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    sepopen Why removing local would be bad.

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Krystal Demishy
Krystal Demishy

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Posted - 2008.05.18 20:32:00 - [1]

Edited by: Krystal Demishy on 18/05/2008 20:32:48



No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad

We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.
Oedus Caro
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Posted - 2008.05.18 20:42:00 - [2]

Alternatively:

No local = People have a much better chance to slip around undetected = More people eking out a living in low- and null-sec = Good

Just a theory.
Krystal Demishy
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Posted - 2008.05.18 20:44:00 - [3]

Edited by: Krystal Demishy on 18/05/2008 20:44:14
It could be, and honestly i hope that people would be not scared to blob like sheeps :D
Not having local could be funny, but knowing how the people react to changes in eve make me a bit worried ugh
Wren Alterana
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Posted - 2008.05.18 20:46:00 - [4]

yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.
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RigelKentaurus
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Posted - 2008.05.18 20:47:00 - [5]

Originally by: Wren Alterana
majority of the forums


!= Majority of the playerbase.
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Oedus Caro
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Posted - 2008.05.18 20:49:00 - [6]

Originally by: RigelKentaurus
Originally by: Wren Alterana
majority of the forums


!= Majority of the playerbase.


Indeed. So, where do we find out what the player base is collectively thinking?
Amastat
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Posted - 2008.05.18 20:52:00 - [7]

Edited by: Amastat on 18/05/2008 20:54:23
Edited by: Amastat on 18/05/2008 20:52:59
Your both idiots and are completely off.

No local would remove chat, and help with lag a bit - but that's really the only useful thing about it really.

The bad stuff is that you can't see who all is in the same system, so that makes it less a convince for BOTH the prey and the hunter. The hunter's going to have a harder time even realizing who's in local, and make a lot more effort with the scanner. While the prey is more at risk of being jumped without even seeing it coming.

You have no way of telling if any allied groups are nearby, so it creates a pretty bad communications problem. You also have no idea who you are scanning down is friend or foe, talk about a waste of time looking for a red to kill. This would also make the abilitiy for 0.0 alliances to even defend their own territory impossible, it's already hard enough for a alliance to even remotly secure most of their territory.

Intel networks would be rendered useless.

No capital pilot can navigate through 0.0 or low sec and have a stable frame of mind. This would kill off a lot of capitals - most people would not be willing to risk that much ISK because local was removed and it was too dangerous. The demand would crash and no producers would want to get into the capital market ever again.

This probably would make a lot of people not want to even PvP in general anymore - which would completely devastate the markets.

There would really be no safe place, even in dock - only cloaking. Everytime you undock, you have no idea if your being camped or not.

This list could go on for another 5 threads if I wanted to spend that kinda time.

If the vast majority of the forums thinks that local can be removed without any consequences, well - must be the vocal majority, because we are having a mass collection of idiots.

The only way it could work is if local was removed and something else was put in it's place - like a better system scanner - however it would be incredibly annoying having to spam your scanner button 24-7, it's more work than play if thats the case.




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RigelKentaurus
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Posted - 2008.05.18 20:52:00 - [8]

Originally by: Oedus Caro
Indeed. So, where do we find out what the player base is collectively thinking?


CCP would have to code some poll tools for that purpose.
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cal nereus
cal nereus
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Posted - 2008.05.18 20:56:00 - [9]

I remember a Dev saying he was considering replacing local chat with constellation chat.
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Oedus Caro
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Posted - 2008.05.18 21:00:00 - [10]

Edited by: Oedus Caro on 18/05/2008 21:02:56
Originally by: Amastat
Edited by: Amastat on 18/05/2008 20:52:59
Your both idiots and are completely off.

[stuff]

This would also make the abilitiy for 0.0 alliances to even defend their own territory impossible, it's already hard enough for a alliance to even remotly secure most of their territory.

[stuff]



First off, thanks. Calling people idiots does a lot to bolster an argument, I must assume? Rolling Eyes Seriously, shove off.

Second, I have actually anticipated the bit about 0.0 defense - you might read my post in the other front-page local thread. My initial post here was not an attempt to seriously argue in either direction; it was just an imitation of the OP's, created to (hopefully) demonstrate the weakness of his style of argument (no offense to the OP intended).
Chainsaw Plankton
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Posted - 2008.05.18 22:04:00 - [11]

my main problem is that local is too powerful, but the onboard scanner isnt quite powerful enough.

Gloria Stitz
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Posted - 2008.05.18 22:20:00 - [12]

Originally by: Oedus Caro
Originally by: RigelKentaurus
Originally by: Wren Alterana
majority of the forums


!= Majority of the playerbase.


Indeed. So, where do we find out what the player base is collectively thinking?


a fine collection of lies
-------------
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------------
Wasted Mind
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Posted - 2008.05.18 22:24:00 - [13]

Edited by: Wasted Mind on 18/05/2008 22:25:13
Removing local will never happen. In an mmo not having a local chat breaks lines of communication especially amongst new players. Sure there is corp chat but generally that doesnt cut it. And as far as the majority is concerned people base that off the forums. Generally speaking about 25% of a mmo community ever bother to use the ingame forums. I know a couple people from 2003 that still dont bother coming here.
Securion Wolfheart
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Posted - 2008.05.18 22:30:00 - [14]

Originally by: Wasted Mind
Edited by: Wasted Mind on 18/05/2008 22:25:13
Removing local will never happen. In an mmo not having a local chat breaks lines of communication especially amongst new players. Sure there is corp chat but generally that doesnt cut it. And as far as the majority is concerned people base that off the forums. Generally speaking about 25% of a mmo community ever bother to use the ingame forums. I know a couple people from 2003 that still dont bother coming here.


Constellation chat...?


The difference between a Pirate and an Anti-Pirate is that an Anti-Pirate fights ships fitted with guns...
keuel
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Posted - 2008.05.18 22:34:00 - [15]

Removing local is bad, yes we can enter system undectected, but then, pirates and 0.0 camp gates will appear more often.
Also, remove local will give a major advantage to covops guys, you will never know if one appears in system anymore.

Quote:
No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad

We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.


Agreed
Zurrar
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Posted - 2008.05.18 22:46:00 - [16]

as i stated in the hic cry post...
use a scout... its uber... no need to see local...get over it





Originally by: Darla Dawson
Quit, and go play wow

I slaughter the english language better than a isk farmer. I love you.
Zurrar
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Posted - 2008.05.18 22:47:00 - [17]

Originally by: keuel
Edited by: keuel on 18/05/2008 22:43:49
Removing local is bad, yes we can enter system undectected, but then, pirates and 0.0 camp gates will appear more often.
Also, remove local will give a major advantage to covops guys, you will never know if one appears in system anymore.

Quote:
No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad

We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.


Agreed

Edit: If you donŠt want to have local, just click in a 'x' mark at the upper coner of your chat and oh, wow, no more local for you. End of Story


KEUEL! ill be seeing you in sissi!




Originally by: Darla Dawson
Quit, and go play wow

I slaughter the english language better than a isk farmer. I love you.
keuel
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Posted - 2008.05.18 22:59:00 - [18]

Originally by: Zurrar
Originally by: keuel
Edited by: keuel on 18/05/2008 22:43:49
Removing local is bad, yes we can enter system undectected, but then, pirates and 0.0 camp gates will appear more often.
Also, remove local will give a major advantage to covops guys, you will never know if one appears in system anymore.

Quote:
No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad

We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.


Agreed

Edit: If you donŠt want to have local, just click in a 'x' mark at the upper coner of your chat and oh, wow, no more local for you. End of Story


KEUEL! ill be seeing you in sissi!


All right, in sisi or in tq (if weŠre blues) you decide :D
Nyphur
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Posted - 2008.05.18 23:01:00 - [19]

Originally by: Oedus Caro
Originally by: RigelKentaurus
Originally by: Wren Alterana
majority of the forums


!= Majority of the playerbase.


Indeed. So, where do we find out what the player base is collectively thinking?

You don't. The development of eve is not democratic, nor should it be. Game companies have gone bankrupt and failed in the past by pandering to whatever the playerbase said they wanted. Turns out, given a choice, most people make the wrong choice.


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Ion Knight
Ion Knight

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Posted - 2008.05.18 23:04:00 - [20]

Wasted got it in one. But just to add to this point if eve does do this im leaving along with about half there player base. Anyone who thinks otherwise is stupid or hasnt thought about the amount of problems it will create over the benefits.

No Local = No idea were anyone is = People stop roaming = massive increase in gate camps (as noone will know what system the gate camps will be = less skill involved = people get bored = people quit eve

Simple.
cal nereus
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Koshaku
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Posted - 2008.05.18 23:17:00 - [21]

Constellation chat instead of local chat? Anyone?
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keuel
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Posted - 2008.05.18 23:32:00 - [22]

Originally by: cal nereus
Constellation chat instead of local chat? Anyone?


Never, also, constellation chat is optional, so nobody would join it, unless ccp states that the channel would be a obrigated channel.
DigitalCommunist
DigitalCommunist
Obsidian Core

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Posted - 2008.05.18 23:37:00 - [23]

Using logical operators between random words doesn't produce a valid argument, but nice try.
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Praxis1452
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Posted - 2008.05.18 23:39:00 - [24]

If you remove local and don't replace it how will people kill one another? Just gate camp because that's the only sure way to catch something?

Spend 10 minutes going through every system constantly hitting scanner while warping to celestial objects to check for targets?

If you remove local you've got to replace it with something.

Got something on scanner. Cool, could be a POS with 50 billion ships and noone actually in them. Then what, people just spam ships at pos' so the hunter can't actually find the target before they cloak or log as soon as they see something new on scanner?
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Posted - 2008.05.18 23:40:00 - [25]

Originally by: Oedus Caro
Alternatively:

No local = People have a much better chance to slip around undetected = More people eking out a living in low- and null-sec = Good

Just a theory.


That's how I see it as well. Without local some people will move back to empire and others will try and live out in the more remote systems quietly without attracting alot of attention.



cal nereus
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Posted - 2008.05.18 23:43:00 - [26]

Edited by: cal nereus on 18/05/2008 23:43:11

You could replace local chat with the constellation chat and an improved scanner. Just a thought.

I don't mind either way to be honest.
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Lord JoeBlack
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Posted - 2008.05.18 23:45:00 - [27]

You all assume removing local wouldn't be accompanied with other means to gather intel. It obviously would have to. That means doing so would only add more depth to the game. More tactical options.

Sounds like a good thing to me.
Nyphur
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Posted - 2008.05.18 23:47:00 - [28]

Originally by: Wild Rho
That's how I see it as well. Without local some people will move back to empire and others will try and live out in the more remote systems quietly without attracting alot of attention.

CCP have already said they won't remove local until they have developed a way for people who are paying attention to maintain the current level of safety. Some kind of enhanced scanner system to see enemies in warp to you etc would do the trick.


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cal nereus
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Posted - 2008.05.18 23:52:00 - [29]

Originally by: Nyphur

CCP have already said they won't remove local until they have developed a way for people who are paying attention to maintain the current level of safety. Some kind of enhanced scanner system to see enemies in warp to you etc would do the trick.

Seems fair enough. I guess we can leave it at then. G'luck CCP. o7
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Praxis1452
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Posted - 2008.05.19 00:01:00 - [30]

Originally by: Nyphur
Originally by: Wild Rho
That's how I see it as well. Without local some people will move back to empire and others will try and live out in the more remote systems quietly without attracting alot of attention.

CCP have already said they won't remove local until they have developed a way for people who are paying attention to maintain the current level of safety. Some kind of enhanced scanner system to see enemies in warp to you etc would do the trick.
removing local would be BETTER for the prey.

Seriously have a POS full of Ravens anything warping in you will see on scanner way before they figure out which belt you are in. This also means cloaked ships are the only ones that can tackle in an effective manner. It also means that staying aligned along with a cloaking delay on the tackler means anyone paying attention will likely get out. If you are semi-afk ratting and are ganked then it's their own fault.
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Posted - 2008.05.19 00:03:00 - [31]


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Grendelsbane
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Posted - 2008.05.19 00:05:00 - [32]

Originally by: Krystal Demishy
Edited by: Krystal Demishy on 18/05/2008 20:32:48



No local = More people scared of 0.0 and low sec = Bigger gangs = More gate camps = More blobs = Bad

We want more little gangs, people splitted in various places, not people scared of what they could find on the next gate and stuck camping/blobbing/lagging systems and battles.


A lot of these sorts of complaints about removing local or making it so only active speakers show up would be solved by un-nerfing warp core stabs. People are already scared - scared to commit to combat, because once you do, it soon becomes apparent who the "losing" party is, and they get scrammed. If people have to make a clear cut yes-no on whether to commit, they're more cautious and they'll bring the largest blob they can.

If you want more small gangs and less blobs, give people the option to choose hit and run tactics or more damage/tanking mods. It'd also make more work for heavy interdictor pilots.

keuel
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Posted - 2008.05.19 00:08:00 - [33]

Originally by: Praxis1452
Originally by: Nyphur
Originally by: Wild Rho
That's how I see it as well. Without local some people will move back to empire and others will try and live out in the more remote systems quietly without attracting alot of attention.

CCP have already said they won't remove local until they have developed a way for people who are paying attention to maintain the current level of safety. Some kind of enhanced scanner system to see enemies in warp to you etc would do the trick.
removing local would be BETTER for the prey.

Seriously have a POS full of Ravens anything warping in you will see on scanner way before they figure out which belt you are in. This also means cloaked ships are the only ones that can tackle in an effective manner. It also means that staying aligned along with a cloaking delay on the tackler means anyone paying attention will likely get out. If you are semi-afk ratting and are ganked then it's their own fault.


Better?
I donŠt think so, with no local, that would be more camp gates in system with hics camping, the only way to bypass that is only with recon or cov ops and with a scout as Zurrar said, seriously, people just want to have local removed to not get ganked and being spotted by someone else and then have another gang upon on you, and also will make a great advantage for ppl who fly recons.

Bourgeoisvio
Bourgeoisvio

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Posted - 2008.05.19 01:08:00 - [34]

Here's an option to "buff" scanners if you get rid of local:

Have a display option to filter out ships located at a POS, or filter out unpiloted ships.
Gealbhan
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Posted - 2008.05.19 01:17:00 - [35]

I think, as an experiment, CCP should remove local for one month and then throw out a player poll where people can vote to A) Leave it gone or B) bring it back.

Have the link to the vote at the log in screen because not everyone visits the forum. This way everyone can have a say on the topic and put it to bed once and for all.

"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium.
Syniztur
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Posted - 2008.05.19 01:22:00 - [36]

This thread is so full of
╔═╦══╦╦╗
║╔╣╔╗║║║
║╚╣╚╝║║║
║╔╣╔╗║║╚╗
╚╝╚╝╚╩╩═╝


It's almost as pointless as that reasonless post about removing cloaking.

I propose a vote:
1) All those in favor of CCP forums instantly locking stupid threads like this
2) All those that appose? (you should know that if you appose you will be shot!)

--------------------------------------------------
| Do unto others, before they can do unto you! |
--------------------------------------------------
Kuzya Morozov
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Posted - 2008.05.19 02:19:00 - [37]

Originally by: Wren Alterana
yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.


Generalized blanket statement is generalized.



Eventy One
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Posted - 2008.05.19 02:22:00 - [38]

Originally by: Wren Alterana
yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.


Laughing Not quite. There is a very vocal minority who are pushing for it, but that is hardly a vast majority.


Christari Zuborov
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Posted - 2008.05.19 03:27:00 - [39]

Edited by: Christari Zuborov on 19/05/2008 03:27:47
Originally by: RigelKentaurus
Originally by: Wren Alterana
majority of the forums


!= Majority of the playerbase.



Actually, that's not correct. That argument was true about 10 years ago for MMOs, but that's just not the case any longer.


Originally by: Eventy One
Originally by: Wren Alterana
yes but the vast majority of the forums are pushing for a removal of local, so it would be a good change.


Laughing Not quite. There is a very vocal minority who are pushing for it, but that is hardly a vast majority.





Really, where are they?
cal nereus
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Koshaku
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Posted - 2008.05.19 03:41:00 - [40]

Playing the game probably.
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MotherMoon
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Posted - 2008.05.19 04:00:00 - [41]

Originally by: cal nereus
I remember a Dev saying he was considering replacing local chat with constellation chat.


This is the best idea really.

would work well with factional warfare.

Komen
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Posted - 2008.05.19 04:25:00 - [42]

Originally by: Syniztur
This thread is so full of
╔═╦══╦╦╗
║╔╣╔╗║║║
║╚╣╚╝║║║
║╔╣╔╗║║╚╗
╚╝╚╝╚╩╩═╝


It's almost as pointless as that reasonless post about removing cloaking.

I propose a vote:
1) All those in favor of CCP forums instantly locking stupid threads like this
2) All those that appose? (you should know that if you appose you will be shot!)


Oppose. Go ahead, shoot me, I'm a nigh-immortal pod pilot, I've got plenty of clones to spare. Unless you were making that a real life threat, of course.

Reason - I find these threads, like most other threads, to be quite entertaining.

Carry on with your...debate. Very Happy



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Conrad Rock
Conrad Rock
Caldari
Caldari Provisions

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Posted - 2008.05.19 04:51:00 - [43]

Don't you think by now CCP has explored all the pros and cons of removing local?

They even said they are working on alternatives before removing it.

No, they will not just remove local soon.

No local would be so much fun for 0.0 alliances as they know the terrain, have jump bridges, have backup, have blob, have backups ships, have large bubbles anchored everywhere, etc... hehe

No local would stop all solo/small number none-cloaking gangs. It would only benefit blackops style roamers who "live" in a system for a longer time than just searching for targets system by system. Remember that once this change happens, it will actually be worth it for 0.0 alliances to camp, so they will make impossible to mwd back to the gate camps do it.

You will need to create so many bookmarks everywhere and just the presence of a bubble on scanner from your near next stargate bookmark would scare you away from warping to that gate because you don't know if it's actually on the gate with cloaked Rapiers and Curses.

Solo roamers don't know how good they have it now.
Victor Forge
Victor Forge
Amarr

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Posted - 2008.05.19 05:09:00 - [44]

Replace it with a region general and region trade channel instead. The local chat in high-sec is mostly for trading anyway and in big system that trade talk is drowning out every attempts to be social.

In low-sec it is primary an Intel-tool.

The 0.0 people defends the local chat becuase without it you canŠt taunt the opponents, but you can still do that with a region chat.

It is just ridiculous that one will instantly know exactly who is entering a system and leaves just by looking at local-chat. Buff the scanners if needed so one can check out what types of ships are nearby.

But as it is now, a quick glance to know for examplr that the new arrival is 3 months old easy prey, just has to go.
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MotherMoon
MotherMoon
Huang Yinglong
FOUNDATI0N

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Posted - 2008.05.19 05:15:00 - [45]

with regional chat people might actually chat in local again, being in a black ops battleship would be fun, and all that jazz.

I mean really I wouldn't mind posted "hey ammar scum bags" in chat if it meant not telling one here! here! I'm here! check local!

Zurrar
Zurrar
Gallente
Epiphyte Mining and Exploration
Combined Planetary Union

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Posted - 2008.05.19 06:01:00 - [46]

aw, the poor little nubs dont want local removed cause they cant use scanner/intel channels :(




Originally by: Darla Dawson
Quit, and go play wow

I slaughter the english language better than a isk farmer. I love you.
Christari Zuborov
Christari Zuborov
Amarr
Ore Mongers
Black Hand.

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Posted - 2008.05.19 06:03:00 - [47]

Originally by: Conrad Rock
Don't you think by now CCP has explored all the pros and cons of removing local?

They even said they are working on alternatives before removing it.

No, they will not just remove local soon.

No local would be so much fun for 0.0 alliances as they know the terrain, have jump bridges, have backup, have blob, have backups ships, have large bubbles anchored everywhere, etc... hehe

No local would stop all solo/small number none-cloaking gangs. It would only benefit blackops style roamers who "live" in a system for a longer time than just searching for targets system by system. Remember that once this change happens, it will actually be worth it for 0.0 alliances to camp, so they will make impossible to mwd back to the gate camps do it.

You will need to create so many bookmarks everywhere and just the presence of a bubble on scanner from your near next stargate bookmark would scare you away from warping to that gate because you don't know if it's actually on the gate with cloaked Rapiers and Curses.

Solo roamers don't know how good they have it now.


DOOM! PANIC! ARMAGEDDON!

Careful there Chicken Little, don't let the sky don't hit you in the head.
Zurrar
Zurrar
Gallente
Epiphyte Mining and Exploration
Combined Planetary Union

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Posted - 2008.05.19 06:04:00 - [48]

Originally by: ToxicFire
Edited by: ToxicFire on 19/05/2008 00:08:58
*sighs*

Local will go and come back in some other form I think that's pretty much guaranteed, I also believe its been said local was never intended and shouldn't be an Intel tool.

1) To all those people going wah If you remove local I'll leave and so will half the player base, this is simply wrong half the player base probably doesn't give a toss about local as most are empire hugging carebears.

2) The comment it will increase gate camps and blobs... neh local won't change that much, why because gate camps are based around the premise of camping at a high traffic point, these in eve are clearly marked bottlenecks usually between vital area's removing local won't add any more of these, in fact it might lower some as they won't know if a force is on its way to deal with them.

3) People do not use local to locate gate camps currently they just look at the activity on the map

4) The Hunter-Prey getting a leg up argument pointless its balanced those prey will have to be uber paranoid where hunters will actually have to put effort into locating the prey now rather than just going something here lets warp to every belt until we hit it rather than use the ingame mechanics.

5) Local will most likely be reduced to displaying friendlies only while improvements to the scanner will be added to allow detection of hunter/prey without the other knowing their there straight away.

6) It will actually allow hit and fade tactics at last which is a tactic that is sorely missing in eve.


dude, if you were a chick i'd so have you have my baby! everything is sooooo true. you can stop laughing long enough to type a real response. when i travel i dont even use local, i use the intel channels and when i can a scout.




Originally by: Darla Dawson
Quit, and go play wow

I slaughter the english language better than a isk farmer. I love you.
dreamsequencer
dreamsequencer
Amarr
Freelancer Union
Unaffiliated

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Posted - 2008.05.19 08:09:00 - [49]

Local should stay.
In empire it's nice to check local and see if someone is there so you can start some meaningless conversation.

However, local chat in 0.0 can change for the better, but only for Covert Ops Cloaks. If you cloak, you disappear from local. To compensate, there should be a probe that can confirm the presence of covert ships in the system without giving away their exact location. Other cloaked ships should burn some kind of fuel in their cargohold for the period that their cloak is active. Wheather they should disappear from local, I don't know...
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OffBeaT
OffBeaT

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Posted - 2008.05.19 08:14:00 - [50]

comon guys we all know stealth ships and op ships + probs cant do there jobs right with local..

we got no chose but too dump it.
its not needed anymore. it just an't.
Surfin's PlunderBunny
Surfin's PlunderBunny
Minmatar
Sebiestor tribe

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Posted - 2008.05.19 08:29:00 - [51]

But if they remove local I won't be able to talk in local Sad


() ()
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(")(")
Maidel
Maidel
Amarr
Imperial Dreams
Curatores Veritatis Alliance

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Posted - 2008.05.19 09:32:00 - [52]

Edited by: Maidel on 19/05/2008 09:33:24
What about people who fight in empire?

Its all well and good fighting in low sec/ 0.0 - scan, find a target and kill - everything out their is either a friend or a target.


What about people who have wars in empire? Very few ships are friend and very few ships are foe- how in G*Ds name are they supposed to find each other?

Only way to have a fight in empire would be to evemail the other corp, arrange a system and a time (or be very lucky and accidentally bump into one..)


EDIT - I would just like to make it clear that CVA do NOT think that anyone who is a not a friend is a target - I was just making the point for everyone else (we are the only nrds still around so its only not applicable to us)
small chimp
small chimp

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Posted - 2008.05.19 10:58:00 - [53]

Yes remove the local so everyone should adept to your playstyle!

Also I like to chat on local (empire) and you want to remove that from me?