Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Havohej
Minmatar The Defias Brotherhood
|
Posted - 2008.05.04 12:24:00 -
[1]
When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here. |
Gan'it Hunhau
|
Posted - 2008.05.04 12:30:00 -
[2]
they've already stated quite clearly that there will be no instation combat whatsoever |
Asestorian
Domination. Phalanx Alliance
|
Posted - 2008.05.04 12:30:00 -
[3]
CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation. |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.04 12:33:00 -
[4]
I’m pretty sure the devs have said there will be no combat in ambulation, at last not when it first hits, but who knows… i doubt there just going to add ambulation feature complete and then never touch it, it’ll evolve and stuff will be added, so who knows…
Once its out, people will probably just start demanding combat, seems to me that adding walking avatars to a PvP game and not letting them shoot each other would be a bit... odd.
|
Thuraya Salairs
Eve Liberation Force Sylph Alliance
|
Posted - 2008.05.04 12:45:00 -
[5]
I dont think it would be odd at all. Its safe to say that the station would have security and high tech detection methods to prevent you from smuggling any weapon into the station. Besides this is an rp element to the game pvp in the sense that you know it really has no place here. Maybe fist fights or something could be implemented but i think that it should not be brought past that. |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.04 12:49:00 -
[6]
Originally by: Thuraya Salairs I dont think it would be odd at all. Its safe to say that the station would have security and high tech detection methods to prevent you from smuggling any weapon into the station. Besides this is an rp element to the game pvp in the sense that you know it really has no place here. Maybe fist fights or something could be implemented but i think that it should not be brought past that.
Fair point, though i wasn’t looking at it from an RP perspective, though I am curious what RP stuff they are going to come up with to explain the fact that we’re now going to be able to leave our pods... shouldn’t we all be covered in plugs and smelling of goo or something |
Exodus Alpha
|
Posted - 2008.05.04 17:21:00 -
[7]
Originally by: Havohej When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here.
Technically with the way clones work in the EVE universe, you'd both be permanently dead unless you were somehow walking around in your pod. The only reason clones work is because of the burning brain scanners in the ship pods that scan your mental state (which is then transmitted and implanted into the clone) as soon as the pod is blown up. You + dead in station = effectively deleted character. IE you're DEAD. |
PXR 5
Minmatar 801
|
Posted - 2008.05.04 17:49:00 -
[8]
fistfights would be cool - lol, and then all the "Nerf Brutor!" threads... |
Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.05.04 18:14:00 -
[9]
omg like this one time, i was at a neighbours house, and i did a poo, but it was really big and it wouldnt flush so i had to get a plastic bag and lift it out the toilet and put it in the bin. |
Soporo
Caldari
|
Posted - 2008.05.04 18:16:00 -
[10]
Quote: being killed by some one day old character with a spoon.
A dull spoon even. |
|
Mike Rowlings
Gallente
|
Posted - 2008.05.04 18:48:00 -
[11]
Edited by: Mike Rowlings on 04/05/2008 18:48:53
Originally by: Ralara omg like this one time, i was at a neighbours house, and i did a poo, but it was really big and it wouldnt flush so i had to get a plastic bag and lift it out the toilet and put it in the bin.
What the **** is wrong with you? This is about the third thread I come across this same stupid post of yours. I have a suggestion for ya: grab the poo and chew on it; that'll stuff ya and keep yer mouth shut.
Are you a Jenny contender or something?
/edit: yes, I am feeding the troll... w/ his/her own sh1t. |
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
|
Posted - 2008.05.04 19:13:00 -
[12]
Originally by: Asestorian CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
personally I don't think that is too unreasonable. I mean its not unrealistic, just protect the person if your worried about them. I mean look at the JFK assassination. I don't think the guy who killed him was part of some rivaling group. in fact I think that the risk actually enhances the RP elements. |
Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
|
Posted - 2008.05.04 19:49:00 -
[13]
one word avatars, some sort of robot body, we wont leave ships the eve universe wont allow it. |
PXR 5
Minmatar 801
|
Posted - 2008.05.04 20:53:00 -
[14]
Where do people get the idea that a pilot is in his pod all the time? The pod is an emergency escape vehicle - when your ship is about to blow up, the message "Boarding Ship" flashes on your screen.
As for being in a pod when you leave a ship in hangar (but not when a clone is activated) that's because with no ambulation, the only reason to leave a ship atm is to undock in your pod.
...maybe I'm the only one here who has lost a ship, ermm, ships. I'd be happy to help any volunteers see the "Boarding Ship" message for themselves |
Micia
Minmatar Thrace Inc Ushra'Khan
|
Posted - 2008.05.04 21:16:00 -
[15]
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
There was one EON story that said different, and apparently ambulation will be changing that (with quarters on your ships?), but for the past several years you've always been stuck in your wet grave. |
Kharadran Sullath
Caldari The Fallen Gingerbread Men Ethereal Dawn
|
Posted - 2008.05.04 21:18:00 -
[16]
Originally by: Micia
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
In game perhaps, but there are several chronicles in which pilots leave their pods and do... other stuff.
|
Kuranta
Minmatar Pator Tech School
|
Posted - 2008.05.04 21:44:00 -
[17]
Originally by: Kharadran Sullath
Originally by: Micia
Originally by: PXR 5 Where do people get the idea that a pilot is in his pod all the time?
From the majority of the backstories.
In game perhaps, but there are several chronicles in which pilots leave their pods and do... other stuff.
As long as you are piloting your ship in space, you are locked in your POD and connected to the ship in order to control it. |
Asestorian
Domination. Phalanx Alliance
|
Posted - 2008.05.04 21:50:00 -
[18]
Originally by: Wren Alterana
Originally by: Asestorian CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
personally I don't think that is too unreasonable. I mean its not unrealistic, just protect the person if your worried about them. I mean look at the JFK assassination. I don't think the guy who killed him was part of some rivaling group. in fact I think that the risk actually enhances the RP elements.
Well, the spoon thing is a paraphrasing of something CCP said, even if in reality it wouldn't be entirely unreasonable for someone to be assassinated like that.
But what do you think would happen if Ambulation meant permanent death if you were killed in the station? That's what would have to happen from an RP point of view. No one would use it, it would be far too risky with almost literally no reward. There is no real purpose to adding in combat to Ambulation anyway, even without the RP problems. The basis of the space side of the game is combat as it is, it would be silly for CCP to add in another, entirely different, combat game to that.
Originally by: Alski Fair point, though i wasnÆt looking at it from an RP perspective, though I am curious what RP stuff they are going to come up with to explain the fact that weÆre now going to be able to leave our pods... shouldnÆt we all be covered in plugs and smelling of goo or something
If you look into the backstory it's always been possible for a pod pilot to get out of the pod, the only thing stopping us actually doing that was the lack of actual technical support for such a thing. |
Manivald Kostaja
|
Posted - 2008.05.04 21:53:00 -
[19]
Ambulation is much more important than lag? |
Genghis Kitty
Hello Kitty Online Adventurers
|
Posted - 2008.05.04 21:53:00 -
[20]
Originally by: Soporo
Quote: being killed by some one day old character with a spoon.
A dull spoon even.
I killed the president of Paraguay with a fork. |
|
Genghis Kitty
Hello Kitty Online Adventurers
|
Posted - 2008.05.04 21:55:00 -
[21]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
Unsurprisingly, Ambulation is quite a lot different to lag.
You know the phrase "too many cooks"? Well you can't have every single CCP dev sitting there working on exactly the same thing, so I'll let you in a a leetle trade secret ... they often work on different stuff. |
Kuranta
Minmatar Pator Tech School
|
Posted - 2008.05.04 21:56:00 -
[22]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
No. It's just another upcoming expansion - like soon(tm). |
Asestorian
Domination. Phalanx Alliance
|
Posted - 2008.05.04 22:00:00 -
[23]
Originally by: Manivald Kostaja Ambulation is much more important than lag?
This argument has been proven to be useless and ill-informed since it first came up at the time of Ambulation's announcement. CCP cannot realistically have every single employee working on solving the lag. For a start not all of them are programmers (the artists need to be entertained as well); and lets not forget that if you have too many people trying to do the same thing they just step on each others toes and make everything a whole lot worse.
There is a team dedicated to solving lag, which they are currently doing by redoing a lot of the server code to support infiniband. Ambulation also has it's own team. And lets not forget that CCP have said that the Ambulation engine is going to get used somewhere in their second MMO, based on the World of Darkness stuff, so it would be being made anyway. Why not let us play with it in EVE as well? |
|
CCP Atropos
C C P
|
Posted - 2008.05.04 22:16:00 -
[24]
Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry |
|
Havohej
Minmatar The Defias Brotherhood
|
Posted - 2008.05.04 22:21:00 -
[25]
AW Eris is no fun :( But that's okay, all the stuff CCP has released as visual teasers are mega-impressive so I'll deal with it |
Miki Fin
Gallente Independant Union of Rangers
|
Posted - 2008.05.04 22:24:00 -
[26]
Originally by: CCP Atropos Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry
Will there be any player vs npc combat tho? |
Phant Zon
Minmatar No Quarter. Vae Victis.
|
Posted - 2008.05.04 22:55:00 -
[27]
Personally I think it would be cool if, as work on combat mechanics for the WOD MMO come along(I do seem to remember reading that what is really being developed is the system for WOD, Ambulation in EVE being a sort of spin-off bonus to that development right?) that we could get sort of non-lethal PVP minigames. Im thinking of things like Boxing matches for the Caldari stations, Maybe renissance style epee and maun gauche fencing for the Gallente(seems right up their ally, right?), not sure what the Matari would go for, maybe some sort of MMA style stuff... And who knows what the Amarr would be about, maybe bible thumping competitons.
In short, nothing of consequence but that would add a bit of flavour and something to do on those days when you just dont feel like undocking. Ive heard rumors of card games being included in bars, why not other tradition bar games like Darts, or billards? |
Forum Joe
|
Posted - 2008.05.04 23:31:00 -
[28]
What about intimity?
"EvE has become X-rated with the release of ambulation".
(Yeah, I know, But I'm a Gallente, I have to think about that :D ) |
Fwaps Continuously
|
Posted - 2008.05.05 00:53:00 -
[29]
Originally by: Frug Yeah, ambulation combat would mean that those Gallente faeries would get what's coming to them.
can you imagine the combat though? - "orbit at 5 feet" and swing speed implants for the pool cue (shudders) |
ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2008.05.05 00:54:00 -
[30]
Originally by: CCP Atropos Try this. It's a link to the lecture given at fanfest detailing Ambulation. I think it's in there that it's stated that there won't be player vs player combat in Ambulation.
I like the idea of using Small Arms, but Eris, the Ambulation Game Designer, is sat next to me, and she says "No".
Sorry
all well and good for concored affected space and stations but in 0.0 were we own stations we should be able to hunt down nutrals and shoot on site, add in some back story of a nural implant that sends the brain patteren and cloans still works but we get to have the pew pew indoors. |
|
Dario Wall
Caldari Black Legion Industries
|
Posted - 2008.05.05 01:06:00 -
[31]
Originally by: Fwaps Continuously If there is ever an EVE wedding in Jita I will cancel my subscription.
My fiance and I are going to have an in game wedding when Ambulation hits. |
Fwaps Continuously
|
Posted - 2008.05.05 01:11:00 -
[32]
Originally by: Dario Wall
Originally by: Fwaps Continuously If there is ever an EVE wedding in Jita I will cancel my subscription.
My fiance and I are going to have an in game wedding when Ambulation hits.
a griefing petition is on it's way - personally I'm going to arrange a divorce in 0.0 |
Reven Zero
Minmatar
|
Posted - 2008.05.05 01:13:00 -
[33]
just wondering but how about stuff for a RP reason, ie: there sure are lots of pirates around and what kinda pirate would go around with out a gun of some kind?
just a little thing to add to the character to give it a more reasonable look, not actually let them use the gun or anything but just allow the avatar to have a gun in a holster on them? |
Fwaps Continuously
|
Posted - 2008.05.05 01:18:00 -
[34]
Edited by: Fwaps Continuously on 05/05/2008 01:18:49
Originally by: Reven Zero just wondering but how about stuff for a RP reason, ie: there sure are lots of pirates around and what kinda pirate would go around with out a gun of some kind?
just a little thing to add to the character to give it a more reasonable look, not actually let them use the gun or anything but just allow the avatar to have a gun in a holster on them?
Yes, for the 2 days I tried SL I carried a lightsaber. I guess the worst thing that could happen is the ability to design/build your own (fake)weapons - I still have memories of 13 foot long genitalia (possibly male) EDIT - not mine! |
Phant Zon
Minmatar No Quarter. Vae Victis.
|
Posted - 2008.05.05 01:33:00 -
[35]
Originally by: Fwaps Continuously
Originally by: Phant Zon In short, nothing of consequence but that would add a bit of flavour and something to do on those days when you just dont feel like undocking. Ive heard rumors of card games being included in bars, why not other tradition bar games like Darts, or billards?
Well...where I live, pool (billiards) cues and darts are used as offensive weapons - especially in bars . I'm a wee bit nervous about this development - 2nd Life sucks, and has no purpose whatsoever - I would hate EVE to become infested by non-capsuleers - If there is ever an EVE wedding in Jita I will cancel my subscription.
However, It's a shame that out of pod combat isn't going to happen as my caldari toon could throttle the s**t out of anyone - he's just rubbish at PvP (at present)
Maybe its just me, but ive always envisioned Sebestiors as having bloody great stranglers hands. I guess the proportions of their heads always made me imagine they are a true 'spaceborn' race, perhaps having lived for thousands of years on a planet having substantially less than 1 standard earth gravity, making them sort of longer in most dimentions than a average human, the threshold of bone growth inhibited by gravity less.
Of course, I also think all Caldari are decanted from large vats instead of born of woman, so who knows where my ideas come from. |
Fwaps Continuously
|
Posted - 2008.05.05 01:46:00 -
[36]
Originally by: Phant Zon
Maybe its just me, but ive always envisioned Sebestiors as having bloody great stranglers hands.
No - I agree with that - Sebestiors are the Ford prefects of EVE (ref required?) - but a civere could and would tear them any number of new orivices if in station combat was allowed
|
Shevar
Minmatar A.W.M Soul of Fountain
|
Posted - 2008.05.05 11:10:00 -
[37]
Originally by: Havohej When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here.
You aren't able of reviving your clone without being in a pod to send info from your brain to the new body. --- -The only real drug problem is scoring real good drugs |
The Economist
Logically Consistent
|
Posted - 2008.05.05 12:22:00 -
[38]
Originally by: ragewind all well and good for concored affected space and stations but in 0.0 were we own stations we should be able to hunt down nutrals and shoot on site, add in some back story of a nural implant that sends the brain patteren and cloans still works but we get to have the pew pew indoors.
That's actually a good point. If you own an outpost in 0.0 which has a longtime enemy docked since you took it, it would make sense for the owning faction to be able to kill him should they see him walking around. Little silly if you can't police your own stations in 0.0.
Personally, as a general mechanic, I'd like to see high/low/no sec areas in stations in the style of Bablyon 5. Beyond the obvious pvp implications and the fact that it gets around the so-called "teaspoon problem", where else would you expect to see shops selling under the counter goods, pirate implants, bars offering a little exile with your spiced wine etc?
I shouldn't imagine we're gonna hop out of our ships in jita 4-4, walk into the main foyer and see O'Flannerty's Irish pub, Emporio Amarri and Dodgy Dave's One-Stop Booster Shop right next to each other. Surely there's needs to be some infrastructure in place to support the less legal side of eve even without combat being in the initial release. Doing it this way seems to me like a good method that would also facilitate the addition of combat in stations at a later date without completely upsetting the balance of things.
[basically I just want a mechanic that'll let me lure someone into a dark alley with the promise of illict merchandise then forcibly extract their implants, return to my poker game at a local bar and slap em down on the table as my bid]
|
|
CCP Eris Discordia
|
Posted - 2008.05.05 14:44:00 -
[39]
A lot of the suggested scenario¦s rely heavily on character to character interaction, bashing someone¦s head in with a pool stick (I don¦t play pool so its a stick) comes down to 2 highly realistic and graphics heavy characters interacting with eachother that also needs to be realistic and look good.
Programming that and doing the art(I mean just finding the motioncapture actors who wants to be bashed with sticks will be a challenge. We want it realistic, we want to see blood if we go for all out violence. Well, I would.) for it could easily take 6 months.
And then we¦d also have a way of explaining people not dying from it and design a combat system for in station. Add another year because we want to do more moves and not always repeat the same one. We also want to keep it realistic and not early streetfighter like.
For the first realise this would be simply too much, Ambulation is an addition to EVE and not a totally new game with it¦s own combat system. We won¦t exclude it from the future but we are already building up a completly new environment, with it¦s own pathfinding, own controls, and new gamelogic, and we are laying down the foundations for more.
Pink Dread has been hijacked
|
|
MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.05.05 15:42:00 -
[40]
Originally by: Asestorian CCP aren't allowing combat in-station. They said that they might think about it in the future, but the initial release is going to be a purely social thing. One of the main issues they need to get around is the RP aspect. We can only be cloned when we're in our pods, so if we're killed outside of them we actually die. Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
part of this is CCP doesn't want to include a level system with hp. they would want the new player to be able to kill the older player with a spoon because it makes sense.
The idea of HP would break eve as we know it. now maybe if layers had shield, armor, and flesh points :P
But yeah as long as CCP want to game to make sense a gun should kill anyone you shoot.
on top of the whole clone thing of crouse.
|
|
Dkorg
|
Posted - 2008.05.05 20:55:00 -
[41]
Originally by: Havohej When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :)
Serious question - idk if this is worthy of features and ideas or not, so asking here.
Cloning only works inside your pod.
|
Drizit
Amarr
|
Posted - 2008.05.05 21:18:00 -
[42]
Edited by: Drizit on 05/05/2008 21:20:36
Originally by: Asestorian <snip>Secondly, CCP don't like the idea of an all-powerful supercapital pilot, leader of a massive alliance and able to rival the empires with his fleets (although of course if he's in a station then he's either lost it or left it somewhere else) being killed by some one day old character with a spoon. They don't feel it fits very well with the RP side of the game, which is a massive concern for CCP everywhere, but especially in Ambulation.
It's called covert sniping. What's the difference between this and sending a covert spy into some other country to snipe a rebel leader? If you could never hope to hit him otherwise cos he's holed up in some bunker as soon as any enemy troops are near, it's a valid tactic to pick him off when he least suspects it.
As for permadeath when you are outside your pod, I'm sure CCP could "arrange" new tech in the form of a mobile brain scan that could perform the same function as a pod in the event of death outside of the pod. Such new tech would of course be available to all pod pilots as standard.
It would add more immersion to the game to have station combat. Conquerable stations would have some form of internal defences and docked players to defend the station after the shields go down and the enemy are able to dock. If an internal defence force can attempt to keep the attackers out, it adds a new dimension to Eve combat.
I agree with Eris that it would take time but we are talking speculation anyway aren't we?
--
Freighters need a tank |
Sim'a Nuk
Royal Amarr Institute
|
Posted - 2008.05.05 22:18:00 -
[43]
So, we should get a torture chamber in Ambulation, shouldn't we?
C/D
|
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
|
Posted - 2008.05.05 22:43:00 -
[44]
here is how combat could work in station with clones and all that:
when you leave your pod your killed and downloaded into a station clone (this makes sense since you can't be brain-scanned without dying. The station then keeps a copy of your mind so if you die your mind reverts to how it was when you entered the station. So you can skill train but if you die in the station any skill training which occurred within the station is lost.
by the same token you don't need to upgrade your clone in station, that clone is different then the alpha, beta, gamma... clones, this clone can hold all your skill points for free. This is the trade off to risking you dying, because even if you die in station, you still have all the skills you had when you entered the station. ____
|
Bad Harlequin
Minmatar Chiroptera Factor
|
Posted - 2008.05.05 22:52:00 -
[45]
Edited by: Bad Harlequin on 05/05/2008 22:54:04
Originally by: Manivald Kostaja Ambulation is much more important than lag?
You haven't read up on it. It will help. I won't tell you why; figure it out and/or actually read some stuff :P.
I'm glad there's no combat, at least for the start. Get a feel for the thing without any random factors, random shootings, etc...
Resource intensive, but would be funny if 2+ chars with horrible standings too close for too long attracted station riot cops to casually start gathering in the area like cops at protests...
As long as there's a sufficient variety of animations - i saw the salute a lot in the preview video, and the "standing at attention," and hope more 'casual' not to mention 'downright rude' gestures be included as well - i'll be content with merely flipping Hardin off. I'll worry about Khumaak vs. Pax Amarria duels later
PS to Eris: HADOOOOKEN!
...sorry. hadda.
|
Benjix
|
Posted - 2008.05.05 23:02:00 -
[46]
Well seeing how technology in the EVE universe should advance by now, they could probably make some big trade with the Jovians to get better at cloning technology and allowing you to get revived out of pod.
Player owned Stations should give the owners a chance to customize it, A.I giving the station a bar or war room while another gives it a garden area and apartment complexes. Making it so not every single station is the exact same.
But I do agree that Corporations should be able to do something if their arch enemies get to walk around their station, maybe having security forces to impound their ships and torture them and kick them out of the station free to be killed by everyone outside of it :)
But it would be cool to see weapons and armor on my character, I am a Khanid so it would be awesome seeing my Cyber Knight Katana and armor :P
|
Descroiix
|
Posted - 2008.05.05 23:22:00 -
[47]
I love the idea for Ironman combat with ambulation. Think of the possibilities!
The first suicide gank of an in-game wedding:
"Dearly beloved we are gathered here today PEW PEW PEW SPLAT KABOOM...."
Or even better:
"Do you Miss Fluffy Poo take thxdsfg16sfd to love and to OMG WHY IS THAT BS LIGHTING OFF ITS PLASMA SMARTB FOOOOOOOOOOOOOOOOOOOOOF..... <a stank vapor that was the wedding party wafts through the rotunda>"
The new player experience would of course be priceless:
"And over here new player 'MissFluffy' steps out of her Velator to admire the architecture of Oursulaert." <Sebiestor HansNFranz walks up to you and starts to strangle you> <You take 500hp of physical damage> <You die> <Since you have been killed in-station no clone is available. You have lost all of your accumulated money and possessions> <Would you like to start a new character?>
And of course GoonSwarm would mob each high-sec station with 1-day old alts. and perm-kill every 40 million SP character in sight. <Player SpaceMojo enters the main concourse of Dodixie> <GoonieAlt00001 stabs you with a spoon for 1Hp of damage> <GoonieAlt00002 hits you with a bottle for 1Hp of damage> <GoonieAlt00003 stabs you with a pencil for 1Hp of damage> etc....repeat 500 times.... <You die> <Since you have been killed in-station no clone is available. You have lost all of your accumulated money and possessions> <Would you like to start a new character?>
|
Dario Wall
Caldari Black Legion Industries
|
Posted - 2008.05.06 05:56:00 -
[48]
Here's an idea for the cloning while outside pods.
Perhaps the Jovians could come out of hiding once more, with a new technology that improves on the brain scans. It would be in the form of an altered implant that is installed in all capsuleers(they are after all the 'elite' pilots of the corporations).
When a player dies in the station, the implant performs a brain scan then transmits the data to sensors located in the station. From there, the information is downloaded in to a new clone and players wake up inside the medical bay. Clones could work the same way they do now in terms of skill points. To prevent people from camping the med bays to grief others, there could be NPC security forces such as CONCORD soldiers stationed there. For RP reasons, we could just say CONCORD is there to protect the med bays due to the new cloning being experimental Jovian tech or something.
The main issue though that we need to think of with ambulation and combat is what happens to the bodies.
|
Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
|
Posted - 2008.05.07 03:56:00 -
[49]
I like my idea better. I doesn't actually take any tech advances to work. ____
|
Cyriel Longinus
Caldari XERCORE
|
Posted - 2008.05.07 11:07:00 -
[50]
You know, I read a EvE Chronicle where in the story started that a Pod Pilot's clone had malfunctioned upon activation due to a rare corruption in the data stream or defect of the clone.
The main character was given shocking news that he was no longer a Pod Pilot. Medical nearly lost him but managed to place him in a emergency biomass to survive. His reaction to this was disbelief and horror.
He underwent a culture shock and realization that there was a vast population in the universe that were not pod pilots and were treated as faceless nobodies by capusleers.
When he finally accepts that the loss is a possible blessing in disguise and tries to explain it to his pod pilot girlfriend ... she shoots him dead.
He wakes up in the Medical. Alive and hazy about the past few hours he is informed of the great news that they had managed to recover his data stream from corruption. He's a Pod Pilot again.
In another EvE Chronicle, a Jovian rushes into his ship the remerges from the vessel. He tells a Gallante woman "if we meet again, Please don't tell me how I died" then instructs a Amarrian Admiral to shoot him dead. The Admiral points, shoots ... dead bang ... Jovian dead.
Later in the story the Jovian is alive and talking with the Gallente President and Federation Intelligence.
My Point:
Both characters in each chronicle died outside of the Pods and lived.
The Chronicles suggest that it is possible to die outside the pod and characters will awaken in Medical. The amount of time or knowledge lost due to dying outside of a pod is not clearly defined.
So there you go Eris, the EvE Chronciles support a reason to respawn us should we die outside of a Pod.
|
|
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.05.07 11:37:00 -
[51]
All I want is a bar.
It is my dream in ambulation to run a bar, where people can come and commune. Moreover, I would like to be able to host parties and game nights where people can come and throw down cards, play a game of checkers or even throw darts.
I dunno. There's lots of possibilities, but all I know is I want my bar in a quality station. And I will be first.
|
Vladimir Ilych
Gradient Electus Matari
|
Posted - 2008.05.07 12:04:00 -
[52]
At the end of the day Eve is about (in relation to combat) spaceships blowing each other up.
Shooting someone in the head in station seem tawdry in comparison. Also it upsets the back story which states that your mind state is copied by your pod to your clone as it starts to *****.
This is not possible in station so dead would equal perma dead.
|
Cyriel Longinus
Caldari XERCORE
|
Posted - 2008.05.07 12:07:00 -
[53]
I am so getting a bar.
I don't care what hole of a station it's at but my bar is going to be way more seedier than your bar. A Place for Mercs, Combat Vets, Rouges, Pirates and colorful people.
|
Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2008.05.07 12:20:00 -
[54]
Originally by: Cyriel Longinus I am so getting a bar.
I don't care what hole of a station it's at but my bar is going to be way more seedier than your bar. A Place for Mercs, Combat Vets, Rouges, Pirates and colorful people.
You know, I didn't actually say what kind of people I was going to host :P
Nice assumptions you got there :) I'm probably more of a pirate than you buddy :)
|
Garia666
Amarr T.H.U.G L.I.F.E White Core
|
Posted - 2008.05.07 12:21:00 -
[55]
any eta of when it is on the test server? www.garia.net |
Sopha Serpentia
Core Dynamics
|
Posted - 2008.05.07 12:27:00 -
[56]
PvP in ambulation...I imagine it will be a bit out of the box. I Perhaps found a clue in Evemon.
"Hypernet Science
Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites."
Even if this is a misinterpratation of old data, it seems CCP like eve as a bleak cold heartless place (its one of thier selling points), Im sure they'll be a way or two to grief other players in ambulation. |
jason hill
Caldari Nightmare Holdings Sylph Alliance
|
Posted - 2008.05.07 13:12:00 -
[57]
fighting in stations in a TF2 stylee would be an awesome idea imo .....but if we cant have then can we have dancing in stations
destroy everything you touch |
Mr Cleann
|
Posted - 2008.05.07 21:03:00 -
[58]
Originally by: Havohej When there's ambulation, will Small Arms be useful? Will I be able to get a gun to carry in-station?
If yes, will I be able to suicide gank people with it? I.E.: I dock, get out of pod, grab my pistol, go find somebody minding their own business, but who is in an NPC corp and/or never undocks so I can't wardec or suicide gank them normally, walk up behind 'em and put two in the back of their head, causing station security to unload on me with their high-powered automatic rifles, sending me to my next med clone in the queue?
Will I? :) Nope all stations will be violence free zones :) Gun free zones :( and crime free zones :) and drug free zones:)
Serious question - idk if this is worthy of features and ideas or not, so asking here.
|
islador
|
Posted - 2008.05.07 22:27:00 -
[59]
Well it seems clear that perma death would literally destroy the game. So thats hurdle number one to ambulation PVP, then theres number two, which is the RP element of it, and then number three, the amount of work it would take for CCP. Number four would be how dead bodies are handled, number five would be combat realism. I have no solution for number 3. For number one, Death. I think that cloning would work just fine, you have a clone on ice, like always, then you buy a special implant and you pop her in before you leave your pod. Now I'm assuming that it takes a massive amount of juice to upload to a clone, so you would have to plug into either a ship, the station, or something else. One would be able to update their clone whenever, so long as they had access to a power source, so if they did it every night before they logged or every morning when they logged on there would be no more then a 24 hour SP loss, which is manageable.
For number 2, RP. One would have to design an entire storyline behind it, a lot has already been written, between jump clones and the back stories. Cloning through an implant is also well within the EVE universe so all thats needed is a lil filling in of the gaps! Right?
For number 3, CCP's workload. I have no solution as I stated above.
For number 4, Dead Bodies. It would be handled very easily, Jim just got ganked, the criminals would now have to dispose of Jims corpse, either by loading them into ships, jettisoning them into space, incinerating them somehow or coming up with another method of dealing with them. They're then given a 15 minute aggression countdown like normal, if they're in high sec they're given a 2-4 hour imprisonment, where as in low sec they can flee to their ship and hide in there. If they did not handle the corpses concord would fine them, and penalize them like concord handles in space killers.
For number 5, Combat Realism. There would be no "hp" thats bogus, one could however buy shields, and armor, and of course they have their natural skin, there would be boosters that affect strength, agility, stamina (no learning attributes) and all sorts of other goodies, scaled down from the space version for in-station use. Armor would work like normal RL armor, so there would be a lot of research needing to be done for it to be implemented properly. There would be new skills for modifying your armor and shields, your understanding of shield compensation and armor impact relations from your normal ship bound skills would help marginally in modifying these in a lab or workshop. Since there is oxygen and the rest in stations there would be heavy alterations for shields and weapons, gravity and air changes the way things work. Bullets in eyes kill people dead no questions asked, lasers melt through armor but are only so hot and easily deflected by shields, glancing shots only do so much, you can jump an un-protected person with a spoon and a knife and chow down. Theres station police in low sec, but they're easily paid off, concord in high sec so you better have a war dec, dark corners are your friend in this gruesome world you twisted person.
|
sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2008.05.07 23:04:00 -
[60]
Originally by: Fwaps Continuously
Originally by: Phant Zon In short, nothing of consequence but that would add a bit of flavour and something to do on those days when you just dont feel like undocking. Ive heard rumors of card games being included in bars, why not other tradition bar games like Darts, or billards?
Well...where I live, pool (billiards) cues and darts are used as offensive weapons - especially in bars . I'm a wee bit nervous about this development - 2nd Life sucks, and has no purpose whatsoever - I would hate EVE to become infested by non-capsuleers - If there is ever an EVE wedding in Jita I will cancel my subscription.
However, It's a shame that out of pod combat isn't going to happen as my caldari toon could throttle the s**t out of anyone - he's just rubbish at PvP (at present)
I'm fairly sure there has already been a wedding in jita Join The Fight With Promo Today View The North Star! |
|
Jacob Mei
|
Posted - 2008.05.07 23:06:00 -
[61]
If there is PVP combat in stations the only way I can see it obeying both combat and established lore is if it was with non lethal, yet disabling devices.
IE a stun gun, martial arts, or fighting an indivdual to the point that hes rendered unconscious at which point he wouldnt be attackable anymore and his body moved to like a medical facility or a jail cell.
It should be interesting though to find out how the CCP devs in charge of this project intend to deal with criminals in stations and individuals in stations they shouldnt be. Will they simply not be allowed to exit their ships or what.
-------------------------------- There isn't a test around that a smart man cant find some way to get around it. |
Cyriel Longinus
Caldari XERCORE
|
Posted - 2008.05.12 07:43:00 -
[62]
Originally by: Siigari Kitawa I'm probably more of a pirate than you buddy :)
I agree, you could be claiming ransoms in Hulk and youÆd be way more pirate than me.
|
Pak Narhoo
Gallente Pacific Starfleet Command
|
Posted - 2008.05.12 09:35:00 -
[63]
Originally by: Sim'a Nuk So, we should get a torture chamber in Ambulation, shouldn't we?
C/D
Crieps! And this game is rated T? /Me runs out to vomit in his tinfoil hat......
Originally by: Mr Cleann
When I mine. I like to mine in peace. Not in pieces.
|
Amenotep Polo
Caldari NER Academy
|
Posted - 2008.05.12 10:21:00 -
[64]
Originally by: CCP Eris Discordia
For the first realise this would be simply too much, Ambulation is an addition to EVE and not a totally new game with it¦s own combat system. We won¦t exclude it from the future but we are already building up a completly new environment, with it¦s own pathfinding, own controls, and new gamelogic, and we are laying down the foundations for more.
Totally agree. Besides, in-station combat would break the fragile balance that now exists in-game. The stations are a player safe-spot and are suposed to remain that way. --
"The future to me is already a thing of the past." Bob Dylan |
Phant Zon
Minmatar Sebiestor tribe
|
Posted - 2008.05.12 10:37:00 -
[65]
I will not accept in station combat unless I can palm some shorty Civeres head like a basketball while he ineffectually swings at the air between us a'la Bugs Bunny VS Yosimite sam
|
Space Wanderer
|
Posted - 2008.05.12 10:41:00 -
[66]
I am agreeing with Eris that adding combat to Ambulation requires tons of work, thus being stuff for the future. But as speculation for future plans just imagine how many skills you might add to the game to support eve-style on-station (and, in the far future, on-planet) combat.
And of course if you don't feel like walking on the station you don't have to, or you might only stay in the safe(r) part of the station, but you might be missing that L5 agent, or smuggler, or blackmarket dealer (blackmarket is a side missing from EVE which I would like to see implemented and ambulation seems a good way to do it).
|
NeoTheo
Dark Materials
|
Posted - 2008.05.12 13:35:00 -
[67]
so basically ambulation will allow us to walk around and talk to each other and dress pretty ?
thats a shame if thats the main depth we will get.. :(
see what happens when girls design things! :) (joke eris no offence ment :P)
still despite the fact i am dissapointed, i still this will enrich the eve world. Neotheo Dark Materials
Linkage
|
SpaceBoy Samurai
Guardian Fleet
|
Posted - 2008.05.12 16:01:00 -
[68]
I like the proposal that combat in station would non lethal (no "podding"), but there should still be costs involved for the attackers and the victims. You could beat your victim within an inch of their life, or ventilate them with your favorite hand-cannon, but regardless of injuries the station medics will always heal the injured. Hippocratic oath and all that.
Just imaging the possibilities! In most stations weapons of any kind would be contraband. There should be different restrictions depending on who owns the station. Small arms of any type would be banned in Caldari stations, but Gallentean (gun nuts) would have looser restrictions. Minmatar or Amarrian stations may allow ceremonial weapons, or whatever, and some weapons would be easier to smuggle than others. So you can still use broken bottles, knives, clubs, small arms, assault rifles, or whatever, but if you get caught carrying you'll have to pay a fine and be subject to a sec hit.
When a fight is over Concord, or local authorities, will arrest the aggressor. In high sec they would have to pay a fine/the victim's medical bills/get a sec hit/give the victim kill rights/all of the above. The punishment should depend on the circumstances of the fight. F'rinstance, if the "victim" fights back, they consent to waive medical fees that would usually be paid by the attacker. If the fight is consensual then the involved parties will have to pay a fine for disturbing the peace (unless the fight takes place in an arena or boxing ring), plus any fines for contraband found on their person.
In player owned outposts the rules of combat and any fines should be set by the station owners. Victims would still be healed, but they would always have to pay their own medical bill (the isk would go to the station owners), and no one would be fined for attacking them at any point. A few beat downs should convince even the most stalwart red that staying in the safety of their launch bay or ship's bridge is better than venturing out to public areas.
Minor injuries from short scuffles wouldn't necessarily have to be healed, if the player likes the way their new black eye or *****'n scar looks. You could opt for a cheaper treatment at the medical facilities and walk around with a limp, or a cast, or faded scars for a while.
Not that I think any of this will be possible at launch but it would certainly be cool.
What do you think, sirs?
|
Istvaan Shogaatsu
Caldari Guiding Hand Social Club
|
Posted - 2008.05.12 16:14:00 -
[69]
Originally by: SpaceBoy Samurai I like the proposal that combat in station would non lethal (no "podding"), but there should still be costs involved for the attackers and the victims. You could beat your victim within an inch of their life, or ventilate them with your favorite hand-cannon, but regardless of injuries the station medics will always heal the injured. Hippocratic oath and all that.
Just imaging the possibilities! In most stations weapons of any kind would be contraband. There should be different restrictions depending on who owns the station. Small arms of any type would be banned in Caldari stations, but Gallentean (gun nuts) would have looser restrictions. Minmatar or Amarrian stations may allow ceremonial weapons, or whatever, and some weapons would be easier to smuggle than others. So you can still use broken bottles, knives, clubs, small arms, assault rifles, or whatever, but if you get caught carrying you'll have to pay a fine and be subject to a sec hit.
When a fight is over Concord, or local authorities, will arrest the aggressor. In high sec they would have to pay a fine/the victim's medical bills/get a sec hit/give the victim kill rights/all of the above. The punishment should depend on the circumstances of the fight. F'rinstance, if the "victim" fights back, they consent to waive medical fees that would usually be paid by the attacker. If the fight is consensual then the involved parties will have to pay a fine for disturbing the peace (unless the fight takes place in an arena or boxing ring), plus any fines for contraband found on their person.
In player owned outposts the rules of combat and any fines should be set by the station owners. Victims would still be healed, but they would always have to pay their own medical bill (the isk would go to the station owners), and no one would be fined for attacking them at any point. A few beat downs should convince even the most stalwart red that staying in the safety of their launch bay or ship's bridge is better than venturing out to public areas.
Minor injuries from short scuffles wouldn't necessarily have to be healed, if the player likes the way their new black eye or *****'n scar looks. You could opt for a cheaper treatment at the medical facilities and walk around with a limp, or a cast, or faded scars for a while.
Not that I think any of this will be possible at launch but it would certainly be cool.
What do you think, sirs?
I love this idea so much it makes my teeth hurt. The best thing about it is that in the future, it could easily be modified to include more severe consequences in certain areas. At first it'd be GTA style immortality, you die, you get healed, you get a token fee deducted from your wallet.
|
PaddyPaddy Nihildarnik
Gallente aurorae pacificas
|
Posted - 2008.05.12 16:20:00 -
[70]
Originally by: Fwaps Continuously
Originally by: Dario Wall
Originally by: Fwaps Continuously If there is ever an EVE wedding in Jita I will cancel my subscription.
My fiance and I are going to have an in game wedding when Ambulation hits.
a griefing petition is on it's way - personally I'm going to arrange a divorce in 0.0
Funny, 0.0 nearly arranged a divorce FOR ME!!!
|
|
Mashie Saldana
Hooligans Of War
|
Posted - 2008.05.12 16:22:00 -
[71]
Originally by: SpaceBoy Samurai What do you think, sirs?
Oh yes, the potential is limitless. Let's hope Ambulation 3.0 will be able to handle something like that.
|
Gabriel Karade
Nulli-Secundus
|
Posted - 2008.05.12 17:18:00 -
[72]
Edited by: Gabriel Karade on 12/05/2008 17:18:21
Actually according to the back story there is cloning outside of Pods, it's just not as reliable as the 'death sensor' sometimes screws up and goes off early, leaving the would-be æcloneeÆ as a vegetable...
Capsule cloning avoids this problem as Pod Breach = 100% certain death, therefore the ædeath sensorÆ is 100% reliable.
--------------
Video - 'War-Machine' |
HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2008.05.12 17:54:00 -
[73]
Originally by: Fwaps Continuously
Originally by: Dario Wall
Originally by: Fwaps Continuously If there is ever an EVE wedding in Jita I will cancel my subscription.
My fiance and I are going to have an in game wedding when Ambulation hits.
a griefing petition is on it's way - personally I'm going to arrange a divorce in 0.0
I loled.
"half my stuff? here, have half my ammo!" ------------------------------ of all the things I've lost, I miss my mind the most |
AppleBanana
|
Posted - 2008.05.12 18:14:00 -
[74]
Edited by: AppleBanana on 12/05/2008 18:14:11 Ambulation is ruining my idea of eve. I always thought people were always in their pods and reproduced in a giant pit full of pods and goo and lots of rubbing against other pods and more goo.
|
Yao Shiu
|
Posted - 2008.05.12 18:40:00 -
[75]
Originally by: AppleBanana Edited by: AppleBanana on 12/05/2008 18:14:11 Ambulation is ruining my idea of eve. I always thought people were always in their pods and reproduced in a giant pit full of pods and goo and lots of rubbing against other pods and more goo.
I guess you never read any of the back story then?
|
Yuleth Gix
|
Posted - 2008.05.12 19:02:00 -
[76]
With a name like AppleBanana are you surprised?
|
Blood Bathroom
|
Posted - 2008.05.12 20:16:00 -
[77]
Edited by: Blood Bathroom on 12/05/2008 20:17:53 I want to make the greasiest/ nastiest strip club in the universe. well stocked with STD ridden dancers and C R A C K sellers in the back
|
Black Leather
|
Posted - 2008.05.12 21:24:00 -
[78]
Originally by: Benjix
But I do agree that Corporations should be able to do something if their arch enemies get to walk around their station...
If a corp lets an arch enemy into their space and then lets them dock at their station, then they have no right to take a whack at him in the station. In fact they should all scamper away and hide like the fearful little mice that they are
|
Sir Bloodclaw
|
Posted - 2008.05.12 22:00:00 -
[79]
Originally by: Havohej
Serious question - idk if this is worthy of features and ideas or not, so asking here.
Yes. It takes 1.6 seconds to draw your gun, upon which a D20 throw will evaluate your hit chances, and the called target can make a 3D6 savings throw with his dex modifier added. 19 and 20 is critic^H^H^W wrecking.
Nevermind.
|
|
|
|
Pages: 1 2 3 :: [one page] |