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emepror
The Holy Hand Grenades of Antioch
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Posted - 2008.04.03 22:14:00 -
[1]
security status = standing loss 1.0 = 1.0 0.9 = 0.9 0.8 = 0.8 0.7 = 0.7 0.6 = 0.6 0.5 = 0.5 0.4 = 0.4 0.3 = 0.3 0.2 = 0.2 0.1 = 0.1 0.0 = 0.0
nuff said....now discuss
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.04.03 22:16:00 -
[2]
Do tell..what is this gonna fix ^^

Yes i know i spelled COAD wrong. Stop mailing me about it
I refuse to read SHC |

emepror
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Posted - 2008.04.03 22:26:00 -
[3]
1. it would move some of the griefers to lowsec... 2. move ppl who want to pvp out of empire as less seq hit 3. keeps the carebears safe = cheaper ships and parts (trust me killing carebears in anything but lowsec or 0.0 is BAD)
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Ben Derindar
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.04.03 22:54:00 -
[4]
Originally by: emepror security status = standing loss
Basing it on the system sec is a bit simplistic for my tastes, though I'd certainly consider something along these lines as a modifier to another formula that calculated security status loss (or even gain) depending on the security status of the target.
Originally by: emepror (trust me killing carebears in anything but lowsec or 0.0 is BAD)
Why?
(And yes I run missions and research in Empire, too).
/Ben

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Corduroy Rab
Digital Fury Corporation Digital Renegades
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Posted - 2008.04.03 22:59:00 -
[5]
So when a new player accidentally shoots someone in his 1.0 starting system they off the bat become -1? I know there is a warning, but I assure you someone will do it.
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emepror
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Posted - 2008.04.03 23:17:00 -
[6]
i bet there would be a way to allow players that are like less than 6 months old to not have to apply to this idea
and on the forumla you could also add in the ship class like ship type + sec status = sec loss
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Xoria Mua
Omnicron Industrial Conglomerate
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Posted - 2008.04.04 00:00:00 -
[7]
And how about those security standing losses are made permanent. After all, if you want to play the bad guy make em play the bad guy. As many have pointed out...risk vs reward. No risk at this time really in killing people in empire as you can go to low sec and work it off killing rats. The ælawÆ does not simply forget you killed someone.
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Kahega Amielden
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Posted - 2008.04.04 00:06:00 -
[8]
Edited by: Kahega Amielden on 04/04/2008 00:09:55 Edited by: Kahega Amielden on 04/04/2008 00:08:26
Quote: 1. it would move some of the griefers to lowsec... 2. move ppl who want to pvp out of empire as less seq hit 3. keeps the carebears safe = cheaper ships and parts (trust me killing carebears in anything but lowsec or 0.0 is BAD)
1) How is this a good thing? I think it's awesome that people in hisec have to be -le gasp- careful when hauling around hundreds of millions of ISK worth of ****.
2) So why not just cut the sec hit in lowsec?
3) So? What makes you think everything being cheap is good? Go to Sisi, enjoy the 100 ISK battleships.
In fact, Sisi has consensual PVP. So...go there.
Quote:
And how about those security standing losses are made permanent. After all, if you want to play the bad guy make em play the bad guy. As many have pointed out...risk vs reward. No risk at this time really in killing people in empire as you can go to low sec and work it off killing rats. The ælawÆ does not simply forget you killed someone.
1) Would remove risk from hisec because gankers would soon not be able to move around in hisec at all.
2) Oh, you want to play the Realism card? Alright then: when your ship gets popped, there's a 20% chance you don't get paid because the Insurance company found a loophole in your contract. How about CONCORD that take 10-15 minutes to get to your position, allowing a competent ganker to escape every time?
Risk vs Reward is in effect. The risk is that you wont find any targets because they are smart enough not to AFK haul 800K morphite in a t1 hauler. Oh, and you can get unlucky and have the ship you popped drop nothing. Oh, and you have the cases where someone else sitting nearby grabs the loot first.
Funny how the only time people bring up the "zomfg this mechanic is unrealistic" is when it benefits them.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.04 01:02:00 -
[9]
The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.04.04 01:03:00 -
[10]
Quote: The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
why? what is the problem that this would fix?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.04 01:05:00 -
[11]
Logic, mainly. But also it changes up the dynamic of suicide ganking profitability that is the motivation behind most suicide ganks. I mean, Jihadswarm is an aberration. Most suicide ganks have the purpose of acquiring expensive modules for the gank team's corp/whatever.
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Kraken Sra'vik
Republic Military School
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Posted - 2008.04.04 01:09:00 -
[12]
Originally by: Kahega Amielden
Quote: The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
why? what is the problem that this would fix?
Your posting license should be revoked if you can't figure it out yourself.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.04 01:13:00 -
[13]
Originally by: Corduroy Rab So when a new player accidentally shoots someone in his 1.0 starting system they off the bat become -1? I know there is a warning, but I assure you someone will do it.
there is sec status loss for aggression and for ship destruction.
keep the aggression the same as is now, and make destruction dynamic to the systems security status 

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Kahega Amielden
Legacy Syndicate space weaponry and trade
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Posted - 2008.04.04 01:55:00 -
[14]
Edited by: Kahega Amielden on 04/04/2008 01:57:44
Quote: Your posting license should be revoked if you can't figure it out yourself.
How is it a problem if some people who can't adapt/pay attention get popped?
Quote:
Logic, mainly. But also it changes up the dynamic of suicide ganking profitability that is the motivation behind most suicide ganks. I mean, Jihadswarm is an aberration. Most suicide ganks have the purpose of acquiring expensive modules for the gank team's corp/whatever. I mean, the OP did say that the #1 intended purpose of their plan is to move griefers to Low Sec. Reducing the profit margin of suicide ganks will certainly dissuade many from continuing the practice, at least at its current frequency.
What's wrong with its current frequency? I have an awesome way to decrease the frequency of suicide ganks without anything done on CCP's end: STOP FLYING BILLIONS OF ISK AFK ON AUTOPILOT IN UNTANKED T1 HAULERS. Seriously, there's a whole class of ship made just for you if you if you are carrying incredible amounts of stuff: T2 transports. Or have a friend web you after you go through the gate.
What do you mean "Logic"? Do you mean that it's stupid that someone can fly around in policed space even after he's proved himself a vandal/thief? Yeah, probably, but isn't it equally stupid that CONCORD cannot ever be avoided, and responds within a minute with a giant wtfomgrapefleet?
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Thorradin
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Posted - 2008.04.04 02:08:00 -
[15]
Originally by: Kahega Amielden
Quote: The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
why? what is the problem that this would fix?
No more using a 30mil ship to gank a hauler, collect 2-3 mil worth of stuff, and make a profit?
Seriously, suicide ganking is painfully easy to make money off of.
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Kahega Amielden
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Posted - 2008.04.04 02:18:00 -
[16]
Quote:
No more using a 30mil ship to gank a hauler, collect 2-3 mil worth of stuff, and make a profit?
Seriously, suicide ganking is painfully easy to make money off of.
You realize that the cost of insurance for a 30 mil ship is 3 mil, right? Exaggerations don't help your cause.
You only really get ganked if you are carrying wtfomg amounts of stuff and/or flying AFK.
Oh, lets not also forget the time they have to spend ratting to regain sec status.
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MongWen
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Posted - 2008.04.04 02:27:00 -
[17]
Originally by: emepror 1. it would move some of the griefers to lowsec... 2. move ppl who want to pvp out of empire as less seq hit 3. keeps the carebears safe = cheaper ships and parts (trust me killing carebears in anything but lowsec or 0.0 is BAD)
Trust me that changes like this will create more whiners on the forums, and/or more throw away chars.
And EvE will not have a Pink fluffy lala land in high sec. I beleve that is what ôHello Kitty Onlineö is for
The best way to stop a ganker to kill you is to fly cheap ships not loaded with X billions of isk in mods and items.
Originally by: Dirk Magnum The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
And removing the insurance payout to ships lost to concord will not stop people blowing up industrials or other ships loaded with billions, rather since people will think its safer and take more risks.
And for the major jihad thing that is going, do you think they will stop? Or do you think they make a profit atm? My guess is no they will continue.
and on a side note, if you get CCP to change high sec into a ôPink fluffy lala landö with no risk, then players will quit.
------------------------- Vote MongWen For The CMS. [Campaign Site]
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Kraken Sra'vik
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Posted - 2008.04.04 03:02:00 -
[18]
Originally by: Kahega Amielden
Quote:
No more using a 30mil ship to gank a hauler, collect 2-3 mil worth of stuff, and make a profit?
Seriously, suicide ganking is painfully easy to make money off of.
You realize that the cost of insurance for a 30 mil ship is 3 mil, right? Exaggerations don't help your cause.
You only really get ganked if you are carrying wtfomg amounts of stuff and/or flying AFK.
Oh, lets not also forget the time they have to spend ratting to regain sec status.
You realize that goons gank exhumers for no reason at all, and usually get most of their isk back through insurance, right? But people should adapt and not use ships just because a large organization wants to be a bunch of tools. Or you should go **** yourself and admit insurance is broken. 
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MongWen
Farmer Killers United Corporations Against Macros
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Posted - 2008.04.04 03:18:00 -
[19]
Edited by: MongWen on 04/04/2008 03:18:24
Originally by: Kraken Sra'vik
You realize that goons gank exhumers for no reason at all, and usually get most of their isk back through insurance, right? But people should adapt and not use ships just because a large organization wants to be a bunch of tools. Or you should go **** yourself and admit insurance is broken. 
and how will that stop them even if they remove the insurance payout?
Edit: in my mind it is not broken.
------------------------- Vote MongWen For The CMS. [Campaign Site]
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Kahega Amielden
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Posted - 2008.04.04 03:40:00 -
[20]
Quote:
You realize that goons gank exhumers for no reason at all, and usually get most of their isk back through insurance, right? But people should adapt and not use ships just because a large organization wants to be a bunch of tools.
then they'd do it anyway. Regardless, there's a very simple solution. If game situations make it too dangerous to fly a certain ship, then don't fly it. If you can't mine in Minnie space and are afraid of Goons, mine in a Covetor. Or would that slightly dent your semiAFK formerly risk-less ISK printing?
Quote:
Or you should go **** yourself and admit insurance is broken.
0/10. At least try to say something remotely intelligent, mindless bull**** like that can hardly be called trolling at all.
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emepror
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Posted - 2008.04.05 17:19:00 -
[21]
im not saying that we should all be friends in high sec im just saying that: A. it annoying to look at the foums and 5/10 posts say STOP THE JIHADSWARM or i want an uber miner B. think cheaper = better = more pvp for same price
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Le Skunk
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Posted - 2008.04.05 17:36:00 -
[22]
Edited by: Le Skunk on 05/04/2008 17:38:10
Originally by: Dirk Magnum The easiest solution is also the most logical: just stop paying insurance to suicide gankers for crap sake.
I agree.
Also dont pay insurance to
people in 0.0 : Its a warzone stupid
people who die when afk: due lack of care and attention
people who self destruct: obvious
mission runners: they deliberatly fly into enemy pirate fleets, get blown up, then do the same again.
Also insurance payments should go up each time you die.
Also insurance payments should depend om your area. If
your in 0.0 = no insurance offered your in lowsec = insurance offered but at very high cost higsec - dependant on player ship kills of the type of ship you are insuring for the last week.
There you go. Lets hear ya chant
NO INSURANCE FOR SUICIDE GANKERS, 0.0ers OR MISSION RUNNERS.
How ya like that logic. eh?
SKUNK
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