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Rod Blaine
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Posted - 2004.04.20 12:17:00 -
[31]
Edited by: Rod Blaine on 20/04/2004 12:18:25 well, not all ship classes. Only BS's and elite ships should be nice. we dont want all combat to grind to a halt do we ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Maud Dib
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Posted - 2004.04.20 12:30:00 -
[32]
There are a few flaws in this theory.
1. The first one is that isk is the best way to hurt some one. There are groups that have so much isk socked away that they will never run through it.
2. The idea that only Battleship pilots should have this risk is not balanced and insane. Battleship pilots already stand to lose the most from losing a fight. It's the frig pilots that have the most risk free combat, if they don't have implants they can die over and over and have it not matter in the least.
3. If you really want losing a fight to make a difference then have the loser lose skill points or make it to where you can't insure your close fully.
In the end all of the ideas in the thread will just make people pvp less.
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Pychian Vanervi
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Posted - 2004.04.20 12:47:00 -
[33]
I don't think there is any sort of system you can put in place to increase PvP, well unless you impliment a risk free combat system. As in you die you get it all back or isk equivilent.
There are just some player who accept loss and some who don't. There are some who want to have what the next man has and feel agrieved if they can't get it. There are players who feel they should be able to get on with what they are doing without interference. and there are players who feel they should be able to make it to the top risk free.
Why are there so many of the Eve players not understanding that the more risk that is taken away from the game and the more isk pumped in, it will just end up as a stale universe where nothing has any meaning.
Think of it as a game of electronic chess, you can have it on level one forever and quickly learn to win everytime. Or you can put it on a higher level each time you win to give yourself a challenge, you may lose 10 times on the trot but when you do win its so much sweeter.
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It's all about the fortune and glory, fortune and glory!
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Lhyda Souljacker
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Posted - 2004.04.20 13:51:00 -
[34]
Why not a meaniful insurance system, akin to real-life auto insurance?
Multiple insured ship losses (by class, probably) would result in higher premiums to insure ones ship. At a certain point, some one who loses their ships multiple times would become "uninsurable" and would have to go buy ships out of pocket.
This stat would "heal" overtime (Six weeks to go from "uninsurable" to minimum premium for full coverage).
It'd also be interesting to add piracy in as a stat with this . . . equivalent to how a speeding ticket raises your insurance).
... That's when I reach for my revolver ... |
EvilDoomer
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Posted - 2004.04.20 13:58:00 -
[35]
Another thought.
Concord stops you. Breathalizer.
Busted Pulls license cannot drive 3months.
Please.......... only the girls would be left flying. I hope CCP never does stuff like this.
Thanks EvilDoomer
Chicago Mobsters
** Ghost Fleet Pilot **
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redfield
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Posted - 2004.04.20 14:46:00 -
[36]
Good idea. But then it should be a cruiser license and a frigate license along. |
Mon Palae
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Posted - 2004.04.20 15:09:00 -
[37]
Originally by: Riddari
Quote: Some have around 8-10 BS's sitting collecting dust personally. Let alone what a good corp can have sitting around in hangers waiting for the time to release them to the players.
Some, not all.
VOTF also to my knowledge has lots of spare bships in the hangars but that is not true of many corporations, in fact most.
That may be true but MANY do. Most alliances have their PvP types and their merchants to support them. They control VAST resources and are near impossible to seriously hurt. Because they control such amazing resources that are unavailable to most of the EVE community you get a sharp delineation of the "haves" and the "have nots".
Their should be a steeper "loss" penalty than there currently is in EVE. In order to make it not so painful to those who rarely PvP the best method I have heard so far is a sliding scale for insurance. The more frequently you lose a ship the higher your insurance premiums get. Not much of an increase for the loss of one or two ships but sharply rising as you go further. Over time with no losses the rates would drop back to normal.
This, I think, would encourage corps (or people) to sue for peace in a war as overtime the costs could really start to bite into the wallet of even hugely wealthy corps and make people value their ships all the more.
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PainBall
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Posted - 2004.04.20 16:19:00 -
[38]
Edited by: PainBall on 20/04/2004 16:20:14 CCp would then loose customers im afraid ... if i would loose a bs and could not get in one in 2 weeks i would simply not play the game for that amount of time ...
just lower the insurance payout and take that 40 % default out of the game
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PainBall
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Posted - 2004.04.20 16:25:00 -
[39]
Edited by: PainBall on 20/04/2004 16:27:08
Quote: Prohibit sales of battleships to pirate outfits, deemed as such by a panel of GMs. Also make Concord podkill, yes podkill pirates they come across flying a battleship in empire space regardless of security status.
Ruin the game for part of the players ? Concord should warp in and blow up battleships and podkill people in bs-s that try to mine in 1.0 and then that part of players should not be able to get in a bs again yes that would be nice.
all pirates use their bs's for pvp . that is what they are made for . that and npc hunting
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Blacklight
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Posted - 2004.04.20 16:38:00 -
[40]
Originally by: Adriana I am more and more thinking that CCP needs to implement a much better AI for NPCs, beef them way the hell up, make ultra powerful encounters...and remove PvP. The problem is as the game is currently the only end game IS PvP. If it were removed without putting in an end game it would ruin Eve. It would certainly get rid of the griefers though.
Oh my goodness gracious me "remove PvP"? You are definitely playing the wrong game sunshine. Make this a PVE game and people will leave in droves.
This is almost entirely a pvp game whether we are talking about combat or trading.
....and as for that rant about pirates and 0.0 space
Eve Blacklight Style
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