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SiJira
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Posted - 2008.04.29 20:47:00 -
[1]
there is no good long term goal for anyone that has over 10 billion isk
the only things that can be done are just the same things someone with a billion isk or less but at a macro level
give us more logistics ships that affect pvp give us more types of stations give us modules that do the opposite of mobile warp disruptors and prevent anyone from warping in within a certain distance
industrial goals that can be done outside of alliances but not in high sec empire
and industrial goals that can be done completely in empire
the pvp is improved when the biggest rewards are where the carebear has to stick their neck out on the line Trashed sig, Shark was here |

Jeran Tek
Really Nice And Laidback Corporation
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Posted - 2008.04.29 20:51:00 -
[2]
Make your own goals. ISK & Conquest isn't everything.
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SiJira
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Posted - 2008.04.29 20:55:00 -
[3]
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
thats the entire problem the only things that can be done have no meaning like going for the several trillion strong personal wallet or collecting rare ships and modules Trashed sig, Shark was here |

Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.04.29 21:03:00 -
[4]
Originally by: SiJira
Originally by: Jeran Tek Make your own goals. ISK & Conquest isn't everything.
thats the entire problem the only things that can be done have no meaning like going for the several trillion strong personal wallet or collecting rare ships and modules
Set up your own industrial faction in drone space?
CONCORD provide consequences, not safety; only you can do that. |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.29 21:06:00 -
[5]
Like the others have said, you make your own goals. This isn't WoW, if you want WoW, you can play WoW, no one is stopping you.
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Roemy Schneider
BINFORD
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Posted - 2008.04.29 21:37:00 -
[6]
WTB Rens VI-8 -
putting the gist back into logistics |

Zaphroid Eulthran
Minmatar Imperial Visions
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Posted - 2008.04.29 21:44:00 -
[7]
You aren't going to be popular for suggesting this, neither am I for agreeing with you.
Industry as a profession is often misunderstood, we are not miners.
Many people assume the rorcal is an industrialists ship it isnt, its a specialised gang mining ship only usable for alliances.
The freighter is closer to being an industrial ship as hauling makes a large part of what we do. Im not particuarly happy with the transport ship->freighter progression but thats another discussion (see siggie).
Industry as a whole could do with a serious makeover, I dont like that what I have specialised in, most people assume is a job for a simple out of the box alt.
Hi-Sec Industry NEEDS Mini Freighters <- not T2 bazillion ISK alliance toys |

Zephyr Rengate
Prophets Of a Damned Universe
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Posted - 2008.04.29 21:49:00 -
[8]
Edited by: Zephyr Rengate on 29/04/2008 21:49:48 Edited by: Zephyr Rengate on 29/04/2008 21:49:41 Carebears do play key roles in PvP, gonna take a long time for pvpers to mine in their battleships then haul all the minerals to make a titan. Yet the more carebears flying freighters you have in the alliance the faster it gets created. Thus industrialists are important for any 0.0 alliance wishing to achieve a titan or even a cap fleet.
Btw make your own goals.
Originally by: Jenny Spitfire I habe no life. 
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.29 21:54:00 -
[9]
Edited by: Hannobaal on 29/04/2008 21:55:00 The beauty about Eve is that it is so open ended that you can never really run out of things to do (no matter what field you're in) unless your (lack of) imagination stops you. You don't need the devs to give you "content" and tell you what you should be doing in the game.
Besides, every new combat ship that is introduced into the game is more "things for industrialists to do". It is yet another product to manufacture and a wider market to compete in than before. After all, Eve's economy is a war economy.
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.04.29 22:28:00 -
[10]
You have reached the end of the sandbox.
(A)bort, (R)eroll, (F)ail?
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Tai Paktu
Mortis Incarnatus
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Posted - 2008.04.29 22:33:00 -
[11]
Are you just trolling all the main professions, asking for boosts and goals? Or do you just have a lot of alts? ______
http://eve-files.com/sig/TaiPaktu/sig3.PNG |

fuze
Gallente InfoMorph Services Ltd
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Posted - 2008.04.29 22:39:00 -
[12]
You always can start collecting rare ships as way of investment. And hurt the ego's of the people who really, really, really wanna fly or shoot them. Jita local had someone asking to sell a Corveus. Prolly a scam though.
Mebbe ambulation lets you run casino's, pleasure hubs etc. Amarrian slave trade auction house thingie would be neato as well.
Or start buying shares and try to do hostile takeovers just for the lulz.
Yeah the choice of options is limited now but hopefully they put some of this cool stuff into the game in the (very) near future (soon). |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.04.30 00:51:00 -
[13]
Get together with some like minded industrial folks and form the economic backbone of a major 0.0 player empire.
Takes a lot more than 10 bil isk, but 10 bil is a nice chunk for getting started.
Play nice while you butcher each other.
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Zifrian
Gallente GFB Scientific Interstellar Corporate Alliance
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Posted - 2008.04.30 01:48:00 -
[14]
Originally by: Vaal Erit Like the others have said, you make your own goals. This isn't WoW, if you want WoW, you can play WoW, no one is stopping you.
What goals does WoW have other than getting gear and gold?
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Thorradin
State War Academy
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Posted - 2008.04.30 01:51:00 -
[15]
I say we make all items require skills to build. Make production more than just a month's training, make it so that not everyone and their grandmother can build every T1 non capital thing out there from the get go, and then have more advanced construction skills related to T2 items.
And put these in a few months in advance so that once they are needed, we don't have months of no T2 production.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.04.30 01:56:00 -
[16]
guys i killed a cnr, I need more pvp goals!!!!!
sorry but thats kinda what you sound like to me
and you always have the donate to Chainsaw Plankton option

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Andargor theWise
Collateral Damage Unlimited
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Posted - 2008.04.30 02:11:00 -
[17]
I thought researching ME was a long-term goal?
- Stop the Feature Glut: Take the API to the Next Level

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5pinDizzy
Amarr Pwnage Distribution Inc.
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Posted - 2008.04.30 02:30:00 -
[18]
Edited by: 5pinDizzy on 30/04/2008 02:30:10
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
To get to the point, I was thinking over this the other day, and I do think the OP has a valid view on this.
If you remember from the start of the game, the character makeup screen, I believe there were 3 career paths roundabouts.
Military / Business Enterpreneur / Mining and Industrialist
Now we know the engame object of the Military line is the Titan effectively.
You could argue the Rorqual being the Mining and Industry endgame ship, but I believe you can go a step further.
Ideas for the two.
Business Enterpreneur
A giant trade ship, high hp, impossible to warp scramble, no weapons, can run around be a kind of roaming shop/trader. Can sell to anyone, even potential enemies via mutual agreement on non agression enforced temporarily be some ingame mechanics.
Mining and Industry
A large mobile industrial platform, able to have unique abilities, possible something like perfect refining to anyone that uses it, and possible ability to modify/fit ships cheaper, more easily or differently.
Would certainly be interesting to have some new shiny multibillion isk ships for the richer players to sink their isk into and lose, to help deplete the growing money stashes ingame a bit.
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Havohej
Minmatar The Defias Brotherhood
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Posted - 2008.04.30 02:34:00 -
[19]
Build a Titan.
That is your current industrial goal.
Originally by: techzer0 I'm invincible until proven wrong
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Reialis
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Posted - 2008.04.30 02:45:00 -
[20]
Edited by: Reialis on 30/04/2008 02:45:42
Originally by: 5pinDizzy Edited by: 5pinDizzy on 30/04/2008 02:30:10
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
To get to the point, I was thinking over this the other day, and I do think the OP has a valid view on this.
If you remember from the start of the game, the character makeup screen, I believe there were 3 career paths roundabouts.
Military / Business Enterpreneur / Mining and Industrialist
Now we know the engame object of the Military line is the Titan effectively.
You could argue the Rorqual being the Mining and Industry endgame ship, but I believe you can go a step further.
Ideas for the two.
Business Enterpreneur
A giant trade ship, high hp, impossible to warp scramble, no weapons, can run around be a kind of roaming shop/trader. Can sell to anyone, even potential enemies via mutual agreement on non agression enforced temporarily be some ingame mechanics.
Mining and Industry
A large mobile industrial platform, able to have unique abilities, possible something like perfect refining to anyone that uses it, and possible ability to modify/fit ships cheaper, more easily or differently.
Would certainly be interesting to have some new shiny multibillion isk ships for the richer players to sink their isk into and lose, to help deplete the growing money stashes ingame a bit.
I don't really understand why you see ships as profession goals? There are plenty more game defining frontiers to conquer than just having x ship with x amount of cargo space filled with x amount of BPOs. As an established industrialist you have the financial power to really create something substantial within the world you play in.
Why own a Titan when you can own galaxies?
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motomysz
DarkStar 1 GoonSwarm
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Posted - 2008.04.30 05:59:00 -
[21]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 30/04/2008 02:30:10 non agression enforced temporarily be some ingame mechanics.
Fail.
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Jinx Barker
GFB Scientific
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Posted - 2008.04.30 06:02:00 -
[22]
I think that the only "Long Term" goal an industrialist could possibly have in EVE is the conquest of the Empire space itself - in other words the NPC stations.... and direct competition with the NPC entities for services.
Or, revamp the POS, and make them like the stations but with publicly available services....
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.30 06:16:00 -
[23]
Originally by: 5pinDizzy impossible to warp scramble,
lol
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.30 06:51:00 -
[24]
hmmm long term goal... build a titan? lol.
but really planetary mechanics woulds be a god start for this.

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Soporo
Caldari
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Posted - 2008.04.30 06:52:00 -
[25]
WTF, for people obver 10 billion?
And exactly what percentage of the player base might that be? I can't see the Devs spending time to create content specifically targeted at this miniscule fraction of players. Not likely (but you never know), however I will agree that Indusrty in GENERAL needs some serious attention.
I would add that if I had 10 bil or more, I assure you I could come up with a viable long range, amusing plan. It would most likely involve lots of explosions, announcing a LowSec chain claim, and masses of Mercs to name just one idea.
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Clinically
Gallente ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.04.30 06:55:00 -
[26]
Edited by: Clinically on 30/04/2008 06:55:45
Originally by: 5pinDizzy
I'm getting kinda tired of how dismissive and uncaring the general population is on these boards, why half of you bother posting half the time except for who can spot the best one liner I've no idea.
Dammit sprung  ________________
Originally by: Evil Thug I wear pink panties.
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Kylar Renpurs
Dusk Blade
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Posted - 2008.04.30 07:11:00 -
[27]
Edited by: Kylar Renpurs on 30/04/2008 07:13:38
Quote:
I would add that if I had 10 bil or more, I assure you I could come up with a viable long range, amusing plan. It would most likely involve lots of explosions, announcing a LowSec chain claim, and masses of Mercs to name just one idea.
Really? You really know how far 10bil goes? Since it sounds like you don't have 10 bil, I'll guess you don't. It took me one year and lots of playing to get my first billion, then it took me about 4 billion and 6 months to make 16 billion a lot more casually in hi sec. 10 bil isn't a huge amount.
However, I agree with the sentiment of the OP. Long term industrial goal is != Rorqual *nor* is it being forced into 0.0 to be some alliances gimp the rest of your life to provide services at fairly minimal profit while paying massive alliance fees, only to have it all swept from under your feet when another alliance stomps over and takes it.
Pass.
EDIT: Also:
Quote: Build a Titan.
That is your current industrial goal.
Why? I manufactured T2 components because they had a low entry fee into developing a comparably massive profit in a comparatively short period of time. How is building a titan going to help me? I want something that will help me continue a manufacturing career supplying other people with the stuff they need to kill, not kill my customers.
 Improve Market Competition! |

Venkul Mul
Gallente
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Posted - 2008.04.30 07:23:00 -
[28]
Originally by: Hannobaal
Originally by: 5pinDizzy impossible to warp scramble,
lol
I found strange that you and other people find this so incredible.
The HIC were introduced exactly to block ships that can't be warp scrambled. So a ship that can't be blocked by a common module that can be fitted in any ship but require a specialized unit (ship and module combo) isn't so outlandish. Au conraire it make EVe more interesting and rewards people that know to prepare istead of selecting the easy solution.
Adding a transport ship that can be blocked only by HICs would require some careful thought about balance but isn't a bad idea.
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KHEN
IGNITION.
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Posted - 2008.04.30 07:31:00 -
[29]
some ideas :
T2 dreadnoughts T2 carriers Super freighters (10.000.000m3 cargo, 20 Bil pu, can use stargates) Titan sized ship hauler : able to move fitted ships, no need to repackage (because it's a pain to move all the combat ships of a corp)
Mobile Outposts, Mobile Stations ?
The Social Impact of EVE ?
Originally by: Nyphur I'm hungry and naked. That answer your question?
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Hannobaal
Gallente Shadow Forces Inc.
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Posted - 2008.04.30 07:35:00 -
[30]
Originally by: Venkul Mul
Originally by: Hannobaal
Originally by: 5pinDizzy impossible to warp scramble,
lol
I found strange that you and other people find this so incredible.
The HIC were introduced exactly to block ships that can't be warp scrambled. So a ship that can't be blocked by a common module that can be fitted in any ship but require a specialized unit (ship and module combo) isn't so outlandish. Au conraire it make EVe more interesting and rewards people that know to prepare istead of selecting the easy solution.
Adding a transport ship that can be blocked only by HICs would require some careful thought about balance but isn't a bad idea.
He didn't say anything about interdictors being able to stop it, and from the context (expecially the part right after what I quoted) it seems it is clearly a "make me invulnerable" type of request.
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baltec1
Antares Shipyards Phalanx Alliance
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Posted - 2008.04.30 07:51:00 -
[31]
get yourself into the cap ship business or get a jump freighter and make deals with 0.0 alliences.
or you could always explore the combat side of eve.
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Joe
Umbra Legion
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Posted - 2008.04.30 09:08:00 -
[32]
Edited by: Joe on 30/04/2008 09:16:36 Edit= forgot to add what pos networks make
Tech II bpo's Used to be the 'holy grail' of Industrial goals.
The 'orca' may be a a nice goal for empire Industrialts eventually.
Atm i think the hardest goal to set is to operate a complete POS network chain in low sec that produces sometype of 'reaction'. Its quite challanging, and needs alot of capital. It is the Ultimae 'industrial goals that can be done completely in empire'
Pe0w |

Kirjava
Royal Hiigaran Navy
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Posted - 2008.04.30 09:20:00 -
[33]
I would honestly suggest invention, grab a POS, an alt corp and move into T2 production.
10B isn't a lot yes, but throw around half of that into invention and you can have something new to work on and develop into a new business for your portfolio.
If you allready did this I apologise and disregard the suggestion.
Alternativly, solo building a titan is a feather in your cap and comes with bragging rights, sell through Chibbra and make a signature about it.
 Haruhiists - Overloading Out of Pod discussions since 2007. |

Fifth Horseman
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Posted - 2008.04.30 09:30:00 -
[34]
Originally by: SiJira there is no good long term goal for anyone that has over 10 billion isk
I wouldn't know if this is true.
HOWEVER. I do recognise what I know of industry to be pretty dead-ended.
As a solution idea, what if SiJira's Modified Cruise Missile Launcher was an option? You could make that sort of personalised invention seriously expensive, for all those high rollers out there. Item Database lovers aren't going to like it. But I like it.
--- "Tsssssssssst." trained to level 5.
95% less desire to reply to posts by 15 year olds per level.
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Jessica Lorelei
Minmatar Shiverau FOUNDATI0N
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Posted - 2008.04.30 11:40:00 -
[35]
Originally by: Fifth Horseman
Originally by: SiJira there is no good long term goal for anyone that has over 10 billion isk
I wouldn't know if this is true.
HOWEVER. I do recognise what I know of industry to be pretty dead-ended.
As a solution idea, what if SiJira's Modified Cruise Missile Launcher was an option? You could make that sort of personalised invention seriously expensive, for all those high rollers out there. Item Database lovers aren't going to like it. But I like it.
best idea i've heard in a while.
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Zaerlorth Maelkor
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Posted - 2008.04.30 11:50:00 -
[36]
Originally by: Zifrian
Originally by: Vaal Erit Like the others have said, you make your own goals. This isn't WoW, if you want WoW, you can play WoW, no one is stopping you.
What goals does WoW have other than getting gear and gold?
Getting gold in WoW is an objective, since when?
You do know that gold in WoW is useless, right? ==================================================
I should really get a sig. |

Zaerlorth Maelkor
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Posted - 2008.04.30 12:00:00 -
[37]
I think that one of the problems with the industrial proffesion is the fact that factories are like vending machines, you just pop in some minerals and a BPC and it starts popping out whatever items...
BORING!
Starting a production should be an investment. You should build a factory to produce the stuff you need. The T2 production does this better, but T1 production is uninteresting and largely useless, except for Ammo production (See vending machine comment above).
I have previously proposed to change the system of T1 items and item drops completely.
Let it be more component based. You build components and combine these to build items, much like rigs. but you can fine tune them to build the named T1 items. Rats drop items only rarely, but lots of components. Industrialists must invest to make a factory to produce components or items. IE specialize their production, instead of just mass aquiring blueprints and building whatever is the flavour of the day.
Would make room for all sorts of small and bigtime industrialists to supply the market at different levels. And would make some bigger goals to work for. You start out as a smalltime component constructor, supplying others with one type of component they need for their production, eventually you've made enough money to build factories to be your own supplier for your own Microwarpdrive supplying empire, etc. ==================================================
I should really get a sig. |

Misanth
The Graduates Brutally Clever Empire
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Posted - 2008.04.30 12:08:00 -
[38]
Originally by: Reialis I don't really understand why you see ships as profession goals? There are plenty more game defining frontiers to conquer than just having x ship with x amount of cargo space filled with x amount of BPOs. As an established industrialist you have the financial power to really create something substantial within the world you play in.
Why own a Titan when you can own galaxies?
Exactly.
My character is starting to fill out the Amarr military ships, and I'm far from interested in sitting in a Titan. I'd rather max out the level 5 skills I lack or cross-train to get access to other races ships, that'd probably make me alot more viable.
..but in that example, there's the industrialists issue. My alt is a business/trader/entrepreneur, and for her it's different. I think personally SiJira is just whining, having 10bil and feeling a lack of goal? My traders goal is to make money. Having 10bil is just the step before 11bil. Having 100bil is just the step before 101bil. Who cares what the number is, the goal is the same.
The issue as I see it, is the industrialists, not the isk numbers, or ships you got access to. Industrialists can "max out" skillwise, traders can, a combat pilot can't. In that sense, the traders or industrialists etc will cross-train alot earlier than the combat pilots will.
My solution to that is to make my trader optimize trade/refinining/transport ships, then that account will be used for upgrading my cyno alts to be able to use covert-ops and recons properly. Next step is to get black ops on them as well.
Etc. Make your own goals. If your goal is to get into a ship or to get x isk, you will complete this game, and you fail the very essence of EVE.. that you can't complete this game.
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Jessica Lorelei
Minmatar Shiverau FOUNDATI0N
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Posted - 2008.04.30 12:10:00 -
[39]
i am not even an industrialist, yet i am about to undertake building a cap ship, just cos i can!
make goals, its fun!
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Ioci
Gallente Ioci Exploration
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Posted - 2008.04.30 12:24:00 -
[40]
A Titan isn't a one man band. Industrial empires aren't either. Moon mine, Ice mine, gas mine, R&D, refinery, BPO research, stock piles, on and on and on. There is so much content in this game not directly connected to combat it's impossible to tough on it all. |
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Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.30 13:44:00 -
[41]
Edited by: Segge Bolled on 30/04/2008 13:46:29
Originally by: SiJira there is no good long term goal for anyone that has over 10 billion isk
My immediate response would normally just be "Lies!" because I simply disagree, but to be fairer (and yet brutally honest) it simply sounds like to me that you just aren't trying very hard at all.
Originally by: SiJira the only things that can be done are just the same things someone with a billion isk or less but at a macro level
Really? Because I only have about 3 billion liquid at the moment and there are a hell of a lot of things I'd love to do in EVE and quite frankly your paltry 10 billion quote doesn't even begin to cover it, indeed 100 billion would still be hard pressed.
Originally by: SiJira give us more logistics ships that affect pvp
Then give us all more details, like what kind of logistics. Do you mean Logistics-logistics or some more of these and these things? I know people sometime use the term "logistics" a little loosely. Then, what exactly are you looking for from these ships?
Originally by: SiJira give us more types of stations
So, give us details - no, seriously. I'm (only) guessing you don't exactly mean more station models, or do you? What kind of role do you want them to fill in EVE if you don't?
Originally by: SiJira give us modules that do the opposite of mobile warp disruptors and prevent anyone from warping in within a certain distance
Interesting idea, I think there is another forum for things like this? Maybe it wouldn't get as many views, I don't know. Maybe it'd find more fertile soil there all the same.
Originally by: SiJira industrial goals that can be done outside of alliances but not in high sec empire
So you don't want to join an Alliance, but you want the same kind of benefits it can provide? As for "not in high sec", do you mean in 0.0 or low sec? Both? Easy. Form as large a corporation as you can and don't be part of or form an Alliance. You can still put up a POS, etc. Just don't expect the same incentives (whatever they actually are for you) for not having done the work to get them, would be my immediate advice.
Originally by: SiJira and industrial goals that can be done completely in empire
Well here is one to research and try if you haven't already: build up a lucrative high-sec invention POS network. Then if you can find a buyer, sell it on and pour ISK into something different, perhaps even something not wholly industrial?
Originally by: SiJira the pvp is improved when the biggest rewards are where the carebear has to stick their neck out on the line
No comment, other than I do quite enjoy getting so-called "phat lewts" from the smoking wreckages myself ... 
To be frank, it seems very much to me that you're simply yelling "GIVE ME MORE MEAT!" but declining to inform us as to whether you'd prefer the veal or the chicken dish, so we don't know what it is exactly you want. Hardly the smartest way to get served properly in a classy establishment like this, or so I'd have thought.
EDIT: Pale men can't hyperlink.
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Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.30 13:50:00 -
[42]
Edited by: Segge Bolled on 30/04/2008 13:56:09 Now, as for something I'd very much like to do as an Industrialist if I ever had the simply huge amounts of ISK I'd likely require and no less the great deal of like minded support to realize it:
I'd like to do something a little similar to what ISS was doing, back in the day.
I would build Outposts for "everyone".
My own goal would be to research the whole deep 0.0 expanse of the EVE regions and try to arrange to liaise closely with whatever Alliances I find holding power in points of interest for me at the time, to engage in financing massive Outpost infrastructure expansions for both them and ultimately all EVE.
Whenever I find a spot I like, I'd offer the powers of the day my/our services, by which I/we would fund the bulk of the construction effort for them in order to produce the Outpost I'd/we'd like to see built there. Once I'd/we'd built it, I'd name it, announce it to the public as complete, then we'd hand it over to the new owners so they can defend it if they want to keep it and otherwise do whatever they like to it after I've packed off to the next Outpost construction effort.
My ultimate goal would simply be my (and clearly my close associates) becoming known for using our epic ISK piles to invest back into EVE itself in this possibly quite challenging manner. It'd be designed to be an epic ISK sink for us, not an ISK printer.
Ideally, I'd first have us build ourselves our own little H.Q. outpost in a nice little drone region constellation (I've always loved the look of the Caldari outpost myself) - and never expand out of the area - all the other outposts built would be for others to worry about and for all to (potentially) enjoy use of if they dare. It and the resources it provides us would be open to all for use with the caveat that should your alliance or even corporation be frequently causing trouble for the builder alliance it would drop your own alliance down the designated priorities list for upgrading, to the point someone would be paid to cause trouble for you in return - we do after all have insanely sized piles of ISK to do all this to begin with and are such dirty care bears we can't raise more than a sell order in our defense,
The whole thing is completely crazy I guess and I've done very little fact finding (Uh, none at all actually - but I like it better this way) but why not dream a wild dream if you're going to dream at all?
EDIT: We can't spell, either.
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Lazor Hag
Machiavellian Intuition
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Posted - 2008.04.30 14:20:00 -
[43]
Edited by: Lazor Hag on 30/04/2008 14:20:39 saying that 'there is no good long term goal for [any industrialist] that has over 10 billion isk' is just as ridiculous as saying 'There is no long term goal for any PvPer who has killed a titan' or 'there is no long term goal for any mission runner who has run every mission'.
On one level these are all true, there is no further that you can take that particular activity without repeating what you have already done, however, just because you have done everything you can do at that level it does not mean you have done everything you can do in the game. Eve is an MMO, the key part of that being multiplayer.
Once you have done everything you can do as an individual in any particular field (Industry, PvP, PvE etc) then you have two choices: 1) Move to a different field. 2) Move to a leadership position.
The leadership positions are surely the ultimate evolution of gameplay in Eve, at the highest level they combine PvP, Industry, Management and pretty much every other aspect of the game. If you are unwilling or unable to go there then that is your look out, be happy with what you are doing and accept your position; you have no reason to complain of a situation that is entirely of your own making.
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Kade Jeekin
Masuat'aa Matari Ushra'Khan
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Posted - 2008.04.30 14:45:00 -
[44]
Edited by: Kade Jeekin on 30/04/2008 14:45:21 If you're imagination is beginning to flag then check the real world for inspiration. Industrialist --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |

Landarian
Spaceways Provisioning Company
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Posted - 2008.04.30 14:55:00 -
[45]
Here's one I'd personally like to see ...
Non-sovereignty claiming, player run Outposts in LOW-SEC space. Why? To be able to offer Outpost services for a fee in areas that have no NPC outposts available. Docking, fitting, refining, repairs, medical, manufacturing, research - the whole nine yards, offered by players to players. With the ability to set standings that would deny docking rights but would also modify station services prices.
Outpost construction costs are huge but the potential for enticing small-medium corps to spread out from Empire space seems like it would be high. An industrialist corp could spend billions building these and make billions administering them or selling them to corps/alliances that have no desire to participate in 0.0 politics/BS but do want to spread out from Empire.
Granted I haven't thought through all the game mechanics of this but it would seem like something a wealthy industrialist could use as a goal.
L
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Rubra
J. S. Bach In memoriam
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Posted - 2008.04.30 15:12:00 -
[46]
Give industrialists the ability to do something with Outpost Construction 5, like construct Dyson Rings in space next to moons. Give it a minimum of five months of construction time and only let them be anchored in lowsec or nullspace. Oh, and they can be sieged and destroyed too.
That should satisfy them.
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northwesten
Amarr Trinity Corporate Services
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Posted - 2008.04.30 15:20:00 -
[47]
become a real good leader! now that's a goal if your losing interests? As in helping other member grown and use your isk in investment programs to help people grow etc. Thats what i will do when i get back on my feet after 5 months of non active :P

Trinity Corporate Services
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Spike 68
Developmental Neogenics Amalgamated
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Posted - 2008.04.30 15:22:00 -
[48]
my suggestion would be capital ship construction or get more into pvp
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Gimpb
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Posted - 2008.04.30 15:42:00 -
[49]
You could work up cap ship production and delivery business. At the high end of that you could spend 100 bil setting up titan production before you have anything to show for it.
Or you could plant an outpost (or capture a station) and try to make a major trade/production hub out of it. There's huge potential for profit, but it's certainly not risk-free.
Obviously these are huge 0.0 operations and will most likely require a group effort, but that's how MMOs work. If you're looking for individual goals, those come to an end after 1 month in most MMOs.
However, if you really wanted to solo, you might could offer a pos refueling service to some alliance where you bounce around in a jump freighter full of pos fuels. Obviously you'd have to be careful how you develop your clients but that's just how eve is.
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SiJira
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Posted - 2008.04.30 17:29:00 -
[50]
Edited by: SiJira on 30/04/2008 17:29:35
Originally by: Misanth
..but in that example, there's the industrialists issue. My alt is a business/trader/entrepreneur, and for her it's different. I think personally SiJira is just whining, having 10bil and feeling a lack of goal? My traders goal is to make money. Having 10bil is just the step before 11bil. Having 100bil is just the step before 101bil. Who cares what the number is, the goal is the same.
thats the entire problem is that you do the same boring thing on a bigger level
its as if there were no more ships for pvp after cruisers why need bigger ships and alliance sovereignty when you can just have huge cruiser fights? we have moved past that and now a significant aspect of the game needs the same attention Trashed sig, Shark was here |
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SiJira
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Posted - 2008.04.30 17:35:00 -
[51]
Originally by: Segge Bolled
Really? Because I only have about 3 billion liquid at the moment and there are a hell of a lot of things I'd love to do in EVE and quite frankly your paltry 10 billion quote doesn't even begin to cover it, indeed 100 billion would still be hard pressed.
Then give us all more details, like what kind of logistics. Do you mean Logistics-logistics or some more of these and these things? I know people sometime use the term "logistics" a little loosely. Then, what exactly are you looking for from these ships?
you make it sound like i only have 10 billion while if you read my post 10 billion is a very specific point and it is true what i have said about it
logistics ships that affect pvp so i believe this clearly rules out transport ships does it not? they can be anything as long as we get more of them Trashed sig, Shark was here |

Des Garcons
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