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Darius Shakor
Minmatar Mirkur Draug'Tyr
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Posted - 2008.05.20 20:28:00 -
[31]
Two things:
Question first for the Devs, with the FW missions you get from agents involving deadspace gates, are they meant to be restricted to ship size? Normal missions have never been restricted so I wonder if this might bee a bug or a feature that was not yet disclosed. If it is a feature, please reconsider as there is no way of knowing what ship size you can take with you on a mission until you get there and fail. It's going to make this side of FW less attractive than normal mission running.
Request now; could you please re-organise the seeding of the markets in the FW areas to include some of the new Militia owned stations please? I have seen a couple of them seeded (one of them an Amarr one in Devoid) but none of the Heimatar stations were seeded. This would again make the militia stations easier to test in for mission running as well as being able to access our militia's info screens in the same stations where we fit our ships.
Other than that, looks cool so far. Spotted a couple of bugs in the UI though before I went for dinner so will get to logging and reporting them soon. Thumbs up. ------ Mirkur Draug'Tyr :: Recruitment |

Jvxta
Cash Money Brothers R0ADKILL
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Posted - 2008.05.20 20:55:00 -
[32]
Are non-aligned players IE terrorists, pirates and insurgent groups allowed to take part in the non-consentual part of killing ppl at the combat zones in lowsec? IE can I join an amarrian gang, without being officially admitted to the militia, and engage in the pvp skirmishes without getting banned on sisi?
//Jv
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Marlenus
Caldari Ironfleet Towing And Salvage
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Posted - 2008.05.20 21:19:00 -
[33]
I did a clean install of the full client download plus SISI patch in a test folder. I notice that the autopilot is STILL defaulting to "prefer shorter -- ignore security status" instead of "prefer safer -- stay in 0.5 to 1.0 where possible."
Maybe that's as intended, but it sure does get a lot of people killed. ------------------ Ironfleet.com |

Goran StarRider
Imperial Academy
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Posted - 2008.05.20 22:01:00 -
[34]
You need to put what ship types are allowed in the mission site in the actual mission description.
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Darius Shakor
Minmatar Mirkur Draug'Tyr
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Posted - 2008.05.20 22:28:00 -
[35]
Originally by: Goran StarRider You need to put what ship types are allowed in the mission site in the actual mission description.
Yes, please CCP. Giving the mission site stuff some thought I can see why there are limitations on them now for FW. (And remember the level-ish playing field stuff) But it would help to know what we can take into the site before making several jump trips into low sec. ------ Mirkur Draug'Tyr :: Recruitment |

Goran StarRider
Imperial Academy
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Posted - 2008.05.20 22:44:00 -
[36]
Other issues I've seen, although not sure what the official line on these would be:
1. Saw someone with a recon slowboat there way into a victory point site that did not allow tech2 cruisers. Took about 15 minutes.
2. Two interceptors speed tanked a victory point site with cruiser sized rats until they conquered it.
Both of these things seem a little cheap.
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Cailais
Amarr VITOC
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Posted - 2008.05.20 22:56:00 -
[37]
Faction navies look like theyve been beefed up considerably, which is fine from prime fiction perspective but it suggests that the scope of the war will be constrained almost entirely to the low sec regions which arent exactly 'extensive'.
You run the risk of over loading these areas with players rather than allow the war room to 'breath' across Empire Space - especially when you consider once signed up you are vs TWO factions not just one. Thats 50% of the map as a 'no go CONKORDED' zone (I appreciate faction navies arent concord bu you get my drift).
Im more than happy to see opposing faction players in the same Empire space as my faction - after all theyre in hostile territory raiding to strike pilots as opposed to assets.
Perhaps only 1 Faction Navy could be actively hostile (e.g Minmatar vs Amarr) where as the other faction navy is more 'lenient' to an extent (e.g Gallente vs Amarr)?
Or scale the strength of the faction navies according to sec status: stronger in 1.0 space, weak or non existent in 0.6/0.5 space?
C.

VITOC - Amarr Corp for Faction Warfare! |

Sarin Adler
Caldari
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Posted - 2008.05.20 23:19:00 -
[38]
I udnerstand your point, but it doesn't matter that much as the major fighting and were the mechanics matter is in low sec anyway.
But... they won't scramble you and you can run if you need too, I think you can still fight at belts/planets/moons/SS or deadspace and maybe at stations? (Asking cause I haven't visited enemy hisec on SiSi yet at least.) If you kill an enemy will the enemy faction fleet run after you like the Concord now?
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Sarin Adler
Caldari
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Posted - 2008.05.20 23:25:00 -
[39]
One suggestion: Make allied faction blue plz! (ie. Amarr blue to Caldari)
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Wesley Baird
Murder-Death-Kill
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Posted - 2008.05.21 00:02:00 -
[40]
Self Destruct doesnt appear to work.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 01:08:00 -
[41]
Quote: Normal missions have never been restricted
WRONG.
many missions have ship size requirements at gates.

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Jason Edwards
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Posted - 2008.05.21 07:19:00 -
[42]
Originally by: MotherMoon
Quote: Normal missions have never been restricted
WRONG.
many missions have ship size requirements at gates.
Not really... there's only like 2 i can think of and they outright tell you that there's a limit in nice red text.
Really technically you could warp a titan into a lvl 1 blockade. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Jason Edwards
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Posted - 2008.05.21 07:20:00 -
[43]
Originally by: Jvxta Are non-aligned players IE terrorists, pirates and insurgent groups allowed to take part in the non-consentual part of killing ppl at the combat zones in lowsec? IE can I join an amarrian gang, without being officially admitted to the militia, and engage in the pvp skirmishes without getting banned on sisi?
//Jv
The sisi MOTD thing says that if you enter a deadspace area you are consenting to pvp. So I supose as long as you're inside one of the new deadspace areas. ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2008.05.21 07:35:00 -
[44]
I had been promoted to Lieutenant Templar or somesuch last night and now the rank shows as Paladin Crusader again.
 Now recruiting! |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 08:23:00 -
[45]
Originally by: Jason Edwards
Originally by: MotherMoon
Quote: Normal missions have never been restricted
WRONG.
many missions have ship size requirements at gates.
Not really... there's only like 2 i can think of and they outright tell you that there's a limit in nice red text.
Really technically you could warp a titan into a lvl 1 blockade.
hmm good point they tell you, but there are still about 20-30 missions.

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Daan Sai
HAZCON Inc
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Posted - 2008.05.21 09:01:00 -
[46]
Just a quick note, while I wait for the the corp leaving cooldown...
When a new player reads the enlisting information, it says:
Quote: Pilot, this is your chance to fight for the Amarr Empire as part of the 24th Imperial Crusade in the continuing struggle against our enemies. <p> Before you enlist with the 24th Imperial Crusade, you need to be aware of some of the consequences of this choice. Please read the following carefully! <p> ò You will be at war with our enemyÆs militia. ò Entering enemy-controlled high-security space will result in your being attacked by the powerful navies of that faction.
It fails to mention exactly who the enemy are. Now I know it is likely to be Minmatar, but for complete beginners it may not be so obvious. Also, it might like to mention that some militias may not be at war with us.
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Jason Edwards
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Posted - 2008.05.21 09:03:00 -
[47]
The amarr structures all formed correctly for me. In that they dont have display problems like another person had.
Self-destruct worked fine.
The npcs are terrible. My stealth bomber was like 20km or something from the npcs after warping in. They did nothing. I had to shoot them to even get a response out of them. Even then they never hit for anything at all. Then a rupture warped in and we fought. My stealth bomber ofcoarse killed him. I basically only had structure left. Then I went to the stronghold and the battlecruisers killed me :) ------------------------ "There was this bright flash of light - and now this egg shaped thing is on my screen - did I level up?" |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2008.05.21 09:29:00 -
[48]
Originally by: Daan Sai Just a quick note, while I wait for the the corp leaving cooldown...
When a new player reads the enlisting information, it says:
Quote: Pilot, this is your chance to fight for the Amarr Empire as part of the 24th Imperial Crusade in the continuing struggle against our enemies. <p> Before you enlist with the 24th Imperial Crusade, you need to be aware of some of the consequences of this choice. Please read the following carefully! <p> ò You will be at war with our enemyÆs militia. ò Entering enemy-controlled high-security space will result in your being attacked by the powerful navies of that faction.
It fails to mention exactly who the enemy are. Now I know it is likely to be Minmatar, but for complete beginners it may not be so obvious. Also, it might like to mention that some militias may not be at war with us.
In fact I'd add that you can be podded for good measure. It may look trivial to most of us, but it might prevent pages of whine-threads by people who have only been mission running for years and want to test it. I am sure some people will not want to risk their precious, precious implants.
 Now recruiting! |
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CCP Mephysto

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Posted - 2008.05.21 10:09:00 -
[49]
Thanks for the feedback so far. We are looking into the issues and comments made.
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Darius Shakor
Minmatar Mirkur Draug'Tyr
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Posted - 2008.05.21 10:23:00 -
[50]
Originally by: MotherMoon
Originally by: Jason Edwards
Originally by: MotherMoon
Quote: Normal missions have never been restricted
WRONG.
many missions have ship size requirements at gates.
Not really... there's only like 2 i can think of and they outright tell you that there's a limit in nice red text.
Really technically you could warp a titan into a lvl 1 blockade.
hmm good point they tell you, but there are still about 20-30 missions.
Well I have been mission running in eve for a very long time and I have never seen these missions. Unless you are talking about the COSMOS missions sending you into static complexes. I am not talking about static complexes though, and I would not qualify COSMOS as 'normal' missions. 20-30? You will forgive me if I find that a huge stretch. ------ Mirkur Draug'Tyr :: Recruitment |
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CCP Casqade

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Posted - 2008.05.21 10:57:00 -
[51]
Good read and very constructive criticism so far! Wish the dev blogs could have this sort of feedback ;)
I just wanted to remind you that you will make us even more happy happy if you bug report issues that you encounter, even if you are writing about them in this thread.
Thank you all and keep it up!
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.21 11:10:00 -
[52]
I hope you read my thread about how easy it is to exploit the NPC with a fast ship and how NPCs should have to be cleared out before the timer starts, or should get some AI and deagrro ships that are moving too fast or are too far away form the control point they are there to protect.

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CCP Mephysto

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Posted - 2008.05.21 11:20:00 -
[53]
Originally by: Darius Shakor Well I have been mission running in eve for a very long time and I have never seen these missions. Unless you are talking about the COSMOS missions sending you into static complexes. I am not talking about static complexes though, and I would not qualify COSMOS as 'normal' missions. 20-30? You will forgive me if I find that a huge stretch.
High end missions do not have restrictions, but many of the lvl1 and a few of the lvl2 missions do.
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Tharrn
Epitoth Fleetyards Vigilia Valeria
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Posted - 2008.05.21 11:53:00 -
[54]
Originally by: MotherMoon I hope you read my thread about how easy it is to exploit the NPC with a fast ship and how NPCs should have to be cleared out before the timer starts, or should get some AI and deagrro ships that are moving too fast or are too far away form the control point they are there to protect.
Well, the point of FW is that *players* should actually help defend these installations, isn't it?
 Now recruiting! |

Sarin Adler
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Posted - 2008.05.21 12:06:00 -
[55]
Yes but preventing easy exploits and making life a bit harder for attackers is not a bad thing. otherwise it will get ridiculous how fast systems are contested.
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Darius Shakor
Mirkur Draug'Tyr
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Posted - 2008.05.21 12:19:00 -
[56]
Edited by: Darius Shakor on 21/05/2008 12:22:39 It is kind of a cheap way to contest a system imo, even with or without player assistance. I guess on TQ it will be a different story than on sisi where the population is very low and the likelihood of running into a friendly complex under siege is higher. But still a cheap way of doing it.
And I stand corrected on the missions. I did do a bout of lvl 1's for Thukkers a year ago but gave them up again and didn't run into any restrictions.
Edit: Also, why can I, as a member of the Minmatar militia, dock in an Amarrian militia station?
Should not be doable I think. And when you sign up you should get a warning it will lock you out of rival militia stations and to clear your stuff if you have any before joining. Such an action should have consequences. ------ Mirkur Draug'Tyr :: Recruitment |

white kight
SwEaTy ArMpIT RaIDeRs R-I-P
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Posted - 2008.05.21 12:29:00 -
[57]
I think one issue that we noticed whilst testing is that the acc gate appears and only certain ships can go in. All it takes is a ship thats not of the size that can go in the gate to sit outside the plex and pop everyone trying to go in. Yesterday we ended up with 3 BS and a Carrier camping the entrance to a gate that could only take a t1 frig/ destroyer. Is there anything gonna be done to sort that?
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Sarin Adler
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Posted - 2008.05.21 15:07:00 -
[58]
Originally by: Darius Shakor
Edit: Also, why can I, as a member of the Minmatar militia, dock in an Amarrian militia station?
Should not be doable I think. And when you sign up you should get a warning it will lock you out of rival militia stations and to clear your stuff if you have any before joining. Such an action should have consequences.
This.
I think this should have more consequences. Also enemy faction corp stations in own systems and stations not changing hands is a bit silly, but I guess that will be tweaked /added in future updates.
About the camping... it will requiere some organization, like attacking with BS & cleaning the gate and then a smaller force jumping inside the complex, etc. I don't think it's necessarilly bad.
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Ezekiel Sulastin
Central Research Nexus
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Posted - 2008.05.21 17:33:00 -
[59]
Originally by: Sarin Adler About the camping... it will requiere some organization, like attacking with BS & cleaning the gate and then a smaller force jumping inside the complex, etc. I don't think it's necessarilly bad.
Until you realize that in the Real server, there are many pirates who already camp gates just WAITING for the chance to camp these gates and drop in on anyone doing an FW mission.
FW seems great, but I fully expect non-participants to ruin it for all. ---- WTB Armor Nerf Hardener II, 10^100 isk OBO |

Avalira
Pax Minor Expiscor Pario Addo
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Posted - 2008.05.21 17:54:00 -
[60]
A few gameplay enhancements would be nice:
- Route planning (Waypoints): avoid enemy systems Perhaps an option for both high-sec and low-sec.
- A warning sign when entering a high-sec enemy system (similar to the low-sec warning) with an option to disable it. This helps newbies who join FW without knowing everything,
Will edit this post if I find more.
------------- Selling the following: Probe BPC's ARK JF 4.5b
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