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Thread Statistics | Show CCP posts - 1 post(s) |
Avalira
Pax Minor Expiscor Pario Addo
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Posted - 2008.05.23 15:35:00 -
[31]
Ranks should be visible in space and/or the overview. It allows you to instantly identify the commanders from the newly joined militia (both enemy and friendly).
Militia players should drop tags when killed. Based on their rank a player militia drops a tag that can be used to trade in for very high meta-level items. These could perhaps replace NPC tags in (enemy) militia LP stores. For instance, if I kill a player ranked as Captain he will drop a "Caldari Captain tag".
------------- Selling the following: Probe BPC's ARK JF 4.5b
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2008.05.23 16:33:00 -
[32]
I just want to call attention to one of Nova Fox's ideas, I think it's AWESOME and full of win because it makes so much sense within the FW system. Militia coordination is obviously going to be a problem / issue / challenge, so giving high-ranking players intel tools to help sort that out (and thus, making them "natural" leaders for the rest of us zerglings to turn to for suggestions) is a reward that will be satisfying for them and useful to everybody:
Originally by: Nova Fox
new channel called milita intel i guess, autmatic channel nobody is allowed to talk on, but Command Bunker will broadcast if they are losing stuff and the sort or if they spotted enemy presenescene, this channel would have filters, higher ranked you are the more intel you can pull from farther away.
People will follow General Fox because General Fox has the big picture, so when they follow General Fox, they win more. It's a win for General Fox, it's a win for the grunts, and it's a win for the game. ------------------ Ironfleet.com |
Kethry Avenger
Krell-Korp
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Posted - 2008.05.23 17:22:00 -
[33]
I would like to see some rewards for my efforts for my empire. And if the LP/Isk ratio for the missions stay where they are some benefit for my rank would be nice.
1. Things I think most people wouldn't care about. I think your rank should display on your ship, should be a lot easier to implement than the alliance or corp emblems on ships that many of us want. Also when ambulation roles out our rank should be displayed as a shoulder patch or collar insignia.
2. I think it would be interesting to drop your rank insignia when your ship gets blown up.
3. Then maybe later tying these into some kind LP offer. This could be a problem with PvP farming but then again FW is supposed to encourage PvP and RP so this could definitely spur it on.
4. Rank could be necessary to unlock LP items. No player tags in this case you just have to be say the rank 10 have 1 billion LP and you can own a new Impoc. Or new Tier 3 faction Battleship.
5. It would be nice if the LP offers from other corporations encouraged you to play FW so if 4 was true the only place I could get a new type of faction BS wasn't only with the 24th crusade.
6. Possibly receive a one time rare item for every rank you achieve. With it being a global one time thing. So for rank 1 you get say a new frigate or something, but you only can get a rank one reward from one empire for a rank once, so if you got the reward for Amarr then you couldn't go fly for Caldari and get their rank one reward but you could get their rank 2 reward.
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Agillious
Inner Circle Helter-Skelter
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Posted - 2008.05.23 17:22:00 -
[34]
What I want from Ranks:
Access to something someone else can't have, unless they did the same work I did.
In my case, I want ships.
I don't want uber ships, just different ships. Above and beyond the other faction ship introductions, why not have militia versions of some of the tech 1 ships? Also, make them distinctive and exclusive. A Caldari militia member should be piloting Caldari militia ships. A Gallente militia member should not be in an Amarr militia ship.
Here's one way to accomplish this:
Create a plug-in module, something in the slot 6-10 range that mimics an existing module, but has a militia component to its database entry as well. Require that implant for flying a racial militia ship, and require a certain militia rank to plug-in that module. If the rank is only required to plug-in the module then players would still be able to use their militia ship after they leave the militia.
Here's what I have in mind when I say "Militia Ships": - Milita meaning available at specific standings tiers with a given milita. - Separate militia specific textures that incorporate the militia logo on the exterior.
Now militia ships can always be replaced with milita modules, or implants, or boosters. Heck, militia specific combat boosters would be pretty sweet.
I see this as an opportunity for CCP to brand the heck out of FW. Make tons of stuff Militia, Militia Blasters, Militia Shield Boosters, Militia ammo, Militia Frigates. Even if the modules have no numerical difference from their non-militia counterparts (Especially if...) there is a ton of RP value to having Militia specific items.
Welp... that's my 2isks worth.
MORE SHINY, PLEASE!!!
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Leela Onios
Interstellar Armaments Free Trade Zone.
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Posted - 2008.05.23 17:56:00 -
[35]
Edited by: Leela Onios on 23/05/2008 17:58:00 Maybe have a communicatable agent for each militia which will give out special missions to those who have a certain rank. much like cosmos missions but especially for militia members.
I would also like to see discounts in the LP store for higher ranked members.
i doubt this could be implemented easily, but it would be nice to see: bonuses for putting higher ranked members as squad/wing/fleet leaders. perhaps racial bonuses (cald-shield, gall-info, min-speed, am-armor). Perhaps every 2nd rank (2,4,6,8,10) offers a certain amount of bonus to those in their squad/wing/fleet in a small but useful percentage (1%-5%). This way having a ranked member "in charge" is actually useful. Of course Leadership skills will outweigh these bonuses by far, but if you have 5 on par members (leadership skills-wise). The leader will best be whoever has the highest rank.
Edit: And of course the most important thing! once ambulation comes, rank should be obvious from the uniform. and lower members should salute higher ranked people!
and lastly: if you engage and kill an enemy militia member, your VP reward is not only rewarded on ship size(if that's how it is now), but also rewarded by what rank that person was. afterall killing a general is much more effective then killing a private, and one should be rewarded for that.
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Hyperforce99
Infinite Covenant
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Posted - 2008.05.23 18:46:00 -
[36]
Edited by: Hyperforce99 on 23/05/2008 18:56:59
An idea i've been toying around with to ranks and factional warfare is the problem that even though FW is a entry point to 0.0 PVP.
I think that its still a little hard for players to get/stay into due to the high risk factor of losing your ship. Players that lose they're ships might run out of money and go back to mining before they can get enough money againt to fight in FW. (especially new to medium players that havn't gone into 0.0 yet).
To solve this I think I thought up a pretty nice system. Be that if you (help) destroy enemy ships you get some kind of points (Prestige (FW-Loyalty points)).
Killing enemy's with high/higher ranks gives you more prestige than if you kill enemy's with lower or even much lower ranks.
That way players that have a higher rank won't so tempted to go after enemy's which are just beginning the Factional warfare trail. and and more inclined to go after the big FW players. balancing Factional warfare and at the same time forceing players to look for challenges instaid of easy kills.
And what can you get for these points, what makes them so cool to get:
The points gained can be used to get discounts on ships and equiptment STRAIGHT FROM THE MARKET. (the faction will pay a percentage of the cost of your new "combat" ship or "combat" fittings).
This will encourage players to risk they're ships in FW.
Offcourse this would be exponential so that if you have say 50 points you get 50% off.
100 points = 75% off. 200 points = 82.5% off. ext.
so if the ship you want to buy is worth 8 million and the market value is 6 million (the same you get for 100% insurance payout) then if you pay up enough POINTS to get 50% off. the Faction would pay 3 million (50% of 6 million) leaving you to pay for the remaining 5 million isk.
This makes sure that T2 ships which allways have a low market (100% insurance payout on T2 ships is crap) value don't get bought trough this.
And the bigger the ship is you want to buy the more points it would cost to halve the cost of said ship.
Yes, it infuses some money into the economy but only for those really into factional warfare. Which causes more ships to go boom, resulting in more isk sink. This causes more work for the carebears to make ships.
Its a Win-Win situation for everyone.
It would be nice if a dev could give his/her opinion on this idea. --------------------------------------------- Somewhere beyond happyness and sadness, I need to calculate what creates my own madness o/ |
Oakrayven
Federal Navy Academy
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Posted - 2008.05.23 20:49:00 -
[37]
theirs a couple of problems
1) first off you cant give anything that REMOLTY looks like an ingame benifit to the person who does FW thats equal to or better than what they get from normal non faction warfare play because you will end up penalizine the very groups that you are going out of your way to exlude (aliances)
2a) giveing anything thats "cosmetic" can easily just come acrost as lame. 2B) theirs a limit of what you can do thats cosmetic (for example, custome pick your own color and livery ship skins because the orriginal and current graphic engin was not designed with them in mind for one thing and adding "faction icons" can be a bit distracting) 2C) anything added cant distract from the game as it is.
Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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Oakrayven
Federal Navy Academy
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Posted - 2008.05.23 20:55:00 -
[38]
Originally by: Sir Substance Edited by: Sir Substance on 23/05/2008 10:59:35
Originally by: Jason Edwards
Originally by: Sir Substance
Originally by: CCP Ginger Please chuck below your ideas about ranks and integrating them further into EVE
did i miss something? because you're a dev and yet i have NFI what you are talking about.
Most recent dev blog.
ah, i see.
hrm, well. it would seem to me that what a rank 10 person should be able to do is boss around a rank 1 person. to that extent, i reckon that a person 3 ranks above another person should be able to recruit him for help pertaining to something the militia corp have him, forcibly..
Without even bothering to list the blatantly obvious exploits you can do with this {For example if buy a rank 10 gal what would stop me from ordering a bunch of rank 1-7 galant from charging head long into a hostile blob from the other side for some cheap kills?} I will simply say hell no.
Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.23 20:56:00 -
[39]
maybe something weird like you go to the control bunker and dock with it, and then based on your rank you can take control of one of the NPCs in space?
yes they suck BUT you'd give them real AI :P
the kind that festers in children minds due to exposure to the internet.
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Oakrayven
Federal Navy Academy
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Posted - 2008.05.23 21:00:00 -
[40]
Originally by: Nova Fox I wouldnt mind seeing LP store discounts for higher ranked players for the milita lp store only.
Bad idea that makes it manditory for mission grinders to join a faction in order to get the beni and since aliances need faction runnners as it is to keep their JCs in freindly bases,(more so now that they have to deal with hostiles who are going to be faction flaged thus resulting in faction hits every time they pod one) I will have to say not a good idea
Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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Oakrayven
Federal Navy Academy
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Posted - 2008.05.23 21:03:00 -
[41]
Originally by: Avalira Ranks should be visible in space and/or the overview. It allows you to instantly identify the commanders from the newly joined militia (both enemy and friendly).
Militia players should drop tags when killed. Based on their rank a player militia drops a tag that can be used to trade in for very high meta-level items. These could perhaps replace NPC tags in (enemy) militia LP stores. For instance, if I kill a player ranked as Captain he will drop a "Caldari Captain tag".
Idea 1 adds more clutter to the overhead, something thats a pain in the ass as it is, Idea 2 is to easily farmed (seriously get someone in the oposing faction on your "payroll" park them in a station in the ass end of nowhere, and have them undock in a shuttle, shoot them, rinse repeat, endless suply of free tags!
Trust Aura. Aura is Your Friend.
If your too paranoid to play EVE. . .
Then your not Paranoid enough to play EVE.
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Shirley Serious
Imperial Academy
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Posted - 2008.05.23 22:45:00 -
[42]
Originally by: CCP Ginger Please chuck below your ideas about ranks and integrating them further into EVE
Ambulation: Fancy uniforms and hats with lots of gold braid and junk.
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BlondieBC
Ardent Industrial Hydra Alliance
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Posted - 2008.05.23 23:53:00 -
[43]
Would like to see the following only usable if you have high enough faction rating. It would vary by item.
1) Factions Ships 2) Either current FAction mods or new Faction t2 mods. Stack the bonuses. Overpoweing issue controlled by obsene costs. 3) New Faction implants. 4) Sovereignty Bonuses for high sec POS's. If i am a nation hero, should be able to put up say system scanner, and get the fuel bonuses. 5) Let me bring capital ships into high sec. I am nation hero, why not trust me.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2008.05.23 23:58:00 -
[44]
Probably the best thing for ranks would be to make them a least somewhat difficult to achieve. If everybody is a General it makes it kinda pointless. No idea how the ranks are earned, but hopefully it will be tied somewhat to bodycount and systems seized.
Taxman IV: Rogue Agent
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Draiman
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Posted - 2008.05.24 00:28:00 -
[45]
Edited by: Draiman on 24/05/2008 00:28:58 How about using ranks for what they're meant to be? A chain of command.
Example
Rank 8-10 are strategic commanders. Able to direct the war by assigning priority to different systems. The FW agents will then give missions to these high priority systems. They can also act as field commanders.
Rank 6-7 are field commanders. They are the only members of a faction that can fill the gang slot of fleet commander, regardless of skills.
Rank 4-5 are wing commanders. They are the only members of a faction that can fill the gang slot of wing commander, regardless of skills.
Rank 2-3 are wing commanders. They are the only members of a faction that can fill the gang slot of squad leader, regardless of skills.
Rank 0-1 are grunts.
So in the end, a fleet with high ranking officers leading the way will have the advantage of leadership bonuses.
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Skyslider
Omerta Syndicate
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Posted - 2008.05.24 00:30:00 -
[46]
Arsenal/Logistics A pool of faction equipment that can be called upon in faction controlled stations. Regeneration logic for the pool may be a bit tricky to avoid people just selling the stuff, but I think something could be worked out, some combination of actual destruction in faction warfare and accomplishment of objectives... At the lower ranks, it should be enough to keep a reasonable amount of faction ammo available in theater so long as you are burning it on your opponents (and being reasonably successful). At higher ranks you could return your faction BS at one front, fly an interceptor 30 jumps to another front and requisition another fully fit faction BS (just try not to lose it).
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Tobias Sjodin
Ore Mongers Black Hand.
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Posted - 2008.05.24 01:09:00 -
[47]
Why not steal from Planetside and make ranks work like command structures. For example, if you are of a certain rank you are allowed to command a squad of those in your faction. Be the gang leader as it were, communicate with them and give them directions using the already established gang interface.
As you come up into the higher tiers of command you gain an own color in the faction channels. Rank 10 for instance could have a color to distinguish himself from the others and be allowed to lead fleets into combat and make plans on what to do. Assign objectives on a larger map that has permanent effect for everyone else who is participating in FW.
An example is that every time someone in said faction look at the map they can see the plans and the times. For instance, the top dog can tell everyone that they are going to meet at a certain system to take it. Specify EVE-time etc. - having an in-game means of rewarding "following orders" as to create an incentive to participate in these situations is necessary. Perhaps following orders give bigger rewards in terms of standings etc. ... perhaps breaking said orders does the opposite?
Black Hand.
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Esiel
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Posted - 2008.05.24 01:31:00 -
[48]
I had several ideas
- let people customize their ship - Lowest ranks can add corp insigna to the ship, later you can paint the name of your ship in letters on the side, the higher ranks get skins you can choose from for your ship.
- Give special gang, leadership bonuses the higher your rank
- Let high ranking players vote on things, like which system to have missions go to.
- Give access to a specail lp store - the higher the rank the more items you can get. (can be all new stuff or special prices on exsisting stuff)
- Special missions for different ranks that let you control npc's for just that mission. (basically treat the npc's like drones for the mission. A captain would be able to control a group of frigates, a major cruisers, a cournal BC's and an Admiral some BS's)
I'm sure I will think of more later.
Off with your head |
Nova Fox
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Posted - 2008.05.24 01:42:00 -
[49]
I would like to point out lp rewards for milita fighting pertty damn low, thus the discount in the milita only store would be invaluable.
New Ship Idea: Tender Supply Ship, The Logistics Sister |
Sir Substance
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Posted - 2008.05.24 03:11:00 -
[50]
Originally by: Oakrayven
Originally by: Sir Substance Edited by: Sir Substance on 23/05/2008 10:59:35
Originally by: Jason Edwards
Originally by: Sir Substance
Originally by: CCP Ginger Please chuck below your ideas about ranks and integrating them further into EVE
did i miss something? because you're a dev and yet i have NFI what you are talking about.
Most recent dev blog.
ah, i see.
hrm, well. it would seem to me that what a rank 10 person should be able to do is boss around a rank 1 person. to that extent, i reckon that a person 3 ranks above another person should be able to recruit him for help pertaining to something the militia corp have him, forcibly..
Without even bothering to list the blatantly obvious exploits you can do with this {For example if buy a rank 10 gal what would stop me from ordering a bunch of rank 1-7 galant from charging head long into a hostile blob from the other side for some cheap kills?} I will simply say hell no.
if you had even bothered to read the rest of the post you would see i said numbers need to be tweaked. i would never suggest that you be able to recruit 10 players. 2 would be the max. secondly, in the same post i also said that the reward distribution needs to be set up so the commander cant just sit in the background.
please don't shoot an idea down without bothering to read the whole thing, it makes you look like a moron, especially when i have already highlighted the very issues you have with the idea in my post.
moron.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 04:13:00 -
[51]
OMG DUH!
cheaper reapair costs in your militias stations!
10% per level
as in 10-20-30-40-50-60-70%
people in 0.0 get free repairs why not us for our faction were fighting for?
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RaidZoft
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Posted - 2008.05.24 04:29:00 -
[52]
I've seen a few good ideas here, and a few horrible horrible ones. I have to agree with the part about learning from Planetside, they had an awesome system with their command ranks, giving them access to more "intelligence" tools such as a commander chat channel and more.
So here's my ideas (or what I agree with that have been said here already) A general doesn't have to mean that he's actually a better combat pilot then the next guy, seeing as generals mostly stay at the back and does stuff like tactics, coordination and so on so intelligence is crucial to win battles and this is where generals or high ranks should shine.
So what type of intelligence help should they get? Much more detailed information about the state of systems. So far we can see things like if systems are contested, vulnerable etc etc on the map, what if we take this one step further for the generals. Give them access to a tactical map of some sort, this should be more accurate then the map.
Here is a few things they should/could have access to on this tactical map: Info about estimated enemy force (no exact numbers, just estimations which can vary a degree in accuracy), what the probability of there being capture points in the system is, if there are currently complexes under attack and how far a system is from becoming vulnerable to takeover. Now there is probably plenty more things to add but this are a few examples.
Now there's the bunker which you shoot down to take over a system, I liked the idea that you could basically dock with it and take control, but I didn't like the idea about controlling NPC's. Lets think more along 0.0 posses, there you can have gunners on turrets, why not allow high ranking players do this with the bunker? Possibly give the bunker a shield to make it even more like 0.0 because as it is right now the bunker is really easy to take down to structure.
Now the bunker should be a safe place for the people owning it, sorta like a pos is, it should defend itself when intruders are in the vicinity, having sentry guns which can be controlled is one way, only granting access to this for high ranking members makes sense, you don't want anyone controlling such a vital part of the defense. Now of course it should NOT be as crazy as posses can be, instapopping smaller ships left and right, but they should not just be shrugged of like it's nothing either.
This turned out to be a long post... Sorry about that... Short version of this post: High ranks = access to better intelligence gathering tools and possibly helping out with the defense of your territory in some special way. |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 04:50:00 -
[53]
ranks and dogtags used in the LP store
have players drop tags just NPCs based on rank.
Now instead of making it so you need to be a rank to get something out of the store make it so that you need player dog tags of higher and higher level to get the item out of the LP store.
PLEEEEEEEASE
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Joe Starbreaker
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Posted - 2008.05.24 04:53:00 -
[54]
How about bending the normal game rules for high-ranking officers? For example captains can put up POSs in highsec without charters, colonels can mine moons in highsec, generals can cyno their capital ships in highsec.
Rank should remain even after you leave the militia, as a badge of honor that says "I served my country". Ex-military officers should have their ranks as subtitle to their names in local and elsewhere.
LP store discounts and bonuses (e.g. a free gift of a frigate or 30,000 LP when you achieve the rank of first lieutenant).
NO to instanced dungeons that can only be accessed by rank.
---------------- [insert signature here] |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 04:59:00 -
[55]
Originally by: Avalira Ranks should be visible in space and/or the overview. It allows you to instantly identify the commanders from the newly joined militia (both enemy and friendly).
Militia players should drop tags when killed. Based on their rank a player militia drops a tag that can be used to trade in for very high meta-level items. These could perhaps replace NPC tags in (enemy) militia LP stores. For instance, if I kill a player ranked as Captain he will drop a "Caldari Captain tag".
gah beat me to it I thought I had an original idea :P
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iudex
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Posted - 2008.05.24 05:59:00 -
[56]
1. Ranks should be hard to get, a longterm-goal. It's rediculous when after few weeks 90% of the melitia are generals.
2. Ranks should give some ingame advantages. For example things like
a) Special Items aa) Special melitia ships that can be piloted only with the proper rank bb) Special skills (e.g. like the missing DED Connections) cc) Special items, available in melitia store, accessible with a certain rank dd) NPC corporation shares, available for isk or lp to high-ranking melitia members
b) NPC interaction aa) Stronger/faster NPC assistance in highsec in case of assaults (next to concord) bb) Faction navy ships randomly appear and assist a high-ranked player in combat everywhere, even pvp in 0.0
c) Other rewards such as special (harder) missions, shiny uniforms with the ambulition update, lower trade taxes etc.
3. Ranks should be more visible. Make them visible in game (for example Lt. Col. Ginger instead of Ginger) or even on the forum avatar name. Introduce charts/rankings/highscores/statistics or a hall of fame for the high ranks/war achievements.
_________________________________________ Faction Standings: Serpentis +7.50 // Angel Cartel +7.17 // Minmatar Republic -8.49 // Gallente Federation -9.43
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Elsebeth Rhiannon
Gradient Electus Matari
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Posted - 2008.05.24 09:07:00 -
[57]
I know I said that already but I have to repeat for those suggesting making items and things only usable at a certain rank:
This is EVE. One of EVE's unique strengths is the lack of a level and class system -- this means that anyone who learns the skill and has the isk can acquire and use any item, and anyone can learn any skill.
Introducing items you can only use, or bonuses you can only get, if you are of a certain rank in a certain militia, would, for all means and purposes, introduce classes and levels into EVE.
Please, no, do not do this. There's plenty of level/class based games out there for those who like them, already.
-- Help us defend the Republic; join Gradient today.
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Sir Substance
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Posted - 2008.05.24 09:37:00 -
[58]
Originally by: Joe Starbreaker How about bending the normal game rules for high-ranking officers? For example captains can put up POSs in highsec without charters, colonels can mine moons in highsec, generals can cyno their capital ships in highsec.
this, too, is a potentially interesting idea. but there need to be devestating consiquences if you abuse it.
for example, if a high ranked officer cyno's his Dred into high sec, and then attacks someone with it, then it should be dishonorable discharge time, -10 to your faction standings with minni republic and no access to minni space under pain of death until you get it back to positive 5.
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Torothanax
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Posted - 2008.05.24 09:37:00 -
[59]
Can you make the minmatar titles more Tribal/raider-ish? Blade, talon, claw, fang, spear, lance are all cool. Spike need's to go. Less "formal" military titles if you could as well. Drop Major and Lieutenant and general. Captain is ok maybe. Chief, warrior, commander, master, overlord ect are cool.
Since it is a militia (mercenary?) force and the titles are more honorary then anything else, I think would think stearing away from "leadership" titles and more toward ranks names based on combat skill/role would be better.
I mean if I make rank ten am I really gonna be in charge of anyone else? Am I gonna have my own army or combat unit to command? I'd sure like to sound like a badass warrior though. A tribesman that can take one the best our enemies can throw at us and laugh. A bloody savage that can't get enough carnage to slake his thirst for vengeance. A champion that lives and dies by his own skill, strength, and wit.
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Torothanax
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Posted - 2008.05.24 09:44:00 -
[60]
Could I get more cash for killing higher ranked foes?
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