
Veldya
Caldari Shadow Industries Corpororation Limited
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Posted - 2008.05.15 05:46:00 -
[1]
I wouldn't say stagnant as we are seeing alliances evicted from their space even as we speak, but the problem with EVE from my point of view is a snowballing effect of being able to have a largely limitless alliance size.
Between BoB, NC and Goon/RA alliance it would account for a massive chunk of the playerbase. The stagnation comes from old alliances getting bigger and bigger and just absorbing new players because newer corps find it very difficult to expand. A newer corp/alliance can't take on weaker elements of existing alliances because they will get utterly crushed by the alliance as a whole.
So we are left with the scenario that we have a lot of space that is poorly utilised. Most of the new corps are stuck in high-sec and they pretty much feed the larger alliances and the larger alliances swell in size and the problem continues to snowball.
There is no real solution other than the alliances coming together and agreeing to limit their alliance size or at least come together to create an accord or rules to encourage and stimulate the political change in eve.
However, power is an addictive drug people who have will not give up. It just wont happen. EVE will only change if some significant mechanic change occurs and I can't see it happening.
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Veldya
Caldari Shadow Industries Corpororation Limited
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Posted - 2008.05.15 12:27:00 -
[2]
Originally by: Miklas Laces Edited by: Miklas Laces on 15/05/2008 11:54:54 Edited by: Miklas Laces on 15/05/2008 11:54:34 The "coalitions" are too strong, they take all the space even if they don't use it. As a result we have entire regions whose only use is moon-mining, jump bridges and buffer zone, but they are mostly uninhabited. Hell I have never seen most of our outposts 
With jump-portals, jump-bridges and jump-freighters logistics are too easy and you can keep your pos network up with minimal effort (comparing to the past), even in regions you don't live in.
CCP should put a limit to coalitions and make logistics a bit harder: 0.0 regions should be places where alliances live in, not buffer zones or moon exploiting space.
edit: spelling
The problem is 80% of conquerable space is garbage (excluding moons), it is marginally better than low-sec. Low numbers of belts, ****house rocks, ****house rats. Most regions probably have a handful of systems worth holding, excluding moons.
NPC space is the most lucrative space and you can hold a small portion of an NPC region and be better off than an alliance that is holding an entire region of conquerable space.
I think the biggest problem is that EVE is very static. I can look at a 2 year old database and it will still be spot on as to what is where in the various systems.
Belts should not be static. They should appear in different places, have different rock composition, real security ratings should fluctuate based on how much the NPCs are obliterated and the relative wealth in the region (ie how much it has been strip mined). Would the Serpentis heirachy really keep sending fleets of their best battleships into systems that have nothing but Veldsparr left in them?
Exploration should be a BIG part of every day life for everyone. Leave common ores in static locations but the rest of space needs to breathe, be alive and react to how players interact with it. While space is predictable then people will do predictable things.
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