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Megan Maynard
Out of Order
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Posted - 2008.03.28 06:14:00 -
[31]
Fleet warfare?
In a minmatar ship?
Miz Stelth Bomerz iz the ****nit. |
Zaran Darkstar
Brutor tribe
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Posted - 2008.03.28 06:17:00 -
[32]
Edited by: Zaran Darkstar on 28/03/2008 06:17:41 I agree with you Liang. People do that and isn't right.
I say it again, Initially i was very disapointed. At first glance but the more i played lvl 4 missions the more i realised that after all artilleries aren;t that bad. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.28 06:19:00 -
[33]
Originally by: Zaran Darkstar I agree with you Liang. People do that and isn't right.
I say it again, Initially i was very disapointed. At first glance but the more i played lvl 4 missions the more i realised that after all artilleries aren;t that bad. Of course i have a secret way to nullify the bad tracking penalties of the ships without the use of tracking computers that i intend keep for myself :p
I'm quite familiar with it. At any rate, I suppose that I should have specified that I wouldn't have trained them for PVP.
For PVE, I guess you kinda don't have a choice (Train Tachs for the Nightmare/Paladin or train Cruise for the Golem/CNR) if you want to stay Minmatar.
The Mael's an ok ship, for being a Minnie BS. :)
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.03.28 06:23:00 -
[34]
Originally by: Liang Nuren
Really, I'd say that "no reloading" and "no ammo" is roughly balanced by capacitor use. I know I'll be flamed for that one though (because "cap boosters are our ammo", to which I'll retort that your ammo naturally recharges over time, and you're simply not giving it time to, to which you'll respond that capacitor is used for lots of things and it really isn't fair that you have to train capacitor skills and deal crappy EM damage, to which I'll respond that your damage types got boosted recently, and even previously, EM was not that bad of a damage type (all things considered), to which you'll respond that EM sucks and I'm an idiot and Amarr are the worst race on the planet and 1400mm arties are *way* superior to anything in the whole world just because they don't use capacitor, to which I'll respond that you're a flaming idiot because you have better alpha, DPS, and range, to which you'll respond that you have crappy fittings, DPS sucks because it's EM, your range sucks unless you're in the Apoc, to which I'll respond that you do indeed have the Apoc which can fit Tachs reasonably well, to which you'll respond that it somehow doesn't count, and you'll bring up no cap use again).
Brilliant. :) (I don't understand the last part about the Apoc though.) * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.28 06:35:00 -
[35]
Originally by: Tsanse Kinske Brilliant. :) (I don't understand the last part about the Apoc though.)
It's a poke at Goumindong saying that he wants a dedicated Tach boat, but the Apoc doesn't count because its overpowered. ;-)
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Zaran Darkstar
Brutor tribe
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Posted - 2008.03.28 06:42:00 -
[36]
Originally by: Liang Nuren
Originally by: Zaran Darkstar I agree with you Liang. People do that and isn't right.
I say it again, Initially i was very disapointed. At first glance but the more i played lvl 4 missions the more i realised that after all artilleries aren;t that bad. Of course i have a secret way to nullify the bad tracking penalties of the ships without the use of tracking computers that i intend keep for myself :p
I'm quite familiar with it. At any rate, I suppose that I should have specified that I wouldn't have trained them for PVP.
For PVE, I guess you kinda don't have a choice (Train Tachs for the Nightmare/Paladin or train Cruise for the Golem/CNR) if you want to stay Minmatar.
The Mael's an ok ship, for being a Minnie BS. :)
-Liang
Hehehe....
I decided to erease that last part of my post cause after a second thought i thought it would seem as i was bragging about... Anyway nevermind :P
About the Tachyons... Well cap is very very bad with Tachyons and also there are serious fiting problems. I was very keen on amaar initially. In fact i trained the amarr bs and large lasers till lvl 3. Thankfully i stoped before i lose too much time. The cap usage with beams is very high. In eft i was unable to make a valid tank set up without cap boosters that are an extra triouble themselves due to fitting costs and the fact they still are consumed too fast.
The only viable PvE setups i could make were with Pulses. But the pulses have the problem of needinfg to go closer so you ll be hit more especially by BSes. All in all with pulses it takes longer (its much fun when you approach at the right distance but it just takes too long anyway)than with artilleries and minmatar ships. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.28 06:47:00 -
[37]
Originally by: Zaran Darkstar Hehehe....
I decided to erease that last part of my post cause after a second thought i thought it would seem as i was bragging about... Anyway nevermind :P
About the Tachyons... Well cap is very very bad with Tachyons and also there are serious fiting problems. I was very keen on amaar initially. In fact i trained the amarr bs and large lasers till lvl 3. Thankfully i stoped before i lose too much time. The cap usage with beams is very high. In eft i was unable to make a valid tank set up without cap boosters that are an extra triouble themselves due to fitting costs and the fact they still are consumed too fast.
The only viable PvE setups i could make were with Pulses. But the pulses have the problem of needinfg to go closer so you ll be hit more especially by BSes. All in all with pulses it takes longer (its much fun when you approach at the right distance but it just takes too long anyway)than with artilleries and minmatar ships.
Hmm, I dunno. If I had equal skills for Minnie and Amarr BS, I'd never fly a Minnie BS - ever. But I don't.
Anyway, I know that Tachs have some issues, but the new Apoc largely mitigates those issues. I mean, there's sacrifices to be made, but they're not as bad as it may be initially thought.
Also, an Amarrian friend of mine says: "BS 5 ftw. If you don't have it.. you need it."
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Zaran Darkstar
Brutor tribe
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Posted - 2008.03.28 06:55:00 -
[38]
Edited by: Zaran Darkstar on 28/03/2008 06:55:05 Yes you are right i was writting nonsences. I just couln;t do it with Tachyons but with Mega Beams the fitings were ok in cap efficiency and better in damage. Well maybe in the fututre i ll train amar after all. But first comes arties. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.03.28 11:48:00 -
[39]
Originally by: Zaran Darkstar Edited by: Zaran Darkstar on 28/03/2008 06:17:41 I agree with you Liang. People do that and isn't right.
I say it again, Initially i was very disapointed. At first glance but the more i played lvl 4 missions the more i realised that after all artilleries aren;t that bad.
Actually Arties are especially terrible in PvE. You might not realize it if you have not yet seen a properly fitted Amarr BS or Torp boat in action, but they are miles upon miles ahead of the pitiful dps you can put out with arties... And cap is really not much of an issue, since you don't really need a lot of cap for repping when you melt NPCs with almost 1000 effective dps...
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Dotard
Eternal Guardians Corp. The Covenant Alliance
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Posted - 2008.03.28 12:01:00 -
[40]
Breezing thru LvL 3s in an arty fit 'cane. Once I got to LvL 4's I tried to use the same ship. I could tank o.k. with the occasional warp out/warp back in, however I couldn't put out enough DPS to kill all the NPCs (could kill them, just took a hella long time) before I got tired and logged-off.
So I switched to AC's for the added DPS figuring once I got me t2 lrg arties trained and fitted to a BS I'd run them as effectively as I did lvl 3s in my BC.
Are you folks claiming this would not be so? The T2 arties are going to be a waste of my time?
--------------- Nerf You! Buff Me!
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Liam Fremen
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.03.28 12:27:00 -
[41]
Well, i use arties, t2 one on maelstrom for fleet fights, i like it, when there is not lag.
Without lag the ship is ok, during fleet battles 10 ammo clip = not working at all.
For the rest i don't like to complain, i use 425's II too, so i hve comparsion and well, arties are ok for the alpha, nice to one-volley stuff but Tacyon are better at it with better dps and no reload ^^
On my point of view lazors are best snipe weapons out there both in lag and without lag. _________________________________________________
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Zaran Darkstar
Brutor tribe
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Posted - 2008.03.28 20:28:00 -
[42]
Originally by: Leandro Salazar
Originally by: Zaran Darkstar Edited by: Zaran Darkstar on 28/03/2008 06:17:41 I agree with you Liang. People do that and isn't right.
I say it again, Initially i was very disapointed. At first glance but the more i played lvl 4 missions the more i realised that after all artilleries aren;t that bad.
Actually Arties are especially terrible in PvE. You might not realize it if you have not yet seen a properly fitted Amarr BS or Torp boat in action, but they are miles upon miles ahead of the pitiful dps you can put out with arties... And cap is really not much of an issue, since you don't really need a lot of cap for repping when you melt NPCs with almost 1000 effective dps...
Well maybe...i don't know... I haven't ever tried the Apoclypse for PvE lvl 4s. But today i will. I have just bought an apocalypse fited with the best named Mega Beams and riged it apropriately. I will get a feeling for it and be back to you :-)
Well the EFT says that will have about as much damage as i make with the Tempest right now.But i use Scout 1200mm on Tempest with 5 in large Projectiles (unfortunatly i need 13 days to reach lvl 5 with med guns thats why i use named large projectiles still) and 4 in Minmatar BS. Considering i got only 3 in Large Lasers and 3 on amarr BS in the paper Apocalypse seems to win clearly. But since i am already half way for tech 2 artilleries i ll finish them first before i head for lasers.
After all i suspect this kind of DPS is mostly effective against Blood and Sanshas and not against Guristas or Angels. But i will determine that probably later on. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.28 22:20:00 -
[43]
Edited by: welsh wizard on 28/03/2008 22:21:13
Originally by: Megan Maynard Fleet warfare?
In a minmatar ship?
You haven't been playing Eve for very long have you? I wholeheartedly disagree with my alliance mate (liang :P). Artillery isn't crap and never has been, it plays a bloody vital role in fleet warfare. If I have no tempests in my fleet then I know we're going to suffer, same way I feel vulnerable if we have no DHP Geddons in a close range BS fleet.
The problem here is over-analysis of one ship compared to another and Minmatar BS have a unique and vital role to play with all that alpha and explosive damage and anyone who refuses to embrace this is losing out as a result. I can't offer you any proof, only assurance that this is very much the case based on years of fleet warfare.
This is just a silly debate on the ships & modules forums between (not to be rude) people who don't really understand (or want to understand?) the value of a Tempest ahead of (for example) a Rokh. The problem comes when you have 2 ships that do the same thing and one ship is just plain better than the other one. The Tempest and the Maelstrom are unique on the battlefield and tipping them over the edge would be very silly. Capless guns and massive explosive alpha makes for the best fleet ships. Analysis of a single Tempest outside of a fleet engagement in an ideal environment is never going to do the ship justice.
For my evidence I tend to look at ingame examples demonstrated by the best players playing the game. If you took a few minutes to check out a few killboards I think you'd understand just why the Tempest is as revered as it is. If you don't have the skillpoints to fly minmatar BS then fly a rifter is my advice. --------------- you all smell! |
Lt Angus
the united Sex Panthers
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Posted - 2008.03.28 22:28:00 -
[44]
DPS is not linear and arties have the highest DPS for the first 20-30 seconds or so Usually the target is dead before other ships dps catches up
Shhhh, Im hunting Badgers |
Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.28 22:38:00 -
[45]
Originally by: welsh wizard I wholeheartedly disagree with my alliance mate (liang :P).
Yeah, I was wondering if you'd get involved with this. ;-) I'll admit that you have a much better grasp of fleet mechanics than I do... but I do fly the ship. And it feels clunky, even with faction fittings.
Quote: If you don't have the skillpoints to fly minmatar BS then fly a rifter is my advice.
I'll keep my Hurricane, Vagabond, and Sabre, thanks. Besides, Darth wouldn't like me showing up to fleet battles in a Rifter.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Guillame Herschel
The Graduates Brutally Clever Empire
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Posted - 2008.03.28 22:56:00 -
[46]
Originally by: Zaran Darkstar
When i started i was very disappointed on minmatar battleships but little by little i found out they are actually the best. ;-)
Shhh. Don't let the secret out.
(And at this late stage, I still feel unworthy of the Typhoon, such an awesome ship, but it needs an awesome pilot)
-- The Theorem Theorem: If If, Then Then. -- |
Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.03.28 23:04:00 -
[47]
Originally by: Zaran Darkstar Well maybe...i don't know... I haven't ever tried the Apoclypse for PvE lvl 4s. But today i will. I have just bought an apocalypse fited with the best named Mega Beams and riged it apropriately. I will get a feeling for it and be back to you :-)
Well the EFT says that will have about as much damage as i make with the Tempest right now.But i use Scout 1200mm on Tempest with 5 in large Projectiles (unfortunatly i need 13 days to reach lvl 5 with med guns thats why i use named large projectiles still) and 4 in Minmatar BS. Considering i got only 3 in Large Lasers and 3 on amarr BS in the paper Apocalypse seems to win clearly. But since i am already half way for tech 2 artilleries i ll finish them first before i head for lasers.
After all i suspect this kind of DPS is mostly effective against Blood and Sanshas and not against Guristas or Angels. But i will determine that probably later on.
You put pulses on the new apoc, not beams. Beams belong on an Abaddon. And if you use less than 3 HS, you are not properly fitted either :P And yeah of course the Amarr ships only work on the right NPCs, but the correct Amarr agents give you 90% missions against enemies suitable for lasers, so there is no problem. And lasers definitely kill their correct NPCs much faster than Arties do theirs. In fact (Jav-)torps kill arties correct NPCs faster than arties... lol
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |
Xia Xiou
State War Academy
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Posted - 2008.03.28 23:08:00 -
[48]
Originally by: welsh wizard You haven't been playing Eve for very long have you? I wholeheartedly disagree with my alliance mate (liang :P). Artillery isn't crap and never has been, it plays a bloody vital role in fleet warfare. If I have no tempests in my fleet then I know we're going to suffer, same way I feel vulnerable if we have no DHP Geddons in a close range BS fleet.
The problem here is over-analysis of one ship compared to another and Minmatar BS have a unique and vital role to play with all that alpha and explosive damage and anyone who refuses to embrace this is losing out as a result. I can't offer you any proof, only assurance that this is very much the case based on years of fleet warfare.
This is just a silly debate on the ships & modules forums between (not to be rude) people who don't really understand (or want to understand?) the value of a Tempest ahead of (for example) a Rokh. The problem comes when you have 2 ships that do the same thing and one ship is just plain better than the other one. The Tempest and the Maelstrom are unique on the battlefield and tipping them over the edge would be very silly. Capless guns and massive explosive alpha makes for the best fleet ships. Analysis of a single Tempest outside of a fleet engagement in an ideal environment is never going to do the ship justice.
For my evidence I tend to look at ingame examples demonstrated by the best players playing the game. If you took a few minutes to check out a few killboards I think you'd understand just why the Tempest is as revered as it is. If you don't have the skillpoints to fly minmatar BS then fly a rifter is my advice.
I have hear a lot of good things said about the Tempest, I assumed it was as an AC-pest. Why would it be a better sniper with arties than a Maelstrom? Mael can fit more guns for both higher alpha and dps, plus as a shield tanker it can fit gyro's and still have something of a tank. Even if I assume your right, how does that help in PvE. Both rails and tachs seem to have a decided edge on paper. Minnie BS's (cept the Phoon if you have the SP) seem very weak at mission running, Ratting you can probably do with AC's.
And don't worry, I take no offense. In my first post, I said that I was still newbish and trying to learn.
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Tyria Sharken
TalCorp Enterprises Einherjar Alliance
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Posted - 2008.03.28 23:16:00 -
[49]
It never stops amazing me how many people want 'the best' of this or that... swear i must be the only persone playing the game the way i want to... tech 1 frigate with a small armor reper, small chain-guns and 2 standard missles launchers chaseing down drones that are attackign friendlies?.. most people would say thats usless as you'd be better off sitting in a BS and blowing up the ship controleing the drone. but hell I 'want' to do it.. so im gonan do it.
And i actualy use Larg arties.. though i hate the look of the guns.. Swear Minmitar weapons grafix need some love.. even teh Larg guns still have the 'barrle on a stick' look.. were the larg hybrid and medium beam weapons actualy look like 'turrets' Minmitar dont get any decent weapon grafix till the XL cannons.
I use Larg arties and love them, like the sound, like the 'idea' that im launching voltswagen bug sized shells at another ship or object. And while the no cap use might not balance out against the damage/tracking it has.. the no cap use DOES let you use other modules you nomraly wouldnt use on other ships because you'd be so worried about cap loss.. like Target painters, tracking disrupters... sensor dampeners.. All those modules most people consider useless because their so concerned abotu speed and haveng enough cap to run their hardeners at the same time as their MWD's.
If you like the weapons, use them, if you like the ships, use them. Nomater what ship/weapon loadout your useing (Battleship class or lower) if you get into a PVP fight and your called primary by the other side your going to die just as fast as you would if you were in a tech 2 ship with full tech 2/faction gear. So whats it matter if your useing 'the best' stuff or not? --------------------------------------------- "Only two great species on this planet take part in massive, organized warfare. Men, and ants." |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2008.03.28 23:25:00 -
[50]
Originally by: Liang Nuren If you don't have the skillpoints to fly minmatar BS then fly a rifter is my advice.
I'll keep my Hurricane, Vagabond, and Sabre, thanks. Besides, Darth wouldn't like me showing up to fleet battles in a Rifter.
-Liang
Bah I wasn't referring to you, just in general. You've made me feel guilty now. :P --------------- you all smell! |
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FT Diomedes
Ductus Exemplo
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Posted - 2008.03.29 00:32:00 -
[51]
With my Minmatar character, I routinely get top damage in fleet battles/gate defense situations with my Tempest w/ 1400mm II's. Could I do better with with an Amarr, Gallente or Caldari character? Maybe, but a properly skilled Minmatar BS pilot will always be welcome in any fleet I FC. ------------
Improvize. Adapt. Overcome. |
Tenpun M
Hedion University
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Posted - 2008.03.29 00:38:00 -
[52]
people always quote arty tracking as the end of the world, but it's actually pretty much neck and neck with rails. Yes the mega has a tracking bonus, but the hyp and domi don't!
Ya they do least DPS but then what other turret uses no cap and gets to select damage type.
I'm not saying arty are preferct but sometimes it's easy to think the grass is greener when it's not.
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Kamen
SRBI Circle-Of-Two
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Posted - 2008.03.29 03:07:00 -
[53]
Originally by: MinerChick ... Ok well Then if DPS does not matter what about the fact that ever 5 targets you are reloading your guns if you use two shots on each target? Ammar will not have to reload. The rails can go for much much longer.
And what do u expect? It's a friggen 1.4-meter wide bullet! A clip is bigger than my room already, and where would I put my fridge if I go with a larger clip? :D ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. Kontakt Soder/Me West |
Zaran Darkstar
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Posted - 2008.03.29 18:38:00 -
[54]
Originally by: Leandro Salazar
Originally by: Zaran Darkstar Well maybe...i don't know... I haven't ever tried the Apoclypse for PvE lvl 4s. But today i will. I have just bought an apocalypse fited with the best named Mega Beams and riged it apropriately. I will get a feeling for it and be back to you :-)
Well the EFT says that will have about as much damage as i make with the Tempest right now.But i use Scout 1200mm on Tempest with 5 in large Projectiles (unfortunatly i need 13 days to reach lvl 5 with med guns thats why i use named large projectiles still) and 4 in Minmatar BS. Considering i got only 3 in Large Lasers and 3 on amarr BS in the paper Apocalypse seems to win clearly. But since i am already half way for tech 2 artilleries i ll finish them first before i head for lasers.
After all i suspect this kind of DPS is mostly effective against Blood and Sanshas and not against Guristas or Angels. But i will determine that probably later on.
You put pulses on the new apoc, not beams. Beams belong on an Abaddon. And if you use less than 3 HS, you are not properly fitted either :P And yeah of course the Amarr ships only work on the right NPCs, but the correct Amarr agents give you 90% missions against enemies suitable for lasers, so there is no problem. And lasers definitely kill their correct NPCs much faster than Arties do theirs. In fact (Jav-)torps kill arties correct NPCs faster than arties... lol
I am already runing missions for amarr agents cause there is less lag down there :p About the Beams or Pulses option to say it with very few words. Noobs(aka me considering my low laser skills) put beams and experts(aka someone able to use scorth) put pulses on the Apocalypse.
Meaning: Without the skills to use tech 2 mega pulses with scortch is bad idea to use named pulses.You ll have to use radio to be able to shoot something and your damage will be puny. Its better to use named Mega Beams until you are able to use the Tech 2 Pulses.
So since i don't have the skill for tech 2 pulses i stick with beams now. I know pulses are much better but that counts for the tech 2 with scortch.
From the little i played with the Apocalypse i can say it rocks against Blood and Sansha and its also good against mercenaries. I still have to try it with Angels and Guristas. _______________________________ Join the biggest Minmatar Corp! www.BrutorTribe.com
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n0thing
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Posted - 2008.03.29 18:42:00 -
[55]
Originally by: Niffetin
Originally by: DiuxDium Alpha
Just train Tachyons, more alpha than the crappy Arties
(And I have Large Arty Spec <.<)
Question is, how fast will you run out of cap in the middle of a fight. --- Please visit your user settings to re-enable images. |
AstroPhobic
STK Scientific Black-Out
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Posted - 2008.03.29 19:55:00 -
[56]
Originally by: Zaran Darkstar
When i started i was very disappointed on minmatar battleships but little by little i found out they are actually the best. ;-)
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.29 20:30:00 -
[57]
Originally by: n0thing Question is, how fast will you run out of cap in the middle of a fight.
We run out of bullets faster than you run out of cap. ;-)
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Goumindong
Merch Industrial GoonSwarm
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Posted - 2008.03.29 20:57:00 -
[58]
Originally by: Liang Nuren
Originally by: n0thing Question is, how fast will you run out of cap in the middle of a fight.
We run out of bullets faster than you run out of cap. ;-)
-Liang
No you don't. You might run out of a clip first, but you can reload. Can't reload cap.
An Abaddon for instance will fire for about 4 minutes when injecting. An Apoc 4 minutes[no injector, wont fit], or a geddon[3 miuntes tops and that is pushing it].
A Maelstrom would fire for 233 miuntes straight on a full hold of ammo.
Trust me, we run out of cap first.[we also use our "Ammo" to mwd and warp]
Vote Goumindong for CSM |
Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.03.29 21:19:00 -
[59]
Originally by: Goumindong No you don't. You might run out of a clip first, but you can reload. Can't reload cap.
An Abaddon for instance will fire for about 4 minutes when injecting. An Apoc 4 minutes[no injector, wont fit], or a geddon[3 miuntes tops and that is pushing it].
A Maelstrom would fire for 233 miuntes straight on a full hold of ammo.
Trust me, we run out of cap first.[we also use our "Ammo" to mwd and warp]
Fortunately, your "ammo" is infinite (relatively speaking). You can literally shoot at a POS for hours without loading, and without pausing.
And hell, it's even free.
And if you spend half your time "reloading" like we do, you'd probably not have cap issues.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Goumindong
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Posted - 2008.03.29 21:30:00 -
[60]
Originally by: Liang Nuren
Fortunately, your "ammo" is infinite (relatively speaking). You can literally shoot at a POS for hours without loading, and without pausing.
And hell, it's even free.
And if you spend half your time "reloading" like we do, you'd probably not have cap issues.
-Liang
Please, you don't spend 10% of your time reloading.
it is pretty decent for POS shooting[lots of cap mods required to make these things fire forever]. Or rather going AFK while doing it. http://eve-files.com/dl/154147 Please visit your user settings to re-enable images. Vote Goumindong for CSM[/url] |
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