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Thread Statistics | Show CCP posts - 2 post(s) |
matty01
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.05.12 21:09:00 -
[61]
Originally by: Tajidan this is so awesome, i must contribute...
that is awesome
also minmatar shuttle tbh
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Doc Iridium
Amarr Viziam
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Posted - 2008.05.12 21:25:00 -
[62]
Edited by: Doc Iridium on 12/05/2008 21:25:04
Originally by: The Monkeysphere Thirty highslots?
Weak.
What they should really be like:
Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE)
Repair Systems: My Ship Has Instant Repair
Sensors: My Sensors Cut Though Anything.
[snip lots of stuff]
I think you forgot the time tunneling quantum destabilizer missiles that travel back in time and destroy enemy ships before they leave the shipyards. They can be fired from cloak, and don't decloak the ship because they immediately travel back in time and space to where the enemy ship was built.
I can fit three of the launchers in my Purifier, but they are pretty CPU intensive so I can't put more than one BCS II to increase ROF.
Well, I've said my piece - wait, is that Veldspar over there? Woot! |
Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.12 22:09:00 -
[63]
Originally by: The Monkeysphere Thirty highslots?
Weak.
What they should really be like:
Ship Class: A Massive Battle MotherShip Overlord Class (THE ONLY LARGEST MODIFIED ONE IN EXISTANCE)
Repair Systems: My Ship Has Instant Repair
Sensors: My Sensors Cut Though Anything.
*snip*
Back when i used to play games in the Space Empires series, that is pritty much what my capital baseships used to be like
By the time they finished building all their technology was pritty much obsolete, but they would still solo kill multiple fleets
Also: Mines, don't forget Mines.
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(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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BrysonBennington
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Posted - 2008.05.13 01:47:00 -
[64]
First off, a gunship is not the BE ALL to fleet combat, a gunship is not a real combat ship but more of a fast and hard hitting ship that is meant to harass. A perfect hull would be any of the Destroyer class ships. They would have the best grid and cpu along with a higher top end speed/mass ratio without having to add MWD or burners. These gunships would also have more hit points and less shield strengths or vice versus depending on which ship you choose.
What I am thinking how a gunship should be built is this: Three high slots four medium slots five low slots
the high slots would be able to handle two medium turrets plus one large turret with the cpu and grid set to accomodate the power usage.
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sg3s
Caldari O.W.N. Corp United Freemen Alliance
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Posted - 2008.05.13 11:16:00 -
[65]
I require a module that will bend/break reality itself to my will, and please something small, like a ring. THNX
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Sha'ara Sha'amashira
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Posted - 2008.05.14 01:03:00 -
[66]
okay ill be nice about this and i am definitely trying, but where CCP are concerned an idea like this is not feasible. Changes = time = **** tonne of cash spent in development. If you want to put something like this in it would completely screw with the financing of CCP. It would also cost enough to completely change the UI (which would cause for a complete overhaul to make it flexible enough to sustain such a large number of potential guns). After that many other ships in the game would be dwarfed by the changes to the UI so they would have to make changes to most other ships to try and bring them in line with the new system, causing further amount of cash to be invested in essentially a full overhaul of all ship stats, as well as models for extra turret points and modules. In the end they will have to raise our subscription fees to a sufficient level to balance out the extra cash they are spending to make these changes, and we will loose out on any new content as they are trying to adjust all the old content to the new system.
Im sorry but the idea just isn't really feasible.
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AdmiralDovolski
Gallente N.A.S.A. Skunk-Works
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Posted - 2008.05.14 04:55:00 -
[67]
My life was nothing, I was a step away from suicide. Then a friend recommended this thread. Thanks to you, my life was turned around
Dumb things aside, unique idea.
Search the forums for "juggernauts". Pretty sure that's what u want
btw, minmatar shuttle FTW
im in ur system, incapping ur cynojammer |
Navtiqes
Noob Mercs
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Posted - 2008.05.14 07:08:00 -
[68]
Originally by: CCP Atropos
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
Ok, for a start, the ships can't have more than 8 slots. I remember asking this once, and it's hard coded to that limit, and won't ever be changed.
Secondly, they won't 'pew-pew in all directions' because people will focus fire and instagib almost anything, even if it's more worthwhile fitting smaller guns; 30x 250 or 280 howitzers still do a decent amount of damage, even if they are frigate guns.
Thirdly, theres the technical aspect of dealing with more than a 350% increase in data transactions per person; visual data, logistics data, etc. Anything sub capital would get pwnt so fast it wouldn't be any fun.
It's a nice theory though, just not going to happen as you envisage for various reasons.
It would be nice to have people shooting all over the place in large fights, but the downside of not focussing fire is not worth the beauty of laz0rs firing across the screen
Just a thought:
If you ever make a "gunship" class (horrible name btw, "heavy destroyer" or "frickin stardestroyer" sounds better) - you could make a specific gun type that only the gunships could use, which they could also fit in their medium slots.
Then, to avoid massive focused fire, you could limit it so that high slot turrets and medium slot turrets were unable to fire on the same target.
While there's still a pretty high overpowerage-factor there, this at the very least would include some more thought to piloting it effectively, and you'd have to choose between tackling gear, propulsion or more guns.
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ezraniel
Caldari An Eye For An Eye Digital Renegades
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Posted - 2008.05.14 08:00:00 -
[69]
No, No, No, No as the posters before me said :)
A ship like this isn't needed to be honest... we already have capitals designed to siege, kill bigger capitals and lag everyone out (carrier&mom with fighters)
For Battleship killing we have other battleships, pretty simple, but if you really do "want" a big gunship like ship, I'd say go for something subcapital, but bigger then a battleship perhaps (although a new destroyer would be cool, cruiser/hac sized or something) and give it say 6 hi-slots, give it special guns to fit and limit it so that only 3 guns fire at a time on 1 target, so you can shoot with 6 guns at 2 targets in groups of 3 guns/target or 3 targets with 2 guns/target....
make them: Relatively fast as opposed to battleships, say... 350m/s basespeed give it pretty weak shield/armor, so they don't tank as well as a normal battleship. Give'm bonus's to:
Range Tracking Damage (yes 3 bonus's !) But base the range bonus off of Destroyer skill Tracking bonus off of frigate skill level Damage bonus on battleship skill.
That way it doesn't become a solopwnmobile overnight and compensates for the crap tank it has. Also a small bonus to remote reps would be nice, to encourage these to work together (7th hi-hislot?)
So now you have: A bigger then bs class ship, that tanks not so good, has decent speed, good tracking, range and damage, but can essentially get killed by 2 battleships or 3 battleships. Designed to work in groups of 3 or so.
I know my idea aint perfect but its better then yours to be honest :s
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Athamai
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Posted - 2008.05.24 23:56:00 -
[70]
Originally by: Fuazzole i'm not spending any extra cash for a keyboard with 30 F'keys
Of course not. Clearly this ship is designed for FOF turrets that automagically focus fire enough of the turret to 1-shot whatever is in range and focus the spare ones on your next weakest target. You would access this functionality with a "AA"(Auto Annihilate) button next to the autopilot button.
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Joe Starbreaker
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Posted - 2008.05.25 00:28:00 -
[71]
It should be a Tech 3 interceptor with 30-40 battleship sized weapons in the highslots. You balance it by making their optimal+falloff less than 1km total, so the enemy fleet has a chance to kill it on the approach. Of course, as a Tech 3 interceptor, it can do nearly 90km/s.
---------------- [insert signature here] |
JafoPBCFR
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Posted - 2008.05.25 00:29:00 -
[72]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier
Bonus : None
Highlsots : 30 turret/missile hardpoints : 30
These ships will be the ultimate fleet vessel, 30 large guns/launchers (not xtra large) pew-pewing in all directions.
This is my first thought of gunship. Im sure it need modifications. Thoughts?
ROFL GOOD ONE
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Talthoras IX
Ghost Festival
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Posted - 2008.05.25 03:53:00 -
[73]
Originally by: Haakon Jarl
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Hi Atropos, thanks for dropping by! <3
Max 8 slots ok, would it be possible to convert the mid and low slots to highslots?
...
I don't think you quite undertstand. She said "hard coded to that limit ... won't ever be changed." That means, it won't accomodate the wishes of Random internet Guy #355189465546.
Sorry bud. This sorta sounds like a carrier with a capacity for 30 BS drones. Thats an absurd concept, and for that, I hereby revoke your Cookie Privelidges for one week.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2008.05.25 09:03:00 -
[74]
Originally by: Shionoya Risa
Originally by: Haakon Jarl
Thoughts?
Train for a Dreadnaught Moros and STFU.
Fixed your post. Seriously, up to 1200 dps without even using your main weapons if you do it right. My research services Spreadsheets: Top speed calculation - Halo Implant stats |
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