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james1122
Aperture Harmonics K162
12
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Posted - 2012.03.04 17:57:00 -
[1] - Quote
This was an idea that was originally posted in assembly which I think quite frankly is too good to be allowed to just drift away and die out there. The original idea itself was quite simply to swap the Em and explosive drone damage around as it makes no sense that explosive drones are so much better in almost every respect to Em drones. However someone else posted this in the thread :-
Takeshi Yamato wrote:I propose going a bit further:
EM drones are made equal to EXPLOSIVE drones in everything except damage type. KINETIC drones are made equal to THERMAL drones in everything except damage type.
Reasons being: Warrior II's don't need nerfing, it's the kinetic and em drones that need buffing. Kinetic drones currently have the intended dps but are underused. As long as em and kinetic drones do inferior dps, they will be underused.
I honestly believe this is a very promising idea that should be pushed further and strongly considered.
Original thread |
james1122
Aperture Harmonics K162
15
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Posted - 2012.03.05 12:36:00 -
[2] - Quote
bump |
King Rothgar
Autocannons Anonymous Late Night Alliance
226
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Posted - 2012.03.05 12:45:00 -
[3] - Quote
Both proposals are reasonable.
Hans Jagerblitzen for CSM7 |
james1122
Aperture Harmonics K162
16
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Posted - 2012.03.06 08:25:00 -
[4] - Quote
Vortex from FHC wrote:Yet another topic where I have a large and already fleshed out response to this somewhere. Maybe it was back on the SHC boards, who knows. None of this applies to sentries, which are fine as is.
EM drone damage output is too low, it doesn't ******* matter if they had the tracking and speed of minmatar drones, they would still be horribly useless. To illustrate just how bad they are, a Spec V TII Amarr drone does less damage than a T1 Gallente drone. So no, just making the minmatar drones "fast and low damage" is not going to fix a damn thing - you'll just make a new, useless drone type. Minmatar drones as-is are on the low threshold for useability, and are only viable due to their massive speed advantage over other drones. The Amarrian drones could do 20,000m/s with perfect tracking and you still wouldn't be able to use them - the damage is just too **** to ever matter.
The TLDR of my proposed fixes:
Kin/Thr drones become the high damage drone types. These are the most common damage types with the most common T2 resist profile, making them the easiest damage types to prepare for. EM/Exp drones become the utility drone damage types. They don't do as much damage as their pure-attack counterparts, but they have something to make up for it.
Gallente drones stay as they are, barring any global tweaks to drone performance Caldari drones do slightly more DPS than of Gallente drones, but instead fire fighter-bomber pseudo missiles instead of a gun attack, with the worst tracking of all drones. They have high alpha, low rate of fire, and are slightly more fragile and slightly faster than Gallente drones
Minmatar drones stay as they are, barring any global tweaks to drone performance. Amarrian drones get the same DPS of Minmatar drones, but with higher rate of fire, lower alpha, and slightly improved tracking. Amarrian drones become the slowest drones in the drone fleet, but have (pending balance testing) 50-100% more EHP than the other drone types.
So you wind up with the following breakdowns:
Gallente - best overall performance, highly desirable damage type, but a bit fat and slow Caldari - Miniature fighter-bombers - best dps and high alpha, but unlikely to deliver their full dps to most targets in their comparative weight class. Terrible at drone v drone combat. Minmatar - Best drone handling in the game, perfect for getting rid of targets your guns can't hit. Highly desirable damage type is mitigated by their lower DPS numbers Amarr - Slowest drones, but with an immense tank that makes them hard to get rid of. Their high rate of fire, improved tracking, and raw tank makes them the best drones to have in a drone vs drone conflict.
Bam, all fixed. Now you have two tiers of drones based on damage, and each drone in the category does something a bit different than the other. You now have a reason to chose a drone for damage type, DPS output, and utility. Compared to now, this essentially doubles your number of practical options (yea yea caldari drones get a bad rap, but they essentially split the difference between the two best drones as is, and so you either usually want maximum damage or maximum speed, not half of each). This is a marked improvement to the game, and would take all of one Sisi testing weekend to get the balance right on. Two Step for CSM |
Xorv
Questionable Acquisitions
147
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Posted - 2012.03.06 08:51:00 -
[5] - Quote
Definitely support EM drones being brought up to the same damage as Exp ones. On the fence with the rest. |
james1122
Aperture Harmonics K162
22
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Posted - 2012.03.13 00:33:00 -
[6] - Quote
bump for an important issue Two Step for CSM |
james1122
Aperture Harmonics K162
23
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Posted - 2012.03.24 19:43:00 -
[7] - Quote
bump Two Step for CSM |
James Amril-Kesh
Viziam Amarr Empire
117
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Posted - 2012.03.24 21:54:00 -
[8] - Quote
I like the second proposal. Support showing T2 and faction frequency crystal damage in the info window! |
Leto Aramaus
Ixion Defence Systems Tactical Narcotics Team
45
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Posted - 2012.03.25 01:30:00 -
[9] - Quote
OP may be true, but I was expecting much more after reading the title, re-balancing drones.
I'd like to revisit the fact that drones and hybrid turrets (look at that... = Gallente) are the most shafted weapons systems in EVE.
When are gallente ships going to be competitive again? |
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