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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Sovai Elaaren
Korriban Confederation
17
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Posted - 2012.03.06 21:08:00 -
[571] - Quote
This is probably one of the best dev blogs I've read. I think this is a great way to address the multitude of useless or under-utilized ships in Eve. I think the addition of racial skills is great. It is still not going to take a terribly long time to cross-train to other races, but if you want to be *awesome* in all races (i.e. all racial BCV), then yes, you need to invest the time to become *awesome*.
Obviously it gets a bit trickier with those who already are *awesome*, but I'm confident that CCP will work out something fair.
I also think that the people in this thread sperging all over their keyboards in nerd rage need to chill out.
Edit: I'm not sure about reducing the requirement for capital ships to BS IV, though. |
Swearte Widfarend
Mortis Noir.
31
|
Posted - 2012.03.06 21:09:00 -
[572] - Quote
Not sure I've seen this as I'm working through the pages. As far as ship skill requirements, take advantage of what exists.
Tech 1 ships (and Pirate/Navy ships) require the appropriate Tier 1 skill (frigate/destroyer/cruiser/battlecruiser/battleship) and a matching skill in Spaceship Command, but not the class below it.
To train for a frigate, you much have Spaceship Command 1 To train for a destroyer, you must have Spaceship Command 2 (not Frigate 4) To train for a cruiser, you must have Spaceship Command 3 (not Destroyer 4) etc.
For Tier two ships, you must Train Advanced Spaceship Command (the cost of this skill should come down to around 10 million +/-) and it has a pre-requisite of Spaceship Command 4 (instead of 5), in addition you need a baseline of the Tier 1 ship class you want to fly. Tier 2 Frigate skills require Advanced Spaceship Command 1 and Frigate 4 Tier 2 Destroyer skills require Advanced Spaceship Command 2 and Destroyer 4 etc.
Then for the ship bonuses, map the bonuses based on the source ship type. So (for example) the Enyo:
Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret Damage per level
Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 7.5% bonus to Small Hybrid Turret Tracking Speed per level
If you only train Frigate to 4, you can still train into an Enyo, but you get less bonus to damage than someone who trains it to 5. WIth this model the skills and bonuses actually map with variation depending on skills. Of course this doesn't change anything for vets, but new players could get into an assault frigate faster but not fly it as well as someone who min/maxes the skills - providing new shiny ships in a variety of ways.
This also provides better use and balance of a 5-level skill (advanced spaceship command) that currently only has 3 useful levels (1, 4, 5) |
VaL Iscariot
The Concilium Enterprises Spectrum Alliance
27
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Posted - 2012.03.06 21:09:00 -
[573] - Quote
Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again. |
E man Industries
SeaChell Productions
219
|
Posted - 2012.03.06 21:10:00 -
[574] - Quote
I really like that rather than one tier sucking and we all use the other one that there would be ship lines. Having a faster hull does nto mean it is weaker just diffrent. be really cool if this matched the sub faction lines... Say brutor ships or bruto hulls tend to be more ganky where as thucker tend to be faster.
Shame all that is lost amungst all these pansies whining because they may have to train up a racial battle cruiser skill like we should have had to originally.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
E man Industries
SeaChell Productions
219
|
Posted - 2012.03.06 21:11:00 -
[575] - Quote
VaL Iscariot wrote:Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again. hahaha dumbing down=more skills and needing to chose a faction to specialize.
oh knows having to speciallise is a races battle cruiser like any other ship in the game....what ever shall i do..
Really HTFU....
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
Gynoceros
Royal Amarr Institute Amarr Empire
4
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Posted - 2012.03.06 21:11:00 -
[576] - Quote
Svennig wrote:Gynoceros wrote:Most people here seem to be focusing on what skill reimbursement strategy CCP will be taking in response to this change. I'm not too concerned about that. I see no reason to believe that we will not be well compensated for our existing skill investment. There is a much bigger problem with this change: the amount of training required to fly each race's T1 ship line dramatically increases.Currently, the total amount of training required to get each race's T1 ship skills to V is 17x. 2x (faction frigate) + 0.5x (destroyers / 4 factions) + 5x (faction cruiser) + 1.5x (battlecruisers / 4 factions) + 8x (faction battleship) Under the new proposal, training for that same ship line jumps to 23x. 2x (faction frigate) + 2x (faction destroyer) + 5x (faction cruiser) + 6x (faction battlecruiser) + 8x (faction battleship) (More accurately, training a single faction takes the same time for each, but training each additional race adds the equivalent of an 8x skill to the requirement.) As a result, the amount of training required to fly all races' T1 ships has increased by the equivalent of 4 Battlecruiser skills! That's unacceptable. Making players grind much more time to fly T1 ships is a bad thing for the game. It punishes both newer players and players who want to cross-train into a new race. I understand why you are making the changes and I support streamlining and simplifying the skill requirements, but you have to consider the rather massive amount of additional SP required by the players to fly the most basic ships under the new proposal. There's a simple solution to the problem: reduce the training time for each T1 ship skill. Faction Frigate (1x) Faction Destroyer (2x) Faction Cruiser (4x) Faction Battlecruiser (5x) Faction Battleship (7x) That's a total of 18x, only a single 1x skill's worth of additional SP required per faction as the result of a few minor skill adjustments. Benefits:
- Only a very minor increase in T1 ship skill requirements per faction
- Actually reduces skill requirements for Frigate -> Cruiser over the current skill tree, which empowers new players.
- Minimizes frustration for older players.
- Minimizes skill reimbursement amounts. Even the most generous reimbursement under this plan would require only one 4x skill's worth of SP.
This is interesting. It makes frigate V for newbs easy (too easy?) but is an interesting idea.
You are in Dreddit. Don't you want more newbs in Frigates?
The faction frigate skills are used for the most basic ships in the game, so I think it makes sense to change them to rank one. Plus it gives new players a sense of accomplishment to move up the Frigate -> Cruiser skill chain even faster while still keeping the overall skill requirements pretty much the same.
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Alara IonStorm
1742
|
Posted - 2012.03.06 21:12:00 -
[577] - Quote
E man Industries wrote:I really like that rather than one tier sucking and we all use the other one that there would be ship lines. Having a faster hull does nto mean it is weaker just diffrent. be really cool if this matched the sub faction lines... Say brutor ships or bruto hulls tend to be more ganky where as thucker tend to be faster.
Shame all that is lost amungst all these pansies whining because they may have to train up a racial battle cruiser skill like we should have had to originally.
|
The Economist
Logically Consistent
14
|
Posted - 2012.03.06 21:12:00 -
[578] - Quote
Val Vherosan wrote: But the real question is if this is really, really the best you can do CCP? While the player base is screaming for the next Apocrypha do you honestly think this is the best way to spend your precious development time?
Wondering that myself.
There are only a limited number of teams with a limited amount of devs and their time is precious; we understand that different people have different areas of expertise and that not everyone can balance ships, or work on lag, or fiddle with the engine etc....but is this really the best way a portion of that valuable time can be invested?
Are you running so short on things to do that you need to make more work for yourselves, and not just more work, but something that's going to wind up being a big headache and require a needlessly complex fix to maintain the status quo for little to no actual payoff? Is the tier system really the only, or at least main, thing that caused AF balancing, for example, to take so long? |
Messilina
People's Front of Matar
0
|
Posted - 2012.03.06 21:12:00 -
[579] - Quote
VaL Iscariot wrote:Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again.
Agreed. It becomes ever more obvious that the devs don't play eve, or at least they don't pvp, which is just as damning. |
Ranger 1
Ranger Corp
1095
|
Posted - 2012.03.06 21:13:00 -
[580] - Quote
Raneru wrote:I cant wait for the Eve Newsletter email that proudly tells me that in the upcoming exciting expansion I'll be able to fly 15 less ships!
Well, I guess if you'd rather not have all the free skills given to you for some reason.... When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
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Mitauchi
NOMAD. RISE of LEGION
11
|
Posted - 2012.03.06 21:13:00 -
[581] - Quote
Just curious what incentive do new players have to train BC5 of each race when before these changes it seems T3s are being used more as boosters than command ships. If these changes go through I think you will see command ships used even less. I recommend you change slot layouts on ships before you change all the skills to get into them. Just my opinion.
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Tinkietoo
Republic Military School Minmatar Republic
1
|
Posted - 2012.03.06 21:14:00 -
[582] - Quote
Kingwood wrote:The proposed changes remind me of World of Warcraft - being forced down a class route with little to no deviation. So yeah, rethink this, because it won't work the way you imagine it will work out.
This! If you screw this one up CCP, while trying to fix something that wasn't broken, you're going to lose the good will of the player base that you've only just started to regain.
And you sure are giving yourselves a heck of lot of rope to hang yourselves with... |
Ranger 1
Ranger Corp
1095
|
Posted - 2012.03.06 21:14:00 -
[583] - Quote
Messilina wrote:VaL Iscariot wrote:Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again. Agreed. It becomes ever more obvious that the devs don't play eve, or at least they don't pvp, which is just as damning.
All that is obvious is that you two have serious reading comprehension issues.
"If you can fly it today, you'll be able to fly it tomorrow." When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
Aya Chelien
Firestorm Wrecker Service Firestorm Federation
0
|
Posted - 2012.03.06 21:15:00 -
[584] - Quote
CCP Soundwave wrote:
No one is saying you have to retrain them. Our principle for the reimbursement here will be "if you could fly it yesterday, you can still fly it today". Ytterbium will post the further details of this once it's written up.
Oh, sweet. My biggest concern when I read this was getting locked out of my Hurricane. It's the only combat ship I can fly decently. But since that's not an issue, I'm on board. |
Butzewutze
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.06 21:16:00 -
[585] - Quote
CCP Soundwave wrote:Smoking Blunts wrote:CCP Ytterbium wrote:The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.
As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.
it not just not appealing its crazy. pre patch i can fly all cs's and all dic's. post patch im ******. i either pick to fly a claymore or damnation or a vulture (eos is **** anyhow) and then im screwed for the next 80 odd days retraining for ships i could already fly. you either reduce the ranks of the destroyer and bc skills so reimbursed skill points from the old cover all 4 races, or you just give people all 4 races. We'll find a suitable reimbursement that makes everyone happy. I'm not terribly fussed about giving away a little extra if it moves we move the ship progression system into a better place.
Yeah, how generous of you to give us the "little extra" back from what we allready have. I dont know how everybody else thinks about this. But this looks like a "crosstrain"-nerf to me. After that patch it will take more time to see all the different ships in eve as before. Im sure ccp is gonna like this.
|
Liang Nuren
Parsec Flux
953
|
Posted - 2012.03.06 21:16:00 -
[586] - Quote
Messilina wrote:VaL Iscariot wrote:Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again. Agreed. It becomes ever more obvious that the devs don't play eve, or at least they don't pvp, which is just as damning.
What the heck? No dude, Tiericide is proof positive that they DO play and PVP.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
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Knug LiDi
N00bFleeT Numquam Ambulare Solus
39
|
Posted - 2012.03.06 21:17:00 -
[587] - Quote
Despite the howling wind about SP and BC 5, for me the single most important thing I saw in the blog was the image showing t1 (tech one) ships in the centre at the bottom with navy the pirate ships showing increasing improvement. T2 on the right showing increasing specialization and t3 on the left showing increasing flexibility
BUT OF CRITICAL IMPORTANCE was T2 being higher in "improvement" than T3
T2 ships are optimized for a single role - a T3 ship, being more flexible can do many things, and all those things better than t1 and possibly Navy ships. But they are not supposed to be "improved" enough to do T2 roles better than T2 ships
T2 logistic ships should be better than T3 ships in that role (repping)
T2 field command ships should be better than T3 ships in this role (brawling)
T2 fleet command ships should be better than T3 ships in that role (boosting)
A cov ops (scanner not stealth bomber) should be a better probing/scanning ship than a T3
Similarly for other T2 roles.
I look forward to seeing the changes that bring T3 ships below T2 ships, for that specific t2 role.
If only we could fall into a woman's arms
without falling into her hands |
mechtech
Ice Liberation Army
139
|
Posted - 2012.03.06 21:18:00 -
[588] - Quote
This is awesome! Eve is almost 10 years old, I'm glad that you guys are finally going back and looking at core systems in order to make a more cohesive game. Right now Eve feels a bit disjointed, like some of the pieces (and ships) are kind of "glued" in.
I also hope you guys go back and do a difficulty overhaul. Lvl4 missions are a joke now that we have T3/rigs, incursions are an isk waterfall, cheap ships have no purpose because you can afford the loss of an insured BS in about an hour of playtime. Isk has devalued by at least 10x since I started playing (albeit it was in '05), and I feel as this continues to worsen, the game becomes less dynamic because so many cheaper options are simply obsolete in the face of ever increasing wallet sizes.
Keep it up! Refactoring the core system without making the game easier, that's what I hope to keep seeing! |
Ranger 1
Ranger Corp
1095
|
Posted - 2012.03.06 21:19:00 -
[589] - Quote
Butzewutze wrote:CCP Soundwave wrote:Smoking Blunts wrote:CCP Ytterbium wrote:The skill requirement changes for destroyers and battlecruisers is very tricky to tackle indeed. We fully acknowledge having to re-train for ships you can already fly is not appealing at all.
As said in the blog, nothing is set in stone yet, we are considering various reimbursement options as this is still quite a high level change.
it not just not appealing its crazy. pre patch i can fly all cs's and all dic's. post patch im ******. i either pick to fly a claymore or damnation or a vulture (eos is **** anyhow) and then im screwed for the next 80 odd days retraining for ships i could already fly. you either reduce the ranks of the destroyer and bc skills so reimbursed skill points from the old cover all 4 races, or you just give people all 4 races. We'll find a suitable reimbursement that makes everyone happy. I'm not terribly fussed about giving away a little extra if it moves we move the ship progression system into a better place. Yeah, how generous of you to give us the "little extra" back from what we allready have. I dont know how everybody else thinks about this. But this looks like a "crosstrain"-nerf to me. After that patch it will take more time to see all the different ships in eve as before. Im sure ccp is gonna like this.
Interesting.
So you consider giving you the equivalent level in all races Destroyers and BC's equal to what you currently have in just the generic skill as a "nerf" to cross trainers.
Amusing, but interesting.
"If you can fly it today, you'll be able to fly it tomorrow." When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |
E man Industries
SeaChell Productions
220
|
Posted - 2012.03.06 21:19:00 -
[590] - Quote
Liang Nuren wrote:Messilina wrote:VaL Iscariot wrote:Thanks for dumbing the game down, CCP. You guys pull that **** with Capitals, Command Ships, and Battlecruisers, I'm done. I'm not spending four months training up all the battlecruisers to 5 and I really don't appreciate you 'streamlining' this game so a bunch of new fags can understand it better. Kick them in the ass and tell them to read a mother ******* book and stop giving away hand outs. Battleship V should be a requirement to fly a ******* capital ship. Comparing that to the progression to a Hulk places high in my top 5 boneheaded things CCP has said.
You should be making this game harder, not easier. Think about that before you **** everything up... again. Agreed. It becomes ever more obvious that the devs don't play eve, or at least they don't pvp, which is just as damning. What the heck? No dude, Tiericide is proof positive that they DO play and PVP. -Liang And that they DO listen
Also battle cruiser is the single most valuable skill in EvE....the most common combat ships are.....battle cruisers by far! and traning that one single skill and racial cruiser to 3 gets you the 4 most common ships in eve....one skill.
When giving advice to newer players it is always 100% train battle cruisers.
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |
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Crazy KSK
Tsunami Cartel Unprovoked Aggression
14
|
Posted - 2012.03.06 21:19:00 -
[591] - Quote
overall I'm optimistic about the changes proposed only the BS4 for carrier is a bit disturbing
also there seems to be a common misconception within ccp http://picload.org/image/ropaglw/shiptech_1920fix.png is fact right now |
Camios
Minmatar Bread Corporation
74
|
Posted - 2012.03.06 21:20:00 -
[592] - Quote
Things that I like
- Tiericide
- Capital ships are a bit faster to train, and that's a nerf to supercapitals because if all the maelstroms around become carriers or dreads supercapitals are as good as dead.
A thing that I don't like There are some skills that unlock a lot of ships, namely battlecruisers and destroyers. Why would you want to change this? It looks like a move to increase skill training time and thus make more $$. Actually, after working out the right calculations, I think the change affects really few people; but I don't think that making things more skill intensive is the way to go for these reasons:
- Excessive skill times make difficult to follow the FOTM strategy, and in general make the unbalancement problems heavier;
- If a player can fly more different ships he will be able to change tactics and experience more different kinds of warfare, a more varied gameplay, and thus you can experience more in the EVE universe. By forcing specialization, you are forcing players to commit their time to something that could turn out to be the 'wrong' choice.
- Personally I see the skill mechanic quite artificial and it makes balancement more difficult.
A consideration I look forward to see how the Tiericide concept works when the "Local" problem is fixed and have something like submarines in space in place. The balancement of different already existing ships could take new intel gathering mechanics into account. |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
4
|
Posted - 2012.03.06 21:20:00 -
[593] - Quote
For the reimbursement of skill points and to make sure you can fly today what you could fly yesterday.
1. I would hope to see that SP would be given out to all players so that they could fly at the same level any race's ship that they can today automatically. Which is what I believe you have stated multiple times.
2. As for Cap ship pilots whining about having trained BS to 5 when they wouldn't have otherwise, perhaps make an automatic petition category so pilots can choose to get reimbursed for those SP if they want.
3. And do the same for the miners who trained barges to 5 to get exhumers.
And for the first part above give us enough notice so we can all game the system equally and get extra free SP! |
h4kun4
H.E.A.T
3
|
Posted - 2012.03.06 21:20:00 -
[594] - Quote
How will you mange this? I mean will I have Caldari, Amarr, Minmatar and Gallente Battlecruiser V because I now have skilled Battlecruisers V? Will I be able to get into my Machariel after this Add On? For me the Ship lines are a bit extreme, I dont like the Idea of playing a game with "Scissors, Stone & Paper" Gameplay. I have no problem with killing the Tier System and make the Bonuses like 1 Sniper ship, one Short Range DPS ship and one in the Middle but not that extreme how it sounded in the Blog... |
Ashen Spiral
Roving Guns Inc. RAZOR Alliance
3
|
Posted - 2012.03.06 21:21:00 -
[595] - Quote
Great plan! This is the kind of innovation that we don't see often enough. However, if a situation arises where players are forced to choose which destroyer/battlecruiser racial skills to keep and which to give up, I'd suggest that interdictors and command ships be properly balanced first. As it stands, it would be foolish to not choose Sabre over other interdictors, just as foolish as choosing Gallente command ships over those of any other race. |
Nalha Saldana
Eternity INC. Goonswarm Federation
154
|
Posted - 2012.03.06 21:21:00 -
[596] - Quote
Kethry Avenger wrote:3. And do the same for the miners who trained barges to 5 to get exhumers.
You will still need 5 for exhumers but not for covetor which is a barge.
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Raneru
Euphoria Released 0ccupational Hazzard
30
|
Posted - 2012.03.06 21:22:00 -
[597] - Quote
CCP, any thoughts on changing missile skills so you have to train rockets to train standards to train heavies to train cruise/torps? (as with turrets)
/me ducks |
Knug LiDi
N00bFleeT Numquam Ambulare Solus
39
|
Posted - 2012.03.06 21:22:00 -
[598] - Quote
I completely agree and I strongly hope that it is pulled back below T2 in "improvement"
If only we could fall into a woman's arms
without falling into her hands |
Soon Shin
Caucasian Culture Club Narwhals Ate My Duck
67
|
Posted - 2012.03.06 21:22:00 -
[599] - Quote
WAIT A MINUTE.
I fly all 8 Racial command ships(7 except for EOS lulz).
You're telling me that I'll have only one racial BC to V (or sp to get), but I have to retrain 3 other Racial BC V (80+ days) just to fly those again?!? |
Tarsas Phage
Pain Delivery.
44
|
Posted - 2012.03.06 21:23:00 -
[600] - Quote
Alastanir wrote:Training a carrier should be harder to get into than a marauder or black ops. I vote "nay" on lowering cap requirements to BS IV.
You're forgetting the other skills one needs to fly a capital.
* Advanced Spaceship Command 5 * Capital Ships (to 3 for anything not a Rorqual) * All the Jump Drive related crap (JDO to 5 fist to unlock any of the other important ones, namely JDC which training to 5 is indispensable) * Drone Interfacing 5 to be able to even begin training Fighters * Capital xxx Turrets/Launchers which requires their prereq BS guns at 5 to inject * Logistics 5 to be able to triage * Adv Weapons Upgrades 5 to even think about sieging a dread * All the other Capital module skills (reppers, boosters) that one needs to fit a capital
All in all, simply removing the requirement for racial BS 5 isn't going to substantially change much. That's just removing a single 25-30 day skill out of a bevvy of 18-25 day skills.
/T |
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