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SiJira
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Posted - 2008.04.29 20:47:00 -
[1]
there is no good long term goal for anyone that has over 10 billion isk
the only things that can be done are just the same things someone with a billion isk or less but at a macro level
give us more logistics ships that affect pvp give us more types of stations give us modules that do the opposite of mobile warp disruptors and prevent anyone from warping in within a certain distance
industrial goals that can be done outside of alliances but not in high sec empire
and industrial goals that can be done completely in empire
the pvp is improved when the biggest rewards are where the carebear has to stick their neck out on the line Trashed sig, Shark was here |

SiJira
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Posted - 2008.04.29 20:55:00 -
[2]
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
thats the entire problem the only things that can be done have no meaning like going for the several trillion strong personal wallet or collecting rare ships and modules Trashed sig, Shark was here |

SiJira
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Posted - 2008.04.30 17:29:00 -
[3]
Edited by: SiJira on 30/04/2008 17:29:35
Originally by: Misanth
..but in that example, there's the industrialists issue. My alt is a business/trader/entrepreneur, and for her it's different. I think personally SiJira is just whining, having 10bil and feeling a lack of goal? My traders goal is to make money. Having 10bil is just the step before 11bil. Having 100bil is just the step before 101bil. Who cares what the number is, the goal is the same.
thats the entire problem is that you do the same boring thing on a bigger level
its as if there were no more ships for pvp after cruisers why need bigger ships and alliance sovereignty when you can just have huge cruiser fights? we have moved past that and now a significant aspect of the game needs the same attention Trashed sig, Shark was here |

SiJira
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Posted - 2008.04.30 17:35:00 -
[4]
Originally by: Segge Bolled
Really? Because I only have about 3 billion liquid at the moment and there are a hell of a lot of things I'd love to do in EVE and quite frankly your paltry 10 billion quote doesn't even begin to cover it, indeed 100 billion would still be hard pressed.
Then give us all more details, like what kind of logistics. Do you mean Logistics-logistics or some more of these and these things? I know people sometime use the term "logistics" a little loosely. Then, what exactly are you looking for from these ships?
you make it sound like i only have 10 billion while if you read my post 10 billion is a very specific point and it is true what i have said about it
logistics ships that affect pvp so i believe this clearly rules out transport ships does it not? they can be anything as long as we get more of them Trashed sig, Shark was here |

SiJira
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Posted - 2008.04.30 18:08:00 -
[5]
Originally by: Hannobaal
Originally by: SiJira
please stop saying pvp as the answer to industrial goals because it makes you look foolish at best
So, yes, pvp combat is the (only) point of industry and trade in Eve. To say it needs to be otherwise is to ask for a fundamental change in how this game works.
oh really eve is a pvp game thank you for this discovery no one is saying anything needs to be otherwise except the size of the goals Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.01 18:34:00 -
[6]
Originally by: Hannobaal
You said so.
And there are no "goals" in any field in Eve, at all, except what the individual player(s) decide he/she/they want to achieve for whatever reason.
there is a goal for every type of activity and some of them are way too short to make a real profession Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.01 20:22:00 -
[7]
Edited by: SiJira on 01/05/2008 20:22:06
Originally by: Khellendra
A B C D
why do capital production start to finish? thats like doing several different professions at once outpost has more to do with alliance warfare than any sort of industrial goal the raven bpo didnt cost you a lot and you will be able to use the isk you get from building a couple to build the next few again most of the big goals are just things you can do with a lot less isk but at a larger level buying t2 bpos is about the only goal that can be done with a lot of isk and there is not much isk sink in that Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.02 18:57:00 -
[8]
thats a good idea kvirie but can you place advertisements and dominate the market in any way except spam? |

SiJira
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Posted - 2008.05.03 18:05:00 -
[9]
Originally by: David Flavius how about having services that are allowed publicly on POS, charge for docking repairs and selling and buying supplies (taxes basically) this would mean perhaps that alliances that own regions would allow non alliance people into their systems, also if you could charge for charters or something in corp owned space so has that people would HAVE to pay to place a station their and then their profits get taxed because their there that would also help.
o >< i got of subject.
that might get too many whines from people who want everyone forced into 0.0 |

SiJira
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Posted - 2008.05.06 19:13:00 -
[10]
Originally by: Kvirie To dominate the market would require undercutting others and possibly even using force to keep strong competitors at bay or in check. My goal does not simply have me as the master of the hub in any way, but that would be nice since more ISK is always good for expanding ones ventures. Building the hub itself is my goal.
this is just one goal each style of play needs a goal |
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SiJira
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Posted - 2008.05.07 17:01:00 -
[11]
Originally by: Zurrar there are many things you can do. 1. donate to a poor pilot ( me :( ) 2. buy a rorq, pay some ppl to protect you as you mine and use it to compress ore (me) 3. join an alliance and buy them a rorq. 4. help me on my quest to be a dread pilot <3
none of these thing are a long term goal Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.08 18:17:00 -
[12]
Originally by: ghosttr This is an idea that might be worth looking into. The idea is to be able to make your own custom ships. But have the research be manual, and require building prototypes, and real in-game testing. Rather than the automated 'research' we have today.
i like that idea the typical response to that is that itll be too much work and clog up the database  Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.09 17:02:00 -
[13]
Originally by: ThaDollaGenerale Mine 1 billion units of trit. GO!
i just bought 300 billion units now what? Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.09 17:27:00 -
[14]
Edited by: SiJira on 09/05/2008 17:27:18
Originally by: Zaerlorth Maelkor
Sell it for profit somewhere.
ok just made 0.01 isk profit per unit now what Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.10 20:27:00 -
[15]
so the only arguments against this are that you can make your own goals  Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.11 17:06:00 -
[16]
Originally by: Spoon Thumb
As for the market hubs idea, I think a few have toyed in CVA and provi with the idea of a freeport open to all (including reds). Trouble is a hub like that depends on security to work, so hostiles would just camp the place out or CVA or whoever would be forced to mount round the clock security, which is impractical
Ofc. if it worked, it'd be interesting to see if other 0.0 alliances see it as something they don't want to attack for fear of losing access to it and the value of having a trade hub not all the way 25 odd jumps out in Jita, or whether they'd see it as a threat from enemies being able to just hide in it / use it for cover and want to thus disrupt their lines in the theory they can survive fine on their own
it would definitely die as soon as those wanting to kill it had it surrounded Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.11 21:17:00 -
[17]
Originally by: Spoon Thumb
Or to put it another way, a realistic industry sim MMO would be another game, not Eve. So don't expect anything
i like your general ideas but with ambulation the possibilities become endless Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.12 19:22:00 -
[18]
Originally by: CrestoftheStars well you could try something that no one else have done succesfully and which is a long term accomplishment.
you could try to generate a "safe" space though lowsec and into 0.0.
please read the op again Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.13 15:41:00 -
[19]
Originally by: Digital Solaris You want long term goal as a carebear? Try the "competition with other players" goal?
read the op Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.14 18:02:00 -
[20]
Originally by: Dramund Clever rich people can have a lot of fun with contracts and under-the-table transactions in the interest of chaos.
and cry under the table for lack of content Trashed sig, Shark was here |
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SiJira
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Posted - 2008.05.15 20:37:00 -
[21]
Originally by: Grendelsbane
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
This post is constructed of win. If you don't have things to get done in EVE, then you haven't really been playing.
theres things to do on a large scale of the things youve done Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.16 18:17:00 -
[22]
Originally by: Alz Shado
Branding and customization clearly provide difficult technical challenges that must be overcome.
signed Trashed sig, Shark was here |

SiJira
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Posted - 2008.05.20 17:47:00 -
[23]
Originally by: Arline Kley
Having different types of stations would be good. Atm you can get control towers for each of the 4 races (others if your damned lucky) relativly easily.
Now how about differing types e.g. a control tower that gives a say 5% bonus to BP research on certain BPs (so you can have a POS designed solely in the creation of Cruisers or Weapons say) or one that increases the amount of minerals given from a moon mining operation.
Logistic ships are very limited in what they can do anyway (Armour for Amarr and Gallente, Shield for Caldari and Minmatar), but having expanded roles on these would be useful. For example:
Having a Oneiros being able to increase the dmg output of the hybrid guns by increasing the magnetic fields based in the weapons to make them stronger (a 1.75% range increase say)
I have to say i've never held more than 150 million isk, but then again i dont really want to be hording 10 billion isk, as then i'll kinda feel guilty (all this money, not really arsed to do anything with it)
these are good ideas and might be a good way to stabilize moon material prices Trashed sig, Shark was here |
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