Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 15:08:00 -
[1]
Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
In it for the state |
Fuazzole
|
Posted - 2008.05.09 15:13:00 -
[2]
i'm not spending any extra cash for a keyboard with 30 F'keys
|
MorbidPenguin
Hard Corp Interstellar Alcohol Conglomerate
|
Posted - 2008.05.09 15:46:00 -
[3]
Originally by: Haakon Jarl
This is my first thought of gunship. Im sure it need modifications.
Geez... are you sure? It seems so balanced already....
|
Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2008.05.09 16:05:00 -
[4]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Should get a total of 60 mids and lows too, for balance reasons. Needs to be able to warp cloaked too, obviously. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Shionoya Risa
The Xenodus Initiative. Overclockers Podpilot Services
|
Posted - 2008.05.09 16:09:00 -
[5]
Originally by: Haakon Jarl
Thoughts?
Train for a Dreadnaught and STFU. -----
Quote: Argh! Natural light, get it off me! Get it off me!
|
PaddyPaddy Nihildarnik
Gallente aurorae pacificas
|
Posted - 2008.05.09 16:39:00 -
[6]
Originally by: Tsanse Kinske
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
Only if its got the PG of a catalyst... than id agree with that...
|
Mavolio
White Nova Industries Cosmic Anomalies
|
Posted - 2008.05.09 16:58:00 -
[7]
Edited by: Mavolio on 09/05/2008 16:57:54 This ship clearly needs to have 1 of each of the 4 titan weapons and be able to jump to any system at any time, cant be scrambled and be able to fire while cloaked as well. Also any ship that moves close enough to make the ship visible instantly takes 1 million unresitable dmg.
|
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 17:14:00 -
[8]
Originally by: Tsanse Kinske
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Should get a total of 60 mids and lows too, for balance reasons. Needs to be able to warp cloaked too, obviously.
Common use your imagination
In it for the state |
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 17:15:00 -
[9]
Originally by: MorbidPenguin
Originally by: Haakon Jarl
This is my first thought of gunship. Im sure it need modifications.
Geez... are you sure? It seems so balanced already....
Your brain. Activate it. Outside the box.Think.
In it for the state |
Anubis Xian
Reavers
|
Posted - 2008.05.09 17:19:00 -
[10]
I like the idea in my sig better tbh.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |
|
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.09 17:35:00 -
[11]
I think its missing the infinite range cynoless jumpdrive, the capital industrial module that can moon mine 10k units of material in 60 seconds… remotely from any point in syst.. errr.. region, the 1000% tracking speed bonus, the ability to launch twenty twelve four hundred thousand drones… with 100% bonuses to damage and hitpoints, and the planet destroying gun that only requires 100 cap to fire with a ROF of 0.333r seconds.
Mmmmm now that I think about it, best give it 15 rig slots and infinite calibration as well. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.05.09 17:42:00 -
[12]
Originally by: Fuazzole i'm not spending any extra cash for a keyboard with 30 F'keys
Hey, I got an idea, any key on the keyboard is an F key!
Should/would/could have, HAVE you chav!
Also Known As |
Gypsio III
Bambooule
|
Posted - 2008.05.09 17:46:00 -
[13]
Give it a sig radius of zero as well, so that when anyone tries to fire at it the divide-by-zero error causes their client to crash.
|
Zirconium Blade
Ass Pounding Space Monkeys
|
Posted - 2008.05.09 17:50:00 -
[14]
It should be perma-cloaked and be able to target and fire while cloaked as well. with a base cloaked speed of 15k m/s and a hooker delivered to your door to help you fly it within 3 hours of purchase.
|
Nekopyat
|
Posted - 2008.05.09 17:52:00 -
[15]
*headdesk* I do not even want to contemplate how tedious activitating and reloading every module on a ship like this would be.
|
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 17:54:00 -
[16]
Edited by: Haakon Jarl on 09/05/2008 17:55:40 Bah! Can all you 14 year old trolls **** off? Try thinking oiutside the box, I have no where suggested this should be a solo pwnmobile.
Its still 100 times less powerfull than a titan but you are all too stupid to think for yourselves.
In it for the state |
Nekopyat
|
Posted - 2008.05.09 17:59:00 -
[17]
Originally by: Haakon Jarl
Bah! Can all you 14 year old trolls **** off? Try thinking oiutside the box, I have no where suggested this should be a solo pwnmobile.
Its still 100 times less powerfull than a titan but you are all too stupid to think for yourselves.
No, this is most definatly a solo pwnmobile. A ship with 30 turrets and the ability to actually use them would be far more common and powerful then a titan (which has it's own drawbacks).
It also breaks from some pretty fundamental design limits that the game operates around. 8 turrets is the max because it limits how flexible (and soloable) a single ship can be. 30 turrets is essentially a one-ship gang.
|
Gypsio III
Bambooule
|
Posted - 2008.05.09 18:04:00 -
[18]
It's also a fleet pwnmobile and completely obsoletes BS. Just imagine ten of these spidertanking, smartbombing and firing a couple of dozen weapons each. Hilariously broken.
|
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 18:06:00 -
[19]
Originally by: Nekopyat
No, this is most definatly a solo pwnmobile. A ship with 30 turrets and the ability to actually use them would be far more common and powerful then a titan (which has it's own drawbacks).
we have not even gotten to that part yet, drawbacks.
Quote:
It also breaks from some pretty fundamental design limits that the game operates around. 8 turrets is the max because it limits how flexible (and soloable) a single ship can be. 30 turrets is essentially a one-ship gang.
Not really. It all depends on the ship stats. If you go by the average resistance levels, agility and so on then yes. But a gunship could be like a capital sized destroyer. Ship with many guns compared to its size.
The idea is that a gunship would add a new momentum to the battlefield. If you thin kit will be a solo pwnmobile, just adjust the thought. A 30 gun ship (or 20 for that matter) dont have to be super-uber, just adjust it until its 'fair'.
In it for the state |
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 18:07:00 -
[20]
Originally by: Gypsio III It's also a fleet pwnmobile and completely obsoletes BS. Just imagine ten of these spidertanking, smartbombing and firing a couple of dozen weapons each. Hilariously broken.
Maybe smartbombs cant be fitted, stop talking like you got ship stats.
In it for the state |
|
Zirconium Blade
Ass Pounding Space Monkeys
|
Posted - 2008.05.09 18:08:00 -
[21]
Originally by: Haakon Jarl Bah! Can all you 14 year old trolls **** off?
Yes, we are the trolls.
|
Corduroy Rab
Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.09 18:09:00 -
[22]
You could even add a feature where if you activated all 30 turrents in the proper order eve explodes.
|
Zirconium Blade
Ass Pounding Space Monkeys
|
Posted - 2008.05.09 18:11:00 -
[23]
Edited by: Zirconium Blade on 09/05/2008 18:13:22 I would fit it with 30 large artillery, and instapop battleships. Oh, and 30 gyrostabs. Role bonus - Gyrostabs dont stack nerf.
Edit - Pretty sure I could instapop motherships.
|
Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2008.05.09 18:18:00 -
[24]
8 slots is the most any ship will have if I've read my bones right.
So sure, add some ship inbetween carrier and dreadnaught, fighter capable but with a lot less room, able to field 1 dread gun and then fill the rest of the slots with anti-frigate and cruiser weaponry.
The midslots would have to be used mainly for tracking modules and web, which gives the small fry trying to stay alive around it something to aim for in their EW effort against it.
It being versatile it'd have to cost more than a dreadnaught too.
Should/would/could have, HAVE you chav!
Also Known As |
Zirconium Blade
Ass Pounding Space Monkeys
|
Posted - 2008.05.09 18:21:00 -
[25]
How about a seige module for stealthbombers? activate it, and it increases cruise missle damage by 450x
Drawback: you have to see your grandmother naked when you use it.
|
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.05.09 18:22:00 -
[26]
ITT: Trolling = making fun of an absurd idea.
Fine, I’ll *try* to take this seriously for a moment then, lets start with…
- It’s a capital ship, we already have a capital ship with guns, there called Dreadnaughts, there are only two things this proposed gunship will be able to do that a dreadnaught can’t, and those are 1) hit stuff that’s actually moving / has a small sig radius and 2) laggggg the crap out of everything.
- Why would anyone fly Dreadnaughts again?
- The Lag thing, 30 turrets = so one ship that creates 3 and 3 quarters as much lag as any other ship, we already have a ship that does this already, there called Carriers (and they probably need fixing as well) all the tracking and hit/miss/resist calculations do add up you know, that’s why fleet battles and mission hubs lag.
- Tracking. Now unless your proposing that these ships should have limited PG to stop them fitting all 30 slots with BS classed guns (I really really hope you wernt thinking dreadnaught guns!!) then your basically asking for a ship that can output about 3000 DPS with battleship range and tracking, meaning ability to near one-volley anything cruiser size or below from nearly any range providing its target isn’t orbiting it at mwd speed at the time, if I have to tell you whats wrong with that… ehhh, lets more on shall we…
- Ships in Eve get 8 slots max. ever. no exceptions. Why would CCP redesign the user interface just to do with 30 guns what 8 guns with a 3.75x damage mod would do? infact… what advantages are there to having 30 guns over 8, aside from the fact it might look cool and be horrifically overpowered?
- What if the playerbase does something it quite famous for, and uses said gunship in unusual or unexpected fitting configurations? Such as 20 BS guns + 10 frigate guns…. Oh great we have an overpowered I-WIN ship that can kill anything it can lock regardless of how small or fast it is, what if someone puts 30 large smartbombs on it and flys into the middle of a fleet doing 10,000 damage every 7 seconds, is that balanced?, or stick 15 large energy neuts and 15 large large NOS on it for the ultimate supercapital tank breaker / killanythingthatgetsclosebbqshipofdoom.
- Where does such a ship leave battleships? Makes them completely obsolete? Ummmm yes, what chance would any sized fleet of battleships have vs. 20 of these kicking out about 10 times more than enouth damage per volley to instapop a common BS? (see common whine: capital ships online)
I could go on all day, but instead I’m gonna go cook dinner, oh wait apparently I’m 14 (and not allowed to have a sense of humour) so I guess I should get mommy to do it for me.
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|
Natsume Chidori
|
Posted - 2008.05.09 18:37:00 -
[27]
1. Whenever this ship destroys another ship, the EVE client should e-mail you the destroyed player's address, name of his girlfriend, and her phone number. This is balanced because it will encourage players fighting it to make sure that they win.
2. In order to prevent targets from escaping to empire, this ship should be able to travel through high-sec. Obviously this could be a problem for CONCORD, so CONCORD will not respond whenever this ship attacks something in high-sec
3. In order to reduce the effects of lag this ship should have a group of fighters that are automatically deployed and agressed should the pilot disconnect.
|
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 19:04:00 -
[28]
Originally by: Alski
Fine, IÆll *try* to take this seriously for a moment then, lets start withà
Thank you.
Quote:
- ItÆs a capital ship, we already have a capital ship with guns, there called Dreadnaughts, there are only two things this proposed gunship will be able to do that a dreadnaught canÆt, and those are 1) hit stuff thatÆs actually moving / has a small sig radius and 2) laggggg the crap out of everything.
Yes. dreadnaught have xl sized guns. Gunships would not be able to fit xl guns as I wrote in the OP as a gunship will not be designed for taking out stationary objects or very very large ships.
Quote:
- The Lag thing, 30 turrets = so one ship that creates 3 and 3 quarters as much lag as any other ship, we already have a ship that does this already, there called Carriers (and they probably need fixing as well) all the tracking and hit/miss/resist calculations do add up you know, thatÆs why fleet battles and mission hubs lag.
Fair point. But CCP has implemented many features that have caused massive lag in the past. More hitpoints +less damage output = longer battles, more blobbing and more lag.
Quote:
- Tracking. Now unless your proposing that these ships should have limited PG to stop them fitting all 30 slots with BS classed guns (I really really hope you wernt thinking dreadnaught guns!!) then your basically asking for a ship that can output about 3000 DPS with battleship range and tracking, meaning ability to near one-volley anything cruiser size or below from nearly any range providing its target isnÆt orbiting it at mwd speed at the time, if I have to tell you whats wrong with thatà ehhh, lets more on shall weà
No. Once again, I seem to remember I mentiond in my OP that it would NOT have xl guns. As for the amount of guns, there could be penalties for amount of ammo each gun could load or whatever.
Quote:
- Ships in Eve get 8 slots max. ever. no exceptions. Why would CCP redesign the user interface just to do with 30 guns what 8 guns with a 3.75x damage mod would do? infactà what advantages are there to having 30 guns over 8, aside from the fact it might look cool and be horrifically overpowered?
Why have 4 guns like new battleships? why this why that? Do we really have to limit ourself to the standard layout? How about more highslots on account of less low and medium slots or vica versa?
Why would CCP think about anything new at all? why not play it safe and stick with the old mechanics? 5 years is a long time.
Quote:
- What if the playerbase does something it quite famous for, and uses said gunship in unusual or unexpected fitting configurations? Such as 20 BS guns + 10 frigate gunsà. Oh great we have an overpowered I-WIN ship that can kill anything it can lock regardless of how small or fast it is, what if someone puts 30 large smartbombs on it and flys into the middle of a fleet doing 10,000 damage every 7 seconds, is that balanced?, or stick 15 large energy neuts and 15 large large NOS on it for the ultimate supercapital tank breaker / killanythingthatgetsclosebbqshipofdoom.
The ship could have negative bonus fro certian fittings. A gunship would be used for guns not smartbombs. I doubt balancing that would be a problem.
Remember people fitted cruise launchers on kestrels.
Quote:
Quote:
- Where does such a ship leave battleships? Makes them completely obsolete? Ummmm yes, what chance would any sized fleet of battleships have vs. 20 of these kicking out about 10 times more than enouth damage per volley to instapop a common BS? (see common whine: capital ships online)
Problem is though, cap ship online is already here.
Quote:
I could go on all day, but instead IÆm gonna go cook dinner, oh wait apparently IÆm 14 (and not allowed to have a sense of humour) so I guess I should get mommy to do it for me.
Aww you were doing so well, you had to blow it in the end
In it for the state |
Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.05.09 19:38:00 -
[29]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
NEEDS MOAR GUNS!
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
|
Haakon Jarl
Caldari direkte
|
Posted - 2008.05.09 19:46:00 -
[30]
Originally by: Alski
If you have to add many negitive bonuses to a ship in order to make it not overpowered, thats a pritty good clue that it IS overpowered.
Indeed. But its also agood way of making sure its NOT overpowered. Certian ship bonuses such as the amarr laser cap bonus is to make sure its not underpowered. As long as the end result is sweet, I dont see why its wrong.
Quote:
So.... we should just not only accept that, but actually introduce a ship that compounds the problem, sorta like how lag is a problem so introducing a ship that makes even more lag would be OK? Can you see why IÆm having a problem following this logic?
I see your point, I really do. But I get the feeling you are thinking that gunship would be the same as a dread or carrier. Ir wont. It could have zero resistance for all I care. Its not like the stats are hammered in stone. Its just a suggestion.
Quote:
In case you didn't get it, it was a stab at your lack of humour in dealing with peoples amusing taunts at your idea, just because we find this hilariously overpowered and feel the need to make a running joke of it, doesnÆt mean weÆre immature or trolling
Fair enough, my bad. Its just that I was expecting a serious debate considering this is the apropriate forum for it. It gets kind of frustrating when 5 people continue a joke one guy told 10 minutes ago.
Quote:
Also, instead of calling people out as trolling, perhaps if you tried to see it from their point of view, you might have said ôhah Yeah I can see why youÆd think this is silly but this is why it isnÆtààààà.ö you should be able to admit that nothing you have said to this point has made it seem anything except overpowered.
By anyones definition its trolling when people enter a thread only to take a ****. I dont see how the ship is overpowered as there are no real stats for it yet. People only read '30 guns' and they think its the end of the world. Hell the ship could have xero low slots for all I care. I just want a ship that can pew-pew like the star destroyers in starwars does with guns fiting in all directions AND LOTS OF THEM!
Let there be pew-pew
In it for the state |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |