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Joe Starbreaker
Smoking Hillbillys Interstellar Alcohol Conglomerate
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Posted - 2008.05.04 21:39:00 -
[1]
Lots of people use Exequror and Osprey for remote armor/shield repair, but I haven't seen many Augorors on the field of battle. Would remote energy transfer be as useful or welcome in a PVP fleet as remote repair? I've been Amarr for 4 months and still haven't flown the Augoror. It must be good for something, mustn't it? |
Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.05.04 21:48:00 -
[2]
Edited by: Rexthor Hammerfists on 04/05/2008 21:49:55 It has its uses in pve, but in pvp small gangfights with capboosters etc. are generally not long enough for a cap tranfer to make a difference, and in fleets where bs run out of cap from shooting its too laggy, chaotic to make any use of the transfers. If you really want to get into the healing thing the guardian is a nice ship, unfortunately is a pilot of a t1 logistic cruiser in almost every situation more useful in another ship, ie. ew ships as example.
btw i take it you bought the augoror by mistake? |
Riho
Gallente Mercenary Forces
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Posted - 2008.05.05 07:14:00 -
[3]
cap transfer is only good on a guardian or basilisk
as you can get insane amounts of cap from it. cap would be used to power remote reps... as most BS are passive buffer tanked in these situations ---------------------------------- Yes... this is my main. Extreme Troll Slayer...
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.05.05 08:14:00 -
[4]
Edited by: Ishina Fel on 05/05/2008 08:16:23 I could easily see it useful in siege attacks (POSes, modules, station services, stations etc). Every non-Minmatar turret battleship (except for maybe the Kronos, lol) will cap out quickly when asked to fire all its guns continuously.
Just yesterday, I used a Rokh to assault a cyno jammer, and on average I was firing 4 out of my 8 guns, sometimes 5. If I had had a cap transfer going towards me, I would've been able to fire all 8 the entire time. Of course, the ship providing the cap transfer would have to be smart enough not to warp to a POS with active guns, but there are plenty of opportunities to help with cap without drawing fire.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.05.05 08:18:00 -
[5]
Originally by: Joe Starbreaker Lots of people use Exequror and Osprey for remote armor/shield repair, but I haven't seen many Augorors on the field of battle. Would remote energy transfer be as useful or welcome in a PVP fleet as remote repair? I've been Amarr for 4 months and still haven't flown the Augoror. It must be good for something, mustn't it?
It could be usefull for pve, some pvp calls for it(if your gang specifically asks you to bring one)but most of the time its how much armor/shield they can get RIGHT NOW because the fight is usually about whichever side lives through the first 2 minutes of the engagement.
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.05 09:30:00 -
[6]
Interesting fact is that everytime I complain about the Augorors glaring weaknesses compared to other support cruisers, someone always comes in right after and smacks me that the Augoror is the BEST of them ALL, because "cap is life!"
Maybe someone from that crowd can tell you how to use an Augoror without being a underused battery for POS sieges (as in, not much difference)
Even the Scythe can be used as a cheap mining cruiser and has much more combat ability than the Augoror while supporting.
I really want to like it, but it's just not happening.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Brodde Dim
Unseen University Tenth Legion
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Posted - 2008.05.05 10:08:00 -
[7]
It is really good for gas cloud harvesting, if you have the skill at lvl 3.
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Ruciza
Minmatar The Feminists
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Posted - 2008.05.05 10:39:00 -
[8]
Edited by: Ruciza on 05/05/2008 10:39:11 Cap is life.
There are no glaring weaknesses except those in your tactics.
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.05 11:45:00 -
[9]
Originally by: Ruciza Edited by: Ruciza on 05/05/2008 10:39:11 Cap is life.
There are no glaring weaknesses except those in your tactics.
Cap boosters on the majority of all PvP ships that are remotely heavy in cap use ensure constant cap flow at the fingertips of each pilot.
This plus the fact that an Augoror makes so little difference in a fight that in 98% of the cases you're better off if that pilot flies something with weapons makes me giggle everytime i read that stuff.
If you run out of cap in the first place, you did something horribly wrong. So an Augoror is a weak excuse in a proper PvP fight to handle pilot mistakes. Because the Augoror is pathetically underwhelming in anything but captransfer.
The Guardian however... now that's a good ship.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Arvald
Caldari The Ninjapirates
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Posted - 2008.05.05 13:06:00 -
[10]
Originally by: Blutreiter
Even the Scythe can be used as a cheap mining cruiser and has much
i freaking love having a sythe with me while in somthing like apoc with tachyons, have it use remote tracking comps and not even jesus will escape your alpha
Quote: Shooting the hostage does usually remove a critical bargaining chip of the hostage takers
I don't think it mattered at that point, we were already bargaining with missile launchers |
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Derek Sigres
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Posted - 2008.05.05 13:11:00 -
[11]
Originally by: Arvald
Originally by: Blutreiter
Even the Scythe can be used as a cheap mining cruiser and has much
i freaking love having a sythe with me while in somthing like apoc with tachyons, have it use remote tracking comps and not even jesus will escape your alpha
Best quote ever.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.05.05 13:18:00 -
[12]
Originally by: Ishina Fel Edited by: Ishina Fel on 05/05/2008 08:16:23 I could easily see it useful in siege attacks (POSes, modules, station services, stations etc). Every non-Minmatar turret battleship (except for maybe the Kronos, lol) will cap out quickly when asked to fire all its guns continuously.
Just yesterday, I used a Rokh to assault a cyno jammer, and on average I was firing 4 out of my 8 guns, sometimes 5. If I had had a cap transfer going towards me, I would've been able to fire all 8 the entire time. Of course, the ship providing the cap transfer would have to be smart enough not to warp to a POS with active guns, but there are plenty of opportunities to help with cap without drawing fire.
were you trying to run a shield booster at the same time
and with some extra cap sure you could run a beefier tank on a bunch of ships. but then i would rather just have the remote armor/shield transfer instead.
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.05 13:41:00 -
[13]
Originally by: Chainsaw Plankton
Originally by: Ishina Fel Edited by: Ishina Fel on 05/05/2008 08:16:23 I could easily see it useful in siege attacks (POSes, modules, station services, stations etc). Every non-Minmatar turret battleship (except for maybe the Kronos, lol) will cap out quickly when asked to fire all its guns continuously.
Just yesterday, I used a Rokh to assault a cyno jammer, and on average I was firing 4 out of my 8 guns, sometimes 5. If I had had a cap transfer going towards me, I would've been able to fire all 8 the entire time. Of course, the ship providing the cap transfer would have to be smart enough not to warp to a POS with active guns, but there are plenty of opportunities to help with cap without drawing fire.
were you trying to run a shield booster at the same time
and with some extra cap sure you could run a beefier tank on a bunch of ships. but then i would rather just have the remote armor/shield transfer instead.
...i sense glaring tactical weaknesses.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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SuperTroll
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Posted - 2008.05.05 13:49:00 -
[14]
Cap transfer is win for:
1) supporting other logistics. 2 guardians cap transferring each other frees up more slots for goodness that would otherwise be wasted on cap stuff.
2) pos bashing. you can ensure your non-minnie buddies don't cap out.
th augoror can do #2, but otherwise is mostly a crap ship. for smallish fleets, where the fight will be over before people run out of cap boosters, bring something else... like an iteron, to hold cap boosters.
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.05.05 15:29:00 -
[15]
Exactly my point. The useability of the Augoror beyond captransfer is close to nil.
My suggestion was to add 10 m^3 dronebay, so it could at least use 3 scout drones while doing whatever you do with an Augoror. Still less damage output than any other support cruiser while performing it's job.
Alternatively, I'd love to see it's powergrid increased by a small margin, so it would be equal to the Exequoror, which if I recall correctly, sports 25 more PG.
Even one small step would make this a more feasible choice... but even then nobody would fly it.
Reason: By the time you fly in fleets that could use captransfers for POS-sieging, you're most likely in the position to fly a Guardian (if you're keen about flying logistics).
The Augorors skill alone is simply not appealing or feasible enough to fly it over other cruisers.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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