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NeoTheo
Dark Materials
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Posted - 2008.04.18 16:08:00 -
[1]
this is the problem as far as i am concerned, players only see things from there own point of view, some are caught up on RP, other graphs etc...
tbh i see the CSM as a BAD thing, its always a BAD thing when players get 2 much say in what next...
Goumindong becoming someone with power scares the crap out of me, (as does everyone else tbh but he worries me on a personal level), mainly because his suggestions are anti my opinions in lots of ways and therefore another player will effecting my experiance at a Back end level.
if i had to have 1 person, i would have like to seen a campaign from someone that explains how they are going to gauge the community issues and run votes, polls of issues etc, not "what i think is wrong" like everyone else.
very few of the candidates actaully tell us how they plan to deal with OUR ISSUES, they only tell us what they think the issues are, and that TBH blows. |

NeoTheo
Dark Materials
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Posted - 2008.04.18 16:18:00 -
[2]
Originally by: Tzar'rim Edited by: Tzar''rim on 18/04/2008 16:15:21 When will it get through your heads...
It doesn't MATTER which 'side' the CSM is on since all they do is gather and relay info from to forums to the DEVS. The second one of them pushes through his own agendas or starts to develop selective hearing he will most probably be called on it. What amazes me is the fact that the people who run for CSM either don't understand this or just put it aside to try and get people to vote for them.
ALL that a CSM member needs is to be able to listen, to communicate and to formulate questions and replies without bias. If there is any bias then he's not doing his job right.
So, as per usual when it comes to elections like this, the best candidates would be the ones who DIDN'T run for CSM.
So yher, thats why 90% of them have 10 page docuements explaining what they think is wrong with the game rather than just manifestos explaining how they plan to communicate with CCP.
:/
I dont want someone to tell me what they think is wrong with the game, i want someone to tell me how they intend to gather our data and disscusions and provide feedback to us.
/Theo. Neotheo Dark Materials
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NeoTheo
Dark Materials
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Posted - 2008.04.18 16:52:00 -
[3]
Originally by: Jade Constantine
What are your issues NeoTheo?
not sure this is the place for it, i need to leave work now, so ill try to reply later tonight.
thanks for taking the time to reply - once ive got home form work ill try to put something together that makes more sense than my above dribble ;)
And oh, to you... its Neo, or just Theo :P
/Theo Neotheo Dark Materials
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NeoTheo
Dark Materials
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Posted - 2008.04.25 18:25:00 -
[4]
Originally by: Jade Constantine
Originally by: NeoTheo not sure this is the place for it, i need to leave work now, so ill try to reply later tonight. thanks for taking the time to reply - once ive got home form work ill try to put something together that makes more sense than my above dribble ;) And oh, to you... its Neo, or just Theo :P /Theo
No problems Theo, I'll have a look at what you say later on. To be honest one of the best things about this CSM is getting to know a bunch of new people in the process, always interested to know the things other people consider the biggest issues facing Eve at the moment.
First off, sorry for the necro; i promised Jade a answer and try not to blag out on promises ;)
anyhow...
I think the main issue's for me are more "content & lowsec" related than "ship balance" related; Personally i think balance can't just be summed up by graphs and math, i know these are important parts of the ship and module balance process but they certainly are not the be all and end all. People have a view on the game dependant on what they do and where they come from, and i object to people who try to balance soley on that view.
anyhow, as for MY issues.
1. NPC progression and balance in the PvE Environment.
PvE is pretty much the ugly duckling in EvE it has been ever since i played (however that statement rings more true now than it EVER has before due to the development of tech2 technology).
Please note before i go on, i am not atm considering mission spawns, only what can be considered as "ratting" spawns. Currently the progression in PvE is Empire > Low Sec > Null Sec >. In *my* opinion however there is a problems with the scaling of this progression. Rats in lowsec (and the lower tier of Empire [0.6/0.5]) are WAY to easy to kill, and provide a a rather dull experiance. Rats in 0.0 are again easy to kill, i would like to see the difficultly and the reward scaled so that low sec is much closer to 0,0.
again, in my opinion (only mine) is that 0.0 brings rewards that frankly outweigh what is the old reason to go to null sec (IE good rat spawns), sure good ratting is part of 0.0 but it is NOT one of 2 reasons to go there anymore (as it used to be when the game launched - IE before capital contruction and sov got released), you used to go to 0.0 for 1. mining and ratting 2. Free PvP.
now 0.0 brings rewards that are bigger than these 2 reasons, so i think it would be healthy to bring lowsec closer to 0.0 (not the same mind you) is currently.
2. Lowsec life.
I like lowsec, however at the moment its a pretty empty experiance despite new eden being fuller than ever. There is a proposal at the moment that would put in some kind of sov mechanic to it (ccp have said they support in theroy the idea of a low sec viceroy type role).
however this just makes me a sad panda. What IS cool about lowsec is that you have to win the fight "there and then". in 0.0 you can to a certain extent rely on your boarders to help dictate the fight in lowsec you have to control a system in the hear and now otherwise you dont lay claim to anything - and i REALLY like this aspect of it. if you want sov then you really should head to 0,0 in my opinion thats the 0.0 game mechanic.
id much prefer upping ther rewards for lowsec and also reducing the sec hit you take in lowsec even further for pewpew. my point above stands when the game launched it was important that from a PvE point of view 0,0 had more to offer. but now with the development of the game 5 years on 0.0 offers much more than it did and lowsec hasnt moved on, again just upping the rewards would help - youd still have to control the system in the hear and now, no virtual boarders like in 0,0.
Id like to see the PC interactions much more dynamic more area's like the CoSMOS systems, with them also incorperated in to lowsec & empire, its great to see NPC's hyjacking a station, i just wish it was more dynamic, these would be great places to pewpew AND PvE.
/Theo Neotheo Dark Materials
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