| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 :: one page |
|
|
| Author |
Topic |

Gammerillion
 |
Posted - 2008.05.28 21:15:00 -
[211]
Originally by: Sondervale A thought:
Perhaps this is an opportunity for faction ships to shine - tying in some form of insurance within the militia to the relative tier of faction ship (frigate, cruiser, BS). Thus if you lose one, the navy gives you a new one.
I'm not sure where the CNR fits into that idea, but just throwing it out there.
\
I think that is an awesome idea.. having to do 40 mission just to replace a ship you cust lost in a fleet battle for the war.. not cool.. that means only high isk earning players can join.. and not noobs.. which are fun to blow up.. make the war an everybody thing.. not just season players... and since your joinging a navy of some sorts.. can you not have your modules insured also.. since its all one big government and all...
|

Gammerillion
 |
Posted - 2008.05.28 21:17:00 -
[212]
So, I can login to EVE Trinity, with no issues... I take the same password and login and type them into the EVE Empyrean Age login. Yes I patched the game correctly. I cannot login. The game tryies to verify my password and it pops up a dialog box saying I typed in my password/username incorrectly. I therefore went the extra step and typed out my password in a notepad document, copy and pasted what I typed in the notepad, into EVE Trinity.. and it let me login.. So I copied and pasted from the notepad again. Into eve Empyrean Age. And it gave me the password/username issues. I have tryed making new passwords at least 3 times. And then doing the same method. I even had a friend try login to my account using the samepassword.. he had no issues getting into Trinity with the password/username .. could not get into Empyrean Age with them.. I contacted CCP with a petition... and they said that since its a test server/version that unexpected things can happen.. and are unablet to help me... can anybody help me? I also tied copying the eve isntall folder AGAIN, and reinstalling the patch.. and yes I made sure I downloaded and isntalled the right version by looking in the lower left of my screen on the trinity login screen..
|

Vim
Foundation R0ADKILL
 |
Posted - 2008.05.28 21:35:00 -
[213]
Have you changed your password on tranq recently? :P If so a hunch is the old password is still the one used on sisi.
 |

Oakrayven
Federal Navy Academy
 |
Posted - 2008.05.29 00:04:00 -
[214]
Originally by: OneSock
Originally by: Xelous
Playing the FW stuff on the Test server was & is, really really fun, but the fun is not coming from the actual content, it comes from finding legitimate legal targets to shoot everywhere, with little or no consequences; as if you yourself get blown up on the test server it's just a few 100 ISk to buy a ship and set back up.
^ yeah this !
Basically this is going to be a huge isk sink and what we really need is some way to recover the cost of ships.
I think the basic idea of Militia paid insurance is probably the way forward. Include in that proper insurance for T2 ships or even some kind of insurance for mods/rigs.
Otherwise make FW something you can dip into somehow without actually having to leave your existing corp i.e. you sign up for a 1 day/1week tour of duty, where you can hook up with the militia corp on a temp basis. Do a bit of combat, lose a load of isk and then return to your normal corp to grind the isk back.
more realisticaly its a ship/mods/implant sink (I honestly cant see to many people who can afford to lose rigs bothering with this but who knows ) Granted building ships will cause the building fees to go down the sink too. ***** **** Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not paranoid ENOUGH to play EVE |

Tassill
GREY COUNCIL Hydra Alliance
 |
Posted - 2008.05.29 03:14:00 -
[215]
Edited by: Tassill on 29/05/2008 03:14:28 Not sure if this has been said yet buti dont want to read every post here
1: make it possiable to open fleet for corp members in the millita corps. Atm a message somethign like "this is a npc corporation, fleet cannot be opened in an npc corp" appears when you try to.
2: Set standings between the friendly milita corps. Ie Minmatar should be blue to Galente and visa versa etc. Atm it can be very confusing if a neutral warps into an areana.. are they realy a neutral.... are they a friend who has come to aid u...
|

ollobrains2
 |
Posted - 2008.05.29 07:10:00 -
[216]
there is still a high degree of confusion
|
|

CCP Mephysto

 |
Posted - 2008.05.29 10:57:00 -
[217]
Good feedback, keep it coming. I'll raise some of the issues that have been mentioned with the developers. (Note, this is not a promise that anything will be implemented, but it will be discussed.)
|
|

Sondervale
 |
Posted - 2008.05.29 11:47:00 -
[218]
At the very least, bring it to their attention about the general dislike of mission distance and the issue of rewards. Make FW isk neutral or slightly isk positive as incentives.
The belief that pvp should be its own reward is a flawed one, at least when replacement expenditure becomes an issue.
|

LtCol Killgore
 |
Posted - 2008.05.29 12:24:00 -
[219]
I'm writing this at work, and haven't actually tested this in high-sec, I've just been one of those annoying bitttches sitting in a carrier in low-sec on test-server, but...
As anyone belonging to the same faction's Militia appears as a green star 'corp-member' on over-view, I'm assuming that this meens that the same rules apply, e.g you can shoot them in high-sec with out getting concorded, remote-rep etc.
If this is this case, then I'd consider it much easier/more profitable to go around blowing up unsuspecting people in my own Militia than conventional low-sec piracy. I fear that a large chunk of people will feel the same, and it will become nothing more than a noob death-trap.
Even in low sec where Concord doesn't roam, anyone could still be taken by surprise by someone showing as in their Militia.
Will there / Are there safe-guards to ensure this can't happen in high or low-sec? e.g being fined/kicked/banned from a Militia for team killing??? |

Tharrn
Epitoth Fleetyards Vigilia Valeria
 |
Posted - 2008.05.29 13:23:00 -
[220]
It doesn't work like that for all the other NPC corps players can end up in, so I'd assume it doesn't work for the Militia either.
 Now recruiting! |
|

LtCol Killgore
 |
Posted - 2008.05.29 13:27:00 -
[221]
Originally by: Tharrn It doesn't work like that for all the other NPC corps players can end up in, so I'd assume it doesn't work for the Militia either.
I'm kinda working on assumption at the mo too, as I can't test this for another couple hours when I get home from work. BUT...
My impression was that these Militia corps have been given the same mechanics as player controlled corps to enable open warfare.
Anyone able to confirm they've tested this???
|

Wesley Baird
Murder-Death-Kill
 |
Posted - 2008.05.29 13:40:00 -
[222]
Originally by: LtCol Killgore
Originally by: Tharrn It doesn't work like that for all the other NPC corps players can end up in, so I'd assume it doesn't work for the Militia either.
I'm kinda working on assumption at the mo too, as I can't test this for another couple hours when I get home from work. BUT...
My impression was that these Militia corps have been given the same mechanics as player controlled corps to enable open warfare.
Anyone able to confirm they've tested this???
Concorde doesn't react well if you engage a fellow militia member in high sec.
o/

MDK Recruitment Info |

LtCol Killgore
 |
Posted - 2008.05.29 13:44:00 -
[223]
Originally by: Wesley Baird
Concorde doesn't react well if you engage a fellow militia member in high sec.
o/
Thanks for testing that, seems it won't be total bear bait then.
Although, as most of this Militia stuff is aimed at low-sec, I still worry that people will get 'betrayed' by people in the same faction's militia.
|

Amoun Ra
Caldari Assault Fleet
 |
Posted - 2008.05.29 15:32:00 -
[224]
I am not sure if this issue has been brought up yet so forgive me if i am repeating but i feel this issue is very important and needs to be addressed.
I have been trying factional warfare for a couple of days now and i find it a lot of fun but i can't help but notice that capital ships are killing the idea of small gang PvP which is the main purpose of factional warfare simply because they are what they are capital ships. However from an RP point of view it makes sense that the waring factions will do their best to win the war and will deploy their finest ships, plus it is fun to fight capital ships every now and then. But the fact is capital ships are getting more accessible everyday and soon factional warfare will be flooded by capitals camping complexes and bunkers and we will be back to the same problem of no chances for small scale PvP.
So what is the solution you say. I suggest a new class of cruiser size ships that specialize in capital ship assault maybe they could be ion cruisers (did someone mention homeworld ). These cruisers would have minimal tank and moderate speed and have 1 or 2 max high slots that can fit a high powered weapon that specializes in taking down capital ships. Of course you would need 3 or 5 of those cruisers to take down a capital but most importantly you must have a support fleet to protect them while they do their job. I think with these class of ships available capital ships won't be much of a problem in factional warfare.
Oh and one last thing actually two last things can there be a player guide for factional warfare and second what good are missions the pay is crap and they don't add anything of value to the war effort.
btw if a dev is reading this and saying hmmm good idea, please don't make the anti cap weapon a modified missile or hybrid or laser or artillery make something new and cool like a huge blue consistent ion beam or a dimensional rift generator that disrupts the matter of the capital ship. |

Norb Xenthios
 |
Posted - 2008.05.29 17:25:00 -
[225]
Edited by: Norb Xenthios on 29/05/2008 17:25:45 Man this faction stuff looks like a suggestion post I made a long time ago... they took my ideas maybe? And combined with some others.
|

Leviathan9
Royal Hiigaran Navy
 |
Posted - 2008.05.29 18:43:00 -
[226]
Edited by: Leviathan9 on 29/05/2008 18:45:06 CCP Hypnotic...you caldari scum fleet fails. You need to train them a bit. Oh anyway, this FW is awesome, much fun pwning and tanking caldari fleets for 30min +
2008.05.29 18:30:00
Victim: Leviathan9 Corp: FWGALLENTE Alliance: NONE Faction: Gallente Federation Destroyed: Moros System: Agoze Security: 0.2 Damage Taken: 4896180
Involved parties:
Name: Ivan Rumanov (laid the final blow) Security: 1.6 Corp: State Protectorate Alliance: NONE Faction: Caldari State Ship: Phoenix Weapon: Thor Torpedo I Damage Done: 1277866
Name: G Zero Security: -1.9 Corp: Quam Singulari Alliance: NONE Faction: Caldari State Ship: Revelation Weapon: Hammerhead II Damage Done: 1243117
Name: Neni Security: -1.1 Corp: State Protectorate Alliance: NONE Faction: Caldari State Ship: Phoenix Weapon: Citadel Torpedo Launcher I Damage Done: 1001602
Name: Joe 4457 Security: 0.6 Corp: The Secret Fleet Alliance: NONE Faction: Caldari State Ship: Phoenix Weapon: Rift Torpedo I Damage Done: 215686
Name: C0L Kurtz Security: 0.0 Corp: FWGALLENTE Alliance: NONE Faction: Gallente Federation Ship: Chimera Weapon: Firbolg Damage Done: 204334
Name: Bondye Security: -0.4 Corp: Unknown Legion Alliance: NONE Faction: Caldari State Ship: Chimera Weapon: Templar Damage Done: 93028
Name: Nemesor Security: 1.2 Corp: Stimulus Alliance: NONE Faction: Caldari State Ship: Unknown Weapon: Bouncer I Damage Done: 7091
Name: MADDOG103 Security: 3.2 Corp: FWCALDARI Alliance: NONE Faction: Caldari State Ship: Chimera Weapon: Dragonfly Damage Done: 40844
Name: XXXXX Security: 3.2 Corp: State Protectorate Alliance: NONE Faction: Caldari State Ship: Phoenix Weapon: 'Arbalest' Heavy Missile Launcher Damage Done: 21045
Name: Collvert Security: 0.9 Corp: State Protectorate Alliance: NONE Faction: Caldari State Ship: Phoenix Weapon: Citadel Torpedo Launcher I Damage Done: 11728
*Insert rest of fleet* ----------------------------
 |

OneSock
Crown Industries
 |
Posted - 2008.05.29 19:54:00 -
[227]
Don't know if this is a bug, but we took all the Muetralle control points today. cleared system of any signatures we found, but still the control bunker was invulnerable. There's only two planets and a stargate in the whole system so not sure if we missed anything.
Or am I missing something else. The system shows as contested so... We regained a couple of other systems, no problem.
|

Adrenalyne
 |
Posted - 2008.05.29 21:12:00 -
[228]
What will stop Caldari mission alts to overflow rest of space??? We toked like 5-6 sys in 2 days due to Caldari blobs....
|

Mando Nessen
 |
Posted - 2008.05.30 00:02:00 -
[229]
Here is a suggestion to solve the camping the entry gates by capitals etc.
The empires have a new technology. A repulsor that bounces back any warp engine over a certain power that tries to warp into its sphere of influence. Use that to limit the ship sizes going into missions/deadspaces. Otherwise all entry points to contested space will be camped by ships much larger than whats allowed through.
Of course with the release in less than 2 weeks I don't see how this could be changed in time.
Mando
|

Lady Godgifu
 |
Posted - 2008.05.30 12:42:00 -
[230]
Originally by: CCP Mephysto Good feedback, keep it coming. I'll raise some of the issues that have been mentioned with the developers. (Note, this is not a promise that anything will be implemented, but it will be discussed.)
There is a big problem with regards to standings and smartbombs.
Example:
Enemy militia attacks you with drones/fighters, you activate smart bombs, friendily militia members drones are aggressed on said drones/fighters or are sent to help kill the enemy drones/fighters.
With each set of 5 friendly hobgobs that you kill or just damage and are later killed by enemy smartbombs, you lose -4.2 standings with your faction
Note you do not have to even kill the friendly drones, just damage and later if they die in combat you still lose -4.2 standing
Every time a smart bomb hits a friendly drone it causes you to lose -0.2 standing and everytime one of those drones goes pop, it counts as a ships loss and you take a further -0.8 standing loss.
Now in faction warfare you can't get a corp or personal faction standing increase by taking strongholds, capping bunkers or killing enemy militia therefore it's only a matter of time before you get kicked out of your respective faction.
There are very few people that will bother doing the grind of missions just to get story lines to increase their faction standing which takes forever anyway.
So CCP Mephysto if you could raise this issue about removing the (ship loss) -0.8 sec loss with each and every friendly militia drone you kill or damage and remove the global aggression if you accidentally smartbomb one. And also provide faction standing increase personal/corp for capping strongholds, taking solar systems and killing enemy militia members.
I would be very grateful 
|
|

Zhang Ramses
Chaos From Order
 |
Posted - 2008.05.30 13:23:00 -
[231]
Is there any significant reason that all the missioning areas are lowsec?
If this were exclusively highsec, it would avoid all the problems of neutrals interfering.
 |

Tharrn
Epitoth Fleetyards Vigilia Valeria
 |
Posted - 2008.05.30 14:26:00 -
[232]
Originally by: Zhang Ramses
Is there any significant reason that all the missioning areas are lowsec?
If this were exclusively highsec, it would avoid all the problems of neutrals interfering.
It would also avoid the problems of the enemy faction interfering due to the beefed up Navies that would wtfbbq them.
 Now recruiting! |

Astria Tiphareth
 |
Posted - 2008.05.30 16:55:00 -
[233]
Originally by: Sathenu Edited by: Sathenu on 28/05/2008 10:48:25 Factional Warfare MOTD/M/Y
FLY ONLY WHAT YOU CAN AFFORD TO LOSE!
Dont want to lose your shiney new expensive ship, then don't FLY IT!
What a helpful contribution 
The bit you're painfully missing in this is that wars are typically funded by other activities. An alliance for example may mine, or build, or pirate, or whatever to make the ISK to build its ships, fuel its POSes, etc. FW has no such umbrella organisation; given that this is supposed to be an incentive for newer players to join up and PvP, how are they going to fund this?
It doesn't matter how much the ship and modules cost, the point is the ISK they cost needs replacing. This is the same problem throughout EVE in fact, and why a large proportion of players seem rather risk-averse. If you're in the middle of a war, you can't suddenly stop and go mission for a while to make cash. People are highly likely to shoot you, after all, and you might lose something much more valuable.
At the corporation and alliance level, those with any sense build up reserves to weather difficult times. Nonetheless they can lose the economic war and find themselves out of ISK to fight with, usually resulting in defeat/retreat. All this is fine, and how EVE has pretty much always been, but the bit people are trying to point out is that a FW militia is an alliance but currently lacking any of that support mechanism.
If I'm part of an corporation I can expect assistance from that corporation; it may have industry groups dedicated to providing funding and construction for example, as well as combat groups for PvP, whether offensive, defensive, or ISK-generating. FW has none of that. It's a bunch of people thrown together without organisation.
At the moment I see no incentive for an individual to join a militia (and believe me I want FW to work). They are expected to fight and die without any or much financial assistance from their fellow players or the empire they fight for. I just don't see that working long term, but I'd be glad to be wrong.
Originally by: Sathenu If you lose ships too quickly then your doing it wrong!
A nonsensical statement. Someone always loses, sometimes quite often. Many factors determine who that is. Competence at the individual level can have little or nothing to do with it. ___ "If you can't debate using logic & fact, and at least recognise other people's point of view, don't waste time posting on forums. It only makes you look like a teenage idiot." |

Leia Sahara
 |
Posted - 2008.05.30 23:02:00 -
[234]
Im all for FW, but fortunaetly it seems its gonna become a pirate fest, with that many lowsec systems, gonna be a huge home for pirates, and the empire pilots....will become non existent there. Sounds like it will be nothing but rancer systems lol. Great idea, but bad idea for using lowsec, if it was an npc faction war, wouldnt it be in highsec or would they have bounds and rules to only engage in lowsec... yarp matey |

MotherMoon
Huang Yinglong FOUNDATI0N
 |
Posted - 2008.06.01 06:02:00 -
[235]
Originally by: Leia Sahara Im all for FW, but fortunaetly it seems its gonna become a pirate fest, with that many lowsec systems, gonna be a huge home for pirates, and the empire pilots....will become non existent there. Sounds like it will be nothing but rancer systems lol. Great idea, but bad idea for using lowsec, if it was an npc faction war, wouldnt it be in highsec or would they have bounds and rules to only engage in lowsec...
low sec is no different than 0.0 space in this case.
trust me people getting into FW understand pirates are enemies of both dies.
which is why the minmatar allaince (at least I'll be starting this) shall begin talks with the local pirate groups to help up fight the ammar :)

|

A PUPPETMASTER
The Galactic Empire Executive Outcomes
 |
Posted - 2008.06.01 08:45:00 -
[236]
Sth. I just noticed on overview: Allied militas are shown as neutral, in my case I met someone from Caldari FW Corp and he didn't show blue to me despite the fact that amarr milita and caldari are working together...
I'm not spamming! This is propaganda and information Warfare ;) |

LUH 3471
 |
Posted - 2008.06.01 13:05:00 -
[237]
Edited by: LUH 3471 on 01/06/2008 13:05:02
Originally by: Lady Godgifu
There is a big problem with regards to standings and smartbombs.
Example:
Enemy militia attacks you with drones/fighters, you activate smart bombs, friendily militia members drones are aggressed on said drones/fighters or are sent to help kill the enemy drones/fighters.
With each set of 5 friendly hobgobs that you kill or just damage and are later killed by enemy smartbombs, you lose -4.2 standings with your faction
Note you do not have to even kill the friendly drones, just damage and later if they die in combat you still lose -4.2 standing
Every time a smart bomb hits a friendly drone it causes you to lose -0.2 standing and everytime one of those drones goes pop, it counts as a ships loss and you take a further -0.8 standing loss.
Now in faction warfare you can't get a corp or personal faction standing increase by taking strongholds, capping bunkers or killing enemy militia therefore it's only a matter of time before you get kicked out of your respective faction.
There are very few people that will bother doing the grind of missions just to get story lines to increase their faction standing which takes forever anyway.
So CCP Mephysto if you could raise this issue about removing the (ship loss) -0.8 sec loss with each and every friendly militia drone you kill or damage and remove the global aggression if you accidentally smartbomb one. And also provide faction standing increase personal/corp for capping strongholds, taking solar systems and killing enemy militia members.
I would be very grateful 
this has to be addressed otherwise it is all great fun
|
|

CCP Casqade

 |
Posted - 2008.06.01 14:48:00 -
[238]
Originally by: Lucas Avignon Edited by: Lucas Avignon on 27/05/2008 09:26:36 Edited by: Lucas Avignon on 27/05/2008 07:55:48
4. This one will really be the reason I probably won't join in Faction Warfare even though I think it has great potential and has been a lot of fun on Sisi:
06:51:49 Notify The drone control bandwidth of your ship has been modified causing you to lose the ability to control some drones.
06:51:49 Notify The Caldari Navy Vice Admiral is too far away, you need to be within 4474 meters of it but are actually 30912 meters away.
(( I have at least 65k range with the drones on that ship))
06:51:50 Notify Caldari Police Commissioner has started trying to warp scramble you!
06:51:50 Notify Caldari Police Commissioner has started trying to warp scramble you!
(( A militia mate in a hac had no less than 3 scram points on her, I got lucky and only had 2))
06:51:51 Notify Medium Armor Repairer II requires 160.0 units of charge. The capacitor has only 1.6 units.
(( I was neuted to hell and back))
06:51:55 Combat Caldari Police Commissioner aims well at you, inflicting 854.6 damage.
(( Wow these rats are ridiculously weak, you should think of buffing them /sarcasm off))
I was in a Myrm and another person in a Ishtar, we accidently jumped into highsec as we were scanning a load of systems and I didn't check the map.
Now I foolishly thought that we could align and try and pop a few rats before warping off, but this is ridiculous, they scrammed neuted and hit so damn hard that we both popped in about 30s, they responded like concorde.
To be honest if this is the way the faction navies react when you enter enemy highsec then I won't even bother with faction warfare as it's just more trouble than it's worth.
It sounds like you ran into the Faction Police and not the navy. The Faction Navy does not scramble you. If you have by accident found a place where they do, please send a bug report.
|
|

Ruth Menewai
 |
Posted - 2008.06.02 02:31:00 -
[239]
The Fleet Stabber has a better tracking speed bonus than the Cynabal now... are you going to fix the pirate faction ships soon or is my Cynabal worthless now?
|

MotherMoon
Huang Yinglong FOUNDATI0N
 |
Posted - 2008.06.02 02:41:00 -
[240]
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=785992
any comments?

|
|
| Pages: 1 2 3 4 5 6 7 [8] 9 10 11 :: one page |
| First page | Previous page | Next page | Last page |