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Thera Romana
Angel of War Insurgency
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Posted - 2008.03.31 14:23:00 -
[1]
Scale of Planets - Granted there are small planets, not all planets would be this small in scale. At 5km from the planet, most planets should more than fill my screen.
Scale of ships - specially carriers, dont know about titans, havent seen one of those, but carriers carry battle ships, but kind of funny when you pull up next to one and go how is my ship supposed to fit into that.
SMA - again, ships are bigger than the SMA and you fit multiple ones in them.
Stations - need to be about 100x bigger than they are. Should have multiple docking bays, not just one point of exit that everyone is coming out of and getting hung up.
Systems - this is a hard one to deal with, it you truly scaled them up you would take forever to navigate around them, but that is semi kind of the point. If systems were to increase in size dramatically by changing the scale of them, yes a single system would take longer to fly around in, but you would effectively increase the game play area
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Astria Tiphareth
School of Applied Knowledge
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Posted - 2008.03.31 14:36:00 -
[2]
Couldn't agree more, but there is a texture problem with increasing sizes. Scaling up even spherical objects like planets is easy without increasing poly count (i.e. little change in graphical lag from it) but textures are a pain. Granted at the moment, almost every planet might as well be a uniform colour, but if they ever wanted to properly texture a planet's surface, the larger they are, the greater resolution of texture/number of textures required. The same would go for larger stations & ships.
That said, as graphics power increases, it becomes less of an issue and it would be nice if planets did look a bit less like small moons. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |
Avalon Solaris
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Posted - 2008.03.31 14:59:00 -
[3]
I completely agree. Planets are tiny, and stations are even smaller (there is no way more than 20 ships could fit into a single station). And there's barely a size difference between the bigger ships.
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Abrazzar
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.03.31 15:08:00 -
[4]
And the Ship Maintenance Array of a POS. You might fit a dozen frigates in there of maybe a cruiser or two but anything bigger just doesn't fit, let alone what you can fit in at the moment.
I won't go into ship sizes and cargo bay sizes, those are even more tilted, heh. -------- Ideas for: Mining Clouds
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Eleana Tomelac
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Posted - 2008.03.31 16:46:00 -
[5]
I agree for everything but for systems.
There are large ones and small ones.
I know a dreaded 300 AU system in venal, people die there because the gangs have half of it warp cancel because of capacitor, and the others come out of warp with quite low cap which is a big disadvantage in combat. And the freighter's 5+ minutes warp is just... horrible!
Just look at the warp speeds, they are already huge when looking at light speed : Light takes 8 minutes to go from the sun to earth which is 1 AU, we are moving several AU/s, it's more than a thousand times light speed for most ships (1440 at 3AU/s).
So we don't need larger systems, there are already millions (billions? I didn't make any calculation on that) individual grids in a system. When moving in a system, even if people may be searching for you, they could totally miss you because they are already huge.
PS : can anyone tell me the diameter of the solar system (pluto's orbit or something like that?)? -- Pocket drone carriers (tm) enthousiast ! Please visit your user settings to re-enable images. Assault Frigates MK II |
d3vo
Airborne Assassins Order of the Black Cross
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Posted - 2008.03.31 17:11:00 -
[6]
/signed
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