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WaiKin Beldar
3B Legio IX Atlas Alliance
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Posted - 2008.03.27 15:41:00 -
[1]
Edited by: WaiKin Beldar on 27/03/2008 15:42:01 It would be a serious and honest try on CCP side to provide us, the users, with some kind of LAG measurement, in real time, affecting our current situation in EVE. Then, we could decide, depending on how severely would affect our system if it's worth to wait until it dissapears or just quitting for that session avoiding to waste our time in front of our PC for long periods. This indicator could, as well, show us if the node is being reinforced or not at that time.
At the end, more information would help to decide on a regular basis. No information at all is always worst.
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Estoika Chonda
3B Legio IX Atlas Alliance
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Posted - 2008.03.27 17:31:00 -
[2]
Strongly Agreed.
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Tulalia
m3 Corp Friend or Enemy
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Posted - 2008.03.27 18:48:00 -
[3]
an absolute must -------------------------------------------------- Leave my hair alone... |
Ellaine TashMurkon
CBC Interstellar The Unseen Company
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Posted - 2008.03.27 19:52:00 -
[4]
Its simple to measure. 1. activate any module 2. make yourself a tea.
If the module starts working before the tea is reday to drink, there is low lag. Otherwise, the system is laggy.
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Lego Maniac
Sebiestor tribe
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Posted - 2008.03.28 07:06:00 -
[5]
1. open up the monitor (default is ctrl-alt-shift-m as listed in the shortcuts) 2. selecte the network tab 3. ???????? 3. PROFIT
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Horchan
University of Caille
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Posted - 2008.03.28 07:18:00 -
[6]
Originally by: Ellaine TashMurkon Its simple to measure. 1. activate any module 2. make yourself a tea.
Yes, but what if you're making a white? ---
DesuSigs |
J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.28 08:53:00 -
[7]
Originally by: Ellaine TashMurkon Its simple to measure. 1. activate any module 2. make yourself a tea.
If the module starts working before the tea is reday to drink, there is low lag. Otherwise, the system is laggy.
So far today you win my forum vote.
So true.
There is something in the monitor (Ctrl+Shift+Alt+M, IIRC) that shows you about packets, but unless you've got a degree in Network Computing (or even then, because I have) it's a bit like fortune telling as to what the figures actually relate to in terms of gameplay.
----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |
Avalon Ranger
UK Space Alliance
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Posted - 2008.03.28 10:51:00 -
[8]
I agree that a more user friendly indication of lag would be prefered. Sometimes it is not your local network that is causing it but the solar system. Perhaps a system time dialation? 1.0 would be real time, any lower would be how much time is passing. 0.5 would be half speed etc.. Just a thought. a few other games use a method like this of how the server itself is running not the connection.
A like the idea, my computer doesn't lag and nor does my network connection but it ranges from instant to a few minutes to active a module. >.< *Sigh*
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.28 10:52:00 -
[9]
Originally by: Avalon Ranger I agree that a more user friendly indication of lag would be prefered. Sometimes it is not your local network that is causing it but the solar system. Perhaps a system time dialation? 1.0 would be real time, any lower would be how much time is passing. 0.5 would be half speed etc.. Just a thought. a few other games use a method like this of how the server itself is running not the connection.
A like the idea, my computer doesn't lag and nor does my network connection but it ranges from instant to a few minutes to active a module. >.< *Sigh*
Dialation has been suggested lots before, and it wouldn't work At least people are thinking about it, which seems to be a bit more than CCP
I jest, of course, I have confidence that they are doing something, even if they aren't letting us in on it yet.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
Saithe
Heretic Mercenary
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Posted - 2008.03.28 11:01:00 -
[10]
right now, the only real way to see how your connection to the server is holding up, is to constantly ping it. every other mmo ive played has had some form of a latencey indicator, and it would be VERY beneficial to have one in eve. Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal(lovespinkfont) |
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Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.28 11:27:00 -
[11]
\signed
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J'Mkarr Soban
Proxenetae Invicti
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Posted - 2008.03.28 12:55:00 -
[12]
Originally by: Saithe right now, the only real way to see how your connection to the server is holding up, is to constantly ping it. every other mmo ive played has had some form of a latencey indicator, and it would be VERY beneficial to have one in eve.
Although, if the lag is calculated via pings, that would increase load and thus lag.
-- These are my personal views and in no way represent the views of Proxenetae Invicti, which maintains a neutral stance stemming from the strong ethics demanded of its work. |
LUH 3471
Republic Military School
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Posted - 2008.03.28 15:06:00 -
[13]
noway lag is fun
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Saithe
Heretic Mercenary
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Posted - 2008.03.28 21:51:00 -
[14]
Originally by: J'Mkarr Soban
Originally by: Saithe right now, the only real way to see how your connection to the server is holding up, is to constantly ping it. every other mmo ive played has had some form of a latencey indicator, and it would be VERY beneficial to have one in eve.
Although, if the lag is calculated via pings, that would increase load and thus lag.
i was referring to start>run>cmd: ping "eve servers" -t for a constant stream of pinging. Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal(lovespinkfont) |
Astria Tiphareth
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Posted - 2008.03.31 13:31:00 -
[15]
Edited by: Astria Tiphareth on 31/03/2008 13:32:28 Heresy though it probably is to point at any other game/simulation out there, Second Life has an excellent way of displaying this.
You get 3 lights, that can be green, orange, or red, with some explanatory text next to them if they aren't green (though as with all initial UI design, this totally fails to cater to colour-blind people).
The 3 lights are:
- Client (measures your CPU use, memory usage, fps, generally working out whether your PC has had enough and would like to be turned off for a while).
- Network (measures the latency of the client pings & traffic - virtually every online program sends a ping of some form so it knows you're still there, otherwise, if you think about it, how does it know to warp you out when you get disconnected. If you watch the packet traffic from EVE, it's pretty much constant even if you aren't doing anything.).
- Server (slightly less relevant in EVE, perhaps Node would be better, indicates whether the server running your session is about to keel over and perhaps moving system would be wise).
I've found this gives excellent hints as to just why I'm lagging. Though they could show latency times etc. these are really just arbitrary numbers in the minds of most people and a slightly more vague but informative display may do better. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Erotic Irony
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Posted - 2008.03.31 18:33:00 -
[16]
Yes this is quite an excellent suggestion, both Wow and FFXI had an intuitive colored display for this. The alt ctrl shift m display is nigh useless as there is no documentation for any of it. ___ Eve Players are not very smart. Support Killmail Overhaul
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Viennan
Caldari
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Posted - 2008.05.03 00:24:00 -
[17]
I lost my Condor yesterday. It's no big deal, a newbie ship is easily replaced and I had it insured but how I lost it confused me a little.
I warped into a mission and opened fire on some Pirates, who opened fire back. I managed to take a few out but my shields were taking a beating and eventually went down. Once my armour was down, I started to warp out. By the time my ship had positioned itself and was at full warp speed my structure was half damaged.
I was still in the Condor as I flew through the warp tunnel. I was still in the Condor as I got to the station. I was still in the Condor when my docking request was completed However, when I got into the station, I was in a pod.
Obviously, I was lagging, so when my client said I had half structure left, my ship was probably long since destroyed, my client just hadn't worked it out yet. There must be a quirk on the server, that if lag prevents an update of that sort, the ship graphic won't be replaced until the next loading sequence (which makes sense).
I did a tracert on the server and found that one of the ADSL gateways from NZ to AUS was bottlenecking the traffic and my latency was about 15,000 milliseconds (15 seconds). Had I known this, I wouldn't have attempted to do any combat.
It can't be that difficult for something to be added to the UI that shows what our latency is. A new button the Neocom that shows our FPS and latency would be great, or even just display the details under the Network tab on the monitor, as right now that tab shows no useful information.
TLDR: /signed |
Galan Amarias
Amarr Dark Tide Rising Rule of Three
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Posted - 2008.05.04 06:19:00 -
[18]
In game, press CTRL and F this will bring up a monitor showing your frames per seccond. When it drops you are lagging.
-Galan |
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