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Nemesor
Stimulus
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Posted - 2008.05.23 18:24:00 -
[1]
I propose a rig type that allows you to convert a neutral (Non-gun or Non-missile) slot into a gun or missile hard point. It would have either high calibration cost and/or Multiple rig slot fitting restraint and would give Tech 1 ships more versatility. If you would have the rig take up two normal rig slots, you would still be able to fit another type of rig while working with a tech 1 ship. Tech 2 ships, while obviously superior, would only be able to fit one rig of that type. It would inject a bit of interest into the tech 1 ship market and would allow greater variety of fitting and ship types flown.
Respectfully, Nemesor |
Hamfast
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Posted - 2008.05.23 20:13:00 -
[2]
Edited by: Hamfast on 23/05/2008 20:13:50 While the Mechanics to have a rig take up more then 1 slot, the calibration cost should be able to be used to limit the number of rigs that can go on a ship...
As for 2 rigs, one to changes a gun mount into a Launcher mount or a Launcher to Gun seems to be a good idea... Converting a Non-weapon high slot to a weapon slot on the other hand could be unbalancing.
If the ship did not have a mount of the type available, then there should be some negitive affects to the turret/launcher because of a lack of the electronics/computer support for the mount of that type...
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Nemesor
Stimulus
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Posted - 2008.05.26 20:15:00 -
[3]
I do not think it would be unbalancing. For example, would you prefer to fight a Megathron with 8 Neutron Blasters and one trimark, or a Megathron with 7 Neutron blasters and three trimarks? There is a tradeoff.
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Kuranta
Pator Tech School
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Posted - 2008.05.26 23:20:00 -
[4]
Balancing is imho hard enough atm. I would imagine this kind of rig would then make it comletely impossible to balance races/ships.
So...no.
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Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.26 23:23:00 -
[5]
This topic already appears in this section and has a discussion thread already. As such please combine the threads, thank you.
IZ
My principles |
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