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SiJira
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Posted - 2008.04.29 20:47:00 -
[1]
there is no good long term goal for anyone that has over 10 billion isk
the only things that can be done are just the same things someone with a billion isk or less but at a macro level
give us more logistics ships that affect pvp give us more types of stations give us modules that do the opposite of mobile warp disruptors and prevent anyone from warping in within a certain distance
industrial goals that can be done outside of alliances but not in high sec empire
and industrial goals that can be done completely in empire
the pvp is improved when the biggest rewards are where the carebear has to stick their neck out on the line Trashed sig, Shark was here |

Jeran Tek
Really Nice And Laidback Corporation
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Posted - 2008.04.29 20:51:00 -
[2]
Make your own goals. ISK & Conquest isn't everything.
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SiJira
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Posted - 2008.04.29 20:55:00 -
[3]
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
thats the entire problem the only things that can be done have no meaning like going for the several trillion strong personal wallet or collecting rare ships and modules Trashed sig, Shark was here |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.29 21:03:00 -
[4]
Originally by: SiJira
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
thats the entire problem the only things that can be done have no meaning like going for the several trillion strong personal wallet or collecting rare ships and modules
Set up your own industrial faction in drone space?
CONCORD provide consequences, not safety; only you can do that. |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.29 21:06:00 -
[5]
Like the others have said, you make your own goals. This isn't WoW, if you want WoW, you can play WoW, no one is stopping you.
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Roemy Schneider
BINFORD
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Posted - 2008.04.29 21:37:00 -
[6]
WTB Rens VI-8 -
putting the gist back into logistics |

Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.04.29 21:44:00 -
[7]
You aren't going to be popular for suggesting this, neither am I for agreeing with you.
Industry as a profession is often misunderstood, we are not miners.
Many people assume the rorcal is an industrialists ship it isnt, its a specialised gang mining ship only usable for alliances.
The freighter is closer to being an industrial ship as hauling makes a large part of what we do. Im not particuarly happy with the transport ship->freighter progression but thats another discussion (see siggie).
Industry as a whole could do with a serious makeover, I dont like that what I have specialised in, most people assume is a job for a simple out of the box alt.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Zephyr Rengate
Prophets Of a Damned Universe
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Posted - 2008.04.29 21:49:00 -
[8]
Edited by: Zephyr Rengate on 29/04/2008 21:49:48 Edited by: Zephyr Rengate on 29/04/2008 21:49:41 Carebears do play key roles in PvP, gonna take a long time for pvpers to mine in their battleships then haul all the minerals to make a titan. Yet the more carebears flying freighters you have in the alliance the faster it gets created. Thus industrialists are important for any 0.0 alliance wishing to achieve a titan or even a cap fleet.
Btw make your own goals.
Originally by: Jenny Spitfire I habe no life. 
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.29 21:54:00 -
[9]
Edited by: Hannobaal on 29/04/2008 21:55:00 The beauty about Eve is that it is so open ended that you can never really run out of things to do (no matter what field you're in) unless your (lack of) imagination stops you. You don't need the devs to give you "content" and tell you what you should be doing in the game.
Besides, every new combat ship that is introduced into the game is more "things for industrialists to do". It is yet another product to manufacture and a wider market to compete in than before. After all, Eve's economy is a war economy.
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.04.29 22:28:00 -
[10]
You have reached the end of the sandbox.
(A)bort, (R)eroll, (F)ail?
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Tai Paktu
Mortis Incarnatus
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Posted - 2008.04.29 22:33:00 -
[11]
Are you just trolling all the main professions, asking for boosts and goals? Or do you just have a lot of alts? ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

fuze
Gallente InfoMorph Services Ltd
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Posted - 2008.04.29 22:39:00 -
[12]
You always can start collecting rare ships as way of investment. And hurt the ego's of the people who really, really, really wanna fly or shoot them. Jita local had someone asking to sell a Corveus. Prolly a scam though.
Mebbe ambulation lets you run casino's, pleasure hubs etc. Amarrian slave trade auction house thingie would be neato as well.
Or start buying shares and try to do hostile takeovers just for the lulz.
Yeah the choice of options is limited now but hopefully they put some of this cool stuff into the game in the (very) near future (soon). |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.04.30 00:51:00 -
[13]
Get together with some like minded industrial folks and form the economic backbone of a major 0.0 player empire.
Takes a lot more than 10 bil isk, but 10 bil is a nice chunk for getting started.
Play nice while you butcher each other.
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Zifrian
Gallente GFB Scientific Interstellar Corporate Alliance
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Posted - 2008.04.30 01:48:00 -
[14]
Originally by: Vaal Erit Like the others have said, you make your own goals. This isn't WoW, if you want WoW, you can play WoW, no one is stopping you.
What goals does WoW have other than getting gear and gold?
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Thorradin
State War Academy
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Posted - 2008.04.30 01:51:00 -
[15]
I say we make all items require skills to build. Make production more than just a month's training, make it so that not everyone and their grandmother can build every T1 non capital thing out there from the get go, and then have more advanced construction skills related to T2 items.
And put these in a few months in advance so that once they are needed, we don't have months of no T2 production.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.30 01:56:00 -
[16]
guys i killed a cnr, I need more pvp goals!!!!!
sorry but thats kinda what you sound like to me
and you always have the donate to Chainsaw Plankton option

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Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.04.30 02:11:00 -
[17]
I thought researching ME was a long-term goal?
- Stop the Feature Glut: Take the API to the Next Level

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5pinDizzy
Amarr Pwnage Distribution Inc.
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Posted - 2008.04.30 02:30:00 -
[18]
Edited by: 5pinDizzy on 30/04/2008 02:30:10
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
To get to the point, I was thinking over this the other day, and I do think the OP has a valid view on this.
If you remember from the start of the game, the character makeup screen, I believe there were 3 career paths roundabouts.
Military / Business Enterpreneur / Mining and Industrialist
Now we know the engame object of the Military line is the Titan effectively.
You could argue the Rorqual being the Mining and Industry endgame ship, but I believe you can go a step further.
Ideas for the two.
Business Enterpreneur
A giant trade ship, high hp, impossible to warp scramble, no weapons, can run around be a kind of roaming shop/trader. Can sell to anyone, even potential enemies via mutual agreement on non agression enforced temporarily be some ingame mechanics.
Mining and Industry
A large mobile industrial platform, able to have unique abilities, possible something like perfect refining to anyone that uses it, and possible ability to modify/fit ships cheaper, more easily or differently.
Would certainly be interesting to have some new shiny multibillion isk ships for the richer players to sink their isk into and lose, to help deplete the growing money stashes ingame a bit.
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Havohej
Minmatar The Defias Brotherhood
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Posted - 2008.04.30 02:34:00 -
[19]
Build a Titan.
That is your current industrial goal.
Originally by: techzer0 I'm invincible until proven wrong
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Reialis
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Posted - 2008.04.30 02:45:00 -
[20]
Edited by: Reialis on 30/04/2008 02:45:42
Originally by: 5pinDizzy Edited by: 5pinDizzy on 30/04/2008 02:30:10
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
To get to the point, I was thinking over this the other day, and I do think the OP has a valid view on this.
If you remember from the start of the game, the character makeup screen, I believe there were 3 career paths roundabouts.
Military / Business Enterpreneur / Mining and Industrialist
Now we know the engame object of the Military line is the Titan effectively.
You could argue the Rorqual being the Mining and Industry endgame ship, but I believe you can go a step further.
Ideas for the two.
Business Enterpreneur
A giant trade ship, high hp, impossible to warp scramble, no weapons, can run around be a kind of roaming shop/trader. Can sell to anyone, even potential enemies via mutual agreement on non agression enforced temporarily be some ingame mechanics.
Mining and Industry
A large mobile industrial platform, able to have unique abilities, possible something like perfect refining to anyone that uses it, and possible ability to modify/fit ships cheaper, more easily or differently.
Would certainly be interesting to have some new shiny multibillion isk ships for the richer players to sink their isk into and lose, to help deplete the growing money stashes ingame a bit.
I don't really understand why you see ships as profession goals? There are plenty more game defining frontiers to conquer than just having x ship with x amount of cargo space filled with x amount of BPOs. As an established industrialist you have the financial power to really create something substantial within the world you play in.
Why own a Titan when you can own galaxies?
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motomysz
DarkStar 1 GoonSwarm
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Posted - 2008.04.30 05:59:00 -
[21]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 30/04/2008 02:30:10 non agression enforced temporarily be some ingame mechanics.
Fail.
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Jinx Barker
GFB Scientific
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Posted - 2008.04.30 06:02:00 -
[22]
I think that the only "Long Term" goal an industrialist could possibly have in EVE is the conquest of the Empire space itself - in other words the NPC stations.... and direct competition with the NPC entities for services.
Or, revamp the POS, and make them like the stations but with publicly available services....
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.30 06:16:00 -
[23]
Originally by: 5pinDizzy impossible to warp scramble,
lol
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.30 06:51:00 -
[24]
hmmm long term goal... build a titan? lol.
but really planetary mechanics woulds be a god start for this.

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Soporo
Caldari
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Posted - 2008.04.30 06:52:00 -
[25]
WTF, for people obver 10 billion?
And exactly what percentage of the player base might that be? I can't see the Devs spending time to create content specifically targeted at this miniscule fraction of players. Not likely (but you never know), however I will agree that Indusrty in GENERAL needs some serious attention.
I would add that if I had 10 bil or more, I assure you I could come up with a viable long range, amusing plan. It would most likely involve lots of explosions, announcing a LowSec chain claim, and masses of Mercs to name just one idea.
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Clinically
Gallente ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.04.30 06:55:00 -
[26]
Edited by: Clinically on 30/04/2008 06:55:45
Originally by: 5pinDizzy
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
Dammit sprung  ________________
Originally by: Evil Thug I wear pink panties.
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Kylar Renpurs
Dusk Blade
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Posted - 2008.04.30 07:11:00 -
[27]
Edited by: Kylar Renpurs on 30/04/2008 07:13:38
Quote:
I would add that if I had 10 bil or more, I assure you I could come up with a viable long range, amusing plan. It would most likely involve lots of explosions, announcing a LowSec chain claim, and masses of Mercs to name just one idea.
Really? You really know how far 10bil goes? Since it sounds like you don't have 10 bil, I'll guess you don't. It took me one year and lots of playing to get my first billion, then it took me about 4 billion and 6 months to make 16 billion a lot more casually in hi sec. 10 bil isn't a huge amount.
However, I agree with the sentiment of the OP. Long term industrial goal is != Rorqual *nor* is it being forced into 0.0 to be some alliances gimp the rest of your life to provide services at fairly minimal profit while paying massive alliance fees, only to have it all swept from under your feet when another alliance stomps over and takes it.
Pass.
EDIT: Also:
Quote: Build a Titan.
That is your current industrial goal.
Why? I manufactured T2 components because they had a low entry fee into developing a comparably massive profit in a comparatively short period of time. How is building a titan going to help me? I want something that will help me continue a manufacturing career supplying other people with the stuff they need to kill, not kill my customers.
 Improve Market Competition! |

Venkul Mul
Gallente
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Posted - 2008.04.30 07:23:00 -
[28]
Originally by: Hannobaal
Originally by: 5pinDizzy impossible to warp scramble,
lol
I found strange that you and other people find this so incredible.
The HIC were introduced exactly to block ships that can't be warp scrambled. So a ship that can't be blocked by a common module that can be fitted in any ship but require a specialized unit (ship and module combo) isn't so outlandish. Au conraire it make EVe more interesting and rewards people that know to prepare istead of selecting the easy solution.
Adding a transport ship that can be blocked only by HICs would require some careful thought about balance but isn't a bad idea.
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KHEN
IGNITION.
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Posted - 2008.04.30 07:31:00 -
[29]
some ideas :
T2 dreadnoughts T2 carriers Super freighters (10.000.000m3 cargo, 20 Bil pu, can use stargates) Titan sized ship hauler : able to move fitted ships, no need to repackage (because it's a pain to move all the combat ships of a corp)
Mobile Outposts, Mobile Stations ?
The Social Impact of EVE ?
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.30 07:35:00 -
[30]
Originally by: Venkul Mul
Originally by: Hannobaal
Originally by: 5pinDizzy impossible to warp scramble,
lol
I found strange that you and other people find this so incredible.
The HIC were introduced exactly to block ships that can't be warp scrambled. So a ship that can't be blocked by a common module that can be fitted in any ship but require a specialized unit (ship and module combo) isn't so outlandish. Au conraire it make EVe more interesting and rewards people that know to prepare istead of selecting the easy solution.
Adding a transport ship that can be blocked only by HICs would require some careful thought about balance but isn't a bad idea.
He didn't say anything about interdictors being able to stop it, and from the context (expecially the part right after what I quoted) it seems it is clearly a "make me invulnerable" type of request.
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