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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Wrangler
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Posted - 2008.05.19 14:21:00 -
[1]
Your Faction needs you! The next installment in our series of Empyrean Age Dev Blogs is about how to sign up for Factional Warfare and just what signing up means. Read all about militia offices and battlefield intelligence in Empyrean Age and all that - Signing up by Greyscale.
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - General George S. Patton
Wrangler Community Manager CCP Games, EVE Online Email / Netfang
"It's not worth doing something unless you are doing something that someone, somewhere, would much rather you weren't doing." |
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CCP Greyscale
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Posted - 2008.05.19 14:23:00 -
[2]
Reserved :P
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Azeusus
the united
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Posted - 2008.05.19 14:31:00 -
[3]
looking very snazzy and something i have been looking to see in EVE for ages!
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Tairon Usaro
The X-Trading Company Mostly Harmless
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Posted - 2008.05.19 14:36:00 -
[4]
Edited by: Tairon Usaro on 19/05/2008 14:39:45 edited: wrong thread ________________________________________________ Some days i loose, some days the others win ... |
Won Swunglow
Caldari Dead By Dawn
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Posted - 2008.05.19 14:38:00 -
[5]
I'm wet...
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Tyrattica
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Posted - 2008.05.19 14:38:00 -
[6]
I, for one, welcome our new Gallente overlords. Now I just need to convince all the wayward Caldari and Amarr in my corp to see the light that is the Federation.
or become a mole, ooh...
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Won Swunglow
Caldari Dead By Dawn
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Posted - 2008.05.19 14:40:00 -
[7]
Originally by: Tairon Usaro
Quote:
No Alliances! Alliances are not allowed to enlist, and neither are corporations in an alliance (or with an outstanding alliance application). There are a number of reasons for this, technical and otherwise, the most important of which is that we just don't want the major power blocs to descend en masse and take over everything. It's obviously not a hard limit on the players involved, but it's designed to encourage the idea that if you're a major player on the nullsec political scene you're already doing something incredibly worthwhile and shouldn't let yourself be distracted by the petty machinations of the Empires.
reads like a full expansion developed completely leaving out your most loyal player base with absolutely nothing benefical for them ... unfortunately another contribution to the evidence that CCP has lost its contact to the spirit of this game and its player base
They havent mentioned anything about NEVER letting alliances in...
Perhaps they just want to take small steps, and see how things go?
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Neermark
JotunHeim Hird
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Posted - 2008.05.19 14:49:00 -
[8]
Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ? *insert sig* |
Ephemeral Waves
Federation of Freedom Fighters
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Posted - 2008.05.19 14:49:00 -
[9]
If I read this right, even if I want to join on my own, I have to leave my current corp and join the militia corp?
Isn't that a little silly?
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Crimson Midnight
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Posted - 2008.05.19 14:49:00 -
[10]
I must say, this is looking to be a lot of fun. Great work. I look forward to one day hopefully being able to play for the pirate factions ;)
I pity the roleplaying alliance players that can't join - but I can see advantages in the decision too.
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CCP Greyscale
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Posted - 2008.05.19 14:53:00 -
[11]
Originally by: Neermark Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ?
Yes, all factional standings increases are accompanied by a "derived standings" calculation, so a boost to Gallente is a boost to Minmatar and a penalty to Amarr and Caldari
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Crimson Midnight
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Posted - 2008.05.19 14:56:00 -
[12]
Originally by: Ephemeral Waves If I read this right, even if I want to join on my own, I have to leave my current corp and join the militia corp?
Isn't that a little silly?
I think that this is merely the outcome of the particular overarching design path that was chosen. When building something, you must find a balance - an optimal design rather than perfect design. This involves sacrifices at certain points to produce an overall optimum system. Choosing to create the factions as nearly-alliances has its advantages. At a guess: * quicker development time, less prone to bugs, due to employing an existing working system * puts all the fighters together so they can chat easily and organise more efficiently * makes them easily recognisable to others in the war * easier to use existing code to manage the war declarations between players (if we had an individual partake without joining, he'd have to have a unique wardec between himself, the two rival factions, and each individual on the other side who joined temporarily like him)
Making the decision to go this way means that there's compromises or losses as well, such as what you mention.
That's my guess, anyway.
Note that I'm not saying that this implementation is optimal - just that it's probably unreasonable to expect any system will give us everything. Sacrifices are made in one place to get advantages in another.
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Da'Neth
Gallente Federation Zone Operations Command
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Posted - 2008.05.19 14:57:00 -
[13]
ok 3 questions
1. looking at the battlefield intel screen I see that we will have the stander team gal/minm. v cal/amarr I see in the stats thoe all the races are thees just the races of the pilot?
2. the news is that going to be an RSS feed?
3. so thar is a 24 hour cool down time like JC will this also be the way it is for both solo and corps?
thank you for the blog cant what for the next --------- Federation Zone Operations Command [ZOCOM] Recruitment |
Fakespace
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Posted - 2008.05.19 15:01:00 -
[14]
So, wander what this will be like when flying around doing your normal day-to-day thingies between the pew-pew? Do you remember what it was like to be on Privateer Alliance's hit-list before the war-nerf? Thats what this will be like.
Except one thing... you can quit at any time.
Is there any insentive to not join/quit/join/quit/join and so on every time you want to do some missioning/hauling in (almost) safety?
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.05.19 15:03:00 -
[15]
A few questions and a comment for you greyscale
1.) If a CEO signs up his corp for a faction is there a grace period before his corp members are eligble to be targets of the opposition? I ask because I can see this being used as a tool for griefing if there isnt. I could assume that its like a standard wardec's 24hrs, but then that would make an arse out of you and me.
2.) If you sign up as an indiviual, is there a grace period before you are enabled to shoot at and be shot at by the opposing factions?
3.) As I asked earlier this weekend;
As most of us are familiar, when you are invited to a gang you get the following dialog window;
Quote: Treelox wants you to join their fleet, do you accept?
No one in this fleet is in a corporation that is currently at war. However, be aware that if fellow fleet members' corporations go to war with other corporations you become vulnerable to attack by members of those corporations. You do not have the right to attack those parties unless they attack you first. NOTE: Attacking members of your fleet is not a CONCORD sanctioned activity and may result in security status loss and police response.
What I am wondering is how will Factional Warfare affect this?
Will we now get warnings that the person inviting us to gang is at war with the *insert faction* and you are now vulnerable to attacks from that factions militia?
Will this become the new flavor of the "Lofty Scam"?
Have the Devs considered this potential abuse/exploit/fun?
Would just like to know in advance for self preservation purposes.
----
and as promised a comment;
It still seems very very similar to what WoW BGs were sold as before their introduction. I hope that doesnt come to pass, because WoW BGs just killed off world pvp and made that game even duller than it already was. --
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manasi
Caldari Ceptacemia Fallout Project
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Posted - 2008.05.19 15:05:00 -
[16]
Quote:
They havent mentioned anything about NEVER letting alliances in...
Perhaps they just want to take small steps, and see how things go?
TO me it looks like this is aimed squarely at people who do NOT PvP but might want to...if that is the case this implies and they admit it to a degree that alliances were not added due to design ideas.
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Elve Sorrow
Amarr Shinra Shinra Alliance
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Posted - 2008.05.19 15:06:00 -
[17]
Can alliances/corporations declare war on Militias or the Militia NPC Corps?
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Kappas.
Galaxy Punks Black Core Alliance
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Posted - 2008.05.19 15:19:00 -
[18]
Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes? __________________
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Crimson Midnight
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Posted - 2008.05.19 15:20:00 -
[19]
Will you lose your achieved ranks if you: a) quit the militia and rejoin later b) change sides, then change back c) lose standings with the faction (ie, are ranks linked to standings at all?)
Thanks
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Elaron
Jericho Fraction The Star Fraction
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Posted - 2008.05.19 15:21:00 -
[20]
Will it be possible for entities (ie corporations or alliances) external to the Factional Warfare framework to be able to declare war on corporations that are signed up for Factional Warfare?
If not, why not?
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Estel Arador
Minmatar AFK
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Posted - 2008.05.19 15:33:00 -
[21]
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.
Does this also apply to people with -5 standing but not in a militia?
Skills Explained |
Oreth Te
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Posted - 2008.05.19 15:38:00 -
[22]
Not sure if this is the place to voice these questions just yet, however.
Q1. If a corp signs up to a particular faction, will the corp assetts ie POS etc become a valid target to the opposing faction members, if so will you be introducing an extra config to defend such stuctures from faction attack or is factional warfare simply being restricted to Ships?
Q2. Will factional warfare parameters permit pod killing between faction pilots, within Empire space?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.05.19 15:39:00 -
[23]
All that is very good, but frankly, if you want to make small-scale pvp interesting, the first thing you'll have to do is to nerf speed-tanking, because it's obsoleting any other form of skirmishing, and removing interest in it. ------------------------------------------
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Granmethedon III
The Wild Hunt Pure.
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Posted - 2008.05.19 15:40:00 -
[24]
Edited by: Granmethedon III on 19/05/2008 15:41:34 edit, whoops, posted on correct forum.
Originally by: CCP Wrangler Your optimism is an inspiration to us all...
I think I just trolled against my own company though...
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John Tanashima
Caldari Ekchuah Incorporated
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Posted - 2008.05.19 15:47:00 -
[25]
If the standing relationships stay, does that mean that it will be impossible, for example, to fight both for the Caldari and for the Minmatar side (alternating both, not at the same time obviously)?
The core of my interrogation is, are there really four independent power blocks, or only two?
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Tob'ias Sjodin
Organized Crime Black Hand.
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Posted - 2008.05.19 16:24:00 -
[26]
Originally by: "nublar" You may also notice the "Rank" listing and the snazzy image next to it
No, where is it?
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Sylia
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.05.19 16:31:00 -
[27]
You'll also find that, as a fully paid-up militia member, hostile factions won't like you all that much. If, as an Amarr Militia member, I venture into Rens, the Republic Navy is going to try its hardest to clear me out. Be aware though! The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably. They won't scramble, but if you hang around expect to get hurt. (Sentry guns, CONCORD, Customs and Police will all leave you alone though, provided you don't do anything to antagonize them).
So addign moe blob mechanics? Will need to have a blob to kill yet nore npc's before ur fast tacklign pvp ship ie. ceptors can start lockign targets down. Reading into the anytim anywhere part. So you go hunting your enemies and you get npc's hasslign you?
So why do we need more npc's to police areas when signign up for a faction is what capsuleers shoudl be doing? Its a lill more npc grinding and a lill less pvp by the sounds of it.
Example, you want to hunt a lone enemy faction player takign supplies, so you take your trusty interceptor and lay in wait to trap him. He no longer even needs a scout ans the pooe ceptor pilot will be wasted by npc's before he even gets a lock on you.
Anyone see what I mean?
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SARPIDON
THE BLUE BEYOND
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Posted - 2008.05.19 16:32:00 -
[28]
Edited by: SARPIDON on 19/05/2008 16:35:02 Edited by: SARPIDON on 19/05/2008 16:33:40 I understand the reasoing behind such a low standings threshold to join a milita, but wont this aid the influx of spies into at least the alliance channel and therefore any gangs that might be formed from that?
Due to the nature of the system, strangers will fly together constantly and measures that normal alliances take to vet players just arent available here. In theory a newly made alt could join an opposing milita, join a gang,give away gang locations/shiptypes and aid its demise on a regular basis. recycle and repeat.
If this happens often I would expect people to shy away from forming with strangers and ' newer players'
Spies are part of the game, but this leaves the door wide open tbh
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Erotic Irony
0bsession
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Posted - 2008.05.19 16:57:00 -
[29]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 19/05/2008 14:35:04 Ok, the "Alliances" issue is discussed further in the follow-up blog here and undoubtedly in the ensuing discussion thread here. If you guys can keep the Alliance stuff in that thread and leave this one for everything else covered by this blog that'd be awesome
Could you talk a little more about the personal section of battlefield intelligence screen? It looks spectacular. Presumably that only tracks FW kills but would it be possible to expand its functionality to all combat kills and losses irrespective of FW? Given how the current character sheet kill has an overflow limit this would be a nice amendment to internalizing killboard like functionality. After all I know Hammer approves. ___ Eve Players are not very smart. Support Killmail Overhaul
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2008.05.19 16:57:00 -
[30]
Quote: You'll also find that, as a fully paid-up militia member, hostile factions won't like you all that much. If, as an Amarr Militia member, I venture into Rens, the Republic Navy is going to try its hardest to clear me out.
This applies to both opposing factions? So in the example, the Amarr militia guy would run into trouble in Gallente hisec as well?
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
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Draekas Darkwater
Moons of Pluto
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Posted - 2008.05.19 17:12:00 -
[31]
So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
I'm also very curious about how much faction standings are going to be playing into this? If this whole thing is targeted at carebears, to try to get them to try PvP, that's fine. But one fairly common consequence of being a carebear, is that you don't want to screw your faction standings over completely. In fact, most mission runners do missions from all factions, so as to prevent being cut off from other faction's missions AND to avoid being shot at by faction navies.
Normally, doing storyline missions, you get faction boosts from friendly factions, and negative ones from enemy factions. However, just shooting faction ships during some missions, and from what I read, during FW, you only get negative movement, with no offsetting positive faction movement. This sucks, because over time, you're slowly digging yourself into a hole that you can't climb out of. Not only this, but doing them in a gang gives everyone faction hit. As a result, many mission runners completely avoid those missions that involve navy ships.
Now I understand the argument about, EVE is about consequences, ect. But if this expansion really is targeted primarily at carebears like myself, understand that us carebears are by nature risk adverse people. As such, taking part in a feature that threatens our ability to travel/carebear (even after we leave the militia, due to standings hits fighting), is going to turn alot of us off from even trying it out.
Sure, we could use alts, ect. But that just seems counter productive. Of all carebear characters, its the mission runners who this seems targeted at the most, or at least who are most suited to participate skill wise.
So, all I can ask, is that you remove any standings hits from shooting navy ships. Or at least, from the navy ships in the FW systems.
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Tissa
Minmatar Alice in Wonderland Derek Knows Us
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Posted - 2008.05.19 17:20:00 -
[32]
Originally by: Draekas Darkwater So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
Negative. If your corp mates sign to FW they will join a NPC corp. The CEO will have to join the whole corp up to one faction if you want to stay together.
No wonder you're late. Why, this watch is exactly two days slow. www.evefront.com
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Draekas Darkwater
Moons of Pluto
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Posted - 2008.05.19 17:32:00 -
[33]
Edited by: Draekas Darkwater on 19/05/2008 17:32:57
Originally by: Tissa
Originally by: Draekas Darkwater So just to be perfectly clear, if any of my corp mates sign up as individuals, they will NOT.. NOT be leaving this player corp, to join an NPC militia corp? Instead, they will be in both?
Negative. If your corp mates sign to FW they will join a NPC corp. The CEO will have to join the whole corp up to one faction if you want to stay together.
Seriously? Well that's just..********.
Lets see. Carebear corp. Mission runners, miners, traders, explorers, ect. So, either those who want to participate have to leave the corp.. or the corp has to sign up and everyone else who's lively hood (traders, explorers, especially), get punished by having large swathes of high sec shut off from them as punishment for the corp's decision.
WTF?
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Kaldira
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Posted - 2008.05.19 17:33:00 -
[34]
Is there going to be a way back from -5 standing to a faction?
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.19 18:28:00 -
[35]
Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.) ------------------ Ironfleet.com |
Oreth Te
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Posted - 2008.05.19 18:44:00 -
[36]
Originally by: Marlenus Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.)
Excellent point! especially risky for freighter pilots :(
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Sphynx Stormlord
Gallente Snuff inc
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Posted - 2008.05.19 18:48:00 -
[37]
Edited by: Sphynx Stormlord on 19/05/2008 18:49:36 If a corporation joins factional warfare, will there be reasonable opertunities for all members to gain standings in favor of the faction they are fighting for?
Currently it is very very hard to recover from negative standings; if a corp has a suitable average of >.5, will those members with significantly negative standings from the faction they are fighting for eventually redeem themselves?
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Popperr
GoonFleet GoonSwarm
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Posted - 2008.05.19 19:13:00 -
[38]
I remember reading that individuals would be able to be in a corporation and a militia, has this idea being completley side stepped? It seems amazing that factional warfare will be limited to those who have no corp or whose entire corp wishes to join.
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Masu'di
Es and Whizz Hedonistic Imperative
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Posted - 2008.05.19 19:20:00 -
[39]
Edited by: Masu''di on 19/05/2008 19:20:43
Originally by: CCP Greyscale
Originally by: Neermark Question about standings...
If I sign up for Gallente how will this affect my standing with Minmatar ? Will it use the same "standings chart" that is already implemented for NPC missions ?
Yes, all factional standings increases are accompanied by a "derived standings" calculation, so a boost to Gallente is a boost to Minmatar and a penalty to Amarr and Caldari
Greyscale, you see now that the Minmatar Republic is at war with the Amarr, perhaps it's time they could reconcile their old brothers the Thukkers that fought with them in the rebellion? I'm sure the Republic will be re-evaluating its relationships with other factions with the onset of war, and the Thukkers are hardly arch enemies, just family fallen out with, and mutual enemies of the Amarrians.
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Sirius Problem
Darkness Inc.
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Posted - 2008.05.19 19:23:00 -
[40]
Since it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?
IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec? ---- Train more. Whine less.
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Inanna Zuni
Minmatar The Causality Electus Matari
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Posted - 2008.05.19 19:36:00 -
[41]
"Alliances are not allowed to enlist ... if you're a major player on the nullsec political scene ..."
I've been having to point this out all over the place, seemingly on deaf earlobes, that not all alliances are involved in 0.0 space, indeed the majority of RP alliances are very much based in hisec Empire space, protecting their homeworlds! This reasoning is therefore based on an erroneous assumption.
IZ
ps. Alliances are *so* much more than just a chat channel ...
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.19 19:40:00 -
[42]
Originally by: Oreth Te
Originally by: Marlenus Is the autopilot going to have a check box to avoid plotting routes through empires with which an FW pilot is at war? Or does FW mean no more autopilot for you?
(I am aware that autopiloting is hazardous, anywhere, anytime. I'm just wondering if the current "avoid lowsec" functionality will be replicated with an "avoid hostile empires" functionality.)
Excellent point! especially risky for freighter pilots :(
Autopilot while everyone (from the opposing factions) can shoot you? Erm...
FW is PVP. Everywhere.
Yeah, please go on autopiloting freighters when you have signed up
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.19 19:48:00 -
[43]
Originally by: Gnulpie
Autopilot while everyone (from the opposing factions) can shoot you? Erm...
FW is PVP. Everywhere.
Yeah, please go on autopiloting freighters when you have signed up
Gnulpie, I did say I knew it was dangerous, but there might be times (ten high-sec jumps in a Badger full of oxygen, say) where the risk from FW is minimal (because of faction navy response to incursing hostile militias), the amount at stake is trivial, and the boredom factor for the run is high. I might autopilot in those circumstances -- cheerfully accepting any losses -- but I probably won't if I have to laboriously hand-plot the course because my autopilot is too stupid to accept a "stay the heck out of Gallente space" command.
Not trying to claim that autopiloting is gonna be smart, just want it to be possible. ------------------ Ironfleet.com |
Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.19 20:11:00 -
[44]
How can you leave the militia again? Is there any standing hit for deserting your comrades and the fight? Or can you just go and join whenever you want (after the 24h)?
What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?
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Kethry Avenger
Krell-Korp
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Posted - 2008.05.19 20:18:00 -
[45]
So the restriction that gets imposed on travel by signing up for a fraction is going to be seeing a lot more hauler alts in Jita.
One question if you join a fraction for a while build up your ranks and such but chose to leave it to go help out your buddies in another corp and alliance with something then come back to it later, is your rank what is was when you left? So could you just play in FW during the weekends and do other stuff during the week if you wanted?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.19 22:30:00 -
[46]
I am expecting that a future blog will cover what faction warfare involves beyond joining into a pre-arranged war.
However, a question regarding joining up:
If you are a member of a corp that has joined faction warfare, is there any individual requirement to have faction standings beyond assisting in meeting the corp requirement?
For example, if Player A has a faction standing of -5.0 and Player B and Player C have faction standings of +5.0, that would make their compined corp standings +1.67 making their corp eligible to join in Faction Warfare. If they were to join, would Player A have access to the full range of faction warfare, if not what limitations would he face?
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.20 03:40:00 -
[47]
Edited by: MotherMoon on 20/05/2008 03:41:53 Edited by: MotherMoon on 20/05/2008 03:40:45
Originally by: Inanna Zuni "Alliances are not allowed to enlist ... if you're a major player on the nullsec political scene ..."
I've been having to point this out all over the place, seemingly on deaf earlobes, that not all alliances are involved in 0.0 space, indeed the majority of RP alliances are very much based in hisec Empire space, protecting their homeworlds! This reasoning is therefore based on an erroneous assumption.
IZ
ps. Alliances are *so* much more than just a chat channel ...
I posted something about this in other area.
alliances should be able to sign up as long as
-1)they reset all standings, corps under the alliance should have standings set the same as the rest of the alliance. and seeing as FWs alliance should top the joining alliance it's only fair.
it doesn't work when two alliances are fighting for standings, however it shouldn't be a problem right?
-2)alliances have to not be holding sov
-3)alliances can't war dec anyone
If any of these are broken during downtime alliance is booted form FW and has to join again once requirements are set.
(note the wardec rule should apply if corps can war dec people in FW)
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Griet
Caldari Perkone
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Posted - 2008.05.20 04:55:00 -
[48]
nice
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Miasia
Federatin Navy Assistance
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Posted - 2008.05.20 07:24:00 -
[49]
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
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DiaBlo UK
Precision Engineering Insurgency
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Posted - 2008.05.20 07:38:00 -
[50]
Originally by: Miasia
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
no, it is a newly created npc corp. not the existing newbie npc corp.
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Tammarr
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Posted - 2008.05.20 09:00:00 -
[51]
Sigh, while the entry bar is very low 0.5 standing, it effectively closes the door for many older players that have lived across the universe, pvpd in 00, gained a billion or two to squandered it in jita. Unless ofc, we want to join the faction where we latest based our 0.0 out of if've killed some rats, no? Requiring the 0.5 standing for corps makes it a hazzle beyond signup and makes it a hazzle and 'Sorry m8, your one of the guys with a tad bit low gallente standing, I'am sorry we cant have you around anymore, I know we played three years togheter but nomore' All that worries me, do not missunderstand me; I realy realy do hope FW will be great fun, but I have hope all my fears about it will be vanquished in the radiance of its presence. Aka, 0.0 warfare gnaws on my nerves and sense of sanity(pos), pirating makes highsec unavaible, small group pvp in 00 requires nanos(Which albit fun, isnt how I like better part of my evenings and then you get neuted and go down in seconds :( ) and many think like this, hoping fw will be fresh air to a stagnat world.
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Estel Arador
Minmatar AFK
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Posted - 2008.05.20 09:17:00 -
[52]
Will militia members be able to dock in any station, including stations in enemy territory and enemy station in home territory?
Skills Explained |
Midas Man
Caldari Dzark Asylum
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Posted - 2008.05.20 09:20:00 -
[53]
A large proprtion of the player base is Caldari, A large proportion of the player base missions in Caldari space. The majority of the Player base uses Caldari Space for trading.
I therefore assume the vast majority of players have above 0.5 standing with caldari and would want to keep good standing with caldari. How will you balance Sign up to Faction Warfare to stop Caldari Protectorate becoming the new super Blob or stop factional Warfare being pointless unless Caldari Navi decide to wage war with Caldari provisions for instance?
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Venkul Mul
Gallente
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Posted - 2008.05.20 09:40:00 -
[54]
Originally by: Sylia
So addign moe blob mechanics? Will need to have a blob to kill yet nore npc's before ur fast tacklign pvp ship ie. ceptors can start lockign targets down. Reading into the anytim anywhere part. So you go hunting your enemies and you get npc's hasslign you?
So why do we need more npc's to police areas when signign up for a faction is what capsuleers shoudl be doing? Its a lill more npc grinding and a lill less pvp by the sounds of it.
Example, you want to hunt a lone enemy faction player takign supplies, so you take your trusty interceptor and lay in wait to trap him. He no longer even needs a scout ans the pooe ceptor pilot will be wasted by npc's before he even gets a lock on you.
Anyone see what I mean?
If your idea to do that is to hunt him in high sec Minmatar space wile signed up to the Amarr militia (the Rens example), it think the reply is Yes, you will be wasted.
It is like a Iraq terrorist/freedomfighter (choose what you prefer) tryning to attack a USA military convoy witin a USA compund with a machine gun. He would need a strong military force with armored support, not a single man with a personal firearm.
If you will hunt them in lows sec the faction forces will not spawn (at least if the mechanic is the same of the current reaction to people with -5 or less faction standing).
You will have declared war to the whole faction and the faction will react to your hostile presence in his systems (and yes, that mean that the deck is stacked in favor of the force controllyng a system).
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JeremyCrow
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Posted - 2008.05.20 10:27:00 -
[55]
Not sure if this has been asked...
Will there be podding and how will it affect your sec status and faction standings?
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Calvin Okone
Gallente Astropolitan Front
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Posted - 2008.05.20 12:11:00 -
[56]
How come CONCORD doesn't get a place at the table? I think they have a delicate position that could be exploited for maximum storyline potential. |
Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2008.05.20 12:28:00 -
[57]
Indirectly related to this blog... As the Caldari-Gallente side will get a new region, Black Rise, to make enough low-sec available, will there also be other changes to the regions such as new links between minmatar and caldari space in Metropolis region as it was mentioned that minmatar FW will be partly situated in Metropolis region? -- stuff -- |
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CCP Greyscale
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Posted - 2008.05.20 14:37:00 -
[58]
Originally by: Da'Neth 1. looking at the battlefield intel screen I see that we will have the stander team gal/minm. v cal/amarr I see in the stats thoe all the races are thees just the races of the pilot?
2. the news is that going to be an RSS feed?
3. so thar is a 24 hour cool down time like JC will this also be the way it is for both solo and corps?
1) No, that's the faction that players have signed up for 2) Yes. I'm not sure how widely it's going to be exposed at this stage, but it's being implemented as RSS 3) The cooldown is for individual players. Corporate transitions occur during DT
Originally by: Treelox 1.) If a CEO signs up his corp for a faction is there a grace period before his corp members are eligble to be targets of the opposition? I ask because I can see this being used as a tool for griefing if there isnt. I could assume that its like a standard wardec's 24hrs, but then that would make an arse out of you and me.
2.) If you sign up as an indiviual, is there a grace period before you are enabled to shoot at and be shot at by the opposing factions?
3.) As most of us are familiar, when you are invited to a gang you get the following dialog window;
[text]
What I am wondering is how will Factional Warfare affect this?
[...]WoW BGs just killed off world pvp[...]
1) In the current build, everyone in the corp should get an evemail explaining the situation, and the corp is moved into its Militia at the next downtime. If your CEO is just trying to get you killed there are easier ways to do it
2) Nope, once you're in the NPC corp you're ready to go
3) The "lofty scam" has been neutered in Empyrean Age (gang membership now has no bearing on aggression rules) so this is no longer an issue (!)
Originally by: Elve Sorrow Can alliances/corporations declare war on Militias or the Militia NPC Corps?
On the NPC corps, no, because they're NPC corps. On player corps, yes, the Militia system is completely transparent to the War system and has no effects on wars or vice versa.
Originally by: Kappas. Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes?
Yes. In-space it's identical to a wardec. In terms of back-end stuff, bills and so on it's a completely new system.
Originally by: Crimson Midnight Will you lose your achieved ranks if you: a) quit the militia and rejoin later b) change sides, then change back c) lose standings with the faction (ie, are ranks linked to standings at all?)Thanks
The only way to permanently lose ranks is by reducing your Militia Corp standing so that you're no longer eligible for the rank in question. Otherwise you'll always be able to come back to the Militia with the same rank.
Originally by: Estel Arador
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.
Does this also apply to people with -5 standing but not in a militia?
Yes.
Originally by: Oreth Te Not sure if this is the place to voice these questions just yet, however.
Q1. If a corp signs up to a particular faction, will the corp assetts ie POS etc become a valid target to the opposing faction members, if so will you be introducing an extra config to defend such stuctures from faction attack or is factional warfare simply being restricted to Ships?
Q2. Will factional warfare parameters permit pod killing between faction pilots, within Empire space?
1) Yes, they will. It should function the same as a normal war in this respect. This is one of the things we'll be keeping an eye on
2) Yes. It's a normal war in that respect
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CCP Greyscale
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Posted - 2008.05.20 14:43:00 -
[59]
] Originally by: John Tanashima If the standing relationships stay, does that mean that it will be impossible, for example, to fight both for the Caldari and for the Minmatar side (alternating both, not at the same time obviously)?
The core of my interrogation is, are there really four independent power blocks, or only two?
Impossible, no, difficult, yes. Currently there's essentially two power "blocs" but the faction within that bloc that you are signed up with has mechanical consequences. The current political status quo will not necessarily last indefinitely though; the systems allow for changes in the future.
Originally by: Tsanse Kinske This applies to both opposing factions? So in the example, the Amarr militia guy would run into trouble in Gallente hisec as well?
Yes
Originally by: Kaldira Is there going to be a way back from -5 standing to a faction?
Actually amusingly, yes, by signing up for a player corp in that faction. Beyond that, no, not currently, but it's on our to-do list
Originally by: Sphynx Stormlord If a corporation joins factional warfare, will there be reasonable opertunities for all members to gain standings in favor of the faction they are fighting for?
Currently it is very very hard to recover from negative standings; if a corp has a suitable average of >.5, will those members with significantly negative standings from the faction they are fighting for eventually redeem themselves?
As above, yes. You can increase in faction standing without running missions and thus without running afoul of existing standings rules.
Originally by: Sirius Problem Since it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?
IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec?
The Police system is currently entirely independent from the Navy system, so no, they won't turn a blind eye. This is something we may re-evaluate in future but it opens the door for griefing and so on as well so it's a tricky area
Originally by: Gnulpie Edited by: Gnulpie on 20/05/2008 07:07:16 A couple of questions still unclear at the moment to me.
- How can you leave the militia again?
- Is there any standing hit for deserting your comrades and the fight? Or can you just go and join again whenever you want (after the 24h)?
- Are all achievments, ranks, medals etc. lost when leaving? Or will they stay when I join in again?
- POS. What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?
Thanks
-There's a "retire" button on the battlefield intelligence screen that allows you to remove yourself from the Militia -Nope -As above they persist until such time as you do something which means you're no longer eligible for them -Yes
Originally by: Ki Tarra If you are a member of a corp that has joined faction warfare, is there any individual requirement to have faction standings beyond assisting in meeting the corp requirement?
No
Originally by: Miasia
Originally by: "CCP Greyscale" All member corporations, including the NPC corporation, are members of their "Militia" channel, which functions similarly to "Alliance".
Does this mean even the new created characters which start in a newbie corp are at war with their opposing factions?
No. Only those who are in the correct NPC corp are involved in the war
Originally by: Estel Arador Will militia members be able to dock in any station, including stations in enemy territory and enemy station in home territory?
For now, yes. This is something we looked at at length, but making sensible and consistent changes here is a larger task than it at first appears
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Midas Man
Caldari Dzark Asylum
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Posted - 2008.05.20 15:52:00 -
[60]
So is there anything in the sign up process that will stop 1 faction (ie most likely Caldari) being overpowered compared to the other factions?
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Darahk J'olonar
Gallente Shiva Morsus Mihi
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Posted - 2008.05.20 16:00:00 -
[61]
"Each Militia is in a state of perpetual war with its two main enemies û Amarr and Caldari are both at war with Gallente and Minmatar"
From this I am assuming that if you were to sign up w/ Amarr you would have the ability to attack both Minmatar AND Gallente at will? Or is it Amarr vs. Minmatar and Caldari vs. Gallente with the power blocs being friendly towards eachother? Clarification pls?
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Belch Verbyl
Sebiestor tribe
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Posted - 2008.05.20 16:27:00 -
[62]
Originally by: CCP Greyscale
3) The "lofty scam" has been neutered in Empyrean Age (gang membership now has no bearing on aggression rules) so this is no longer an issue (!)
For my information please. Was it ever gone? and if this is the case, it is being activated again? Or should I say, what does the term neutered mean?
Quote:
Originally by: Kappas. Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes?
Yes. In-space it's identical to a wardec. In terms of back-end stuff, bills and so on it's a completely new system.
I was under the assumption, a wardec can only be achieved towards a corp if the corp isn't in an Alliance, if the corp is in alliance, the alliance will receive the wardec.?
So will there be wardecs possible within the militia's corps?
thnx in advance
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CCP Greyscale
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Posted - 2008.05.20 16:30:00 -
[63]
Originally by: Midas Man So is there anything in the sign up process that will stop 1 faction (ie most likely Caldari) being overpowered compared to the other factions?
Nothing inherent in the signup no; the way territory control works should ensure that the gameplay is reasonably self-balancing though. This isn't something we can predict with accuracy until we get decent numbers of people testing the system, unfortunately.
Originally by: Darahk J'olonar "Each Militia is in a state of perpetual war with its two main enemies û Amarr and Caldari are both at war with Gallente and Minmatar"
From this I am assuming that if you were to sign up w/ Amarr you would have the ability to attack both Minmatar AND Gallente at will? Or is it Amarr vs. Minmatar and Caldari vs. Gallente with the power blocs being friendly towards eachother? Clarification pls?
Yes. Amarr players can kill Gallente players and vice versa.
Originally by: Belch Verbyl
Originally by: CCP Greyscale
3) The "lofty scam" has been neutered in Empyrean Age (gang membership now has no bearing on aggression rules) so this is no longer an issue (!)
For my information please. Was it ever gone? and if this is the case, it is being activated again? Or should I say, what does the term neutered mean?
Quote:
Originally by: Kappas. Do these wars act like a normal war dec? ie, can you be attacked anywhere at any time without CONCORD/gate gun intervention by your foes?
Yes. In-space it's identical to a wardec. In terms of back-end stuff, bills and so on it's a completely new system.
I was under the assumption, a wardec can only be achieved towards a corp if the corp isn't in an Alliance, if the corp is in alliance, the alliance will receive the wardec.?
So will there be wardecs possible within the militia's corps?
thnx in advance
Ah, I need to stop using words like that I guess It's been removed for Empyrean Age, it's no longer possible to abuse the gang mechanics to get killrights on other people so there is now no risk in joining a gang.
Militias are NOT Alliances, they don't use the Alliance code and therefore there is no difference in wardec terms between a corp not in a Militia or an Alliance and a corp in a Militia.
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Belch Verbyl
Sebiestor tribe
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Posted - 2008.05.20 16:42:00 -
[64]
Thnx for clearing that up...
First I read this:
Quote:
First, and least importantly, mechanical: Originally this was a hard limitation due to reuse of the Alliance mechanics,
And ended there for a short time, should have continued reading this:
Quote:
but this hurdle is no longer in place due to the boys and girls over in Software coming up with a bespoke solution for us.
Sorry
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.20 16:52:00 -
[65]
Edited by: Ki Tarra on 20/05/2008 16:53:15
Originally by: CCP Greyscale
Originally by: Sirius Problem Since it's the faction police that keep hi-sec safe from outlaws, will they "look the other way" if an outlaw joins the same faction as the police?
IOW, if I'm -10 but sign-up with the Caldari militia, will I be allowed to travel in all Caldari space, including hi-sec?
The Police system is currently entirely independent from the Navy system, so no, they won't turn a blind eye. This is something we may re-evaluate in future but it opens the door for griefing and so on as well so it's a tricky area
How about reassigning that duty to CONCORD.
Create "rookie" level CONCORD ships with abilities similar to the existing faction police, and have them enforce secuity status.
Then if someone breaks the rules of engagement the current full strength "senior" ships would attack. If it was only a violation that the faction police would handle, it would be left to the "rookies".
This would have the interesting side effect: if you jumped into a system where you are not permited due to your security status, your security status (instead of your faction standings) would take a fresh hit if you fight back. Seems very fitting to me. Originally by: CCP Greyscale
Originally by: Estel Arador
Quote: The Navies have finally twigged that two frigates and a cruiser aren't really a significant threat these days, so they've upgraded their rapid response teams. Considerably.
Does this also apply to people with -5 standing but not in a militia?
Yes.
Does that mean that if you have a faction standing less than -5 and you join a corp that is a member of that factions militia, then you will be KOS by the NPC navy in "friendly" space?
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Darahk J'olonar
Gallente Shiva Morsus Mihi
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Posted - 2008.05.20 17:34:00 -
[66]
Thanks for the clarification. I believe the FW will be an awesome addition to EvE as it will now present an option to players as to what they want their end game to be. Prior it was generally a 0.0 space holding alliance. Now they can either pew pew with under the flag of their faction militia/power bloc OR go 0.0 alliance but not both. This by far opens a lot of possibilities and opportunities for all players in EvE.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2008.05.20 18:56:00 -
[67]
The Minmatar logo is...well...quite ugly to me... Is it a tank ? 2isk
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commander sarrano
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.05.20 19:42:00 -
[68]
im wondering if, some 1 who has in the past missioned for caldri and has shocking gal standing but the corp in general wants to side with the gal milita, do we have to drag his ass to a mission hub and make him grind for 6 months so we can get standing to something passable to get the 0.5 standing needed or is there going to be a mechanic to help with issues like this?
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.20 20:30:00 -
[69]
Originally by: commander sarrano im wondering if, some 1 who has in the past missioned for caldri and has shocking gal standing but the corp in general wants to side with the gal milita, do we have to drag his ass to a mission hub and make him grind for 6 months so we can get standing to something passable to get the 0.5 standing needed or is there going to be a mechanic to help with issues like this?
When I asked this question eariler in this thread I go the answer (also in this thread) that you just need to have an average corp standing of 0.5. There is no need to get the one corp-mates standings up as long as the corp average is high enough.
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Kayscha
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Posted - 2008.05.20 20:37:00 -
[70]
Quote:
How can you leave the militia again?
Is there any standing hit for deserting your comrades and the fight? Or can you just go and join again whenever you want (after the 24h)?
Are all achievments, ranks, medals etc. lost when leaving? Or will they stay when I join in again?
POS. What if your corp has some pos and then signs up at the militia as whole corp. Can the whole enemy militias kill your pos then? High sec? Low sec?
Quote:
-There's a "retire" button on the battlefield intelligence screen that allows you to remove yourself from the Militia -Nope -As above they persist until such time as you do something which means you're no longer eligible for them -Yes
Err... so there is no negative consequence for desertion? Frankly, this does not compute! There should be a cost associated to the decision to sign up, and further costs to advance in ranks and reputation. More than just the standing hit you receive with the other factions.
Will this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?
I find it bad enough that police, customs and sentry guns ignore the fact that you are clearly the enemy. Letting you safely dock at a Gallente station after you just killed thousands of Gallente conscripts is simply ludicrous.
How, pray tell, are you rationalizing this from an RP (or simply continuity for that matter) perspective, seeing as you gave that so much weight when you explain leaving out alliances from FW?
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commander sarrano
Raptus Regaliter Brutally Clever Empire
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Posted - 2008.05.20 20:49:00 -
[71]
Edited by: commander sarrano on 20/05/2008 20:52:15 problem is 1 of the corp members has a standing of 9.1 with caldri, so to average it out would take well alot of work id guess and -4.7 towards gal fed
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.20 20:51:00 -
[72]
Originally by: Kayscha Will this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?
A safe trip home is a relative matter.
Sounds like you need to be docked in a militia station (please confirm?) in order to access the battlefield intelligence screen and therefore the retire button.
Even if you can retire at any station by joining another corp, the best that you can hope for is that your attackers will take a security hit for attacking you in low sec and that you have not nerfed your factions standings enough to be KOS in the opposing factions' hi sec.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.20 20:53:00 -
[73]
Edited by: Ki Tarra on 20/05/2008 20:55:30
Originally by: commander sarrano problem is 1 of the corp members has a standing of 9.1 with caldri, so to average it out would take well alot of work id guess
Even if one of your members has a faction standing of -10.0, you only need two members with a base faction standing of +5.75 to average out high enough to join. It is not that hard, if anything it is too easy.
BTW - unless he was accepting missions requiring him to kill Gallente ships, he would not have worse than a -5.0 base standing with Gallente regardless of how high his Caldari standings are. One person who worked half as hard running mission for Gallente as he did for Caldari will let him join with out any trouble.
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Kayscha
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Posted - 2008.05.20 21:40:00 -
[74]
Originally by: Ki Tarra
Originally by: Kayscha Will this mean I can just leave a faction whenever I'm faced with overwhelming odds and enjoy a safe trip home no matter the atrocities I have committed as part of the militia?
A safe trip home is a relative matter.
Sounds like you need to be docked in a militia station (please confirm?) in order to access the battlefield intelligence screen and therefore the retire button.
Even if you can retire at any station by joining another corp, the best that you can hope for is that your attackers will take a security hit for attacking you in low sec and that you have not nerfed your factions standings enough to be KOS in the opposing factions' hi sec.
If sec is not low enough attackers will risk being busted by either Concord or even their own side's sentry guns!
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.20 21:54:00 -
[75]
Originally by: Kayscha If sec is not low enough attackers will risk being busted by either Concord or even their own side's sentry guns!
In hi sec the faction navies will attack him on the way in. In low sec there is not Concord to deal with on the way out, just sentry guns.
This shouldn't be any more of a problem than corp hoping under existing mechanics.
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Passin Through
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Posted - 2008.05.20 23:09:00 -
[76]
If we do not join any of the factions are we still allowed to go into the new Black Rise area and moon mine?
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Kata Amentis
Re-Awakened Technologies Inc Electus Matari
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Posted - 2008.05.20 23:20:00 -
[77]
Edited by: Kata Amentis on 20/05/2008 23:20:39
Originally by: CCP Greyscale
It's been removed for Empyrean Age, it's no longer possible to abuse the gang mechanics to get killrights on other people so there is now no risk in joining a gang.
I've got a couple of q's about these gang flagging changes and how this will affect the use of non wardec'd gang members in fleet gangs during war ops. Ie the non-grief use of the mechanics.
My assumption from this post, would be that they cannot ever be fired upon, and therefore cannot ever be in a position to fire upon the foe in retaliation? (barring suicide attacks)
Does this affect the use of remote effects from non war dec members in war fleets? specifically remote repping of war ships but remote eccm and other effect too. (I'd hope not! but its best to ask)
- K |
Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.21 00:00:00 -
[78]
Originally by: Passin Through If we do not join any of the factions are we still allowed to go into the new Black Rise area and moon mine?
Yup, it is a region just like all the others.
You might want to get on the test server and scan out which moons are worth fighting for.
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Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
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Posted - 2008.05.21 00:02:00 -
[79]
Originally by: Ki Tarra
Originally by: Passin Through If we do not join any of the factions are we still allowed to go into the new Black Rise area and moon mine?
Yup, it is a region just like all the others.
You might want to get on the test server and scan out which moons are worth fighting for.
Test server moons do not have the same materials as ones on Tranquility, for exactly this reason.
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2008.05.21 00:31:00 -
[80]
Originally by: Karanth
Originally by: Ki Tarra
Originally by: Passin Through If we do not join any of the factions are we still allowed to go into the new Black Rise area and moon mine?
Yup, it is a region just like all the others.
You might want to get on the test server and scan out which moons are worth fighting for.
Test server moons do not have the same materials as ones on Tranquility, for exactly this reason.
Makes sense.
It will be interesting to watch the fighting.
I wonder how much Dysprosium and Promethium is being introduced.
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Keith F
Caldari United Society Starfleet
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Posted - 2008.05.21 01:36:00 -
[81]
is there going to be an option to use a "Militia Clone" so that once you are in a militia you have the ability to jump out of that clone and BACK into your Corp,(NON militia) Clone and be out of the FW for 24 hrs or more.
This would allow you to STAY in your present corp But take a leave of absence from it while doing a bit of FW, without having to lose all your corp perks,channels, mails etc. maybe be these could either be put in a holding mailbox that you can access in a stn only, or completly put in suspension until you JC back out of the militia or resign. Thus going back into your corp as if you hadnt left and therefore keeping you employment history intact with a flag as to serving your country,faction etc. this could be displayed under your title as ie Private (active)(NOT active) or (Retired),
And i take it there will be some kind of setting in overview that allows identification of Militia/non combatants if not also in local
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Zarlis
Center for Advanced Studies
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Posted - 2008.05.21 06:03:00 -
[82]
How will Concord status be handled for people in the militia? I assume that militia vs militia will be the same as a war dec and won't be a problem but what about pirates with 0 to -4.99 status? If they are gate camping and they are killed by a militia gang will the militia people loose status with Concord?
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Ki Tarra
Ki Tech Industries
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Posted - 2008.05.21 14:28:00 -
[83]
Originally by: Zarlis If they are gate camping and they are killed by a militia gang will the militia people loose status with Concord?
If the militia don't want to lose security status they just need to wait until the camp attacks a bait ship. As soon as the camp engages an illegal target, they will be globally flagged for 15 minutes and will therefore be fair game for the rest of the militia to deal with as they choose.
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Kade Jeekin
Masuat'aa Matari Ushra'Khan
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Posted - 2008.05.21 15:44:00 -
[84]
How does CCP see FW being played in 5 years time?
I'm thinking how this is going to pan out years down the line, what new expansions might bring. EVE Total War anybody? When all faction space is conquerable by other factions?
My question. Should corps be worried about getting their faction, Gallente for example, standings too low? Only to have Caldari space conquered by the Gallente*. Traders might be best to attempt to stay neutral - long term planning ftw.
* Leaving a small band of Caldari basing in lowsec/nullsec occasionally making inroads against the Federation Navy and flipping a system or two... --------------------------------------- Outface the depths of evil with clarity --------------------------------------- |
Kunal Viljem
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Posted - 2008.05.21 23:57:00 -
[85]
1. a)Is friendly fire possible within a Milita npc corp? If im Caldari Milita can i kill other caldari militia members without concordoken and global cirminal flag? b) ...and if i could... will i loose standing towards my faction?
2. How about wrecks/conts? Do i get flagged if i loot a Militia buddy?
3. Will hostile navy npc's follow you into warp, like concord?
4. a) About the rank system... Will they be special equipment for each rank? Any usefull things worth working for good stats?
b) ... if so what will you do against 'stat padding' (e.g. shooting own alts?)
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Forte Hauler
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Posted - 2008.05.22 02:56:00 -
[86]
How to explain this away...???
"Black [Rise] void divides the western regions of the mighty Gallente Federation and the Caldari State, apparently without mass or dimension but still inexplicably closed to the eyes of science. During the Gallente-Caldari War, both empires tried to establish travel routes through the utter vacuum in order to outflank their foe, but all such endeavours were lost in the gloomy bowels of the Black Rise, never to be seen again. For decades no man has ventured far into it and no one really knows what secrets lie hidden in its murky depths. " |
tasman devil
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Posted - 2008.05.22 11:44:00 -
[87]
lol!
I just took a look at the test picture posted and noticed something:
There are just as many matars than amarrs fighting for this 24th... :D
This should be fun! YARR!
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Ki Tarra
Ki Tech Industries
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Posted - 2008.05.22 15:26:00 -
[88]
Originally by: Forte Hauler How to explain this away...???
"Black [Rise] void divides the western regions of the mighty Gallente Federation and the Caldari State, apparently without mass or dimension but still inexplicably closed to the eyes of science. During the Gallente-Caldari War, both empires tried to establish travel routes through the utter vacuum in order to outflank their foe, but all such endeavours were lost in the gloomy bowels of the Black Rise, never to be seen again. For decades no man has ventured far into it and no one really knows what secrets lie hidden in its murky depths. "
We don't need anything nearly so elaborate. This is not the first time that a secret network of stargates has been revealed, nor is it the second time, or even the thrid time.
Why invoke obscure science when a simple conspiracy will do.
BTW - not all stars in the galaxy are displayed on our charts, just ones with gates that have been mapped by CONCORD.
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BlondieBC
Ardent Industrial Hydra Alliance
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Posted - 2008.05.23 00:03:00 -
[89]
Is CCP going to maintain a full function kill board like allainces have, where we can see all our personal stats, mods lost, etc?
Or
Do we have to host our own?
And if i form a corp and join up, will the ccp killboard work for my corp?
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Sidrat Flush
Life is Experience Black Core Alliance
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Posted - 2008.05.23 00:24:00 -
[90]
Originally by: Fakespace So, wander what this will be like when flying around doing your normal day-to-day thingies between the pew-pew? Do you remember what it was like to be on Privateer Alliance's hit-list before the war-nerf? Thats what this will be like.
Except one thing... you can quit at any time.
Is there any insentive to not join/quit/join/quit/join and so on every time you want to do some missioning/hauling in (almost) safety?
Although not ideal of course, you could actually rely on other people to help get your stuff (and there stuff) from B to A, instead of travelling solo.
Traveling during war decs wasn't that hard and since warp to zero has been around for ages, it's even easier. If you really really need something moved from one place to another, get a group, either corp mates, or factional warfare mates. Why not mission or mine together as well, to raise isk, instead of doing it solo?
Life is about memories the more the better.
http://lifeisexperience.freeforums.org (because it's a small corp) |
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Slate Fistcrunch
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Posted - 2008.05.27 00:56:00 -
[91]
Some corps would like to fight for X faction but all of the members have standings towards Y. Standings mean they can't run missions etc. Any chance to have a grace period for several months at the start of faction warfare where standing requirement is removed to allow players to swing faction standing through faction warfare actions?
It is frustrating that something that had little to no bearing on gameplay (faction standing) in the past is going to rule your new expansion.
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Becka Call
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Posted - 2008.05.28 04:20:00 -
[92]
I have a question that doesn't seem to have come up yet. What happens if a corp that is not in an alliance joins into faction warfare and they have an active war decced on them? What are the repercussions of wardeccing a corp that is in faction warfare?
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Hab0k
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Posted - 2008.05.29 16:26:00 -
[93]
Originally by: Hab0k As i have asked before, Are there plans for changing interdictors back. Too many people have gone un heard and for that you should be ashamed, it is the responsibility as a company as a whole to keep its player happy and without even such an explenation, by the actualy dev who edited the interdictors than why are you making new things to have problems with rather than old thing that need to be fixed.
Please read and reply to this post and the thread in game dev," SISI: interdictor speed nerf across the board" is what i beleive it is called. this issue must be addressed befor others come into play!
We want our interdictors back! you made more faster ships name4d hyena who can web! so basicaly the old interdictor would be out ran nomater what and webbed long enough for a kill!
You than throw salt into the wound by not even replying to us. We want answers please.
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Algenzz
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Posted - 2008.05.29 18:08:00 -
[94]
In terms of grinding standing to meet the 0.5 requirement, can anyone clarify if this is 0.5 with or without skills taken into account - just want to know if I am done, or of I still have 100 or so missions to go....
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Misanth
Electro Fuels
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Posted - 2008.06.03 13:52:00 -
[95]
Faction warfare limitations;
Amarr fighting with Caldari against Gallente and Minmatar?
I know the backgrounds, the fiction, I know the Khanid ships etc, but in all honesty.. an Amarr pilot is by all logic more likely to ally with Gallente than Caldari. We have the gun/drone hybrid platforms with armor tanked ships. Caldari and Minmtar have the broken ships that look like flying glued-together-junkyards. Lasers is THE main weapon against shield tanking, and Caldari is by nature working good against Amarr (energy drain and tracking advantage of weapon means nothing vs a very low cap-reliant race, that also happens to use missiles as their main weaponry). Not to mention it'd be alot easier to cooperate with Gallente to get a fresh batch of Minmatar slaves.
I want to take part of FW but I want to blow up Caldari, and I don't want to fight Gallente.
FW sucks.
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