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Tara Nighthawk
Gallente
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Posted - 2008.05.10 21:44:00 -
[1]
Edited by: Tara Nighthawk on 10/05/2008 21:44:31 Oops - a good start. It seems I posted this incorrectly.
Originally by: Tara Nighthawk Edited by: Tara Nighthawk on 10/05/2008 18:25:59 My first post:
This is my first week here, but already signed up partway through my Trial.
Lots of questions, but the one relevant here is this - If I have just the one account and I make three characters on that account - are they allowed or able to interact with each other in any way?
Can they buy or sell from each other?
Obviously, they can't meet, but are they allowed to even be aware of each other? I play on some other systems where a Player's alts are not allowed to know of each other - and some like WOW, where alts can post items and cash to each other.
Which way applies here please?
Sorry about that
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Estel Arador
Minmatar AFK
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Posted - 2008.05.10 21:51:00 -
[2]
There's no restrictions on what you can do with your other characters, they're just like other players characters. For instance you can use private contracts to transfer stuff between your characters.
Skills Explained |
Toshiro GreyHawk
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Posted - 2008.05.10 23:17:00 -
[3]
Yes. The only restrictions on them are:
1) You can only play them one at a time. If you login to your account - and you already are logged in with the same character OR a different character from that account (EVE runs two clients on one computer fairly well) - the first login will be automatically logged out. So - you can't run two copies of the same account at the same time, even on separate computers.
2) You can only TRAIN one character per account at a time. If you have one character training and you log them out and log in with a different character and tell them to train a skill - you will get a message saying that another character on that account is already training. What you have to do - is to log in to the account with the character that is training, pause their training, then log out and log in with another character who may then select a skill to train.
Now - if you have two accounts - then you can have two characters, one from each account, running at the same time, just as if they were owned by two different people IRL. This is very commonly done in EVE. Some activities are better suited to running multiple accounts than others. Mining works really well even with two accounts on the same computer. Mission running works fairly well with two computers each running one account. I don't know that I'd try PVP trying to manage more than one computer at a time ... but then I don't have that much experience trying that. There are several factors - one of which is how good your computers are.
Lastly, you can transfer characters from one account to another. There is even a forum on this site where characters are advertised as being for sale in ISK - not real money.
Thus, if you had an account that you'd trained two alts on, going back and forth, allowing one to train for a while and then the other, if you wanted to - you could create a second account - and have one of those characters transferred to the other account.
I believe that CCP imposes a real money fee for making the transfer. They will also, for a fee, let you modify certain aspects of your character such as their portrait but are extremely reluctant to grant you a name change. For the most part it is my understanding that they won't do it except in very extreme cases where you some how got a name that contained an offensive term, such as a racial slur. So, there is reason to be careful about buying a character - as one of the reasons people sell them - is to ditch a character they've ruined the reputation of. Things that might ruin a characters reputation would be something like joining a corporation, working there long enough to achieve access to it's corporate hangars and then robbing them blind.
CCP is fairly strict about letting one player trade another something for real money. What they do allow - is GTC's (something like Game Time Cards) where you can trade ISK you made in game for a time card that you can use to fund your account. I'm vague on the details of that though. All I know is that you can do it - and that it takes a good bit of ISK.
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Tara Nighthawk
Gallente
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Posted - 2008.05.10 23:52:00 -
[4]
Thanks - that is exactly what I needed to know.
I already found out about the training
Next question - my alts are all of different races. How friendly are the various races? I have a Gallente, a Caldari and an Amarr. Would they be likely to talk to each other and send each other gifts - or trade with each other - or are they mortal enemies like Alliance and Horde on WOW?
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Avalon Solaris
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Posted - 2008.05.10 23:55:00 -
[5]
Edited by: Avalon Solaris on 10/05/2008 23:55:50
Originally by: Tara Nighthawk Thanks - that is exactly what I needed to know.
I already found out about the training
Next question - my alts are all of different races. How friendly are the various races? I have a Gallente, a Caldari and an Amarr. Would they be likely to talk to each other and send each other gifts - or trade with each other - or are they mortal enemies like Alliance and Horde on WOW?
They would most likely send each other poisoned chocolates and then all die. Then you'll have to reroll and you probably don't want that, so be careful when interacting with your own characters. They may also crawl out of your computer screen and strangle you.
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Toshiro GreyHawk
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Posted - 2008.05.11 00:22:00 -
[6]
Edited by: Toshiro GreyHawk on 11/05/2008 00:27:44 Yes. That's true. But only if you downloaded the Zombie Mayhem Upgrade Beta planned for release next Halloween.
JK.
EVE is not (at the moment) at all like other factional games. There is a Factional Warfare Expansion coming fairly soon that may change that to a degree but we'll have to see how that pans out.
Right now - Factions mean virtually nothing unless you are in a role playing corporation.
You can go to all the schools for any faction and while their agents will make negative remarks about other factions, possibly yours - they'll hand out the missions as if you were one of their own.
In creating a Corporation, the corporation founder, in order to have members of different Factions in his corporation, must have trained a skill I forget the name of, something like Race Relations but that's it.
It isn't that you can't alienate another faction because you can, it's just that you have to work at it to do it. Some missions are Factional Missions that require you to go blow up some ships of another factions NPC navy - which will hurt your standing with them - but even that you can ease with such Social Skills as Diplomacy.
What really counts right now is Player Corporations and Alliances. One corporation can declare war on another and down in 0.0 there are some mighty wars being waged right now between very large Alliances of Player Corporations.
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Tara Nighthawk
Gallente
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Posted - 2008.05.11 10:32:00 -
[7]
Thanks guys - Inter-Racial Co-operation coming up
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Tara Nighthawk
Gallente
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Posted - 2008.05.12 12:19:00 -
[8]
Another thought - can they all join the same Corporation?
Can I even setup a Corporation for just that purpose?
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Lord Haur
Amarr Imperial Academy
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Posted - 2008.05.12 12:30:00 -
[9]
Yes. Although you may have to train skills or create a new alt with the required skills. As previously mentioned, you need to train Race Relations or whatever it's called to increase the proportion of characters from other races allowed to join your corp, with up to 100% at L5 --- Sig Starts Here --- Lord Haur - Imperial Academy Logistical Support
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Spud Gunn
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Posted - 2008.05.12 17:56:00 -
[10]
If your alts are all the same race, you don't need to worry about Ethnic Relations. Or, you could create a new Gallente Business/Executive Commander character, and start with Corporation Management 5 and Ethnic Relations 4. You could either train Ethnic RElations to 5, or just leave it at that. I think you can start a corp, make someone else the CEO, and as long as the new CEO doesn't update the corp details it will still remember the old CEO's skills in terms of size/race limits.
Other handy same-account alts can be a trade character (for price checks in other regions, and starting with loads of sell order slots) or a Caldari Engineer (to start with Lab Ops 5 for 6 research slots). Also, if you're wanting to make a character for a specific purpose, a lot of things could be trained in under a week with the right starting attributes, so you could make, say, a light hauler character to pilot a Mammoth and only take a week's training time away from your main.
As long as it's not something that requires a large amount of skill training beyond one of the starter skillpacks, or needs you to be logged on at the same time as your main, there are quite a few uses for same-account alts.
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Joe Starbreaker
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Posted - 2008.05.12 18:01:00 -
[11]
Ethnic Relations lets 20% of your maximum allowed corp members be of races different than the CEO, per level. So if my skills allow the corp to have 50 members, and I have Ethnic Relations level 1, I can hire 10 members of a race different from mine. This is true even if they're the first ten members.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.05.13 03:19:00 -
[12]
Originally by: Spud Gunn I think you can start a corp, make someone else the CEO, and as long as the new CEO doesn't update the corp details it will still remember the old CEO's skills in terms of size/race limits.
True - the new CEO doesn't require the skills as the old CEO skills will remain in place until such time as the new CEO clicks the button "Apply my skills" in the corporation window.
There are actually CEOs for hire out there that will either form a corp for you, or join the corp and become CEO simply to click the button and apply their skills, then leave. Usually they can also apply faction standings for long enough to put up a POS if required. They charge a fee and there are some good reputable characters out there. You can contract the creation of a corp with a POS (or even POSes) in place and appropriate CEO skills if you have the ISK. (You almost certainly don't need such a service, I just posted this to show what's possible).
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University. |
Tara Nighthawk
Gallente
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Posted - 2008.05.13 21:49:00 -
[13]
OK, I have my future entrepreneur.
How does she start? She will be good at business and management later, but she is useless at mining and mafufacturing and probably not much good at combat.
How does she make enough money to break into big business?
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Toshiro GreyHawk
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Posted - 2008.05.14 11:41:00 -
[14]
Essentially, what the corporation wants her for is to sell and buy stuff for them using her skills with brokers.
Get her trained up in accounting and have her run missions for the corporation's base she will be trading from as other means of cutting down on the overhead of your trades.
Also - your trader comes with a good set of social skills and Charisma attributes.
If she has Connections and Negotiations, she can get the missions for the other people to run. Of course all this depends on how many accounts you have. If it's just one account, she can't do that. If there is more than one account, Connections will let you access better agents faster and Negotiations will give you more ISK for the same mission.
Just because she's a trader also doesn't mean she can't fight. It all depends on what you train.
If you take her through the Business School's Ten Mission set - they will give her what she needs to become a salvager. Put her in a Destroyer and she can fulfill that role.
Now of course in addition to all that ordinary stuff - she can actually trade. Here, if you send different characters to different regions they can compare prices. Find something that is selling cheaply one place that someone somewhere else is paying well for. Have her go buy it and then have her sell it. She can transport it too if you get her an industrial. Until she gets an industrial the Frigate she gets from the Business School Course is the best Frigate Hauler. Destroyers can haul to but how much depends on which faction you are. The Caldari Destroyer for example only has one slot to put an Expanded Cargo Hold in whereas the Amarr and Gallente (being armor tankers) probably have more. In any case getting an Industrial isn't hard so anything else is just a stop gap measure until you do.
Start with small trades and work your way up. If you have all the other corporation sales pass through her that will give her the working capital she needs. Just don't gamble or speculate on something and lose it.
One thing to become familiar with is the mineral value of common items. Shuttles for example. If you know how much tritainium you will get from reprocessing a shuttle and how much you can sell that trit for, then you can buy shuttles being sold cheaply, reprocess them and sell the trit. Shuttles is an easy example but the same goes for anything else people are selling for less than the value of the minerals that made it.
If you like working with spreadsheets and numbers you may have an edge in this type of thing.
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