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Tweety Bird
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Posted - 2004.04.17 16:33:00 -
[1]
hey guy's i got atm a kessie with 2 small cap batery's 1 mn micro warp drive and 2 cap power rely's
wich result in a 1200ms kessie
now i wanna get as fast as possible but also have enuff cap (200) al idea's are welcome ----------------------------------------------
>`))))-(
This is fishy joefishy copy him in to your sig to help him on his way to world domination
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Ruffio Sepico
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Posted - 2004.04.17 17:05:00 -
[2]
Quote: hey guy's i got atm a kessie with 2 small cap batery's 1 mn micro warp drive and 2 cap power rely's
wich result in a 1200ms kessie
now i wanna get as fast as possible but also have enuff cap (200) al idea's are welcome
Vigil, 2x1mn mwd, 2x Cap power relays. Zoooooooooooooooooooom
Not worth much for else than deliver (very)small stuff though.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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BlueNoise
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Posted - 2004.04.17 17:08:00 -
[3]
Actually there's not much you can do. The problem is that 2 1mn microwarps would kill your cap so badly that you can't do anything. The only way to make it faster without killing cap is too ad overdrives or inertia stabalisers really.
Well if you can get a 1/3 bonus to power output you could theorectically fit on a 10 mn afterburner. And that is FAST on a frig, and doesn't eat total cap up. But I'm not sure if you can raise a frigs power output from 30 - 40 with only 2 med slots.
I'd recomend switching ships actually. For light load missions use a merlin with a 10mn ab on it. Plus some inertia stabalisers. You can pretty much maintain mwd all the time that way and never run out of cap for the really long warps. For heavier loads I use an imicus with 1mn mwd cap, rechargers and stabalisers.
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Ruffio Sepico
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Posted - 2004.04.17 17:32:00 -
[4]
Quote: Actually there's not much you can do. The problem is that 2 1mn microwarps would kill your cap so badly that you can't do anything. The only way to make it faster without killing cap is too ad overdrives or inertia stabalisers really.
Well if you can get a 1/3 bonus to power output you could theorectically fit on a 10 mn afterburner. And that is FAST on a frig, and doesn't eat total cap up. But I'm not sure if you can raise a frigs power output from 30 - 40 with only 2 med slots.
I'd recomend switching ships actually. For light load missions use a merlin with a 10mn ab on it. Plus some inertia stabalisers. You can pretty much maintain mwd all the time that way and never run out of cap for the really long warps. For heavier loads I use an imicus with 1mn mwd cap, rechargers and stabalisers.
Well, if you just want a courier ship you only need the speed to run the gate and dock at the station. And you dont really need more than 2 bursts of the mwd's ;-) My vigil does like 18K ms with that setup, for 2 cycles...
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Asharee Intrefer
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Posted - 2004.04.17 18:21:00 -
[5]
I bought my first Stabber last night. With 3 nanofibres, a single MWD and my navigation skills it hits the gate at 1500m/s, which in my opinion isn't bad at all for a cruiser. 420m¦ cargospace is not as good as my Vexor, but the Stabber is still faster than the Vexor with two expanders fitted, so I think it will be my main ship for cargo that doesn't fit in the 125m¦ hold of my Interceptors.
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Archemedes
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Posted - 2004.04.17 19:16:00 -
[6]
Get a Probe, put a MWD on it, and slap some nanofibers in the low slots. Good cargo, high speed, and great agility... one of the best mission ships (for non-kill missions) around.
Or for the little stuff use a Claw interceptor with a MWD, an afterburner, and 3 overdrives. Sustainable 5-6km / sec and turns so fast it skids backward when you do a 180...
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whohuhwhat
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Posted - 2004.04.18 00:12:00 -
[7]
For hauling missions i use a Vexor High what ever you can fit after filling med slots Med 2-10mn mwd 1-100mn ab Low 1-CE(named) what ever pds and rcu's you need to fit the med stuff.
This set up allows for a decent cargo hold and speed.
note: takes about 4-6 sec from warp in point to gate, tops.
Who RSMC
Stripping a belt near you whohuhwhat Director, WWJD
'STRIPPING A BELT NEAR YOU'
w00t for patch day 2004.08.10 18:19:08combatYour Inferno Torpedo I hits Serpentis Guard, do |
vanBuskirk
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Posted - 2004.04.18 02:30:00 -
[8]
Quote: Actually there's not much you can do. The problem is that 2 1mn microwarps would kill your cap so badly that you can't do anything. The only way to make it faster without killing cap is too ad overdrives or inertia stabalisers really.
Well if you can get a 1/3 bonus to power output you could theorectically fit on a 10 mn afterburner. And that is FAST on a frig, and doesn't eat total cap up. But I'm not sure if you can raise a frigs power output from 30 - 40 with only 2 med slots.
I'd recomend switching ships actually. For light load missions use a merlin with a 10mn ab on it. Plus some inertia stabalisers. You can pretty much maintain mwd all the time that way and never run out of cap for the really long warps. For heavier loads I use an imicus with 1mn mwd cap, rechargers and stabalisers.
Easy way to get another 10 powergrid is a micro auxiliary powercore. Quite expensive in both isk and cpu, though, I think. ---------------------------------------------- "Violence is the last resort of the incompetent". ---------------------------------------------- |
Agent Shield
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Posted - 2004.04.18 04:33:00 -
[9]
Edited by: Agent Shield on 18/04/2004 04:36:03
Quote: hey guy's i got atm a kessie ...
... now i wanna get as fast as possible but also have enuff cap (200) al idea's are welcome
Well, if you want to go Maller, I have one I call 'Screamer'.
I am trying to go from memory on this, but I believe it is Maller, Quad LiF, 2 Lrg Cap Batteries, and the low slots I think were 2 or 3 RCU's and then PDS's; but can't remember exactly.
The Maller only needs 1 shot of the MWD and it moves very quickly to it.
I also use Omen's with 2 MWD's and lrg battery, then PDS in lowers I believe.
The Maller I use most of the time for traveling, the Omen's for carrying larger cargo since it has a base of about 450m3 but can take up over 1,000m3 when using expanders.
Those 2 ships are some suggestions if you are not locked into using the kestrel.
EDITED clarificatin: the Maller (although it is a cruiser) is using a battleship size MWD and the Omen's use 2 cruiser size MWDs. I don't think I was able to fit the Quad on them, or was not efficient in doing so.
Agent Shield |
Hardin
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Posted - 2004.04.18 05:17:00 -
[10]
Got an Executioner...
Fitted with 1 MWD and 3 nanofibre internal (+20m/s).
Hit gate at +3,100 m/s.
No cargo penalty and fantastic alignment - it is aligned and warping before it even comes out of cloak...
I could get faster straightline speed if I went for Overdrives but imho nanofibres are way better for agent runners for the reasons given above...
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1FSTCAT
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Posted - 2004.04.18 15:16:00 -
[11]
arbitrator (Amarr drone carrier)
with 6 heavys onboard
3 mid slots 1 (battleship after burner) 5 overdrives in low (afk running) cargo runs (carry 5 expander I 's to swap in as needed Kill missions( 3 x 400mm plate tungsten 1 named medium armour repairer 1 x armourer hardner)
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DazWozUK
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Posted - 2004.04.18 15:40:00 -
[12]
I use a Aries interceptor for my agent missions it has a heavy launcher that fires widowmakers for npc fights and 125m2 cargo hold which is ok for most courier missions. Ive been using it for lvl 2 missions for the last 3 weeks and its the most ideal ship for the job also i have a 1mn mwd which boosts my speed to 3000+m/s which is on par to my bs with 2 quad liffs. I dont have any cap probs either in the interceptor as i have 2 cap relays in the low slots, never run outa cap yet. [url=http://www.syntax-corp.com] [/url] |
Dust Puppy
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Posted - 2004.04.19 10:31:00 -
[13]
Quote:
Well, if you just want a courier ship you only need the speed to run the gate and dock at the station. And you dont really need more than 2 bursts of the mwd's ;-) My vigil does like 18K ms with that setup, for 2 cycles...
Well it¦s not that you run out of cap when using the mwd it¦s the fact that you have to do multiple warps on more system which in the end makes your ship slower.
Probe has larger cargo capacity and higher base speed than the kestrel and also gets a 5% bonus to velocity and cargo capacity per minmatar frigate level. It does however have much smaller cap and less powergrid. I used to have problem fitting a mwd and a cap battery on mine but it did fit by putting a micro auxiliary power core in the low slot.
If you want to continue using a kestrel then might I suggest you put 1xmwd and 2xab in the med slot. I never see any reason to put more than one mwd on a frigate as it already reaches the gate in a matter of seconds with a single one. __________ Capacitor research |
Chepe Nolon
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Posted - 2004.04.19 12:41:00 -
[14]
Edited by: Chepe Nolon on 19/04/2004 12:43:29
Quote:
Probe has larger cargo capacity and higher base speed than the kestrel and also gets a 5% bonus to velocity and cargo capacity per minmatar frigate level. It does however have much smaller cap and less powergrid. I used to have problem fitting a mwd and a cap battery on mine but it did fit by putting a micro auxiliary power core in the low slot.
I would vote for the probe too. It's my favourite all-rounder. Base setup is 1MN mwd and a small cap battery. The named ones is pretty good. This requires Engineering V. I trained Eng V just to be able to do this. (You can fit two power diags to get more cap and enough power to the small cap battery at lower levels of engineering.) This enables me to put whatever I want in the low slots. I usually put power diags to give me some more cap, but you can also fit two good exanders so you can do 90% of the courier missions. At least for non-courier corps.
edit: typos.
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AtoningUnifex
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Posted - 2004.04.19 13:40:00 -
[15]
The Probe gets my vote too...
I've done 53+ missions for the best lvl 3 Roden Shipyards agent over the past 4-5 days, and I was able to all but 4 in the Probe (and those 4 required an indy or a cargo cruiser - no kill missions at all).
Obviously Minmatar frigate lvl 5 helps - gives 400m3 cargo space and tons of speed.
FYI, for the big cargo missions I used a Wreathe, just because I felt like it.
------------------------ Collector and flyer of starships
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Cremytos
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Posted - 2004.04.19 14:56:00 -
[16]
Missions sometimes require afk-travelling and therefore I prefer both high basespeed and good turboeffect. This is both possible in Rifter. Equipped with Overdrive Injector Systems its basespeed for me is 518m/s and my skills aint anything special. When you activate the 10MN abs it reaches around 2200m/s before jump but have capacity of 2400+. I use a launcher and a shieldbooster on top of that if I get into action before jump.
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Ezra
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Posted - 2004.04.19 15:22:00 -
[17]
Quote:
Quote: hey guy's i got atm a kessie with 2 small cap batery's 1 mn micro warp drive and 2 cap power rely's
wich result in a 1200ms kessie
now i wanna get as fast as possible but also have enuff cap (200) al idea's are welcome
Vigil, 2x1mn mwd, 2x Cap power relays. Zoooooooooooooooooooom
Not worth much for else than deliver (very)small stuff though.
I prefer 1xMWD 2xAB, 3xcaprelay or 3x PDU.
I've found that if you use 2 MWDs, you will actually go SLOWER on gate approaches due to some WEIRD speedbug. (your top speed will be insane, but you'll slow down... I would move faster after *deactivating* one MWD) This may have been fixed though. 1xMWD 2xAB doesn't suffer from the same problem.
For missions that require larger cargo, I use a Thorax with 2x100MN AB (the BS ABs) and 5x PDU, or 4x PDU and a nanofiber or expander depending on cargo. For missions greater than 300 cargo (rare), I use a Thorax with 5 expanders up to 630 cargo, beyond that I use the indy.
My vigil is good enough for 75%+ of all missions, the Thorax w/o expanders for another 20%. I only need to fit expanders on it for 5% or less of my missions. ------------ Ezra Cornell pe0n, Xanadu Corporation |
Ooke
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Posted - 2004.04.19 17:00:00 -
[18]
for small to medium loads
Probe with 2 loadouts 1 1mn mwd 1 small cap battery and either 2 Power Diagnosis System 1s for more cap and recharge for long warps or 2 Expanded Cargohold 1s for 550 cargo (540+ the Power Diagnosis Systems for the trip back)
with this setup it doesn't hit top speed by the time it hits the gate, gets to 1800 of 2100 by that time so I don't have it on autorepeat.
For Large Loads Badger 2 (don't have gallente indy) 2 10mn ab's 1 1mn mwd 3 Overdrive Injector System 1's without getting a better indy this setup affords me 3700m3 and 730 top speed.
From the varying setups presented everybody has a favorite, they all seem to work well. It ends up being personal prefrence.
Ooke: May Contain Nuts |
Jane Philby
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Posted - 2004.04.19 17:01:00 -
[19]
for transportmissions i use mainly a probe with 1 mn ab and 1 mn mwd, in low slot i have 2 overdrive injector 1 = 277 cargo , or 2 cargo expander 1 = ~520 cargo
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Chepe Nolon
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Posted - 2004.04.19 18:03:00 -
[20]
Quote: Missions sometimes require afk-travelling and therefore I prefer both high basespeed and good turboeffect. This is both possible in Rifter. Equipped with Overdrive Injector Systems its basespeed for me is 518m/s and my skills aint anything special. When you activate the 10MN abs it reaches around 2200m/s before jump but have capacity of 2400+. I use a launcher and a shieldbooster on top of that if I get into action before jump.
Tip: Vigil has three low slots and three med slots. Allthough it hasn't got the best base speed of the minnie frigs, it's got 1 more low slot that gives it at least 20m/s more than the others. 30m/s if you use a standard overdrive. Three med slots gives enough room for emergency speed and more.
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Baldour Ngarr
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Posted - 2004.04.19 19:40:00 -
[21]
There's an awful lot of people babbling about frigates on here ... a Vexor with a 100MN AB and a 10MN MWD fitted, can reach and maintain a speed of well over 6,000m/s, no problem. It also carries 480 cargo, even without fitting overdrives .. and you can bump it up to 800 if you need to. Or, if you're totally insane for speed, you can fit a second MWD, and reach the gate in less than one second after dropping out of warp.
Cruisers are the way to go
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |
Barbicane
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Posted - 2004.04.19 22:09:00 -
[22]
For small cargo runs, I use a Punisher frigate with 2x 1 MN mwd and the low slots filled with cap power relays. With this config, I have a sustainable speed of 8500 m/s.
For missions requiring more cargo, a mwd-equipped Iteron MkV or Mammoth is preferable.
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Mrissa Easeah
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Posted - 2004.04.20 00:43:00 -
[23]
Edited by: Mrissa Easeah on 20/04/2004 00:45:23 My vexor variant started with
Med: 2x 10mn MWD's, 1 Large (named) Capaciter Booster (400-480 base cap boost)
Low: 2 Nano I's, 2 decent cargo expanders (currently running at more than 700m3)
Although it can get much faster with a longer run, it tends to hit stations or gates at close to 3k/sec by the time docking is accepted or the jump initiates.
After toodling around with level 3 transport missions, sometimes I go and do 'random walks', picking up various and sundry other corps to work for by doing level 1 missions for them.
Found you can stick on a pair of medium lasers with radio, fill the drone bay with heavies, and still have room for a couple of miner I's. Capable of handling any level 2 mission -quickly-, so a good singleship for working up standings to gain access to level 3's.
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Grey Area
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Posted - 2004.04.20 15:41:00 -
[24]
Edited by: Grey Area on 20/04/2004 15:44:22
Originally by: Barbicane For small cargo runs, I use a Punisher frigate with 2x 1 MN mwd and the low slots filled with cap power relays. With this config, I have a sustainable speed of 8500 m/s.
For missions requiring more cargo, a mwd-equipped Iteron MkV or Mammoth is preferable.
Yep, I had the same Punisher setup, but you can go WAY better. Get a Crusader Interceptor (Amarr). It's like a Punisher on steroids. The same setup (two 1MN MWD's and Cap Boosters) pushes the thing to an INCREDIBLE 24,501 m/s (no it's not a misprint, I'll type it again - 24,501 m/s). It won't do it all day like the Punisher would, because the Punisher gets a bonus to cap recharge rate based on Amarr Frigate level. But hey, if you want to REALLY make someone eat your dust....
Also, don't forget your skills make a big contribution to speed and sustainability. The Navigation skills are obvious (Acceleration Control, Fuel Conservation etc), but don't forget Engineering skills like Energy Systems Operation and Energy Management, which help Cap size and recharge rate (can't remember which is which).
One thing though - this Crusader setup falls prey to the current gate bug - if you kick in both MWD's on gate approach, you (or at least I) will stop DEAD before you reach the gate. I really wish they'd fix that one.
Approaching a station or just whizzing off into the wide black yonder is not affected. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |
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