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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Trade Thief
Native Freshfood Minmatar Republic
1
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Posted - 2013.03.10 11:58:00 -
[391] - Quote
Just wow, best idea i've heard in a long time. I hope that some devs take a deeper look into this, could be a complete new way of playing eve.
+1 For a genius idea |
Athena Maldoran
Special Nymphs On A Mission
137
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Posted - 2013.03.10 13:58:00 -
[392] - Quote
Theres only one thing that will help PI.. And thats even more less clicking.. If you could route to all factories in a single click when routing a new product... |
Van Mathias
Dead Space Collective
6
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Posted - 2013.04.06 07:02:00 -
[393] - Quote
I am so very behind the Simcity-on-dust planets idea, you build it up like the traditional game, supplemented with mineral and ISK drops from orbit. Once the city is built, it can be attacked by opposing corps, with the dust battles taking place inside the player designed cities. You could even have the sim population represented as innocent bystanders/refugees/partisans during the battles, affecting the field. On top of that, each building could be individually destructible. That would allow the dust mercs to interact with the eve players in a meaningful way, because the defending player would require "limited property damage", giving a new dimension to friendly fire. Do you want to order an orbital strike on your own colonies? How will it affect happiness? Which of your own structures are you willing to destroy in your cities defense? Are you willing to let an enemy capture a colony intact so you can take it back later? Or do you scorch the earth behind you? An array of defensive structures for custom strongholds would round out the gameplay nicely. Post your advanced battleship ideas here! |
Felsusguy
Archimedes RD Company
53
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Posted - 2013.04.06 08:10:00 -
[394] - Quote
I'm not sure why this has became so popular. It is overcomplicated, doesn't integrate well with Dust 514's district system, and frankly doesn't answer many of the possible issues that such an idea might have. How droll. |
Van Mathias
Dead Space Collective
6
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Posted - 2013.04.06 08:14:00 -
[395] - Quote
If you are worried about overcomplicated, you are playing the wrong MMO. It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there. Post your advanced battleship ideas here! |
Asuka Solo
Stark Fujikawa Stark Enterprises
2337
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Posted - 2013.04.06 08:20:00 -
[396] - Quote
Van Mathias wrote:Felsusguy wrote:I'm not sure why this has became so popular. It is overcomplicated, doesn't integrate well with Dust 514's district system, and frankly doesn't answer many of the possible issues that such an idea might have. If you are worried about overcomplicated, you are playing the wrong MMO. It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there.
Just FYI, the revised 3.0 version of this idea will actually tie into the District system we have now.
This idea and its 2.1 Assembly Hall variant was posted long before the Dust Beta took flight and well before we even knew about a district.
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Felsusguy
Archimedes RD Company
53
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Posted - 2013.04.06 08:21:00 -
[397] - Quote
Van Mathias wrote:If you are worried about overcomplicated, you are playing the wrong MMO. EVE is not overcomplicated. There is a difference between just complicated enough and overcomplicated.
Van Mathias wrote:It would integrate very well with the district system, each district would have a set number of colony slots. Once the slots are occupied, you will have to take it if you want to have a colony there. Nowhere in the original post(s) do I see anything about your proposed system. How droll. |
tankus2
The Peace Keepers
106
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Posted - 2013.04.06 18:11:00 -
[398] - Quote
would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length. Where the science gets done |
Asuka Solo
Stark Fujikawa Stark Enterprises
2337
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Posted - 2013.04.06 19:49:00 -
[399] - Quote
tankus2 wrote:would it be high-time to start a PI 3.0 thread? This beast is heading for 21 pages in length.
I agree.
But I'll start the new topic when we post the 3.0 draft. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Maoye Simalia
Ecstasy Of Gold Corp
0
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Posted - 2013.04.06 20:17:00 -
[400] - Quote
Love your PI 2.0 proposals. |
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Mina Sebiestar
Mactabilis Simplex Cursus
301
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Posted - 2013.04.06 20:35:00 -
[401] - Quote
+1 for win thread. http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
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Zero Vigilant
Titanium Resolve
6
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Posted - 2013.04.07 05:12:00 -
[402] - Quote
+1 |
Thelonious Blake
47
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Posted - 2013.04.09 21:58:00 -
[403] - Quote
bump |
Jeison Taron
Az'Suran Nation
0
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Posted - 2013.04.18 23:07:00 -
[404] - Quote
+1 this makes loads of sense ... I mean where did we come from ... And every time a ship blows up where does the crew come from |
Zaber Saberhagen
Sinnister Mining Corp
1
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Posted - 2013.04.19 00:11:00 -
[405] - Quote
+1 |
Daichi Yamato
Swamp Bucket Swamp Bucket Empire
740
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Posted - 2013.04.19 01:12:00 -
[406] - Quote
glad to see this is still appearing on the front page from time to time. roll on 3.0 |
Van Mathias
Dead Space Collective
36
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Posted - 2013.04.19 01:32:00 -
[407] - Quote
+1 again, we can't support this enough. Post your advanced battleship ideas here! |
Omega Tron
14
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Posted - 2013.04.19 02:08:00 -
[408] - Quote
+1
Wouldn't be amazing if CCP really had the programing and art skills to really implement this? Sadly, like so many really well developed player presented concepts this will only be shown on the forum. But hope is always alive and maybe before EVE Online turns 20 years old this sort of game play will be a reality. EVE Online is CCP's sand box. -įThe sand is owned by CCP. -įWe just get to pay them a monthly fee to throw the sand at each other. -įGet over your thoughts that you have some influence on what they will add or do for you. |
Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
40
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Posted - 2013.05.16 00:23:00 -
[409] - Quote
Looks well, makes sense. I'm not a sim city fan, but would like to have planets work this way... |
Kazur Nemic
Federal Navy Academy Gallente Federation
4
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Posted - 2013.05.16 21:53:00 -
[410] - Quote
I support this idea, hopefully devs impliment this at some point. I have always looked at the planets in 0.0 and thought why player corporations with trillions of isk could not colonize their temperate worlds. Makes sense to do it. |
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Vipre Morte
School of Applied Knowledge Caldari State
5
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Posted - 2013.07.16 19:24:00 -
[411] - Quote
Giving this thread the bump it deserves.
+1 |
Silivar Karkun
Imperium Aeternam Phantom Armada
85
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Posted - 2013.07.17 03:14:00 -
[412] - Quote
bumping for support |
Marcus Harikari
Guitar Players of EVE
168
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Posted - 2013.07.17 04:01:00 -
[413] - Quote
please make PI add-on game playable on phones in android so i can do my PI from work :) |
supernova ranger
Mercurialis Inc. RAZOR Alliance
44
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Posted - 2013.07.17 04:04:00 -
[414] - Quote
read "part 1 of 14" and cringed........... anyone got the cole's notes version? |
supernova ranger
Mercurialis Inc. RAZOR Alliance
44
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Posted - 2013.07.17 04:20:00 -
[415] - Quote
Asuka Solo wrote:tankus2 wrote:Asuka Solo wrote:If this topic can make 3 pages of positive responses and/or another 30 odd likes... I will be posting it over in the Assembly Hall with some additions.
Then spam every PI alliance in Eve hoping to garner enough support to push it to the top of the next CSM refocus list. I think you have your requirements down with excess (especially likes, damn!) I'm currently doing the whole Office Word thing, systematically redrafting this topic with another 2-3 pages of new additions, changes, like:
- Sub capital ships (frigates, destroyers, cruisers, battle cruisers and battleships) being able to agress PI structures, but they would have to fly into the atmosphere, get to within their conventional Eve turret/target range (2km - 90km) and then be able to target and fire upon structures or Dust targets on the surface and air. They would also become subject to planetary Aggression Timers, but would not be made vulnerable to the big anti cap guns that can be placed on the surface by Military PI networks.
- This would make sub capital ships vulnerable to Dust attacks from small arms, medium arms, planetary fighters/flying vehicles, tanks, Dust based anti infantry/vehicle/air turrets etc.
- Sub capital ships in the atmosphere of any planet will not be able to warp away if things go wrong, since the friction and speed would rip their hulls apart. They would first have to break orbit (going back the way the capital ships are located in, in orbit, so lots of camping potential there) before they can flee. They can also not use micro-warp drives in the atmosphere, since this would have a similar effect over a slightly longer duration. Only afterburners could be used to increase their speed. Their maneuverability would also be severely impaired by the atmosphere of the planets.
- Fleshing out the social slots (places where players can setup shops etc) and areas of Cities (like promenades, balconies, market squares etc). These areas would have the ability to prevent players with crap standings from entering and partaking in the partay.
- Fleshing out the planetary/city market system
- Introducing a smuggling system that makes sense and actually means something for the market system for planets.
- Introducing a ship theft mechanism for unguarded ships parked at star ports.
- Building a license system (Similar to the hi-sec faction charters for towers) for player/corp/alliance owned Agents and missions that could be made available to other players based on inter corp standings. This system would be dreadfully expensive.
- Adding more building variety (slave pens, pleasure hubs, casino's, bars etc) and refining the existing proposed buildings for civilian and military PI networks.
I'm also trying to make the first few posts a bit more readable, hoping to reduce the giant wall of text to make it more Assembly Hall friendly. It's not a fast process.
Only heard of 2 capitals ever make a pass at low altitude... both died, one from re-entry and the other on a suicide run... they don't stand up well on re-entry and would take allot damage from it
From what I recall capital weapons planet to space weapons, they were missles that blew up above the ships and tried to push it down... to do it otherwise would be to make citidel silos and turrets available on the ground... not sure how they will track a capital ship pulling countless g's in a very fast gravity turn |
Asuka Solo
Stark Fujikawa Stark Enterprises
2417
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Posted - 2013.07.17 05:35:00 -
[416] - Quote
supernova ranger wrote: Only heard of 2 capitals ever make a pass at low altitude... both died, one from re-entry and the other on a suicide run... they don't stand up well on re-entry and would take allot damage from it
From what I recall capital weapons planet to space weapons, they were missles that blew up above the ships and tried to push it down... to do it otherwise would be to make citidel silos and turrets available on the ground... not sure how they will track a capital ship pulling countless g's in a very fast gravity turn
I'm sure the lore can point you to instances of pods/shuttles/frigates/dessies/cruisers/bcs/BS/indies & freighters that fell out of the sky while trying to enter the atmosphere during a fight.
You must have missed day of darkness videos and lore references to the Gallente / Caldari war where clearly laser/hybrid based planetary gun emplacements can be seen pew pewing spaceboats.
Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Jasmine Assasin
State War Academy Caldari State
13
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Posted - 2013.07.17 06:12:00 -
[417] - Quote
Asuka Solo wrote: Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel.
Missile fins don't have anything to do with lift and are there just for stability and in cases where the missile lack thrust vectoring, maneuvering. We now have the capability to build (and the U.S. Navy and several U.S. Allies already have) rolling airframe missiles that spin in flight just like bullets for stability. They don't have fins and use 3d thrust vectoring for directional control. Fins are old school now. They add size/bulk to the missile, increase drag, are easily damaged and in the case where they fold up to save space then that just adds to the complexity of the whole thing.
Just like rockets to space, it is the sheer power of the engine that keeps them aloft.
The only exception would be sub mach long range cruise missiles. |
Asuka Solo
Stark Fujikawa Stark Enterprises
2418
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Posted - 2013.07.17 06:45:00 -
[418] - Quote
Jasmine Assasin wrote:Asuka Solo wrote: Then again, I'm not sure how missiles work in space with no air to crate lift using tail fins... but I guess small things like these are of no consequence in a world where the dominant species have mastered faster that light and inter dimensional travel.
Missile fins don't have anything to do with lift and are there just for stability and in cases where the missile lack thrust vectoring, maneuvering. We now have the capability to build (and the U.S. Navy and several U.S. Allies already have) rolling airframe missiles that spin in flight just like bullets for stability. They don't have fins and use 3d thrust vectoring for directional control. Fins are old school now. They add size/bulk to the missile, increase drag, are easily damaged and in the case where they fold up to save space then that just adds to the complexity of the whole thing. Just like rockets to space, it is the sheer power of the engine that keeps them aloft. The only exception would be sub mach long range cruise missiles.
Fascinating.
Maybe CCP should update their missile models?
Eve is about Capital ships, WiS, Boobs, PI and Isk! |
Jasmine Assasin
State War Academy Caldari State
13
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Posted - 2013.07.17 07:11:00 -
[419] - Quote
I'd rather the art team work on new ships/updated models, models for things like probe launchers and other high slot non weapon items and a hi-res texture pack among other things first. |
killin en Thrillin
Helion Production Labs Mildly Intoxicated
0
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Posted - 2013.08.11 23:11:00 -
[420] - Quote
bumping for support |
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