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Andski
GoonWaffe Goonswarm Federation
2304
 |
Posted - 2012.03.07 02:40:00 -
[931] - Quote
Silath Slyver Silverpine wrote:Morar Santee wrote: Yes. And instead they "re-balance" every single ship in the entire game. After they didn't manage to correctly balance half of the ships they introduced during the last ten years, which are not commonly used as a result. And then they make the game less appealing to new players. All in one go. Of course this is a ******* brilliant idea, 'cause "Ranger 1" said so.
How exactly does streamlining and simplification make the game less appealing to new players?
Streamlining and simplification is the opposite of what they are doing - they are introducing four rank 6 skills to replace one.
I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.
That's not simplification, that's obfuscation.
See through the crap, please. "WeGGVre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sturmwolke
146
 |
Posted - 2012.03.07 02:41:00 -
[932] - Quote
I'm generally positive towards the theme to streamline the ship lines. Loosing the Destroyer 5 multiracial aspect isn't much of a biggie - however, loosing the Battlecruiser 5 aspect eliminates 8 T1 hulls which have been maxed out. In addition, the biggest incentive to train BC5 has always been to be able to pilot all four races' Fleet/Field Command ships. I'm assuming this will be addressed.
Now, if I read the blog right, there are actually several changes that thrust into different areas besides the main smokescreen. The lowering of the bar (from L5 to L4) for both capital ship training and the Covetor mining barge. These will make lowsec/0.0 metagamers and macro/RMT botters very happy as it lowers their cost of operation. Really, I don't think the argument that it "benefits new players" or "to ensure consistency" holds a lot of water. Take a deeper look.
Lastly, I'm hoping that any future changes tabled (for the debuting Amarr fleet) will have some solid intelligence put into it. Suggestions that lead to BLANDNESS or IDIOTIC ideas (as per CCP Gnauton) will taste the fire.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
43
 |
Posted - 2012.03.07 02:42:00 -
[933] - Quote
Gogela wrote:So to be clear, if you start training BC, Destroyers, HACs, HICs, Assault Ships, Command Ships, Logistics, Black Ops, Marauders, Covert Ops, Recon Ships, Interceptors, Interdictors, and Transport Ships to V, you will get all the racial variants at V when generic skill categories go away? Sounds like a good SP investment to me. Sorry cap guns... you will have to wait. 4x SP multiplier FTW!  Need confirmation that tech 2 ship types will be split to racial variants as well. I seem to have missed that. |

Zye Ainxt
Moo corporation Reverberation Project
0
 |
Posted - 2012.03.07 02:42:00 -
[934] - Quote
I like that your looking at evrything as whole instead of doing it peace meal. Keep that approach. i like the changes to the skill tree. But not the idea of giving out free sp for it. I don't care that much so i'll leave it at that. I don't like your idea of ship lines at all. This rock, paper, scissors approach is good to a point but it sounds like you want to take it too far. i don't want to undock, look on d-scan and start counting how many rocks are out there. Do you realy want to devolve this game to that. I like not knowing if a ship has a kiting fit or is an in your face brawler. And get rid of that bombardment catagory. Missiles for long range snipping? Realy? Are you planning on revamping how missiles work. What are you planning to do with artillery then? It would help if you broke this down into 2 blogs. Too many questions for 1 thread
|

Soldarius
United Highsec Front The 99 Percent
175
 |
Posted - 2012.03.07 02:45:00 -
[935] - Quote
Removing the tier based system has to be one of the best game-balance decisions CCP has ever made. It's a shame that so many ships sit around and never get used because the higher tier varients have completely obsoleted them. Switching to a role-based system will re-energize eve in so many ways.
The proposed reimbursement for BC and destroyer skills seems fair to me.
These changes are full of win. So looking forward to the Caldari discussion. I haven't trained any gunnery skills except AWU in over 2 years simply because there are so few Caldari ships that have any use for them. Perhaps now I will have a reason to train them. "How do you kill that which has no life?" |

Andski
GoonWaffe Goonswarm Federation
2304
 |
Posted - 2012.03.07 02:45:00 -
[936] - Quote
Ranger 1 wrote:Andski wrote:Ranger 1 wrote:Or to put it another way...
Making sure your veteran players lose nothing and make the skill progression sensible and consistent (finally) for new players. i.e. make sure they sink far, far more time and money into subscriptions to train for ships If they wish to cross train into a completely new line of ships, yes, it should take a while. That's kinda the whole point of how skill training through out the rest of the game is laid out, always has been.
For the stupid nubs, yes, but for you? NO WAY. "WeGGVre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Andrea Griffin
173
 |
Posted - 2012.03.07 02:49:00 -
[937] - Quote
Now that the SP concerns have been dealt with, I can't see anything bad about this at all. Let's do this! When can we expect to see the initial round of changes on Singularity? CCP Sreegs is my favorite developer. |

Miss President
SOLARIS ASTERIUS
27
 |
Posted - 2012.03.07 02:51:00 -
[938] - Quote
So it sounds like all the tweaks previously made didn't make it right.
The question is, why do you think this overhaul will be any different from all previously made tweaks. It will break game for some and makes it more noobified. These types of things are designed from the beginning of the game not after years. Players have adapted themselves with own tactics and ship roles.
This is altering the game in a dramatic way. |

Vance Willett
Lost Star Technologies Wild-Cards
0
 |
Posted - 2012.03.07 02:56:00 -
[939] - Quote
Will T2 generic skills be split into racials as well?
I would also like to point out that part of the fun and challenge of EVE is finding less than conventional ship fittings that suit the task at hand. So while a part of me would like to see some of those unused hulls find purpose again, I'm concerned that we'll end up with overspecialized ships with more limited usage. I'm particularly opposed to further specialization of T1 battlecruisers and battleships - we already have T2 ships for comparable specialization and pigeonholing those hulls doesn't get us anywhere good. In some ways, I think a part of the current problem is that we have too many ships. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
16
 |
Posted - 2012.03.07 03:01:00 -
[940] - Quote
Andski wrote:[quote=Silath Slyver Silverpine][quote=Morar Santee] I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets.
That's not simplification, that's obfuscation.
See through the crap, please.
More skills does not necessarily mean more complexity. Most new players are only looking to train their starting factions ships anyway, so the fact that destroyer and BC skills would (potentially) be brought in line with every other racial skill in the game is not additional complication.
But there's more to it than just the splitting up of dessy and BC skills (Which is 90% of what people are moaning about). There's a much more linear progression between ships in the proposed model, and tech 2 ships get a lot more of a sensible training plan.
Want to train a field command ship now? You've got to train Assault Ships, HAC's, Battlecruisers, Command ships, Frigates, and Cruisers. That's SIX different ship classes.
Want to train one after the changes? Frigate, Destroyer, Cruiser, Battlecruiser Command ships. Thats FIVE different classes. |
|

Ranger 1
Ranger Corp
1148
 |
Posted - 2012.03.07 03:02:00 -
[941] - Quote
Andski wrote:Ranger 1 wrote:Andski wrote:Ranger 1 wrote:Or to put it another way...
Making sure your veteran players lose nothing and make the skill progression sensible and consistent (finally) for new players. i.e. make sure they sink far, far more time and money into subscriptions to train for ships If they wish to cross train into a completely new line of ships, yes, it should take a while. That's kinda the whole point of how skill training through out the rest of the game is laid out, always has been. For the stupid nubs, yes, but for you? NO WAY.
I could care less about having all 4 racial variants for Destroyers or BC's gifted to me. My enjoyment of EVE has very little to do with amassing as many skill points as possible, or as many different skills as quickly as I possibly can.
However, I can see other people feeling victimized if they lose access to ships they have already trained for, so I support the decision to go that route.
Newer players that do not have those skills already have loss.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.
Before I forget:
Quote:That's not simplification, that's obfuscation.
See through the crap, please.
What you are referring to as obfuscation is EXACTLY the way skill progression works in all other aspects of the game currently. If you feel that one skill should grant access to all racial variants of any type of ship that is another matter entirely, one I will happily debate with you in another thread.
Until then give us one good reason why Destroyers and Battle Cruisers should be exempt from the same game design logic that all other ships in game follow.
You might also take a look at the post immediately above. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
43
 |
Posted - 2012.03.07 03:07:00 -
[942] - Quote
Andski wrote:Silath Slyver Silverpine wrote:Morar Santee wrote: Yes. And instead they "re-balance" every single ship in the entire game. After they didn't manage to correctly balance half of the ships they introduced during the last ten years, which are not commonly used as a result. And then they make the game less appealing to new players. All in one go. Of course this is a ******* brilliant idea, 'cause "Ranger 1" said so.
How exactly does streamlining and simplification make the game less appealing to new players? Streamlining and simplification is the opposite of what they are doing - they are introducing four rank 6 skills to replace one.I'm going to exclude a few prerequisites, but to train into an Astarte you currently need Gallente Cruiser V and Battlecruisers V. If you want to crosstrain into, say, a Sleipnir, you'll need to train Minmatar Cruiser V. Now you'll have Gallente Cruiser V and Gallente Battlecruiser V, but to crosstrain into a Sleipnir you'll have to grind another rank 5 skill to V, another rank 6 skill to V and the skills for the racial turrets. That's not simplification, that's obfuscation. See through the crap, please. Wouldn't it be "race" cruiser IV then "race" BC V for each Command ship as proposed? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1027
 |
Posted - 2012.03.07 03:07:00 -
[943] - Quote
Ranger 1 wrote: Newer players that do not have those skills already have lost.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.
4x 1 million SP = 4 million SP 4x 0,5 million SP = 2 million SP
Player A gets 2 million more bonus SP than player B. Player B realizes this and goes kaboom.
Then next day player B realizes also that he needs 4x more training time to get to same point which A reached with 4x less effort. Then he goes helldeathkaboom.
Get |

Degren
Red Federation RvB - RED Federation
56
 |
Posted - 2012.03.07 03:09:00 -
[944] - Quote
Hi! I'm a new player.
I completely. Absolutely. Positively. Think this does nothing but **** new players in a ******* huge number of ways.
Thanks.
Cross-training, which was already quite difficult, just became even more mindnumbing/frustrating/stupid.
You keep saying you want to draw new people, and then do stuff like this.
The laughable part is the destroyers skill.
One ship per skill?
Bonus.
Again, thanks.
Have some rookie tears, CCP. |

Manssell
OmiHyperMultiNationalDrunksConglomerate
44
 |
Posted - 2012.03.07 03:11:00 -
[945] - Quote
[Crumples up paper, throws over shoulder] Well there goes my skill plan... BCV here I come! |

Harrigan VonStudly
The Generic Pirate Corporation
12
 |
Posted - 2012.03.07 03:11:00 -
[946] - Quote
Just so I have this right.
There are many who think that it is ok to have to retrain what has already been planned, bought, and time spent training because we will be given the isk back and sp needed to retrain what we've already spec'd out and trained ALREADY ?
So you're ok with big brother (CCP) taking what you have already earned and making you do it over again because it's, well,m only a little bit of time? Am I reading right?
|

Andski
GoonWaffe Goonswarm Federation
2307
 |
Posted - 2012.03.07 03:12:00 -
[947] - Quote
Ranger 1 wrote:Newer players that do not have those skills already have loss.... literally.... nothing. They will need to make wiser decisions when they get to that point than older players had to, this is true. It is also true that newer players have significant advantages in gaining skill points compared to older players.
No, not really. The removal of learning skills also came with the removal of the 5x learning boost. If you don't care about new players, or have some undeserved sense of entitlement because you've been playing longer, please be more forthcoming about it instead of beating around the bush.
For now, I'm just citing Malcanis' Law.
Ranger 1 wrote:Before I forget: Quote:That's not simplification, that's obfuscation.
See through the crap, please. What you are referring to as obfuscation is EXACTLY the way skill progression works in all other aspects of the game currently. If you feel that one skill should grant access to all racial variants of any type of ship that is another matter entirely, one I will happily debate with you in another thread. Until then give us one good reason why Destroyers and Battle Cruisers should be exempt from the same game design logic that all other ships in game follow. You might also take a look at the post immediately above.
So, by your logic, the following skills should be replaced with four ******* skills of equal rank:
Interceptors, Covert Ops, Interdictors, Electronic Attack Ships, Assault Ships, Transport Ships, Recon Ships, Heavy Interdictors, Logistics, Heavy Assault Ships, Black Ops, Marauders, Capital Ships
The Battlecruisers skill does not grant me the ability to fly every battlecruiser hull, it grants me the ability to fly the ones for which I have the racial cruiser skill level required. Just like I can't fly a Huginn and a Lachesis merely by training Recon - I still have to train both racial cruisers to 5. "WeGGVre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Vance Willett
Lost Star Technologies Wild-Cards
1
 |
Posted - 2012.03.07 03:12:00 -
[948] - Quote
It is my estimation, and I suspect many here would agree, that creativity is what makes EVE at its core fun. EVE is a sandbox game, and I at least would like to see changes which enable players to be more creative with what they have, rather than changes that force them to use X ship and Y module when encountering problem Z.
If you want to break down what made WoW suck, I think you could start with the following: - Linear gameplay and progression. - Spectacularly overpowered PVP classes (Rogues, Shamen, Druids, Paladins... probably others). - Gimmicky PVE content. - The need to arrange any group activity based on stacking buffs and having exactly the right number of each class. |

Darth Sith
Grim Determination Nulli Secunda
15
 |
Posted - 2012.03.07 03:15:00 -
[949] - Quote
Gratz on finally tackling that 900 lb gorilla that has been hiding in the corner :)
This is a beast of a job and I can only sympathize with the people having to pour over spreadsheets to make all this work. Yeah there will be a couple bumps and bruises as it goes in the first time but I think it can only get better with a revamp.
For me what is going to be the most interesting is how these changes will be twisted and warped to some freaky new fleet concepts no one anticipated :) We all know that there are a lot of people that are going to be perma - camped on EFT the day the changes are announced to see what kind of insane fits are to be had .. and that is why I love EVE \o/
After reading Crucible 1.5 patch notes and this .. one can only wonder what CCP has hiding under wraps for fanfest ;)
|

Tim Brewer
Tri-gun Psychotic Tendencies.
7
 |
Posted - 2012.03.07 03:15:00 -
[950] - Quote
Mussaschi wrote:As someone with a lot of cross training the idea of relearning skills for destroyer or battle cruisers is somehow annoying. Specially if you take into account that destroyers are of little use at this point.
Some of the ideas clearly make sense to me, than I still miss handling some points in your current schema.
New types great. I still love to see a frig or destroyer size logistic ship, for fast moving groups.
I totally miss something to counter blob warfare. Is there any incentive in this, that would counter bigger blob wins regardless of strategy? Something that actually would bring FCs to distribute their fleets?
So many interesting ideas out there (direction of hit impacts dps), sensor strength in dense formation ...
So what I see now mostly feels as if you make it more noob friendly instead of more interesting :(
Still change is good, so go on
As quoted above. CCP is looking for a way to bring in more paying customers and by doing this they make the training scheme nice and friendly for everybody new to eve, all the while completely screwing all the older players.
Somehow i see a very large CCP ***** in our near future that will drive its self up all our Ass's
Note: I hope ccp doesnt donkey kick us in the **** with these changes. I among many others have done way to much speccing just to watch it all get washed away . |
|

Lijhal
Innoruuks Wrath
9
 |
Posted - 2012.03.07 03:16:00 -
[951] - Quote
CCP Ytterbium wrote:Ok this thread needs some love now. SKILLS:
- Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you can already fly. Thus, having BC skill at 5 would mean you get all four variations at 5.
- BS skill at IV for capitals: alright, there is good feedback on that. Point is to make the progression consistent by requiring a skill at 4 to train for the next, higher size class, and 5 for tech 2 ships. If we feel it becomes suddenly too easy to train for capitals, we can always compensate by adding that time back on one of the other, support skill prerequisites for them. Same reasoning applies for freighters. The point of this blog is to specifically discuss such matters before moving forward with them, and for this, you are welcome.
CONFUSING BLOG PICTURES:
- Confusion between the skill tree change and the ship tree charts: the skill change displays where we want to bring you in the long term future with the overhaul, while the ship tree chart display the current, in-game TQ ship tree. We will show the updated, long term ship trees in the next blogs when they have been fleshed out a bit.
CSM NOT INCLUDED?!:
- I will be honest by saying this is due to my own failure here, please do not blame CCP, or any other employee on that matter. I just plainly and simply forgot to include them in the feedback process; I know that sounds incredibly stupid, unbelievable or even naive, but you have to realize that between various work duties, procedures that have to be followed, internal meetings and reviews, random design emergencies, questions that pop-up from your team, plus being split into different projects that have to be finished in time, you are bound to forget things in the heat of the moment for being tremendously busy.
I will not attempt to justify myself however, this was a professional blunder on top of showing a serious lack of courtesy toward them as individuals, but also as elected representatives of the player base.
Yes, I do fully acknowledge the value they could have brought to this blog before it was released. Trust me, had I remembered about it, this would have been done as it would have saved a lot of confusion here .
That is why, not only as a CCP employee, but also as an individual, I would sincerely like to apologize to every and each member of the CSM I forgot to include here. CSM, feel free to smack me in the back of my head during Fanfest to remind me that being absent-minded has life threatening, rage inducing consequences that should be avoided at all costs.
We will keep monitoring this thread and post updates in the next days if there are more issues coming up.
+1 Ytterbium
also how about:
size: frig destroyer cruiser battlecruiser battleship
role: Combat ships: +attack, +defence, -mobility, -range Skirmish ships: +attack, -defence, +mobility, -range (aka attack ships) Support ships: -attack, +defence, -mobility, +range (aka bombardment ships) Utility ships: -attack, -defence, +mobility, +range
spec: T2 manufactures LaiDai Boundless Creations etc.
then you have:
T1 size -> role
T2 size -> role -> specialization
T3 (if we ever get frig & bs hullls on it) size -> generalization
thx for this and keep up the goddamn good work!
lij CCP Ytterbium As designers, we can tell Caldari have three main points going for them as a race and that is, missile, hybrids and ECM. To be an all-rounded Caldari pilot, one must realize all aspects have to be considered and learned! |

Gorp
The Scope Gallente Federation
0
 |
Posted - 2012.03.07 03:16:00 -
[952] - Quote
This ideas is so full of fail its hard to know where to begin. First, one skill for all races of destroyer/battlecruiser is a feature not a bug. It gives some much needed flexibility to both newer players (destroyers) and vets (BCs). Getting a taste of different races' capabilities without a tedious slog through skill queues is a GOOD thing.
Second, the whole "lines" vs "tiers" thing seems completely pointless from a player perspective. I guess its designed to make it easier for CCP to make wholesale changes (e.g. delete a midslot from all ships of a certain type) in the pursuit of 'balance'. But this seems wrong as the imbalances are most often found within a class.
Third, the whole exercise assumes CCP will be able to get the balance "right". They never have before, why assume they will do so now? Which leads me to...
Four, relatively painless cross-training is important because it lets players work around CCP mistakes. Their, many, many mistakes.
Finally, there seems to be an underlying assumption that EVERY ship needs to be good at all around PVP. This is nonsense. Some ships will always be better than others. There is no reason that a mining cruiser needs to be 'viable' in PVP (though some players may fit it in a way that is great in one particular circumstance and LOL in every other situation - which is fine). Furthermore, ship viability/popularity often changes as a result of changes to modules rather than the underlying hull. So the Celestis became pretty useless when Damps were nerfed.
tl;dr Not clear that CCP fully understands what problems it needs to fix. |

Ranger 1
Ranger Corp
1151
 |
Posted - 2012.03.07 03:17:00 -
[953] - Quote
Harrigan VonStudly wrote:Just so I have this right.
There are many who think that it is ok to have to retrain what has already been planned, bought, and time spent training because we will be given the isk back and sp needed to retrain what we've already spec'd out and trained ALREADY ?
So you're ok with big brother (CCP) taking what you have already earned and making you do it over again because it's, well, only a little bit of time? Am I reading right?
Nope. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Silath Slyver Silverpine
Federal Navy Academy Gallente Federation
17
 |
Posted - 2012.03.07 03:18:00 -
[954] - Quote
Basically it boils down to this...
People love it if stuff is broken in their favor. (Current situation) People hate it that broken stuff gets fixed.
They don't care if the game is broken (And by this I mean, doesn't make sense and/or is senseless/stupid) they just want it to be broken in a way that works for them. It's like those people who complain about welfare moms and then go collect a disability check. "But it's ok if I play the system, because I benefit. Those other people are just leeching off other people's taxes!!!"
This is why we can't have nice things. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
388
 |
Posted - 2012.03.07 03:19:00 -
[955] - Quote
Tyberius Franklin wrote:Gogela wrote:So to be clear, if you start training BC, Destroyers, HACs, HICs, Assault Ships, Command Ships, Logistics, Black Ops, Marauders, Covert Ops, Recon Ships, Interceptors, Interdictors, and Transport Ships to V, you will get all the racial variants at V when generic skill categories go away? Sounds like a good SP investment to me. Sorry cap guns... you will have to wait. 4x SP multiplier FTW!  Need confirmation that tech 2 ship types will be split to racial variants as well. I seem to have missed that. ...eh? Someone finally noticed. Yah I made that up... but you see, the implication is there. I'm just extrapolating on the basic principal of making this change in the first place. With each new ship roll comes a new hull, and thus a new skill. It seems reasonable to assume that if BC and Destroyers are going to get split and racialized, than so too should the generic support skills. I think this is part of how we brace for specialized caps. EW Dreadnoughts, titan killers, tackle caps, all specialized so as to require specific specializations in racial support skills. This "gives the vets something to train" and addresses the community mission statement for "moar ships" in one swift stroke. I'll make a few predictions while I'm at it: CCP is going to want to rip off the skill change bandaid-+ at once, knowing there will be bitter::vet tears. The BC/Destroyer debate proceeding through this thread will provide CCP with a community inspired framework for SP redistribution without necessitating CCP tip their hand on Inferno. Once inferno hits, we are informed all generic skills are going away and SP will be redistributed following the BC/Destroyer model. This will allow CCP to re-balance all the existing ships and introduce a bunch of new ones (probably including specialized caps I would guess) with a lot more future lateral for introducing still more in the future while maintaining the better quality of ship balance the new skill system allows them. That's my take on this. No editing: let's see how close to the mark I hit! 
|

AnzacPaul
Invictus Australis Northern Coalition.
96
 |
Posted - 2012.03.07 03:20:00 -
[956] - Quote
Morar Santee wrote:Gizznitt Malikite wrote:Evanga wrote:"Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you could already fly. Thus, having BC skill at 5 would mean you get all four variations at 5"
Quoted for thruth, too late CCP. I thought that was too good to be true: BC V = 1.5m sp Dessie V = 0.5 m sp All Racial BC V & Dessie V == 8 m sp... a 6 m sp boost is an assload of sp to just "give out". That's about 4 Months of free SP's.... I'm sorry, even as a vet, I just don't think we deserve that type of boost. This is so hilarious, there is no words. The situation looks like this: CCP decides to take your **** away. Many players had trained the skills to fly the ships in question perfectly. Now they will get reimbursed to the point where they can still fly the ships, but have to retrain some of the racial skills to V to fly them as well as they did before. In other words: Even veterans have to spend months to train skills that never existed, were never on their skill-plans, and should never exist in the first place. All new players will have to invest 4x more time to get to where the veteran players are to begin with. Even if you give CCP all the benefit of doubt in the world, the most harmless explanation for this is that they realized people tend to run out of stuff to train for eventually. If you only fly two races (minus capitals), you'll train for three odd years and be done. With this change, the amount of time required to cross-train suddenly explodes. For no other reason than CCP being too lazy to come up with meaningful content that requires skillpoints. Instead, they give us the same content, but it suddenly takes 4x longer to train for. With the promise there will be more ships available due to these changes soon (CCP speak for: "another abandoned feature"). And the ships we do have get pushed into WoW-ish roles, whether we want to or not. And after hearing this, you say: "Oh no, the reimbursement is too big. We do not deserve such a SP buff!" It's no wonder CCP thinks they can get away with whatever. Hell, if I was a Dev and read a comment like that, I'd also put more crack on the pipe and keep pushing **** at my "customers".
DEV eyes need to see this post. |

Ticarus Hellbrandt
Science and Trade Institute Caldari State
7
 |
Posted - 2012.03.07 03:23:00 -
[957] - Quote
Woohoo, new players will be able to train quicker into ships thay cant afford anyway.
All i can really see is classification of combat into well... classes.
Fighter
Scout
Heavy damage dealer
Healer
Carebear
You can see my disapointment as an experienced player. Once again the players are dictated the game by CCP. |

Waukesha
Invictus Australis Northern Coalition.
13
 |
Posted - 2012.03.07 03:25:00 -
[958] - Quote
Is it time to shoot the monument again? |

Imperialmadman
Invictus Australis Northern Coalition.
2
 |
Posted - 2012.03.07 03:25:00 -
[959] - Quote
I WILL TAKE A BIG **** ON YOUR CHEST IF THIS HAPPENS |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1029
 |
Posted - 2012.03.07 03:26:00 -
[960] - Quote
Harrigan VonStudly wrote:Just so I have this right.
There are many who think that it is ok to have to retrain what has already been planned, bought, and time spent training because we will be given the isk back and sp needed to retrain what we've already spec'd out and trained ALREADY ?
So you're ok with big brother (CCP) taking what you have already earned and making you do it over again because it's, well, only a little bit of time? Am I reading right?
As the choises are here I am thinking that option one is least bad choice. So yes.
Obviously if they do it right, big part of entire spaceship command skilltree will be reimbursed and most likely some no longer needed skills can be used to compensate towards the 3 new factions. Even without those there should be enough points to get all destro and bc skills up to level 4 if original skill was capped. This means that you can fly all factions tech 1 variants but not necessarily tech 2.
This skill reimbursement part of this plan is really something where you just have to pick the least bad option and live with it. Personally I don't see this a reason why entire plan should be cancelled as there is plenty of potential for good stuff when discussed and implemented properly.
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