Velarra
Ghost Festival Naraka.
48
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Posted - 2012.03.08 22:54:00 -
[2] - Quote
CCP Ytterbium wrote:We have been following this thread closely and compiled a Q&A list to the most commonly asked questions, we hope this helps a bit.
- Q: can we opt out for skills we don't want during the reimbursement process?
A: well, again, it depends on how it is done. We may just bluntly give all four variants at V if you had battlecruiser V for example, or maybe require that you also add the relevant Cruiser skill trained at level 3 to be eligible. On the latter case, just don't train the cruiser 3 skill, and you should not receive the new racial battlecruiser at 5. Not sure why one would do that however, it's like skipping free candy or cake while visiting your grandma.
Example:
- If we go for option 1: you will get Amarr, Caldari, Gallente and Minmatar Battlecruiser skills at 5 if you previously had the generic Battlecruiser skill at 5.
- If we go for option 2: you will get Amarr Battlecruiser skill at 5 only if you previously fulfilled all conditions to fly Amarr Battlecruisers, which means having the generic Battlecruiser skill at 5, PLUS the Amarr Cruiser at 3.
To remind it again, there are other options to consider, but no matter which one which choose, you won't lose anything out of the skill reimbursement plan.
In response to your not being sure why the noted concern:
There is a certain sense of acute gratification from building an extremely focused character.
If you've built a specialized single race alt or two over several years both as functional characters and in particular as exercises in execution...you've completely ruined the lengthy focus and effort invested in the character once an off-race specific skill is added to the sheet. it's a bit like throwing the entire character 'concept' out the window.
If you want examples of this take a look at my accounts & characters.
I'll likewise add it's for this same precise reason, i'd love to be able to strictly train "pirate faction" Frigate, Cruiser & Battleship skills without cross-racial skill requirements to fly 'em. For instance, i'd love to build a true pirate starter character that can only fly angel ships without access to Minmatar / Gallente. If you wish to balance this with more/less training time, cost of skill books, etc... That'd be fine, run with whatever works for balance. |