Quote
Axl Borlara wrote:Daren Solaris wrote:One thing that I've always felt would be an enjoyable feature in incarna is to have a "Combat Simulator".
How would a spaceship arena (ignoring whether it's a good idea in itself) be a feature of walking around as an avatar?
One idea would be to allow players to bet on the outcome of a fight in said arena and perhaps even enable the streaming of the arena battles to the CQ screens or a big screen in the public areas.
|
Soulpirate
State War Academy Caldari State
100
|
Posted - 2012.02.24 18:45:00 -
[203] - Quote
M'pact wrote:I still don't get this fascination with making our Spaceships are srs bsns game into The SimsGäó with Spaceships, but y'all can have it as long as the locked door to my Captain's Quarters cannot be hacked. The moment I can be ganked in my sleep by somebody I didn't invite in, I'll be cancelling my subscriptions. You sir are EVE's first confirmed CQ carebear.
Wear it with pride. |
Ranger 1
Ranger Corp
1046
|
Posted - 2012.02.24 19:17:00 -
[204] - Quote
Trade Hubs and the like do NOT have to be decentralized for WIS to work, especially for establishments.
Lets take two possible (similar) establishments in Jita 4-4.
Joe's Fun House:
Max Occupancy: 128 Cover Charge: None Entrance Criteria: Neutral or Positive Security Status only. Style: Open, tables and booths, well lit, floor plan B, Caldari Theme B. Security Level: High Facilities/Services: 4 different minigames, alcoholic beverages, food, music, market interfaces. Staff: Bartender, waitresses.
Here we have an establishment that caters to the masses in a busy market hub. The owner pays for a space large enough to have a high occupancy (before people are turned away at the door), has a pleasant decor, and makes its money by being a social hub for gaming/socializing/entertainment as well as allowing standard market access while inside. Note that they do not pay a hefty fee for direct access to the hanger deck so patrons need to exit the establishment prior to undocking.
The Drunken Clam:
Max Occupancy: 16 Cover Charge: Moderate Entrance Criteria: Standings based, no security status restrictions. Style: Compact, booths, dimly lit/smokey, floor plan D, Minmatar Theme A Security Level: Low Facilities/Services: 1 minigame, alcoholic beverages, booster trade allowed, market interfaces, neutral locator agent, direct access to hanger bay. Staff: Bartender, exotic dancers.
Here we have a small establishment that charges a cover charge for entry, only allows a limited number of people at one time, pays to keep Concord out (allowing booster trafficing), has a locator agent on staff whose services are not standings based, and pays for hanger deck access so that patron may exit directly to their ships.
Both establishments pay monthly fee's to remain open in addition to their initial costs based on floorplan, max occupancy, and services.
Both establishments earn income for their owners in different ways, and have a distictly individual flavor to them (allowing great diversity even with multiple establishments of the same type in the same station.
Neither cares what the current population of Jita is as they have limits as to maximum occupancy, although the volume and type of traffic present in the system has a direct bearing on how they are designed.
In essence, establishments could be handled exactly like DUST matchs in terms of how to handle the issue of multiple Avatars being present in a high traffic system.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
betoli
Morior Invictus. KRYSIS.
14
|
Posted - 2012.02.24 19:46:00 -
[205] - Quote
Indahmawar Fazmarai wrote: a, only 5 developers working on it
For a software project in infancy, a few good developers is better than big gaggle of contributors hitting an ever changing infrastructure. |
Vincent Athena
V.I.C.E. Comic Mischief
488
|
Posted - 2012.02.24 20:02:00 -
[206] - Quote
Ranger 1 wrote:.... Lets take two possible (similar) establishments in Jita 4-4.
Joe's Fun House: ........
The Drunken Clam:
.....
Nice suggestion, I like. CCP, there have been many posts supporting both establishments and the booster trade idea. I do not think you should set these aside out of fear of "stubbornly keeping to that plan". From the feedback here many players would welcome their addition to the game. In addition, its something for which assets have already been developed and hence could be done sooner rather than later.
Remember all the rage about Incarna was not because of establishments and booster trade, it was because we DID NOT get any of that, but instead got just one avatar that could do little more than wander around one room. I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
Green J Smoker
high times industries High Sec Dropouts
3
|
Posted - 2012.02.24 20:33:00 -
[207] - Quote
i would like to see "eve hold'em", or some kinda poker games you can bet with isk!!!!!!!! maybe it would be cool to have like casino stations and then higher risk ones in low sec.......... |
Kabaos
Capital Group Shadow of xXDEATHXx
6
|
Posted - 2012.02.24 21:07:00 -
[208] - Quote
Solhild wrote:CCP BasementBen wrote:90th! Technically 89th
**** really! You have so high technologies, why you dont use it ?!
|
Maria Blick
skeltari Corp
0
|
Posted - 2012.02.24 21:15:00 -
[209] - Quote
My character would like to run around, jump up and down... and generally go squeee!!! Can we have that please? Instead of having to walk around sedately like a boring grownup?
Can I also get a cat? It could purr and sit on my lap while I watch tv.
I would also like have straight black hair. Can we get better looking earrings? I paid for the skirt, but then it's really ugly. Can we get a simple A-line claret or black cocktail dress? Also mani-pedi, and ability to focus to different parts of the outfit, not just the face.
Allow us to save looks. If I spend half an hour to get an ensemble just right, I'd love to save it for later, while trying out other styles.
My dream feature would be to recreate my polyvore looks in incarna, but that's probably too much to ask. |
Alagondar
Labyrinth Industries Shadow of xXDEATHXx
0
|
Posted - 2012.02.24 21:20:00 -
[210] - Quote
210th
|
|
Midnight Hope
Pator Tech School Minmatar Republic
27
|
Posted - 2012.02.24 22:47:00 -
[211] - Quote
I'm happy CCP keeps moving forward with WiS. There is a ton of potential just remember that there has to be some gameplay on this, not just look pretty.
+1 |
Grimpak
Midnight Elites Echelon Rising
386
|
Posted - 2012.02.24 22:58:00 -
[212] - Quote
at the moment there is only one (and one thing only) that I really want to see in WiS and that's war rooms.
3D holographic maps that are updated by your gang mates, and where you serve as a comm officer.
damn that would be great. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
YuuKnow
145
|
Posted - 2012.02.24 23:09:00 -
[213] - Quote
Thelron wrote:When you get podded and someone collects their corpse, when will it look like you?
This
|
Bellasarius Baxter
Zilog Enterprises
2
|
Posted - 2012.02.24 23:24:00 -
[214] - Quote
Now this might sound like the ravings of a mad man (which might not be too far off the mark )
Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right.
This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting.
This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that.
The conversation bit could be expanded/modified over time, to add new things to say, use your imagination.
I know this would be no small part to make, but at least it is a rather significant part of many pilots game play.
Ideas, comments, and general feedback is welcome, as always.
|
Yoma Karima
Kuloldas
7
|
Posted - 2012.02.24 23:30:00 -
[215] - Quote
Quote:I also think many people want "away missions", although personally I think it's not in the mentality of the capsuleer to leave their safe pod, I can accept that some capsuleers are more "adventurous" than others.
This is why we have Dust514 coming out. -Go down to a planet -meet interesting people -and kill em. Thoses who wish to end War wish to end what it means to be human. Thoses who advicate War do not know it's power. Yet Thoses who learn from War will be remember for all time.
|
Elanor Vega
Native Freshfood Minmatar Republic
105
|
Posted - 2012.02.24 23:36:00 -
[216] - Quote
Bellasarius Baxter wrote:Now this might sound like the ravings of a mad man (which might not be too far off the mark ) Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right. This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting. This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that. The conversation bit could be expanded/modified over time, to add new things to say, use your imagination. I know this would be no small part to make, but at least it is a rather significant part of many pilots game play. Ideas, comments, and general feedback is welcome, as always.
very, very nice idea... Where to sign?
I would love to meet my agent person to person, but actual talking that have results is plus on that. |
boeboe joe
Sons Of Sins and Shadow
5
|
Posted - 2012.02.25 03:45:00 -
[217] - Quote
Ok, so I pretty much copypasta'd my recent reply to the thread mentioned by Torfi from the blog. I realize that multiple avatar tech / development will be a ... well ... as CCP would put it "soon"-ish, down the road. But my idea here is solid ( I think ) as a lone "ecosystem" type feature, for mission runners or complex scanners, and even could be used to prototype activities for pilots. As in; what challenges capsuleers might face, achievements or goals they crave. I don't know, I'm just feeding back.
boeboe joe wrote:I am one of the few who eagerly await the next WiS feature / development, I take pride in this. I agree with the post from Havoc Teddy, and CCP RedDawn's reply. The "slow burn" I think is a very nice mental comfort to us WiS fans. CCP RedDawn wrote:@Havoc Teddy Don't be too disheartened by the devblog. Although it may take a while to fully see new content regarding WiS, we are making sure that the wait is completely worthwhile rather then flinging out some fluff stuff in the near future with a short life span. We want to make sure that what you get is fun, exciting, replyable and ties in with the current FiS content. Prototyping is the best way to go about that as we can iterate constantly by adding, removing, polishing and balancing the content as we go. Along the way we will also be introducing CQ and Character Creator / Re-Customisation fixes and features, so it's not all doom and gloom. Also, regarding the ideas feedback for you developers. I would suggest a "WiS: deadspace complex" feature where when the pilot has finished destroying all ships; he/she docks in one of those "habitation modules" and seeks and individual or special item. But to make it interesting involve puzzles, mental-like challenges fit for a capsuleer, that only they can perform in person. I would strongly suggest CCP avoid "Capsuleer: Deathmatch" kind of WiS challenges, but an assassination or two I think would be fitting to our cold and systematic minds. I do believe however, that Moonbase: Alpha has some good inspiration for WiS stuff..... If anyone knows of an idea forum post about this let me know, otherwise feel free to delve more into this and discuss in a more detailed thread, but please mention me if you would.
Edit: That quote above me, I just now saw, idea looks pretty cool as well! Well done Baxter. |
Devore Sekk
Royal Amarr Institute Amarr Empire
2
|
Posted - 2012.02.25 04:02:00 -
[218] - Quote
Although I don't know how much I will participate in WiS, I still think it is a good idea. EVE needs to continue to grow horizontally, instead of vertically, with bigger and more powerful ships in each expansion. That's not how a sandbox works.
WiS just has to tie well into the game, and have actual things to do. If it is just a meeting space, it will fail, just as every meeting space in other games have failed. Turns out people would rather continue playing the game while socializing, meeting, planning, etc, using already established in- and out-of game tools. There is no benefit to be gained traveling half way across the world (or galaxy) just to get facetime in computer games. And I hope no crazy efforts to subvert existing mechanics and social-engineer people to do so will be made. |
Soulpirate
State War Academy Caldari State
103
|
Posted - 2012.02.25 05:08:00 -
[219] - Quote
Video phone with EVE voice would be handy, on the big screen.
|
Indahmawar Fazmarai
The I and F Taxation Trust
280
|
Posted - 2012.02.25 09:27:00 -
[220] - Quote
Bellasarius Baxter wrote:Now this might sound like the ravings of a mad man (which might not be too far off the mark ) Ever since I came across the "Walking in stations" idea for the very first time, I have had the vision of actually being in the office of my agent, and having a conversation with him/her, and depending on your standings, skills, and what ever other factors might come into play, actually haggling about the pay of a mission, and/or even getting away with turning a mission down more often than others, if you talk to the agent just right. This could be done by being given a number of phrases to say to the agent, when the agent is listening, and the outcome would depend on the course of the conversation, throw in some random factors to make it interesting. This might even be used to influence which type of mission you want, like "I need some fast ISK", "I dont want to fight Gallente anymore", and stuff like that. The conversation bit could be expanded/modified over time, to add new things to say, use your imagination. I know this would be no small part to make, but at least it is a rather significant part of many pilots game play. Ideas, comments, and general feedback is welcome, as always.
That would be great, but also would be abused to death, with mission runners learning to dial the winner dialogue options. The system would never be cunning enough to outmaster your average Human Mk.1, unless it was random... although, that could be funny as hell... I can imagine EVE Survival's tips...
"(Insert agent name) is 60% responsive to bribing, 45% responsive to harrassment and 30% responsive to sexual offers; also is 80% punitive to failed sexual offers, 60% punitive to failed harrasment and 20% punitive to failed bribing. Remember that success in triggering the lesser responsiveness will grant the higher rewards"
Then, thta agent woudl be worth trying to bribe (maimum chanc eot succed an mimimum tob e pu penalyzed), but also could give soem clues... say, if is wearing expensive clothes, that means either is wiliing to get money or feels insecure... so could be good idea to bribe or harrass the agent...
Damn, I am getting carried. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
|
Daenna Chrysi
Omega Foundry Unit Shadows Of Betrayal
20
|
Posted - 2012.02.25 10:17:00 -
[221] - Quote
I was thinking... dangerous, yes I know...
The out of pod experience should be its own game, the stations would still be the connection between the two worlds, but the out of pod life should be its own massive sandbox.
it should be possible to transition from one game to the another, so that a pod pilot could give up flying ships for a while and still be in touch with the game. Or a player who started out of pod could become a full pilot.
former pilots should be able to produce skill books, assuming they trained the skill to lvl5 while they were a pod pilot, or do salvage alchemy and so on. Smuggle stuff in their private assets, as they hitch rides on the pilot's ships, the police at the gates wouldnt be able to see the contents of the passenger's personal effects, but then again you wouldnt be able to move a big number of goods through in that way. or players could become agents, and hand out missions to pilots and so on.
Lorewise it would work too, we pilots are supposed to be in a class of our own, the immortal elite. |
Bellasarius Baxter
Zilog Enterprises
7
|
Posted - 2012.02.25 12:05:00 -
[222] - Quote
Indahmawar Fazmarai wrote:That would be great, but also would be abused to death, with mission runners learning to dial the winner dialogue options. The system would never be cunning enough to outmaster your average Human Mk.1, unless it was random... although, that could be funny as hell... I can imagine EVE Survival's tips... "(Insert agent name) is 60% responsive to bribing, 45% responsive to harrassment and 30% responsive to sexual offers; also is 80% punitive to failed sexual offers, 60% punitive to failed harrasment and 20% punitive to failed bribing. Remember that success in triggering the lesser responsiveness will grant the higher rewards" Then, that agent would be worth trying to bribe (maximum chance to succeed and mimimum to be penalyzed), but also could give some clues... say, if is wearing expensive clothes, that means either is wiliing to get money or feels insecure... so could be good idea to bribe or harrass the agent... Damn, I am getting carried.
U do all the work for Team Avatar :-)
It wouldnt have to be huge differences in payout, so I wouldnt worry too much about abuse.
|
Flamespar
Woof Club
279
|
Posted - 2012.02.25 12:12:00 -
[223] - Quote
I think a reasonable vision for the development of the Captains Quaters is that overtime it should come to reflect the achievements of the capsuleer. Perhaps this could be done with different versions of a captains quaters becoming available as your standings with a corporation improves. It makes sense that a corp would reward a high performing mission runner in such a manner. I can post on a forum, therefore I represent everyone. |
Jowen Datloran
Science and Trade Institute Caldari State
337
|
Posted - 2012.02.25 12:15:00 -
[224] - Quote
Jowen Datloran wrote:This dev blog is pathetic.
Simple as that. And now that I have the time I will elaborate on that, even though we have passed page twelve. It is in some way redeeming that the majority of the player base is as clueless to what makes good gameplay as CCP is, but it also shows that asking us for what we want from WiS will bring you nowhere. Anyhow, I expect you are simple stalling for time.
I do not know how many times I have read CCP developers proudly announce how they got inspiration for the nonconsensual player vs. player conflict in EVE from Ultima Online, but obviously the gameplay behind Player Housing went straight over your head. Ever wondered why a single player game like Skyrim does Player Housing?
The reason why this dev blog is pathetic is the complete lack of understanding on what makes EVE stand out from the theme park rabble; a single persistent world where your actions directly affects other players, be those actions good or bad. How in all that is holy did you manage to turn WiS into the complete opposite; a single player instance which you cannot affect in any possible way? The Captain Quarters are in effect an abomination of a GUI which simply links you to the stuff that actually affects the EVE universe while nothing inside the CQ ever changes. I cannot even kick those stupid Quafe cans around.
This is what WiS sorely lacks; stuff that is MINE. Not mine as I own it, but mine because it bears the traits and marks of me. People are not asking for Establishments to have a generic place to sell stuff (we got the Market for that) but because they expect to somehow add to it in some way that signal that this is theirs and so they can show it off to others. We can talk about the possibilities of disrupting other people's creations inside WiS another time.
Remember small anchorable containers? Even though their storage size suggest limited usability the creative minds of players turned them into "can art" just because these item can be manipulated and have a persistence in the EVE universe. This also explains that you cannot expect to create content for the players in a sandbox MMO; you create tools then players make the content. Instead, you get another "pathetic" stamp because you talk like developers of a generic theme park MMO where "fun" and "content" comes primarily from enjoying the rides they provide.
It is immensely depressing you to see your lack of vision for WiS especially as the thing you should do is making WiS work on the same dynamics that makes the rest of EVE great. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Jowen Datloran
Science and Trade Institute Caldari State
337
|
Posted - 2012.02.25 12:16:00 -
[225] - Quote
So what could be done to improve WiS with the puny amount of resources you currently got available?
Well, you could look to your own DUST 514 and the concept of a Trophy Room. People love trophies from various deeds and it will immensely increase the feeling of "this is mine". Trophies could be a show room for corpses or being rewarded decorative items or pieces of clothing for special feats. These feats ould be a drop from some officer rat in deep space, the completion of an epic arc, getting a certificate, having scored 100 player killing blows/pod kills, there are plenty of possibilities. You need to quit the idea that the NEx should be the primary way to introduce items in WiS. Already, the clothing items introduced outside the NEx (the Quafe shirt and the "Russian" uniform) have much more appeal than those you can get in the store.
But, again, in the long run WiS more stuff that players can manipulate and make their own. Mr. Science & Trade Institute, EVE Online Lorebook-á |
Ugleb
Sarz'na Khumatari Ushra'Khan
163
|
Posted - 2012.02.25 14:27:00 -
[226] - Quote
Here is what I'd like to see done with WiS in the short to mid-term.
Captains Quarters are, and should remain, single player environments. They'd need to be re-designed to accomodate more than one avatar.
There needs to be a basic multi-player environment added. Even if it is purely decorative.
This could be a corp office, a public gallery or whatever. We simply need a space on the other side of that door where we can encounter and 'meet with' other player avatars. Test the basic technology, see what players think of it.
Frankly, I'd support a single relatively large room dominated by a massive version of the CQ's viewscreen where I can walk up to another players avatar and open a convo or trade window. If you can stick a window in showing the system's background nebulae/starfield/the planet below (not a live view of the outside, that would kill the server) then that would be sweet.
Get that most basic form of functionality/eye candy in and go from there. http://uglebsjournal.wordpress.com/ |
Traidir
Hedion University Amarr Empire
10
|
Posted - 2012.02.25 20:24:00 -
[227] - Quote
There's an interesting contradiction in this effort. It requires an insular activity that involves only a few people, but which can influence the sandbox on a large scale. I think I have just such an idea:
Station Maintenance Technician/Chief
Agents in the station would vend "Station Maintenance" missions to those WiS. These missions would involve anywhere from a single pilot to a large group of technicians. They would need to wander the stations servicing various sectors (there's a potential here for instanced game play, though it wouldn't necessarily be required... techs could easily show up needing to work on a pub's stage lighting or a docking hanger's hydraulics systems). These missions would require certain skills from those who participate (skills that exist in game already, like engineering, electronics, jury rigging, and mechanic for instance). Additionally higher levels of these skills would impart unique abilities not granted those with only basic skills (for example a tech with jury rigging 5 might be able to do a job in 30 seconds that, properly done with Mechanic 5, would take 5 minutes). The actual missions themselves could consist of various mini-games, which can have all kinds of levels of complexity: from a simple game of "memory" or (even worse) connect-the-dots, to tuning a filter network, to designing a power distribution network, to figuring out how to connect pipe A to manifold B without disconnecting very important power conduit C (whatever you do though, don't make it a "click the widget" game).
Failure to achieve these seemingly unimportant missions could have large scale consequences. Indeed, this introduces a meta-gaming element where people intentionally do something horrible: "WHAT?! Tech Team A "accidentally" cut the power conduit to the station sentry gun targeting systems, and Tech Team B just reported a medical emergency at the docking bay doors? Gee, I hope no-one outside was counting on the sentry guns or docking for the next 5 minutes while the backups kick in." How's that for violent griefing? Such actions would, of course, mangle one's faction standing with the station and probably get one fired, but it could be SO worth it.
Stations who see very little traffic may slowly begin to lose services or the quality of the service they provide. This would also help to give a more plausible reason for why a low sec station has lower refinery efficiency: those clunky maintenance bots just cant keep up with the abuse and no one's ever around the fix the big problems.
Also, usage could determine the rate of decay. therefore stations like Jita would require vastly more maintenance crews (which would justify the greater number of missions they'd likely be giving out). Additionally, the repair needs could interact with each other through a "depletion layer" just like Planetary Interaction. That could even be the basis for a more dynamic type of maintenance mission where multiple teams or individuals working separately have to interact with the "maintenance layer" in order to accomplish goals (kind of like incursions).
For example: Team A has to get the comms relay back up and running -> in order to do that Team B has to repair the atmosphere scrubbers in section D -> unfortunately section D has no gravity right now and no one can figure out what the problem is -> until Team C fixes the internal sensors -> and if the comms arn't sorted out in the next 30 minutes, a bunch of capsuleers wont be able to talk to their mission agents for the next hour.
Thus a social dynamic is created; there's potential for immediate (face to face) interaction as well as distributed game play. The ecosystem has the potential to have wide effects on the sandbox as a whole, while still being completely optional. The places with high populations will naturally benefit, and a human landscape of well maintained (as well as seedy) stations will evolve.
P.S. Another, optional idea that could fit into this is "Station Docking Fees" to fund the Station Maintenance Budget and create an isk sink/source dichotomy between maintenance and usage.
|
Misanth
RABBLE RABBLE RABBLE
270
|
Posted - 2012.02.25 20:39:00 -
[228] - Quote
Regarding the avatars, it's quite simple, CCP.
When you first released the news about Ambulation/WiS etc, there was a video being shown at a Fanfest where we were supposed to be able to walk out from our CQ, visit "social environments" like players shops, bars, corporation headquarters etc.
I know you have said that there have been issues regarding deployment of this, you don't know how to handle big scale environment etc yet (or whatever the reason was, something along those lines). That can be arranged by having a cap on how many people visit certain rooms. It might mean that corridors to certain areas will be locked down yes, and I can see this might be The Reason to why you don't want/can't do this, but - this is what you should/must look into.
CQ, WiS and any kind of characters in stations in EVE is completely useless, and won't deliver what we were expecting and looking forward to. You know many of us (me included) don't really care much for anything outside of what happens in space, but we can see why social interactions in stations would be appealing - and we/me/many of us know players who are longing exactly for that.
We know what the mistake you did with Incarna was - releasing WiS without any content. We know how you can solve WiS and make it appealing - releasing in-station social interaction, including such things as corporation headquarters/offices, player owned shops, bars, etc.
It really is that simple. this is a signature |
Destination SkillQueue
Are We There Yet
1903
|
Posted - 2012.02.25 21:27:00 -
[229] - Quote
Misanth wrote:Regarding the avatars, it's quite simple, CCP.
When you first released the news about Ambulation/WiS etc, there was a video being shown at a Fanfest where we were supposed to be able to walk out from our CQ, visit "social environments" like players shops, bars, corporation headquarters etc.
I know you have said that there have been issues regarding deployment of this, you don't know how to handle big scale environment etc yet (or whatever the reason was, something along those lines). That can be arranged by having a cap on how many people visit certain rooms. It might mean that corridors to certain areas will be locked down yes, and I can see this might be The Reason to why you don't want/can't do this, but - this is what you should/must look into.
CQ, WiS and any kind of characters in stations in EVE is completely useless, and won't deliver what we were expecting and looking forward to. You know many of us (me included) don't really care much for anything outside of what happens in space, but we can see why social interactions in stations would be appealing - and we/me/many of us know players who are longing exactly for that.
We know what the mistake you did with Incarna was - releasing WiS without any content. We know how you can solve WiS and make it appealing - releasing in-station social interaction, including such things as corporation headquarters/offices, player owned shops, bars, etc.
It really is that simple.
They can't do it. They invested a lot on it and burned their fingers once. Now they're too scared to proceed in any direction and took another timeout to internally think some more on a project, that has already been worked on for years. It was a good decision though and will propably do good in the end, but it also highlights what a giant mess the management of the project had become. This part of the project should really have been a done deal long time ago, with satisfactory implementation of that vision the only hurdle left to overcome.
|
Sylthi
Coreward Pan-Galactic Holy Empire of The Unshaven
10
|
Posted - 2012.02.25 21:42:00 -
[230] - Quote
So..... basically..... we are supposed to wait ANOTHER 5-7 YEARS (or rather an undisclosed indeterminate amount of time) for..... what? Another single room?
Yeah, not on my sub money you don't.
But, check, heard you loud and clear: "Wait like the good little sheep you are and pay us more for less."
Same old CCP.
Out.
|
|
Misanth
RABBLE RABBLE RABBLE
272
|
Posted - 2012.02.25 23:18:00 -
[231] - Quote
Destination SkillQueue wrote:Misanth wrote:Regarding the avatars, it's quite simple, CCP.
When you first released the news about Ambulation/WiS etc, there was a video being shown at a Fanfest where we were supposed to be able to walk out from our CQ, visit "social environments" like players shops, bars, corporation headquarters etc.
I know you have said that there have been issues regarding deployment of this, you don't know how to handle big scale environment etc yet (or whatever the reason was, something along those lines). That can be arranged by having a cap on how many people visit certain rooms. It might mean that corridors to certain areas will be locked down yes, and I can see this might be The Reason to why you don't want/can't do this, but - this is what you should/must look into.
CQ, WiS and any kind of characters in stations in EVE is completely useless, and won't deliver what we were expecting and looking forward to. You know many of us (me included) don't really care much for anything outside of what happens in space, but we can see why social interactions in stations would be appealing - and we/me/many of us know players who are longing exactly for that.
We know what the mistake you did with Incarna was - releasing WiS without any content. We know how you can solve WiS and make it appealing - releasing in-station social interaction, including such things as corporation headquarters/offices, player owned shops, bars, etc.
It really is that simple. They can't do it. They invested a lot on it and burned their fingers once. Now they're too scared to proceed in any direction and took another timeout to internally think some more on a project, that has already been worked on for years. It was a good decision though and will propably do good in the end, but it also highlights what a giant mess the management of the project had become. This part of the project should really have been a done deal long time ago, with satisfactory implementation of that vision the only hurdle left to overcome.
I'm not saying that CCP will make this. I'm saying they should.
The only way avatars in EVE will be useful, in any way, is in any form of social interaction. If there won't be any social interaction, it's complete and utter garbage, just an extended character creator (which ironicly, is what the blog is pointing at now).
And no, CCP did not "invested a lot on it and burned their fingers". They spent six? years releasing zero content. If they had invested alot of time and actually delivered.. something.. (right now it's nothign), it would potentially have 'burned their fingers'. Now, they just did nothing for six years and wasted alot of money on it.
It's quite simple: content. Why do you think Tetris is still a great game after all these years? Pac Man? I'll take that pixeled game over walking around in my CQ any day. I'll play my Super Cars 2 on my Amiga 500, or hell Asteroids or River Raid on the Atari 2600 - no matter how pixeled. Because it's content. It has something. And that's why CCP delivered "nothing". There was no content.
That's why this is so simple too. It's all about content. Fancy looks die. I mean, I loved the looks and controls in the Gears of War series, but a game that has several cinematics and still end after 10 hours gameplay is utter garbage. EVE is an MMO that's been on the market for 9 years, and doesn't seem to die just yet. So there's plenty of incentitives to look at long-lasting content. Avatars that interact socially in stations might very well be a way to make an "EVE 2" without actually making a new game. And it's a solid platform for World of Vampires. But then CCP needs to stop being butthurt, looking at the quick/easy solutions (like the latest expansion, no long term effects and good stuff, just bug fixed and shortterm balancing that will create issues - I'm looking at your supercaps and hybrids).
CCP needs to realise this. It's not rocket science. Simple. Content. Lastability. Profit.
(edit; this means that Team Avatar should completely drop their work if they're just focusing on the character creator, it already works and is quite decent, it'd make alot more sense to work on real lasting content. Boosts to mining, major nerf to highsec income, make incentitives to go to null, stop promoting superblobs - in all ways, super balancing, nullsec upgrade fortresses, jumpbridges, fw changes, etc - make incentitives to spread out in null. If CCP really want to stick to working on these 'avatars' they have made, they need to create content for it, period, and that means social interaction, anything else is complete and utter waste of time and repeat of history/mistakes they already done) this is a signature |
Erik Finnegan
Polytechnique Gallenteenne
52
|
Posted - 2012.02.25 23:56:00 -
[232] - Quote
I like the WiS idea. And I do not think that RP needs a lot of game mechanic to play fine. The meaning to it builds up in your head. |
Terranid Meester
Tactical Assault and Recon Unit
11
|
Posted - 2012.02.26 00:42:00 -
[233] - Quote
Corp/alliance logo as an arm tattoo? Back tattoos? Where are our hats?
Personally I believe there should both be economic & physical pvp in-stations. Let us use the DUST 514 weapons in stations. Of course WIS is so far reaching, that almost anything is possible. Maybe inspiration from Planetside and Tribes should be taken into account as well as DUST 514. The mass effect series too I reckon.
In terms of pvp would we finally be able to shoot our enemies jump clones/clones ala planetside? Can we camp players in their cabins? Of course players should still be able to do a lot more things in the quarters. Maybe various entrances to different parts of the stations so camping is less easy. Can you hack into a players trading interface and damage their finances? Sabotage their ships while they are docked by implanting a virus?
I personally think players should police their own. Poison a players quafe ultra to damage them when they swallow? Don't like being defeated in mindclash, just pull out a pistol to shoot your opponent in the head unless they have a firearm inhibitor around. I also like the way in some games you can push npcs out of the way. You should be able to do that to players. |
Soldarius
United Highsec Front The 99 Percent
160
|
Posted - 2012.02.26 05:04:00 -
[234] - Quote
Jowen Datloran wrote:...trophies...
We have medals in game that hardly anyone ever uses or cares about. Let us pin them on our avatars or have a display on the wall where we can show them off or at least stare at them and reminisce.
I hope WiS becomes something worthwhile.
"How do you kill that which has no life?" |
Ranger 1
Ranger Corp
1058
|
Posted - 2012.02.26 06:28:00 -
[235] - Quote
Terranid Meester wrote:Corp/alliance logo as an arm tattoo? Back tattoos? Where are our hats?
Personally I believe there should both be economic & physical pvp in-stations. Let us use the DUST 514 weapons in stations. Of course WIS is so far reaching, that almost anything is possible. Maybe inspiration from Planetside and Tribes should be taken into account as well as DUST 514. The mass effect series too I reckon.
In terms of pvp would we finally be able to shoot our enemies jump clones/clones ala planetside? Can we camp players in their cabins? Of course players should still be able to do a lot more things in the quarters. Maybe various entrances to different parts of the stations so camping is less easy. Can you hack into a players trading interface and damage their finances? Sabotage their ships while they are docked by implanting a virus?
I personally think players should police their own. Poison a players quafe ultra to damage them when they swallow? Don't like being defeated in mindclash, just pull out a pistol to shoot your opponent in the head unless they have a firearm inhibitor around. I also like the way in some games you can push npcs out of the way. You should be able to do that to players.
Corp/Alliance tatoo's... I like that.
Including NPC types. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Ranger 1
Ranger Corp
1058
|
Posted - 2012.02.26 06:29:00 -
[236] - Quote
Sylthi wrote:So..... basically..... we are supposed to wait ANOTHER 5-7 YEARS (or rather an undisclosed indeterminate amount of time) for..... what? Another single room?
Yeah, not on my sub money you don't.
But, check, heard you loud and clear: "Wait like the good little sheep you are and pay us more for less."
Same old CCP.
Out.
1: We aren't paying any more.
2: We haven't gotten any less, quite the contrary.
When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Carniflex
StarHunt Broken Toys
12
|
Posted - 2012.02.26 06:58:00 -
[237] - Quote
I would like some minigames. And corporation office with heads of the most notable enemies of the corporation mounted on the wall. |
Gyges Skyeye
Five Taxes Guardians Templar of Draconis
0
|
Posted - 2012.02.26 11:49:00 -
[238] - Quote
Please create a public test server, separate from Singularity, with flying in space disabled. Use this to show your rapid prototyping to the players to garner feedback without having as many technical and apologetic-for-bugs hurdles to overcome in doing so.
Quote: We will then create playable gameplay prototypes of gameplay features and try them out within the team, and within the company.
I just want to say 'Beware the Ides of March'. This logic of internal debut is kind of what got CCP's avatar program to this point, one backburner team remaining, in the first place. The longer you have this project in internal mode, the greater the divergence of player expectations and probable product will be. Simply put, the best way to figure out if we the players will find your ideas to be meaningful experiences is to place them in an accessible place for interested players to access.
To illustrate it with humor, until you flat out go shopping with us the players to buy our christmas presents, you CCP will continue to be the Aunt who thinks that handknit sweater is just so lovely! We will shuffle our feet and say 'Aww shucks, thanks Auntie.' Just like we did for the sweater last year. The unsubscriptions will show the real story.
So yeah, set up a public walking server and come shopping with us. Without that, there's going to be a lot wasted effort in shopping for presents. |
Tjo Sephagen
The Roaches UNI0N.
13
|
Posted - 2012.02.26 15:35:00 -
[239] - Quote
Say, while we're at it, can we fix all the bugs with the character creator?
Let's shoot for the background loading 100% of the time.
Oh, and my face. Let's get the quality up to the point where we can load my face 100% of the time.
Oh, wait and lights! It would be great if the lighting loaded 100% of the time too.
So to recap: the character creator should 1) load the character, 2) load the lighting, and 3) load the background.
Then I think it's safe to work on other stuff. |
Rico Minali
Sons Of 0din Fatal Ascension
323
|
Posted - 2012.02.26 15:37:00 -
[240] - Quote
I want to own a bar and I dont want to pay for it in Aurum either. It isnt much to ask really :)
But seriously, yeah bars and clubs, with technology and guards that totally disallow weapons from being carried but you can get into a good solid punch up should you want to. No lasting damage just a few knocked out people and so on. Non lethal combat is more likley to be acceptable even though killing would clearly be more fun.
maybe make it optional in any particular player owned environment wether weapons are confiscated during your visit, so some places could be very dangerous to go, mayb ehave hireable bouncers who break up fights so no one gets badly hurt, lots of options, but we need to hav eplaces to go when you are camped in and dont want to just spin your ship... Trust me, I almost know what I'm doing. |
|
Nathanien Indoril
Engineering. Creation and Extraction
0
|
Posted - 2012.02.26 15:54:00 -
[241] - Quote
So... what to do with WiS...
Stick to the plan... release Bars, a Corp-Office or other multiplayer etablishment... Put some minigames in it... and a Holo-Table, where people fly in (instanced) space and are able to shoot at each other. Like a duel-room. You win nothing, and you lose nothing... just training or something like that. Plus a jukebox with fancy music, and the opportunity to get drunk
et voil+í: 100% optional content for WiS. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
40
|
Posted - 2012.02.26 16:06:00 -
[242] - Quote
just saw this :
Seleene wrote:As a side note, to me, this was one of the great tragedies of Incarna; especially after having played through several classes in SWTOR, just imagine what EVE would be like if your introduction to EVE was done with proper NPC avatars guiding you, explaining the history of the universe, your race or that Kestrel you just bought. CCP spent five-plus years working on that stuff and.... okay, gonna stop now before I super rage. The point is, if done right, it could lend quite a lot to the NPE. it's so obvious i never though about it
i was thinking about watching your crew at the begining of this topic, but didn't had much idea of what they could do... well it's simple ; make them talk about their history, their race, the region where they are born, the events of the lore they lived... things like that. |
Traidir
Hedion University Amarr Empire
12
|
Posted - 2012.02.26 16:37:00 -
[243] - Quote
Player Mission Agents
Players would be able to join "Deadspace Commissions Offices" in stations, acting as agents vending missions for a faction. In addition to the typical combat type missions we've seen in the past, player mission agents would be responsible for setting up the whole mission system. No longer would deadspace pockets simply "appear out of nowhere", player agents would commission their design, construction, and staffing through a build-a-city-in-space-mini-game, like PI (only less clicking please).
The building mini-game would require multiple players coordinating over a "conference table" environment. Using a budget handed to them by the station faction, qualified player mission agents would work together to design deadspace complexes that fit various faction needs (larger budgets and more difficult complexes would require higher faction standings). Some of the needs a faction might have for a complex are: surveillance coverage, quick reaction force garrison, shipyards (and access to the materials required for construction), communications infrastructure, refinery arrays, star gate resonance nodes (for private gates), unique research conditions (such as specific radiation levels or special, system-specific anomalies), and potentially much more (the system can easily start simple and add new types with later iterations). The diversity of skills required to do all of these things simultaneously would typically require (and generally make desirable) coordination from multiple players in order to meet the design spec "quotas" for each deadspace complex.
Once planned and a location chosen, player agents could commission capsuleers to deliver the parts and staff to the build platforms. Once built, these little towns in space can function as full fledged mission deadspace pockets and be flown through, blown up, captured, and abandoned if not funded. Thus, a whole mission ecosystem in space is created along side the social ecosystem in station.
This introduces the opportunity to "lobby" player agents for new complexes in a system. Bribes, back-room-deals, and black-market-complexes all become a possibility.
Additionally, the number of complexes already in existence in a system could influence players' abilities to add new complexes, generating reasons for strife. For instance, an Ammarian faction has set up mining complexes throughout System A. A Minmatar faction (or even a rival Holder faction) wants to build its own mining complex but all the good nodes are taken. Player agents would need to commission capsuleers to destroy or capture the Amarian complexes to make room in the system, just like many existing deadspace missions.
Underground pirates versions of these "Deadspace Commissioning Offices" may even pop up in the various seedy bars and pubs of the station. Offering an explanation as to how pirate complexes keep popping up (aside from the usual "capture the enemy complex" method). There's a potential here for another ecosystem entirely in which the local station "police force" attempts to catch these criminals in their dealings.
Finally, the semi-permanent status of these complexes would also tie into the exploration system. The complexes could all be scanned down and "hull mined" for their valuables (at the cost of faction of course).
P.S. To address the question of "what does this have to do with Walking in Stations?" The building process is very faction oriented and solar system specific. Because of this it makes little sense for people to be able to do something like this from their ship (much like Customs Offices being accessible only if you're in system with them). Thus, it makes more sense for the management tools for this type of thing to be in exclusively in stations. The economic and interpersonal dynamics of the mini-game would have to drive social interaction from there. |
Traidir
Hedion University Amarr Empire
12
|
Posted - 2012.02.26 18:43:00 -
[244] - Quote
Brawling Ecosystem
I've heard a lot of posts mention the possibility of brawling in stations. Brawling would be a non-lethal, non-serious form of in station combat, mostly for fun but also for airing/resolving disagreements. Indeed, it seems to me that at least one bloodline/race would have such activities as matter of national pride: the Brutor tribe. Thus, one way to introduce a "brawling ecosystem" that can later be extended to all parts of the "bipedal gameplay" is to introduce the "Fight Pub."
When envisioning the "Fight Pub", think karaoke bar but with combat instead of singing. Drinks would be a must along with a central stage where the fights take place. Gambling would be optional, and audience participation would be expected. Only two combatants at a time would be allowed "on stage" and the winner would proceed to fight newcomers from the audience until he loses or gets bored or has to leave for whatever reason. Matches would be quick and simple and there would be ample throughput of challengers whilst everyone else watches.
The pub environment would allow the devs to build in a "maximum capacity" to the events by limiting the size of the room. This would keep things from getting too busy in each pub and allow the possibility of instancing (so we don't fry our GPUs trying to load 400 audience members). This is not to say everyone can't be watching on monitors from their Captain's Quarters or on the "big screens" in the station promenade.
The dynamics of the fighting system could start as simple as the 3 main boxing punches and high and low target areas. Later iterations could add new attacks and styles of combat such as grappling/wrestling, kicking, weapons, kung fu, ect. Also, The "muscularity"/"weight" of the characters (as determined on character creation) could be used to determine the "stats" of the combatant: with "muscular" types having lots of power but low speed, "fat" types having extra "hit points" and being able to absorb more damage (again in exchange for speed), and the "lighter" builds having speed and stamina with reduced power. All that aside, the primary factor in victory should really be player skill. Also, don't forget the importance of movement in combat: there should be some "skirmish" dynamics as well. The non-serious nature of these fights means that the "pace" of combat can be quite slow, well within the 1 second tick time of the greater Eve environment. There's even a griefing dynamic with the gambling aspect, since players can throw fights for a profit.
In time, after a bit of vetting/balancing, "fighting" could be ported outside the pubs to Walking in Stations as a whole. Mostly, it's about having some quick fun, and it should prove a very nice segue into social interaction. |
Ris Dnalor
Black Rebel Rifter Club
230
|
Posted - 2012.02.26 19:00:00 -
[245] - Quote
Your actions as a pilot can affect the world of eve that other people play in either positively or negatively.
If you actions as a biped on a station can do the same, the CQ will ultimately be embraced, if not then meh.
Blog on this, please. Save the Miners! |
Ryunosuke Kusanagi
24
|
Posted - 2012.02.26 20:48:00 -
[246] - Quote
Bloodpetal wrote:Ryunosuke Kusanagi wrote: @Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).
It actually does make perfect sense. PLEX = Pilots License Extension Program.. No PLEX = No License = No Flying. You can be a capsuleer and not be able to fly, and vice versa. As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again. It's so obvious it hurts actually.
oh I see, that makes sense then |
Amanda Sterling
Amphysvena E C L I P S E
0
|
Posted - 2012.02.26 21:10:00 -
[247] - Quote
Incarna will make sense when you can actually interact with other players. And of course ship interiors are way more atractive than captain quarters. But you CCP already know this, don't you?
PS. Cockpit view in the future? |
Ciar Meara
Virtus Vindice
530
|
Posted - 2012.02.26 22:19:00 -
[248] - Quote
Go back to what you where building before you came up with the Nex. Look at what you trashed and revive that, and you'll have working incarna.
The corp office, the bars, the establishments people can start up if they pay rent. Let players build their own world and it will be better then what you can create.
You talked about player run agents, corp agents, bartenders, churches, shops, pod rooms and social areas with games. Is that not enough as a first release? I'd say it is. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Indahmawar Fazmarai
The I and F Taxation Trust
284
|
Posted - 2012.02.26 22:35:00 -
[249] - Quote
Amanda Sterling wrote:Incarna will make sense when you can actually interact with other players. And of course ship interiors are way more atractive than captain quarters. But you CCP already know this, don't you?
PS. Cockpit view in the future?
You should know so far that we are capsuleers, and thus we command starships from within an hydrostactic capsule to which our brain is connected via several neural plugs. We pilot and interact with the ship from a semi-unconscious state of mind and what we see in our client's GUi is actually what the capsule feeds into teh capsuleer's brain for information and decission making.
We barely interact with the crew as they are as expendable as the ship itself (quite a funny thing as a BS has got a crew in the thousands), and also the conversion process, the inmortality through countless deaths and being like 1 in a million and filthy rich causes capsuleers to be somehow psychotic and awkward. EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Esceem
Suns of New Eden
0
|
Posted - 2012.02.27 00:02:00 -
[250] - Quote
Nice to read you're continuing with WIS. Just some of my initial expectations about what it would include someday (no particular order):
- Get personal mission briefings and de-briefings in agent's offices - Ordering ship and item repairs; watching station staff and maintenance robots do the repairs - Checking current traffic outside station by -> checking station radar system -> watching live pics of surveillance cameras -> looking out of the window - Meet in dark bars, noble restaurants, conference rooms, gyms etc. - Concord squads and robots chase villains in hi sec stations - NPC station staff doing repairs, cleaning etc. - Stores where buyer and seller -> can view / display turrets and slaver hounds -> fit ships with modules, ammo etc and trade them as a whole -> Try out and by new clothing - Player can modify and sell clothing items - Move inside a stations by e.g. subway, shuttle taxi, moving pavements and stairs, elevators, scooters - Zero G areas - Billboards for rent - Fighting in stations: -> Stations are equipped with remote brain scan scanners -> hi sec: fighting is not allowed (surveillance by Concord) -> low sec: station has arena where people can fight (and kill) each other. -> 0.0: fighting is allowed in the entire station; stations can be conquered by overwhelming the inhabitants - 2 to 3 different station layouts w/ different sizes for each race (I miss the pre-Trinity large Gallente station...) - no NEX |
|
David Magnus
108
|
Posted - 2012.02.27 02:10:00 -
[251] - Quote
Traidir wrote:There's an interesting contradiction in this effort. It requires an insular activity that involves only a few people, but which can influence the sandbox on a large scale. I think I have just such an idea:
Station Maintenance Technician/Chief
Agents in the station would vend "Station Maintenance" missions to those WiS. These missions would involve anywhere from a single pilot to a large group of technicians. They would need to wander the stations servicing various sectors (there's a potential here for instanced game play, though it wouldn't necessarily be required... techs could easily show up needing to work on a pub's stage lighting or a docking hanger's hydraulics systems). These missions would require certain skills from those who participate (skills that exist in game already, like engineering, electronics, jury rigging, and mechanic for instance). Additionally higher levels of these skills would impart unique abilities not granted those with only basic skills (for example a tech with jury rigging 5 might be able to do a job in 30 seconds that, properly done with Mechanic 5, would take 5 minutes). The actual missions themselves could consist of various mini-games, which can have all kinds of levels of complexity: from a simple game of "memory" or (even worse) connect-the-dots, to tuning a filter network, to designing a power distribution network, to figuring out how to connect pipe A to manifold B without disconnecting very important power conduit C (whatever you do though, don't make it a "click the widget" game).
Failure to achieve these seemingly unimportant missions could have large scale consequences. Indeed, this introduces a meta-gaming element where people intentionally do something horrible: "WHAT?! Tech Team A "accidentally" cut the power conduit to the station sentry gun targeting systems, and Tech Team B just reported a medical emergency at the docking bay doors? Gee, I hope no-one outside was counting on the sentry guns or docking for the next 5 minutes while the backups kick in." How's that for violent griefing? Such actions would, of course, mangle one's faction standing with the station and probably get one fired, but it could be SO worth it.
Stations who see very little traffic may slowly begin to lose services or the quality of the service they provide. This would also help to give a more plausible reason for why a low sec station has lower refinery efficiency: those clunky maintenance bots just cant keep up with the abuse and no one's ever around the fix the big problems.
Also, usage could determine the rate of decay. therefore stations like Jita would require vastly more maintenance crews (which would justify the greater number of missions they'd likely be giving out). Additionally, the repair needs could interact with each other through a "depletion layer" just like Planetary Interaction. That could even be the basis for a more dynamic type of maintenance mission where multiple teams or individuals working separately have to interact with the "maintenance layer" in order to accomplish goals (kind of like incursions).
For example: Team A has to get the comms relay back up and running -> in order to do that Team B has to repair the atmosphere scrubbers in section D -> unfortunately section D has no gravity right now and no one can figure out what the problem is -> until Team C fixes the internal sensors -> and if the comms arn't sorted out in the next 30 minutes, a bunch of capsuleers wont be able to talk to their mission agents for the next hour.
Thus a social dynamic is created; there's potential for immediate (face to face) interaction as well as distributed game play. The ecosystem has the potential to have wide effects on the sandbox as a whole, while still being completely optional. The places with high populations will naturally benefit, and a human landscape of well maintained (as well as seedy) stations will evolve.
P.S. Another, optional idea that could fit into this is "Station Docking Fees" to fund the Station Maintenance Budget and create an isk sink/source dichotomy between maintenance and usage.
Some brilliant ideas here! http://soundcloud.com/davidkmagnus/winterupdate http://soundcloud.com/davidkmagnus/supercaps http://soundcloud.com/davidkmagnus/pandemiclegion |
Seismic Stan
46
|
Posted - 2012.02.27 03:26:00 -
[252] - Quote
Aha, I'm onto you Team Avatar.
I note that in CCP Unifex's devblog, his announcement that next expansion is to be called "Inferno" came shortly after all the missiles were renamed, with one missile type also being called "Inferno".
Coincidence? I think not.
Some careful research has revealed the true nature of EVE Online's upcoming avatar-based expansions.
Summer 2012 - EVE Online: Inferno
The first expansion will see the optional inclusion of open fires in our Captain's Quarters, with a hearth fashioned from a disused Inferno missile. Not only will this serve as a statement of style, it also provides an entertaining way to delete items, dragging-and-dropping in order to make the blaze higher. Sometimes things may melt together to form rare loot, other times it will explode, wiping out your clone.
With the ability to invite one other player into your quarters, this will lead to exciting games of fireside Russian roulette.
New animations such as "furtive glance", "hand-holding" and "knee-touching" will enable players to get to know each other better in an intimate environment ripe for some awkward yet romantic moments.
Jita 4-4 will be renamed Brokeback Station.
Winter 2012 - EVE Online: Trauma
With the release of the highly anticipated CARBON Internal Organ Simulator, players will be able to manually insert their implants in a location of their choosing, with creative placement yielding additional benefits and comical side-effects.
Accidentally put your 'Deadeye' gunnery implant too close to your optic nerve and your clone becomes irreversibly boss-eyed. Stimulate your growth hormones with your Yeti implant to become fantastically hairy, or shove your 'Beancounter' implant into your brainstem and become embarrassingly flatulent.
With technology advancements now allowing up to five other capsuleers to join you, players can enjoy entertaining 'Operation' style party games such as Implant Darts, Pass the Kidney and Scalpel Fight.
Summer 2013 - EVE Online: Nova
Nova, the expansion all the teenagers had been hoping for, sees the introduction of fully customisable pole-dancers. As a licensed clone service, Nova will be available on all stations utilising state-of-the-art AI. Nova will do everything she can to please the ship-spinning capsuleer, with a variety of provocative dances. Fully customisable and alluring costumes will be available from the NeX store.
After the first few weeks, Nova will start to expect the player to be more attentive, setting increasingly unreasonable missions, demanding gifts and sometimes requiring the capsuleer to remain docked for the session. The optional male variant (Dave) will just become inactive and sit on the couch watching holovids.
Fortunately, Nova is backwards compatible with previous expansions and can "interact" with all Trauma devices and the Inferno features.
Winter 2013 - EVE Online: Mjolnir
Named for the hammer of Thor, Norse God of Thunder, Mjolnir will indeed allow your avatar to get to grips with a hammer. In fact a full set of DIY tools will become standard in all Captain's Quarters and will be stored in an all new annexed area of the CQ called the Self-contained Hassle-free Engineering Dome (SHED).
Better yet, the CQ will now be fully customisable. With fully-featured world-building tools, the player will now be able to manipulate 3D versions of many in-game items and build unique constructions. Tinkering with strange devices in the SHED can lead to the creation of unique and marketable items.
Unfortunately, every time you dock, you will find Nova has moved things from your hangar and won't tell you where they are until certain amendments have been made to the main Captain's Quarters area. Expect DIY missions such as "Wardrobe Construction", "Curtain-Pole Adjustment" and "Fix the Holoscreen (cos it won't turn on any more, I don't know what I've done)."
I can't wait. The future is coming. ;) Blogger on Freebooted. Co-Creator of Tech4 podcast and website. Author of Incarna: The Text Adventure. |
Malus Rimor
Paragon. Elite Space Guild
14
|
Posted - 2012.02.27 03:47:00 -
[253] - Quote
Smoke Adian wrote: What's the difference between spinning around a POS seeing everyone's ships on the overview and standing in a laggy, forever-to-load, "ready room".
The difference is that anyone can fly into said system, easily scan your ships out and provide intel that: a) an enemy fleet is forming b) what shiptypes everyone is in so that it can be countered
Which is precisely why alot of fleets are built with everyone docked in station. |
Flamespar
Woof Club
281
|
Posted - 2012.02.27 06:23:00 -
[254] - Quote
Personally I think that CCP should not abandon its plans for social spaces in WiS. This is particularly important due to the interest in changing how local works. Players need to be able to meet each other so they can form friendships (and later on, corporations). The social spaces in WiS should be treated as an important part of this process, especially if local is significantly altered or removed.
Game systems that encourage players to socialise and meet each other are critical in ensuring players become ongoing players. I can post on a forum, therefore I represent everyone. |
Daedra Blue
Atomic Biohazard
5
|
Posted - 2012.02.27 09:26:00 -
[255] - Quote
CCP t0rfifrans wrote:[quote=Kasidis] We'll probably write some very depressing Gamasutra post-mortem article about it at some point, as a warning for future generations.
Change it to surely and publish it. I would love to read it. Make it long and detailed.
I am a software developer and am interested in that and probably many others around here are even if for different aspects.
|
Mike Whiite
Progressive State
23
|
Posted - 2012.02.27 10:54:00 -
[256] - Quote
Although I'm all for WiS, please stop with the over customisation of avatars.
Those Tatoos look nice though as long as that Avatar is a smal picture others see in their chat box, I realy don't care, and I consider myself Pro WiS.
If you wnat to show us something:
1) Start with a place where people can meet a big hall with a view on the ships leaving the station. - Uses players can meet and talk and see whom are hanging in front ot the station, can even be used for inteligence for pirates because they can pick out ships see where they headed (couldn't this be done from space as well, yes but from the station the players leaving can't see who is telling from the station.
No need for any form of combat jet (in the hall weapons aren't allowed, other regions could be added later or there could be a change of rules later where people are allowed to carry their weapons, when the current problems are solved.
2) when implementing combat don't start in stations, use missions with a undock possibility or a Drone that is used for ondocking (Archeology and hacking missions would lend them selfs for that) would make them more fun as well.
3) Don't drown youself in these minigames, those are only fun when there is actualy something to do in those stations as well.
That said keep going I would love the time when I can shoot Greedo (and I will shoot first!) run to my ship and have to avoid Greedo's corp's mate trying to catch me, both on the station and in space.
|
Jazzmyn
The Ghost Division
9
|
Posted - 2012.02.27 13:11:00 -
[257] - Quote
Esceem wrote: - Fighting in stations: -> 0.0: fighting is allowed in the entire station; stations can be conquered by overwhelming the inhabitants
This.
After station defences are down the attackers have to send in a boarding party and take control of the interior of the station. If the attackers fail another reinforce timer follows. \o/
Equal sized teams (say 24 vs. 24) that are randomly selected from those that have done some damage to station, and lots of lazor guns. Would be fun.
Works perfectly in Pirates of Burning Seas, maybe u should consult Flying Labs Sofware. Fight ! Fight ! Never surrender, never surrender ! |
vagy
Shadows Of The Federation Drunk 'n' Disorderly
1
|
Posted - 2012.02.27 14:09:00 -
[258] - Quote
Uff.. I think it's all been said here. I gave few likes here and there.. bah! give everyone like 3! exotic dancers in their CQ and a minigame with ability to undress those :F that way you can buy more time for that other stuff :) |
Henry Haphorn
Aliastra Gallente Federation
200
|
Posted - 2012.02.27 18:29:00 -
[259] - Quote
Jazzmyn wrote:Esceem wrote: - Fighting in stations: -> 0.0: fighting is allowed in the entire station; stations can be conquered by overwhelming the inhabitants
This. After station defences are down the attackers have to send in a boarding party and take control of the interior of the station. If the attackers fail another reinforce timer follows. \o/ Equal sized teams (say 24 vs. 24) that are randomly selected from those that have done damage to station, and lots of lazor guns. Would be fun. Works perfectly in Pirates of Burning Seas, maybe u should consult Flying Labs Sofware.
I really like this idea. Especially in regards to 0.0. This could actually encourage more players to join null-sec alliances. Imagine the battles that would ensue. Welcome to Eve Online. Don't expect people to be nice to you. |
Misanth
RABBLE RABBLE RABBLE
278
|
Posted - 2012.02.27 20:31:00 -
[260] - Quote
After reading through this thread, there's a few things that keep coming back:
* WiS should be about social interaction, many different things has been suggested, stuff like - The random socializing spots, bars, corp offices/hq's, stores, general halls, etc - Mini-games in station popped up quite a few times, there's a number of ideas here and other places - Alot of people mentioned the 'player created missions' that CCP themselves spoken about ages ago - And there's been alot of (different) suggestions regarding in-station combat
* Regarding the character creator - Not too much talk about this really, some mention existing bugs, some want more tattoos and attire, others think the stuff we have is barely showing anyway with the small avatars we see in chats as is
If you judge purely based on this thread, it seems the character creator just needs some fine tune, bug fix, light additions, some new touch, and really not a whole team dedicated to it. On the other hand, almost everyone that want WiS in one way or another (even those who want FiS > WiS like me) seems to agree that WiS can add something to the game, but it has to be a social interaction, in stations.
I did read all 14 pages, this is just a rough generalisation of what you can make out of the thread so far. It may give an idea of what players want tho. On page 13 (I believe) there was a guy suggesting CCP should have a specific test server set up with purely WiS (no space), purely that for development, and that CCP should interact with players on the WiS development rather than testing it internally (as stated they will). Judging by t0rfi's blog, with "internal testing" and focus on character creation, and comparing that with the replies in this thread.. I think CCP would do well taking this man's suggestion, and check in more with players during the development of WiS. It's quite clear it has to be focused on social interactions (of various kind). this is a signature |
|
Aquila Draco
123
|
Posted - 2012.02.28 15:35:00 -
[261] - Quote
Bloodpetal wrote:Ryunosuke Kusanagi wrote: @Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).
It actually does make perfect sense. PLEX = Pilots License Extension Program.. No PLEX = No License = No Flying. You can be a capsuleer and not be able to fly, and vice versa. As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again. It's so obvious it hurts actually.
The more I think about it... the more i see that this is the most brilliant idea. It would make things for CCP easier (to follow industry in changes of payment model - one part can be F2P) and it would be the only way that current EVE players can accept F2P model (no much influence in space part at all). And EVE would get more players, CCP more money, and old players would still be happy - and many more players would pay for PLEX too see whats the space they are living in so space part would get more pilots. And space part would get new content connected to WiS part.
This would be for CCP real reason to invest more in WiS. |
Yukiko Volyova
Silent Acquisitions
0
|
Posted - 2012.02.28 19:36:00 -
[262] - Quote
The scary thing is that the dev blog refers to "current avatar-related gameplay". I've certainly got an avatar, but I don't think there's anything I can currently do with it that counts as game play. |
Madeleine Wilson
Black Sun Brethren Malicious Rage
2
|
Posted - 2012.02.28 20:01:00 -
[263] - Quote
Team Avatar,
PLEAAAAASE allow purchase re-customisation tokens or some thing. I would love it if I could re-customise my character's face without having to make a new character. |
Ugleb
Sarz'na Khumatari Ushra'Khan
170
|
Posted - 2012.02.28 21:21:00 -
[264] - Quote
Madeleine Wilson wrote:Team Avatar, PLEAAAAASE allow purchase re-customisation tokens or some thing. I would love it if I could re-customise my character's face without having to make a new character.
Yeah...you are quite ugly tbh...
http://uglebsjournal.wordpress.com/ |
Anvil44
Independent Traders and Builders MPA
55
|
Posted - 2012.02.29 00:15:00 -
[265] - Quote
I always figured we could use WIS to expand the universe of Eve. Lets face it, there are populations on those planets we never set foot on. They should have NPC markets. But someone has to transport goods. Perhaps a way of doing 'contracts' with NPCs in stations. Some way to make those 'visible' for the gankers...after all you are in a public place. Maybe make those in hubs as so many people congregate there already.
This would make it possible for people to interact on lucrative contracts, perhaps even gamble at a table for those contracts. Nice way of getting interesting BPOs or maybe some pretty decent BPCs that have more runs or better ME then what you get through invention.
WIS must add to what is already in EVE. It should never be used to 'take away' from the Eve player something they already have. None of this 'from now on to do X you must be in a station'. I may not like you or your point of view but you have a right to voice it. |
Jerec Bratt
Ministry of War Amarr Empire
19
|
Posted - 2012.02.29 13:35:00 -
[266] - Quote
[tl;dr]Most activities are either do not affect the sandbox being purely cosmetic, or can be performed without having an avatar, be it accessing the market or a board game. The only gameplay reason to have an physical body in the sanbox game of EVE is for this avatar to be affected by the other players in the sandbox.[/tl;dr]
First I'd like to explain, that I really want to have avatars in EVE. Srsly. Second - no matter what is said, there will be avatars in EVE - CCP already put them in and they're not going away. So "No WiS" is not an option.
In EVE we can already do multiple things without avatars. Buying things, selling them, researching, producing, refining, getting missions, fitting ships - all that stuff and more is done without an avatar. All that stuff allows us to affect all other players in the sandbox.
So now the question should be, what would you need an avatar for? What can an avatar actually do?
There are two groups of activities that open when avatars are introduced in a game. One of those are quasi-gameplay, where you don't really play a game, but actually watch your avatar do things (animations) and interact with objects and other avatars. Problem with these is that most of these interactions can be done via a computer terminal, and that actually means these can be done wothout you watching them being done, so without avatars. In this group I pu all the /dance /showfinger animations, the corp hall meetings when you watch everyone sitting in the chairs instead of simply using teamspeak or walking up to a bar to play boardgames, gamble and watch NPC dancers. All of these are possible without an Avatar and are ONLY called for, if there are other activities that bring in actual gameplay, and not just eye candy cover up for gameplay.
The other group are the activities that avatars allow is actual gameplay. Having an Avatar allows you to move it, so racing other players becomes an addition to gameplay. So is kayaking. But it actually also means, that you now have a hand i can break.
Melee combat is impossible without Avatars. If we both have avatars, I can hit you in the face with my fist, and, given a gun, shoot you in the head. This is certainly affecting another player in the sandbox. If I can use a paralyzer, or hold you in a cell, it's certainly affects you.
My point is, that I can't figure out a reason for CCP to have Avatars in EVE other then combat. Every other way presented is a cosmetic (watch only) addition, be it watching the Avatar dance or watch him ake part in a Corp meeting or play a board game I could easily play in an interface that does not involve avatars.
My idea is for CCP to implement combat that would not require FPS shooting. We fight in space all the time. Why not implement combat that is controlled in a similiar way, requires more strategic planning and preparation?
The means to do it are twofild - for once, the character models should have a resource costly Level Of Detail algorithm when within combat - that would allow more models to get displayed. The other thing is getting those dogs, slaves, Sansha's Cyborgs, CONCORD guards and other enemies modeled and animated as well as many medium-detail space interior blocks to rearrange them randomly.
My bet is, that seeing a trailer of running, shooting and avatar based combat in cloning bays, ship cargoholds, space platforms and running refineries will pretty soon get CCP all the subscriptions they need.
|
Maul555
Nuts and Vindictive Remix Technologies
28
|
Posted - 2012.02.29 17:49:00 -
[267] - Quote
Esceem wrote:Nice to read you're continuing with WIS. Just some of my initial expectations about what it would include someday (no particular order):
- Get personal mission briefings and de-briefings in agent's offices - Ordering ship and item repairs; watching station staff and maintenance robots do the repairs - Checking current traffic outside station by -> checking station radar system -> watching live pics of surveillance cameras -> looking out of the window - Meet in dark bars, noble restaurants, conference rooms, gyms etc. - Concord squads and robots chase villains in hi sec stations - NPC station staff doing repairs, cleaning etc. - Stores where buyer and seller -> can view / display turrets and slaver hounds -> fit ships with modules, ammo etc and trade them as a whole -> Try out and by new clothing - Player can modify and sell clothing items - Move inside a stations by e.g. subway, shuttle taxi, moving pavements and stairs, elevators, scooters - Zero G areas - Billboards for rent - Fighting in stations: -> Stations are equipped with remote brain scan scanners -> hi sec: fighting is not allowed (surveillance by Concord) -> low sec: station has arena where people can fight (and kill) each other. -> 0.0: fighting is allowed in the entire station; stations can be conquered by overwhelming the inhabitants - 2 to 3 different station layouts w/ different sizes for each race (I miss the pre-Trinity large Gallente station...) - no NEX
A lot of great ideas here. |
Kaaletram Lothyrawir
Trust Brothers LLC. The Veyr Collective
10
|
Posted - 2012.03.01 23:50:00 -
[268] - Quote
Personally I would like to see some station based missions. As in exploring old derelict stations, recovering junk from said station. I know there are plenty of missions involving stations so just have part of the mission in the station. implement some combat into the avatar system and BAM! you have a valid reason for using your avatar other than wandering your captains quarters pointlessly.
Really my hope is that there is some thing more than just eye candy to watch. That I can do without. I would like something meaningful to do in station or as an avatar.
|
oldbutfeelingyoung
VIRTUAL EMPIRE VANGUARD Vanguard Ascendants
362
|
Posted - 2012.03.02 03:27:00 -
[269] - Quote
Kaaletram Lothyrawir wrote:Personally I would like to see some station based missions. As in exploring old derelict stations, recovering junk from said station. I know there are plenty of missions involving stations so just have part of the mission in the station. implement some combat into the avatar system and BAM! you have a valid reason for using your avatar other than wandering your captains quarters pointlessly.
Really my hope is that there is some thing more than just eye candy to watch. That I can do without. I would like something meaningful to do in station or as an avatar.
thats a long way to go for CCP for now i happy with tiny bits of station added for now. first some added functionality for those big screens in the CQ only 1 room and a piece of corridor at once in the beginning after that that means it will be along time before any meaningful stuff is added to stations. years were needed to evolve EVE to what it is now,so don,t expect WIS to be developed over night
We Rabble Because We Care!!!!!! |
Rek Seven
Probe Patrol Project Wildfire
182
|
Posted - 2012.03.02 11:08:00 -
[270] - Quote
Team Avatar, are you working to bring corporation quarters to EVE?
|
|
knobber Jobbler
Seniors Clan Get Off My Lawn
45
|
Posted - 2012.03.02 13:57:00 -
[271] - Quote
Thats all well and good but really what is the point of them unless we can use them for something. Even if its just sitting in a communal area (please don't make it like Playstation Home!) but being able to get into a bar fight is preferable.
All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?! |
Misanth
RABBLE RABBLE RABBLE
422
|
Posted - 2012.03.03 14:19:00 -
[272] - Quote
knobber Jobbler wrote:Thats all well and good but really what is the point of them unless we can use them for something. Even if its just sitting in a communal area (please don't make it like Playstation Home!) but being able to get into a bar fight is preferable.
All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?!
I think what Wrangler meant to say was not that EVE was a 'cold, harsh place', it was more of a 'pointless, lonely place'. Oh wait sorry, Wrangler was talking about FiS, my words is more suitable for Team Avatar I guess. this is a signature |
Vio Geraci
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.03.04 04:36:00 -
[273] - Quote
knobber Jobbler wrote:All that time spent on Incarna, you must have at least something more tangeable than 1 room and 1 corridor?!?!
lol |
Gevlin
EXPCS Corp SpaceMonkey's Alliance
112
|
Posted - 2012.03.05 05:12:00 -
[274] - Quote
I just feel that the current state of CQ GÇô is a porcelain doll in a class case. Nice to look at but I can't really play with it. I would like to be able to play with my GÇ£Action FigureGÇ¥. I would like to see a halt to the character creation items IE. Pants, Tattoos. Moved the effort to multiplayer interaction ie Small corp meeting rooms or invite fiends to our CQ from a Pull down menu. Establishments is a dream, something GÇ£IGÇ¥ Can create and show off to others. A Peacock has to show of its colours to get a mate I agree with several people: CCP needs to focus most of eve's recources on FIS, but the development of WIS still needs to continue, just as a slower and more efficient pace. In eve I wish to be more than just a machine. |
betoli
Morior Invictus. KRYSIS.
15
|
Posted - 2012.03.07 01:24:00 -
[275] - Quote
Jerec Bratt wrote:[tl;dr]Most activities either do not affect the sandbox (being purely cosmetic) or can be performed without having an avatar, be it accessing the market or a board game. The only gameplay reason to have any physical body in the sanbox game of EVE is for this avatar to be affected by the other players in the sandbox.[/tl;dr]
First I'd like to explain, that I really want to have avatars in EVE. Srsly. Second - no matter what is said, there will be avatars in EVE - CCP already put them in and they're not going away. So "No WiS" is not an option.
In EVE we can already do multiple things without avatars. Buying things, selling them, researching, producing, refining, getting missions, fitting ships - all that stuff and more is done without an avatar. All that stuff allows us to affect all other players in the sandbox.
So now the question should be, what would you need an avatar for? What can an avatar actually do?
I'm probably in a minority by saying that I think WiS activities should impact or change the things you can already do without avatars. Every action that you can do avatar-free has a zero time cost, and eve is fundamentally a time invested vs profit game. In particular, no matter what you are doing in-station you can insta undock. Whilst I'm not suggesting that you shouldn't be able to do those things without using an avatar, there should be an in-game motivation (ie greater reward) for actually hauling your avatar self out of CQ, there should also be downsides too - one of them being insta-undock is no longer available. For example visiting the trading room should be beneficial over the market window, say by means of greater buy/sell range, less tax, things appear on the market quicker, whatever. The consequence is that you have to walk back to CQ to undock, someone might obstruct,shoot, or otherwise delay you on the way. Also you should be able to sabotage peoples docked ships.
|
Markus Reese
Debitum Naturae Drop the Hammer
17
|
Posted - 2012.03.08 06:06:00 -
[276] - Quote
First area of focus should be back to the ideas about corporate office functionality. I remember talk about the 3d viewable maps. Especially for vets and warring sov people, this would be extremely useful. Ideas this has.
1. Asset jump routes. Group directors or other people can joint look and plot on map (or 3 second TTP) to plan where assets can deploy, see jumps of simul jump routes.
2. Real time deployments. An alliance head etc, can see real time locations of fleets. This would allow for more exact co-ordination of attacks, etc.
3. Midnight and my brain suddenly derped and forgot my train of ideas, pretty much though, anything the individual star maps, fittings etc that can be used would be able to be viewed by multiple people simultaneous, also what about if was usable for dust player interaction?
Anyways, yeah. First needs to be function of stuff that is usable but does not exist. Fancy item hangars or markets really wouldn't add to games. Ways for FC's to interact and plan live would be a huge use. |
Dersen Lowery
Laurentson INC StructureDamage
6
|
Posted - 2012.03.08 06:17:00 -
[277] - Quote
The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured.
Also, while the existing character models are great, and the level of customization is not bad at all, the sameness of the gait, mannerisms, height, and general features will become painfully obvious. As it stands, nearly every Amarr man looks like Ian MacKay.
Last, and somewhat related to the previous point: ships are ships. They don't do much. These don't even accumulate scars, thanks to all the nano machinery. People have all kinds of variation, and they make lots of subtle and involuntary cues. The human face has a ridiculous range of expression. Obviously, CCP can't deliver Oscar-winning performances, but some degree of sophistication will be necessary to keep stations from looking like they were overrun by robots. The sameness of the clothes plays into this. |
Anja Talis
Mimidae Risk Solutions
47
|
Posted - 2012.03.08 08:15:00 -
[278] - Quote
Dersen Lowery wrote:The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured.
There is a voice modulator built into eve voice.
|
Dersen Lowery
Laurentson INC StructureDamage
6
|
Posted - 2012.03.08 15:27:00 -
[279] - Quote
Anja Talis wrote:Dersen Lowery wrote:The "Vision of the Future" video that CCP posted highlights an issue with WiS: Notice that the woman in the video never says a word. This is because the odds are about 95:1 that the woman is actually being played by a guy. If all you do is smile mysteriously, no one will hear your baritone. That one's a bit tricky; there are voice modulators out there, but I'm not going to pretend that it would be at all simple to make them both high-quality and easily configured. There is a voice modulator built into eve voice.
D'oh! Thanks for the correction. |
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
56
|
Posted - 2012.03.09 05:54:00 -
[280] - Quote
Vincent Athena wrote:Thanks for your work!
What provides "meaningful game-play" varies from person to person. For some no matter what you do with avatars they will not consider it meaningful. On the other hand, for Role Players, even a meeting room containing nothing but places to sit would provide meaningful game-play.
Do not be timid in releasing something early that might not please everyone. You cannot please everyone. Be willing to release something early even if it would be meaningful to just a small segment of the player base.
Not just role players but people who do formal meetings or socialize in game, who do anything but roleplay.
alliance or corp meeting, if it were possible wouldn't it be held in a station?
my suggestion to those working on it is to scale up over time, we got the solo quarters game currently, allow people to travel to each-others quarters (dozen), then, people going in each-others quarters or common area. Then maybe scale it up for communal locations in a station that can host hundreds.
It would add a huge bit of usefulness to allow groups of people to meet, the current incarna needs to break into the multiplayer to bring interest. We don't need 100% historical accurate recreation of the inside of a titanic station thats the size of the deathstar to explore, just a few loincations at a time with multiplayer.
Also interaction with the environment, the massive screen could be used by the player for browsing or showing up information that is chosen by a player and not just a news station for noobs. The in game tv would not be so bad if you could have different channels, maybe things you would find on the eve website. Eve news 24, other eve news. roleplaying game news about each of the empires.
A dream I have is to shitpost in coad while in captains quarters. With that, mini-games could add allot too, namely ones eve related and gambling related.
interaction with players, and the environment would add wonders to avatar, or incarna. More interest, new players and old players, more ability to push fore more with more staff. |
|
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
57
|
Posted - 2012.03.09 06:27:00 -
[281] - Quote
Tanaka Aiko wrote:just saw this : Seleene wrote:As a side note, to me, this was one of the great tragedies of Incarna; especially after having played through several classes in SWTOR, just imagine what EVE would be like if your introduction to EVE was done with proper NPC avatars guiding you, explaining the history of the universe, your race or that Kestrel you just bought. CCP spent five-plus years working on that stuff and.... okay, gonna stop now before I super rage. The point is, if done right, it could lend quite a lot to the NPE. it's so obvious i never though about it i was thinking about watching your crew at the begining of this topic, but didn't had much idea of what they could do... well it's simple ; make them talk about their history, their race, the region where they are born, the events of the lore they lived... things like that.
That would take what swtor has, a bunch of voice actors and millions spend all on this kind of stuff. And spent years, all on that stuff.
Eve isn't so much about NPC's, I shoot them for isk. But those who I interact with huge majority of time are players.
The real story is what players make. If you want to be introduced by people, they should be in game players. Eve university people could allways fill the role of the introduction characters. People in corps and alliances latter on.
A battle rages between raiden and goonswarm over who holds the north. Jita is a cesepool of commerce, gangs, clowns and scammers that is always riddled with wreaks. These ongoing events and many others, are neither scripted or were ever created by ccp. The actors, including the major dominos and famous celebrities are all players. The factions themselves, and the cities and hubs are generated and chosen by players.
So.... no, don't get voice actors, let avatar games be mulitplayer with voice communication with real players. You wan't a story, act it yourself. Join a roleplay corp. |
Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.10 18:34:00 -
[282] - Quote
Sephiroth CloneIIV wrote:Tanaka Aiko wrote:just saw this : Seleene wrote:As a side note, to me, this was one of the great tragedies of Incarna; especially after having played through several classes in SWTOR, just imagine what EVE would be like if your introduction to EVE was done with proper NPC avatars guiding you, explaining the history of the universe, your race or that Kestrel you just bought. CCP spent five-plus years working on that stuff and.... okay, gonna stop now before I super rage. The point is, if done right, it could lend quite a lot to the NPE. it's so obvious i never though about it i was thinking about watching your crew at the begining of this topic, but didn't had much idea of what they could do... well it's simple ; make them talk about their history, their race, the region where they are born, the events of the lore they lived... things like that. So.... no, don't get voice actors, let avatar games be mulitplayer with voice communication with real players. You wan't a story, act it yourself. Join a roleplay corp.
From my experiences in SWTOR I'd say that the NPC talking is fun, and if you treat it as a game in itself, it's fun - but for some people they don't always want to hear all that talking in an MMO versus a single player.
Now, I think what should be happening is Establishments in the training areas should have NPCs scripted by players that help cover some of these topics, and are directed and controlled by players. The issue with Players helping other players in this way is that new players are TOTALLY BROKE POOR. So, short of getting 100s of them together to generate revenue for you, there's really little incentive to bother with new players.
So, without ISK, how can you promote people helping noobies? Well, one thing is you can give new players a kind of "player token" that they can give to people that they like (it can also introduce these new players to Scamming without them losing ISK). These tokens that they can give out might give certain credits, such as making it cheaper to rent an establishment, or give you some kind of access to a "special store" where only things that can be bought by getting these tokens from helping noobs. Sure, there will be scamming!! Noobs get to learn early then, from people trying to scam from them these tokens. They can also promote helping new players out, etc. Mimidae Risk Solutions Recruiting |
Terranid Meester
Tactical Assault and Recon Unit
12
|
Posted - 2012.03.12 03:36:00 -
[283] - Quote
If my skyrim character can have rings then my eve character should be able to have them too to look suitably bling if thats what I want [5 per hand]. Capes too so I can perfect the darth vader look. Helmets would be nice. Allow brawling in tav...bars.
I love how skyrim allows a free range of exploration. Id like that kind of thing in stations. Dragons too. |
Flamespar
Woof Club
301
|
Posted - 2012.03.12 23:02:00 -
[284] - Quote
One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).
This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.
The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings. I can post on a forum, therefore I represent everyone. |
Rek Seven
Probe Patrol Project Wildfire
215
|
Posted - 2012.03.13 11:36:00 -
[285] - Quote
When i first started playing this game, i wondered if there was a device that i could launch at an enemy ship that would attach its self to the ships hull and provide me with real time tracking information.
For WiS i would like to see a style of gameplay that would allow me to hack into the stations computers, locate a station guests ship and install a tracking device, sabotage the ship in some way or even gain limited access to their fleet chat channels.
To balance this there could be a station service to detect any sabotage, and there would be skill requirements for the specific saboteur activities as well as consequences for a failed hack.
|
Evulmode
Primal Inc
0
|
Posted - 2012.03.13 22:26:00 -
[286] - Quote
People listen to what they want to hear, and that includes devs.
From where i stand, most people i know where looking forward for WiS. Incarna was seriously disappointing, but WiS was ment to bring a new life to EvE, and it got canceled. Why, may i ask? Because half a dozen people said they dont need it? what about those who wanted? what about the thousands that don't play EvE because they cant identify themselves with a ever changing ship? New players need something they can relate to, and for almost all the people, its a character, not a ship. But i'm not talking about a character that does nothing, i'm talking about a character other ppl can look at, that can interact with other things. WiS had some really awesome features, enough to keep me hooked for life. And hook others.
This brings me to my second point. As a gamer I know lots of other gamers, but i can't get them to play eve, they can't relate. I tried, send loads of buddy trials from my accounts but almost none played more than one month. Why? Cause game is f***** boring as a newbie and you cant do anything besides look at a spinning ship. Frustrating. I'm 99% sure my friends would have stayed if they could kick my ass in station poker, or laugh while we change boob size walk around in bras only or do random silly stuff, together.
Oh, and stating the obvious, if we had WiS, girls would come play EvE, and u knowGǪ if girls joinGǪ guys zerg after them. Not that i want EvE a Wow clone, but WiS would be good for business.
In conclusion:
- I believe the reason that led to WiS getting canceled where NOT the community feedback, thats BS fed to the players. - New players can relate with their avatars as they interact with other players and mini-games - Old players can time sink in a funnier way, altho i like the chat channels i'm in, i'd rather be in a bar playing Risk with them. - New money sink possibilities - New crafting possibilities - Possibility to lure friends that are not Sci-Fi Fans.
PS: i've seen some really good ideas on this topic, and some really crappy ones. Hope the devs stay focused and do something about CQ.
To Devs: WiS DOESNT SUCK! CQ IMPLEMENTATION DID!!! GIVE US WiS!!!!!! GIVE US REAL USABLE AVATARS!!111oneoneone |
Flamespar
Woof Club
303
|
Posted - 2012.03.15 04:34:00 -
[287] - Quote
Flamespar wrote:One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).
This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.
The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings.
I just wanted to add. That this idea actually would actually create a strong link to flying in space, as it's only by doing missions and making stuff go kaboom that you can earn those loyalty points. I can post on a forum, therefore I represent everyone. |
Rek Seven
Probe Patrol Project Wildfire
219
|
Posted - 2012.03.15 14:48:00 -
[288] - Quote
Flamespar wrote:Flamespar wrote:One thing that I feel strongly about, is that a players appearance in Incarna should be a reflection of their achievements in EVE. Such that if a player has a high standing with the blood raiders, then they are able to purchase their clothes using loyalty points (or Aurum).
This doesn't mean that other players can't buy those clothes from the market. But they would run the risk of being found out (and shot) if a blood raider NPC discovers them posing as a high ranking official.
The same could be applied to ship skins when they arrive, certain designs and colours should be unlockable based on standings. I just wanted to add. That this idea actually would actually create a strong link to flying in space, as it's only by doing missions and making stuff go kaboom that you can earn those loyalty points.
Yup, being able to earn prestigious items through mission rather than just more isk, might make me more willing to run the sole destroying missions. |
Dodo Pigeonfighter
Irrationality ILLC Pinked
0
|
Posted - 2012.03.15 21:03:00 -
[289] - Quote
What about my entire yard full of rescued lab-cloned dodos? When are they suppose to be modelled? Appreciate this current uncertain reality, they do not. They need their own living quarters also. Special bath equipment and stuff. Luxury food items. Mirrors in floor height, quite wide. They love mirrors. You definitely need to prioritize! |
Daneirkus Auralex
The Foreign Legion Test Alliance Please Ignore
31
|
Posted - 2012.03.16 05:58:00 -
[290] - Quote
Just to add to the idea of having free-to-play, non-space faring Eve participants:
What could they do? Market, PI, manufacturing, and populate stations. Ok cool. I imagine they may set up shop at major hubs like jita, ammar, hek, etc. 10 years down the line, perhaps DUST players will be able to take space elevators. Presumably these people will need to travel between these stations.
Why not create a whole new industry of Commercial Transportation. Pilots train a skill which enables them to fly various classes of personnel transport ships, which have varying amounts of cargo space. Perhaps the ship class or skill level determines how much cargo space each passenger has. Each corporation creates routes according to demand and sets prices. People who need to move products will obviously need to catch a ride with capsuleers; perhaps they'll need to move products quickly because the avatar-only market creates for them an arbitrage opportunity in a good between regions.
FtoP pilots have an incentive to trade, catch rides, and from looking out the window all they'll aspire to fly (and buy a plex) someday. Corps have incentive to create bus lines, and to train skills higher because doing so will allow higher cargo capacity and earn them more isk. Thoughts? |
|
The Chronophage
Garoun Investment Bank Gallente Federation
6
|
Posted - 2012.03.25 14:19:00 -
[291] - Quote
I'll like to see exotic dancers and prostitutes in WiS. :-)
The prices of those two items would go through the roof. |
Ahaz Darkfall
Division One Trade and Aquisition
1
|
Posted - 2012.03.29 18:24:00 -
[292] - Quote
I like everything mentioned in the dev blog, it makes total sense to delay WiS until it can actually have some meaning. In the mean time we get new tattoo's and more options during character creation? Why waste time on stuff that can be done after. There is one huge point they seem to be missing. There is no point in even having Avatars if you can not show them off to your friends, if not everyone else.
The CQ was a nice addition but does not allow anyone but your self to see your avatar in action. Making the whole thing kinda pointless.
I my opinion the first step should be low level character interaction. Keep it simple like being able to visit other players in their CQ. not new modeling needed just an interface to invite or request to visit a specific characters quarters. I would say by right clicking their name in the station visitors list. Even players not currently loaded into their CQ would get a pop up saying they had a visitor. If needed put a limit on the number of players that could load into a common CQ. This would at least start the process of allowing Avatars to interact.
The next step could be adding corp/alliance offices, maybe with boardrooms for meetings etc.
Then it could slowly progress into larger environments with ability to support more and more Avatars on the same grid.
In my opinion any work team Avatar does from this point that is not moving toward at least some low level Avatar interaction is just a waste of time.
|
Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
89
|
Posted - 2012.04.05 04:47:00 -
[293] - Quote
Something with others pointed out, that I just recently realized as the root of the problem, is that a reason for miss delivery might be the carbon engine. Dust is coming out this summer, of course uses the unreal engine.
So, I would say the best move would be to change it unreal engine. With all existing models convert them to the new system.
Using a system that is more robust, and same as dust will allow resources made in one to be used for the other, and more seamless interaction, maybe station games can be participated by dust players as well. Inter game meetings, social events? |
Fassin Taak
Rave Technologies Inc. C0VEN
0
|
Posted - 2012.04.08 17:56:00 -
[294] - Quote
A lot of good ideas here, I sure hope Team Avatar keeps reading this thread. /signed especially for any kind of player interaction (lack of it makes the whole concept pointless, as someone rightly said) and the possibility to customize your own CQ. |
Mars Theran
EVE Rogues EVE Rogues Alliance
122
|
Posted - 2012.04.13 17:22:00 -
[295] - Quote
I'm glad someone finally figured out Tattoos. Those are awesome. Only one representation maybe, but awesome. TIIP: The Incredible Invisible Poster |
pashared
Harbingers of Khaos Cant Be Arzed
2
|
Posted - 2012.04.13 19:19:00 -
[296] - Quote
I think we need to think about what we want our avatars to do frist.
walking to meet an agent....um no its much quicker as is. last thing i want is a bunch of player standing around a quest giver..or mish giver.
having player homes is IMHO good. it could support a whole industry of items and legal boosters etc etc...
player owned shops saloons I think might work also. however we need to make them valuable to coperations. if you corp holds the most property in a station you get X??? maybe we could find away for all the unused stations to be used more.
what i dont want no in station combat |
miiral
7
|
Posted - 2012.04.15 21:05:00 -
[297] - Quote
Now that the eternal FiS vs. WiS debate has halted for a while (right...)
Hi Team Avatar ! When I saw this new blog, I just had to take a peak and see what's allready stored inside the client data. Yes, bad GIRL As you are aware, the "public secret" for exporting data like ship models from EVE client data has been around for years.
About this: is it consider against any rules (forum, EULA, copyright etc.) to publish this material in any form on EVE forums ? We've all seen all kinds pictures of customized ships and such linked in EVE forums so it can't be that much of an crime, at least I don't remember those posts been locked ? Now you must see where this is going ...
Anyhow - even if your not going to touch the sleeve tattoos allready on client anytime soon - I'd like to give few suggestions : - more themes, not just variations - one size does not fit us all - yes, we would like to show and be proud of our heritage, if you now what I mean
All good to your team !
Oh, rumble on... <signature> whatever... </signature> |
Saorlan
Dudliers
0
|
Posted - 2012.05.17 17:38:00 -
[298] - Quote
Any chance of an update from Team Avatar?
As dust approaches people are getting more and more interested in Eve and especially the interaction between the two. Surely Dust and WIS are the same thing in that they are based on people avatars rather than ship avatars. It would be very odd to have WIS completely separate from dust and would make perfect sense to release the WIS part of eve to work in the same way as Dust.
Hope that makes sense.
If WIS and Dust are not at all linked then please tell us what the plans are for WIS as we have nothing to go on at all. I think everyone would love the option of walking around your favorite station, meeting people, playing a gambling game, exploring abandonded stations, fighting NPC and players. Boarding enemy stations etc.
Up date please !!! |
Saorlan
Dudliers
0
|
Posted - 2012.05.17 17:40:00 -
[299] - Quote
Any chance of an update from Team Avatar?
As dust approaches people are getting more and more interested in Eve and especially the interaction between the two. Surely Dust and WIS are the same thing in that they are based on people avatars rather than ship avatars. It would be very odd to have WIS completely separate from dust and would make perfect sense to release the WIS part of eve to work in the same way as Dust.
Hope that makes sense.
If WIS and Dust are not at all linked then please tell us what the plans are for WIS as we have nothing to go on at all. I think everyone would love the option of walking around your favorite station, meeting people, playing a gambling game, exploring abandonded stations, fighting NPC and players. Boarding enemy stations etc.
Up date please !!! |
Kinjou Kyokan
Gambrini
0
|
Posted - 2012.06.26 11:27:00 -
[300] - Quote
I finally got through this thread and I have to say there really are some good ideas in here. BUT there surely is still a vision of WIS that Team Avatar is still working on. After quite some time of absence there should be a small update at least about WHAT is about to be the next step. I don't expect a fully developed micro-economy on stations, but a bit more chance to interact with my character instead of my ship would be awsome.
Just give us a lifesign and keep up the work on WIS! ;)
cheers Kinjou |
|
pussnheels
446
|
Posted - 2012.06.27 08:45:00 -
[301] - Quote
I can think of a tons of things to do in stations, but like other posters said it should be that adds to the game
Commodity market where you can sell goods directly or thru the market interface and actually meet your buyer/ seller Cons i can already see the place getting swamped by avatars or beeing abused in order to bring down the local node
Corporate recruiting office or/and corporate meeting room in the station you have a office in
Player owned nex stores , players of course need to buy those vanity utems themselves
Regional recruitement centers for recruitment of new members , merc s and or dustbunnies
Tho biggest problem i see that there will be people who will absolute refuse to use this because for them this game is only aboutblowing up spaceships and nothing else and will demand a alternative
Tho i read some good ideas. In this thread I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |
Ordellus
Ordellus Re-Incorporated
0
|
Posted - 2012.07.05 22:33:00 -
[302] - Quote
Walking in stations in the next step for EVE. Give spaceships a break, I don't remember ever hearing about this game not having enough stuff to do in your ship.
|
Kusum Fawn
State War Academy Caldari State
147
|
Posted - 2012.07.06 04:31:00 -
[303] - Quote
please giv eme a way to drop graphical content down to the level of the sims or some such game, not because i like the sims, but becase i dont want to melt my graphics card when twenty avatars walk onto the scree at the same time. Sometimes i have trouble running the CQ alone, I still play with it off as it adds nothing useable to my game.
Making everything really really pretty is great and all, but if its completely unusable like the first iteration of the walking in stations thing then whats the point? I like how everything looks in the game, but you remember not to push the baseline up too far or it will simply be a bug and not a feature no matter how hard you try.
and as always, make it optional never mandatory. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
Ships to goo calc - https://forums.eveonline.com/default.aspx?g=posts&t=107898 |
Samantha Tissant
TRANS GALACTIC LOGISTICS INDP
0
|
Posted - 2012.07.06 19:06:00 -
[304] - Quote
1. Make a few generic modules of sci-fi space hulk that can be rotated and alligned in different ways to form the appearance and feel of a myriad of different spacecraft and structures (like the 4 map tiles and wall/door structure of the old M&B Space crusade board game) . Some of these modules should be role specific and already exist in-game (capital cargo bay, capital corporate hangar bay , capital ship maintenance bay.. just to name a few). In the second movie ALIENS; the colony was based on the same generic modular construction, as the storyline goes, the colony ship landed and was re-configured to build the base.. demonstrating the principal of how generic capital class ship modules can form the building blocks of entire colonies.
2. Make all the items. Every conceivable item needs to be realized in 3D form as well as its Icon form. Stacks of missiles and boxes of ammo waiting in a bay will have to look shiny and cool, station hangars will be vast voids filled with exotic treasures and mounds of scrap and ore, exciting places to rummage. A true sense of the "size" of ones stockpile can be appreciated. Factories could be exciting places to visit where one may watch as hi-tech manufacturing jobs are performed, Medical facilities could be comical places to visit when the occasional person is ejected naked, coughing and spluttering, onto the cold clone-vat room floor after death by misadventure.
|
Zeta Zhul
Preemptive Paranoia
30
|
Posted - 2012.07.11 09:55:00 -
[305] - Quote
WiS is pointless.
If you don't allow pvp in stations then all you've got is a bunch of wankers walking around trying to figure out if there's anything to it. If you do allow pvp then people will scream bloody murder because the death rate will be through the roof. Especially to trial and newbie suicide characters. |
Veyrol Sevel
Steel City Navy
0
|
Posted - 2012.07.16 03:13:00 -
[306] - Quote
I want to see Pubs, Gallentean dancing girls, more elaborate Research/Planetary management/market/captain's quarters/Agent offices/docking areas, and a solid Office for your corp. perhaps with a purchasable UI to act as a receptionist? I know i ask for a mountain when you can make only a hill to start. but this is what we would like to see im sure. maybe give us the ability to join other people in their quarters and have a few well-deserved beers after a Lvl V mission in the next title update? and add more news! i like watching it but it gets boring. hell ill take a weather report on Jita VII just give me something! lol |
Relient Tolemus
Fist of Eargon The Jagged Alliance
4
|
Posted - 2012.07.27 06:51:00 -
[307] - Quote
I probably wont do much with WiS unless I really have nothing better to do with my time, but I think throwing the RP'ers a bone isn't too much to ask. So long as focus remains on the core game.
Also: People need to stop complaining about performance. Stop being cheap, go buy a new video card and now you can play eve until the next major graphics overhaul. Stop trying to hold the game back because your too cheap to make a minor computer upgrade. It also isn't CCP's fault that its game is lagging on computers that weren't built for gaming. It's also important to remember that this is a signature. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 .. 11 :: [one page] |