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Topic |

Ulstan
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Posted - 2008.05.09 14:52:00 -
[31]
Quote: Launcher hardpoints - much like turrets, launchers attached to the hull. That animate when they fire. And missiles emerge from the launchers.
YES PLEASE
I hate the way my gunboats have fully articulated moving detailed turrets that individually fire, while my missileboats just spawn this little bright blob in the middle of the hull, with no launchers visible.
The only ship that appears to have actual luanchers is the drake, and the missiles don't even come out of there!!!
I've love to see launchers appear when you add launchers to a ship, and I'd love to see the missiles actually emerge from the proper launcher.
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Lisento Slaven
Amarr The Drekla Consortium
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Posted - 2008.05.09 14:59:00 -
[32]
What game are those screenshots from?
And make the launchers work exactly like turrets. They turn and aim etc. Not very hard to do no? ---
Put in space whales!
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Dario Wall
Caldari Black Legion Industries
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Posted - 2008.05.09 15:23:00 -
[33]
Citadel Torpedoes are pure win when they go boom.
Just remember to steal some shades off a Brutor before you fire them if you don't want your eyes to melt out of your skull.

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Sharp Feather
Gallente Ministry of Natural Resources
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Posted - 2008.05.09 15:30:00 -
[34]
add smoke trail to missiles and make missile hardpoint on the hull.
problem fixed...explosion are fine.
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Xaen
Caldari Caritas.
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Posted - 2008.05.09 15:36:00 -
[35]
Originally by: Diomidis Nice thread... Space has no oxygen, and the pinpoint consecration of energy warheads seek after, generally won't give the "Fireworks" effects you are after, even in our atmosphere.
Actually even conventional warheads take with them all of the reactants required to make the explosion. So in space, explosive weapons bang just as pretty if not more so due to the perfectly spherical explosion due to the lack of gravity. That and they're actually less effective since they don't have any fluid like atmosphere to slam into your ship. - Support fixing the UI|Suggest Jita fixes|Compact logs |

dojocan81
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Posted - 2008.05.09 16:13:00 -
[36]
Originally by: Lisento Slaven What game are those screenshots from?
And make the launchers work exactly like turrets. They turn and aim etc. Not very hard to do no?
Nexus: the Jupiter Incident
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Hobo silent
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Posted - 2008.05.09 16:26:00 -
[37]
God i could not agree with this topic more. I admit that I sometimes stagger my missiles going off just so I can see them individually fired from my ship =p
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Faife
Noctiscion Twilight Trade Cartel
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Posted - 2008.05.09 16:33:00 -
[38]
Edited by: Faife on 09/05/2008 16:33:48 I'm for this. Eat my graphics cpu all you want, but show me spammed clouds of missiles as a fleet of ravens comes in with massive trails
i want graphics overload of data and lights. like this: http://media.teamxbox.com/games/ss/1526/1181845669.jpg
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Derek Sigres
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Posted - 2008.05.09 16:36:00 -
[39]
Originally by: Hobo silent God i could not agree with this topic more. I admit that I sometimes stagger my missiles going off just so I can see them individually fired from my ship =p
I stagger my missiles in my drake to convince myself that I'm doing far more damage than my woeful 369 DPS using Heavy II launchers. Months of training and all I've managed to do is break the 7 second ROF mark (using only 2 BCU II's).
Also, it seems to mildly surprise people when they get "hammered" by staggered missiles versus a blob. Most of them don't give the Drake credit for the number of missiles it can put into the air.
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Dristra
Amarr Shadows of the Dead R0ADKILL
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Posted - 2008.05.09 16:44:00 -
[40]
And btw there are NO "unguided" missiles in eve, just look at how torpedoes chase light drones like crazy, if that is unguided then I fly in a realistic space physics simulator not filled with oil. Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |
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James Lyrus
Lyrus Associates
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Posted - 2008.05.09 22:55:00 -
[41]
Originally by: Hobo silent God i could not agree with this topic more. I admit that I sometimes stagger my missiles going off just so I can see them individually fired from my ship =p
So do I. I even set my G15 up to evenly space them.
Originally by: Bronson Hughes I agree that having missiles get the same kind of detail to their firing graphics as guns would be very nice.
One problem here is guided vs. unguided missiles. An animated missile turret would make sense for an unguided missile since it has no guidance system, but for guided missiles, all you need is a hole in the hull nuch like on the Crow, Eris, and the Drake.
How about a compromise then. We make guided missiles fly 'out' and arc around.
And unguideds fire straight out of a launcher, approximatly towards the target, 'tracking' it a bit like a turret would (graphically, at least). -- Crane needs more grid 249km locking? |

MalVortex
Jericho Fraction The Star Fraction
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Posted - 2008.05.10 21:43:00 -
[42]
/signed /stamped
BSG style missiles would be hot... Articulated launch points, Nice, long missile trail, very nice explosion.
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GreenYoshi
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Posted - 2008.05.10 22:38:00 -
[43]
Launcher hardpoints would be awesome, but with the amount of work they would take, we might as well ask for explosive terrain and location damage as well. HOWEVER, if the devs do decide to make this a priority, I'm all for it. Until then, I'll stick with the large guns. 
*petition signed*
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Gorion Wassenar
Caldari Stimulus
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Posted - 2008.05.10 23:48:00 -
[44]
Everything about this proposal is awesome. ----- *results may vary*
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Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.05.11 00:05:00 -
[45]
Edited by: Thenoran on 11/05/2008 00:07:58 The graphics do need improving (launcher visible on the ship like a turret), but for PvE missiles have the major advantage of being able to switch damage type and always hitting when in range. That and tracking disruptors (like Sansha missions) won't bother you.
I'd prefer if Missile Hardpoints were more like silos (the missiles are launched from there and then rotate towards the target) then launcher modules like turrets. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Angelonico
Series of Tubes
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Posted - 2008.05.11 00:35:00 -
[46]
Originally by: haulitall Agreed.
Stamped.
Signed.
Applauded.
Yarr'ed.
Quoted for the pure beauty of this.
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Eyee
Caldari Increasing Success by Lowering Expectations Star Buccaneers
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Posted - 2008.05.11 03:18:00 -
[47]
just *signed*
and signed again afterwards
I WANT TO SEE THE WHOLE SKY BURNING WITH MY MISSILES
Nah for real, would be a great idea:)
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Lance Fighter
Amarr
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Posted - 2008.05.11 03:28:00 -
[48]
I totally agree with the pictures posted on the first page.
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Grendelsbane
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Posted - 2008.05.11 05:26:00 -
[49]
I was totally ready to be like, Oh Come On, not another one of these threads, and was pleasantly surprised... yeah, the launch effect is weak..
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Wayson
Minmatar Trans Nebula Inc.
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Posted - 2008.05.11 06:07:00 -
[50]
Edited by: Wayson on 11/05/2008 06:07:52 I clicked here ready to tear the OP a new one, and then I read his post and was pleased. It was a weird transition.
Missiles are ugliness right now. The Drake (yes I fly one) has all these cool onboard missile launchers, but the missiles launch from the center of the hull with a puff of smoke. Makes no sense and just looks bad. Why not plop on a launcher model for ships that don't (like the Drake) have built-in launchers? And as others have noted, I stagger my missile launches to make them look cooler (and to enjoy the missile stream of doom when it impacts the target). If I could see tight visible clusters of missiles and not the missile blob, then I'd be verrah pleased. ___ Victory smiles upon those who anticipate the changes in the character of war, not upon those who wait to adapt themselves after they occur. ~Guilio Douhet |
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Cilvius Sanctus
Gallente The Order of Chivalry Nex Eternus
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Posted - 2008.05.11 06:23:00 -
[51]
The first time I hopped my alt into a Drake I was excited to see some actual launchers on the side.
Then I died a little inside when I found out that they don't actually do anything.
I'm all for this. I always hated the way a big blob of missiles looked coming out of the center of your ship. When I can be bothered to do so, I would usually stagger my missiles because it is slightly more entertaining than seeing the big missile blob. Seeing actual launchers though, would be sweet.
/signed
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Malcanis
R.E.C.O.N. Insurgency
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Posted - 2008.05.11 07:29:00 -
[52]
Originally by: Diomidis Nice thread... Space has no oxygen, and the pinpoint consecration of energy warheads seek after, generally won't give the "Fireworks" effects you are after, even in our atmosphere.

CONCORD provide consequences, not safety; only you can do that. |

Spud Gunn
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Posted - 2008.05.11 07:39:00 -
[53]
Originally by: Cilvius Sanctus When I can be bothered to do so, I would usually stagger my missiles because it is slightly more entertaining than seeing the big missile blob.
Yeah... it's very satisfying when you get the timing right so that they're all evenly spaced out and you trace a long dotted line of doom between you and the other guy 
Also, I never got why turrets have twice as many on the ship model as you actually have fitted...
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2008.05.11 08:14:00 -
[54]
A G15 keyboard has an advantage for the missile user too - the opportunity for the perfect launch. If you want cool from your missiles then that's the way to look, a constant stream of equally spaced launches which works with missiles but just looks like your gun crews have never worked together if you try to do it with turrets.
Of course the explosion effects and such from missiles other than torps do have a cool factor, the issue is just that you have to look closely. The missile at the head of the blob, the cruise missile's rings...etc are all there for the discerning missile user while the turret user just gets a little tiny flash of light which in no way suggests a half meter projectile travelling at close to the speed of light. --

Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Steakkbone
Helios Incorporated Insurgency
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Posted - 2008.05.11 08:45:00 -
[55]
Edited by: Steakkbone on 11/05/2008 08:48:28 Missile trails would be cool, maybe a spiraling effect? Launchers + launcher firing animation is definitely needed though.
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TimMc
Gallente Genos Occidere
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Posted - 2008.05.11 09:03:00 -
[56]
/signed.
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Tarel Necor
Minmatar Brutor tribe
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Posted - 2008.05.11 16:22:00 -
[57]
Originally by: James Lyrus
<snip>
Launcher hardpoints - much like turrets, launchers attached to the hull. That animate when they fire. And missiles emerge from the launchers. Maybe even firing 'macross style' in all directions, and turning towards the target.
<snip>
I think we can all agree, that 'looking awesome' is an area where missiles lose out chronically to turrets, and is an important gameplay factor that needs urgent attention.

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Terianna Eri
Amarr Scrutari
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Posted - 2008.05.11 16:30:00 -
[58]
Originally by: Spud Gunn Also, I never got why turrets have twice as many on the ship model as you actually have fitted...
It's so that you can always fire all weapons without the guns shooting through your own ship. __________________________________
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Cassandra Beckinsale
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Posted - 2008.05.11 17:00:00 -
[59]
Originally by: James Lyrus I'd like to bring to your attention a major imbalance in missiles, when compared to turrets. It's quite a serious problem really, but one that seems to have gone unnoticed. Namely, that missiles don't look as cool as turrets when firing.
I recently acquired a G15 keyboards, so I could fire a 'full volley' from a Rokh. And I have to say, it looks really awesome, to see 8 rails (or blasters) firing at once. Try the same thing on a Raven, and what do you get. A big blob, that's slightly brighter than an individual missile, that kind a goes 'pop' when it hits something.
Worse still, the 'missile blob' just kind of emerges from the centre of the hull. No turret firing animation, no 'visible hardpoints' just a little blob ejected into space.
Now, there's one missile which doesn't have all these problems. The torpedo, has an eminently satisfying impact and blast wave. Even when you fire a 'powerball' of missiles, you get multiple rings on different planes, which means it at least looks like they got hit by several shots.
Smaller missiles, however, don't do this.
And don't get me started on the 'annoying yap' which is the explosion of light missiles. I mean, these are INTERNET SPACESHIPS. Where is the majesty of a flash and a yapping puppy explosion.
I would like to suggest the following be implemented forthwith: Slight sideways vector on missiles when they fire. A full volley of missiles shouldn't be a 'single blob' - they should spread, just a little bit, so you can see that multiple shots have been fired.
Launcher hardpoints - much like turrets, launchers attached to the hull. That animate when they fire. And missiles emerge from the launchers. Maybe even firing 'macross style' in all directions, and turning towards the target.
Explosions: Let them look like explosions please, not metaphorical elavator flatulence. "Big bada boom". Torps are a good start, the rest need to follow.
I think we can all agree, that 'looking awesome' is an area where missiles lose out chronically to turrets, and is an important gameplay factor that needs urgent attention.
Using external programs for an in game advantage is against eula. You are actually using a G15 (an external thing to eve) to gain a particualr advantage over ppl that have to click separately all the fire buttons.
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Nyphur
Pillowsoft
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Posted - 2008.05.11 19:12:00 -
[60]
Lyrus... *clap clap clap*. Glad to see you're still enjoying Eve :). Oh, and /signed, I want to see missiles launching like on stargate atlantis :).
 Eve-Tanking.com - We're sorry, something happened. |
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