Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Scien Inkunen
School of Applied Knowledge Caldari State
9
|
Posted - 2012.02.26 00:15:00 -
[31] - Quote
If you were developing this game, will you remove those (or any other) skill ? Or you will new ones ?
With this system they get their reward for developing and players benefit with long term goals to fulfill and having game that last long enough in it's initial state. At the end - this is a game - nobody forces you to play it if you don't like it.
As there is saying: the turtle is slow, but can live 200 years ... Read the "Fart file" and you will understand the meaning of life ! |
Drew Solaert
University of Caille Gallente Federation
55
|
Posted - 2012.02.26 00:27:00 -
[32] - Quote
Terrible idea, having those skills at V? Newbies don't need them. By the time they do they are more than prepared to enjoy the game with what they have while those train. |
Dersk
90040045
37
|
Posted - 2012.02.26 00:32:00 -
[33] - Quote
DeMichael Crimson wrote:Dersk wrote:I too was scared by skills I didn't know about when I first played Eve. That is why I quit and never came back. And yet you still post in these forums?
Of course not. I quit 5 years ago. Hello? |
Hainnz
Imperial Academy Amarr Empire
99
|
Posted - 2012.02.26 00:51:00 -
[34] - Quote
I think the problem, if there is one, is the set of skills where having level V is needed to "unlock" other skills, items, and ships. With the exception of rank 1 skills, I think having any skill to level V should be optional in all cases. People would only train up to V for that little bit of extra fitting, damage, whatever. Level IV could be the new maximum unlock level.
CCP HAS been (kind of) moving away these gatekeeper level V skills for some time now, however. It's possible CCP might want to do something like this at some time in the future... |
Name Family Name
Imperial Academy Amarr Empire
53
|
Posted - 2012.02.26 00:55:00 -
[35] - Quote
The problem may be realted to the introduction of remaps.
Before that, people usually had a fairly balanced clone and there was nothing to be done about it.
Nowadays, people just max their skills for int/mem or perc/will and get all worked up if they can't train a skill at max.
I'm training a new character myself atm and yes - I admit I have a skillplan lasting about a year before I even undock as detailed here.
The thing is I'm not in a hurry as I have other characters to play with in the meantime.
A new player doing the same would be a terrible idea, but of course people suffering from ADHD like the OP don't get that. |
Corina Jarr
Spazzoid Enterprises Purpose Built
594
|
Posted - 2012.02.26 00:55:00 -
[36] - Quote
Spaceship Command improves ship agility last I checked. And that is very important (especially for getting to warp before the gate camp locks you). |
Vaal Erit
Science and Trade Institute Caldari State
11
|
Posted - 2012.02.26 00:58:00 -
[37] - Quote
I've always felt like electronic upgrades V was just a skill that made you wait 10 days to fly a recon and advanced spaceship command was just wait 1 month to fly a capital ship. Making people wait a long time to get into capital ships is okay I guess but electronics upgrades V as a prereq to recon ships is just absurd. Make the skill useful in some way or change the prereq to something that is needed for the ship like electronic warfare 5 for caldari recons and turret destabilization 4 for the amarr recons, etc. |
Drew Solaert
University of Caille Gallente Federation
55
|
Posted - 2012.02.26 00:59:00 -
[38] - Quote
Macrathleachlainn Lucian wrote:Gunnery support skills not the skill gunnery itself which does not DO ANYTHING ELSE except UNLOCK the support skills.
Also feel the need to point out the Gunnery skill gives a RoF bonus. Not as large as rapid fire, but with Gunnery 5 its a 10% increase. AND it unlocks other things.
All in all not a worthless skill at all.
|
Ai Shun
321
|
Posted - 2012.02.26 01:22:00 -
[39] - Quote
Drew Solaert wrote:Macrathleachlainn Lucian wrote:Gunnery support skills not the skill gunnery itself which does not DO ANYTHING ELSE except UNLOCK the support skills. Also feel the need to point out the Gunnery skill gives a RoF bonus. Not as large as rapid fire, but with Gunnery 5 its a 10% increase. AND it unlocks other things. All in all not a worthless skill at all.
Indeed.
Gunnery wrote:Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level.
But it is also a good enabler.
Gunnery II allows Controlled Bursts, Motion Prediction, Rapid Firing, Sharpshooter and Weapon Upgrades. Gunnery III allows Caldari Offensive Systems and the Medium Turrets. Gunnery IV allows Surgical Strike and Trajectory Analysis. And then V goes for the Capital and Large Turrets, etc.
The key thing here is, somebody starting out should not start out, capable of flying a Battleship or Capital. After-all, that is what Gunnery V allows you to get, right and that's what the OP wants to remove?
How are they going to afford it, the fits and the replacements? PLEX it? Maybe so, but how much learning and game experience are they missing out on? How to make ISK, how to make mistakes. This should all be done with cheap, throwaway ships and the skills to match so the development of a player matches the development of the character.
Vaal Erit wrote:I've always felt like electronic upgrades V was just a skill that made you wait 10 days to fly a recon
It also gives you a 25% reduction in CPU for any module requiring that. 25%! Being able to fly a ship is part of it; but being able to use it effectively is just as a large part of it. There is a good reason why CCP designed the skill trees as they have. |
Reaver Glitterstim
Dromedaworks inc
29
|
Posted - 2012.02.26 01:37:00 -
[40] - Quote
I trained gallente frigate to 3. Then I trained small hybrids to 2. Then I trained hull upgrades to 2. Then I trained electronics upgrades to 2. Then I trained gallente industrial to 1. Then I trained mining to 3. Then I trained missile launcher operation to 2. Then I trained caldari frigate to 2. Then I trained gallente frigate to 4. Then I trained gallente cruiser to 1. Then I trained medium hybrids to 1. Then I trained shield upgrades to 1. Then I trained shield operation to 1.
tl;dr: I did this all when I started EVE. The whole time, I was finding new things to do, short skills to train, and new things to explore. I didn't have to be told how to do this, it was pretty clear from the get go. Anyone who is capable of making it through the tutorial can grasp this. |
|
supersexysucker
Uber Awesome Fantastico Awesomeness Group
60
|
Posted - 2012.02.26 07:31:00 -
[41] - Quote
OP please remove yourself from the game.
That is all. |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
977
|
Posted - 2012.02.26 07:45:00 -
[42] - Quote
Macrathleachlainn Lucian wrote:weapon upgrades
advanced weapon upgrades
electronics
GǪ
The only thing these skills do are allow you to fit your ship or unlock skills to train that ARE significant.
People who don't want to fly combat ships don't need to bother with training the skills required to fit combat ships. I see no problem here.
Why does a trade/industrial alt need to have 25% more CPU on their ship? Or have weapons consume 25% less CPU and PG?
Decisions -> consequences. Just because the game is complicated doesn't mean the complexity is bad. Some complexity is bad, but not these fitting skills. Pick on something that actually doesn't matter, like remaps.
|
Banechild
The New Knighthood
3
|
Posted - 2012.02.26 08:09:00 -
[43] - Quote
This topic: kill it with FIRE |
Raiz Nhell
DEEP CORPS
25
|
Posted - 2012.02.26 08:17:00 -
[44] - Quote
Decisions -> consequences... EVE in a nutshell... Equality isn't a benefit, equality is pain...
I play cause its a game that I enjoy, cause if I mess up I can't reload, I don't respawn, I'm punished for my stupidity... If you want to play with stupidity and not take the consequences then learn to catch hypersonic shells or play a game that holds your hand... I'm so carebear my Pod bleeds rainbow...
Beers + nullsec + dodgy fit = Loss mail |
Vaal Erit
Science and Trade Institute Caldari State
11
|
Posted - 2012.02.26 08:18:00 -
[45] - Quote
Ai Shun wrote:Vaal Erit wrote:I've always felt like electronic upgrades V was just a skill that made you wait 10 days to fly a recon It also gives you a 25% reduction in CPU for any module requiring that. 25%! Being able to fly a ship is part of it; but being able to use it effectively is just as a large part of it. There is a good reason why CCP designed the skill trees as they have.
You obviously have never flown a recon before. I've never even contemplated putting a signal amp or a backup array on any ship let alone a recon in which every module slot is precious. The last %5 CPU reduction is maybe 1.5cpu, you'd have to search for days to find a fit that was short 1.5 cpu and uses a sigamp/backup array and even then the best solution is to use a 1% implant.
I already said that a better pre-req would be based on skills you would use while flying the recon, try reading my post and knowing just the tiniest bit about game mechanics before commenting. |
Ptraci
StoneWall Metals Productions Bloodbound.
345
|
Posted - 2012.02.26 08:24:00 -
[46] - Quote
Feligast wrote:Why have skills at all? Let me open a new account, spend $6000, and have my titan right away.
Well yeah, you can do this now. Open an account. Buy a titan pilot toon from someone. Buy a titan. Done.
Of course epic lulz ensue when you get pwned while trying to jump said titan through a gate. "What do you mean they can't use stargates?" |
Soldarius
United Highsec Front The 99 Percent
162
|
Posted - 2012.02.26 08:30:00 -
[47] - Quote
Feligast wrote:Why have skills at all? Let me open a new account, spend $6000, and have my titan right away.
Translation: "Why I no can pay to win?! bloo bloo bloo"
Response: Because this isn't WoW. Go back to it.
OP: Was worse with learning skills. Many of the skills are not strictly for fitting. They are prerequisites for other skills.
tl;dr: working as intended
"How do you kill that which has no life?" |
Asuka Solo
Stark Fujikawa Stark Enterprises
1195
|
Posted - 2012.02.26 08:30:00 -
[48] - Quote
I lolled.
WoW is that way ->
|
T0RT0ISE
KRAFTSTOFF GmbH KRAFTSTOFF
46
|
Posted - 2012.02.26 08:39:00 -
[49] - Quote
no, gtfo, thanks |
Rico Minali
Sons Of 0din Fatal Ascension
323
|
Posted - 2012.02.26 09:18:00 -
[50] - Quote
0/10
Eve doesnt need dumbing down. Its like this for a reason. Trust me, I almost know what I'm doing. |
|
Daroth Saken
Science and Trade Institute Caldari State
0
|
Posted - 2012.02.26 11:03:00 -
[51] - Quote
Macrathleachlainn Lucian wrote:The only thing these skills do are allow you to fit your ship or unlock skills to train that ARE significant.
Any skill that must be trained by new players in the initial months that do not contribute to -> gameplay <- itself is just going to scare people away.
so wait.. training these skills means you can use to name a few:
Sensor Boosters Survey Scanners Co-Processors Cargo Scanners Ship Scanners BCS Gyrostabs Heat Sinks Mag Field Stabs Tracking Enhancer Signal Amp EVERY TURRET IN THE GAME
and your saying that they are mandatory and add nothing to the gameplay? last time i checked you needed.. oh right, none of those to say.. mine or haul so they don't count right? and I'm sure that all those people who gank haulers in highsec would be thrilled to learn that those cargo scanners they use are completely useless to..
i really hope this is a troll.. really.. |
|
CCP Phantom
C C P C C P Alliance
1033
|
Posted - 2012.02.26 11:24:00 -
[52] - Quote
Moved from General Discussion.
I would like to remind you that you can argue in a civil way even if you disagree strongly with a topic. Rude remarks are not necessary. CCP Phantom - German Community Coordinator |
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |