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Kruel
Beyond Divinity Inc
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Posted - 2008.04.19 06:33:00 -
[1]
1. Warp to gate. 2. Jump through. 3. If pirates on gate, ctrl-q. 4. Log in/out a few times to make yourself a safespot. 5. Log back in, warp to next gate, repeat.
Unless they can't kill you in 30 seconds, your golden!
----------------------------------- You're not a pirate unless your -10 |
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.19 06:35:00 -
[2]
fofo
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techzer0
IDLE GUNS
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Posted - 2008.04.19 06:37:00 -
[3]
And you're making this publicly available to more people who will use this tactic why? ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.19 06:50:00 -
[4]
I travelled from Curse to Jita carrying 4bil cargo using this exact method pretty much, only I used an alt to scout the gate before logging back in.
The only danger is if they're able to put enough pain on you to kill you before you disappear, but that's unlikely.
Needs a nerf IMO. ...
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Lady Natacha
Minmatar Water and Power
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Posted - 2008.04.19 06:51:00 -
[5]
Quote: Guide: How-to fly a freighter any ship through lowsec without an escort
Fixed that for ya'.
My EVE sigs
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Amastat
Caldari Omegatech
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Posted - 2008.04.19 06:57:00 -
[6]
Originally by: Kruel 1. Warp to gate. 2. Jump through. 3. If pirates on gate, ctrl-q. 4. Log in/out a few times to make yourself a safespot. 5. Log back in, warp to next gate, repeat.
Unless they can't kill you in 30 seconds, your golden!
But what if they warp scramble you? If your scrambled I think you don't warp out of the grid - or am I wrong? Thats what I always knew and kept in mind. ____________________
"All warfare is based on deception... we must seem unable...seem inactive...and crush him " - Sun Tzu, the |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.04.19 07:14:00 -
[7]
Originally by: Amastat
Originally by: Kruel 1. Warp to gate. 2. Jump through. 3. If pirates on gate, ctrl-q. 4. Log in/out a few times to make yourself a safespot. 5. Log back in, warp to next gate, repeat.
Unless they can't kill you in 30 seconds, your golden!
But what if they warp scramble you? If your scrambled I think you don't warp out of the grid - or am I wrong? Thats what I always knew and kept in mind.
If you log off while still cloaked after jumping through a gate, you will simply dissapear from space about 40 seconds or so. This is why its pretty much an exploit, but one ccp cannot fix.
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Terminus adacai
Caldari
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Posted - 2008.04.19 07:29:00 -
[8]
Thanks..... This is new?
Opinions reflected on my posts are just that, my opinions. They do not reflect views held by my corp or alliance. |
Franga
NQX Innovations
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Posted - 2008.04.19 07:37:00 -
[9]
No.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Inflexible
Shokei
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Posted - 2008.04.19 07:38:00 -
[10]
Originally by: Gamesguy If you log off while still cloaked after jumping through a gate, you will simply dissapear from space about 40 seconds or so. This is why its pretty much an exploit, but one ccp cannot fix.
Of course they can. Reset logoff timer if ship takes damage, prevent ship disappearing when warp scrambled... For some dubious reason they don't want to do it.
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Timaios
Art of War
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Posted - 2008.04.19 09:01:00 -
[11]
Originally by: Inflexible
Originally by: Gamesguy If you log off while still cloaked after jumping through a gate, you will simply dissapear from space about 40 seconds or so. This is why its pretty much an exploit, but one ccp cannot fix.
Of course they can. Reset logoff timer if ship takes damage, prevent ship disappearing when warp scrambled... For some dubious reason they don't want to do it.
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
Also, I could imagine that if the aggro timer could be reset after the ship had logged off, the new way of killing supercaps would be to find their safespot, wait until they have logged off, cause aggro and then jump in dreads or w/e to finish the job - the supercap will never vanish from space and is unable to defend.
I hope you see that both of these possibilities might cause some problems.
Nobody wants EVE to be PvSOTCFBBDJC (Player versus stationary objects that cannot fight back but drop juicy loot).
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Kano Sekor
Amarr The Marathon Unit
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Posted - 2008.04.19 09:14:00 -
[12]
Edited by: Kano Sekor on 19/04/2008 09:14:18
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you get random disconnects you shouldnt do lvl 4 missions. |
Mia Mandalore
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Posted - 2008.04.19 09:19:00 -
[13]
Originally by: Kano Sekor Edited by: Kano Sekor on 19/04/2008 09:14:18
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you get random disconnects you shouldnt do lvl 4 missions.
Care to explain why? |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.04.19 09:24:00 -
[14]
Originally by: Kano Sekor Edited by: Kano Sekor on 19/04/2008 09:14:18
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you get random disconnects you shouldnt do lvl 4 missions.
If you can’t see consequences outside of your narrow field of vision, you shouldn’t have opinions. |
Tzar'rim
Reckless Corsairs
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Posted - 2008.04.19 09:42:00 -
[15]
Originally by: Alski
Originally by: Kano Sekor Edited by: Kano Sekor on 19/04/2008 09:14:18
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you get random disconnects you shouldnt do lvl 4 missions.
If you canĘt see consequences outside of your narrow field of vision, you shouldnĘt have opinions.
Actually, you're wrong. Why should the game allow for or be balanced with people DCing in mind? If you lose connection, tough luck. This whole game is based on the "if you have bad luck you're fekked" idea, why should mission runners (who already are doing a no-risk thing) be exempted from that? |
Miki Fin
Gallente Independant Union of Rangers
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Posted - 2008.04.19 09:42:00 -
[16]
How To Kill A Freighter In Low Sec
1. Use your brain. 2. Bring friends. 3. ?????? 4. Profit. |
Inflexible
Shokei
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Posted - 2008.04.19 09:42:00 -
[17]
Originally by: Timaios I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
Make it "prevent ship disappearing when warp scrambled by player". PvE was not my concern tbh - I only wanted to point out there are solutions for the problem. |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.19 09:54:00 -
[18]
Edited by: Lord WarATron on 19/04/2008 09:54:25 someone who logs while jumping in a system cloaked should have their ship start warp instantly, therefore uncloaking them for the full 2 minute timer rather than part of the timer being wasted on cloaking time currently
--
Billion Isk Mission |
Pohbis
Neo T.E.C.H.
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Posted - 2008.04.19 10:02:00 -
[19]
Edited by: Pohbis on 19/04/2008 10:04:27
Originally by: Tzar'rim Actually, you're wrong. Why should the game allow for or be balanced with people DCing in mind? If you lose connection, tough luck. This whole game is based on the "if you have bad luck you're fekked" idea, why should mission runners (who already are doing a no-risk thing) be exempted from that?
Why should it even be balanced for people? Why should you be allowed to log out just cause you got to, say, work?
This whole game is based on the "if you have a real life you're fekked" idea. It's a game, why should it be even remotely enjoyable if you can't play 23/7?
Answer: It's a game!
Buhooo, I can't gank freighters in low-sec. Waaahhh..... People seem to do it fine in high-sec. If you can't do it in low-sec, you're doing it wrong.
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Timaios
Art of War
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Posted - 2008.04.19 10:11:00 -
[20]
Originally by: Inflexible Edited by: Inflexible on 19/04/2008 09:49:47
Originally by: Timaios I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
Make it "prevent ship disappearing when warp scrambled by player". PvE was not my concern tbh - I only wanted to point out there are solutions for the problem.
I don't really care about consequences to PVE either, I was just making a point that must be taken into account when revising any game mechanic, especially as fundamental as this.
But the mechanic would still be the way to kill supercaps, which is something that just won't do, even in it's revised form (aggro timer reset after player-generated warp scrambling).
The jump-logoff -mechanic is annoying, yes (esp. in lowsec where you can't setup bubbles to cause an aggrotimer reset). I know, been on the receiving end and missing kills due to that. But if weighted against the alternative where someone can just keep me in space and kill my ship without me even knowing about it, I'm kind of siding with keeping the mechanics as they are. If I log off without an aggro timer, I want to be sure that I'm really logging off, not leaving myself open for a poke from a civilian gatling gun from a covops and then blown up. This is EVE online after all.
For what it's worth, I think CCP have went quite far to discourage logoff-tactics: in 0.0 you can stop that with bubbles. Granted, lowsec is an another issue, but at least they acknowledge the issue. |
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Firkragg
0utbreak
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Posted - 2008.04.19 10:13:00 -
[21]
Just make agro follow from system to system. so if you shoot them with somone on the other side and they jump to escape and log then they are still agressed. |
RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2008.04.19 10:16:00 -
[22]
Balance it by eliminating 15 minute GCC timer after jumping through a gate .
Ooooo....people would hate that one.
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Radcjk
Caldari Dark Star LTD Atrocitas
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Posted - 2008.04.19 10:19:00 -
[23]
Originally by: Timaios
Also, I could imagine that if the aggro timer could be reset after the ship had logged off, the new way of killing supercaps would be to find their safespot, wait until they have logged off, cause aggro and then jump in dreads or w/e to finish the job - the supercap will never vanish from space and is unable to defend.
The mechanics aren't exactly the same, but its how at least one of the first two titans destroyed was killed. A paid spy smart bombed it, or some such, giving it an agrro timer so that there was time to scan and scram and kill it. Been a while since it happened, so I may not be 100% exact in details, but it was some such similair method if not exact.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.04.19 10:22:00 -
[24]
Originally by: Tzar'rim
Originally by: Alski
Originally by: Kano Sekor Edited by: Kano Sekor on 19/04/2008 09:14:18
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you get random disconnects you shouldnt do lvl 4 missions.
If you can’t see consequences outside of your narrow field of vision, you shouldn’t have opinions.
Actually, you're wrong. Why should the game allow for or be balanced with people DCing in mind? If you lose connection, tough luck. This whole game is based on the "if you have bad luck you're fekked" idea, why should mission runners (who already are doing a no-risk thing) be exempted from that?
Because your argument can be boiled down to “real life actions or events (logging off) shouldn’t effect in game matters” but the logic works both ways, ie: “having a less than perfect internet connection shouldn’t penalise you too harshly.”
Do you want RL to let people occasionally escape, or do you want people to suffer harshly due to a situation out of their control?
I won’t make any assumptions about what country you live in (really hate it when people do that) but chances are there are those from other countries with far far less stable internet infrastructure than you or i have, and even in the most developed countries, some ISP’s just suck, is it really fair to punish people who are doing nothing wrong, just to punish the few that do?
I’m arguing this, because at the beginning of the year my old ISP went completely FUBAR, and I couldent stay connected to Eve for more than 10 minutes at the best of times, and often suffered major lag that was not due to CCPs servers, this forced me to take a month long break from Eve as any PVP with that kind of instability was a death sentence, and thats with only the current game mechanics.
Now my new ISP Rocks, so such a change wouldn’t effect me in the slightest, since i don’t logoffski and have only ever dropped connection due to node crashes since switching service providers, but knowing first-hand how much a bad connection absolutely kills your ability to play Eve already, I don’t think its worth it. |
Gypsio III
Bambooule
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Posted - 2008.04.19 10:34:00 -
[25]
How to possibly kill a logging freighter:
1. Sit on gate cloaked waiting for freighter to appear 2. Aggress freighter with smartbomb. 3. Warp in gank squad or drop probes. 4. Hope that you aggressed him before he logged! |
ReaperOfSly
Gallente Lyrus Associates
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Posted - 2008.04.19 10:51:00 -
[26]
How to fly a freighter through lowsec without escort: DON'T. --------------------------------------------------------------------
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Timaios
Art of War
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Posted - 2008.04.19 10:53:00 -
[27]
Originally by: Radcjk
Originally by: Timaios
Also, I could imagine that if the aggro timer could be reset after the ship had logged off, the new way of killing supercaps would be to find their safespot, wait until they have logged off, cause aggro and then jump in dreads or w/e to finish the job - the supercap will never vanish from space and is unable to defend.
The mechanics aren't exactly the same, but its how at least one of the first two titans destroyed was killed. A paid spy smart bombed it, or some such, giving it an agrro timer so that there was time to scan and scram and kill it. Been a while since it happened, so I may not be 100% exact in details, but it was some such similair method if not exact.
Yes, but the difference is that the spy used the smartbomb while the titan pilot was logged in - he simply didn't notice it but he could have. Perhaps he had damage notifications disabled or was just not paying attention.
The possibility to aggress logged off ships is in completely different ballpark and much more dangerous, as there is no way to know that someone is doing that to you.
I'm hoping someone would have an idea on how to prevent logoffs (keeping such ships in place) while allowing, for example, missioning ships to warp to safety while disconnecting (here's where player-generated effects come into play) and still making sure that "legitimate" logging in space would not be penalized. I don't have a solution (yet), sorry.
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.19 11:22:00 -
[28]
Originally by: Lady Natacha
Quote: Guide: How-to fly a freighter any ship through lowsec without an escort
Fixed that for ya'.
Most ships will be dead in the time it takes to dissapear. |
Sorted
Low Sec Liberators
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Posted - 2008.04.19 11:24:00 -
[29]
Originally by: Gypsio III How to possibly kill a logging freighter:
1. Sit on gate cloaked waiting for freighter to appear 2. Aggress freighter with smartbomb. 3. Warp in gank squad or drop probes. 4. Hope that you aggressed him before he logged!
Doesnt work.
When he logs in and out quickly, his ship is in EWarp - and then ewarps again when it lands. thus creating safes. He is already out of the game when he lands, so your smart bomb wont give him a timer. And your pober has only got less then 30 secs from when he lands until he vanishes to find him > and IF your prober getes their in his little covops he cant do enough damage to kill it, your BS's even alinged and on him fast only have literaly a few seconds left before POOF hes gone outa game, vanished.
and then he repeats, until he gets into a nice safe with time to warp to the next gate and Whoosh, jumps outa system |
Jenny Spitfire
Caldari LoneStar Industries Veritas Immortalis
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Posted - 2008.04.19 11:29:00 -
[30]
Tanks for guide. You are niec. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.19 12:05:00 -
[31]
Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you have connection issues, do it in a perma-tank ship, always have tank turned on, profit. It's a non-argument.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Shidhe
Minmatar The Babylon5 Consortuim
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Posted - 2008.04.19 12:11:00 -
[32]
Using game mechanics this way is bad! I am not, and never have been, a pirate, but I am proud to say that I have never logged off as a game mechanic to avoid a ship loss. [Unless you count eventually getting bored moving between safe spots in a system you have no chance of getting out of ] Freighters were never meant to be able to fly around low sec with no risk!
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Ethaet
Gallente Aliastra
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Posted - 2008.04.19 12:12:00 -
[33]
Originally by: Cpt Branko Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you have connection issues, do it in a perma-tank ship, always have tank turned on, profit. It's a non-argument.
Have you even TRIED to permatank a raven? Seriously, we need some kind of separation between the post and signature. |
Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 12:19:00 -
[34]
Originally by: Cpt Branko Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
I sympathise with this viewpoint.
It does however sevearly handicap any attempt to get CCP to alter the mechanic, when 95% of the lowsec community are trying to keep it under their hats in a damage limitation attempt.
SKUNK
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Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.04.19 12:19:00 -
[35]
Edited by: Rexthor Hammerfists on 19/04/2008 12:19:11
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
The solution is quiete simple, leave the pve scramblers as they are right now, and change the pvp scramblers so that they scramble even logged off ships, so that theyll stay untilt heyre dead or the scrambler is taken off. -
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Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 12:23:00 -
[36]
Originally by: Ethaet
Originally by: Cpt Branko Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you have connection issues, do it in a perma-tank ship, always have tank turned on, profit. It's a non-argument.
Have you even TRIED to permatank a raven?
The raven crashing in a mission is an invalid point.NPC aggro and player aggro is already treated differently.
Mrs Miggins on her 8k modem could still run missions all day and not be at risk, if CCP ever threw some small scraps to the lowsec pvp community from their bountifull table, and stopped this abuse.
I have detailed many times how it could be fixed. They dont care. Suck it up ladies.
SKUNK
SKUNK
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Rawr Cristina
Caldari Naqam
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Posted - 2008.04.19 12:31:00 -
[37]
Originally by: Le Skunk It does however sevearly handicap any attempt to get CCP to alter the mechanic, when 95% of the lowsec community are trying to keep it under their hats in a damage limitation attempt.
Pretty much every freighter you see in low-sec is going to know about this already, so this thread certainly isn't going to be news to them. What it is however is more pressure on CCP to fix what's imo an important issue. |
Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.04.19 12:36:00 -
[38]
Read the thread.
Bleh, I have to be honest. I'm really not a proponent of the entire "log off to prevent destruction of your ship."
If I scram you, I want you dead. You are scrambled, your ship is not going anywhere.
The moment a player's ship behaves like a NPC's ship and "disappears" is when I get whiplash and start swearing out loud and beating my desk in frustration. "I HAD HIM TACKLED AND HE VANISHED!"
Get real here. EVE is not a frilly game through rose colored glasses. EVE is a hard game that you have to actually TRY at to succeed. If you disconnect I am sorry, but there are people that are taking advantage of your unfortunate condition and using it to their advantage.
It's. Not. Fair. |
Kale Kold
Caldari Vicious Little Killers
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Posted - 2008.04.19 13:16:00 -
[39]
Edited by: Kale Kold on 19/04/2008 13:17:52 What a silly thread! You quite welcome to use this so called tactic in our lowsec systems! We had a freighter try this the other day and guess what, he died and we got rich! There is a counter to this pathetic move.
The silly thing is if he stayed online we would of ransomed him for far less than his ship or cargo was worth! Stupid carebears! |
James Lyrus
Lyrus Associates
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Posted - 2008.04.19 13:31:00 -
[40]
Originally by: Cpt Branko Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects. CTDing in a lvl4 mission with even a single scrambling frig would be 100% certain annihilation or at least the ship would stay in space and pounded by targets until the next downtime.
If you have connection issues, do it in a perma-tank ship, always have tank turned on, profit. It's a non-argument.
Because a few people using a cheesy 'borderline exploit' isn't worth the effort of sorting out.
Everyone doing it though, means it starts to get more and more attention, and get fixed.
I can think of several 'tactics' in EVE that were 'ok' until they got massively abused, at which point it got moved up the 'stuff to work on' priority list. |
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Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 13:39:00 -
[41]
Edited by: Le Skunk on 19/04/2008 13:45:33
Quote:
What a silly thread! You quite welcome to use this so called tactic in our lowsec systems! We had a freighter try this the other day and guess what, he died and we got rich! There is a counter to this pathetic move.
The silly thing is if he stayed online we would of ransomed him for far less than his ship or cargo was worth! Stupid carebears!
Read the thread. The OP freighter logged whilst cloaked and so disapeared withing 30 seconds (scrambled or not)
What i suspect has happened is your freighter logged AFTER you had pointed him, leading to yoru confusion.
You killed your freighter with an onyx and a absolution - not possible to do in 30 seconds.
Unless your ablsolution actualy does do 3000 actual damage per second lols :)
SKUNK
EDIT - If it is send me your setups please :))
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Kale Kold
Caldari Vicious Little Killers
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Posted - 2008.04.19 13:45:00 -
[42]
Originally by: Le Skunk What i suspect has happened is your freighter logged AFTER you had pointed him, leading to yoru confusion.
Like i said there are ways to get them to decloak while not suspecting anything! |
Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 13:46:00 -
[43]
Originally by: Kale Kold
Originally by: Le Skunk What i suspect has happened is your freighter logged AFTER you had pointed him, leading to yoru confusion.
Like i said there are ways to get them to decloak while not suspecting anything!
So I am right, and the freighter did not log whilst cloaked.
Hence your contribution to this thread is useless.
Thank you - come again
SKUNK
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.19 13:49:00 -
[44]
I've seen a freighter with a corp mate scouting for him doing this in Curse. I waited until the scout had gone past before moving into position to ambush... he had screwed up, and I was going to get a solo freighter kill... hah! ctrl-q while cloaked and repeat... --------------
Video - 'War-Machine' |
Kale Kold
Caldari Vicious Little Killers
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Posted - 2008.04.19 13:49:00 -
[45]
Edited by: Kale Kold on 19/04/2008 13:52:05
Originally by: Le Skunk
So I am right, and the freighter did not log whilst cloaked.
Hence your contribution to this thread is useless.
For those with better intelligence, This exploit is moot!
/trollfeeding
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Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 13:52:00 -
[46]
Edited by: Le Skunk on 19/04/2008 13:52:46
Originally by: Kale Kold
Originally by: Le Skunk
So I am right, and the freighter did not log whilst cloaked.
Hence your contribution to this thread is useless.
For those with better intelligence, This exploit is moot!
Please enlighten us with your infinite wisdom. The pilot you managed to catch was not using the log off technique.
SKUNK
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Kale Kold
Caldari Vicious Little Killers
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Posted - 2008.04.19 13:54:00 -
[47]
Originally by: Le Skunk Please enlighten us with your infinite wisdom.
No, because i'm going to kill more! and i'm not in the habit of explaining pirate ways to carebears that have no idea about PvP let alone the tactics involved!
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Le Skunk
Low Sec Liberators
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Posted - 2008.04.19 13:55:00 -
[48]
Originally by: Kale Kold
Originally by: Le Skunk Please enlighten us with your infinite wisdom.
No, because i'm going to kill more! and i'm not in the habit of explaining pirate ways to carebears that have no idea about PvP let alone the tactics involved!
So your reread the thread and realised you piped up not knowing what was being talked about.
How embarrasing for you
SKUNK
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Andrest Disch
Amarr Debitum Naturae Wrath.
|
Posted - 2008.04.19 14:10:00 -
[49]
Edited by: Andrest Disch on 19/04/2008 14:10:10
Originally by: Kale Kold
No, because i'm going to kill more! and i'm not in the habit of explaining pirate ways to carebears that have no idea about PvP let alone the tactics involved!
Try as I might I can;t think of any way to combat a freighter pilot logging off as soon as his overview loads - unless it's a very laggy freighter pilot or you have loads of ships and loads of drones out to make the freighter pilot lag.
You can't expect to be taken seriously untill you give actual evidence that it is possible to combat the tactic..
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Shigsy
D00M. Triumvirate.
|
Posted - 2008.04.19 14:21:00 -
[50]
Unless theres about 5 gank fitted bs, the freighter wont die.
I love the people who don't know how this game works, yet always feel the need to post their stupid comments in these threads.
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Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2008.04.19 14:31:00 -
[51]
Originally by: Cpt Branko And you're posting this why?
Obvious CCP carrot is obvious.
OP wants CCP to nerf this exploit so they publicize it until the outrage becomes an unstoppable, righteous threadnaught.
Nerfage, hopefully, ensues.
Bandures > Tommy, you like a cowboy harry ) |
feiht'd'ero
|
Posted - 2008.04.19 14:42:00 -
[52]
The way i see it the pilot is just reversing the odds whats wrong with that ? if he does not ctrl Q he will 100% die if he Q's he will according to you peeps 100% live, whats the problem here?
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Andrest Disch
Amarr Debitum Naturae Wrath.
|
Posted - 2008.04.19 14:44:00 -
[53]
Originally by: feiht'd'ero The way i see it the pilot is just reversing the odds whats wrong with that ? if he does not ctrl Q he will 100% die if he Q's he will according to you peeps 100% live, whats the problem here?
The fact that he made a mistake, wasn't prepared, but will live without the consequences anyway.
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feiht'd'ero
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Posted - 2008.04.19 14:54:00 -
[54]
rather than cry foul with this why not look into why they log ? they log because of the 100% death rate if he does not (remember not everyone runs 2 accounts to run thier alts) so he cant check with alts. why not give the frieghter some chance a slim one but at least some chance of actualy getting thru the camp ? because if faced with 100% death with 0 chance of even being able to shoot i would log too, wheres my fun and excitment in watching my frieghter and its contents go up in smoke? but give me the slim hope that xxx module works and i break the gate camp well i would go with the chance rather than log
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Ghaelsto Kakram
Mindgamers
|
Posted - 2008.04.19 15:10:00 -
[55]
Originally by: Tommy TenKreds
Obvious CCP carrot is obvious.
Yep, and it was as easy as a playboy bunny.
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SiJira
|
Posted - 2008.04.19 16:39:00 -
[56]
Originally by: Gamesguy
If you log off while still cloaked after jumping through a gate, you will simply dissapear from space about 40 seconds or so. This is why its pretty much an exploit, but one ccp cannot fix.
if it was fixed all the people trying to fly around with 56k internet would complain Trashed sig, Shark was here |
Meridius Dex
Amarr Foundation R0ADKILL
|
Posted - 2008.04.19 16:52:00 -
[57]
Originally by: feiht'd'ero rather than cry foul with this why not look into why they log ? they log because of the 100% death rate if he does not (remember not everyone runs 2 accounts to run their alts) so he cant check with alts. why not give the freighter some chance a slim one but at least some chance of actually getting thru the camp ? because if faced with 100% death with 0 chance of even being able to shoot i would log too, wheres my fun and excitement in watching my freighter and its contents go up in smoke? but give me the slim hope that xxx module works and i break the gate camp well i would go with the chance rather than log
^^^ Quoted For Truth -- Meridius Dex --
Amarr = EVE on Hard setting |
Tradella
|
Posted - 2008.04.19 17:31:00 -
[58]
Sweet Yarrbear tears. Gimme more!
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Kruel
Beyond Divinity Inc
|
Posted - 2008.04.19 17:35:00 -
[59]
I realize that I'm not helping myself or any other lowsec pirates in the near future by posting this in GD.
However, my theory is that with enough attention to this EXPLOIT and if enough people abuse it, CCP will finally get their ass in gear and do something about it. |
Gentle Miner
|
Posted - 2008.04.19 18:02:00 -
[60]
Originally by: Tradella Sweet Yarrbear tears. Gimme more!
They're sweeter than I imagined. |
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Gabriel Karade
Nulli-Secundus
|
Posted - 2008.04.19 18:15:00 -
[61]
Oh, erm, those aren't tears.. I was dying for a slash and, ummm.... |
Hana Lena
Gallente Federal Navy Academy
|
Posted - 2008.04.19 23:38:00 -
[62]
O noes a PvE only player can chose to not partake in PVP the horror! _ _ _ _ _ _ _ _ _ _ _ ADHD + Dyslexia = BAD SPELLING Proud to be in the FNA (for over a year) and not be a alt!
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Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2008.04.20 00:26:00 -
[63]
Edited by: Tommy TenKreds on 20/04/2008 00:28:35
Originally by: Hana Lena O noes a PvE only player can chose to not partake in PVP the horror!
The real problem is people who think there should be a place for "PVE only players" in a PVP game.
The sooner people who think that way get fed up and choose more appropriate games, the better IMO.
I will give you the respect of assuming you post with your main. In which case, stop hiding in an NPC corp.
Bandures > Tommy, you like a cowboy harry ) |
Zeba
Minmatar Pator Tech School
|
Posted - 2008.04.20 01:20:00 -
[64]
Originally by: Kruel 1. Warp to gate. 2. Jump through. 3. If pirates on gate, ctrl-q. 4. Log in/out a few times to make yourself a safespot. 5. Log back in, warp to next gate, repeat.
Unless they can't kill you in 30 seconds, your golden!
Pffft. Just fill your cargohold with long Limbed Roes and safe passage is guaranteed. The Trit Must Flow! |
Kahega Amielden
|
Posted - 2008.04.20 01:25:00 -
[65]
Originally by: Hana Lena O noes a PvE only player can chose to not partake in PVP the horror!
Considering this is EVE and not Hello Kitty Online...yes, it sucks.
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Dr Slaughter
Rabies Inc.
|
Posted - 2008.04.20 02:01:00 -
[66]
Edited by: Dr Slaughter on 20/04/2008 02:02:36
Originally by: Timaios
I can understand that it would cause issues with people who suffer from random disconnects.
I've never understood why they don't keep track of disconnections and do some statistical analysis to workout if you're exploiting, dam unlucky, or on a crappy dial-up connection.
If an account is always getting disconnects in low sec and 0.0 but never in high sec, or they're only ever getting disconnects when targetted by players rather than NPCs there's obviously something going on....
all counters are per 'account'
if avg_disconnects_whennotinempire is 50% > than avg_disconnects_wheninempire or if avg_disconnects_whentargettedbyPCs is 25% > than current_global_average then flag account for gm monitoring fi fi
How's that for a start?
dealing with the UNDERPANTS of eve since 2004 |
Sorted
Low Sec Liberators
|
Posted - 2008.04.20 04:36:00 -
[67]
Would be too much data.
How about> Jump > "CRASH", timer giving is viable for 30 secs, (enough time to point and flag with a 15 min timer) The ship is immune to damage for 180secs while he isnt in game but as there is a timer will remain in space for a further 12 mins to be pew pew'd. (The crashed pilot has 180secs grace to log back in a take some action)
The timer needs to carry over inbewteen jumps tho - regardless.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.20 09:28:00 -
[68]
Originally by: Tommy TenKreds The real problem is people who think there should be a place for "PVE only players" in a PVP game.
Yes, but we're not really talking about avoiding PVP here - we're talking about avoiding PVD (as in Player vs Defenseless object). If the mechanics were changed to introduce PvP to these situations, people might be more inclined to partake in it, don't you think?
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.20 09:33:00 -
[69]
Originally by: Tippia
Originally by: Tommy TenKreds The real problem is people who think there should be a place for "PVE only players" in a PVP game.
Yes, but we're not really talking about avoiding PVP here - we're talking about avoiding PVD (as in Player vs Defenseless object). If the mechanics were changed to introduce PvP to these situations, people might be more inclined to partake in it, don't you think?
Then don't fly it alone through low sec or even 0.0. That's what peeves people off, if you get caught travelling alone in low sec or 0.0 you screwed up, and being a persistant universe there should be no 'quit and reload from last save point', you should pay the penalty. --------------
Video - 'War-Machine' |
Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.04.20 09:45:00 -
[70]
Originally by: Gabriel Karade That's what peeves people off, if you get caught travelling alone in low sec or 0.0 you screwed up, and being a persistant universe there should be no 'quit and reload from last save point', you should pay the penalty.
Maybe so, but the complaint being raised here is still "waa! he avoided pvp!!1", which is simply not the case. No PvP was avoided.
|
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techzer0
IDLE GUNS
|
Posted - 2008.04.20 09:51:00 -
[71]
Originally by: Zeba
Originally by: Kruel 1. Warp to gate. 2. Jump through. 3. If pirates on gate, ctrl-q. 4. Log in/out a few times to make yourself a safespot. 5. Log back in, warp to next gate, repeat.
Unless they can't kill you in 30 seconds, your golden!
Pffft. Just fill your cargohold with long Limbed Roes and safe passage is guaranteed.
This tbqh.
Highest NPC buy order in the forge is in Ihakana guys... get to moving those Roes!! ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Gabriel Karade
Nulli-Secundus
|
Posted - 2008.04.20 09:53:00 -
[72]
Originally by: Tippia
Originally by: Gabriel Karade That's what peeves people off, if you get caught travelling alone in low sec or 0.0 you screwed up, and being a persistant universe there should be no 'quit and reload from last save point', you should pay the penalty.
Maybe so, but the complaint being raised here is still "waa! he avoided pvp!!1", which is simply not the case. No PvP was avoided.
That's not the complaint though. If you avoid PvP by being smart within the game mechanics, then kudos to you. This isn't however, the same as avoiding PvP by being stupid, screwing up then hitting the 'get out of jail free card', aka ctrl-q while cloaked... --------------
Video - 'War-Machine' |
Le Skunk
Low Sec Liberators
|
Posted - 2008.04.20 10:12:00 -
[73]
Perhaps we could somehow tie in a CTRL Q button with the dreaded BACON.
Jump into system, if system contains any pilot at all, BACON makes the noise of a bear ****ting in the woods.
SKUNK
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Zaerlorth Maelkor
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Posted - 2008.04.20 10:14:00 -
[74]
Originally by: feiht'd'ero rather than cry foul with this why not look into why they log ? they log because of the 100% death rate if he does not (remember not everyone runs 2 accounts to run thier alts) so he cant check with alts. why not give the frieghter some chance a slim one but at least some chance of actualy getting thru the camp ? because if faced with 100% death with 0 chance of even being able to shoot i would log too, wheres my fun and excitment in watching my frieghter and its contents go up in smoke? but give me the slim hope that xxx module works and i break the gate camp well i would go with the chance rather than log
This is NOT a single player game! ==================================================
I should really get a sig. |
Isobe Mitsu
|
Posted - 2008.04.20 16:51:00 -
[75]
Originally by: Tommy TenKreds Edited by: Tommy TenKreds on 20/04/2008 00:28:35
Originally by: Hana Lena O noes a PvE only player can chose to not partake in PVP the horror!
The real problem is people who think there should be a place for "PVE only players" in a PVP game.
The sooner people who think that way get fed up and choose more appropriate games, the better IMO.
I will give you the respect of assuming you post with your main. In which case, stop hiding in an NPC corp.
The real problem is people who think they have some right to be able to blow up and steal anything they want.
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Kahrek Laume
Gallente Atropos Asylum
|
Posted - 2008.04.20 17:59:00 -
[76]
Edited by: Kahrek Laume on 20/04/2008 17:59:30 Good news! most arguments on this post are moot simply because the "right" or "wrong" of the concept do not make the fact that this is metagaming (Gaining an advantage in game thru an out of game mean). CTRL-Q is not and never was intended to save people from anything it is a function to exit the game, using the game closing function to save yourself is metagaming, metagaming is against the EULA wether CCP can or can't track it or will not fix it for game balance reasons does not change the fact that is is plain and simply cheating.
Carebear is up all you want, make yourself feel good about it but it would be exactly the same as downloading a godmode cheat for any ole FPS game and laughing at people as you kill them, don't those tards **** you off? Yeah, thought so... And guess what those tards are you, yup every one of you that CTRL-Q out of EVE at a gate are no better off than the script kiddies who **** you off so much in other games. Oh and the CTRL-Q thing does not always always work.
http://atroposasylum.evesource.com/kb/?a=kill_detail&kll_id=577
Made our day, now only one question remains, was this a FDN alt or not but that will remain a mystery so to all you cheaters out there take care and fly safe o/
With upmost disdain and contempt,
Kahrek Laume.
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Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.04.20 18:14:00 -
[77]
Originally by: Kahrek Laume using the game closing function to save yourself is metagaming, metagaming is against the EULA
…and you have a specific EULA paragraph to back that up, I assume?
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Karl Sieger
Sieger Trade and Heavy Logistics
|
Posted - 2008.04.20 18:22:00 -
[78]
By making this information public he is forcing CCP to act on it. Smart move imo. Now we just have to trust in CCP to find a fix for this.
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feiht'd'ero
|
Posted - 2008.04.20 18:25:00 -
[79]
Originally by: Zaerlorth Maelkor
Originally by: feiht'd'ero rather than cry foul with this why not look into why they log ? they log because of the 100% death rate if he does not (remember not everyone runs 2 accounts to run thier alts) so he cant check with alts. why not give the frieghter some chance a slim one but at least some chance of actualy getting thru the camp ? because if faced with 100% death with 0 chance of even being able to shoot i would log too, wheres my fun and excitment in watching my frieghter and its contents go up in smoke? but give me the slim hope that xxx module works and i break the gate camp well i would go with the chance rather than log
This is NOT a single player game!
When i bought this game i did not know i HAD to buy 4 copies of it for my alts. did you not read the information where is said you are in control? that means you decide what you want to do. now i like to play solo but have an option to chat to my frinds and progress from there. i am sorry if that does not meet your standard of HAVING to join others.
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Kahrek Laume
Gallente Atropos Asylum
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Posted - 2008.04.20 18:44:00 -
[80]
Originally by: Tippia
Originally by: Gabriel Karade That's what peeves people off, if you get caught travelling alone in low sec or 0.0 you screwed up, and being a persistant universe there should be no 'quit and reload from last save point', you should pay the penalty.
Maybe so, but the complaint being raised here is still "waa! he avoided pvp!!1", which is simply not the case. No PvP was avoided.
Rules of Conduct (Which you are bound to by the EULA) rule 23 states.
http://www.eve-online.com/pnp/terms.asp
#23 You may not exploit any bug in EVE Online to gain an unfair advantage over other players. You may not communicate the existence of any exploitable bug to others directly or through a public forum. Bugs should be reported through the bug reporting tool on our website.
Using Metagaming thru an unintended functionality of the client or game mechanics is using a bug, it could be argued that it is using current game mechanics that CCP did not confirm was a bug or exploit but that would be purely semantics as it is clearly obvious to any person that this is not intended game mechanics.
Regards,
Kahrek Laume
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Kahrek Laume
Gallente Atropos Asylum
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Posted - 2008.04.20 18:49:00 -
[81]
Originally by: Karl Sieger By making this information public he is forcing CCP to act on it. Smart move imo. Now we just have to trust in CCP to find a fix for this.
Now there's a sensible conclusion if i ever heard one :)
Kahrek Laume.
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Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.04.20 18:52:00 -
[82]
Originally by: Kahrek Laume #23 You may not exploit any bug in EVE Online to gain an unfair advantage over other players. […]
it could be argued that it is using current game mechanics that CCP did not confirm was a bug or exploit but that would be purely semantics as it is clearly obvious to any person that this is not intended game mechanics.
Quitting is not a bug – quite the opposite. In fact, given how safety warp is implemented it is most cetainly an intended part of the game mechanics.
Oh, and just to reiterate my indirect point: not only is metagaming not prohibited by the EULA – it is actively encouraged by CCP.
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Kale Kold
Caldari Vicious Little Killers
|
Posted - 2008.04.20 19:31:00 -
[83]
This thread has so much fail attached to it, its hideous! This whole thread rides on the fact of logging off while cloaked and not aggressed. Real pirates would not allow neither action!
For the intelligence impaired , we let the freighter think hes ok in the system and let him decloak and align, then we insta-lock and gank! How??? thats our secret!!!
carebears are taking over this forum i swear!
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.20 19:33:00 -
[84]
Originally by: Kale Kold This whole thread rides on the fact of logging off while cloaked and not aggressed. Real pirates would not allow neither action!
Sif! No making sense allowed!
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Crazy Tasty
Beyond Divinity Inc
|
Posted - 2008.04.20 20:33:00 -
[85]
Seen a few posts by "PvP impaired" pilots thinking this is only a freighter or hauler jumping into a gatecamp issue. The original situation where we found out about this:
A fully PvP fit BS warps to a gate, with his Falcon alt as back up, and tries to gank a corpmate. We counter his falcon and start killing him, at which point he had deagressed and jumped through the gate. We had 2 people ready on the other side and tackled him, and he vanished in about 30 seconds.
Jumping through gates now clears all PvP timers, that, along with the old Ctrl-Q while your cloaked, makes any ship with a good bit of HPs virtually un-killable around any gate. ------
Originally by: Garmon people using warp core stabilizers are generally more skilled than people not using warp corer stabilizers
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Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.04.20 20:46:00 -
[86]
Originally by: Crazy Tasty Jumping through gates now clears all PvP timers
Now this sounds much more like a bug than the rather deliberate and sensible mechanic of having safety-warp when the player disconnects.
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CogInTheWheel
|
Posted - 2008.04.20 21:53:00 -
[87]
Originally by: Cpt Branko Edited by: Cpt Branko on 19/04/2008 12:06:13 And you're posting this why?
Stop being a moron and giving people de-facto exploits.
de-facto exploit or not, if its a game mechanic than every one should know about it.
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Tommy TenKreds
Animal Mercantile Executive
|
Posted - 2008.04.20 21:56:00 -
[88]
Originally by: Tippia
Originally by: Tommy TenKreds The real problem is people who think there should be a place for "PVE only players" in a PVP game.
Yes, but we're not really talking about avoiding PVP here - we're talking about avoiding PVD (as in Player vs Defenseless object).
No. I am talking about Eve being a PVP game, in direct response to this comment.
Originally by: Hana Lena O noes a PvE only player can chose to not partake in PVP the horror!
You may be speaking about something different but that does not concern me.
As far as I am concerned, there is no place in Eve for players who think "PVE only" is a valid prerogative.
Bandures > Tommy, you like a cowboy harry ) |
techzer0
IDLE GUNS
|
Posted - 2008.04.21 00:29:00 -
[89]
Originally by: Isobe Mitsu The real problem is people who think they have some right to be able to blow up and steal anything they want.
Failpost detected. Don't put yourself in a situation where you will get shot and you won't have this problem will you? I have guns on my ship, that gives me the right to shoot at you. If I had mining lasers I'd try to use them on you also just for making me giggle so much. ------------
Originally by: CCP Mitnal It's great being a puppetmaster
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Stakhanov
Metafarmers
|
Posted - 2008.04.21 01:40:00 -
[90]
The insolence of logoffski defenders is so unwarranted. If you're going to exploit , at least admit it and quit trying to take the moral high ground , it looks silly.
It doesn't take a genius to figure the current system is broken. 2 minutes long timer with no aggro is just inadequate with the game's evolution. The fact that logging ships can warp when scrambled really is broken , there is no good gameplay reason to require a probing ship just because someone quits when being attacked. Logging in and out to make new safespots is an abuse of the game mechanic , as it is meant to drop you back into the fray when you log back in.
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
This is just wrong. This metagaming needs to be sorted , no excuses. Answering logoffski petitions with "it is allowed to log in and out of the game at any time" is a very poor way of dealing with broken game mechanics.
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Newbear
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Posted - 2008.04.21 03:24:00 -
[91]
Too lazy to read everyone's post. I think ccp did a partial fix on the logoffski problem. If you get caught in a bubble and try to log your ship stays in the bubble.
I know you cant bubble in low-sec, but has anyone tried with heavy indictors with a infinity pts script? Maybe this is the solution?
Click here for my High Security POS Service
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Rogaru
Amarr Sacred Templars DeStInY.
|
Posted - 2008.04.22 04:58:00 -
[92]
Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
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Crazy Tasty
Beyond Divinity Inc
|
Posted - 2008.04.22 05:01:00 -
[93]
Originally by: Rogaru Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
Doesn't matter if you've gone through a gate. They changed is so a gate jump clears all PvP flags, even if you had just been shooting someone. So they could jump, wait a bit, then log, and be gone in a few seconds. ------
Originally by: Garmon people using warp core stabilizers are generally more skilled than people not using warp corer stabilizers
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Rogaru
Amarr Sacred Templars DeStInY.
|
Posted - 2008.04.22 05:03:00 -
[94]
Originally by: Crazy Tasty
Originally by: Rogaru Edited by: Rogaru on 22/04/2008 04:58:42
Originally by: Stakhanov
The worse exploit is logging alts to make your ship disappear from space , *regardless* of your aggro timer. Logged ships with aggro stay in space to prevent easy escape from combat , CYVOK's titan loss confirms the importance of this. How would you feel if a titan doomsdayed your fleet , got tackled and then vanished 2 minutes later ?
FYI - this is no longer true. Got changed 3-4 patches ago.
If you have 15mins of PvP agro - and you log in your alt - your main char does NOT disappear anymore.
Funny thing is Macro farmers havent updated their macros - so you still watch their alt in an ibis in the system login 45secs after their main char logs off :)
Doesn't matter if you've gone through a gate. They changed is so a gate jump clears all PvP flags, even if you had just been shooting someone. So they could jump, wait a bit, then log, and be gone in a few seconds.
Yes - but thats not we are saying here.
What USED to happen was you could log in a system WITH agro (i.e. you didnt jump), and you would NORMALLY sit in space for 15mins. What USED to happen was you could then log an alt in (from the same account) and it would remove your ship from space - even though you had 15mins of agro.
This doesnt work anymore - and is a different mechanic to jumping through gates.
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Alexei Morgenstern
Minmatar Darkdust Industries Empire Black Scope Project
|
Posted - 2008.04.22 05:59:00 -
[95]
Will a ship stay in space indefinitely if it continues to get agressed after the 15 minutes? Like say a carrier gets scrammed, logs off. Will it sit there for 15 minutes and then disappear? Or will it stay in game until ppl stop shooting it? (or explodes).
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SDragoon
|
Posted - 2008.04.22 07:26:00 -
[96]
Originally by: Tippia
Originally by: Kahrek Laume #23 You may not exploit any bug in EVE Online to gain an unfair advantage over other players. [ą]
it could be argued that it is using current game mechanics that CCP did not confirm was a bug or exploit but that would be purely semantics as it is clearly obvious to any person that this is not intended game mechanics.
Quitting is not a bug ū quite the opposite. In fact, given how safety warp is implemented it is most cetainly an intended part of the game mechanics.
Safety warp was implemented to prevent people that experience temporary network issues (E.I disconnects) or computer crashes to not lose their ship due to an ISP or other network issue.
To be quite honest I think the only reason CCP has not classified this as an exploit is because from their perspective serverside, there is NO way to tell the difference between someone who is force quiting the application and someone who actually loses connection or crashes. If they were to actively pursue this as an exploit, people with unstable computers or connections would get caught in the cross fire.
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Rogaru
Amarr Sacred Templars DeStInY.
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Posted - 2008.04.22 09:09:00 -
[97]
Edited by: Rogaru on 22/04/2008 09:10:35
Originally by: SDragoon
To be quite honest I think the only reason CCP has not classified this as an exploit is because from their perspective serverside, there is no way to tell the difference between someone who is force quiting the application and someone who actually loses connection or crashes. If they were to actively pursue this as an exploit, people with unstable computers or connections would get caught in the cross fire.
And before people say "well just monitor if they press Ctrl+Q or Quit in the menu" - this doesnt solve the issue that people will just have their router/network cable/computer power button right next to them, so instead of Ctrl+Q, they just turn off their hardware.
The solution is related to in-game mechanics of disappearing in space, and the timers around that. The solution is not the monitoring of the keyboard strokes.
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