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Thread Statistics | Show CCP posts - 0 post(s) |
Aruhcu
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Posted - 2008.06.15 04:55:00 -
[61]
Please look into this issue.
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Yitdusdni
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Posted - 2008.06.15 04:56:00 -
[62]
I would like to see this given a lot more thought and priority.
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Inanna Zuni
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Posted - 2008.06.20 10:53:00 -
[63]
++++++++++++++++++++++++++++++++++ The CSM and CCP / Devs is currently discussing Black Ops and an announcement regarding the outcome will be made in the near future. ++++++++++++++++++++++++++++++++++
IZ
My principles |
ceyriot
Entropians on Vacation
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Posted - 2008.06.21 08:26:00 -
[64]
Originally by: Phil Exon i support this message, black ops need some loving
Supportin this lovin.
Faction Store - Killboard |
Wentau
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Posted - 2008.06.21 11:28:00 -
[65]
yup
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Stalkman
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Posted - 2008.06.22 14:20:00 -
[66]
100% Supported.
I agree and/or support this idea.
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Hungry Hippo
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Posted - 2008.06.24 23:05:00 -
[67]
Originally by: Inanna Zuni ++++++++++++++++++++++++++++++++++ The CSM and CCP / Devs is currently discussing Black Ops and an announcement regarding the outcome will be made in the near future. ++++++++++++++++++++++++++++++++++
IZ
Any updates?
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Klavis lychnuchus
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Posted - 2008.06.25 03:01:00 -
[68]
I affirmarize!
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Thor
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Posted - 2008.06.25 16:04:00 -
[69]
Would be nice if they fixed the Black Ops ships, pretty useless right now.
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Synapse Archae
Demonic Retribution Un-Natural Selection
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Posted - 2008.06.25 18:48:00 -
[70]
Support. - - - Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Jade Constantine
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Posted - 2008.06.26 16:31:00 -
[71]
We had a good long discussion on these. I made the case for the changes proposed in this and other threads on the subject and CSM/CCP debated the role of blackops and current limitations in the game environment. Outcome was that CSM advised this as a high priority ISSUE and the prospective solutions on the table are:
1. Increased fuel capacity - probably through implementation of a custom fuel bay for jump capable ships that allows balancing on fuel capacity independently of cargo bay size.
2. Immunity to Cyno Jammers for Covert Cynos.
3. Looking at the viability of adding other ships to the covert bridge capable class (including potentially the deep space transport grade tech2 industrials)
CCP were less keen on increasing the jump range (felt that landscape of eve regions should still be an issue in deployment - ie those long pirate jumps were supposed to be a problem for blackops)
Similar on the specific buffs for lessening sensor resolution penalty, grid and fitting improvements. Black ops supposed to be valuable for their role, logistics and tactical flexibility - not as straight combat 1v1 ships etc.
As I said though, CSM presented this as a high priority issue - and I'm very hopeful we'll get action on the fuel bay, cyno jammer immunity, and additional classes of covert bridgeable ships within a reasonable timescale. Its flagged as a serious problem and fingers crossed we'll get fuel bays big enough to function and covert cynos in jammed systems soon as possible.
CSM Manifesto 2008 | Destroy Outposts! |
Hungry Hippo
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Posted - 2008.06.26 18:28:00 -
[72]
Good to hear they will be looking into it.
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Rudlls
Ascent of Ages Cosmic Anomalies
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Posted - 2008.06.26 18:38:00 -
[73]
Black Ops need rebalancing. Supporting general idea.
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Vendrin
APEX Conglomerate
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Posted - 2008.06.27 04:12:00 -
[74]
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Jaine Serpati
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Posted - 2008.07.07 03:34:00 -
[75]
Increased jumped range and jammer immunity would be so wonderful. I can't actually see myself going into battle though.
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Etienne Merten
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Posted - 2008.08.03 11:22:00 -
[76]
OK, so I haven't seen anything new on this in a while and my useless Widow is still sitting on market collecting dust...what a surprise!
Please give us an update on what and when. It's been far too long with no answer... A happy Boffin... |
Silent Deviant
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Posted - 2008.08.03 19:31:00 -
[77]
Yes please look at Black Ops. |
Aleus Stygian
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Posted - 2008.08.03 19:58:00 -
[78]
Originally by: Jade Constantine
1. Increased fuel capacity - probably through implementation of a custom fuel bay for jump capable ships that allows balancing on fuel capacity independently of cargo bay size.
2. Immunity to Cyno Jammers for Covert Cynos.
3. Looking at the viability of adding other ships to the covert bridge capable class (including potentially the deep space transport grade tech2 industrials)
Good to see that something good is coming out of this. You have my support.
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Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.08.03 20:56:00 -
[79]
Agree to the need to rebalance black ops completely, not simply adding fuel bay.
V. <3 |
Essque
Starlancers
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Posted - 2008.08.04 03:47:00 -
[80]
Originally by: Jade Constantine
*snip* 1. Increased fuel capacity - probably through implementation of a custom fuel bay for jump capable ships that allows balancing on fuel capacity independently of cargo bay size.
2. Immunity to Cyno Jammers for Covert Cynos.
3. Looking at the viability of adding other ships to the covert bridge capable class (including potentially the deep space transport grade tech2 industrials)
*snip*
That won't be enough I'm afraid. They'll need more changes to make them a viable option. Honestly, what's the point of a tech II ship that will *always* die to its tech I counterpart? The ISK/usability ratio is completely out of balance here. The pre-nerfed status CCP released this ships it's one of the worst jokes in this game so far. Sadly not the worst one, but coming close.
I support more changes to the Black Ops from the list proposed by the community.
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Sylthi
Coreward Pan-Galactic
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Posted - 2008.08.04 05:45:00 -
[81]
I know I am in the extreme minority in my opinion, (perhaps the SOLE person with my opinion) but I see NO reason why the Black Ops class should NOT be able to use the Covert Ops Cloaking Device when the two ships below it in class can.
Talk about being SO paranoid about a class that you "pre-nerf" it to hell.....
It makes no realistic sense in roleplaying.
It makes no sense in practicality either. They are far weaker, and with lower damage potential than MOST of their tech 1 counterpats. So, what's the problem?
I know, I know.... everyone wants each and every ship to have its own ROLL..... And CCP will blindly and moronically nerf its way to this goal; even if the servers themselves were on fire. Whatever. I just think its beyond stupid that a Covert Ops AND a Recon can use a Covert Ops cloak, but the Black Ops can't.
Just drop all of this "jumping" non-sense from the class. Make their damage potential a tad weaker, and give them Covert Ops cloak. Oh, and make them not cost 650-900m a pop....
Meh. No one is going to do anything about this anyway.
At the VERY least Black Ops need LOTS of love.
/flame suit on *
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Karentaki
Maximum Yarrage
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Posted - 2008.08.04 14:50:00 -
[82]
Yes please boost them. I'm training up the 'covert' line of ships at the moment (currently training for force recons), andI'd like for black ops to be useful by the time I get one. However, now you are just reading my signature... Or are you...
========= Sporks FTW |
darkmancer
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Posted - 2008.08.04 17:07:00 -
[83]
CCP like introducing pre-nerfed ships into the game. Unfortunatly they forget to un-nerf them for years :(
The speed nerf hardly helps with they're bonus to cloaked speed plz take a second look at these ships. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
McDonALTs
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Posted - 2008.08.04 17:17:00 -
[84]
Edited by: McDonALTs on 04/08/2008 17:18:07 Back ops are missing 2 arms and 2 legs. These fix's is like giving them a single thighbone upto the knee.
None of them make much difference in pvp because the whole black ops concept is flawed. yes its better than nother but please for goodness sake actualyl try to fly these things in pvp.
People logoff/cloak/warp toa aligned spot when they see a hostile in local, so you wont have time to warp a black ops in to the belt and lock the damm target unless the target is a noob that would die to a carcarel.
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Fireball Jones
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Posted - 2008.08.04 17:48:00 -
[85]
I would be simply ecstatic if they could use covert ops cloaks. Or if they would split them into combat black ops and force black ops. Maybe the force black ops are can use covert ops cloaks and are immune to cyno jammers and combat black ops are a more viable PvP ship with more offense but without the ability to use covert op cloaks. Meh, even if they give it a little love, it would have to be something special to get me into it... and I love my Recon.
FJ
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Javelin6
Minmatar Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.08.23 21:24:00 -
[86]
Originally by: Jade Constantine
We had a good long discussion on these. I made the case for the changes proposed in this and other threads on the subject and CSM/CCP debated the role of blackops and current limitations in the game environment. Outcome was that CSM advised this as a high priority ISSUE and the prospective solutions on the table are:
1. Increased fuel capacity - probably through implementation of a custom fuel bay for jump capable ships that allows balancing on fuel capacity independently of cargo bay size.
2. Immunity to Cyno Jammers for Covert Cynos.
3. Looking at the viability of adding other ships to the covert bridge capable class (including potentially the deep space transport grade tech2 industrials)
Cheers to the above.
I would still like to see the use of Covert-Ops Cloak module pushed again. |
cianide pro
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Posted - 2008.08.28 07:45:00 -
[87]
Originally by: Javelin6
Originally by: Jade Constantine
We had a good long discussion on these. I made the case for the changes proposed in this and other threads on the subject and CSM/CCP debated the role of blackops and current limitations in the game environment. Outcome was that CSM advised this as a high priority ISSUE and the prospective solutions on the table are:
1. Increased fuel capacity - probably through implementation of a custom fuel bay for jump capable ships that allows balancing on fuel capacity independently of cargo bay size.
2. Immunity to Cyno Jammers for Covert Cynos.
3. Looking at the viability of adding other ships to the covert bridge capable class (including potentially the deep space transport grade tech2 industrials)
Cheers to the above.
I would still like to see the use of Covert-Ops Cloak module pushed again.
Yes I would see this mod be possible on this ship class also, as ccp ,quote ''Black ops supposed to be valuable for their role, logistics and tactical flexibility - not as straight combat 1v1 ships etc.'' see them more as logistic then 1 vs 1 pvp this cov ops cloak would fit in perfectly.
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EveTerrorist
Brigands
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Posted - 2008.08.28 18:49:00 -
[88]
I would be willing to throw out every other idea if it could only use the Covert Ops cloak.
meh
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