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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Nova Fox
Novafox Shipyards
3389
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Posted - 2012.03.07 19:01:00 -
[151] - Quote
Callic brings up an interesting point.
Ill counter with this. We're at a special place in Eve right now that if we where to add another tech to ship thats better or bigger or smaller to another existing similar class how are we going to handle that?
For example somone suggested a logistics tech 2 destroyer, would it be fair for FORCE current logi pilots to have that as a prerequesite? I would say yes its quite wrong to make thier trainig longer. On the flip side it can also kill a class, nobody would want to fly a class thats overly too convuleted to get to.
So I have to agree that having the tech 2s branch out from tech 1 core is good. What isnt good is that Engineering and Mechanics are not on the list of skills for HAC I :P Preserve the smaller classes requires supporting skills.
And why is my hair brown now....
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Mr Kidd
Center for Advanced Studies Gallente Federation
418
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Posted - 2012.03.07 20:01:00 -
[152] - Quote
Cyrus Deacon wrote:Jesus christ... Is this the prelude to "press a button and something awesome should happen" ?
Decreasing capital train time is the stupidest ******* idea since WiS
Actually, caps are the end game for ships, though there are many end games in this game. I would gather that this is a financially motivated move by CCP since caps require substantial investment in the form of RMT/plex. Now that I think about it, it would probably be better if CCP just make cap pilot skills included as soon as an account is activated. No more training for caps. Null can bash itself senseless with caps. CCP can make buttloads more cash and so can their RMT pets.
I support this product and/or service!
As for BS's taking "a bit" longer to train.....WTF?!? We want breast augmentations and sluttier clothing in the NeX! |
Azure Moonlight
Atomic Core Industries and Science
2
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Posted - 2012.03.07 20:25:00 -
[153] - Quote
I dont understand why people rather want to stick to the old ways, without EveMon or another program for planning your training you just went crazy. The new tree has a very smooth look to it and Im sure in the future players will see it as an improvement.
And for the decreased training time on capitals; why not? You still need all the support skills and the money to afford flying one. 2-3 weeks less training time for ONE SKILL wont be a game breaker.
I mean, either way, we are talking about changing a few days from one ship skill to another, THIS WONT CHANGE ANYTHING. But a more logical and straight way to train for ships will change A LOT, espacially for new players.
I can just say BRING IT ON ! :) |
Zaaark Quasar
School of Applied Knowledge Caldari State
1
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Posted - 2012.03.07 20:37:00 -
[154] - Quote
So I train for Titan and log in!
Nice!
There is a Titan in my hangar!
No.. Wait..? |
Abyss Azizora
Amarrian Warfactory
7
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Posted - 2012.03.07 20:48:00 -
[155] - Quote
So far I love the proposed changes, the current system is crap with progression being all over the place, and I always found it annoying there was no racial dessy/BC skills. That's not the broken part, that just irked me.
Also the chance of having useful T1 ships other than rifters... do want.
Still I'll hold my applause or booing until they get up that info about the Amarr ship revamp, seeing as that's all I fly. |
Tippia
Sunshine and Lollipops
5365
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Posted - 2012.03.08 12:29:00 -
[156] - Quote
By the way, now that CCP Ytterbium has come back to the feedback thread and provided some Q&A, it's worth reiterating that this thing I wrote was proven accurate in terms of how they're removing and shuffling prereq skills around:Tippia wrote:Nighthawk:
Caldari Cruiser V (+ù5) -á-á-á-á-áCaldari Frigate IV (+ù2) Command Ships I (+ù8) -á-á-á-á-áBattlecruisers V (+ù6) -á-á-á-á-áWarfare Link Specialist IV (+ù6) -á-á-á-á-á-á-á-á-á-áLeadership V (+ù1) -á-á-á-á-áSpaceship Command V (+ù1) Heavy Assault Ship IV (+ù6) -á-á-á-á-áAssault Ships IV (+ù4) -á-á-á-á-á-á-á-á-á-áEngineering V (+ù1) -á-á-á-á-á-á-á-á-á-áMechanic V (+ù1) -á-á-á-á-áWeapon Upgrades V (+ù2) -á-á-á-á-á-á-á-á-á-áGunnery II (+ù1)
becomesGǪ
Caldari Battlecruiser V (+ù6) -á-á-á-á-áCaldari Cruiser IV (+ù5) -á-á-á-á-á-á-á-á-á-áCaldari Frigate IV (+ù2) Command Ships I (+ù6) -á-á-á-á-áWarfare Link Specialist IV (+ù6) -á-á-á-á-á-á-á-á-á-áLeadership V (+ù1) -á-á-á-á-áSpaceship Command V (+ù1) The effect is this: all T2 ships will be easier and quicker to train for GÇö specialising can be done sooner and for less cost; T1 subcaps beyond destroyers will be slightly slower and more expensive to train, but we're talking about less than a week per race. Specialisation is made easier; nerf-proofing and chasing the FOTM is made harder. All is as it should be. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1037
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Posted - 2012.03.08 12:40:00 -
[157] - Quote
I support this item/service with totalhelldeathish passion as long there will be official reminder to everyone regarding "train this skill now to level 5 to get full racial benefits" before it is too late to do that.
Also free extra attribute remap would be in place if this happens sooner than years time.
Get |
Kata Amentis
Re-Awakened Technologies Inc
44
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Posted - 2012.03.08 12:53:00 -
[158] - Quote
Nova Fox wrote: would it be fair for FORCE current logi pilots to have that as a prerequesite?
From memory, when they messed around with a few prereqs ages back, if they change the secondary requirements and you don't have them, but have already learnt the primary requirement you can still fly the ship without those secondary requirements learnt.
In other words, if they add in "battlecruiser" as a prereq of "battleship" and you already have "battleship" skill inserted/trained but have never got "battlecruiser" you can still use battleships.
From that I take it that boarding a ship only checks the primary prereqs and not the whole tree each time, probably the same with inserting subsequent skills in the tree etc. Which makes sense from a coding point of view.
So changes to the prereq tree shouldn't impact those who already have the primary skills and wont force any currently trained pilots to do anything. Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count. |
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CCP Goliath
C C P C C P Alliance
78
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Posted - 2012.03.08 12:55:00 -
[159] - Quote
Can we please keep the responses to this in the appropriate thread? https://forums.eveonline.com/default.aspx?g=posts&t=77673 CCP Goliath | Engineering Team Lead |
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Emiko Luan
Ekchuah's Shrine Comporium
34
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Posted - 2012.03.08 13:04:00 -
[160] - Quote
Does anybody see that this implies tech2 capitals are coming soon? The cap landscape needs more options...
Easier cap training = more dead caps because of noob pilots. This is good. +welcome to my world+ http://venomzer0.deviantart.com |
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Tippia
Sunshine and Lollipops
5367
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Posted - 2012.03.08 13:09:00 -
[161] - Quote
WeeellGǪ we could, but this thread generated more interesting and constructive posts. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Pak Narhoo
Knights of Kador
418
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Posted - 2012.03.08 13:18:00 -
[162] - Quote
Tippia wrote:WeeellGǪ we could, but this thread generated more interesting and constructive posts.
Bleh, it should had been locked the moment it was created. As they usually do. Navigator seems to be asleep. You have to cut the ops team some slack, trolling the player base with made up downtime estimates is the only fun they get around here.-á(CCP Nullarbor) |
Dbars Grinding
Garoun Investment Bank Gallente Federation
372
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Posted - 2012.03.08 18:20:00 -
[163] - Quote
Tippia wrote:WeeellGǪ we could, but this thread generated more interesting and constructive posts.
this |
War Kitten
Panda McLegion
607
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Posted - 2012.03.08 18:29:00 -
[164] - Quote
Emiko Luan wrote:Does anybody see that this implies tech2 capitals are coming soon? The cap landscape needs more options...
Easier cap training = more dead caps because of noob pilots. This is good.
Yeah, I speculated on T2 cap ships coming privately as well.
But there's enough wild re-imagining of actual facts and statements directly from CCP floating around that any reading between the lines or speculating out loud seemed counter-productive. Solid facts hadn't even penetrated people's thick skulls yet.
Has it gotten better in that other thread yet? If you're reading my sig you cannot claim ignorance, only stupidity or apathy, if you don't go VOTE now for CSM7. |
Tsijha Zirud
24th Imperial Crusade Amarr Empire
0
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Posted - 2012.03.08 18:46:00 -
[165] - Quote
Quote:Introducing ship lines That is why we want to remove ship tiers altogether, then refocus our balancing philosophy to be based on role. That means finding common themes, or lines that fit ships with the same purpose, then adjusting slot layout, HP and fittings within each class to support this goal.
- Combat ships: designed for direct fights, such vessels are usually found spear heading an attack force, or sniping from long range. Have great damage and defense, but poor mobility. A good representation would be 18th century "ships of the line". EVE examples: Abaddon, Rokh, Hyperion, Maelstrom, Ferox, Maller.
- Attack vessels: Made for hit and run assault, or flanking opportunities. Have great damage and mobility, but average defense. Similar in role with cavalry. EVE examples: Armageddon, Megathron, Tempest, Oracle, Thorax, Hurricane, Dominix, Myrmidon.
- Bombardment ships: provide heavy fire support to pin the enemy down with constant barrage of ordnance. Have great damage and range, average defense and mobility. Can be compared to artillery. EVE examples: Raven, Drake, caracal.
- Support vessels: mainly focused on assisting a friendly force, or disrupting an enemy fleet. Have average damage, poor defense, average mobility. Electronic warfare is the prime illustration of this line. EVE examples: Scorpion, Blackbird, Celestis, Arbitrator.
- Industrial ships: provide the mining and logistic backbone to replace military losses and cover operating costs. Poor offense, average defense and poor mobility. An Oil platform is a fairly accurate depiction of industrial ships . EVE examples: Covetor, Orca, Rorqual, Iteron V.
And here the not so obvious question since when and in which way propelling heavy damage over long distance onto any suface by a gun/turret i.e. atillery does differ from dropping heavy damage from large height onto a more or less horizontal surface below called ground? |
Johan Civire
Dirty Curse inc.
14
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Posted - 2012.03.08 20:14:00 -
[166] - Quote
Keen Fallsword wrote:
I will quit this game if this happen. F U Very Much
no comments ....
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