Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Bhender
Amarr PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2008.05.01 14:40:00 -
[1]
So, I have what I consider my "basic" armor tanking skills done:
ESO IV Engi V EM IV
Armor Comp skills all at III Hull Upgrades V Hull Repair Systems IV Mechanic V
What is next? I can run EM and ESO up to V, but I am uncertain about the armor compensation skills. Since I mostly active tank, is there really any reason to run them any higher?
Skill description for armor comp:
To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active
To passive armor hardeners: 5% bonus per skill level to Armor EM resistance
Does this mean that at some point, passive tanking actually becomes as good as active tanking, as far as resists are concerned?
An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?
That seems unlikely, I suspect the math does not actually work in this manner.
|
Haakelen
United Forces Black Star Alliance
|
Posted - 2008.05.01 15:29:00 -
[2]
T2 Energized membranes with the comp skill at 5 provide -46.8 or so.
|
Bhender
Amarr PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2008.05.01 15:46:00 -
[3]
Originally by: Haakelen T2 Energized membranes with the comp skill at 5 provide -46.8 or so.
Ahh, so the bonus is to the item rate, not the overall rate.
So at level IV, the passives will do 45% compared to the actives at 55%.
Cool.
Any other suggestions? I am kind of surprised I have achieved a nearly max armor tank with relatively modest SP investment.
|
Ryuga VonRhaiden
Caldari Insurgent New Eden Tribe Deus Ex.
|
Posted - 2008.05.01 15:47:00 -
[4]
Originally by: Bhender
An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?
That seems unlikely, I suspect the math does not actually work in this manner.
Actually any resistance bonus is calculated as x% of 100-<actual resistance>, so if you have 37.5, then 25% bonus is 25% of 100-37.5, or 25% of 62,5... the actual bonus is then 15,625, that makes 53,125 (almost as good as t2 active resistance)
Do not try and find the signature... that's impossible. Instead only try to realize the truth... There is no signature. |
Bhender
Amarr PROGENITOR CORPORATION Intrepid Crossing
|
Posted - 2008.05.01 15:55:00 -
[5]
So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.
|
edtheshed
Most Wanted INC G00DFELLAS
|
Posted - 2008.05.01 15:57:00 -
[6]
yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up
|
Valenthra
Caldari School of Applied Knowledge
|
Posted - 2008.05.02 00:53:00 -
[7]
Originally by: edtheshed yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up
Agree'd. Beyond level 4 in compensations are overkill, unless your a Super Capital ship pilot, as those minimal amount of % could matter alot, but level 5 just isn't worth it for the avarage player unless your 30 - 40mil+ and have "nothing else too train"
|
Elhina Novae
Amarr Stone Shadow Syndicate deadspace society
|
Posted - 2008.05.02 00:53:00 -
[8]
Originally by: Valenthra
Originally by: edtheshed yea for sure get those engineering to 5, and repair to 5, but apart from that, i cant think of any more.i spose you could get compensations to 4... i would call it a day and get your damage up
Agree'd. Beyond level 4 in compensations are overkill, unless your a Super Capital ship pilot, as those minimal amount of % could matter alot, but level 5 just isn't worth it for the avarage player unless your 30 - 40mil+ and have "nothing else too train"
Sorry old Alt really have to delete her <.< Somebody set up us the bomb |
Hyren
ACCORD Industries Atlas Alliance
|
Posted - 2008.05.02 02:55:00 -
[9]
Originally by: Ryuga VonRhaiden
Originally by: Bhender
An EM Armor Harderener II gives a -55% boost to resistance. The passive version gives -37.5%, but is bumped up by the skill by potentially 25% more. Does that mean that at level IV the passive module becomes about as good as the active?
That seems unlikely, I suspect the math does not actually work in this manner.
Actually any resistance bonus is calculated as x% of 100-<actual resistance>, so if you have 37.5, then 25% bonus is 25% of 100-37.5, or 25% of 62,5... the actual bonus is then 15,625, that makes 53,125 (almost as good as t2 active resistance)
This is wrong. The compensation skills do not work like this.
For a 37.5% mod, the bonus a compensation level 5 skill will give a 25% bonus to the 37.5%, so 37.5*1.25 = 46.875% resistance from a passive mod. |
Jurgen Cartis
Caldari Interstellar Corporation of Exploration Nex Eternus
|
Posted - 2008.05.02 04:06:00 -
[10]
Originally by: Bhender So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.
*cough* EANMs *cough* |
|
Guvante
GALAXIAN
|
Posted - 2008.05.02 04:38:00 -
[11]
Originally by: Jurgen Cartis
Originally by: Bhender So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.
*cough* EANMs *cough*
An EANM2 adds 20%. With All Compensation to 4 it adds 20% * 1.2 = 24%. Compensation 5 makes that 20% * 1.25 = 25%. Are you saying that 1% less damage taken (Best case) is worth a full month or more of training time? For the average pilot of course, there are always corner cases. |
Haakelen
United Forces Black Star Alliance
|
Posted - 2008.05.02 05:02:00 -
[12]
For Officer/A-Type EANMs on supercaps, fiving the comp skills might be worth it. Otherwise seems like a waste to me tbh. |
Jurgen Cartis
Caldari Interstellar Corporation of Exploration Nex Eternus
|
Posted - 2008.05.02 19:41:00 -
[13]
Originally by: Guvante
Originally by: Jurgen Cartis
Originally by: Bhender So it seems like unless you are willing to spend the 30 days+ to get the compensation skills to V, you really should not bother with them at all, since you will likely be active tanking anyway.
*cough* EANMs *cough*
An EANM2 adds 20%. With All Compensation to 4 it adds 20% * 1.2 = 24%. Compensation 5 makes that 20% * 1.25 = 25%. Are you saying that 1% less damage taken (Best case) is worth a full month or more of training time? For the average pilot of course, there are always corner cases.
No, I'm saying don't ignore them. Comps to IV with EANM/EANM/DCU is often better than an 3 hardeners would be in the same three slots. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |