Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 21 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Daedra Blue
Atomic Biohazard
6
|
Posted - 2012.03.01 12:42:00 -
[361] - Quote
Implants Names changes are a great improvement.
Module Names suck due to the fact that not all items have all 1-4 metal levels in the game that is one thing.
The others is you are replacing unintuitive prefixes with a generalized unintuitive prefix. In my opinion you are complicating things or merely half way solving the problem, generalization is good but why not just put MT1-MT4 in front or back of the already existing names this will keep the established names that have been around for years buy also add the Meta Level tag for quick reference.
Best place would be at the end of the name!
Why is this better?
- Names remain unchanged and this leaves you again with the freedom to come up with god knows what names. - Meta level is there for quick reference. - Old players are happy that they can keep the old habits while they get the improved meta tag. - Both search by meta tag and normal old names remain simultaneously - Old Killboards can e easily fixed/ Killmails can be fixed by simple queries.
- Resists should also keep they're name and could get a resist prefix besides the end Meta tag. - This keeps old flavour but also adds the resist type: EM/KN/TH/EX/AD - Electro Magnetic/Kinetic/Thermal/Explosive/Adaptive - This would create the generalization without removing the old established names.
All around focus on ADDING Value instead of Replacing VALUE.
What you did with the propulsion modules was quite bad now its harder then before to sort them.
Contrary to what you believe the prefixes you chose are too long and unintuitive. The shorter and the more direct the better.
Besides short suffixes also clears DB storage space in the long run and makes communication less hard on bandwidths, is a WIN-WIN-WIN situation ;) |
Bent Barrel
31
|
Posted - 2012.03.01 12:46:00 -
[362] - Quote
Daedra Blue wrote:Implants Names changes are a great improvement.
Module Names suck due to the fact that not all items have all 1-4 metal levels in the game that is one thing.
The others is you are replacing unintuitive prefixes with a generalized unintuitive prefix. In my opinion you are complicating things or merely half way solving the problem, generalization is good but why not just put MT1-MT4 in front or back of the already existing names this will keep the established names that have been around for years buy also add the Meta Level tag for quick reference.
Best place would be at the end of the name!
Why is this better?
- Names remain unchanged and this leaves you again with the freedom to come up with god knows what names. - Meta level is there for quick reference. - Old players are happy that they can keep the old habits while they get the improved meta tag. - Both search by meta tag and normal old names remain simultaneously - Old Killboards can e easily fixed/ Killmails can be fixed by simple queries.
- Resists should also keep they're name and could get a resist prefix besides the end Meta tag. - This keeps old flavour but also adds the resist type: EM/KN/TH/EX/AD - Electro Magnetic/Kinetic/Thermal/Explosive/Adaptive - This would create the generalization without removing the old established names.
All around focus on ADDING Value instead of Replacing VALUE.
What you did with the propulsion modules was quite bad now its harder then before to sort them.
Contrary to what you believe the prefixes you chose are too long and unintuitive. The shorter and the more direct the better.
Besides short suffixes also clears DB storage space in the long run and makes communication less hard on bandwidths, is a WIN-WIN-WIN situation ;)
How about adding the meta level to the item icon ? Like we have the T2 designation (yellow corner), we can have another corner with the meta number .... problem solved, no need for renaming .... |
War Kitten
Panda McLegion
575
|
Posted - 2012.03.01 12:47:00 -
[363] - Quote
Scrapyard Bob wrote:Trinkets friend wrote:Noes, eventually RRT's will become 1600mm Prototype armour plates. :(
To be honest, the areas where these improvements will be most advantageous will be the armour hardeners and reflective plating; I can never remember whether the voltaic is better than the nanite. A middle ground might be: Meta 0 - plain old name Meta 1 - plain old name + upgraded Meta 2 - plain old name + improved Meta 3 - the existing fancy names Meta 4 - the existing fancy and unique and memorable names Meta 0: Energized Adaptive Nano Membrane I Meta 1: Upgraded Energized Adaptive Nano Membrane I Meta 2: Improved Energized Adaptive Nano Membrane I Meta 3: Radioisotope Adaptive Nano Membrane I Meta 4: N-Type Adaptive Nano Membrane I For the younger players, this means that if they see "Upgraded" or "Improved" (or some other standard attribute) that they can just remember "oh, that's meta 1 or 2, slightly better then the base unit". The more flavorful names stick around for the version that matter (which are the Meta 3/4).
I like this. I like it a lot.
It's a good compromise between the cool stuff and the perceived need to fix a few bent nails with a sledgehammer.
This is my signature.-á There are many others like it, but this one is mine. |
Destination SkillQueue
Are We There Yet
1954
|
Posted - 2012.03.01 13:05:00 -
[364] - Quote
Bent Barrel wrote:Daedra Blue wrote:snipped How about adding the meta level to the item icon ? Like we have the T2 designation (yellow corner), we can have another corner with the meta number .... problem solved, no need for renaming ....
Don't treat renaming like it's some kind of monster you have to avoid at all cost. It's just a tool to improve and fix the faults and limitations of the current naming scheme. You're going to have to do some renaming anyway, since some of the old names aren't that well chosen and can cause problems.
As an example take my personal pet peeve, the shield hardener names. I've played the game for years, but if I fly an armor ship for a few times I can't search the hardeners by name anymore. It shouldn't be that hard to remember them. They are all shield hardeners, but you can't search them by those words. The whole group is a mix on barriers, fields, screens and matrixes, that you can't all get to show in any simple way. It's not a bad thing to give all of them some uniform designation, that allows you to easily remember them and get them all to show by a simple search word. If you're doing that anyway, you might as well be open minded and see what other improvements you could do. |
War Kitten
Panda McLegion
575
|
Posted - 2012.03.01 13:16:00 -
[365] - Quote
Kaivix wrote:I had a look on Sisi (I know anything on Sisi can change but meh ) they seem to just add the prefix on front of the name or if it's one of the renames they just replace the word
thus XR-3200 Heavy Missile Bay is now the 'Experimental' XR-3200 Heavy Missile Bay
the ZW-4100 Siege Missile Bay is now the 'Experimental' ZW-4100 Torpedo Launcher
I don't see how this is dumbing down or making the game more "bland".
but in case CCP keep the above and don't do what you did with the MWD and AB.
This would work too. Keep the flavor text and add the unified description of the meta level. Maybe someone learned from the loss of the much loved YT-8?
Some time ago, someone, somewhere put a lot of effort into all those names and they do add a nice flavor to the game and there is a rhyme and/or reason to most of it. Sure "Anode" might mean meta 3 for some guns and meta 4 for others, and maybe *that* is something that could use fixing. But please don't yank all the nice names in favor of "Experimental Thingy" like you did with ABs and MWDs.
This is my signature.-á There are many others like it, but this one is mine. |
pa3ot
Bad Balance Villore Accords
0
|
Posted - 2012.03.01 13:24:00 -
[366] - Quote
Scrapyard Bob wrote:Trinkets friend wrote:Noes, eventually RRT's will become 1600mm Prototype armour plates. :(
To be honest, the areas where these improvements will be most advantageous will be the armour hardeners and reflective plating; I can never remember whether the voltaic is better than the nanite. A middle ground might be: Meta 0 - plain old name Meta 1 - plain old name + upgraded Meta 2 - plain old name + improved Meta 3 - the existing fancy names Meta 4 - the existing fancy and unique and memorable names Meta 0: Energized Adaptive Nano Membrane I Meta 1: Upgraded Energized Adaptive Nano Membrane I Meta 2: Improved Energized Adaptive Nano Membrane I Meta 3: Radioisotope Adaptive Nano Membrane I Meta 4: N-Type Adaptive Nano Membrane I For the younger players, this means that if they see "Upgraded" or "Improved" (or some other standard attribute) that they can just remember "oh, that's meta 1 or 2, slightly better then the base unit". The more flavorful names stick around for the version that matter (which are the Meta 3/4).
It's not so good, cause in this case we'll lost the modules like "Catalyzed Cold-gas Arcjet Thrusters" (as i remember it was meta 2) |
Vaerah Vahrokha
Vahrokh Consulting
346
|
Posted - 2012.03.01 13:30:00 -
[367] - Quote
Niraia wrote:Standard Forum Post
Non standard melons! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Daedra Blue
Atomic Biohazard
7
|
Posted - 2012.03.01 13:41:00 -
[368] - Quote
Bent Barrel wrote:
How about adding the meta level to the item icon ? Like we have the T2 designation (yellow corner), we can have another corner with the meta number .... problem solved, no need for renaming ....
Because you can not search for numbers in pictures....
|
Vaerah Vahrokha
Vahrokh Consulting
346
|
Posted - 2012.03.01 13:43:00 -
[369] - Quote
Erim Solfara wrote:Devore Sekk wrote:Dumgard wrote:Erim Solfara wrote:I just typed a sodding ESSAY, and the forum swallowed it. I'm disgruntled. That's CCP's new "Intelligence Filter", for situations like these. In order to stop people from making long forum posts which may show how poorly thought out the developer's changes are, CCP's forum now eliminates said posts with a vengeance. I've learned to ctrl-a crtl-c a decade ago before trusting any significant chunk of text to the intertubes. I usually do, didn't this time =/
1) Have Firefox 2) Install Lazarus plug in (saves anything as you type it and will restore it at a mouse click). 3) ... 4) Profit! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Daedra Blue
Atomic Biohazard
7
|
Posted - 2012.03.01 13:50:00 -
[370] - Quote
Vaerah Vahrokha wrote:Erim Solfara wrote:Devore Sekk wrote:Dumgard wrote:Erim Solfara wrote:I just typed a sodding ESSAY, and the forum swallowed it. I'm disgruntled. That's CCP's new "Intelligence Filter", for situations like these. In order to stop people from making long forum posts which may show how poorly thought out the developer's changes are, CCP's forum now eliminates said posts with a vengeance. I've learned to ctrl-a crtl-c a decade ago before trusting any significant chunk of text to the intertubes. I usually do, didn't this time =/ 1) Have Firefox 2) Install Lazarus plug in (saves anything as you type it and will restore it at a mouse click). 3) ... 4) Profit!
Had to post mine twice too, Ctrl+a -> Ctrl+c, never trust the intertubes to always get it right. |
|
Vaerah Vahrokha
Vahrokh Consulting
346
|
Posted - 2012.03.01 13:53:00 -
[371] - Quote
I have this genius "I took 3 seconds" idea to actually help newbies for real.
1) Newbie wants his new afterburner
2) He opens market window where there's one innovative element: "show only usable" (like almost every 2003+ other MMO does).
3) He clicks said checkbox.
4) Searching for "afterburner" or expanding the corresponding category in the tree view will only show what he can use. Optionally, add an ORDER BY META_LEVEL clause in the returned items.
Done. No pixels will be harmed in the process. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
Steve Ronuken
Fuzzwork Enterprises
257
|
Posted - 2012.03.01 13:57:00 -
[372] - Quote
Vaerah Vahrokha wrote:I have this genius "I took 3 seconds" idea to actually help newbies for real.
1) Newbie wants his new afterburner
2) He opens market window where there's one innovative element: "show only usable" (like almost every 2003+ other MMO does).
3) He clicks said checkbox.
4) Searching for "afterburner" or expanding the corresponding category in the tree view will only show what he can use. Optionally, add an ORDER BY META_LEVEL clause in the returned items.
Done. No pixels will be harmed in the process.
While it's not on the same screen, it is in the settings for the market. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Azrin Stella Oerndotte
State War Academy Caldari State
0
|
Posted - 2012.03.01 13:58:00 -
[373] - Quote
If you have to simplify meta levels, just add the new naming as a prefix, for example:
Upgraded 'Malkuth' Cruise Launcher I Limited 'Limos' Cruise Launcher I Experimental XT-9000 Launcher I Prototype 'Arbalest' Cruise Launcher I
Of course, some weapons already have "Prototype" in their names,:
1400mm Prototype Siege Cannon 425mm Prototype Gauss Cannon
Just keep that format.
Or is this what you are already planning?
Edit: Just saw that this had already been suggested |
Debir Achen
EVE University Ivy League
14
|
Posted - 2012.03.01 14:12:00 -
[374] - Quote
Darth Felin wrote:Interesting change
but Light Missile Launcher and Light Missile Array are still confusing maybe it is better to rename them to Light Missile Launcher and Rapid Light Missile Launcher? Or Barrage Light Missile Launcher? Doesn't quite work for me, but I'm tossing it out there in the hope someone can refine it.
(And I'm hoping that some-day soon we'll get an equivalent for Battleships that fires heavy missiles) |
DJ P0N-3
Table Flippendeavors
4
|
Posted - 2012.03.01 14:16:00 -
[375] - Quote
I too would like to see [new prefix] [old name] for meta levels. Seeing meta levels at a glance makes my life easier at times, but the fancy meta names are fun and retaining them will a) keep a lot of out of game resources still reasonably current and b) save a lot of bittervets the confusion and forumrage recently caused by the missile/prop mod rename. I have always been sad in my heart of hearts that T2 modules have such plain names compared to meta mods.
Also, if you are re-examining missile names, registering desire for just putting the damage type into the old name instead of using a blanket name for damage type across all missile types. Flavor and function! |
Xyrcaryn
GoonWaffe Goonswarm Federation
6
|
Posted - 2012.03.01 14:18:00 -
[376] - Quote
Oh great, now I have to learn all module names again |
Indahmawar Fazmarai
The I and F Taxation Trust
290
|
Posted - 2012.03.01 14:22:00 -
[377] - Quote
Quote:Meta Level 1: Upgraded
Meta Level 2: Limited
Meta Level 3: Experimental
Meta Level 4: Prototype
Reporting cultural issue:
To my non-English speaking ear, "Limited" sounds completely inferior to "Upgraded".
Why do a I want a "limited" effect rather than the "whole" one? And since when something that is not even full or complete is better than something "upgraded"?
I personally do know enough English to know that "limited" also means "non-standard", but I assure you that this is not what will think a non-english speaking player reading that some implant is "limited" vs an "upgraded" one.
It would be way clearer this way:
Meta Level 1: Standard
Meta Level 2: Improved
Meta Level 3: Experimental
Meta Level 4: Prototype
And it would make all sense in the world this way:
Meta Level 1: Standard
Meta Level 2: Improved
Meta Level 3: Elite
Meta Level 4: Experimental
But hey! Don't take my word for it! Just ask your players who don't speak English as a first or second language! EVE residents: 5% Wormholes; 8% Lowsec; 20% Nullsec; 67% Highsec. CSM 6: 100% Nullsec residents.
EVE demographics vs CSM demographics, nothing to worry about...-á |
Alec Freeman
The Dark Space Initiative Revival Of The Talocan Empire
71
|
Posted - 2012.03.01 14:28:00 -
[378] - Quote
What the **** is this ****!?!?
Seriously. Stop changing things that sent broken. The meta names are only confusing for like the first week of playing and the add depth too the game. You are also screwing over your existing fanbase by forcing them too learn entirely new terms. I truly hope someone at ccp comes too their senses and puts a stop too this. |
Bent Barrel
32
|
Posted - 2012.03.01 14:42:00 -
[379] - Quote
Destination SkillQueue wrote:Bent Barrel wrote:Daedra Blue wrote:snipped How about adding the meta level to the item icon ? Like we have the T2 designation (yellow corner), we can have another corner with the meta number .... problem solved, no need for renaming .... Don't treat renaming like it's some kind of monster you have to avoid at all cost. It's just a tool to improve and fix the faults and limitations of the current naming scheme. You're going to have to do some renaming anyway, since some of the old names aren't that well chosen and can cause problems. As an example take my personal pet peeve, the shield hardener names. I've played the game for years, but if I fly an armor ship for a few times I can't search the hardeners by name anymore. It shouldn't be that hard to remember them. They are all shield hardeners, but you can't search them by those words. The whole group is a mix on barriers, fields, screens and matrixes, that you can't all get to show in any simple way. It's not a bad thing to give all of them some uniform designation, that allows you to easily remember them and get them all to show by a simple search word. If you're doing that anyway, you might as well be open minded and see what other improvements you could do.
How about we change the ship names ?
Gallente cruiser Upgraded Gallente cruiser Limited Gallente cruiser Experimental Gallente cruiser
Or how about ammo ?
Small hybrid charge Upgraded small hybrid charge Limited small hybrid charge Experimental small hybrid charge Prototype small hybrid charge
Still looks good ? After all there's nothing in the ammo name that has any correlation to it's attributes.
Hey how about "Small kinetic/thermal/explosive projectile charge" ?
|
Jenn Makanen
Science and Trade Institute Caldari State
165
|
Posted - 2012.03.01 14:44:00 -
[380] - Quote
Alec Freeman wrote:The meta names are only confusing for like the first week of playing and the add depth too the game.
You are also screwing over your existing fanbase by forcing them too learn entirely new terms
Well, given that the changes are to a consistent scheme, it should be far less than one week for the existing not to be confused.
Personally, I don't understand the sheer volume of the whining on this. Do people really think about their afterburners other than 'I'll go for the best' and 'I'll turn it on'?
I could /almost/ understand things like missiles. Almost.
|
|
Bent Barrel
32
|
Posted - 2012.03.01 14:47:00 -
[381] - Quote
Daedra Blue wrote:Bent Barrel wrote:
How about adding the meta level to the item icon ? Like we have the T2 designation (yellow corner), we can have another corner with the meta number .... problem solved, no need for renaming ....
Because you can not search for numbers in pictures....
Because you cannot search for meta level anyway.
IF YOU ARE ALREADY SEARCHING THE MARKET/ASSETS THEN YOU KNOW WHAT YOU ARE LOOKING FOR !!!!
Any newb will look through the market tree/groups and check the skill reqs/prices/show info !!!
It's the veterans getting the short stick here .... |
Bent Barrel
32
|
Posted - 2012.03.01 14:49:00 -
[382] - Quote
Jenn Makanen wrote:Alec Freeman wrote:The meta names are only confusing for like the first week of playing and the add depth too the game.
You are also screwing over your existing fanbase by forcing them too learn entirely new terms
Well, given that the changes are to a consistent scheme, it should be far less than one week for the existing not to be confused. Personally, I don't understand the sheer volume of the whining on this. Do people really think about their afterburners other than 'I'll go for the best' and 'I'll turn it on'? I could /almost/ understand things like missiles. Almost.
then why not rename the whole meta range but just the sub t2 ? after all the gistii/gistum/gist naming is sooooooooo confusing ..... |
Vyktor Abyss
The Abyss Corporation
72
|
Posted - 2012.03.01 15:02:00 -
[383] - Quote
Szilardis wrote:Pallidum Treponema wrote: This is awesome!
Yep, apart from not being able to tell the T2 stuff quick enough.
But if the Meta was in the top right or bottom left corner, it would keep the T2 and faction stuff clearly identifiable.
Having played 7 years now I am rather annoyed you'd go changing names on us. Knowledge is one key benefit to playing for a long time and you appear to want to sabotage my knowledge of in game items for no good reason.
People learn the names and although there are a few misleading names dotted around, on the whole most are fine. So I really dont see why you'd mess with EVERYONE's knowledge, the legacy of items on killboards too for example, just because some new clod can't be bothered to take the time to learn what I took time to do.
|
Vegare
Das zweite Konglomerat The Initiative.
23
|
Posted - 2012.03.01 15:11:00 -
[384] - Quote
Confirming the new launcher naming convention, is no convention. |
JamesCLK
Lone Star Exploration Lone Star Partners
55
|
Posted - 2012.03.01 15:27:00 -
[385] - Quote
Yet another way to represent these things would be to incorporate meaningful numbers into the named modules in a similar way to the new implants. Merge them into the name of the module in a way that keeps a scifi feel - by this I mean using a naming convention that respects the race/faction that are the primary developers of a module.
For instance: missile launchers are generally patented and developed by the Caldari, so their names would integrate tech and meta levels into serial codes. The old examples of this were modules like the "XT-2800 Heavy Assault Missile Launcher" and "Large F-S9 Regolith Shield Induction". However, XT-2800 has the potential to become an indicator for the developer and quality (meta level) of the item.
In this case, XT would be a 2 letter symbol for the faction who patented the specific module - examples: XT -> No faction (tech 1/2) CN -> Caldari Navy DG -> Dread Guristas
Adding a code letter before the tech and meta level representation could signify calibre: R -> Rocket Launcher L -> Light Launcher A -> Assault Launcher H -> Heavy Launcher C -> Cruise Launcher T -> Torpedo Launcher CT -> Citadel Torpedo Launcher CC -> Citadel Cruise Launcher
Finally, 2800 could be truncated down to a 3 digit number which directly displays the Tech and meta level of the item, making visual comparison a lot easier (comparing numbers is easier than names, and more efficient- like the Caldari): Meta 1 -> 101 Meta 2 -> 102 Meta 15-> 115 Tech 2 -> 205
For example: A "Caldari Navy Cruise Missile Launcher" would translate into "CN-C108 Caldari Navy Cruise Missile Launcher". At a glance, you can tell it is a Caldari Navy (CN) Tech 1 meta 8 Cruise Missile Launcher. Another example: The "Heavy Assault Missile Launcher II" would become the "XT-A205 Heavy Assault Missile Launcher II" Here, you quickly learn it is a non faction Tech 2 HAM launcher.
This is only an example for missile launchers. Every module type should have its origin analysed and named based on what race patented it and what makes sense. Keep in mind that if you're going to use descriptive words as meta representations there needs to be a big enough difference between the weight of the words to make an impact on the user. E.g "Prototype" and "Experimental" are two words with roughly the same weight when we compare them.
TL;DR: Variety is the spice in this case, and I feel the way to tie this into more descriptive module names without loosing too much diversity is to use the already established races. I think it is a bad idea to homogenise ALL of the modules into one format for naming - rather, have the player figure out how a certain races name their modules.
Just my 0.02 ISK. |
Bent Barrel
32
|
Posted - 2012.03.01 15:31:00 -
[386] - Quote
JamesCLK wrote:Yet another way to represent these things would be to incorporate meaningful numbers into the named modules in a similar way to the new implants. Merge them into the name of the module in a way that keeps a scifi feel - by this I mean using a naming convention that respects the race/faction that are the primary developers of a module.
For instance: missile launchers are generally patented and developed by the Caldari, so their names would integrate tech and meta levels into serial codes. The old examples of this were modules like the "XT-2800 Heavy Assault Missile Launcher" and "Large F-S9 Regolith Shield Induction". However, XT-2800 has the potential to become an indicator for the developer and quality (meta level) of the item.
In this case, XT would be a 2 letter symbol for the faction who patented the specific module - examples: XT -> No faction (tech 1/2) CN -> Caldari Navy DG -> Dread Guristas
Adding a code letter before the tech and meta level representation could signify calibre: R -> Rocket Launcher L -> Light Launcher A -> Assault Launcher H -> Heavy Launcher C -> Cruise Launcher T -> Torpedo Launcher CT -> Citadel Torpedo Launcher CC -> Citadel Cruise Launcher
Finally, 2800 could be truncated down to a 3 digit number which directly displays the Tech and meta level of the item, making visual comparison a lot easier (comparing numbers is easier than names, and more efficient- like the Caldari): Meta 1 -> 101 Meta 2 -> 102 Meta 15-> 115 Tech 2 -> 205
For example: A "Caldari Navy Cruise Missile Launcher" would translate into "CN-C108 Caldari Navy Cruise Missile Launcher". At a glance, you can tell it is a Caldari Navy (CN) Tech 1 meta 8 Cruise Missile Launcher. Another example: The "Heavy Assault Missile Launcher II" would become the "XT-A205 Heavy Assault Missile Launcher II" Here, you quickly learn it is a non faction Tech 2 HAM launcher.
This is only an example for missile launchers. Every module type should have its origin analysed and named based on what race patented it and what makes sense. Keep in mind that if you're going to use descriptive words as meta representations there needs to be a big enough difference between the weight of the words to make an impact on the user. E.g "Prototype" and "Experimental" are two words with roughly the same weight when we compare them.
TL;DR: Variety is the spice in this case, and I feel the way to tie this into more descriptive module names without loosing too much diversity is to use the already established races. I think it is a bad idea to homogenise ALL of the modules into one format for naming - rather, have the player figure out how a certain races name their modules.
Just my 0.02 ISK.
now THIS I could live with !!! |
Steve Ronuken
Fuzzwork Enterprises
258
|
Posted - 2012.03.01 15:58:00 -
[387] - Quote
JamesCLK wrote:For instance: missile launchers are generally patented and developed by the Caldari, so their names would integrate tech and meta levels into serial codes. The old examples of this were modules like the "XT-2800 Heavy Assault Missile Launcher" and "Large F-S9 Regolith Shield Induction".
I'm sure the factions at war with each other will respect each other's patents
On a more serious note, I like the rest of the suggestion.
Consistant, keeps flavor, not too hard to pick up. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Desert Ice78
Gryphon River Industries Bloodbound.
77
|
Posted - 2012.03.01 16:02:00 -
[388] - Quote
Leave the launchers naming alone. It works fine already. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
otto leading
The Lagrangian Mechanics Intrepid Crossing
0
|
Posted - 2012.03.01 16:28:00 -
[389] - Quote
First, let me start with a positive comment. The numbering (slot/percentage) at the end of the implant names is an excellent idea and provides some inspiration for my other suggestions.
Second, names are always less intuitive and provide a less internally consistent and logical system that some form of numerical indexing. (Just ask anyone who lives in a city with names streets, exspecially in themed subdivisions) vs people who live in cities based on a grid of numerical streets and avenues beginning at an origin downtown somewhere.
However, names give some flavor, some historical context and some interest to what would be an otherwise very sterile, pragmatic system.
Third, by changing from one relatively non-intuitive system to another relatively non-intuitive system you are creating a lot fo work and learning for the existing player-base and throwing away a huge pile of history. This is ostensibly being done to accommodate new players. (We have a bank commercial in Canada with the tagline "even kids know it is not right to treat your new friends better than your old friends") And, new players have to learn whatever it is anew anyway. Really all a wholescale renaming convention is going to do is **** off the current player base which, as students of recent history know, is unwise.
Fourth, (more constructive suggestions), at the end of the existing module names tack on an "M1", "M2", etc. Then there is really no mystery. Like wise Ex, Th, Em, Ki, etc can be used to indicate damage or resisteance type.
Fifth, i'm sure that for almost all proposed name changes a short little cluster of letters and numbers can reveal the necessary information and leave the current names and their culture and history intact, aside from the odd anomolous naming that could use some cleanup such as when ammo naming doesn't match module naming. (i'm surprised no one has mentioned the mismatch between pos gun sizes and the ammo they use.)
In any event, I hope my comments have been balanced, ease of use is a laudable goal, one that needs to be balanced and implemented thoughtfully and carefully.
Cheers, otto |
Garr Earthbender
Quantum Cats Syndicate Villore Accords
40
|
Posted - 2012.03.01 16:33:00 -
[390] - Quote
I see the 'Light Missile Array' being that cool new missile swarm mentioned in the last CSM minutes.
Just food for thought. -Rock is overpowered, Scissors is fine. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 .. 21 :: one page |
First page | Previous page | Next page | Last page |