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Maaku
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Posted - 2008.04.04 20:47:00 -
[31]
Making the isotopes part of the fuel units makes for unnecessary complications with regard to manufacture/logistics.
Keep it simple: NPCs sell fuel units which replace the Uranium/Oxygen/MechParts/Coolant/Robotics.
You fuel the tower with fuel units, the appropriate isotope, heavy water, liquid ozone, and (where necessary) charters.
Much easier all around, without fundamentally changing the shape of POS logistics, requiring new blueprints to buy/research, or imposing new demand on manufacturing.
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Tiberius Xavier
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Posted - 2008.04.04 20:55:00 -
[32]
Edited by: Tiberius Xavier on 04/04/2008 20:54:57
Originally by: Maaku Making the isotopes part of the fuel units makes for unnecessary complications with regard to manufacture/logistics.
Keep it simple: NPCs sell fuel units which replace the Uranium/Oxygen/MechParts/Coolant/Robotics.
I think this is a great point. It provides more versatility for the isotopes: capital fuel .vs. POS fuel.
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Goumindong
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Posted - 2008.04.04 21:01:00 -
[33]
Originally by: Bane Glorious People in 0.0 would just have to find a small hub that has fuel rods, buy as much as needed, and haul them away. This would be in lieu of making a series of jumps around a region to pick up each individual fuel type and keeping track of it all.
Except they wouldn't do this anyway. If there were a market for the fuels they would be hauled to that location.
As it stands, everyone just goes to jita/other large market hub and buys everything. http://eve-files.com/dl/154147
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RedClaws
Dragon's Rage Intrepid Crossing
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Posted - 2008.04.04 21:41:00 -
[34]
I'd have to agree with maaku.
If you want to make pos logistics simpler the only change should be that the npc sold items like enriched uranium and robotics become combined into fuel rods which should also be npc sold.
The problem most people seem to have missed is that some alliances actually mine their own isotopes instead of buying it. If you would like racial rods these alliances would have to produce these racial fuel rods first which, like was already mentioned, adds another step to the fueling process.
But ofcourse if you're only going to change 5 items into 1 item you might as well leave it as it is.
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Whip Slagcheek
Vajayjay
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Posted - 2008.04.04 21:50:00 -
[35]
Edited by: Whip Slagcheek on 04/04/2008 21:51:45 I would name it "Fuel Cell".
Awesome idea. I had actually brought this up with some people a while back and they agreed it sounded logical. The faction towers being off on fuel usage is the main drawback but I think the pros outweigh the cons.
edit: about the blueprints, just make sure manufacturing time is almost immediate (just packaging it really) and no waste.
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Victor Ivanov
The Fated Odyssey.
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Posted - 2008.04.04 21:53:00 -
[36]
Can I just say that in this current incarnation, the idea has potential but is not entirely feasible due to the fact that it actually makes running POS'ses MORE complex, rather than easier.
I would suggest a few things that could improve that:
1) Mitigate the repercussions to factory slots by adding a category specficially for them. Personally I feel that even with short run times, certain people would just keep spamming them over and over again to create many many pellets therefore causing the already heavily contested industrial slots to become even fuller.
2) Why not get rid of commodities all together? From an RP point of view, the racial charters make sense, but POS'ses in 0.0 are arbitrarily designed to require specific items which can only be taken down from empire. Given the pioneering nature of living in 0.0, I feel it's kinda odd that there is no way to allow you to produce those materials by yourself. From an RP point of view, I'm sure the pioneers could have taken some form of construction method with them from the gazillion npc's that build these parts. Perhaps adding a new Ice product to serve as a new POS fuel in place of the commodities would be going a little overboard with simplicity, but a mixture of ice + producing your own commodities is in my eyes a viable and suitably complex method towards running POS'ses. Then again, I'm not generally involved in pos fuelling, so what do I know? 
3) RORQUAL. Am I the only one who thinks that the rorqual should be able to use the fuel pellet blueprint and transform the commodities + isotopes into the required form? They would EXCELL at this task and would make them the glorious capital industrial ships they need to be. Nowadays they are used for mining bonuses and hauling (By compression or by cargo expanders), allowing them to use these bpo's would make them damn useful for 0.0 alliance logistics.
1) Ice is mined with rorqual on standby for compression and bonuses. 2) Ice blocks are refined at outpost. 3) Rorqual produces fuel pellets. 4) Haulers travel between rorqual and POS'ses to fuel them.
Perhaps if you allow commodities to be build, the rorqual could be involved on that front as well, where minerals + ice products are used to manufacture commodities that can then be used by a POS or rorqual to produce fuel pellets.
*shrugs* Not certain if any of that is feasible, but getting Rorquals more involved in the actual industry as opposed to using them as cheaper jump freighters sounds like fun to me. ----------------------
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Alexis Corban
The Nietzian Way Hydra Alliance
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Posted - 2008.04.04 22:27:00 -
[37]
That is the suck. For many reasons
1- you need to pay for a BPO, the ME research on it, and the Time Efficiency research as well 2- instead of just getting the fuels you need as you need them, you need all of them at once 3- there'll be a waiting time between getting the fuel and putting it in, as you'll need you get it manufactured 4- Goodbye to all the manufacturing slots in T-Z, everyone will be too busy using that for fuel to allow people to build ships and mods 5- Increased cost of fuel... the ice mats and the commodities will be the same sell price, so you add the price of manufacturing to the cost now, and, if you buy the fuel in Jita instead of mine your own and haul your own, expect a markup on the fuel 6- Have multiple racial towers, well now you'll need multiple BPOs in addition to the racial isotopes 7- Some towers would end up using MORE fuel (per the dev)
Good sides 1- new marketable item 2- only have to remember X fuel, not X isotopes, X robotics, X whatevers
Hmmm... We're not saving time nor money, we're only cutting down on the math involved (for those without the POS fuel calculator), in a game where everyone does math, has spreadsheets, and has EveFit fits everywhere I'm not to worried about that. I mean, what's next, Reducing the minerals into one bulk item so I don't have to count each mineral in my ship building???
I don't want the price of my dreadnought and black op's fuels to rise and to lose what little manufacturing slots are available in player owned outposts just because someone doesn't want to do math.
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Alexis Corban
The Nietzian Way Hydra Alliance
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Posted - 2008.04.04 22:29:00 -
[38]
Originally by: Victor Ivanov
3) RORQUAL. Am I the only one who thinks that the rorqual should be able to use the fuel pellet blueprint and transform the commodities + isotopes into the required form? They would EXCELL at this task and would make them the glorious capital industrial ships they need to be. Nowadays they are used for mining bonuses and hauling (By compression or by cargo expanders), allowing them to use these bpo's would make them damn useful for 0.0 alliance logistics.
1) Ice is mined with rorqual on standby for compression and bonuses. 2) Ice blocks are refined at outpost. 3) Rorqual produces fuel pellets. 4) Haulers travel between rorqual and POS'ses to fuel them.
Perhaps if you allow commodities to be build, the rorqual could be involved on that front as well, where minerals + ice products are used to manufacture commodities that can then be used by a POS or rorqual to produce fuel pellets.
*shrugs* Not certain if any of that is feasible, but getting Rorquals more involved in the actual industry as opposed to using them as cheaper jump freighters sounds like fun to me.
Requiring Rorqs to be involved in the process would make the prices of both Rorqs and the Fuel skyrocket, and put POSes out of the reach of many small corps and alliances.
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Traeon
Sniggerdly Pandemic Legion
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Posted - 2008.04.04 22:30:00 -
[39]
Originally by: Maaku Making the isotopes part of the fuel units makes for unnecessary complications with regard to manufacture/logistics.
Keep it simple: NPCs sell fuel units which replace the Uranium/Oxygen/MechParts/Coolant/Robotics.
You fuel the tower with fuel units, the appropriate isotope, heavy water, liquid ozone, and (where necessary) charters.
Much easier all around, without fundamentally changing the shape of POS logistics, requiring new blueprints to buy/research, or imposing new demand on manufacturing.
This. Any production steps would only complicate things for the buyer (if he manufactures them himself) or more expensive (if he buys from a reseller).
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Victor Ivanov
The Fated Odyssey.
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Posted - 2008.04.04 22:44:00 -
[40]
Originally by: Alexis Corban
Originally by: Victor Ivanov
3) RORQUAL. Am I the only one who thinks that the rorqual should be able to use the fuel pellet blueprint and transform the commodities + isotopes into the required form? They would EXCELL at this task and would make them the glorious capital industrial ships they need to be. Nowadays they are used for mining bonuses and hauling (By compression or by cargo expanders), allowing them to use these bpo's would make them damn useful for 0.0 alliance logistics.
1) Ice is mined with rorqual on standby for compression and bonuses. 2) Ice blocks are refined at outpost. 3) Rorqual produces fuel pellets. 4) Haulers travel between rorqual and POS'ses to fuel them.
Perhaps if you allow commodities to be build, the rorqual could be involved on that front as well, where minerals + ice products are used to manufacture commodities that can then be used by a POS or rorqual to produce fuel pellets.
*shrugs* Not certain if any of that is feasible, but getting Rorquals more involved in the actual industry as opposed to using them as cheaper jump freighters sounds like fun to me.
Requiring Rorqs to be involved in the process would make the prices of both Rorqs and the Fuel skyrocket, and put POSes out of the reach of many small corps and alliances.
I did not mean to imply for it to be a required component of the process, rather an alternative, that works just as well (or perhaps has some added efficiency over standard manufacturing slots to justify the cost of the rorqual).
Not sure, it's just an idea for possble new uses that the rorqual could employ. ----------------------
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GreGh Rakrot
Naughty 40 Triumvirate.
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Posted - 2008.04.04 22:48:00 -
[41]
Edited by: GreGh Rakrot on 04/04/2008 22:48:35
Originally by: CCP Greyscale Is this something youÆd like to see ingame or should we shelve the idea?
Although I appriciate the effort from CCP to try and reduce time sink that are POSs this is bad idea. People said it all already why this is so, im just adding my vote to "NO" since DEVs are asking for opinions. But that doesnt mean POSs dont need over-haul (fuel, UI, more specific roles, ...).
Originally by: Maaku Making the isotopes part of the fuel units makes for unnecessary complications with regard to manufacture/logistics.
Keep it simple: NPCs sell fuel units which replace the Uranium/Oxygen/MechParts/Coolant/Robotics.
You fuel the tower with fuel units, the appropriate isotope, heavy water, liquid ozone, and (where necessary) charters.
Much easier all around, without fundamentally changing the shape of POS logistics, requiring new blueprints to buy/research, or imposing new demand on manufacturing.
CCP if you do this ... <3, and Maaku for bringing up this idea. This way POSs are still ISK sinks as intented, but become less of a TIME sink which really shouldn't be, in the end this is a game not work. And if you want to further ease our suffering, make Fuel Units you buy from NPCs small in volume.
So DEVs/CCP ... no extra steps, we need LESS steps, LESS time wasted with POSs (not saying it should be easy but easier then now) but with same ISK sink.
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Smokie McLottapot
Keepers Of The Gate
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Posted - 2008.04.04 23:24:00 -
[42]
This will simply add another element to an already over-complcated process. This is not needed, why make it harder and longer of a process to fuel towers? What's next, fuel pellets don't fit in a hauler, and must be shuttled in? Come on guys, if you really need something to do that bad, fix drones, or lag, or jita!
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Midshipman
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Posted - 2008.04.04 23:32:00 -
[43]
I manage a dozen large towers and about a half dozen small towers. I handle everything from the purchasing of fuels, to arranging their transportation, to their actual placement in the towers. I've never once been concerned about the "complexity" of having 8 different types of fuel (5 npc, 3 ice product) being required by towers. All it takes is a few minutes setting up a spread-sheet or downloading someone's pre-made starbase API fuel tracker and then you barely even have to think about the various fuel levels.
The only part that is even slighty tricky is sourcing the materials in empire, and I don't see this proposed change as helping in that area. You will have two options, source your fuel rods from a 3rd party, or build your own fuel rods and continue sourcing the fuel rod components as before. The first option is marginally simpler, but will cost you a premium, and you can already essentially do this by buying all your fuel components at a hub like Jita. The second option doesn't save you any money over the current system, but adds 2 whole new layers to the process of fueling towers. Not only will you have to research BPs and manage fuel rod production, but you will have to find a central location to do your fuel rod construction, haul components there, and then later haul the fuel rods down to your towers.
I currently operate on a budget, so I prefer to scout out various regions in high-sec and locate good deals on npc fuels. Currently, if I find a good deal I can buy in bulk, and then haul everying down to my fuel cache piecemeal. Under the new proposed system, I'd have to first haul everything to an empire staging area, collect it until I have every type of fuel (restricting my options on bargain hunting), then come over, kick off production jobs, come back later and haul it away. Things are even more complicated if you actually harvest ice products out in 0.0. You either have to haul the racial isotope back to empire, or you have to tie up precious manufacturing slots out in 0.0.
Unless the Fuel Rod BPOs are fast enough to pump out a month of fuel for a large tower in half a day, I would absolutely hate to be forced to tie up production lines in 0.0 outposts. Additionally, unless the fuel rods are significantly smaller than their component fuels, my hauling workload is likely to go up, not down. Even making them more compact isn't a perfect solution because then you [CCP] would have to tweak the fuel bay sizes on towers.
On the whole this entire proposal seems riddled with potential problems, creates more workload for CCP's programmers and balance team, and offers a very marginal benefit for the players, even if perfectly executed. POS mechanics definitely deserve an upgrade, but changing the packaging of the fuel components is not helpful.
I strongly urge CCP not to implement this proposed change. --- *snip* - Not really an appropriate signature, please email mods@ccpgames if you have any questions - Tallan |

Midshipman
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Posted - 2008.04.04 23:39:00 -
[44]
If fuel rods were a sold by NPC corporations like many of the component fuels (and didn't include the racial isotope), that would remove most of my opposition to the fuel rod idea. However, you still have the issue of properly balancing prices with the current system. As it is now, if my primary concern is minimizing cost, I have the option of buying my robotics in one region, and my oxygen in another. With a unified NPC fuel rod, you have less potential to bargain hunt the different types and buy them in out-of-ratio quantities depending on what deals are available.
However, the cost of tower fuel is mostly in the ice product fuels, so unifying the npc components wouldn't have a huge impact on the price of operating towers. --- *snip* - Not really an appropriate signature, please email mods@ccpgames if you have any questions - Tallan |

hydraSlav
Synergy Evolved Daisho Syndicate
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Posted - 2008.04.05 00:20:00 -
[45]
I love the idea == Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Ell Savant
A Cell Delta.Green
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Posted - 2008.04.05 02:10:00 -
[46]
I personally think that this actually complicates matters by adding another step, but it might provide some market opportunities, so eh. But:
Originally by: Wesley Baird Wish the pellets would be generic, so with the bpo's you could use any isotope and produce fuel for any tower...that would save time.
This is defiantly an important suggestion. If you go through with this, I recommend strongly against racial fuel rod types. The rods should only be the commodities, with the isotopes (ice product) being separate. That way fuel rods are generic, and you put in the isotopes for the racial component.
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Roger Douglas
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.04.05 02:10:00 -
[47]
Love the idea. As a guy who has to fuel 25 posses this would make life far easier.
Couple of things to address concerns here:
New POS module: Fuel refinery or somesuch. It acts like a ship, ammo, or module manufacturing array. Gives a bonus to yield, or to production time, etc. You could crank your fuel out of the array on a constant basis like reactions, but the process would need to be fast, since this is about convenience.
The pellets will also need to be less bulky than the fuel it is replacing, again since this is about convenience.
There better be a nice long lead time on the blueprints too, otherwise people are gonna be stuck.
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Tarron Sarek
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Posted - 2008.04.05 02:23:00 -
[48]
Fuel Cells is even better than Fuel Rods.
___________________________________ - Balance is power, guard it well -
Nothing spells 'incompetence' or 'don't take me serious' like 'nerf'
Ceterum censeo Polycarbonem esse delendam |

Caleese
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Posted - 2008.04.05 03:41:00 -
[49]
Edited by: Caleese on 05/04/2008 03:42:21 It seems a pretty good idea to me. Anyone saying it's going to complicate things obviously isn't thinking straight. Is it complicated to buy a ship? No, Why? Someone else usually builds it for you. This is how it would end up with the new fuel. I know I'd rather buy x amount of "fuel rods" than assorted components.
As long as they have a short production time, an unresearched BPO = the same production cost as fuel does now, and the volume of these fuel rods <= the volume of fuel now then it'll be sweet. If not, then there may be words spoken. ----------------- Think of someone you consider of average intelligence... now realise this. Half the worlds population is dumber than that person. How does the world survive such stupidity? |

Pezzle
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Posted - 2008.04.05 03:45:00 -
[50]
If you want to streamline the process make the npc fuels available packaged in the pill/bricks/cells/cubes and leave the rest of it alone. Smaller size at a tiny bit more waste. Making me haul all of the items to a central point and then manufacture with them is a needless step.
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mamolian
Eternity INC. Mercenary Coalition
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Posted - 2008.04.05 05:59:00 -
[51]
Edited by: mamolian on 05/04/2008 06:00:33 Hmm after reading back over some of the responses.. I do like that idea of all NPC fuels being merged into these fuel pellets.. which the NPCs actually sell.. that should dumb it down enough. And shouldn't have any detrimental effects to how its all working right now.. Its such a tiny improvement at the end of the day is it really worth doing? I mean.. its not working out what goes in a tower that i have a problem with.. its some of the following problems:
1. it can take 6+ hours to install and outfit a POS.. thats close to a full days work.. Complete bull**** in my opinion. 2. Racial Isotopes.. I'm being forced to base my Pos infrastructure around the region im living in.. rather than what I've already invested in the past.. This is also complete bull****.
I can understand it from an overall economic point of view.. the Entire game economy would collapse if there wasn't a need to rely on Empire.. resupply empire space.. with high end minerals/modules etc etc.. But from a logistical and purly to save our director/ceo's sanity.. Racial Isotopes really need to **** off out of the game imo.
I don't agree that POS should not require fuel.. atm.. its the only game mechanic limiting how much space you as an Alliance can hold.. (ignoring player numbers, keep that for a new thread :p) -----------
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Kwint Sommer
Lothian Quay Industries
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Posted - 2008.04.05 06:10:00 -
[52]
As a guy that runs a lot of towers, thumbs up. You still need to do a lot more to make POS's anything other than a terrible, time-wasting experience but this is a step in the right direction.
 Purchasing and Shipping Moon Minerals |

Timaios
Art of War
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Posted - 2008.04.05 07:34:00 -
[53]
Edited by: Timaios on 05/04/2008 07:36:56
Originally by: CCP Greyscale
This is something weÆre considering purely as a usability boost to make actually fuelling towers less painful, so weÆre asking you all whether you think the benefits outweigh the drawbacks. ItÆs not designed to decrease the logistical load at all or to change the major mechanisms of fuelling. Is this something youÆd like to see ingame or should we shelve the idea?
I'll just echo what others have commented.
One still needs to do the math. But in addition to that, there's also a need to manufacture these pellets. As a result, one needs to do even more complex math, since one has to take the ME of the fuel rod BPO into account when acquiring required amounts of commodities and ice products.
There will still be many different types of fuels required; this proposal is just cutting the number of required item types in half.
As the end result, many manufacturing slots in 0.5 systems near gateways to 0.0 will be swarmed with production jobs. As many of these systems are used for manufacturing supplies for alliances already, it'll just cram the production slots totally full. (Depending on the time it takes to manufacture the fuel, of course.)
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Arkon Rhys
Equilibrium Inc. FOUNDATI0N
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Posted - 2008.04.05 08:55:00 -
[54]
Edited by: Arkon Rhys on 05/04/2008 08:55:01 This idea looks very interesting, I have to say on a personal level fueling POSs atm is not hard, it is just using a spreadsheet or remembering when your fuel runs out via the in-game notepad. The idea of using these fuel bricks will be nicer if they arent that big in size, so maybe we can use an industrial to move em rather than having to use capital ships. The build time, why would it have to be very fast? if they took an hour or so to build that wouldnt be too bad. The only thing I worry about is that they bpos for such items will cost a fortune and so be another isk sink in the game, maybe they could sell for about 100K? Pos fuel will be easier to keep track of if it is made into bricks. I also read that it would increase the amount of fuel needed, shame on you CCP, costing us more ISK 4tl :P
P.S> I like the name Fuel Cells  ---------------------------------------------- The eternal Noob ---------------------------------------------- |

Turkantho
Asgard Schiffswerften Ev0ke
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Posted - 2008.04.05 09:13:00 -
[55]
Edited by: Turkantho on 05/04/2008 09:14:46 The Fuel Cells shouldn't contain the Isotope, only the NPC commodities. If the contain the racial Isotope they aren't interchangeable if a Corp / Alliance operates different racial Towers, also it would bind up Jump Fuel. ________
 Sometimes paranoiaÆs just having all the facts.
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Timaios
Art of War
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Posted - 2008.04.05 11:43:00 -
[56]
Originally by: Turkantho Edited by: Turkantho on 05/04/2008 09:14:46 The Fuel Cells shouldn't contain the Isotope, only the NPC commodities. If the contain the racial Isotope they aren't interchangeable if a Corp / Alliance operates different racial Towers, also it would bind up Jump Fuel.
Now this sounds like a good idea and a very good point about tying up jump fuel into the pellets. Also like this one wouldn't need to worry about ME of the BPO.
If CCP wants to do something that would ease POS maintenance, a good start would be to make the "fuel" -tab listing the required amounts of fuel take account the used CPU/powergrid of the tower so the owner could immediately see the required amount of LO/heavy water the tower uses per hour instead of having to calculate it. 
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Sha Dar
eXceed Inc. eXceed.
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Posted - 2008.04.05 11:53:00 -
[57]
If you are seriously looking into this, and not just looking for a "quick fix" to something that, despite being tedious, isn't broken, then do it properly...
Altering POS fueling even in this way, is the ideal excuse to once and for all sort out the dependence on empire for supplies. Make the components of whatever fuel type is decided ALL be sourceable in 0.0 making true empires out there possible instead of requiring vast logistics chains.
The fact they can only be sourced up in empire, and then almost exclusively from NPC suppliers is a relic of the past. Take your time and do the changes right. -
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Altaree
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Posted - 2008.04.05 13:21:00 -
[58]
I love this idea for a couple of reasons: 1) makes it simple to know what to put into a tower. No spread sheet needed. 2) It adds another isk sink to the game. Refer to http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=741708 as to why. 3) It is another thing that will clog up the empire / industrialist slots thus reducing the supply of everything else in the game.
No, for the thing that WORRIES me: How are you going to manage the switch over without off lining EVERY POS IN EVE for a week or two? Unless you let POS's use both types of fuel for a month or so as production ramps up (buying BPO's, researching them in over extended research facilities, creating supply chains, delivering the new fuel to the POS's) you are going to hear a LOT of screaming from those that own pos's out there.
Please visit your user settings to re-enable images. Blue Sky |

Recco
The Collective Against ALL Authorities
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Posted - 2008.04.05 14:54:00 -
[59]
Just a few numbers A Large Tower with no bonus or Sovereignty lvl, 1 hours worth of fuel (no liquid ozone or Heavy water.
80 pallets = 123,8 cubic meters (current fuel types put into factory slot) Current fuel = 119,5 cubic meters ( 1hours worth of fuel )
Now to see how the more numbers could do this in cubic meters. 80 fuel pallets x1 = 80 80 fuel pallets x0.5 = 40 80 fuel pallets x0.1 = 8 If the cubic meters of the pallets will be lower then x0.5 I can see this work.
And CCP calculations are most likely to have the bpo¦s at maximum ME/PE level as they do with everything else. When they are talking about new things.
In all honesty, I donÆt see how this would benefit anyone other then more cluster shutdowns due to bugs. And more about manufacturing these things, you guys might just add 3-5 more factory slots on ALL stations in the game so this could work. If you are thinking about this plz have someone that know¦s this stuff and have them as an advisor for this. Becouse I see a lot of problems regarding this. Seed the bpo¦s into the game 4 months before it comes out so people could ME them and have some stock ready for this.
_____________________ We are The Collective
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.05 15:01:00 -
[60]
Originally by: Goumindong Someone still has to do the math, except now it's done during production instead of before hauling, whop-de-do.
Fixed your post.
With the proposed system, you could outsource this task or buy fuel pellets off the market. At the moment, it's possible to go to a trade hub and buy all the separate fuels, and I'm sure plenty of people would set about producing fuel pellets at competitive prices, given the chance.
I posted some suggestions in a previous fuel pellet thread, which I'll repeat here:- We need an inexpensive POS module that can produce fuel pellets at least as efficiently as an NPC slot, in order to avoid hurting people who currently keep large stockpiles of fuel in corp hangar arrays at starbases.
- The volume of the pellets could be set to rather less than the equivalent volume of fuel (along with a corresponding reduction in POS fuel bay size).
- I suggest reducing the size of individual pellets and requiring that towers use more of them per hour, to minimise the effect of rounding on fuel consumption.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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