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Kayscha
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Posted - 2008.05.05 22:23:00 -
[1]
aw, what the hell, everyone else is doing it and EVE celebrities are wrestling each other to answer, so I cannot resist:
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal?
- NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
- custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone?
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
- skill queues: afk miners' dream or overdue feature?
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place?
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Kayscha
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Posted - 2008.05.05 22:23:00 -
[2]
aw, what the hell, everyone else is doing it and EVE celebrities are wrestling each other to answer, so I cannot resist:
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal?
- NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
- custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone?
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
- skill queues: afk miners' dream or overdue feature?
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place?
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Tusko Hopkins
HUN Corp. HUN Reloaded
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Posted - 2008.05.05 22:42:00 -
[3]
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action? I think the insurance system is nice to have however it could be made more realistic by having dynamic fees for it. If someone loses ship with no end, he should pay more. Insurance is a nice way to remain active in PVP when you are broke. If you have the money you will fly bling anyways.
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal? vital source of information for anyone which should be nerfed.
- custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone? Useless gimmick, definitely.
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play Difficult question. I think the current ship balance is not so bad. Every race in the game has an area where it dominates over the others. Agent runners and NPCers all go caldari, roaming gangs go matar, capitals go amarr and gallente is moderately good for anything. I think the sub capital amarr ships could still use some love, because they are simply underused, but in general I am happy with the current distribution. Let the market play.
- skill queues: afk miners' dream or overdue feature? Overdue feature.
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations? Childish distraction.
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place? Both. Players should be more distributed in the galaxy. Low sec needs to be fixed so that it becomes populated. Alliance abilities to control waste amounts of 0.0 without populating it should be revised so that more people flock out to 0.0. Central market hubs need to be removed. But I think CCP could also do something to improve the sitation with software / hardware solution but thats really not something the CSM is about.
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TornSoul
BIG
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Posted - 2008.05.05 22:50:00 -
[4]
Edited by: TornSoul on 05/05/2008 22:50:37 Thats some seriously devious questions, good job.
I'm sure the answers from candidates (if they're not *too* damn diplomatic) might actually help a few make up their mind
(Just) A few of the options arent either or though, in my opinion, but I'll give it a whirl (and try and keep it short)
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action? Personally... I wish insurance had never been thought of (so we didnt need to have the debate in the first place...) I'm "hardcore" in wishing to get rid of insurrance... EVE is meant to be *felt* - It's one of the main things that sets it apart from so many other MMOGs
I have no problem with a compromise about removing insurrance in 0.0 only though (with the addition of CONCORD kills never paying out) as I understand the need to "pamper" the newer players a bit, or those that can't play so much.
I truly believe a move in this direction will increase the sense of accomplisment for PvPers (even though they might ***** about the idea...)
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal? "Vital source of information for everyone."
Mostly I prefer it due to the social aspect it gives to the game. EVE would become mighty lonely without it.
- NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that? Both. Those two "options" are not mutually exlusive imo.
- custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone? I lean towards "useless gimmick" if we are talking about making a pink Thorax...
I'd however love to see corp ensignia - Of both who's flying it and the producer. But definatly something I can live without if it has any noticable effect on gameplay (lag)
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari? Mostly "there being no problem with everyone playing Caldari" "Market mechanism" will ensure that theres always a bit of everything out there.
- skill queues: afk miners' dream or overdue feature? "afk miners' dream" !!! Yes... I'm old-school...
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations? Guess I'm old-school but with zero hesitation : "childish distraction for WoW-junkies that want to dance in stations?"
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place? Both.
TornSoul campaign website : It's about "The BIG picture"
BIG Lottery |

Noghri ViR
GoonFleet GoonSwarm
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Posted - 2008.05.05 23:09:00 -
[5]
Edited by: Noghri ViR on 05/05/2008 23:09:23
Originally by: Kayscha Edited by: Kayscha on 05/05/2008 22:39:20 aw, what the hell, everyone else is doing it and EVE celebrities are wrestling each other to answer, so I cannot resist:
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
I feel this is needed to get people out and PVP. You still loose isk so the risk factor is there. But I fear if there was no insurance, you would see people dock up and log off every time a hostile comes into local
Quote:
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal?
I don't like local since it makes ganking in 0.0 so much harder. I would like to see local replaces with something like constellation chat. That way someone could choose to continue to rat, but wouldn't know where the hostile was necessarily keeping the risk in the game
Quote:
- NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
I'm half and half on this. I believe that they are necessary talking head, but that they have been underdeveloped
Quote:
- custom ship colour schemes: great way to make your ship and thus your own representation in-game unique or useless gimmick likely to cause significantly more lag for everyone?
Useless gimmick that will only increase lag. If you look at my campaign information my #1 priority is to get CCP to address the lag issue
Quote:
- warp to zero: oversimplified freebie that unnecessarily reduces the galaxy's size for everyone (and would be better replaced by a skill-dependent chance to arrive reasonably close to the desired distance) or indispensable feature for making boring travel less of a time-consuming hassle under the constant risk of ganking?
This should be replaces with a skill dependent chance. I'm guessing from this question you like to low sec gatecamp and I think that bubbles have done their part to counter the warp to zero ability
Quote:
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
Without a doubt
Quote:
- skill queues: afk miners' dream or overdue feature?
I would like to see a queue system in which you could add in one addition skill, but only when there is less then 24 hours before your current skill is about to finish. That way you could have the skill finish and be at work or something and the next skill would start right up.
Quote:
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
One of the lamest features I've heard of to date. If I wanted to interact with people in stations I'd go play second life or something like that. The only thing this feature will do is to increase the lag.
Quote:
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place?
As I said in the previous question, lag is my #1 priority to get CCP to address. I believe there are a number of factors that are causing lag. I would like to put pressure on CCP to have an outside consulting firm come in and evaluate CCP's efforts to reduce lag.
If you like my answers, vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
--------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |

Kayscha
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Posted - 2008.05.05 23:14:00 -
[6]
Edited by: Kayscha on 05/05/2008 23:14:23
Originally by: Noghri ViR[quote
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
Without a doubt
This is an either/or question ;)
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Noghri ViR
GoonFleet GoonSwarm
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Posted - 2008.05.05 23:28:00 -
[7]
Originally by: Kayscha Edited by: Kayscha on 05/05/2008 23:14:23
Originally by: Noghri ViR[quote
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
Without a doubt
This is an either/or question ;)
There should be a effort made to balance the races. --------------------------------------------- Noghri ViR for CSM Vote for me here: http://myeve.eve-online.com/council/voting/Vote.asp?c=28
http://noghri08.wordpress.com/ |

Omber Zombie
Gallente Frontier Technologies
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Posted - 2008.05.06 00:06:00 -
[8]
Edited by: Omber Zombie on 06/05/2008 00:07:29
Quote: insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
While I am not a huge fan of the blanket insurance, when you look at what is being used in most fights now days it's t2 equipment which the 40% doesn't even come close to covering let alone actually buying insurance for them. Personally I think it should be an option of purchasing insurance, no blanket.
Quote: local: vital source of information for everyone or unimaginative and redundant place holder for scanning due for removal?
tool for speaking with other people. Could easily be replaced with Constellation chat for 0.0 and lowsec with no loss (at least imho)
Quote: NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
I'm hoping factional warfare improves this side of the game tbh. It seems fairly uninteresting except for the storyline missions, and even they get boring and repetitive.
Quote: custom ship colour schemes: great way to make your ship and thus your own representation in-game unique or useless gimmick likely to cause significantly more lag for everyone?
Well, it really wouldn't be that more lag intensive since the graphic files are stored locally. I'd like to see customized colouring, but in a limited fashion (alliance/corp colours)
Quote: warp to zero: oversimplified freebie that unnecessarily reduces the galaxy's size for everyone (and would be better replaced by a skill-dependent chance to arrive reasonably close to the desired distance) or indispensable feature for making boring travel less of a time-consuming hassle under the constant risk of ganking?
bit of both really. I was a big fan of the skill dependant warp range idea, but tbh, it won't achieve much when everyone trains it as standard OP.
Quote: racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
The character generator needs to be looked at for balancing, but tbh, I like the fact that every race/bloodline is unique.
Quote: skill queues: afk miners' dream or overdue feature?
Some form of queue system is needed, but imho limited to Primary/Secondary so that while it can be abused, the abuse is limited. Nothing worse than a skill finishing in the middle of an unexpected downtime.
Quote: ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
/me learns to Rumba Taken from the POV of it being developed for CCP's other game, I can't see the loss in adding it to eve.
Quote: lag: current technical issue that needs to be addressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be addressed by creating incentives against the gathering of too many players in one place?
Well, from what CCP have been saying it seems to be a hardware/software issue rather than an inherent gamestyle issue. Personally I liek the thought of 2 massive armadas shooting the crap out of each other.
edit: my fingers were numb, had to fix some typing issues :p ----------------------
 CSM 08 Blog | 1st Campaign Vid |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.06 00:14:00 -
[9]
Originally by: Kayscha
- insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
Essential feature to reduce risk in PvP. Its also a key isk faucet managing the economy.
Quote:
- local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal?
Half and half. There needs to be some sort of system to identify hostiles more or less system wide without identifying their ships or information on their location. The package it comes in is more or less irrelevant except as it applies to atmosphere.
Personally I am more concerned with making the game right over making the game look nice. But if it becomes a large enough issue there are certainly ways to solve it.
Quote:
- NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
Unfortunate but somewhat necessary talking heads that should fill the game world with ordinary life, plot, and atmosphere. Long term history and consequence is left up more to the players and certainly has been happening all the time.
Quote:
- custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone?
Great way to make your ship and thus your own representation unique. Not sure its happening any time soon, but ship customization that doesn't interfere with the game mechanics have been on the wish list for a while.
Quote:
- warp to zero: oversimplified freebie that unnecessarily reduces the galaxy's size for everyone (and would be better replaced by a skill-dependent chance to arrive reasonably close to the desired distance) or indispensable feature for making boring travel less of a time-consuming hassle under the constant risk of ganking?
Indispensable feature that has saved hundreds of people from making insta-sets and removed huge database load due to copying.
Quote:
- racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
There is almost no problem if everyone flies Caldari. Ships and races should be balanced to carry out specific roles within a gang or solo. Changes via racial balance should only be enacted when ships are getting outside their role and encroaching on other ships role.
E.G. The tempest is a flexible 1v1 ship[tough definitely weak for the role], that it is not flown often is more a testament to problems with mechanics that cause problems for 1v1 ships rather than problems with the ship itself[Yes, there certainly are problems with the ship itself and they need to be fixed, but the mechanical issues that make it harder to 1v1 now-a-days are a larger point towards its weaknesses]
Quote: - skill queues: afk miners' dream or overdue feature?
Everyones dream and overdue feature.
Quote:
- ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
Nifty bonus that we get for free since CCP has to develop the technology for its upcoming White Wolf MMO anyway.
Quote:
- lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place?
Both.
See my campaign thread and document linked in my sig for more info.
 Vote Goumindong for CSM |

Kayscha
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Posted - 2008.05.06 13:11:00 -
[10]
Thanks for your answers, folks. :) Odd that the candidate I publicly endorsed has not deemed it necessary to answer. Oh well... |
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Jess Ica
Gallente
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Posted - 2008.05.06 13:29:00 -
[11]
Quote: - insurance: essential feature to reduce risk of PvP or seriously unrealistic problem reducing real consequence of action?
I think it should be more ballanced! For example for concord kills u shouldn't get assurance! There needs to be found some ballance!
Quote: - local: vital source of information for everyone or unimaginative and redundant placeholder for scanning due for removal?
It depends! Sure has also some advantages but for using it to find war targets it's not meant to be in my oppinion.
Quote: - NPCs: unfortunate but somewhat necessary talking heads to issue missions and cool stuff into the game world or badly underdeveloped feature that should fill the game world with ordinary life, plot, atmosphere, consequence and long-term history as players are not really ready to do that?
NPC missions and the standing of players to NPC factions should have a much greater role and add some more realism into the game! That missions need a revamp is clear but add some more influence into the daily life of the game due to missions!
Quote: - custom ship colour schemes: great way to make your ship and thus your own representation in-gmae unique or useless gimmick likely to cause significantly more lag for everyone?
If it wouldn't create lag it would be cool! If it's a lag factor than forget it! Sure would also be cool if manufactures could assign a color and maybe a logo onto the ship and maybe add a profession who can do custom paintjobs! But only if it won't produce more lag!
Quote: - warp to zero: oversimplified freebie that unnecessarily reduces the galaxy's size for everyone (and would be better replaced by a skill-dependent chance to arrive reasonably close to the desired distance) or indispensable feature for making boring travel less of a time-consuming hassle under the constant risk of ganking?
Well i would prefer to take it out (if the high sec ganking issue gets fixed!) and maybe add some kind of high sec jumping like carriers! That does not mean carriers can jump through high sec but some other kind of shortcut gates from where u can get from Rens to Jita and to Amarr and such....
Quote: - racial balance: efforts should be taken to see that every race attracts the same amount of players or let the markets play, there being no problem with everyone playing Caldari?
True their needs to be some more attraction for the other races! Amaar and Minmatar are too few!
Quote: - skill queues: afk miners' dream or overdue feature?
Skill queues are something that should be introduced at least for let's say 2-3 skills to be added to the queue. Why? Well every1 i think wants to take from time to time a vacation and does not want to be punished for that. Maybe when the vacation comes u don't have a long skill to keep it running while ur gone.
Quote: - ambulation: great enhancement CCP should implement at great speed or childish distraction for WoW-junkies that want to dance in stations?
Well the station walk feature should if implanted be first of all on another server as i think it would make the game too laggy. Second if it's just for "dancing" it's not needed! but maybe add more ingame content to stations and the walk around feature!
Quote: - lag: current technical issue that needs to be adressed by improving hardware and networking software or inherent problem of EVE's concept that needs to be adressed by creating incentives against the gathering of too many players in one place?
Well lag is something that is mostly cause of the network. Sure Jita and the lag there or in fleet battles is p***ing players of. I can understand that as i fly daily to Jita and it sucks. Though if they kill Jita the next system would be Perimeter or Niyabainen. It's an issue that needs to be discussed with CCP and i guess they are trying to reduce it as much as possible!
Vote me for CSM! |

Arum Erzoh
Amarr Kreios Imperium
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Posted - 2008.05.06 14:26:00 -
[12]
* Insurance: I'd love to see in game insurance rates contingent on the number of ships lost. The more ships you've lost the higher the cost to insure your ship. It seems to me to be the easiest and most "realistic" quick-fix to the current problem.
* Local: Pilots should appear on Local when they've begun communication. I'm also partial to the idea of adding a few skills to eve that would provide a simple "radar" to your ship allowing you to see pilots within X AU of your ship (with X increasing with every level of your skill). If people really want this ability then they should have to commit the time to have the capability.
* NPCs: Honestly, missions/quests/tasks/whatever has always been something that's been rough for MMO's. At first I'd read them all and enjoyed quite a few, but now I just accept them and fly off to pop the AI without much thought as to what I'm doing. Can they be fixed? Not likely, at least not easily. However, future missions can be improved, and/or the addition of another kind of agent (perhaps one that offers either-or missions where pilots have to make non black and white decisions that have an impact on their character and the world) could be introduced.
* Custom ship colour schemes: People love customization. At the very least, slipping your Corp and/or alliance logo onto your ship would be nice.
* Warp to zero: I think both your summations are true. Having played with them both I'm not too certain I have a preference one way or another. The pirates are just smarter now and have more coordinated teamwork then they had in the past.
* Racial balance: I like imbalance, even within the given races. I don't like dumbing things down to a common denominator. I'd rather see CCP implement skills or ships that are better fitting of a given race then make all races equal.
* Skill queues: At best I may be for a single skill queue, something you can have selected to start up after your current skill is finished. It's a nice way to combat downtime or game expansions that may run long and into your planned skill-swapping time. However, I'm not for a large queue that means you can set it and forget it for great lengths of time. I may even be up for a 24 hour queue (you select skills up to 24 hours worth of training time) but that may be an even harder task than a single skill queue.
* Ambulation: Both. We'll see how it goes. It'll be interesting as CCP doesn't have an immediate plan to introduce combat via avatar.
* Lag: I'm certain there is a great deal to be discussed on this issue either from a hardware standpoint or in game "mustering" standpoint. I'd have to know more on Load and Performance side of CCP's servers before I could jump to any immediate conclusions.
Thanks for the questions.
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