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Krxon Blade
Apogee Group
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Posted - 2008.04.02 01:12:00 -
[1]
.. finished 3 scenarios, and I'm not into it any more. I haven't lost interest so fast in any other game. Developed everything, had all ships types and that's it.
Anyone else with similar experience?
-- EVE offline game |
Havok Dryke
Golden Gavel Enterprises The Cooperative
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Posted - 2008.04.02 01:20:00 -
[2]
SOASE ships need webs, badly. The fleet im chasing can run away so easily.... --------------------------------------
EVE is a cold, harsh world, filled with people that would kill you without a second thought. The forums are even worse. |
Lance Fighter
Safe Haven North Star Confederation
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Posted - 2008.04.02 01:22:00 -
[3]
From what i understand the game's story is totally player driven... No dev content there to speak of. Which makes it a total piece of crap imo... having no SP campaign is like... making all of the eve players play in jita >.<
Anyhow.
It might not be too bad if I had a copy of it >.> wanna give me yours since you dont like it? Ive noticed that 99.9% of people on these forums have a signature. If you are one of the 0.1% that doesnot have a sig, copy this into your sig, and display your defiance towards people with sigs. |
Krxon Blade
Apogee Group
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Posted - 2008.04.02 01:27:00 -
[4]
Arrgh, started to read your sig again.
TBH my gaming policy is that I "borrow" game 1st, than pay for it if I like it.
-- EVE offline game |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.02 05:21:00 -
[5]
The only use of "single player" scenarios is to get you accustomed to the game. Like EVE, the beauty lies in the multiplayer against humans. How fast would you get bored of missions in EVE ? That's how fast you get bored of single-player in SoaSE.
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CmdrFrag
Imperial Tech
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Posted - 2008.04.02 08:31:00 -
[6]
Originally by: Havok Dryke SOASE ships need webs, badly. The fleet im chasing can run away so easily....
Argh, thats so annoying. They come in, try and *****your system and the moment you manage to get your fleet back they leg it. Of course your fleet takes the longest route round the planet, fires 1 shot and then the enemy are gone.
I liked it for a bit, then just stopped playing it. Doesn't have the greatest replay value does it.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.02 09:47:00 -
[7]
In 1.03 (the current version), the anti-jump-drive device got buffed from -250% to -700% enemy jump engine charge speed, so you can actually hold'em back a bit longer if you build some here and there. Also, there's at least one capital ship that can immobilize (for short timespans) the enemy ships. And in 1.03, there's also a nifty option to change only SHIP speed to "slow".
1|2|3|4|5. |
Tajidan
Somalia Warlords
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Posted - 2008.04.02 09:56:00 -
[8]
i'd play it again when the starwars mod comes out, otherwise, yes, after 2-3 seshs it was just meh.
http://www.eve-gfx.com |
Zeba
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Posted - 2008.04.02 11:20:00 -
[9]
Whilst the 'variety' of ships, planets and upgrades can be experienced and learned in a few games try winning with multiple hard enemies on the largest random map. It then turns into a game of cat and mouse with you never seeming to have enough firepower at the right places at the right times. Just got that cap fleet buffed out with all the right support to start on a crusade through your neigbors systems? What now you have 3 cap fleet incursions with numerous pirate and small frig fleet harrassers on your territory from an arse load of different directions with only fighter bays and some frigs to stop them? Dammit turn the fleet around split it up into task forces and go defend. To me its a 4x game at its finest with fleet logistics, aggression and defence balanced to a whiskers edge of awesomeness. SOASE is not a sit down and finish a 'level' in a hour or two game. Its one where you will be playing a single game at the hardest levels for weeks constantly shuffling fleets around and looking for the tiniest ***** in one of your nieghbors defenses to grab an extra planet for your empire. And I'm betting that some of the people who got bored with it soon forgot all about the Diplomacy screen and all the devious tactics it can give you when used effectively.
SOASE rocks but only if your the type who like really long drawn out contests.
Originally by: Malcanis Too many people confuse "Waah, I didn't get my own way" with 'poor customer service'.
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Mtthias Clemi
The Space Bastards
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Posted - 2008.04.02 15:00:00 -
[10]
I still think its brilliant, but civ is better
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Buxaroo
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Posted - 2008.04.02 17:18:00 -
[11]
Originally by: Tajidan i'd play it again when the starwars mod comes out, otherwise, yes, after 2-3 seshs it was just meh.
Whatcha talkin' about Willis? Did I hear you say Star Wars mod? Oh my that would be awesome.
Please visit your user settings to re-enable images. |
Patch86
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Posted - 2008.04.02 17:38:00 -
[12]
Originally by: Akita T The only use of "single player" scenarios is to get you accustomed to the game. Like EVE, the beauty lies in the multiplayer against humans. How fast would you get bored of missions in EVE ? That's how fast you get bored of single-player in SoaSE.
Ah, but EVE doesn't have multiplayer sessions that last 10 hours a go. Not exactly skirmish friendly.
Er, well actually I suppose it does. But thats beside the point! ------
Please visit your user settings to re-enable images.
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways. |
Rawr Cristina
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Posted - 2008.04.02 20:12:00 -
[13]
I've played it a few times, multiplayer too, but haven't really got into it - not nearly as much as I thought I would ... Please visit your user settings to re-enable images. |
Arvald
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Posted - 2008.04.02 22:28:00 -
[14]
Originally by: Zeba Whilst the 'variety' of ships, planets and upgrades can be experienced and learned in a few games try winning with multiple hard enemies on the largest random map. It then turns into a game of cat and mouse with you never seeming to have enough firepower at the right places at the right times. Just got that cap fleet buffed out with all the right support to start on a crusade through your neigbors systems? What now you have 3 cap fleet incursions with numerous pirate and small frig fleet harrassers on your territory from an arse load of different directions with only fighter bays and some frigs to stop them? Dammit turn the fleet around split it up into task forces and go defend. To me its a 4x game at its finest with fleet logistics, aggression and defence balanced to a whiskers edge of awesomeness. SOASE is not a sit down and finish a 'level' in a hour or two game. Its one where you will be playing a single game at the hardest levels for weeks constantly shuffling fleets around and looking for the tiniest ***** in one of your nieghbors defenses to grab an extra planet for your empire. And I'm betting that some of the people who got bored with it soon forgot all about the Diplomacy screen and all the devious tactics it can give you when used effectively.
SOASE rocks but only if your the type who like really long drawn out contests.
yay im not the only one =D, and yes i love the diplomacy screen, me and the first most powerful empire had an alliance, i built 6 novalith cannons, positioned 10 fleets on the borders of his space, broke the alliance nuked his core systems completely destroyed his logistics and just swept through his remaining space --------------------------------------------- Violets are blue roses are red were coming aboard prepare to eat lead |
Liang Nuren
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Posted - 2008.04.03 01:09:00 -
[15]
Hmm, is the Single player worthwhile, in the sense of replayability?
I don't exactly have 5-10 hours at a stretch for "skirmishes" of multiplayer combat.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Arvald
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Posted - 2008.04.03 01:24:00 -
[16]
Originally by: Liang Nuren Hmm, is the Single player worthwhile, in the sense of replayability?
I don't exactly have 5-10 hours at a stretch for "skirmishes" of multiplayer combat.
-Liang
shortest match ive ever done was a one on one 6 planet map with 3 planets on each side of teh sun....took an hour and 45 mins to finish =P --------------------------------------------- Violets are blue roses are red were coming aboard prepare to eat lead |
NeoNeTiC
Mortis Angelus The Church.
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Posted - 2008.04.03 01:53:00 -
[17]
Since there is no Singleplayer campaign or random scenarios showing the slightest bit of story it's literally "skirmish only".
If the community went through the effort to create beautiful story-maps for singleplayer and multiplayer I might consider installing it again. At it's current state though there's no point in spending time fighting 10-hour battles because it gets too repetetive vs the AI and saving and continuing multiplayer matches is not fun either.
It has great potential - a few adjustments to gameplay and a few bugfixes and the game's future depends on the players' will to create content. Like Second Life, just less obvious.
Diplomacy vs the AI needs to be overhauled, some ships need a purpose, some a boost, some a major nerf. Spamming ships is still too efficient because there's no way of coutering it besides spamming ships aswell - it just boils down to the better economy and who started first.
Speaking of economy: The more peaceful oriented players should get some powerful tools to weaken their enemies or strenghten their defenses. I for one see no point in researching far into non-military trees (except a few mandatory utility-upgrades or lack of other things to waste ressources on). Game-speed needs to be further adjustable allowing for some kind of superfast research and ressource acquisition mode.
There needs to be a mini-EVE-mode which consists of perma-servers with maps three or four times the current largest size one can hot-drop into. Suits the gameplay but is never going to happen as it seems. Imagine joining a game in which 2-3 major factions fight eachother but it looks a bit like a stalemate. They might consider gaining you as an ally to strenghten their economy, defense or offense. Right now there's no point in the diplomacy-system in multiplayer at all - except if you play with friends or a clan. Having fixed sides means hours and hours of gameplay which lacks the ability to play the trading and building aspect of the game. I for one can imagine a neutral player behaving like a merc or trade-corp in EVE.
Yeah, I know. You don't approve of my strange ideas. ._.
If you haven't played it don't bother getting it unless you don't mind spending money on a few hours of fun discovering each race.
Happy researching,
NeoNeTiC
[MORTS]-Shipbuilder
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.03 02:00:00 -
[18]
Originally by: NeoNeTiC
If you haven't played it don't bother getting it unless you don't mind spending money on a few hours of fun discovering each race.
Actually, one of my stronger hobbies is researching virtual worlds, and how to represent the "real" world in a virtual world... so it would be amusing, if only for that reason.
But really, if the game has no viable single player (I'm an old school 4X player), then I'm not terribly impressed.
So much hype too. Shame I have to wait on the single player to be player built.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |
Malcanis
R.E.C.O.N.
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Posted - 2008.04.03 08:51:00 -
[19]
Originally by: Akita T The only use of "single player" scenarios is to get you accustomed to the game. Like EVE, the beauty lies in the multiplayer against humans. How fast would you get bored of missions in EVE ? That's how fast you get bored of single-player in SoaSE.
So the single-player part is basically just the advanced interface tutorial?
Kind of funny to see the exact reverse of the complaints that Stardock fielding for making Galciv2 exclusively single-player.
Maybe the SoaSE devs will make the game moddable so players can create their own scenarios.
CONCORD provide consequences, not safety; only you can do that. |
Akita T
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Posted - 2008.04.03 09:44:00 -
[20]
Well, you CAN have mini-scenarios with a little bit of ingenuity. I mean, you can already edit starter planets and fleets too, to some degree, the only thing missing is scriptable events to have some form of proper "storyline".
1|2|3|4|5. |
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Zeba
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Posted - 2008.04.03 12:24:00 -
[21]
Edited by: Zeba on 03/04/2008 12:23:50
Given the high overall ratings and great sales I'd say that the eventual SOASE2 will most likely have some sort of singleplayer. Profits should have been very good as they charged full retail for a very polished but obviously low budget game. With a succesful game engine and ruleset already in place it wouldn't take too much additional money to hire some writers and voice actors and a few moar graphics artists to flesh the games universe out fully and have a monster hit sequal on their hands.
One can hope at least.
Originally by: Malcanis Too many people confuse "Waah, I didn't get my own way" with 'poor customer service'.
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Overwhelmed
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Posted - 2008.04.03 13:09:00 -
[22]
I still prefer Supreme Commander for my warfare needs. Shorter games too. I never thought I'd say that about a Chris Taylor RTS. . . ------------------------------------------------ Disclaimer: This is a meta-game alt for meta-game discussions. |
Zeba
Pator Tech School
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Posted - 2008.04.03 13:33:00 -
[23]
SupCom: Forged Alliance rocks. Especially now that the AI modders like sorian and the others have mostly fixed the stock AI's bugs and have it acting much much moar like a real player. 3 TechX AI's on Ian's Cross is quite the workout with constant well organized waves made up of every unit type. Plus the online rocks with tons of people available to play against nearly any time of the day you feel like a ranked or custom game. Tbqfh online SupCom has the best 1vs1 pvp of any game to date.
Originally by: Malcanis Too many people confuse "Waah, I didn't get my own way" with 'poor customer service'.
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Overwhelmed
Center for Advanced Studies
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Posted - 2008.04.03 14:26:00 -
[24]
Originally by: Zeba SupCom: Forged Alliance rocks. Especially now that the AI modders like sorian and the others have mostly fixed the stock AI's bugs and have it acting much much moar like a real player. 3 TechX AI's on Ian's Cross is quite the workout with constant well organized waves made up of every unit type. Plus the online rocks with tons of people available to play against nearly any time of the day you feel like a ranked or custom game. Tbqfh online SupCom has the best 1vs1 pvp of any game to date.
Good to see someone more credible back that up. I'm an admitted fanboy of that RTS style. I was playing Total Annihilation while everyone else was playing Starcraft.
As for single player strategy, I would have to say nothing comes even close to Medieval 2: Total War (except its predecessors). I can't load up anything else when I feel like playing alone.
Not that Sins of a Solar Empire is bad. Just can't seem to find a niche for me. ------------------------------------------------ Disclaimer: This is a meta-game alt for meta-game discussions. |
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