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Alpha Prime
Destructive Influence Band of Brothers
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Posted - 2008.05.17 01:13:00 -
[151]
I got an answer to the current lack of targets in EVE, and as always, my opinion is my own.
Way too many goddamn chicken****s with too expensive ships afraid of making a fool of themselves, afraid of losing some isk from their fat wallets to a good fight.
If its a 1hour fight and i lose my ship after a while, i really dont care, aslong as it was a good fight, not some lagfest.
There is no price on true lojalty
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Gungankllr
Caldari Corp 1 Allstars Insurgency
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Posted - 2008.05.17 01:29:00 -
[152]
I'd say if you REALLY want to make things interesting, there needs to be "Supergates" that go from North to South, and East/West.
And make them NPC sov.
And put 2 NPC stations in each one.
and about 300 moons.
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Graalum
Foundation R0ADKILL
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Posted - 2008.05.17 01:40:00 -
[153]
Edited by: Graalum on 17/05/2008 01:42:44
Originally by: DeadProphet
Originally by: Angelonico
Originally by: rValdez5987 I thought The bob capital shipyards cap fight/ fleet fight was the largest...
It was until the most recent engagement in the east. Someone correct me if I'm wrong on that.
In terms of caps destroyed, the drone regions fight is the largest, in terms of caps involved, F-T in delve is the largest.
how many caps were involved? I think ours periodically hit 120-140 caps total, of course it doesn't really compare to f-t since carriers weren't quite the new battleships yet then.
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TTwainn
The Nakano Seafood Concern
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Posted - 2008.05.17 02:07:00 -
[154]
I see a number of people complaining about NAPs - but the reality is: if you don't NAP some friends, your enemy surely will... and for most entities - that means you lose.
I liked the idea of rare moons depleting and popping up somewhere else - If the rare moon stuffs had a random (but very small) chance of depleting during each DT (and moving to another random moon), this would encourage moon miners to be much more active in probing out moons they don't control, and keeping an eye on a moon they do control - because they never know when a new resource might become available.
Multiple DD's and cyno Jammers - Just increase the cost to DD by a LOT, that would settle it. Make it so that a successful DD isn't cost effective, but can be tactically sound. If a BS fitted and Rigged, net insurance, is 100mil - then a DD to setoff should be atleast 1B worth of fuel. ... Signature ...
In a previous life, I was a fisherman. I am looking to reclaim the simple life of a fisherman. |

Graalum
Foundation R0ADKILL
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Posted - 2008.05.17 02:32:00 -
[155]
i think the last thing this game needs is to need to scan more moons.
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mishkof
Caldari Finis Lumen Atlas Alliance
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Posted - 2008.05.17 02:32:00 -
[156]
Fights are pretty easy to get. A few things that I have noticed work consistently.
1) Have an allie that doesnt use punctuation in his forum smack.
2) Have an FC that taunts your enemies as his Carrier is exploding...consistently.
3) Be able to curse people out in 4 different languages.
4) Do not fight people that would rather ride bikes.
5) Argue with each other over fittings, then break apart and kill each others moms.
6) Sell all your titans.
7) Do not have a local/CAOD ban.
8) Do not run and hide when your allies are getting blobbed.
9) Leeroy fleets every once in a while to build your enemies self esteem.
10) Did I mention dont fight people who would rather ride bikes?
I own a T2 BPO and Capital alt, therefor all of my views will be pro-Capital Alt/T2 BPO orientated. Please pick one of the following settings for your response. []hate me []troll me []smack me |

Captian Au2
Caldari Eve Liberation Force Sylph Alliance
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Posted - 2008.05.17 03:31:00 -
[157]
I pick SMACK : )
 We are recruiting 7mil SP minimum T2 Frigs, HACs, Recons, Logistics Required PVP Oriented Contact Captian Au2 |

Red Xenon
Ardent Industrial Hydra Alliance
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Posted - 2008.05.17 09:34:00 -
[158]
Could placing a limit on the number of POSÆs per alliance reduce some of the problems with 0.0 mentioned in this thread?
- AllianceÆs would need to think more strategically with their placement instead of just spamming them in every system.
- Small alliances can place all their posÆs in a few systems giving them a small but strong base to operate from. Larger alliances could spread them out a wider area to cover all the good moons / choke points. This would make individual systems in bigger alliances weaker to takeover but they would still have the pilot numbers to compensate for this.
- You could even put individual limits for each sized pos increasing the number of small / medium posÆs in the game. This would make smaller raiding gangÆs more viable and remove the need to blob caps for every pos operation.
- May stop alliances getting to big as corps would choose to join a smaller alliance as they would get more posÆs assigned to them and so more moon mining income.
Negatives û Nothing currently in place to stop one alliance operating under the discuses of two alliances to double the number of posÆs they can deploy.
- Internal fighting in the alliance over who gets what posÆs allocation.
- Could lead to less moon mining and increased prices.
Or would this idea just remove to much power from the existing alliances?
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.17 10:02:00 -
[159]
The best kinds of fights are those where both parties have roughly equal numbers so that everyone gets something out of it and comes back for more.
Unfortunately Alliance warfare does not lend itself to thse kinds of fights because:
(i) cynojammed systems means the attackers need to bring a ton more people to make up for the lack of caps.
(ii) in non-jammed systems it just becomes a pokewr game of who has the most caps they can hot drop.
(iii) the isk at stake in pos and especially moon mining means when they are risked you will bring everything you have and enjoy a hideous lagged out pos battle.
But by far and away the worst thing ever to happen to the game from a fun factor is cap ships and in particular titans. The DD is the worst most ill conceived game killer of all time, it is a terrible idea and one that needs compleely rethinking.
Though it is also true that eve is somewhat stagnated, there do not seem to be that many new guys comoing onboard possibly because they know they can never "catch up" with the vets (yes, there are always ways for the few but meh) so they would rather go to new gams like COnan where they can be the first to join and bang on about how it was so much better in the good old days, and "when I was in beta" and "our clan was the first to form on the wolfspeak server" or whatever.
All we do now is roam around trying to get fights out of pretty much anyone nad have totally abandoned any idea of space holding and its very refreshing to let go of all (well most) of the bitterness and emoness that drives you nuts, **** in the last few weeks we have had temp blues with bob, tri, cruel intentions, snigg, some ex-MC nearly all when forming up to take on a huge blob from some large alliance and those "naps" last about 1 hour and are then cancelled and its been fun even though most of these entities are ones that I used to really "hate" back in the old ASCN days. The game is much better when played without the hate (though at the same time it does lose some of its edge, I remember when getting on a bob killmail would keep me smiling all week) 
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.17 10:09:00 -
[160]
Originally by: Alpha Prime
I got an answer to the current lack of targets in EVE, and as always, my opinion is my own.
Way too many goddamn chicken****s with too expensive ships afraid of making a fool of themselves, afraid of losing some isk from their fat wallets to a good fight.
If its a 1hour fight and i lose my ship after a while, i really dont care, aslong as it was a good fight, not some lagfest.
Tbh, thats very easy to say when you are in the biggest most powerful alliance in the game that wins 95% of all the fights it goes into and the risks of losing your ship are slim and the chance for big wins are huge.
Trying claiming that when you are in some average alliance with 500m isk in your wallet, in a crappy mixed gang half of which is Thoraxes and someone is asking you to stick your 200m isk Ishtar on the line with a dud fc. Like Gobbins makes me do every night. 
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Admiral IceBlock
Caldari Northern Intelligence
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Posted - 2008.05.17 15:37:00 -
[161]
Remove POS sovreignity, problem fixed.
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Yaay
Game-Over Insurgency
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Posted - 2008.05.17 16:10:00 -
[162]
Problem has never been naps, problem has been how they're used. I don't care if you nap the entirety of eve, but if you start calling aid of the entirety of eve b/c some bullies might actually threaten you, then it's a problem.
People don't want to learn to fight their way out of problems, they just want the problems to go away, and they don't care about the means to do it.
I guess some just forget this is predominantly a PVP/strategy game, and there's not much strategy involved in bringing a cannon to kill a fly.
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Siddy
Minmatar Art of War Cruel Intentions
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Posted - 2008.05.17 17:17:00 -
[163]
i just hope BoB will go back to be Locust alliance :|
Hopping from region to region was so muh more fun than waching paint dry at pos's
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Captain Irregardless
Gallente Octavian Vanguard
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Posted - 2008.05.17 18:12:00 -
[164]
Originally by: Athena Attom
His main is CAOD banned for being a douchebag :(
His main is Jake Noble - which explains everything, really.
Oh noesies i have been outed! Why dont you go make some terrible posts about hacking forums and other crap when it never happened, your members just hated you ;(
edit: lawl all 3 spies i had in mc where in etny gg!
oh lawd, project alice, is that like project dont fail horribly like all my other alliances? Cos I dont think there is much hope for that Captain Mynas of the ISS Navy task force!
Douchebag you say?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.05.17 18:43:00 -
[165]
*everyone produces 6+ titans* *puts them all in the same system*
WHY DOESN'T ANYONE WANT TO FIGHT ANYMORE?????
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.17 18:52:00 -
[166]
The whole POS thing with Sov 3/4 and more and more income coming from moonmining is making the game stagnant, even if it weren't for titans.
I still think that CCP should change the Sovereignty system to be activity based and somehow reduce the profit from moonmining or make it more vulnerable to roaming gangs. Maybe they should remove moonmining POS and replace it with a capital moonmining ship that needs to anchor in order to mine the moon. Then people have to actually defend instead of just leaning back and letting the POS do all the work while sitting in invulnerable infrastructure.
As long as there is no reason to defend except when the big blob comes to try and take your stations, then Eve will eventually stagnate as more and more alliances get entrenched in Sov 4 constellations with a dozen NAPs or pets to keep them safe and churning out titans by the dozen. So I think the ball is in CCPs yard to improve the sovereignty system, and I really hope they don't expect the factional warfare stuff to solve anything, because I am pretty sure it won't. Fighting for some ****ty NPCs who can't even elect a president within 3 years doesn't really make the adrenalin flow for me.
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Goberth Ludwig
eXceed Inc. eXceed.
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Posted - 2008.05.17 18:53:00 -
[167]
Just introduce the gobi control module - its like a dcu but it mitigates DD damage. Also each activation sends 10 isk to gobi's wallet \o/
- Gob

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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.17 19:03:00 -
[168]
Originally by: Goberth Ludwig Just introduce the gobi control module - its like a dcu but it mitigates DD damage. Also each activation sends 10 isk to gobi's wallet \o/
- Gob
Does it also do emo whines when activated? 
Anyway, while I think titans are a problem, even without them I think Eve would be heading towards stagnation with the current sovereignty mechanism. They encourage blobs and NAPs. Just changing titans would probably not be enough to solve that problem. And if CCP actually made sovereignty based on activity, they might not even need to nerf titans. If taking someone's sovereignty doesn't necessarily require blobs, then titans are not half as useful as they currently are.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.17 20:57:00 -
[169]
Edited by: Tzrailasa on 17/05/2008 21:05:23 Lack of small-scale fleet battles? Huge 0.0 areas empty?
I find it pretty easy to see why....
Easy 'safe' moneymaking: I have 2 characters in BoB, and 2 in high-sec empire space. The 2 high-sec characters make money for the PvP characters. High-sec is so profitable (and semi-AFK'able) there's no need for me to rat/explore/mine in 0.0. Thus I'm not available as a target for our enemies except when on op, with this also being the reason why there are no targets for me either when I go roaming.
Easy 0.0 logistics: Ok, so I don't need to earn money in 0.0. But at least I have to move ships there to fight in, and resources like fuel there.... Roaming/camping travel corridors should find some targets, right? WRONG! Jump-bridges/Carriers/Jump-Freighters/etc. has alleviated the need for any risky movement of resources and ships. No targets here either. Worse, these methods are options only really available to old/big alliances.
So we're at a situation where the only reason for 0.0 players to actually BE in 0.0 is to fight POS wars (either for control of profitable moons or for territorial conquest). Also incidentally this is be part most people profess to hate. Easy high-sec moneymaking and easy logistics has thus removed economic warfare and attrition tactics from 0.0 warfare. This was the part that was optimal for conventional ships, so all that is left is the part dominated by capitals.
So, IMHO, what needs to be done if the aim is a more alive 0.0, is a couple of reward/resource balance changes. I don't think CCP will ever do it since they fear high-sec revolt (ie. lost subscription money), but here goes:
- Remove all Ice from high-sec, but make all types of Capital/POS fuel available in all 0.0 (may need a yield increase).
- Make 'roid sizes in high-sec unsuitable for AFK barge mining.
- Limit L3/4 mission income in high-sec (incidentally, this is how I make my money, 25+m/hour, probably more if I take all loot/salvage into account).
- I like the idea of NPC stations in all regions.
- Reduce jump freighter range to 1/3 of current.
- Using Dreads/Rorquals for logistics should not be possible.
- Freighters should not be able to use jump bridges.
- Trit/Py hauling using ammo compression in carriers gone.
Unless 0.0 becomes either much more profitable in comparison to high-sec, or the resources needed is only available in 0.0, people will continue to stay in high-sec. High-sec offer the same ISK as 0.0 for the average player, but next to no risk and you can mostly earn it semi-AFK. I honestly don't think Supercaps/Cynojammers/Blobs/Local are to blame (all are pretty easy to work around anyway, though Local may need a few tweaks). The real problem is that there's nothing left to do in 0.0 EXCEPT the parts that involve them.
As most will see, this'll royally mess up how current 0.0 alliances operate, including us. I think the end result would be worth it though.
My views are my own. They do not represent the views of my corporation or alliance. |

Starfall Hammer
Starfall Industries
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Posted - 2008.05.17 22:14:00 -
[170]
Originally by: Tzrailasa I honestly don't think Supercaps/Cynojammers/Blobs/Local are to blame (all are pretty easy to work around anyway...).
This was a really good post except for this bit, there is no easy work around for supercaps and cynojammers other than to bring a huge gang and the servers cannot handle them.
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Natsuki
Caldari Destructive Influence Band of Brothers
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Posted - 2008.05.17 22:55:00 -
[171]
Edited by: Natsuki on 17/05/2008 22:55:29 serious answer: eve sucks. plain and simple. game is too big for 1 server now, or, there needs to be 5x the space. when eve started there were like 3k people on concurrently, and it was fun (and there was no BS pos). now there are 30000, and basically still the same amount of space to fight over. -----------------------------------
 btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Markius Proxim
Lai Dai Infinity Systems
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Posted - 2008.05.18 00:10:00 -
[172]
The static complexes are gone and the drone regions have crashed the mineral markets, 0.0 space is very lucrative, but the value of it has now been spread so thin (i.e. most zero space is closely equal in value) that it's not worth fighting over like it used to be. Moon mining is the only thing worth fighting for atm, and that can be a hassle as is.
This has lead to there being "enough space" to satisfy all. Ofcourse there are some more lucrative spaces but are they worth spending billions fighting for when u can claim your own corner somewhere?
Besides it's always in cycles, build up, fight, get bored, build up, fight.
Zero.Zero will never be as it was last month, and thats why eve is great
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Fanjita
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Posted - 2008.05.18 00:14:00 -
[173]
Originally by: TWD Edited by: TWD on 15/05/2008 03:15:42 Serious question!
The end game for alliances in 0.0 from the blowing ships up perspective is pretty much the big capital fights, and killing titans and motherships (although motherships are becoming less special). All the titan kills and most of the mothership kills happen because the opportunity presented itself a moment before, and are not planned beforehand. There needs to be a situation where 2 or more groups of people who are using the capitals are close to eachother for these opportunities to exist. There also needs to be something to fight over/for. Grudge, revenge, for targets, resources, space, w/e.
Currently, the 3 "biggest" groups of people are 1) the people in the North - rzr/mm/etc/etc, 2) the people in the South East - tcf/ra/gs/etc/etc and 3) BoB and allies. There are also some other strong groups, but not as big. These 3 groups seem pretty stable.
After the "Great War" I very much doubt there will be any invasion of that scale in the Delve area again, at least for a LONG time. The biggest groups of people are pretty far away from eachother, they cannot commit to fighting eachother for a long time because they know that the "away" team will lose interest over time. There will need to be something radically different for this picture to change. The biggest groups will be mostly fighting much smaller groups (as long as they're closeby) in the meantime, who are less likely to give the big capital fights/titan kills (although titans are becoming alot less rare). Not saying there won't be any conflicts, but nothing on the very big scale as we've seen in the last year. Of course I could be wrong. ^_^
What do you think? (does this make any sense?) (and any serious comments? ;)
I think your wrong no one truly enjoys huge laggy cap ship fights. So the smaller more intense personal fights continue which are a lot more enjoyable.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.18 01:30:00 -
[174]
Originally by: Starfall Hammer
Originally by: Tzrailasa I honestly don't think Supercaps/Cynojammers/Blobs/Local are to blame (all are pretty easy to work around anyway...).
This was a really good post except for this bit, there is no easy work around for supercaps and cynojammers other than to bring a huge gang and the servers cannot handle them.
Players who don't know any other strategy/tactics than "Charge!" can't find ways around these. This is true.... Those who know a little bit more are not particularly bothered by them.
The whole point, however, was that the imbalance in reward/logistics makes Capitals/POS the ONLY game in 0.0, where it could/should be so much more varied.
My views are my own. They do not represent the views of my corporation or alliance. |

xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.18 02:49:00 -
[175]
Edited by: xHomicide on 18/05/2008 02:51:15 People group up from across the entire universe to form together. As long as the game is 'won' by concentrated attacks people will continue to do so.
Plain and simple, the typical 'objective' in PvP needs to be relatively small but well defined. POS warfare fails in the sense that they take large groups to assault and days to kill.
Resource control should be the 'objective' of small group PvP. This basically means many smaller resource points that are easily captured and destroyed; placing the emphasis on the path and not the capture point. This lends advantage to smaller groups that can avoid larger groups and still realistically capture objectives. --- Razor CEI
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Haargoth Agamar
Black Nova Corp Band of Brothers
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Posted - 2008.05.18 03:15:00 -
[176]
Originally by: Yazoul Samaiel
Originally by: Athena Attom bitter much ?
LoL , look how dumb and bitter you are 
Here is a free advise , lay off the pot , k ?
Personally I find it pretty funny when people call others dumb and bitter and in the same post, show that they are dumb and bitter. :\
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Warone
Minmatar Zion foundation Ultima Rati0
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Posted - 2008.05.18 05:45:00 -
[177]
Spank CCP to reintroduce the GANKASHIPS again in the game and u will have plenty of fights ..
A sick mind following his destiny! |

Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.18 06:40:00 -
[178]
Originally by: Tzrailasa So, IMHO, what needs to be done if the aim is a more alive 0.0, is a couple of reward/resource balance changes. I don't think CCP will ever do it since they fear high-sec revolt (ie. lost subscription money), but here goes:
- Remove all Ice from high-sec, but make all types of Capital/POS fuel available in all 0.0 (may need a yield increase).
- Make 'roid sizes in high-sec unsuitable for AFK barge mining.
- Limit L3/4 mission income in high-sec (incidentally, this is how I make my money, 25+m/hour, probably more if I take all loot/salvage into account).
- I like the idea of NPC stations in all regions.
- Reduce jump freighter range to 1/3 of current.
- Using Dreads/Rorquals for logistics should not be possible.
- Freighters should not be able to use jump bridges.
- Trit/Py hauling using ammo compression in carriers gone.
Unless 0.0 becomes either much more profitable in comparison to high-sec, or the resources needed is only available in 0.0, people will continue to stay in high-sec. High-sec offer the same ISK as 0.0 for the average player, but next to no risk and you can mostly earn it semi-AFK. I honestly don't think Supercaps/Cynojammers/Blobs/Local are to blame (all are pretty easy to work around anyway, though Local may need a few tweaks). The real problem is that there's nothing left to do in 0.0 EXCEPT the parts that involve them.
As most will see, this'll royally mess up how current 0.0 alliances operate, including us. I think the end result would be worth it though.
Most of this I would agree with, except that I think you missed the problem with moonmining making insame amounts of isk, which is also one of the main reasons 0.0 networks are worth it.
And the problem with titans is still that POS warfare requires large numbers that induce lag, which makes titans so effective. If you make warfare more activity based, and less blob/POS based, then titan DD is not much of a problem, since numbers will be lower all around.
Oh, and I would add making asteroids destructable in 0.0 space (to make the miners come out to defend their roids )
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.18 07:55:00 -
[179]
Edited by: Tzrailasa on 18/05/2008 07:55:50
Originally by: Malachon Draco Most of this I would agree with, except that I think you missed the problem with moonmining making insame amounts of isk, which is also one of the main reasons 0.0 networks are worth it.
The reason I didn't touch on it was that I don't see it as a big problem as such. They're usually alliance income, not personal, and what I was looking at was why people weren't doing stuff in 0.0 (and thus why there were no targets). Profitable moons does provoke fights, so in that aspect they're not part of that particular problem. That being said, the idea someone brought up with moon mining being done by ship and not by POS was intriguing.
If you want to hit an 'income', I'd FAR more go for abolishing insurance. This is something I believe the game has outrun. "Loose a BS, fine, the next one is already (close to) paid for."
Originally by: Malachon Draco And the problem with titans is still that POS warfare requires large numbers that induce lag, which makes titans so effective. If you make warfare more activity based, and less blob/POS based, then titan DD is not much of a problem, since numbers will be lower all around.
I quite like the activity model too, but it should be restricted to activities that can be interrupted by enemies (ie. not in-station activities). The defender should also have some kind of advantage methinks.... Haven't really thought a lot about it.
My views are my own. They do not represent the views of my corporation or alliance. |

Yazoul Samaiel
Caldari Sharks With Frickin' Laser Beams
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Posted - 2008.05.18 08:18:00 -
[180]
Originally by: Haargoth Agamar Puppet talk
I left frick coz the going was tough , c/d ? 
Personaly i find it funny when puppet who joined cpl of month tries to throw a reach around by smacks about stuff he is totaly clueless of to get a pat on the back , plz continue coz it is hilarious 
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