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Thread Statistics | Show CCP posts - 4 post(s) |
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GM Ytterbium
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Posted - 2008.04.22 14:37:00 -
[1]
Hello.
As stated here here , Customer Support has released a sticky explaining our main policies and offering suggestions regarding Starbases in general.
Please use this thread for any possible comments you may have about it.
Thanks! |
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Braaage
eXceed Inc. eXceed.
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Posted - 2008.04.22 15:19:00 -
[2]
Nice guide, some really useful stuff in there (like the petitioning stuff). On page 6 you have links to certain guides
Two of the links are broke
Available documentation is available here: http://www.eve-online.com/guide/en/mn06.aspö]EVE Online player guides[/url] EVE Online Knowledge Base Useful links Invention guide http://www.eve-guides.com/poss/index.phpö]EVE-Guides[/url]
-- eve-guides.com All about POSs, Outposts, Exploration, Mining, Invention, EVE Database + much more!! |
Emily Spankratchet
Minmatar Pragmatics
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Posted - 2008.04.22 15:29:00 -
[3]
Great guide! Explaining your policies can only be a good thing. I have one comment, but it's a slight derailment. Sorry, please mod this post if this isn't the place for this.
Quote: We do not recommend using this setting unless you truly wish to have your tower agress both friend and foe that have recently engaged in PVP/PVE. Please note that as this is the intended function of this setting, losses of friendly ships caused by it will not be returned by customer support staff.
Can someone point me to Dev comment (if there is any) on why this is the intended function?
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GM Ytterbium
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Posted - 2008.04.22 15:55:00 -
[4]
Thanks for pointing out the broken links, will fix that
Considering the tower aggression setting, we do know this is quite confusing and we do apologize for it. We wanted to clear its purpose to make sure players know the consequences upon ticking it to prevent corporation losses. |
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Astria Tiphareth
Caldari
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Posted - 2008.04.22 17:46:00 -
[5]
Very nice and very helpful - the only bit I remain confused on is roles in POS management with regard to corporations vs alliances. Is it all corporation only (i.e. the one that anchored) or can roles be assigned to alliance members?
As a related query that I suspect others might ask, can the ownership of anchored POSes be transferred? e.g. corp A is winding down, wants to send corp B its assets etc.
Apologies if I missed these bits, but they didn't seem to get mentioned. |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.22 19:06:00 -
[6]
oh oh oh, Why do CEO's get two of every POS-related EVEmail? :) |
MailDeadDrop
Archon Industries
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Posted - 2008.04.22 19:41:00 -
[7]
Not just CEOs -- directors (like me) get two of the "low fuel warning" evemails, too.
And darn it, I inadvertently "reported" the previous post. Sorry about that.
MDD |
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GM Ytterbium
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Posted - 2008.04.22 20:35:00 -
[8]
Edited by: GM Ytterbium on 22/04/2008 20:35:37 Many thanks for the feedback.
- It is not possible to directly transfer the ownership of a Starbase once it is anchored in space. The corporation will have to unanchor it before trading it to a second corporation by normal means.
- The "Config manager" and "caretaker" roles in the Control Tower "manage" -> "Structures" -> "Access" window only refer to the corporation owning it, not the whole alliance. I will precise that, thanks for pointing that out.
- About the double notification mails, this is already being looked into.
However, we would like to remind you that the forums are not the appropriate place to report possible in-game issues. To do so, you are most welcome to use the bug reporting link in the EVE Insider and add a proper reproduction step to help our testers locate and investigate it.
Also, do not forget the sticky only briefly sums up Starbases capabilities, as you know, there is much more to describe, and rest assured we are determined to make this happen. |
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.22 20:57:00 -
[9]
Alright here's a legitimate question, is it allowed to anchor say... 200-300 cruise missle batteries, or whatever, which has the side effect of seriously lagging out fleets, to defend your POS? |
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.22 22:50:00 -
[10]
Edited by: Kazuo Ishiguro on 22/04/2008 22:53:14 No, deliberately causing lag is against the EULA.
Anyway, some corrections/additions:- The 'alliance' restriction mask for lab/factory slots is redundant, as people outside the alliance can't access the slots anyway.
- The only research jobs that you can start at a mobile lab at a POS owned by a corp other than your own are ME/PE jobs that do not require any materials (such as Data Sheets). This excludes all invention jobs.
- If you put a BPO inside a mobile lab, you have to be right next to the lab to start a job with it. You cannot start a job remotely for such a blueprint.
- If you set standings-based discounts on fees for lab slots or factory slots, the discount is calculated as standing from owning corp to user's corp * discount value. So with a discount value of 5 and a standing of 10.0, you get a 50% discount.
- Penalties work much the same way.
- If someone in the corp that owns the tower starts a job in a slot with a standings-based discount, the discount is calculated as though the relevant standing was 10.0, even when the corp has set a specific standing towards the member starting the job. It is not possible to change the standing of a corp towards itself, so corp members will always receive the maximum possible discount, and will never pay a surcharge.
- Leaving bookmarks inside POS structures can cause problems when trying to unanchor them.
- Unanchoring and reanchoring a structure at the same starbase without taking it to a station and repackaging it can occasionally cause the structure to stop working properly. Repackaging the structure usually solves this.
My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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Bartom Dekkar
Nebula Rasa Holdings
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Posted - 2008.04.23 02:19:00 -
[11]
Quote:
- The station and corporation Starbase both have to be in the same system. It is however possible to use an alliance POS for all jobs except for blueprint copying.
It would be nice if that were true, unfortunately, Kazuo is right, no invention, manufacturing, ME or PE that requires materials...
Unless it was fixed... |
Nyphur
Pillowsoft
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Posted - 2008.04.23 13:43:00 -
[12]
Originally by: Bartom Dekkar
Quote:
- The station and corporation Starbase both have to be in the same system. It is however possible to use an alliance POS for all jobs except for blueprint copying.
It would be nice if that were true, unfortunately, Kazuo is right, no invention, manufacturing, ME or PE that requires materials...
Unless it was fixed...
I noticed that when copying my T2 bpos that the material input corp hanger section now defaults to section 1, as does the output. You have to manually set it every time you decide to make a job that requires materials. Have you ruled this out as a cause?
Eve-Tanking.com - We're sorry, something happened. |
Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.23 14:14:00 -
[13]
Heh, if you'd been around in any of the major research alliances about a year ago you'd have seen people doing alliance-based copying all the time. Even then, however, you weren't able to make copies if any materials were required, as you'd have needed to put them in a hangar corresponding to your corp at a lab in a starbase belonging to another corp - this remains impossible.
Under the old alliance copy mechanism, copies were delivered into this inaccessible hangar and could only be retrieved via GM intervention. It wasn't a problem until it was popularised by research alliances, who made it available to hundreds of players at once - we're now seeing the same sort of phenomenon all over again with BACON. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2008.04.23 14:52:00 -
[14]
Originally by: Kazuo Ishiguro No, deliberately causing lag is against the EULA.
If they are all loaded with ammo and ready for an assault, at what point does it become deliberate lag-making and not being well-prepared? _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.04.23 16:21:00 -
[15]
It'd probably come down to whatever the GMs feel is unreasonable. If they're all actually firing, that's not going to be a problem. If you're keeping some offline as spares for when the first few pop during an assault while the tower is online, I expect that isn't a problem, either. It'd only become a problem if it got to the point where most of the extra launchers were making no contribution to the final outcome except via lag. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
Marcus Traianus
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Posted - 2008.04.24 07:28:00 -
[16]
Originally by: GM Ytterbium
... we do know this is quite confusing and we do apologize for it.
Maybe change it so it's not so confusing?
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zzbooks
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Posted - 2008.04.24 09:30:00 -
[17]
A confusing point which should either be fixed or explained is
To take stuff out of a silo the "take" role is not enough, you need the starbase config role as well as the silo has to be offlined first. It is not possible to let a corp member take stuff from a silo without giving them the ability to steal the entire POS. |
Cain Calzon
Caldari Genco Interstellar Alcohol Conglomerate
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Posted - 2008.05.09 21:40:00 -
[18]
theres a couple of questions that ive been unsure off, and im pretty sure i know the answer to the questions but id would like to have it confirmed. standings, do the POS read what u have set towards an alliance or is it just reading corp->corp and corp->char standings and completly disregard corp->alliance standing? also, do the POS read alliance->corp and alliance->alliance standings?
if no to any of questions, when will u CCP have this fixed? because this has been an issue(300 mark) for my corp since day one when u could set corp->alliance standing. |
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GM Ytterbium
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Posted - 2008.05.14 10:15:00 -
[19]
Apologies if I let this thread rot for a while, I was quite busy with other duties until now. Please know that we truly appreciate all your feedback on this and that we want to address your questions.
I would like to thank all players that provided valuable information about Starbase mechanics. The input will most likely help us in the future.
Some replies to questions I can answer:
Pwett: "Is it allowed to anchor 200-300 cruise missile at a Starbase with the purpose to create lag?"
Doing something for the sole purpose of creating lag for others is in essence an exploit. There are however countless variables that need to be taken into account when investigating such claims so our actions, or lack thereof, will always vary from case to case. However please remember it is possible to online 50+ batteries on a large Control Tower and as such, high number of structures at a moon is not such an uncommon sight in the first place.
Nyphur: "I noticed that when copying my T2 bpos that the material input corp hanger section now defaults to section 1, as does the output. You have to manually set it every time you decide to make a job that requires materials. Have you ruled this out as a cause?"
We really cannot comment if this is intended or not unfortunately, did you please file a bug report about that behavior to have it looked into?
Marcus Traianus: "Maybe change the system so it's not so confusing?"
That is what we are planning to do, but unfortunately such things take time. If it was possible for us to make it easier and faster for everybody in a few buttons, rest assured it would have been done already.
Cain Calzon: "How do the standing sentry mechanic works?"
It is counted from the corporation owning the Starbase -> Highest of [personal/corporation/alliance] standings set to your target. Possible alliance standings from the corporation owning the Starbase to the entity target are not counted.
Best regards, Senior GM Ytterbium EVE Customer Support Team |
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Nyphur
Pillowsoft
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Posted - 2008.05.14 13:34:00 -
[20]
Edited by: Nyphur on 14/05/2008 13:35:06
Originally by: GM Ytterbium
Nyphur: "I noticed that when copying my T2 bpos that the material input corp hanger section now defaults to section 1, as does the output. You have to manually set it every time you decide to make a job that requires materials. Have you ruled this out as a cause?"
We really cannot comment if this is intended or not unfortunately, did you please file a bug report about that behavior to have it looked into?
Best regards, Senior GM Ytterbium EVE Customer Support Team
I filed a bug report on that over six months ago when the issue first appeared. It was accepted into the system as a new defect. The bug report was marked "Fixed in: Trinity 1.0.0" but no fix ever ACTUALLY came.
Eve-Tanking.com - We're sorry, something happened. |
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bones9417
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Posted - 2008.05.21 07:03:00 -
[21]
I'm havimg issues, i got a small tower online in empire and i have check allow corp and alliance usage, and allow allowed allaince to veiw and take from hanger arrays, but they can put items in it but cannot take anything.........so is the alliance able to use corp. hanger arrays
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.21 09:18:00 -
[22]
Originally by: bones9417 I'm havimg issues, i got a small tower online in empire and i have check allow corp and alliance usage, and allow allowed allaince to veiw and take from hanger arrays, but they can put items in it but cannot take anything.........so is the alliance able to use corp. hanger arrays
That's the intended functionality - you can't take anything out of an anchored starbase structure unless you're in the corp that owns it. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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