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SCSPOOK
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Posted - 2008.03.31 12:14:00 -
[1]
Its pretty simple once you get past the enormous challenge of super skilled pilots with zillions of ISK at the disposal in there.
Gate Campers.
Get rid of them. As long as i am at risk of being gangbanged by Gate Campers, there really is no sensible reason for venturing into that part of space. Its not a fight no matter how campers may put it.
Yes we can recce yada yada yada. But low skilled, short time Empire pilots want what many of you have. Lots of skills, weapons, ISK and ships to throw away. Pointless deaths at Gate camps, doesnt a rich Eve pilot make.
Force an exclusion zone. Then maybe ill bother.
Please visit your user settings to re-enable images. |
Gaven Blands
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Posted - 2008.03.31 12:16:00 -
[2]
Imagine how they feel, having to camp THAT gate again tonight, all night. Gate Campers are some of the most well read Eve players you can find, bring a good book to the lowsec gate near you, kick back, and enjoy.
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and with this Post, I scent this thread. Biased moderators are on the way. |
Imperator Jora'h
Hedion University
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Posted - 2008.03.31 12:21:00 -
[3]
Originally by: Gaven Blands Imagine how they feel, having to camp THAT gate again tonight, all night. Gate Campers are some of the most well read Eve players you can find, bring a good book to the lowsec gate near you, kick back, and enjoy.
I find it funny how most piebears decry how utterly boring mining is then go sit on a gate for 5 hours and maybe shoot three shuttles.
While putting up a POS (time consuming) I watched a station camp with a CovOps. In four hours time I saw them engage 2 shuttles and one hauler. They managed to kill the hauler but if local was to be believed the hauler was empty.
Mining seems a veritable party in comparison.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Darwin Duck
Ark Royals
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Posted - 2008.03.31 12:24:00 -
[4]
Yeah, I belive it would be better with less gatecamping and more real wars between corps. Corp wars is the fun PvP, gatecamping is pretty lame acctually.
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Andre Marconius
House Of Troy
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Posted - 2008.03.31 12:24:00 -
[5]
We don't want your whining pathetic corpse in low-sec anyway, go crowd high sec.
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Furb Killer
The Peacekeeper Core
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Posted - 2008.03.31 12:41:00 -
[6]
Andre, you here :o
He has imo partially a point. I dont have much problems with gatecamps in general. However imo it is broken that in many systems you just know there is a gatecamp. You dont need to use an alt to scout, because there is always a gatecamp in evening. And you also dont need to try to fight your way through, because they will be with at least 10, if not more. Imo some extra routes into low sec would be good idea.
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techzer0
IDLE GUNS
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Posted - 2008.03.31 12:59:00 -
[7]
Edited by: techzer0 on 31/03/2008 13:03:58 Edited by: techzer0 on 31/03/2008 12:59:41
Originally by: Imperator Jora'h
Originally by: Gaven Blands Imagine how they feel, having to camp THAT gate again tonight, all night. Gate Campers are some of the most well read Eve players you can find, bring a good book to the lowsec gate near you, kick back, and enjoy.
I find it funny how most piebears decry how utterly boring mining is then go sit on a gate for 5 hours and maybe shoot three shuttles.
While putting up a POS (time consuming) I watched a station camp with a CovOps. In four hours time I saw them engage 2 shuttles and one hauler. They managed to kill the hauler but if local was to be believed the hauler was empty.
Mining seems a veritable party in comparison.
Must be a crap gate?
If I actually decide to gatecamp anymore I'm not actively doing much... more semi-afk, or using my alt to do something 95% of the time.
OP's point is kinda lame, as gate camps happen in 0.0 just as much as lowsec if not more. And I want to know who these guys with billions of isk at their disposal are, it ain't me (How they get those billions? Carebearing ) Which means they're giggling at the silly carebear they just popped who didn't use a scout while they play smart with their own carebear alts
Originally by: Furb Killer He has imo partially a point. I dont have much problems with gatecamps in general. However imo it is broken that in many systems you just know there is a gatecamp. You dont need to use an alt to scout, because there is always a gatecamp in evening. And you also dont need to try to fight your way through, because they will be with at least 10, if not more. Imo some extra routes into low sec would be good idea.
Hahah, if it were that easy... but people get in the habit of setting destination and just going. For example, if people payed attention and notice the 30+ cans warning them that there is a camp on the lowsec gate of a system I frequent, and bothered to jump one system over in highsec and come through the other gate (to the same lowsec system)... their survival rate would be at least 75% higher. But they just keep on coming, which keeps the vultures happy ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Andrue
Hammers Academy
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Posted - 2008.03.31 13:05:00 -
[8]
Edited by: Andrue on 31/03/2008 13:05:40 My experience of PvP so far has been a bit dissappointing as well. I've mostly avoided it for the first four years of play but finally felt like it was something I had to investigate. Unfortunately so far my experience has been of sitting at various gates waiting for the fleet to find a juicy target. We found a good target once but most of the time I'm not on long enough. A couple of hours just doesn't seem long enough to find anyone. Everyone seems to be looking for the easy kill (otherwise known as the mythical 'fair fight').
At least when you're hunting it isn't boring and up to a point kind of fun. There's always intelligence reports to discuss but the opportunities for actually expending ammo are few and far between. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
techzer0
IDLE GUNS
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Posted - 2008.03.31 13:16:00 -
[9]
Originally by: Andrue Edited by: Andrue on 31/03/2008 13:05:40 My experience of PvP so far has been a bit dissappointing as well. I've mostly avoided it for the first four years of play but finally felt like it was something I had to investigate. Unfortunately so far my experience has been of sitting at various gates waiting for the fleet to find a juicy target. We found a good target once but most of the time I'm not on long enough. A couple of hours just doesn't seem long enough to find anyone. Everyone seems to be looking for the easy kill (otherwise known as the mythical 'fair fight').
At least when you're hunting it isn't boring and up to a point kind of fun. There's always intelligence reports to discuss but the opportunities for actually expending ammo are few and far between.
Jump in something that won't hurt the wallet to lose, look for a nice area with quite a few kills scattered over several systems, not one giant red blob of death on the map and go find someone to shoot.
A couple hours is plenty to get some pew pew in, I've logged in, undocked... checked scanner and landed right on top of a ferox with my onyx. Turned out he had a crap fit or it would have been a stalemate, or worst case he would have been bait and I'd have died
I normally log in after work, try to find one decent kill and go to bed, or go do something else... but I'm a full time yarr, and not allowed in highsec at the moment (Soon?Ö) ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Andrue
Hammers Academy
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Posted - 2008.03.31 13:29:00 -
[10]
Edited by: Andrue on 31/03/2008 13:30:00
Originally by: techzer0 Jump in something that won't hurt the wallet to lose
Oh that's not the problem. This char (I don't fight with it) has over 10 billion in his wallet, market orders and I don't know how much scattered around the galaxy in assets (I never sell any ship above shuttle size if I've flown it). I consider a command ship to be expendable where my 'alt' is concerned .
The reason it took so long to get into PvP was that I just couldn't be bothered and didn't want to look like an idiot. The time I was in RKK their idea of training was to just jump in a ship and see what happened. That's only marginally educational and likely to end in embarrasment.
Quote: , look for a nice area with quite a few kills scattered over several systems, not one giant red blob of death on the map and go find someone to shoot.
Unfortunately I don't want to wipe out my security standing (even though it's an alt and I can always use this char) but I also don't see anything interesting in randomly ganking some miner or nub.
But time will tell. I don't have large amounts of time to devote to Eve and my playing time isn't compatible with a lot of the guys. I do enjoy being part of a well run fleet. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
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Lubomir Penev
interimo
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Posted - 2008.03.31 14:03:00 -
[11]
Originally by: SCSPOOK Its pretty simple once you get past the enormous challenge of super skilled pilots with zillions of ISK at the disposal in there.
Gate Campers.
Get rid of them. As long as i am at risk of being gangbanged by Gate Campers, there really is no sensible reason for venturing into that part of space. Its not a fight no matter how campers may put it.
Yes we can recce yada yada yada. But low skilled, short time Empire pilots want what many of you have. Lots of skills, weapons, ISK and ships to throw away. Pointless deaths at Gate camps, doesnt a rich Eve pilot make.
Force an exclusion zone. Then maybe ill bother.
Hint, before jumping in lowsec, dock, buy a shuttle, scout gate. If camped a shuttle escape easily, if not get back and board your proper ship. You'd be damn unlucky if someone setup camp in that one minute window.
Also, for one professionally run gatecamps (the one with 5-10 BS/CS, the remote sensor boosted HIC and the Rapier) you have 10 crappy camp with 3 odd BC than you can solo in a BS. -- Heat, easy to burn your mods by mistake, hard to get it to work when you need it the most. Well designed interface CCP! |
Imperator Jora'h
Hedion University
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Posted - 2008.03.31 14:11:00 -
[12]
Originally by: Lubomir Penev You'd be damn unlucky if someone setup camp in that one minute window.
Had it happen to me. Needed to run to a low sec station to pick some stuff up. Scouted it out and all was quiet. Jumped my hauler in, docked, grabbed stuff and headed back (maybe 2 minutes all told). There was a ten man camp where there was none before on my way back (my bad for not watching Local but still). I think they were still sorting themselves out and not quite prepared for me zooming through so I got by fine but still surprised me.
May not happen often but shows it always pays to be careful.
-------------------------------------------------- "Of course," said my grandfather, pulling a gun from his belt as he stepped from the Time Machine, "there's no paradox if I shoot you!"
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Reem Fairchild
Shadow Forces Inc.
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Posted - 2008.03.31 14:13:00 -
[13]
Originally by: Imperator Jora'h
Originally by: Gaven Blands Imagine how they feel, having to camp THAT gate again tonight, all night. Gate Campers are some of the most well read Eve players you can find, bring a good book to the lowsec gate near you, kick back, and enjoy.
I find it funny how most piebears decry how utterly boring mining is then go sit on a gate for 5 hours and maybe shoot three shuttles.
While putting up a POS (time consuming) I watched a station camp with a CovOps. In four hours time I saw them engage 2 shuttles and one hauler. They managed to kill the hauler but if local was to be believed the hauler was empty.
Mining seems a veritable party in comparison.
I get far more than that in 1 hour camping a gate on my own in a Sabre in Syndicate (that is, 0.0). And that's in off times. Too dangerous to solo camp when too many people are in the area.
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Malcanis
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Posted - 2008.03.31 14:17:00 -
[14]
On the other hand, sometimes just when you've kinda given up, some dude jumps an unescorted freighter full of Promethium, Silos and POS fuel right under your nose... as happened about 30 minutes ago to me
CONCORD provide consequences, not safety; only you can do that. |
MACCHES
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Posted - 2008.03.31 14:20:00 -
[15]
I venture out to low-sec to ratt some pirates every now and again. Occasionally I also get PvPd which is both horrifying and endlessly stimulating. I don't implant higher than +1s anymore if I do so, and never take a ship worth more than around 10 to 15 mill.
This way I can stomach the loss.
Sure, I'd have a go at PvP myself but I'm rubbish and scratching away under 3million SPs. This doesnt stop me embarking into the danger zone every so often, why?
It's not only the victor of a PvP conflict that gets the adrenal kicking --------------------------- **Insert Pirate-themed remark** |
Meldrynn skank
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Posted - 2008.03.31 14:22:00 -
[16]
Originally by: SCSPOOK
low skilled, short time Empire pilots want what many of you have. Lots of skills, weapons, ISK and ships to throw away.
Yeah.It's pretty unfair that people who started at exactly the same level as you did and have been playing for 2 years longer than you should have more Isk and be able to fly better Ships.
Stop this injustice now!
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Reem Fairchild
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Posted - 2008.03.31 14:26:00 -
[17]
Originally by: SCSPOOK Its pretty simple once you get past the enormous challenge of super skilled pilots with zillions of ISK at the disposal in there.
In low-sec? If you'd said 0.0, then sure. But low-sec?
Quote: Gate Campers.
No bubbles (not possible to use in low sec) and no small fast locking ship (because of sentry guns) means it is ridiculously easy to run through low-sec gate camps. I haven't lost a single ship to a gate camp in low-sec since my earliest newbie days, early last year.
I think the problem here is more about your skills (as a player, not your character sp) than anythng else.
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Jacob Mei
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Posted - 2008.03.31 14:52:00 -
[18]
Gate camping is the same thing as spawn killing in twitch based games and is a self defeating tactic for an area of space meant to be the transition between high sec and 0.0. So long as gate camps are allowed in low sec that area of space will continue to be labeled more dangerous then 0.0 and have the least amount of population in the game no matter how many rewards or incentives the devs place to get high sec dwellers to risk their isk.
The story of the hog and the walnut tree seems like a good analogy for the low sec situation.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.03.31 15:11:00 -
[19]
bring a few bs, and a falcon, see what happens to the s
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Radcjk
Dark Star LTD Atrocitas
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Posted - 2008.03.31 15:11:00 -
[20]
My sec status is -9.56. I can not shop in empire. I do not have a hauler alt as Im too lazy to waste my mains training time.
I can also not enter empire to kill care bears. Please remove concord also. KKthnxbye
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6Bagheera9
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Posted - 2008.03.31 15:18:00 -
[21]
Experience > SP/Isk. I rarely get ganked not because I have an almost 2 year old character and plenty of ISK; I just know how to avoid it. Some tips: 1. Local, watch it! 2. Scouts, never move something vunerable/valuable without one. 3.Intel channels, goods ones will save your ass constantly. 4.Statistics from the map, ships don't get destroyed for no reason. 5.Chokepoints, yes they are often camped. 6. The scanner, you don't have to be on grid to see someone.
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Chainsaw Plankton
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Posted - 2008.03.31 15:19:00 -
[22]
Originally by: Jacob Mei Gate camping is the same thing as spawn killing in twitch based games and is a self defeating tactic for an area of space meant to be the transition between high sec and 0.0. So long as gate camps are allowed in low sec that area of space will continue to be labeled more dangerous then 0.0 and have the least amount of population in the game no matter how many rewards or incentives the devs place to get high sec dwellers to risk their isk.
The story of the hog and the walnut tree seems like a good analogy for the low sec situation.
... no
why because when you spawn in a twitch based game you usually have sub optimal weapons and little idea of where that spawn camper will be, the first few times at least, and after that well they will have the first few shots as well as probably better equipment.
if you go in blind, solo, and pve fit well thats your own fault.
I'm way paranoid about 0.0 entry camps **** bubbles, on the other hand lowsec camps are Please visit your user settings to re-enable images.
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Ghengis Tia
Ghengis Tia Corp
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Posted - 2008.03.31 15:27:00 -
[23]
I've been noticing that low-sec areas have bottleneck entry points, usually one way in and one way out. Just the ticket for gate campers.
I may be jumping to conclusions (as I haven't pored over the 2D maps as thoroughly as I should) but this seems to be by design, to facilitate this type of PvP.
I was most fortunate to glean this from other players who were glad to hand me my ship in a trashbag, or having me wake up in a clone vat.
The violence exhibited by some of these predators may be attributable to the many hours of boredom finally ended by some hapless clown like me.
It doesn't take a whole lot of repetition to realize there's a lot of other things to do in Eve instead...
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Omarvelous
Destry's Lounge XIII Legio
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Posted - 2008.03.31 15:29:00 -
[24]
Originally by: SCSPOOK Its pretty simple once you get past the enormous challenge of super skilled pilots with zillions of ISK at the disposal in there.
Gate Campers.
Get rid of them. As long as i am at risk of being gangbanged by Gate Campers, there really is no sensible reason for venturing into that part of space. Its not a fight no matter how campers may put it.
Yes we can recce yada yada yada. But low skilled, short time Empire pilots want what many of you have. Lots of skills, weapons, ISK and ships to throw away. Pointless deaths at Gate camps, doesnt a rich Eve pilot make.
Force an exclusion zone. Then maybe ill bother.
Why I love to pew pew whiners
Its pretty simple once you get past the enormous challenge of ignoring their posts which complain about everything without contemplating any form of tactics or teamwork.
Whiners like the OP.
Get rid of them. As long as I am at risk of reading their whines, there really is no sensible reason for venturing into that part of space (the forums). Its not a fight no matter how the whiners categorize their posts.
***
Dude...
All you really have to do is get a clu...
Dude...
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Tippia
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Posted - 2008.03.31 15:39:00 -
[25]
Originally by: Chainsaw Plankton if you go in blind, solo, and pve fit well thats your own fault.
...which, for the record, means that the suggestion that always pops up about moving missions to low-sec as a way to boost low-sec population is completely unrealistic.
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Neutrino Sunset
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Posted - 2008.03.31 15:55:00 -
[26]
Originally by: Imperator Jora'h
Originally by: Lubomir Penev Hint, before jumping in lowsec, dock, buy a shuttle, scout gate.
...
You'd be damn unlucky if someone setup camp in that one minute window.
Had it happen to me...
I'm suspicious of any pirate who asserts that the simple technique of sending a scout through a gate in a shuttle affords any defense whatsoever against a capable pirate camp. I don't know if they're just unimaginative or being deliberately misleading.
Do they think the carebears don't know that the pirates have scouts too? The pirate's scout watches the other side of the gate and informs the gate camp what's coming through. It's only the noob pirates that try and frag every noobship, frig and shuttle that comes through. The more experienced pirates know that most of these guys are just scouts and so they stay cloaked until the mission runner who's just scouted the gate in his noob alt pulls up to the gate in his faction fitted Raven, at which point they decloak and gank the living daylights out of him.
Consequently scouting provides practically zero defence against gate ganking whatsoever, unless the system is empty or nearly empty, which even though the overall population of lowsec is low is unlikely for systems which border highsec.
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EpicFailTroll
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Posted - 2008.03.31 15:57:00 -
[27]
Once again the problem is alts. Gatecamping without an alt doing something else is unpalatable. 0.0 alliance conflicts are flawed by alt metagaming, piebears have carebears alts. This game would be so much enjoyable with a big fat IP restriction of one account per IP, but CCP wants you to have at least 2 accounts to enjoy the game normally, on an equal foot with other "clever" players who have got two accounts.
Sure you can buy GTC but for the casual gamer not raking in a lot of isk its pretty steep. My proposal: raise the subscription to 2/3rds of twin account price, and give everybody two accounts.
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Neutrino Sunset
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Posted - 2008.03.31 16:07:00 -
[28]
Originally by: Reem Fairchild
No bubbles (not possible to use in low sec) and no small fast locking ship (because of sentry guns) means it is ridiculously easy to run through low-sec gate camps. I haven't lost a single ship to a gate camp in low-sec since my earliest newbie days, early last year.
I think the problem here is more about your skills (as a player, not your character sp) than anythng else.
Remote sensor boosters can boost the lock speed of cruisers sized ships to beyond interceptor lock speeds. Do that with a Hactor that can easily tank the sentry guns and has an infinite warp strength scramble, add a logistics cruiser and some dps and you have a lowsec gate camp that can take out practically anything apart from a bigger blob, at which point they will just run away.
Aditionally it is not unheard of for what look like medium sized pirate gangs to have capital support on hand.
I think the pirates in the area where you live must just be not as capable as the lowsec pirate gangs other people have come up against. You might want to consider that before you cast aspersions on other people's skills.
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Reem Fairchild
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Posted - 2008.03.31 16:21:00 -
[29]
Edited by: Reem Fairchild on 31/03/2008 16:23:33
Originally by: Neutrino Sunset
Originally by: Reem Fairchild
No bubbles (not possible to use in low sec) and no small fast locking ship (because of sentry guns) means it is ridiculously easy to run through low-sec gate camps. I haven't lost a single ship to a gate camp in low-sec since my earliest newbie days, early last year.
I think the problem here is more about your skills (as a player, not your character sp) than anythng else.
Remote sensor boosters can boost the lock speed of cruisers sized ships to beyond interceptor lock speeds. Do that with a Hactor that can easily tank the sentry guns and has an infinite warp strength scramble, add a logistics cruiser and some dps and you have a lowsec gate camp that can take out practically anything apart from a bigger blob,
Any interceptor (or even a lot of tech 1 frigates if you fit for speed), cov ops, force recon, speed fitted heavy assault ship or Stabber, and any ship with a cloak and an mwd can easily get through that. And that's just what I can name off the top off my head. A lot of other types of ships, that can't get through, can still make it back to the gate.
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CmdoColin
Deep Core Mining Inc.
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Posted - 2008.03.31 16:41:00 -
[30]
Originally by: MACCHES It's not only the victor of a PvP conflict that gets the adrenal kicking
wicked attitude.
Gate Camps in low-sec ain't right. Low-sec should be about introducing people to PvP. Gateganks are an utterly appauling way to introduce people to this. Low-sec shouldn't be gatecamped - it's not claimed space so why can it be camped?
0.0 cargo's should be gankable - pirates I would have thought would be going for those. I don't actually see eve's so called pirates hitting those. It's snagging newbies in ibis's.
Sorry can someone explain that concept to me? What does an ibis give you? Why aren't pirate orgs hunting indies full of zydrine or moon stuffs? Is it because they might actually get shot back at? AHhhhh Didums
I'm very sorry but the quality of pirates has really gone down hill in the last two years. Audita et altera pars |
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