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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Wrangler
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Posted - 2008.05.19 14:21:00 -
[1]
Your Faction needs you! The next installment in our series of Empyrean Age Dev Blogs is about how to sign up for Factional Warfare and just what signing up means. Read all about militia offices and battlefield intelligence in Empyrean Age and all that - Signing up by Greyscale.
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George S. Patton
Wrangler Community Manager CCP Games, EVE Online Email / Netfang
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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CCP Greyscale
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Posted - 2008.05.19 14:23:00 -
[2]
Reserved :P
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Azeusus
the united
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Posted - 2008.05.19 14:31:00 -
[3]
looking very snazzy and something i have been looking to see in EVE for ages!
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Tairon Usaro
The X-Trading Company Mostly Harmless
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Posted - 2008.05.19 14:36:00 -
[4]
Edited by: Tairon Usaro on 19/05/2008 14:39:45 edited: wrong thread ________________________________________________ Some days i loose, some days the others win ... |
Won Swunglow
Caldari Dead By Dawn
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Posted - 2008.05.19 14:38:00 -
[5]
I'm wet...
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Tyrattica
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Posted - 2008.05.19 14:38:00 -
[6]
I, for one, welcome our new Gallente overlords. Now I just need to convince all the wayward Caldari and Amarr in my corp to see the light that is the Federation.
or become a mole, ooh...
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Won Swunglow
Caldari Dead By Dawn
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Posted - 2008.05.19 14:40:00 -
[7]
Originally by: Tairon Usaro
Quote:
No Alliances! Alliances are not allowed to enlist, and neither are corporations in an alliance (or with an outstanding alliance application). There are a number of reasons for this, technical and otherwise, the most important of which is that we just don't want the major power blocs to descend en masse and take over everything. It's obviously not a hard limit on the players involved, but it's designed to encourage the idea that if you're a major player on the nullsec political scene you're already doing something incredibly worthwhile and shouldn't let yourself be distracted by the petty machinations of the Empires.
reads like a full expansion developed completely leaving out your most loyal player base with absolutely nothing benefical for them ... unfortunately another contribution to the evidence that CCP has lost its contact to the spirit of this game and its player base
They havent mentioned anything about NEVER letting alliances in...
Perhaps they just want to take small steps, and see how things go?
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Neermark
JotunHeim Hird
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Posted - 2008.05.19 14:49:00 -
[8]
Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ? *insert sig* |
Ephemeral Waves
Federation of Freedom Fighters
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Posted - 2008.05.19 14:49:00 -
[9]
If I read this right, even if I want to join on my own, I have to leave my current corp and join the militia corp?
Isn't that a little silly?
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Crimson Midnight
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Posted - 2008.05.19 14:49:00 -
[10]
I must say, this is looking to be a lot of fun. Great work. I look forward to one day hopefully being able to play for the pirate factions ;)
I pity the roleplaying alliance players that can't join - but I can see advantages in the decision too.
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CCP Greyscale
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Posted - 2008.05.19 14:53:00 -
[11]
Originally by: Neermark Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ?
Yes, all factional standings increases are accompanied by a "derived standings" calculation, so a boost to Gallente is a boost to Minmatar and a penalty to Amarr and Caldari
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Crimson Midnight
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Posted - 2008.05.19 14:56:00 -
[12]
Originally by: Ephemeral Waves If I read this right, even if I want to join on my own, I have to leave my current corp and join the militia corp?
Isn't that a little silly?
I think that this is merely the outcome of the particular overarching design path that was chosen. When building something, you must find a balance - an optimal design rather than perfect design. This involves sacrifices at certain points to produce an overall optimum system. Choosing to create the factions as nearly-alliances has its advantages. At a guess: * quicker development time, less prone to bugs, due to employing an existing working system * puts all the fighters together so they can chat easily and organise more efficiently * makes them easily recognisable to others in the war * easier to use existing code to manage the war declarations between players (if we had an individual partake without joining, he'd have to have a unique wardec between himself, the two rival factions, and each individual on the other side who joined temporarily like him)
Making the decision to go this way means that there's compromises or losses as well, such as what you mention.
That's my guess, anyway.
Note that I'm not saying that this implementation is optimal - just that it's probably unreasonable to expect any system will give us everything. Sacrifices are made in one place to get advantages in another.
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Da'Neth
Gallente Federation Zone Operations Command
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Posted - 2008.05.19 14:57:00 -
[13]
ok 3 questions
1. looking at the battlefield intel screen I see that we will have the stander team gal/minm. v cal/amarr I see in the stats thoe all the races are thees just the races of the pilot?
2. the news is that going to be an RSS feed?
3. so thar is a 24 hour cool down time like JC will this also be the way it is for both solo and corps?
thank you for the blog cant what for the next --------- Federation Zone Operations Command [ZOCOM] Recruitment |
Fakespace
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Posted - 2008.05.19 15:01:00 -
[14]
So, wander what this will be like when flying around doing your normal day-to-day thingies between the pew-pew? Do you remember what it was like to be on Privateer Alliance's hit-list before the war-nerf? Thats what this will be like.
Except one thing... you can quit at any time.
Is there any insentive to not join/quit/join/quit/join and so on every time you want to do some missioning/hauling in (almost) safety?
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.05.19 15:03:00 -
[15]
A few questions and a comment for you greyscale
1.) If a CEO signs up his corp for a faction is there a grace period before his corp members are eligble to be targets of the opposition? I ask because I can see this being used as a tool for griefing if there isnt. I could assume that its like a standard wardec's 24hrs, but then that would make an arse out of you and me.
2.) If you sign up as an indiviual, is there a grace period before you are enabled to shoot at and be shot at by the opposing factions?
3.) As I asked earlier this weekend;
As most of us are familiar, when you are invited to a gang you get the following dialog window;
Quote: Treelox wants you to join their fleet, do you accept?
No one in this fleet is in a corporation that is currently at war. However, be aware that if fellow fleet members' corporations go to war with other corporations you become vulnerable to attack by members of those corporations. You do not have the right to attack those parties unless they attack you first. NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response.
What I am wondering is how will Factional Warfare affect this?
Will we now get warnings that the person inviting us to gang is at war with the *insert faction* and you are now vulnerable to attacks from that factions militia?
Will this become the new flavor of the "Lofty Scam"?
Have the Devs considered this potential abuse/exploit/fun?
Would just like to know in advance for self preservation purposes.
----
and as promised a comment;
It still seems very very similar to what WoW BGs were sold as before their introduction. I hope that doesnt come to pass, because WoW BGs just killed off world pvp and made that game even duller than it already was. --
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manasi
Caldari Ceptacemia Fallout Project
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Posted - 2008.05.19 15:05:00 -
[16]
Quote:
They havent mentioned anything about NEVER letting alliances in...
Perhaps they just want to take small steps, and see how things go?
TO me it looks like this is aimed squarely at people who do NOT PvP but might want to...if that is the case this implies and they admit it to a degree that alliances were not added due to design ideas.
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Elve Sorrow
Amarr Shinra Shinra Alliance
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Posted - 2008.05.19 15:06:00 -
[17]
Can alliances/corporations declare war on Militias or the Militia NPC Corps?
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Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.05.19 15:19:00 -
[18]
Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes? __________________
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Crimson Midnight
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Posted - 2008.05.19 15:20:00 -
[19]
Will you lose your achieved ranks if you: a) quit the militia and rejoin later b) change sides, then change back c) lose standings with the faction (ie, are ranks linked to standings at all?)
Thanks
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.05.19 15:21:00 -
[20]
Will it be possible for entities (ie corporations or alliances) external to the Factional Warfare framework to be able to declare war on corporations that are signed up for Factional Warfare?
If not, why not?
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Estel Arador
Minmatar AFK
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Posted - 2008.05.19 15:33:00 -
[21]
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.
Does this also apply to people with -5 standing but not in a militia?
Skills Explained |
Oreth Te
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Posted - 2008.05.19 15:38:00 -
[22]
Not sure if this is the place to voice these questions just yet, however.
Q1. If a corp signs up to a particular faction, will the corp assetts ie POS etc become a valid target to the opposing faction members, if so will you be introducing an extra config to defend such stuctures from faction attack or is factional warfare simply being restricted to Ships?
Q2. Will factional warfare parameters permit pod killing between faction pilots, within Empire space?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.05.19 15:39:00 -
[23]
All that is very good, but frankly, if you want to make small-scale pvp interesting, the first thing you'll have to do is to nerf speed-tanking, because it's obsoleting any other form of skirmishing, and removing interest in it. ------------------------------------------
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Granmethedon III
The Wild Hunt Pure.
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Posted - 2008.05.19 15:40:00 -
[24]
Edited by: Granmethedon III on 19/05/2008 15:41:34 edit, whoops, posted on correct forum.
Originally by: CCP Wrangler Your optimism is an inspiration to us all...
I think I just trolled against my own company though...
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John Tanashima
Caldari Ekchuah Incorporated
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Posted - 2008.05.19 15:47:00 -
[25]
If the standing relationships stay, does that mean that it will be impossible, for example, to fight both for the Caldari and for the Minmatar side (alternating both, not at the same time obviously)?
The core of my interrogation is, are there really four independent power blocks, or only two?
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Tob'ias Sjodin
Organized Crime Black Hand.
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Posted - 2008.05.19 16:24:00 -
[26]
Originally by: "nublar" You may also notice the "Rank" listing and the snazzy image next to it
No, where is it?
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Sylia
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.05.19 16:31:00 -
[27]
You'll also find that, as a fully paid-up militia member, hostile factions won't like you all that much. If, as an Amarr Militia member, I venture into Rens, the Republic Navy is going to try its hardest to clear me out. Be aware though! The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably. They won't scramble, but if you hang around expect to get hurt. (Sentry guns, CONCORD, Customs and Police will all leave you alone though, provided you don't do anything to antagonize them).
So addign moe blob mechanics? Will need to have a blob to kill yet nore npc's before ur fast tacklign pvp ship ie. ceptors can start lockign targets down. Reading into the anytim anywhere part. So you go hunting your enemies and you get npc's hasslign you?
So why do we need more npc's to police areas when signign up for a faction is what capsuleers shoudl be doing? Its a lill more npc grinding and a lill less pvp by the sounds of it.
Example, you want to hunt a lone enemy faction player takign supplies, so you take your trusty interceptor and lay in wait to trap him. He no longer even needs a scout ans the pooe ceptor pilot will be wasted by npc's before he even gets a lock on you.
Anyone see what I mean?
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SARPIDON
THE BLUE BEYOND
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Posted - 2008.05.19 16:32:00 -
[28]
Edited by: SARPIDON on 19/05/2008 16:35:02 Edited by: SARPIDON on 19/05/2008 16:33:40 I understand the reasoing behind such a low standings threshold to join a milita, but wont this aid the influx of spies into at least the alliance channel and therefore any gangs that might be formed from that?
Due to the nature of the system, strangers will fly together constantly and measures that normal alliances take to vet players just arent available here. In theory a newly made alt could join an opposing milita, join a gang,give away gang locations/shiptypes and aid its demise on a regular basis. recycle and repeat.
If this happens often I would expect people to shy away from forming with strangers and ' newer players'
Spies are part of the game, but this leaves the door wide open tbh
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Erotic Irony
0bsession
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Posted - 2008.05.19 16:57:00 -
[29]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 19/05/2008 14:35:04 Ok, the "Alliances" issue is discussed further in the follow-up blog here and undoubtedly in the ensuing discussion thread here. If you guys can keep the Alliance stuff in that thread and leave this one for everything else covered by this blog that'd be awesome
Could you talk a little more about the personal section of battlefield intelligence screen? It looks spectacular. Presumably that only tracks FW kills but would it be possible to expand its functionality to all combat kills and losses irrespective of FW? Given how the current character sheet kill has an overflow limit this would be a nice amendment to internalizing killboard like functionality. After all I know Hammer approves. ___ Eve Players are not very smart. Support Killmail Overhaul
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.19 16:57:00 -
[30]
Quote: You'll also find that, as a fully paid-up militia member, hostile factions won't like you all that much. If, as an Amarr Militia member, I venture into Rens, the Republic Navy is going to try its hardest to clear me out.
This applies to both opposing factions? So in the example, the Amarr militia guy would run into trouble in Gallente hisec as well?
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