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Thread Statistics | Show CCP posts - 33 post(s) |
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CCP Guard
C C P C C P Alliance
1820
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Posted - 2012.02.28 17:42:00 -
[1] - Quote
CCP Topknot and his team have written a new dev blog about the EVE Launcher set to launch soon (I've always wondered if you need a launcher to launch a launcher and who built the first launcher then? Crazy stuff right? Anyway...)
This blog should answer many of your questions about the launcher but don't be shy if you have more! We eagerly await your feedback as always.
Note that if you go to the test server, there's a pre-existing test server feedback thread here. CCP Guard | EVE Community Developer |
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Dodona
EntroPrelatial Vanguard EntroPraetorian Aegis
14
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Posted - 2012.02.28 17:46:00 -
[2] - Quote
I bet more people would see this if the "Dev Blogs" button up there didn't give a 404 error |
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CCP Guard
C C P C C P Alliance
1820
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Posted - 2012.02.28 17:47:00 -
[3] - Quote
Dodona wrote:I bet more people would see this if the "Dev Blogs" button up there didn't give a 404 error
We're looking into that actually! Thanks CCP Guard | EVE Community Developer |
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Vincent Athena
V.I.C.E. Comic Mischief
504
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Posted - 2012.02.28 17:49:00 -
[4] - Quote
It even works on a Mac, mostly.
Edit, question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients? I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
Aquila Draco
123
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Posted - 2012.02.28 18:01:00 -
[5] - Quote
****.
I hoped for missile launhers.
But... this is ok too, when it can't be dev-blog about missile launchers. |
Ager Agemo
X-Factor Industries Synthetic Existence
41
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Posted - 2012.02.28 18:02:00 -
[6] - Quote
6 woop o.o and yeah i though it was about missile launchers too... |
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Chribba
Otherworld Enterprises Otherworld Empire
2680
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Posted - 2012.02.28 18:03:00 -
[7] - Quote
Corpse launcher! FINALLY!!
Also, how will this affect us with multiple installs?
edit2/Also this multiple connection stuff... have you counted how many people are having problems with your regular patches in "auto" mode... I hope you still will provide static downloads (thinking multiple installs again...) (ofc that can be obtained via other means - torrent - than your sometimes slow CDN)?
/c
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quickshot89
No trouble in the midst STR8NGE BREW
9
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Posted - 2012.02.28 18:03:00 -
[8] - Quote
Im guessing the part where it says multiple connections to maximise bandwidth for patching / downloading is referring to a .torrent style set-up? Or am I wrong? |
ORCACommander
Astral Synthetics
5
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Posted - 2012.02.28 18:03:00 -
[9] - Quote
Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! |
Alex Cortex
EVE University Ivy League
3
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Posted - 2012.02.28 18:09:00 -
[10] - Quote
Awesome, I was beginning to wonder if CCP had forgotten about this. Looking forward to it! |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:11:00 -
[11] - Quote
ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I'm don't quite understand what you mean, can you elaborate please? Software Engineer, Core Infrastructure |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:12:00 -
[12] - Quote
quickshot89 wrote:Im guessing the part where it says multiple connections to maximise bandwidth for patching / downloading is referring to a .torrent style set-up? Or am I wrong? Not in the first release. it's purely a multi-threaded download. We're thinking about torrent style for the future though Software Engineer, Core Infrastructure |
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jonnykefka
Adhocracy Incorporated Adhocracy
25
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Posted - 2012.02.28 18:13:00 -
[13] - Quote
ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME!
...which is why there's a setting to turn it off if there's not a patch currently available.
I appreciate the technological merits here, but I'm much more pleased with Topknot & co. consideration of the player experience. Giving us the ability to turn it off when not needed and thinking in terms of how it can be used (e.g., logging in through it so we have things we can do while the game patches) are what really sell me on the idea. |
MotherSammy
House Aratus Fatal Ascension
3
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Posted - 2012.02.28 18:14:00 -
[14] - Quote
Haven't tried it but..
Protip to sexify this: A dropdown menu beside the 'play' button specifying how many clients to launch. (with a restrcitive limit of like 3-4)
Would be useful for the hordes of players multiboxing (if that term applies to software only) by removing the need to run launcher, run client, minimize client, run launcher again, run client again, repeat.
Also whether to launch in fullscreen/windowed etc.
Sweet work CCP. |
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CCP Atropos
C C P C C P Alliance
83
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Posted - 2012.02.28 18:15:00 -
[15] - Quote
Chribba wrote:I hope you still will provide static downloads (thinking multiple installs again...) /c The launcher can generate a .patch file that you can use to patch multiple installs, which is equivalent to the static patch that I think you're referring to. It has the benefit of working natively with the launcher, so that if you try to patch a broken client with a .patch file, it will use the available data in the patch and download what it needs. Software Engineer, Core Infrastructure |
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DJ Obsidian
RONA Legion RONA Directorate
1
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Posted - 2012.02.28 18:15:00 -
[16] - Quote
WOOOO smaller patches means happier computers! |
Nirnaeth Ornoediad
Clan Shadow Wolf Fatal Ascension
51
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Posted - 2012.02.28 18:16:00 -
[17] - Quote
CCP Atropos wrote:ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I'm don't quite understand what you mean, can you elaborate please?
I think he means "when I double-click the EVE Online icon on my desktop, I want the game to start. I do not want to click my desktop icon to look at a pretty picture, which I then need to click to start the game.
I think the comment about not launching the launcher unless a patch is required addresses this, however. |
Unforgiven Storm
Eternity INC. Goonswarm Federation
100
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Posted - 2012.02.28 18:25:00 -
[18] - Quote
- Allows to launch multiple instances of the same client from the laucher.
- Allows to choose how many to launch, login names and fill the password of each account in the launcher and add a cool check box in the bottom that says use the same password for all clients you want to launch.... and allow us to save that launch profile so we do not have to fill everything each time someone wants to launch 5 eve clients intances in a row Allow us to change characters of the same account without the need to logout and put the password again. |
Sentient Blade
Walk It Off Imperial Ascension
260
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Posted - 2012.02.28 18:26:00 -
[19] - Quote
Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
* Being able to automatically hook in to an *extremely limited* API vCode for each account that I successfully log into, and which lasts so long as the account password remains the same. It should allow the launcher to show me a list of all of my characters (on every account I've logged in with). If they have mail it should display the appropriate icon, and it should show their current training.
Clicking on one should use stored credentials to jump into that account. Yeah obviously there needs to be a way to not save details, or to forget them. But I imagine 98% of us play on our own machines.
Oh yeah, and please, for the love of christ.... log which clients are connected and give us a warning:
"Just a heads up... you were probably trying to log in to your carrier alt, but in reality you're about to log in to the same account as you're currently PvPing in... it's going to get a proxy closed notice, and you're going to feel really really silly when your command ship gets blown to pieces while you're reconnecting... Are you sure you want to continue?" |
Garrvik
Previously Unknown
5
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Posted - 2012.02.28 18:29:00 -
[20] - Quote
How will this impact players with junction points? I have 1 install with 2 junctions off of it. This way, I can run 3 clients with unique settings for each. The most important one being that each client starts on its own monitor with different graphical detail settings. |
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Shandir
Brutor Tribe Minmatar Republic
23
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Posted - 2012.02.28 18:40:00 -
[21] - Quote
Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
* Being able to automatically hook in to an *extremely limited* API vCode for each account that I successfully log into, and which lasts so long as the account password remains the same. It should allow the launcher to show me a list of all of my characters (on every account I've logged in with). If they have mail it should display the appropriate icon, and it should show their current training.
Clicking on one should use stored credentials to jump into that account. Yeah obviously there needs to be a way to not save details, or to forget them. But I imagine 98% of us play on our own machines.
Oh yeah, and please, for the love of christ.... log which clients are connected and give us a warning:
"Just a heads up... you were probably trying to log in to your carrier alt, but in reality you're about to log in to the same account as you're currently PvPing in... it's going to get a proxy closed notice, and you're going to feel really really silly when your command ship gets blown to pieces while you're reconnecting... Are you sure you want to continue?"
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch.
I especially like the idea that we could have all characters visible on the launcher, and we simply click the character we want to log in. (I'd personally like to have only one account that has multiple skill queues and simultaneous connections - managing many accounts is a pain)
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Ethino
Ministry of War Amarr Empire
8
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Posted - 2012.02.28 18:47:00 -
[22] - Quote
And now you can start making a PROPER logout feature rather then restarting your client ENDLESS times [pokerface] |
Maevra
Legio Geminatus Gentlemen's Agreement
5
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Posted - 2012.02.28 18:53:00 -
[23] - Quote
Shandir wrote:Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
[...]
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch. [...]
Use a one time sign in through the launcher, and have the server return a unique access token to the launcher. This token would theoretically only work from that computer, and would be completely unrelated from the password, actually increasing account security. You would be able to revoke tokens from the account management site, and disable it entirely from there as well.
Would that work or anything I'm overlooking?
edit: removed some unrelated content |
Nova Fox
Novafox Shipyards
3315
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Posted - 2012.02.28 19:11:00 -
[24] - Quote
Any plans in the future to have a server select option? (Sisi for example would be greyed out until you select and agree to install and does the sisi launcher like function.)?
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Celebris Nexterra
Lowsec Static
41
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Posted - 2012.02.28 19:11:00 -
[25] - Quote
I approve of this product and/or service. |
Sarmatiko
538
|
Posted - 2012.02.28 19:20:00 -
[26] - Quote
Garrvik wrote:How will this impact players with junction points? It won't affect? Your EVE settings are stored in %USER%/Appdata/Local/CCP/EVE which IIRC is not touched by patching/repairing process. I have same junction point config as you, and I always patch only once.
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Gizznitt Malikite
Agony Unleashed Agony Empire
222
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Posted - 2012.02.28 19:33:00 -
[27] - Quote
CCP Atropos wrote:ORCACommander wrote:Got a broken link in the devblog proper at the end,.
Said it before and say it again. I DO NOT WANT AN AUTORUN MENU WHEN I CLICK THE SHORTCUT TO LAUNCH THE GAME! I don't quite understand what you mean, can you elaborate please?
The "Dev Blogs" Link on the EvE Gate Menu is broken, and gives a 404 error.
To be more specific... my screen shows
EvE | Gate ..... character info... EvE websites
Home : Profile : Contacts: Mail : Calendar: Voice: ..... DEV BLOGS : Evlopedia : Froums : Search Function.
The DEV BLOGS link is broken...
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Pak Narhoo
Knights of Kador
415
|
Posted - 2012.02.28 19:34:00 -
[28] - Quote
Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |
Nova Fox
Novafox Shipyards
3317
|
Posted - 2012.02.28 19:37:00 -
[29] - Quote
Any future chance in making it sisi and tq login seperate on the launcher? so that sisi patches will no longer try to autopatch my tranquility build ever again?
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Nadja Dobrovodsky
Fornax Chemica Zaibatsu Mercantile
0
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Posted - 2012.02.28 19:46:00 -
[30] - Quote
What I would like about the launcher is that it should not use so much resources as the current Main screen window.
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. |
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I Love Boobies
All Hail Boobies
66
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Posted - 2012.02.28 19:54:00 -
[31] - Quote
Looks like a good way to spam advertisements in our faces, but then again, I suppose that could be done with the current one if they wanted to. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
Lord Azori
Team Pizza Viro Mors Non Est
0
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Posted - 2012.02.28 19:55:00 -
[32] - Quote
I give a hearty +1 to updates coming in smaller more fequent internvals. I also support the comments here about being able to toggle between launching Sisi and Tranquilty in the same launcher. My main concern however is with the idea of peer-to-peer sharing of the client. Please make sure that this is something that is completely transparent and is totally opt-out-able. And please, please please never EVER use something like Pando Media Booster. People will quit your game in droves. Especially Eve pilots, which I would gather are a bit more technically savy then your average MMO user. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
612
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Posted - 2012.02.28 20:07:00 -
[33] - Quote
Another luncher, didnt you redo it some time ago |
Versuvius Marii
Browncoats of Persephone Ironworks Coalition
54
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Posted - 2012.02.28 20:18:00 -
[34] - Quote
Right now, I click on a button on my taskbar which loads the game and takes me to the login screen. It patches there and then if it's not patched. What you're proposing is to load something, which in turn loads the login screen? What's the point, seriously? Because other MMOs do it? >_> |
Maevra
Legio Geminatus Gentlemen's Agreement
5
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Posted - 2012.02.28 20:42:00 -
[35] - Quote
Versuvius Marii wrote:Right now, I click on a button on my taskbar which loads the game and takes me to the login screen. It patches there and then if it's not patched. What you're proposing is to load something, which in turn loads the login screen? What's the point, seriously? Because other MMOs do it? >_> It'll save you time (and you can disable the launcher from showing when a patch isn't available, making it act like launching eve does now).
It'll save you time, though, because it'll check for the patch before loading EVE.
Currently, when you start the EVE application, it starts EVE in it's entirety (load everything into memory, start rendering the login screen, etc), then EVE checks for a patch. If it needs a patch, it then downloads and installs the patch, then you have to restart eve (load everything into memory, start rendering the login screen, etc...).
The new model checks for the patch and installs it if necessary, then launches eve (load everything into memory, start rendering the login screen, etc...).
The new launcher starts the main EVE process (load everything into memory, start rendering the login screen, etc...) one less time, which will make for a shorter process. |
Palovana
Inner Fire Inc.
107
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Posted - 2012.02.28 20:52:00 -
[36] - Quote
Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download.
This would ideally be a configurable option because some users may download 200MB in the blink of an eye, while for others it might take the better part of an hour.
It would also allow me to quit the launcher before the patch and make a quick backup of my existing EVE directory in case the installer goes berserk and trashes the entire install directory. I normally do this before major patches with the existing patch methods.
Please support: export of settings in editable format
Your stuff goes here. |
StevieTopSiders
Evolution
3
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Posted - 2012.02.28 21:14:00 -
[37] - Quote
Can we have a clock on the launcher that displays the current Eve time and date? It would be really helpful for finding out if those "Friday 02:00" ops are on real life Friday or game-time Saturday. |
Anvil44
Independent Traders and Builders MPA
55
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Posted - 2012.02.28 21:16:00 -
[38] - Quote
As I believe someone mentioned, having the option to start separate accounts from one launcher would be great. I usually run up to 3 alts at once and would like to be able to see this handle launching all 3 from one point in a seamless environment. I may not like you or your point of view but you have a right to voice it. |
Vegare
Das zweite Konglomerat The Initiative.
22
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Posted - 2012.02.28 21:24:00 -
[39] - Quote
same feedback as the last time: to make the launcher really useful: let us use it to log in - then lauch the player right into the game! |
Smoking Blunts
ZC Industries Dark Stripes
198
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Posted - 2012.02.28 21:28:00 -
[40] - Quote
will this patch all 7 of my installs at once?
will i need to use 7 launchers to patch or use my 7 clients/installs?
will i have to use this to patch or can i use the current patcher? CCP-áare full of words and no action. We will watch what they are doing, for now
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Xurr
Angelic Insurrection Corp
12
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Posted - 2012.02.28 21:32:00 -
[41] - Quote
Will there be a set up on the launcher for multiple accounts?
Like a click here to launch account 1, click over here to launch account 2 and so on? |
Gilbaron
Free-Space-Ranger Ev0ke
147
|
Posted - 2012.02.28 21:46:00 -
[42] - Quote
a "delete cached files for client X" and a "delete usersettings for client X" button would be awesome |
Temmu Guerra
Genco Interstellar Alcohol Conglomerate
28
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Posted - 2012.02.28 21:51:00 -
[43] - Quote
Can we please get support for multiple client login. I really dont want to have to deal with logging in all my clients like a I already do if there is an update on the horizon =)
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Random Womble
Emo Rangers Electric Monkey Overlords
7
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Posted - 2012.02.28 21:56:00 -
[44] - Quote
I had some reservations reading the first half of the blog or so but then the bullet points stating the a) launcher could be set to only visibly launch if a patch is outstanding and b) downloads would be able to resume if halted for any reason, firstly alleviated one of my fears then made me a very happy Womble. |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
42
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Posted - 2012.02.28 21:58:00 -
[45] - Quote
hum seems you listen to some issues about the multobixing users but...
why the **** do i still see things i don't want to see on the screenshot of the launcher ? :facepalm:
you changed the right part, you add something at the bottom right for account management BUT the plex options, buddy program are still here. and half of the space of the launcher is used to show us a sentence and a big image that noone care about.
so guys, i'll say it again ; if it's not only for you, but also to help us, don't give us big buttons sending us somewhere to generate more cash for you on the short term (buy plex) or long term (buddy program), we do'nt need to be remembered those exist every time we want to play eve.
and replace the big text and big image by something useful, like a sumary of the last blog and /or news that was published.
and as some people ask, i hope your system will works well with people with multiples clients, be it real clients or virtual clients using junctions like i use. i already hate having to install the "clients updates" type patch to every client, so i hope you launcher won't try to patch everything. what would be even better would be the ability for your launcher to patch both TQ and sisi with the same launcher, by giving us a checkbox allowing us to patch sisi everytime for those using it a lot.
i'll finish by a good thing ; your idea of chat and sych on the launcher is good, being able to log to change skills for example would be useful. |
killer139139
draketrain Confederation of xXPIZZAXx
0
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Posted - 2012.02.28 22:09:00 -
[46] - Quote
As long as u can turn it off except when there is a updates. I dont care :D.
Cause opening 5 clients and having to click play every time would be a pain.
but the the updater looks better.
As long as they fix bug with the launcher on sisi where if u set it to not turn unless there is a update. That causes it to crash. (Already posted bug report) |
Tahna Rouspel
BWE Special Forces
78
|
Posted - 2012.02.28 22:16:00 -
[47] - Quote
How'd it get burned!
http://www.youtube.com/watch?v=vzrDpj6M1ig |
Melissa Blick
Silver Aria Important Internet Spaceship League
10
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Posted - 2012.02.28 23:15:00 -
[48] - Quote
Regarding the limited gameplay in the Launcher itself, can we make downloading the game itself optional? Then we can just have just a low footprint launcher we can install on work computer to chat and check messages without actually installing the full game.
It would also be awesome if the launcher natively supported multiple accounts without requiring multiple installs on the same machine (perhaps by internally using symlinks?). Each account would have completely independent cache folders even though only one instance of the bulk game datafiles will be present on disk. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
20
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Posted - 2012.02.28 23:17:00 -
[49] - Quote
Nadja Dobrovodsky wrote:What I would like about the launcher is that it should not use so much resources as the current Main screen window.
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on.
You didn't even read the Dev Blog, did you?
DevBlog wrote:One reason for using a Launcher for doing updates is we can get away from having to start EVE Online client up, then shut it down while the update is being applied and then starting EVE Online back up. It's wasteful, and a little bit confusing, to have to spend time on starting up the game, in order to detect we need a patch and to download it, then to shut it down immediately afterwards so that the patch can be applied. With the Launcher, updates are applied to the EVE Online client before it is ever started up, thus reducing the overall time spend patching by just a little bit. |
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CCP Topknot
C C P C C P Alliance
53
|
Posted - 2012.02.28 23:27:00 -
[50] - Quote
Pak Narhoo wrote: Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
Sure. Ask away :) |
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CCP Topknot
C C P C C P Alliance
53
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Posted - 2012.02.28 23:32:00 -
[51] - Quote
Maevra wrote:Shandir wrote:Sentient Blade wrote:Good stuff... but I would like to offer a couple of suggestions that would turn this from 'good' into 'fantastic:
* Saving the login details of user passwords. Don't mention security, please, if someone wanted to steal my password and had code execution access they're much more likely to go after my EvE Gate login details :)
[...]
These would be quite awesome. Yes security with the saved passwords would be an issue, so perhaps there's a way around that problem? I also wouldn't mind entering a password once, which is stored for the duration the launcher is open, and sent to the clients for auto-launch. [...] Use a one time sign in through the launcher, and have the server return a unique access token to the launcher. This token would theoretically only work from that computer, and would be completely unrelated from the password, actually increasing account security. You would be able to revoke tokens from the account management site, and disable it entirely from there as well. Would that work or anything I'm overlooking? edit: removed some unrelated content Sounds like what we are thinking about for the future of the launcher. The lifetime of the token, however, is very much up for debate. There are good arguments for and against such a long lifetime of the token |
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CCP Topknot
C C P C C P Alliance
53
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Posted - 2012.02.28 23:34:00 -
[52] - Quote
Nadja Dobrovodsky wrote:What I would like about the launcher is that it should not use so much resources as the current Main screen window.
What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. Then you should love the launcher because that's pretty much exactly what it does :) |
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Zarlis
Signals Directorate
0
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Posted - 2012.02.29 00:11:00 -
[53] - Quote
/shrug, looks like what most games have had for 10+ years. Welcome to this century I guess.
Will you see this patcher again when you swap to another character and the whole games restarts? |
Chiralos
Merchant Princes
3
|
Posted - 2012.02.29 00:39:00 -
[54] - Quote
The patch process is a bit clunky at the moment, good if it can be streamlined. Also, good to hear some Mac related developments.
Also Team Special Circumstances ... do you guys have more fun than Team Contact ? |
Rixiu
SnowNiggs.
103
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Posted - 2012.02.29 00:46:00 -
[55] - Quote
Might be mentioned, but just to be clear how will this scenario work?
I have 2 client installs M'kay? Whenever there is a patch/expansion I will start one of the clients, quit the client again, start downloading the patch and patch the client I started earlier. Anyway, after it's finished I get the option to "remove downloaded data" or something like that. If I untick that option I can simply start the second client and start updating from the already downloaded data (no download for the second client).
Will this still work the same way-ish? Don't tell me I need to move a manual patch file and **** because that's worse than the current implementation and not more :awesome:. |
Vincent Athena
V.I.C.E. Comic Mischief
508
|
Posted - 2012.02.29 01:53:00 -
[56] - Quote
CCP Topknot wrote:Pak Narhoo wrote: Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
Sure. Ask away :) From post #4 in this thread:
Vincent Athena wrote:
Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?
I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
Acac Sunflyier
Burning Star L.L.C.
83
|
Posted - 2012.02.29 02:24:00 -
[57] - Quote
Can we have the launcher also manage SiSi and Tranquility? |
Riffix
Synergistic Arbitrage
25
|
Posted - 2012.02.29 03:58:00 -
[58] - Quote
Acac Sunflyier wrote:Can we have the launcher also manage SiSi and Tranquility?
+1 for this
PLEASE merge SISI launcher with this. If you really want to help test participation make getting onto the test server as easy as possible. I think a good implementation would be to have a "change server" button that, if test server is selected, checks for installed test instance and if it doesn't see one asks if you would like to create one.
Also I like the idea about the in-game time clock and date. |
Chickenhunter
Veiled Identities
0
|
Posted - 2012.02.29 08:25:00 -
[59] - Quote
It would be awesome to get launch profiles. So you don't have to copy the eve client to multiple directories just for different graphic settings.
And of course all kinds of improvement for multi-boxing are very much welcomed. |
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CCP Atropos
C C P C C P Alliance
87
|
Posted - 2012.02.29 10:12:00 -
[60] - Quote
Nadja Dobrovodsky wrote:What I dislike is that the main window opens as normal but then a pop-up tells me that there is an update so It has to close and load back up after the install/update. That's dumb. Better get the launcher check for updates and then after it's ok, press the play button to load the resource-eating window to come on. This is exactly what we want to do. Our obscure patching methods shouldn't be shown repeatedly to the end user; you should start, be told that your client is updating and then be able to launch a working client once updates are complete. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
87
|
Posted - 2012.02.29 10:21:00 -
[61] - Quote
Vincent Athena wrote:CCP Topknot wrote:Pak Narhoo wrote: Can you answer the Mac specific questions asked before instead of just skipping over them like they where not there?
Please, sugarcakcandy on top?
Sure. Ask away :) From post #4 in this thread: Vincent Athena wrote:
Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?
As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions Software Engineer, Core Infrastructure, Team Special Circumstances |
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Smoking Blunts
ZC Industries Dark Stripes
199
|
Posted - 2012.02.29 10:43:00 -
[62] - Quote
so will i need to run 7 launchers to patch my 7 installs? if so why?
will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?
so far this just seams like its gonna be worse than now for me and most users of multiple installs. CCP-áare full of words and no action. We will watch what they are doing, for now
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Main Malaak
Unreal Synergy The Methodical Alliance
0
|
Posted - 2012.02.29 10:44:00 -
[63] - Quote
Maybe its only me, but i have the feeling that only obvious questions are being answered here so far, mostly asked from people that are not able to read (or understand?) the devblog.
I would like to see some answers to the questions regarding multiboxing as well, since this is what most eve players do.
Any chance this will happen? Or is it CCPs plan to surprise us with what ever will happen to our multiboxing installations? |
Jarnis McPieksu
360
|
Posted - 2012.02.29 10:50:00 -
[64] - Quote
If CCP doesn't develop the launcher to be as painless and simple as possible for multiple client instances on same PC, they are very out-of-touch as to the usage scenario for average EVE vet...
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Lenore Leelu
Obsidian Dynamics
8
|
Posted - 2012.02.29 11:14:00 -
[65] - Quote
Currently for large patches, I patch one client eg C:\program files\CCP\EVE. When done, I then delete whats in C:\program files\CCP\EVE2 and copy the contents from EVE to EVE2.
Can I continue using this process when you, CCP introduce the new launcher?
Is there a CCP sanctioned "better way" to maintain separate instances, with separate settings? |
Vegare
Das zweite Konglomerat The Initiative.
23
|
Posted - 2012.02.29 11:21:00 -
[66] - Quote
Lenore Leelu wrote:Currently for large patches, I patch one client eg C:\program files\CCP\EVE. When done, I then delete whats in C:\program files\CCP\EVE2 and copy the contents from EVE to EVE2.
Can I continue using this process when you, CCP introduce the new launcher?
Is there a CCP sanctioned "better way" to maintain separate instances, with separate settings?
Currently: Junctions - After the Launcher has gone live: don't know |
Hakaru Ishiwara
Republic Military School Minmatar Republic
76
|
Posted - 2012.02.29 13:01:00 -
[67] - Quote
Garrvik wrote:How will this impact players with junction points? I have 1 install with 2 junctions off of it. This way, I can run 3 clients with unique settings for each. The most important one being that each client starts on its own monitor with different graphical detail settings. This. The junction points method of having multiple client instances 'installed' and running on my Win 7 box has worked incredibly well.
How will the launcher installation and execution impact this method of running EVE?
Edit: heh, looks like multiple folks share this concern. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Klandi
Consortium of stella Technologies
49
|
Posted - 2012.02.29 13:32:00 -
[68] - Quote
Feedback time.
It is interesting having a shortcut to launch a equivalent of a shortcut - unless the shortcut can intelligently handle the requirements placed on it by the client-base, to which you have eluded, it will.
In the past, getting on Sisi was a pain the second or third time. Reason was that the shortcut would lose the path and update the Sisi folder with the TQ info. I hope the launcher will not have that issue.
I have had the need to go on to Sisi lately, and the launcher is the TQ Beta (because it shows me the TQ stats) and launches me into Sisi. Is it meant to do this?
IMO, the Eve launcher should not say it is a launcher if it will handle the startup process as you expect.
I hope you have success with this - it all helps with the experience of Eve I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
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CCP Atropos
C C P C C P Alliance
88
|
Posted - 2012.02.29 14:02:00 -
[69] - Quote
Klandi wrote:I have had the need to go on to Sisi lately, and the launcher is the TQ Beta (because it shows me the TQ stats) and launches me into Sisi. Is it meant to do this? The current website that's shown in the Launcher is a prototype that our web team made for us to start working with. The server status only shows TQ's status, regardless of what server the Launcher is actually being used against. I've asked if we can pass an argument to the webserver to show the status of the server you're connecting to, because it is very confusing to see TQ even if you connect to Sisi.
Software Engineer, Core Infrastructure, Team Special Circumstances |
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TheButcherPete
Titan Inc. Bloodbound.
74
|
Posted - 2012.02.29 14:05:00 -
[70] - Quote
Chatting while my client updates?
Awesome! :3 I am Petey :3 Petey is smexy Smexy is Pete |
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CCP Atropos
C C P C C P Alliance
88
|
Posted - 2012.02.29 14:12:00 -
[71] - Quote
For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
88
|
Posted - 2012.02.29 14:32:00 -
[72] - Quote
CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Works fine with Junctions. Since there's only one "real" client under the junction, that's the one that gets updated when you run the Launcher from any of the end points (ie: original install location, or one of it's junctions).
Of course, if you're running a client from one of the end points, and you're updating it, you'll probably mess it up, since you're modifying it whilst it's running, but since you qualify as an advanced user if you're using junctions, you're probably aware of that already. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Jackson Firn
Helion Production Labs Independent Operators Consortium
0
|
Posted - 2012.02.29 14:34:00 -
[73] - Quote
May i ask that this is tested on a linux client under wine, its the sort of change that will prevent me from playing the game. I know that Linux is not supported per sae but a quick test and listen to some feed back form those who play on linux would be appreciated.
Unfortunaly i am barely a week old and have no presence on the beta server so can not test for myself just yet. |
Smoking Blunts
ZC Industries Dark Stripes
200
|
Posted - 2012.02.29 15:07:00 -
[74] - Quote
CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)
what happens for us multi client users that like to have seprate settings for each client?. personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts.
so 2 simple questions that id like you to answer please,
will i need to run 7 launchers to patch my 7 installs?
will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched?
are you avoiding answering these due to the fact, that the answers are both yes CCP-áare full of words and no action. We will watch what they are doing, for now
|
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CCP Atropos
C C P C C P Alliance
88
|
Posted - 2012.02.29 15:16:00 -
[75] - Quote
Smoking Blunts wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) what happens for us multi client users that like to have seprate settings for each client?. personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts. so 2 simple questions that id like you to answer please, will i need to run 7 launchers to patch my 7 installs? will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched? are you avoiding answering these due to the fact, that the answers are both yes How do you have your clients setup? Do you have 7 different client installs? Do you make use of junctions? If neither of these, how do you have it organised?
I need more information if I'm to supply you with the answers you seek Software Engineer, Core Infrastructure, Team Special Circumstances |
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Smoking Blunts
ZC Industries Dark Stripes
200
|
Posted - 2012.02.29 15:22:00 -
[76] - Quote
CCP Atropos wrote:Smoking Blunts wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) what happens for us multi client users that like to have seprate settings for each client?. personally i need the client to remember what monitor its allocated to, as well as which account its allocated to also(im old and forget what toon is on what account). the first 6 clients are for active accounts, the last client is for my other 6 currently inactive accounts. so 2 simple questions that id like you to answer please, will i need to run 7 launchers to patch my 7 installs? will it download the data 7 times, or will there be an option (like currently) not to remove the data until all clients are patched? are you avoiding answering these due to the fact, that the answers are both yes How do you have your clients setup? Do you have 7 different client installs? Do you make use of junctions? If neither of these, how do you have it organised? I need more information if I'm to supply you with the answers you seek
i have 7 seprate installs, all independant of each other. so currently on the many many patch days, i open the first one. patch and uncheck the remove data box. then i patch the next 5 in the same way. the last one i leave the little check box ticked and it removes the patch data. then i finally log in. what i do not want to see is 7 launchers one after the other downloading data 7 times. which is what it sounds like im going to be faced with, or having to manually copy a patch to tehn patch the next 6 installs. either option sucks imo CCP-áare full of words and no action. We will watch what they are doing, for now
|
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CCP Cascade
56
|
Posted - 2012.02.29 15:28:00 -
[77] - Quote
Quote:My main concern however is with the idea of peer-to-peer sharing of the client. Please make sure that this is something that is completely transparent and is totally opt-out-able. And please, please please never EVER use something like Pando Media Booster. People will quit your game in droves. Especially Eve pilots, which I would gather are a bit more technically savy then your average MMO user.
P2P is still one of those features that might come in the future, hopefully the not too distant future, but still we're quite far away from it right now. When implement it, we will make sure that the user has full visibility and control over what is done and that nobody sneaking away with your bandwidth without you knowing.
Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download.
I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't.
Quote:Can we have a clock on the launcher that displays the current Eve time and date? It would be really helpful for finding out if those "Friday 02:00" ops are on real life Friday or game-time Saturday.
I'll pass this on to the website design team who will better be able to see if this is feasible or not.
Quote:same feedback as the last time: to make the launcher really useful: let us use it to log in - then lauch the player right into the game!
This falls within the "future!" category, but it is something we will be looking at! Keep your eyes open for the next dev blog on the Launcher.
Associate Technical Producer - Core Technology Group |
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CCP Cascade
56
|
Posted - 2012.02.29 15:30:00 -
[78] - Quote
Quote:will this patch all 7 of my installs at once? will i need to use 7 launchers to patch or use my 7 clients/installs? will i have to use this to patch or can i use the current patcher?
As CCP Atropos already asked you for some more information to be able to give you a good answer all I will do is link the FAQ here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread But as CCP Atropos said, it all depends on how you have your current setup.
Quote:I would like to see some answers to the questions regarding multiboxing as well, since this is what most eve players do.
Any chance this will happen? Or is it CCPs plan to surprise us with what ever will happen to our multiboxing installations?
People having multiple machines at home or multiple installs will have to extract the .patch file created and copy it over to their other install folders and then run the Launcher to apply it. This is very similar to how the old patching mechanics worked only that it would put it into the downloads folder, where all other clients would pick it up. Sadly we are not able to continue this, but we might be able to figure something out.
With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
Also, feel free to go to Singularity, try it out with multiple clients and tell us if you run into problems or have suggestions on how to improve. Associate Technical Producer - Core Technology Group |
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Gilbaron
Free-Space-Ranger Ev0ke
150
|
Posted - 2012.02.29 15:35:00 -
[79] - Quote
for me its about having each client opening on the correct monitor
i also have a soloplay client with all shiny stuff activated and a fleet client without all the shiny stuff
it would be awsome if we could save client settings completely independent from the game files and if we could launch our "no shinys left monitor client" directly from the launcher with the first click and our "full shiny right monitor client" with a second one |
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CCP Cascade
56
|
Posted - 2012.02.29 15:38:00 -
[80] - Quote
Thanks for not shouting at me and being constructive!
That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.
If anyone has any ideas or suggestion, post away! Associate Technical Producer - Core Technology Group |
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Smoking Blunts
ZC Industries Dark Stripes
200
|
Posted - 2012.02.29 15:40:00 -
[81] - Quote
CCP Cascade wrote:
With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
a seprate client holds settings for only that client, monitor/display adaptor number (1-6 personally. ati cards get incarna hot if you puts 6 clients on to the wrong monitors ), account name, window size settings, graphical settings e.g. pvp clients min settings. you dont have to install the game more than once, you just copy the first install into other folders. if one install gets corrupted, no need for repair exe, just copy a working one into that folder, job done.
i even rename the links on my desktop to the name of the toons on that account, i find it anoying as hell to find a toon with so many accounts CCP-áare full of words and no action. We will watch what they are doing, for now
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Jackson Firn
Helion Production Labs Independent Operators Consortium
0
|
Posted - 2012.02.29 15:46:00 -
[82] - Quote
CCP Cascade wrote:Thanks for not shouting at me and being constructive!
That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.
If anyone has any ideas or suggestion, post away!
One way would be to allow the use of profiling, something like a tick box on the launcher page with settings that can be given meaningful names by players as to which settings to load on game lauch? |
Salpun
Paramount Commerce Tactical Invader Syndicate
205
|
Posted - 2012.02.29 15:54:00 -
[83] - Quote
Client graphics setting need to be saveable to the esc menu nameable and selectable. Whats the progress on the gracefully degrading graphic settings.
More and better default overview settings would be great to.
Begining with all five filled with the main defalt settings at original game loggin for new players would be a great start. |
Gilbaron
Free-Space-Ranger Ev0ke
150
|
Posted - 2012.02.29 15:59:00 -
[84] - Quote
dont know if you read my edit, but you should do :P
Gilbaron wrote:it would be awsome if we could save client settings completely independent from the game files and if we could launch our "no shinys left monitor client" directly from the launcher with the first click and our "full shiny right monitor client" with a second one |
Bloodpetal
Mimidae Risk Solutions
485
|
Posted - 2012.02.29 16:03:00 -
[85] - Quote
CCP Cascade wrote:Thanks for not shouting at me and being constructive!
That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.
If anyone has any ideas or suggestion, post away!
Fine, I'll step in and make sure you don't feel left out...
You're a mean one, CCP Cascade, you really are a heel. You're as cuddly as a cactus, as charming as an eel... you're a black banana with a greasy black peel!
http://www.youtube.com/watch?v=nzXKWKaxt3c
Can't wait to see this on release.
I think you should have these features supported :
- Launch multiple clients from the launcher (from one install at least)
- Backup User Settings (so you can backup in case of a corrupted settings file, or reinstallation, etc)
- Links to important New Player Experience - Evelopedia, New Player Forums and other important stuff for newbies (so many never get important information such as this and us Vets tend to have to direct them there).
Mimidae Risk Solutions Recruiting |
Jarnis McPieksu
361
|
Posted - 2012.02.29 16:47:00 -
[86] - Quote
CCP Cascade wrote:What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy.
People have multiple installations to have multiple separate clients with separate settings and caches, and to ensure that if one client goes down, it doesn't crap out others (AFAIK in some scenarios if you have a client crash, all clients using the same installation can go down with it).
Perhaps you should have a launcher where you can select from multiple instances of settings/caches (one per account, each having the account name) before firing off the client. Or even before firing off multiple clients in sequence, each with separate settings and caches (asking for password for each one before the sequence starts). Without the need to duplicate the "read only" files of the client.
Simply take the use case; "I have one PC, two or three monitors, three accounts and I'm starting up EVE - I want each client to start up with specific graphics settings, window positions and unique caches and I want to do it as easily and smoothly as possible. Preferably I would have to enter three passwords to three boxes and then get three clients up with the character select screen waiting for me to pick character, clients appearing as configured". Obviously also make so that you can substitute "three" with N where N is at least up to 9.
Go. Make it so. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
964
|
Posted - 2012.02.29 16:52:00 -
[87] - Quote
I totally support this product/service if it reduces the amount of client restarts and will patch all the clients on one go.
Get |
Jenell Sevidon
Jades Falcon Guards
8
|
Posted - 2012.02.29 16:53:00 -
[88] - Quote
I am using a proxy connection sometimes, to get the launcher to work I would need info which ports the launcher will need to connect and download updates. |
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CCP Cascade
59
|
Posted - 2012.02.29 16:56:00 -
[89] - Quote
Jarnis McPieksu wrote: If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. [...] Go. Make it so.
No promises, but we rather resolve the underlying issue than bloating the launcher with functionality which effectively are workarounds.
But thanks for the great feedback on multiboxing. We'll have a think about this together with some other smart people and see what our options are. I'm afraid I can't promise anything, but you atleast know what our intentions are for now!
What I really would like to see, is you all going on Singularity, taking the Launcher for a spin and getting really constructive when it comes to the functionality, issues you you run into and the look and feel of it. And also what you want the future features to be.
Have a look at the test server forum feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread Associate Technical Producer - Core Technology Group |
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Vincent Athena
V.I.C.E. Comic Mischief
508
|
Posted - 2012.02.29 17:07:00 -
[90] - Quote
CCP Atropos wrote:Vincent Athena wrote:
Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients?
As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions
EDIT: nevermind, found it [/quote]
Right now when a new client version comes out (that is one with a new 1.x.x version number) the procedure is to delete all the clones, run the main client, let it update, then use "Eve clonemaker" to make the clones. The clones are much smaller than a full install, and much faster to make. When a small patch comes out the main client is updated when you run it, and each clone updates when you run it.
So: Will "Eve clonemaker" still work? Will it be a viable way to get multiple clients? Will the launcher work properly when cloned? Will the clones update properly? Will it be obvious to us users when we got to delete and re-create the clones for a major update, now that updating is sort of hidden in the launcher?
Edit: Right now if I run "Eve clonemaker" on my sisi install I get "cp: /Applications/EVE Onlinesisi.app//Contents/MacOS/cider: No such file or directory" I am running for the CSM. Take a look at my ideas. http://vincentoneve.wordpress.com/ |
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Smoking Blunts
ZC Industries Dark Stripes
201
|
Posted - 2012.02.29 18:04:00 -
[91] - Quote
CCP Cascade wrote:What I really would like to see, is you all going on Singularity, taking the Launcher for a spin and getting really constructive when it comes to the functionality, issues you you run into and the look and feel of it. And also what you want the future features to be. Have a look at the test server forum feedback thread here: https://forums.eveonline.com/default.aspx?g=posts&t=73229&find=unread
dosnt matter if i try it out or not tbh. if it CAN NOT support muliti client installs, its a waste of my time and will infact waste more of it from the moment you make me use it CCP-áare full of words and no action. We will watch what they are doing, for now
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CCP Atropos
C C P C C P Alliance
98
|
Posted - 2012.02.29 18:38:00 -
[92] - Quote
Jenell Sevidon wrote:I am using a proxy connection sometimes, to get the launcher to work I would need info which ports the launcher will need to connect and download updates. Ports 80 and 81. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Abdiel Kavash
Paladin Order Fidelas Constans
375
|
Posted - 2012.02.29 21:22:00 -
[93] - Quote
CCP Cascade wrote:Jarnis McPieksu wrote: If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. [...] Go. Make it so.
No promises, but we rather resolve the underlying issue than bloating the launcher with functionality which effectively are workarounds. But thanks for the great feedback on multiboxing. We'll have a think about this together with some other smart people and see what our options are. I'm afraid I can't promise anything, but you atleast know what our intentions are for now!
I really only use multiple installs for several persistent sets of options. I have two monitors and three accounts, and I frequently use all three at once. Usually I have my main account on my main monitor, and I cycle through alts on the second screen. As I am looking at the main 80% of time, I want shiney graphics. But the alts I only glance at once in a while, I want them optimized for performance. Plus obviously I want each client to run on its intended screen and in its intended resolution (each monitor has a different native resolution, which is a pain sometimes).
I have two installs and a shortcut to each on my desktop. One install is configured to launch on my main screen at full details, and the other on the second screen with medium details. To begin a session I usually double-click the main icon once and the alt icon twice to get all three clients up.
Additionally, the individual character settings are not shared between the installs. So if I for some reason need to run an alt on my main screen, or my main on the second screen, the client doesn't remember my chat channels, window positions, hotkeys, etc.
What I propose is three steps:
1) Convert the settings from a proprietary format to something simple, like an .ini file that anyone can edit to their liking.
2) Allow the client to be launched with an option to use a specified settings file. This will allow the user to create several shortcuts to the same EVE installation, each using a different settings file. However the account and character settings will still be shared between clients.
3) Allow command line options to configure global settings - i.e. screen to run on, resolution, etc. Therefore to get the most basic functionality - each shortcut opens a client on a different screen - one wouldn't have to derp with the config files at all. |
Flamewave
Crimson Moon Society
18
|
Posted - 2012.02.29 21:45:00 -
[94] - Quote
Quote:You can chose to only show the Launcher if there is an update to the game. This is good, because launchers REALLY annoy me.
(Also that line in the devblog misspells "choose.") Some things ISK can't buy. For everything else, there's Jita.
YouTube |
Hakaru Ishiwara
Republic Military School Minmatar Republic
76
|
Posted - 2012.03.01 06:06:00 -
[95] - Quote
CCP Atropos wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) Works fine with Junctions. Since there's only one "real" client under the junction, that's the one that gets updated when you run the Launcher from any of the end points (ie: original install location, or one of it's junctions). Of course, if you're running a client from one of the end points, and you're updating it, you'll probably mess it up, since you're modifying it whilst it's running, but since you qualify as an advanced user if you're using junctions, you're probably aware of that already. If I am understanding this correctly, I have probably run and updated the client from an "end point" with no noticeable issues at all.
Also, I have observed two different types of "updates" with EVE.
1) Where the client closes, the updater initiates the Windows 7 admin auth query to update important files, runs the updater, etc. This type of update / patch occurs once.
2) Where the client updates and then shuts down / restarts. This takes place for *each* "end point" with my junctions-based installation. In my case, 3 junctions == 3 update sessions.
Lastly, in my particular 'circles' w/in EVE it is the exception that a person subscribes with one account. Instead, it is the norm for people to subscribe and run 2 - 5 (or more) accounts at a time.
By default, CCP project managers should account for this stuff. Time to learn a bit more about your customers, it seems.
Edit: if this launcher proves to be a barrier to multi-boxing, expect some serious noise (and lost business) from your customers. 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
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CCP Gangleri
CCP Engineering Corp CCP Engineering Alliance
104
|
Posted - 2012.03.01 09:07:00 -
[96] - Quote
Vincent Athena wrote:CCP Atropos wrote:Question: Any plans on making the launcher capable of launching multiple instances of the client, so I can run all 3 accounts without having to have 3 separate clients? But before that, on Macs, will the client clone maker thing still be the way to make multiple clients? As a non Mac user, I don't know what the "client clone maker thing" is. Could you elaborate for me please? We're keen to make the experience as smooth as possible so I'm interested in hearing your suggestions EDIT: nevermind, found it Right now when a new client version comes out (that is one with a new 1.x.x version number) the procedure is to delete all the clones, run the main client, let it update, then use "Eve clonemaker" to make the clones. The clones are much smaller than a full install, and much faster to make. When a small patch comes out the main client is updated when you run it, and each clone updates when you run it. So: Will "Eve clonemaker" still work? Will it be a viable way to get multiple clients? Will the launcher work properly when cloned? Will the clones update properly? Will it be obvious to us users when we got to delete and re-create the clones for a major update, now that updating is sort of hidden in the launcher? Edit: Right now if I run "Eve clonemaker" on my sisi install I get "cp: /Applications/EVE Onlinesisi.app//Contents/MacOS/cider: No such file or directory"
I dumped a Mac Pro on Topknots desk yesterday afternoon so he can play with the clone maker / launcher combo
Clonemaker just needs a very simple edit to reference new files since the package is starting the launcher instead of the client itself, I've already fixed it on my machine and am just waiting for TransGaming to review my changes. I'm expecting more trouble from communicating the fact that the clonemaker has been updated than it not working properly.
If you have any further questions please don't hesitate to ask.
edit: quotes ALL the things! CCP Gangleri | Senior Tester
Check out my EVE Gate broadcast log: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates
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Chaotic Mind
Rennfeuer Curatores Veritatis Alliance
12
|
Posted - 2012.03.01 10:09:00 -
[97] - Quote
got me there for a second. Thought there were news about missile Launchers...... my bad ;) |
Palovana
Inner Fire Inc.
134
|
Posted - 2012.03.01 16:36:00 -
[98] - Quote
CCP Cascade wrote:Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download. I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't.
Thanks for the feedback.
I meant that more along the lines of "OK, huge download required, just quit now instead of download, I'll do it later" rather than "skip download and try to connect with old client version now".
Please support: export of settings in editable format
Your stuff goes here. |
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CCP Atropos
C C P C C P Alliance
100
|
Posted - 2012.03.01 17:16:00 -
[99] - Quote
Palovana wrote:CCP Cascade wrote:Quote:Having the ability to detect if a patch exists and ask for confirmation before auto-downloading and applying would be nice.
Sometimes you just want to login quick and throw another skill in the queue before leaving for work and not have to sit through a giant download. I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect. But there might be better ways to get what you want, one of those far into the future ideas would be pre-caching future patches. We would then offer you to download most (perhaps 90%) of the new data a patch contains 2-3 days before it is released and then on patch day you only need to download that last 10%. Again, this is too far into the future to say that this will happen, but it is just one example of many that the new Launcher allows us to do that the old patching system wouldn't. Thanks for the feedback. I meant that more along the lines of "OK, huge download required, just quit now instead of download, I'll do it later" rather than "skip download and try to connect with old client version now". You can simply close the launcher if that's the case; it will continue where it left off when you next start it. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Blue Harrier
26
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Posted - 2012.03.01 17:48:00 -
[100] - Quote
Just for your info I have tested the launcher with Windows 8 Consumer preview and it seems to work fine.
I've tried both clients and TQ and SiSi work as expected exactly the same as on Windows 7 (well 8 is nothing more than 7 with a pretty face ).
The SiSi standard launcher ran, download the repair files (I was testing on my backup PC so had not used it for about 2 weeks, until I installed 8 yesterday), installed the patch files, then download and ran the 'New Launcher', this then launched the client and all was fine.
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Smoking Blunts
ZC Industries Dark Stripes
202
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Posted - 2012.03.02 09:14:00 -
[101] - Quote
so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? CCP-áare full of words and no action. We will watch what they are doing, for now
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CCP Atropos
C C P C C P Alliance
100
|
Posted - 2012.03.02 09:26:00 -
[102] - Quote
Smoking Blunts wrote:so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Smoking Blunts
ZC Industries Dark Stripes
202
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Posted - 2012.03.02 10:40:00 -
[103] - Quote
CCP Atropos wrote:Smoking Blunts wrote:so have you come up with a way to either make this installer work with muliti installs or a way for us to carry on using the current patcher as is? We always had the ability to save the patches for use on other machines, but we're working on making it more intuitive to use, currently.
is that working on making it patch multiple installs at the same time on the same pc?
the last blog when you guys decided you need to add extra bits before rolling this out, did cover this in the feed back. i kinda took it at face value as you guys understanding the way some of us use the eve client's. so it has come as a little bit of a shock that this wasnt one of the first few things you made the launcher/patcher/front screeny thing do.
have to say sorry if i come accross as an arse, but eve and the way i play is something i am passionate about and if that way is in trouble i tend to become vocal. CCP-áare full of words and no action. We will watch what they are doing, for now
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Squid Tsutola
Science and Trade Institute Caldari State
0
|
Posted - 2012.03.06 13:32:00 -
[104] - Quote
Is this going to work with Steam versions as well? |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
82
|
Posted - 2012.03.07 10:13:00 -
[105] - Quote
What does this mean for the current login window? Will it stay or will the launcher eventually replace that aswell?
Just saying, i hope the login window stays ;p |
Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
82
|
Posted - 2012.03.07 10:14:00 -
[106] - Quote
Squid Tsutola wrote:Is this going to work with Steam versions as well?
There is no 'steam version'. The version Steam installs is identical to the one you would get seperately. You can run the Steam version without running Steam aswell ;p
Steam is used only as a distribution platform, nothing else. |
AnzacPaul
Invictus Australis Northern Coalition.
97
|
Posted - 2012.03.07 11:18:00 -
[107] - Quote
Don't really like the whole "Double click on eve just so I can click play again", but you guys have decided to make eve like every other game out there so I guess we got no choice. |
Khi3l
Babylon Knights Controlled Chaos
1
|
Posted - 2012.03.07 14:34:00 -
[108] - Quote
If we can still use eve on linux, why not but i'm afraid about running multiple clients on linux with this new launcher... |
Rusty SuperScientist Venture
Imperial Academy Amarr Empire
1
|
Posted - 2012.03.08 14:12:00 -
[109] - Quote
Your latest blog in daily news said -- TRY it out on SINGULARITY.
Interesting...new launcher installed and now my copy of Singularity is NOW TRANQUILITY.
Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
So I ran the repair tool for Singularity. It says there is a new copy of the tool. I say OK. And it deletes the repair tool completely.
Oh well its just the Singularity test server install.
And yes the shortcuts remain pointing into the Singularity directory. Its just now TRANQUILTY targeted code.
I did run into one odd thing during install. EVE.EXE failed to close properly. Maybe I shuld have rebooted computer instead of hitting retry several times and manually kiling off EVE.EXE. I suppose its possible that some of those copies of EVE.EXE were TRANQUILITY copies from just before I decided to try new launcher on test server. |
Shaana Mistique
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.08 16:15:00 -
[110] - Quote
So.. err.. How many times do i have to press "play" to actually play the game.. ?? |
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CCP Cascade
65
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Posted - 2012.03.08 16:55:00 -
[111] - Quote
Rusty SuperScientist Venture wrote: Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment.
Quote:So.. err.. How many times do i have to press "play" to actually play the game.. ??
Only once per client you want to start. Associate Technical Producer - Core Technology Group |
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Dun Bar
Inner Shadow NightSong Directorate
3
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Posted - 2012.03.08 22:32:00 -
[112] - Quote
I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher? |
Salpun
Paramount Commerce Tactical Invader Syndicate
219
|
Posted - 2012.03.08 22:37:00 -
[113] - Quote
Dun Bar wrote:I also run 4 clients, each with there own install. Tried running 4 instances off of the same install and would always crash. Seeing how it looks like ill have to run a launcher for each client, will ccp be looking to support us multiboxers in the future with one simple launcher? What OS current ly running 2 off launcher 2 TQ
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Smoking Blunts
ZC Industries Dark Stripes
215
|
Posted - 2012.03.08 22:49:00 -
[114] - Quote
CCP Cascade wrote:Rusty SuperScientist Venture wrote: Did someone slip up and post the copy of launcher code targeting TRANQUILITY to the test server?
This has been resolved, this usually happens when we put out a release candidate on Singularity as they are built for Tranquility in the production environment. Quote:So.. err.. How many times do i have to press "play" to actually play the game.. ?? Only once per client you want to start.
so does this patch more than one install per pc?
will i have to see this thing 6 times at once to launch all 6 of my clients?
if this dosnt patch multi installs on the same pc, why are you rolling out a product that dosnt work properly for a lot of your multi account holders? you have had the feed back about it many times, yet your falling back into the ccp of old and doing what ever it is your doing and not paying attention to paying customers CCP-áare full of words and no action. We will watch what they are doing, for now
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Vexy NiLakum
Capital Industries Research And Development Fidelas Constans
0
|
Posted - 2012.03.09 02:40:00 -
[115] - Quote
The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.
My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights.
Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token.
This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game.
This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights.
Thank you for your time.
TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored? |
Akeirah
Pixel Universe Brokerage Services
1
|
Posted - 2012.03.09 06:00:00 -
[116] - Quote
Jarnis McPieksu wrote:CCP Cascade wrote:What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times. If you do something about this, you will make everyone, except perhaps the manufacturers of hard disks, happy. People have multiple installations to have multiple separate clients with separate settings and caches, and to ensure that if one client goes down, it doesn't crap out others (AFAIK in some scenarios if you have a client crash, all clients using the same installation can go down with it).
If you're just looking for separate cache/settings, wouldn't the junction method here work for that? More to the point, for those wanting specific clients to launch into specific windows, isn't the settings and caches where this particular information be stored?
Quote: NOTE:
1. Only one EVE Online client installation is needed. 2. You only need to update this one client when new patches are available. 3. Each separate junction point/shortcut that you make will have its own Cache and Settings folders.
If so, then the launcher would patch the single client installation, and your settings would be left intact.
I have not used this method yet, however I will test this theory shortly.
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Ersteen Hofs
Republic University Minmatar Republic
2
|
Posted - 2012.03.09 06:55:00 -
[117] - Quote
I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow... |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
430
|
Posted - 2012.03.09 11:09:00 -
[118] - Quote
Very good work, CCP Devs, I really like where this is going. I think it's past time we had a decent interface into EvE which allowed patches and updates without loading-up the entire client first.
Kudos to the Dev team on this o/
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
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CCP Atropos
C C P C C P Alliance
104
|
Posted - 2012.03.09 23:23:00 -
[119] - Quote
Vexy NiLakum wrote:The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights. Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token. This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game. This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights. Thank you for your time. TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored?
We did take security into consideration, and liaised with the Security team here at the company. Precisely due to these issues, we're going to be changing the way that we suggest the user install EVE, to not be within a system managed folder, such as Program Files. It's not in the first release, but will come shortly after. Software Engineer, Core Infrastructure, Team Special Circumstances |
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CCP Atropos
C C P C C P Alliance
104
|
Posted - 2012.03.09 23:25:00 -
[120] - Quote
Ersteen Hofs wrote:I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow...
The first release won't change the mechanics of actually loading the login screen and logging in there. We do want to move the login mechanics into the Launcher at some point however, so that people can log in there, and bypass the current login screen, but this requires more work that we weren't comfortable squeezing into this release. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Bloodpetal
Mimidae Risk Solutions
498
|
Posted - 2012.03.09 23:59:00 -
[121] - Quote
CCP Atropos wrote:Ersteen Hofs wrote:I wish it'd be possible to exit to the character selection screen instead of just closing the game...
Or at least make the launcher remember all passwords used this session (until the launcher is closed) so I would not have to enter tnem every time I want to get another character into the game.
Also I hope it will make the loading faster. Even with SSD the game starts too slow... The first release won't change the mechanics of actually loading the login screen and logging in there. We do want to move the login mechanics into the Launcher at some point however, so that people can log in there, and bypass the current login screen, but this requires more work that we weren't comfortable squeezing into this release.
But i like our animated login screen Mimidae Risk Solutions Recruiting |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
|
Posted - 2012.03.10 01:19:00 -
[122] - Quote
Today when trying the new launcher I see a newly coloured screen (Crucible colours instead of blue), but when I click "Play" I get the Crucible logo, and then nothing, it just exits. This last worked when the launcher was first announced on this Dev Blog.
OS X 10.7.3 x86_64 MacBookPro6,2 nVidia GeForce GT 330M 256M |
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CCP Atropos
C C P C C P Alliance
104
|
Posted - 2012.03.10 12:43:00 -
[123] - Quote
Lolmer wrote:Today when trying the new launcher I see a newly coloured screen (Crucible colours instead of blue), but when I click "Play" I get the Crucible logo, and then nothing, it just exits. This last worked when the launcher was first announced on this Dev Blog.
OS X 10.7.3 x86_64 MacBookPro6,2 nVidia GeForce GT 330M 256M Out of interest, what version of the Launcher are you using? It should say in the top of the window when it starts. Software Engineer, Core Infrastructure, Team Special Circumstances |
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Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
49
|
Posted - 2012.03.10 15:20:00 -
[124] - Quote
CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions)
CCP Cascade wrote:I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect.
as a junctions user, i think the real question here was "what happen with your new systems for "client update" type patchs ? those optional, and that currently are installed on ALL virtual folders, not on the real one. in case you don't know, when a "client update" patch have to be installed we have to install it on the client we ran, but after we'll be asked to download and install it also on the other clients when we launch them.
CCP Cascade wrote: With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
using junctions give us more stability as they use different cache, and of course the ability to have different settings on each one. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1038
|
Posted - 2012.03.10 15:49:00 -
[125] - Quote
[quote=CCP Cascade]Quote: With the risk of getting shouted at: What is the benefit of having multiple client installs over just launching 3-4 instances of the same eve.exe from the same install? Is it to have seperate folders for your settings/cache and that the client opens in the right monitor? Do you get anything else? If any of you awesome multiboxers would be able to detail the benefits, perhaps we can come up with a solution that gives you all that you want, but without having to install a 10GB game multiple times.
From traditional hard disks clients start and run simultaneously smoother if there the clients are on separate hard disks. If client restarts would not be needed every time you switch character, perhaps this would not be as big deal.
Get |
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CCP Atropos
C C P C C P Alliance
104
|
Posted - 2012.03.10 16:15:00 -
[126] - Quote
Tanaka Aiko wrote:CCP Atropos wrote:For those asking about multiple clients using junction points, I'm following the article on the wiki, and I'll let you know exactly how junctions fare (http://wiki.eveonline.com/en/wiki/Multiple_clients#Method_1_-_Junctions) CCP Cascade wrote:I'm afraid that this isn't really an option, as we require everyone to have the same client version when they connect.
as a junctions user, i think the real question here was "what happen with your new systems for "client update" type patchs ? those optional, and that currently are installed on ALL virtual folders, not on the real one. in case you don't know, when a "client update" patch have to be installed we have to install it on the client we ran, but after we'll be asked to download and install it also on the other clients when we launch them. For now, the behavior is unchanged; you will start the client, and then be prompted to install the client update. This is due to legacy issues regarding how the server offers these updates, that we didn't feel comfortable changing for this release. It will come though, that I can guarantee.
Once that's there, you'll simply start the Launcher, update the client and then login.
Software Engineer, Core Infrastructure, Team Special Circumstances |
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Mograthi
13
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Posted - 2012.03.10 16:52:00 -
[127] - Quote
I use junctions in order to run 3 separate clients so that they have 3 separate settings and cache folders for things like window size, which monitor, etc, etc ,etc.
If we must go down this path I am fine with the Launcher provided you provide the option of creating basically profiles in it which you store the location of the settings and cache folders etc or for each account that is started by the launcher just create and folder with the account name and under it store the current settings and cache folder structures that we have now. |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
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Posted - 2012.03.10 19:27:00 -
[128] - Quote
CCP Atropos wrote:Lolmer wrote:Today when trying the new launcher I see a newly coloured screen (Crucible colours instead of blue), but when I click "Play" I get the Crucible logo, and then nothing, it just exits. This last worked when the launcher was first announced on this Dev Blog.
OS X 10.7.3 x86_64 MacBookPro6,2 nVidia GeForce GT 330M 256M Out of interest, what version of the Launcher are you using? It should say in the top of the window when it starts.
Says "EVE Online Launcher v.1.0" at the top and doesn't try to patch (though the first time I launched it did some patching). |
Tommy Shanks
3
|
Posted - 2012.03.12 17:48:00 -
[129] - Quote
I have the worst luck with game launchers and a laundry list of MMOs I can't touch because of them so I hope we can still maually patch and load the game, in fact, I can't currently patch with the installer you guys have now and I need to apply the direct download patch. |
StuRyan
Assisted Homicide Ace of Spades.
42
|
Posted - 2012.03.12 18:01:00 -
[130] - Quote
Welcome back eve.....
I have to say the last few months have been brillant all aimed at improving the experince of playing eve.
Thats why i pay my sub and i remained loyal whist it went through the difficult period. Everything your bringing out at the moment looks a finished article - i hope this one doesn't dissapoint..
we want spaceships and content :)
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CCP Cascade
70
|
Posted - 2012.03.12 18:53:00 -
[131] - Quote
I added an FAQ and a link to the Evelopedia article on the first post. Read them and let me know if you have more questions.
Tommy Shanks wrote:I have the worst luck with game launchers and a laundry list of MMOs I can't touch because of them so I hope we can still maually patch and load the game, in fact, I can't currently patch with the installer you guys have now and I need to apply the direct download patch.
I would suggest that you have a look on Singularity and try it out to see if you have any luck with the EVE Launcher. If you run into any problems, please let us know. We're more than happy to have a look at the logs and resolve anything we find to be an issue. Associate Technical Producer - Core Technology Group |
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Sarrein Razor
RazorCorporation
1
|
Posted - 2012.03.12 18:53:00 -
[132] - Quote
Just a side note to CCP and a couple of things u allready messed up:
If i log in here and want to post, i do NOT want to land on Eve Gate but on the FORUMS and post right away as on the old one. Not all here are Facebook-Addicts (and Eve Gate is just the Eve Version of it).
If your shiny new launcher just COULD mess up with multiboxing, you'd better make sure u DONT put it live until there is ABSOLUTLY NO DOUBT that it wont mess with it.
I personaly regualry run 3 clients at the same and i definatly have the machine for it. I scratch at 5 TB (yes, 5000 GB) of internal disk space and i run 16 GB of Ram just to be able to multibox without problems, so having a couple of more GB for multiple clients is realy not an issue for me.
But any more work that i need to do just get online IS something that bothers me. And from my past experience with launchers and with CCP i realy realy fear that this will backfire badly.
So if there is any reason to belive that this will affect your customers gaming experience and especially the gaming experience of those who pay mutliple times to play with multiple chars at the same time, STOP IT RIGHT NOW.
I realy hope that this time i am just paranoid, but past experience told me some harsh lessons in that regard. And most of them had a CCP sign on them.
As a(nother) side note: I am realy concerned about the lack of knowlegde show by CCP in regard of the masses of players that multibox. Actually, the biggest part of the people i know have at least 2 accounts, some few even up to 9 or more. So multiboxing is more or less the norm at least in the circles i am present. And in the case that my fears become reality this would mean a shitton of pissed of customers.
Multiboxing should be TOP PRIORITY from that point of view and nothing *we are looking into for the future*. |
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CCP Cascade
70
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Posted - 2012.03.12 19:07:00 -
[133] - Quote
Sarrein Razor wrote:Multiboxing should be TOP PRIORITY from that point of view and nothing *we are looking into for the future*.
It is without doubt top priority to make sure that we do not intentionally break or make it uncomfortable for multiboxers. One issue we have though is that running multiple clients has never been officially supported by our technology. This has lead many people to come up with their own way of making it work by for example installing the game multiple times in many different locations, other people use symlinks and junctions and third party multiboxing tools.
This is a problem for when we decide to update the way we want to launch, install and patch the game. Catering to all different versions of multiboxing software and installed clients would lead to the Launcher ending up a bloated swizz army knife. So there will be ways which might no longer work after this change, but the most common ways should still work. The recommended, yet unsupported way, is to use what is described here: http://wiki.eveonline.com/en/wiki/Multiple_clients
So... to the big question: What have we done to support multiboxing:
1. You can make the Launcher only appear when there is an update by selecting that under the startup tab in the settings for the Launcher. That means that the EVE client will start just like it did before, unless there is an update. This is good for those who have installs in multiple locations.
2. Those who have multiple installs or multiple computers at home; You can use the patch import/export feature to import and export patches between installs and computers. Check out the export/import section here
3. If you want to start multiple clients you can just click "Play" again and it will start a new client instance. If you don't want the Launcher to stay after the client is started, you can set this in the settings menu.
How does this sound? Associate Technical Producer - Core Technology Group |
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Philboyd Benoit
11
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Posted - 2012.03.12 19:10:00 -
[134] - Quote
I have a question about obtaining future expansion rollouts. Will this tool be the ONLY way to obtain the new expansions?
I am in a situation where 90% of my gameplay time is played over a very slow and throttled internet connection. It's a cell based ISP. I don't have any other choices on how I connect to my internet.
I am a truck driver by trade IRL so I have no access to high speed internet such as you would find at home. I do have highspeed internet at home but I am only home 3 days every 4 weeks. As such if you deploy a rollout when I'm 2 weeks into my tour, then I'm basically stuck until I can get home.
My cell ISP breaks any downloads after 40megs or so. They TRY to break torrent DL's but basically fail as torrents automatically restart any stopped connnections after I reconnect to the cell service.
I have the same issue with the various truckstop ISP's as well so I don't use them as they are even WORSE then a cell based ISP. The truckstop ISP's automatically shut me off after 300 megs and they try to force me to pay upwards of $60 per 2 gigs after that.
If I try to DL a 1.5gb expansion rollout, the only realistic way I can get it done is via torrent. Any direct DL is always broken at 40 megs and I can never finish the expansion DL.
This is why I am very concerned about how the new expansions will be rollled out. I did see in the patch notes about being able to have multiple connections and resuming DL's
Quote:It has a built-in download manager, ie. downloads using multiple connections to the internet in order to maximize bandwidth usage and resumes previously incomplete downloads automatically without giving you lip.
Will this be included in the upcoming rollout of this feature? Will it work similar to torrents? |
Gilbaron
Free-Space-Ranger Ev0ke
158
|
Posted - 2012.03.12 19:28:00 -
[135] - Quote
about patching multiple clients
what do you think about downloading the patch to a (user) specified location and having the launcher search this location before downloading ?
when my first client has patched my second one should find the files it needs in that location without me having to manually import/export/create the patch
sorry for bad english |
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CCP Cascade
70
|
Posted - 2012.03.12 20:08:00 -
[136] - Quote
Philboyd Benoit wrote:Will this be included in the upcoming rollout of this feature? Will it work similar to torrents?
Peer-to-Peer download is not implemented and we don't have any release date in mind yet. But I imagine that when we start implementing it and getting closer to releasing it there will be dev blogs coming, so keep your eyes open in a couple of months.
Regarding your situation, I don't think the Launcher will be worse or better. One thing that Launcher will allow you to do is pause the download. You can basically can run the Launcher and then just close it when you start hitting the download cap. Then when you get to a new connection you can start it up again and let it continue where it left off. I am guessing that this will help you if you have access to multiple different connections while travelling.
Does this answer your question?
Gilbaron wrote: what do you think about downloading the patch to a (user) specified location and having the launcher search this location before downloading ?
This is one way to do it and we are happy to take in the user feedback after tomorrow on what you think would be better. Currently the export/import feature uses the same folder by default. The folder is under %localappdata%\CCP\EVE and called Patches.
When you export and import you can of course change this to desktop or any other folder you like. Associate Technical Producer - Core Technology Group |
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Philboyd Benoit
11
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Posted - 2012.03.12 20:22:00 -
[137] - Quote
CCP Cascade wrote:Philboyd Benoit wrote:Will this be included in the upcoming rollout of this feature? Will it work similar to torrents? Peer-to-Peer download is not implemented and we don't have any release date in mind yet. But I imagine that when we start implementing it and getting closer to releasing it there will be dev blogs coming, so keep your eyes open in a couple of months. Regarding your situation, I don't think the Launcher will be worse or better. One thing that Launcher will allow you to do is pause the download. You can basically can run the Launcher and then just close it when you start hitting the download cap. Then when you get to a new connection you can start it up again and let it continue where it left off. I am guessing that this will help you if you have access to multiple different connections while travelling. Does this answer your question?
Well It depends on if the manager will automatically pause when my connection is lost. I don't keep the connection active while actually moving. Its only active when I am parked. I don't see me having to monitor it and having to manually pause it every 40-50 megs on a ~1.5gb expansion rollout. I need to be able to retain my sanity...lol
The smaller patches are really no problem. It's just the big expansion rollouts I'm concerned with.
Is there any way that you can continue the manual expansion downloads via torrent? Chribba has been my HERO for the last 2.5 years!
Making manual patching go away is a mistake for those of us with bandwidth/cap issues. It may seem to be a common sense from a tech standpoint to you and the majority of the playerbase but it basically breaks me and my ability to play for up to several weeks at a time if this new downloader doesnt work as needed.
Just thought i would bring the issue to your attention.
Thanks for the above reply |
Gilbaron
Free-Space-Ranger Ev0ke
158
|
Posted - 2012.03.12 20:36:00 -
[138] - Quote
CCP Cascade wrote:Gilbaron wrote: what do you think about downloading the patch to a (user) specified location and having the launcher search this location before downloading ?
This is one way to do it and we are happy to take in the user feedback after tomorrow on what you think would be better. Currently the export/import feature uses the same folder by default. The folder is under %localappdata%\CCP\EVE and called Patches. When you export and import you can of course change this to desktop or any other folder you like.
dont put stuff in %localappdata% %temp% %cache% and friends
people are to dumb to find stuff there
i really like the wow approach, the client has everything it needs in the install path which is specified by the user
%localappdata% (possible to be changed by the user) will serve as an intermediate though, but in the long run you should really aim for a client where everything is in one, easy to find place with an easy and convenient way to launch different client instances with different settings from the same installation |
Oxigun
Galt Innovations Eve Engineering
1
|
Posted - 2012.03.12 21:28:00 -
[139] - Quote
CCP Cascade wrote:So... to the big question: What have we done to support multiboxing: 1. You can make the Launcher only appear when there is an update by selecting that under the startup tab in the settings for the Launcher. That means that the EVE client will start just like it did before, unless there is an update. This is good for those who have installs in multiple locations. 2. Those who have multiple installs or multiple computers at home; You can use the patch import/export feature to import and export patches between installs and computers. Check out the export/import section here3. If you want to start multiple clients you can just click "Play" again and it will start a new client instance. If you don't want the Launcher to stay after the client is started, you can set this in the settings menu. How does this sound?
I'm sorry, I'm old and dense, as well as addicted to Eve with (too) many client installs:
1) This Launcher, will it be associated with one client or will it be a standalone application that just points to one of my many Eve directories? Or will I end up with as many Launchers and i have eve clients? 2) If I want to patch a second install, after the first one has been patched, how do I do that with the Launcher? 3) If something goes wrong, can I still copy/paste an entire EVE folder and simply run that client with new settings? 4) For Launcher 2.0, could you please work on a supported multibox solution? It would be great if I could specify my client preferences (e.g. [windowed 1024x768, all graphics to low] or [full screen 2560x1600, full detail]) and select the account I want launched. If the Launcher stays open, great, rinse, repeat...
Oh, and one more thing: Please do not hide behind your little "unsupported" finger. I have received more "the power of two" ads from CCP than I have fingers (and toes). If you really don't want me to quintuple-box, just let me know and I'll change some of my subscriptions....
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CCP Cascade
70
|
Posted - 2012.03.13 00:04:00 -
[140] - Quote
Gilbaron wrote: dont put stuff in %localappdata% %temp% %cache% and friends
We don't put anything there. It is the default location that the import/export goes to when you click export or import. But in that very window you can go wherever you like. It works much like word defaults to your documents or something like that.
So we are only defaulting to a central location that we know will be there, because that makes sense. And if you'd like it to be anywhere else, you can change it.
Gilbaron wrote: in the short run there should be a "keep downloaded data" checkbox after installing a patch
All downloaded data is stored in the EVE client folder by default. If you want them to be removed you can check the box "Delete patches after use" under the patches tab in settings. Associate Technical Producer - Core Technology Group |
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CCP Cascade
71
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Posted - 2012.03.13 00:22:00 -
[141] - Quote
Oxigun wrote: 1) This Launcher, will it be associated with one client or will it be a standalone application that just points to one of my many Eve directories? Or will I end up with as many Launchers and i have eve clients?
You will have one Launcher for each client install. When you start your client, the Launcher for that client will start up. There are multiple settings that you can play around with to make it work in the best way possible for you. I would advice you to use junctions instead of installing the client multiple times.
Oxigun wrote: 2) If I want to patch a second install, after the first one has been patched, how do I do that with the Launcher?
0. Patch available and you want to patch your 4 clients 1. Start client #1 and let it patch your client - Wait for it to say "client ready" and light up the play button 2. Open settings for the Launcher 3. Go to the Patches tab 4. Click Export 5. Choose a location to export to, but try the default unless you have a reason not to. 6. Close your Launcher 7. Start client #2, #3, #4 - The Launcher for those will open 8. Open settings for each launcher 9. Go to the Patches tab for each Launcher 10. Click Import 11. Import the file you just exported 12. Let it patch 13. Done.
Oxigun wrote: 3) If something goes wrong, can I still copy/paste an entire EVE folder and simply run that client with new settings?
Yes.
Oxigun wrote: 4) For Launcher 2.0, could you please work on a supported multibox solution? It would be great if I could specify my client preferences (e.g. [windowed 1024x768, all graphics to low] or [full screen 2560x1600, full detail]) and select the account I want launched. If the Launcher stays open, great, rinse, repeat...
This is something people have been requesting. It might demand a bit of work but it is a much better way for us to support some kind of template system in the Launcher, where you can create and save launch templates (graphic settings, screen location etc) and launch those, than it is to support all kinds of ways people can come up with running multiple clients.
Oxigun wrote: Oh, and one more thing: Please do not hide behind your little "unsupported" finger. I have received more "the power of two" ads from CCP than I have fingers (and toes). If you really don't want me to quintuple-box, just let me know and I'll change some of my subscriptions....
We are not hiding behind it and I am sorry if it came across that way. I was trying to make you understand our perspective and what issues we are faced with when making changes, the reasoning behind our approach and what our intent is for the future.
Associate Technical Producer - Core Technology Group |
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Oxigun
Galt Innovations Eve Engineering
1
|
Posted - 2012.03.13 01:18:00 -
[142] - Quote
Thank you! I appreciate the detailed response.
GL with the patch and I look forward to more improvements in the future. |
Celeritas 5k
Connoisseurs of Candid Coitus
8
|
Posted - 2012.03.13 03:16:00 -
[143] - Quote
I haven't read more than a few pages of the thread so sorry if this has been beaten to death, but the launcher looks like a fantastic opportunity to add support for multiboxing-- profiles for different monitors with different resolutions tied either to account, selectable on startup, or best of all selectable on the fly by hotkey or easily accessible menu (Say I'm running a mission on my bear, then a fleet forms up and hey look, troupe of squids need killin', better swap my fw/evil pirate over to the spotlight!). The ability to switch between these configurations freely without having to use an ultramon key command and a resolution change in the settings menu would be amazing. |
Bruce Blacky
Blacky Invention Research Development YinYang
3
|
Posted - 2012.03.13 10:23:00 -
[144] - Quote
sounds great.
i just hope it will also run with Linux/ Wine
keeping my fingers crossed.
Bruce |
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CCP Donut Golem
C C P C C P Alliance
0
|
Posted - 2012.03.13 11:05:00 -
[145] - Quote
Celeritas 5k wrote:I haven't read more than a few pages of the thread so sorry if this has been beaten to death, but the launcher looks like a fantastic opportunity to add support for multiboxing-- profiles for different monitors with different resolutions tied either to account, selectable on startup, or best of all selectable on the fly by hotkey or easily accessible menu (Say I'm running a mission on my bear, then a fleet forms up and hey look, troupe of squids need killin', better swap my fw/evil pirate over to the spotlight!). The ability to switch between these configurations freely without having to use an ultramon key command and a resolution change in the settings menu would be amazing.
Thanks for the ideas. |
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Fara'a
BALKAN EXPRESS
6
|
Posted - 2012.03.13 12:05:00 -
[146] - Quote
Client update was unsuccessful
now what? Hate it or love it, the underdog's on top, And I'm gonna shine until my heart stop. |
DeODokktor
Dark Templars The Fonz Presidium
1
|
Posted - 2012.03.13 13:21:00 -
[147] - Quote
Love the new launcher. It says it patched my game, but when I click'd Launch the client asked me to install a patch. *WIN*
I never thought CCP would figgure out how to add an extra click or mouse movement to everything, but your doing pretty good!... From two clicks to login, to 3. Schwing!..
Look forward to future updates. |
Dominiks HandelsHeldin
Hedion University Amarr Empire
0
|
Posted - 2012.03.13 13:39:00 -
[148] - Quote
How do i update the launcher? I am currently stuck with 1 updated client with launcher version 1.04 and one client with launcher version 1.05. I can't access Settings in 1.04 to export the update to the other client :( |
Bent Barrel
43
|
Posted - 2012.03.13 16:25:00 -
[149] - Quote
why does the launcher automaticaly start to patch the client ? it did not ask me if I wanted to ... kinda goes contrary to the export/import patch theory ....
EDIT: had a look at the settings ... WHY THE HECK IS AUTOMATED PATCHING THE DEFAULT ????
EDIT2 :-))) Is there an option to just ask the launcher to download a specific patch ? Let's say I delete the patches after application but I happen to need to get one for a friend with a slow network ? |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1044
|
Posted - 2012.03.13 19:13:00 -
[150] - Quote
Ok I expect to see function really soon which updates all my clients when I run single instance of the launcher.
Using current export patch / import patch is way too complex method to manually transfer the patches. This should be automatic process where launcher examines all the installed clients, downloads and applies the patches in one go and lets me choose which clients to launch simultaneously. Then it should shut down.
Get |
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Bent Barrel
44
|
Posted - 2012.03.13 20:51:00 -
[151] - Quote
Grey Stormshadow wrote:Ok I expect to see function really soon which updates all my clients when I run single instance of the launcher.
Using current export patch / import patch is way too complex method to manually transfer the patches. This should be automatic process where launcher examines all the installed clients, downloads and applies the patches in one go and lets me choose which clients to launch simultaneously. Then it should shut down.
How do you get the Launcher to NOT start downloading a new patch automaticaly ??? There's no option to turn this off, so even if you do import patch, it is already dling one ... |
Lolmer
Yahoo Inc Caffeine Nicotine and Hate
21
|
Posted - 2012.03.13 23:34:00 -
[152] - Quote
Lolmer wrote:CCP Atropos wrote:Lolmer wrote:Today when trying the new launcher I see a newly coloured screen (Crucible colours instead of blue), but when I click "Play" I get the Crucible logo, and then nothing, it just exits. This last worked when the launcher was first announced on this Dev Blog.
OS X 10.7.3 x86_64 MacBookPro6,2 nVidia GeForce GT 330M 256M Out of interest, what version of the Launcher are you using? It should say in the top of the window when it starts. Says "EVE Online Launcher v.1.0" at the top and doesn't try to patch (though the first time I launched it did some patching).
Tranquility release worked flawlessly and is at 1.04. The Singularity patcher finally updated to 1.04 (stayed at 1.0 with no new updates until the 1.5 release today) as well instead of being stuck at 1.0, but launches me into Tranquility rather than Singularity. So perhaps the Singularity Launcher got to 1.0 and switched over to Tranquility, which didn't have the new Launcher and had nothing to launch/update.
Neither of these updated to 1.05 and I just ran them before posting this. |
Vigoth Ritic
Frozen Corpse Inc.
3
|
Posted - 2012.03.13 23:51:00 -
[153] - Quote
What ther hell do ccp do in the test patch?.. This is the worse launcher i have ever seen, its slow on response, slow to patch, OMG this is just as worse as the stupid CQ idea! FIRE THE CEO, FIRE THE PROGRAMMERS!!! |
Vexy NiLakum
Capital Industries Research And Development Fidelas Constans
0
|
Posted - 2012.03.14 03:28:00 -
[154] - Quote
CCP Atropos wrote:Vexy NiLakum wrote:The following hasn't been addressed by the blogs yet, and I would be glad if CCP Dev could clarify the following points. Thank you.My concern about the launcher is ability to run it when Windows UAC (User Account Control) are turned on to full protection mode. We all know that Eve Online game files are located in %program files (x86)%\CCP which is a protected location, and only accounts with admin token are allowed admin rights. Therefore, for launcher to be able to patch game files, launcher would need to be elevated with admin consent and token. After the patching is done, and launcher patches the game, evefile.exe (the game itself) will start and inherit all properties of it's parent process including admin token. This means that eve online client will be elevated and have full admin rights to the system. This is clearly not desired effect, as such security rights shouldn't be necessary to play the game. This is of course, is the most likely scenario how the launcher normally work if developed without security in mind. Does CCP addressed this issue in any way? Such as, does evefile.exe disallow admin token to be attributed to it, or launcher insures that evefile.exe does not start with full admin rights. Thank you for your time. TL;DR; How does the new launcher accommodate some of us, who are conscience about windows security... or are we ignored? We did take security into consideration, and liaised with the Security team here at the company. Precisely due to these issues, we're going to be changing the way that we suggest the user install EVE, to not be within a system managed folder, such as Program Files. It's not in the first release, but will come shortly after.
Thank you for your reply, I appreciate it.
After patching today, I noticed that launcher was trying to elevate itself and run with argument "lowerfolderpriv". Figuring out that it will lower security on the current client folders located inside program files, I have cancelled the elevation. I have then followed your advice, and move my eve client somewhere else, outside system protected forlders.
I am pleased that launcher does not need admin permissions and is smart enough to figure out when it needs to elevate (to correct permissions) or simply run with basic permissions.
Thank you for thinking about UAC and engineering solution that works with it. A lot of other companies and developers simple give up, or users run into too many issues, and end up disabling UAC all together.
Fly safe!! |
Scrapyard Bob
EVE University Ivy League
747
|
Posted - 2012.03.14 04:00:00 -
[155] - Quote
Celeritas 5k wrote:I haven't read more than a few pages of the thread so sorry if this has been beaten to death, but the launcher looks like a fantastic opportunity to add support for multiboxing-- profiles for different monitors with different resolutions tied either to account, selectable on startup, or best of all selectable on the fly by hotkey or easily accessible menu (Say I'm running a mission on my bear, then a fleet forms up and hey look, troupe of squids need killin', better swap my fw/evil pirate over to the spotlight!). The ability to switch between these configurations freely without having to use an ultramon key command and a resolution change in the settings menu would be amazing.
You can do that today by setting up junction points, and dedicate each junction point to a specific resolution and set of graphical settings. I run (3) junction points.
(1) 1600x900 with full graphical prettiness including the hangar/CQ (1) 1400x900 with slightly less pretties for the 2nd account (1) 1024x768 with everything turned off for the tertiary account(s)
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Omega Flames
Ardent Spirits Initiative Mercenaries
21
|
Posted - 2012.03.14 12:06:00 -
[156] - Quote
CCP Cascade wrote:Thanks for not shouting at me and being constructive!
That makes a lot of sense, now to figure out how to give you this functionality without actually having to duplicate all this redundant data. Hmmmm.
If anyone has any ideas or suggestion, post away! It's very simple actually. just have 1 file where all the user changeable settings are stored in. Things like location of ingame windows, video settings, etc. Make your .exe be able to have an option pointing to a particular settings file. Something like ("C:\Program Files\CCP\EVE\eve.exe" -s settingsfile1.ini) would be the new pointer for a shorcut on the desktop/start menu. I don't use any program myself that opens windows to a certain monitor but that might do it. |
Levaria
Incertae Sedis Cascade Imminent
6
|
Posted - 2012.03.15 15:19:00 -
[157] - Quote
Oh Lawdy.. The launcher is causing massive lag and stuttering for me when it starts patching... In addition the patching process has now become painfully slow with the new launcher. I was able to update eve literally within seconds and maybe a minute or two for the massive patches and expansions....Ive been stuck under 10% for over 7 minutes now...sigh.... |
Jumfat Kohlah
Dark Sacred Night
2
|
Posted - 2012.03.15 16:12:00 -
[158] - Quote
1) When will the launcher in its default state be able to launch both Sisi and TQ client installs?
Required answer: Date (expected) or ...we are never going to do it
2) When will you modify the install so that we can specify where we can have ALL Eve related files on custom drives
Required answer: Date (expected) or ...we are never going to do it
Thx |
Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
973
|
Posted - 2012.03.15 17:41:00 -
[159] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=334158#post334158
One of you devs supported it back in November, so i figured it was worth a repost in here... The Drake is a Lie |
Scatim Helicon
GoonWaffe Goonswarm Federation
326
|
Posted - 2012.03.15 20:11:00 -
[160] - Quote
Levaria wrote:Oh Lawdy.. The launcher is causing massive lag and stuttering for me when it starts patching... In addition the patching process has now become painfully slow with the new launcher. I was able to update eve literally within seconds and maybe a minute or two for the massive patches and expansions....Ive been stuck under 10% for over 7 minutes now...sigh....
Pretty much this. Races to 15%, and sits there doing nothing, disconnecting all my other internet applications while it does so.
Thanks a lot for this. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever.
Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006 |
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bp920091
Red Galaxy Persona Non Gratis
10
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Posted - 2012.03.20 22:53:00 -
[161] - Quote
Scatim Helicon wrote:Levaria wrote:Oh Lawdy.. The launcher is causing massive lag and stuttering for me when it starts patching... In addition the patching process has now become painfully slow with the new launcher. I was able to update eve literally within seconds and maybe a minute or two for the massive patches and expansions....Ive been stuck under 10% for over 7 minutes now...sigh.... Pretty much this. Races to 15%, and sits there doing nothing, disconnecting all my other internet applications while it does so. Thanks a lot for this.
Same issue, Although... i do get to 25%.
Also, another issue is that i get "Sorry, an error has occured. The server was unable to handle your request" when i try and file a petition to report this.
Look, if the launcher doesnt work, give us a workaround. I've followed all the directions that i could possibly find to try and solve this issue.
If something doesnt work, fix it. End of Story. (or dont put it out)
No other programs have the slightest problem running on my computer, ergo, it's CCP's problem. |
Rittik Rhonbor
Penumbra Military Industrial Complex
0
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Posted - 2012.03.25 16:35:00 -
[162] - Quote
I have a problem with the hyperlinks in the Launcher. It doesn't matter what I click on Internet Explorer opens with a blank window not on any eve web page. It behaves this way on all of my computers (All running Windows 7). Any Suggestions? |
Illwill Bill
Svea Rike
33
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Posted - 2012.03.26 08:33:00 -
[163] - Quote
Oh dear...
The new patching process is painfully slow for me. While the blog mentions the first patch will be slow, this is bordering on silly.
CCP, does the launcher maintain a log, and if so, does it send it to you automatically? Some real-life data might help optimising this process a bit. |
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