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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Guard
C C P C C P Alliance
1820
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Posted - 2012.02.28 17:42:00 -
[1] - Quote
CCP Topknot and his team have written a new dev blog about the EVE Launcher set to launch soon (I've always wondered if you need a launcher to launch a launcher and who built the first launcher then? Crazy stuff right? Anyway...)
This blog should answer many of your questions about the launcher but don't be shy if you have more! We eagerly await your feedback as always.
Note that if you go to the test server, there's a pre-existing test server feedback thread here. CCP Guard | EVE Community Developer |
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Dodona
EntroPrelatial Vanguard EntroPraetorian Aegis
14
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Posted - 2012.02.28 17:46:00 -
[2] - Quote
I bet more people would see this if the "Dev Blogs" button up there didn't give a 404 error |
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CCP Guard
C C P C C P Alliance
1820
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Posted - 2012.02.28 17:47:00 -
[3] - Quote
Dodona wrote:I bet more people would see this if the "Dev Blogs" button up there didn't give a 404 error
We're looking into that actually! Thanks CCP Guard | EVE Community Developer |
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Vincent Athena
V.I.C.E. Comic Mischief
504
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Posted - 2012.02.28 17:49:00 -
[4] - Quote
It even works on a Mac, mostly.
Edit, question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients? I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
Aquila Draco
123
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Posted - 2012.02.28 18:01:00 -
[5] - Quote
****.
I hoped for missile launhers.
But... this is ok too, when it can't be dev-blog about missile launchers. |
Ager Agemo
X-Factor Industries Synthetic Existence
41
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Posted - 2012.02.28 18:02:00 -
[6] - Quote
6 woop o.o and yeah i though it was about missile launchers too... |
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Chribba
Otherworld Enterprises Otherworld Empire
2680
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Posted - 2012.02.28 18:03:00 -
[7] - Quote
Corpse launcher! FINALLY!!
Also, how will this affect us with multiple installs?
edit2/Also this multiple connection stuff... have you counted how many people are having problems with your regular patches in "auto" mode... I hope you still will provide static downloads (thinking multiple installs again...) (ofc that can be obtained via other means - torrent - than your sometimes slow CDN)?
/c
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quickshot89
No trouble in the midst STR8NGE BREW
9
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Posted - 2012.02.28 18:03:00 -
[8] - Quote
Im guessing the part where it says multiple connections to maximise bandwidth for patching / downloading is referring to a .torrent style set-up? Or am I wrong? |
ORCACommander
Astral Synthetics
5
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Posted - 2012.02.28 18:03:00 -
[9] - Quote
Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! |
Alex Cortex
EVE University Ivy League
3
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Posted - 2012.02.28 18:09:00 -
[10] - Quote
Awesome, I was beginning to wonder if CCP had forgotten about this. Looking forward to it! |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:11:00 -
[11] - Quote
ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I'm don't quite understand what you mean, can you elaborate please? Software Engineer, Core Infrastructure |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:12:00 -
[12] - Quote
quickshot89 wrote:Im guessing the part where it says multiple connections to maximise bandwidth for patching / downloading is referring to a .torrent style set-up? Or am I wrong? Not in the first release. it's purely a multi-threaded download. We're thinking about torrent style for the future though Software Engineer, Core Infrastructure |
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jonnykefka
Adhocracy Incorporated Adhocracy
25
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Posted - 2012.02.28 18:13:00 -
[13] - Quote
ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME!
...which is why there's a setting to turn it off if there's not a patch currently available.
I appreciate the technological merits here, but I'm much more pleased with Topknot & co. consideration of the player experience. Giving us the ability to turn it off when not needed and thinking in terms of how it can be used (e.g., logging in through it so we have things we can do while the game patches) are what really sell me on the idea. |
MotherSammy
House Aratus Fatal Ascension
3
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Posted - 2012.02.28 18:14:00 -
[14] - Quote
Haven't tried it but..
Protip to sexify this: A dropdown menu beside the 'play' button specifying how many clients to launch. (with a restrcitive limit of like 3-4)
Would be useful for the hordes of players multiboxing (if that term applies to software only) by removing the need to run launcher, run client, minimize client, run launcher again, run client again, repeat.
Also whether to launch in fullscreen/windowed etc.
Sweet work CCP. |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:15:00 -
[15] - Quote
Chribba wrote:I hope you still will provide static downloads (thinking multiple installs again...) /c The launcher can generate a .patch file that you can use to patch multiple installs, which is equivalent to the static patch that I think you're referring to. It has the benefit of working natively with the launcher, so that if you try to patch a broken client with a .patch file, it will use the available data in the patch and download what it needs. Software Engineer, Core Infrastructure |
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DJ Obsidian
RONA Legion RONA Directorate
1
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Posted - 2012.02.28 18:15:00 -
[16] - Quote
WOOOO smaller patches means happier computers! |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
51
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Posted - 2012.02.28 18:16:00 -
[17] - Quote
CCP Atropos wrote:ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I'm don't quite understand what you mean, can you elaborate please?
I think he means "when I double-click the EVE Online icon on my desktop, I want the game to start. I do not want to click my desktop icon to look at a pretty picture, which I then need to click to start the game.
I think the comment about not launching the launcher unless a patch is required addresses this, however. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
100
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Posted - 2012.02.28 18:25:00 -
[18] - Quote
- Allows to launch multiple instances of the same client from the laucher.
- Allows to choose how many to launch, login names and fill the password of each account in the launcher and add a cool check box in the bottom that says use the same password for all clients you want to launch.... and allow us to save that launch profile so we do not have to fill everything each time someone wants to launch 5 eve clients intances in a row Allow us to change characters of the same account without the need to logout and put the password again. |
Sentient Blade
Walk It Off Imperial Ascension
260
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Posted - 2012.02.28 18:26:00 -
[19] - Quote
Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
* Being able to automatically hook in to an *extremely limited* API vCode for each account that I successfully log into, and which lasts so long as the account password remains the same. It should allow the launcher to show me a list of all of my characters (on every account I've logged in with). If they have mail it should display the appropriate icon, and it should show their current training.
Clicking on one should use stored credentials to jump into that account. Yeah obviously there needs to be a way to not save details, or to forget them. But I imagine 98% of us play on our own machines.
Oh yeah, and please, for the love of christ.... log which clients are connected and give us a warning:
"Just a heads up... you were probably trying to log in to your carrier alt, but in reality you're about to log in to the same account as you're currently PvPing in... it's going to get a proxy closed notice, and you're going to feel really really silly when your command ship gets blown to pieces while you're reconnecting... Are you sure you want to continue?" |
Garrvik
Previously Unknown
5
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Posted - 2012.02.28 18:29:00 -
[20] - Quote
How will this impact players with junction points? I have 1 install with 2 junctions off of it. This way, I can run 3 clients with unique settings for each. The most important one being that each client starts on its own monitor with different graphical detail settings. |
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Shandir
Brutor Tribe Minmatar Republic
23
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Posted - 2012.02.28 18:40:00 -
[21] - Quote
Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
* Being able to automatically hook in to an *extremely limited* API vCode for each account that I successfully log into, and which lasts so long as the account password remains the same. It should allow the launcher to show me a list of all of my characters (on every account I've logged in with). If they have mail it should display the appropriate icon, and it should show their current training.
Clicking on one should use stored credentials to jump into that account. Yeah obviously there needs to be a way to not save details, or to forget them. But I imagine 98% of us play on our own machines.
Oh yeah, and please, for the love of christ.... log which clients are connected and give us a warning:
"Just a heads up... you were probably trying to log in to your carrier alt, but in reality you're about to log in to the same account as you're currently PvPing in... it's going to get a proxy closed notice, and you're going to feel really really silly when your command ship gets blown to pieces while you're reconnecting... Are you sure you want to continue?"
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch.
I especially like the idea that we could have all characters visible on the launcher, and we simply click the character we want to log in. (I'd personally like to have only one account that has multiple skill queues and simultaneous connections - managing many accounts is a pain)
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Ethino
Ministry of War Amarr Empire
8
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Posted - 2012.02.28 18:47:00 -
[22] - Quote
And now you can start making a PROPER logout feature rather then restarting your client ENDLESS times [pokerface] |
Maevra
Legio Geminatus Gentlemen's Agreement
5
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Posted - 2012.02.28 18:53:00 -
[23] - Quote
Shandir wrote:Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
[...]
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch. [...]
Use a one time sign in through the launcher, and have the server return a unique access token to the launcher. This token would theoretically only work from that computer, and would be completely unrelated from the password, actually increasing account security. You would be able to revoke tokens from the account management site, and disable it entirely from there as well.
Would that work or anything I'm overlooking?
edit: removed some unrelated content |
Nova Fox
Novafox Shipyards
3315
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Posted - 2012.02.28 19:11:00 -
[24] - Quote
Any plans in the future to have a server select option? (Sisi for example would be greyed out until you select and agree to install and does the sisi launcher like function.)?
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Celebris Nexterra
Lowsec Static
41
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Posted - 2012.02.28 19:11:00 -
[25] - Quote
I approve of this product and/or service. |
Sarmatiko
538
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Posted - 2012.02.28 19:20:00 -
[26] - Quote
Garrvik wrote:How will this impact players with junction points? It won't affect? Your EVE settings are stored in %USER%/Appdata/Local/CCP/EVE which IIRC is not touched by patching/repairing process. I have same junction point config as you, and I always patch only once.
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Gizznitt Malikite
Agony Unleashed Agony Empire
222
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Posted - 2012.02.28 19:33:00 -
[27] - Quote
CCP Atropos wrote:ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I don't quite understand what you mean, can you elaborate please?
The "Dev Blogs" Link on the EvE Gate Menu is broken, and gives a 404 error.
To be more specific... my screen shows
EvE | Gate ..... character info... EvE websites
Home : Profile : Contacts: Mail : Calendar: Voice: ..... DEV BLOGS : Evlopedia : Froums : Search Function.
The DEV BLOGS link is broken...
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Pak Narhoo
Knights of Kador
415
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Posted - 2012.02.28 19:34:00 -
[28] - Quote
Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |
Nova Fox
Novafox Shipyards
3317
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Posted - 2012.02.28 19:37:00 -
[29] - Quote
Any future chance in making it sisi and tq login seperate on the launcher? so that sisi patches will no longer try to autopatch my tranquility build ever again?
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Nadja Dobrovodsky
Fornax Chemica Zaibatsu Mercantile
0
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Posted - 2012.02.28 19:46:00 -
[30] - Quote
What I would like about the launcher is that it should not use so much resources as the current Main screen window.
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. |
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