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Thread Statistics | Show CCP posts - 0 post(s) |
Ethaet
Aliastra
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Posted - 2008.05.24 13:06:00 -
[31]
supporting this. -------------------------------------------------------------- Seriously, we need some kind of separation between the post and signature. There you go. Now that wasn't so hard |
Xanja
2H Industries
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Posted - 2008.05.24 13:18:00 -
[32]
supported ----------------- |
Dr Clock
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Posted - 2008.05.24 13:25:00 -
[33]
I'm not going to do my support thingy as I never voted for the CSM and really think it's a waste of CCP's time and efforts.
But I do agree with a skill queue but I do think it'd need to be limited to accounts that are active, so no setting a queue of lvl 5's and then cancelling your account for the duration, and be limited to maybe 3 skills in the queue.
For example, we've all had to change a skill before we goto bed/work/school/out <delete as applicable> because our current skill would run out when we were not there. And we'll all forgotten to do this and lost skill time. If I could set my a few skills to cover me being in bed and then at work, I wouldn't have to keep having loads of skills partially trained.
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Siona Windweaver
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Posted - 2008.05.24 13:29:00 -
[34]
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lunnatic
Solarflare Heavy Industries Pure.
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Posted - 2008.05.24 14:43:00 -
[35]
Signed, supported endorsed whatever this would be a great great move and welcomed by the majority of pilots from EvE
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Inanna Zuni
The Causality Electus Matari
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Posted - 2008.05.24 14:47:00 -
[36]
I'm torn on this one so will keep reading anyway, but a thought:
If I have a skill expiring before I will wake up the next morning (or before I'll be able to be online again) then I'll start another skill to last until I am back ingame, then when I am I'll complete the one which was waiting to end. I don't really see that as a difficulty and is a method available to everyone. There is no obligation or necessity to complete the training of one skill before starting another.
Any queue also needs to ensure someone can't set a couple of 60-plus-day skills in the queue then not pay for the intervening months. imho if you aren't paying then *all* skilling should stop (unlike at present, note)
IZ
My principles |
Rico Minali
Cash Money Brothers R0ADKILL
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Posted - 2008.05.24 14:59:00 -
[37]
Having a 48 hour skill queue would be a great advantage for me as I am sometimes at work over 24 hours and always having to put long skills on and neglecting short term skills so yes with this idea I agree. Lets have an answer. Trust me, I almost know what I'm doing. |
Heartstone
Jericho Fraction The Star Fraction
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Posted - 2008.05.24 15:44:00 -
[38]
As far as the proposal here goes I would support a proposal to encourage the Devs to respond more frequently to post. Maybe ask the CSM suggest another community liason person is apointed as well as the ones there already are. However asking the CSM to push for an answer for one particular thread seems pointlessly time wasting imo so I can't give my support to this thread. Sorry. ---
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Deldrac
Bat Country Aegis Militia
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Posted - 2008.05.24 16:21:00 -
[39]
Edited by: Deldrac on 24/05/2008 16:22:24
While a skill queue would obv be a great idea, I've always thought the obvious compromise with the skill queue haters would be to allow a skill to run automatically on through levels 1-5, but not allow switching automatically to a new skill.
(then when the sky refuses to fall as a result, maybe we can talk about a real skill queue sometime down the road)
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Ankhesentapemkah
Aliastra
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Posted - 2008.05.24 16:24:00 -
[40]
We could at least bring it up to hear what CCP thinks about this issue, so yeah, I'll support this. ---
Thanks for all that supported me. Let me know if there's anything I can do for you.
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Gypsio III
Bambooule
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Posted - 2008.05.24 16:31:00 -
[41]
No thanks to character farming.
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Zaepho
Advanced Logistics Empire
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Posted - 2008.05.24 16:41:00 -
[42]
1 skill in queue would be briliant
Want to make a difference in the economy? Join the Party! eve-politico.net |
Jameroz
Echoes of Space
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Posted - 2008.05.24 19:09:00 -
[43]
Some queue is needed! Be it one skill or limited by time, doesn't really matter.
Our small corporation is recruiting Finnish players. |
MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 20:50:00 -
[44]
Edited by: MotherMoon on 24/05/2008 20:50:14 I don't think being able to que 1 extra skill would lead to character farming.
Or as discussed before dual-skilling in which you train two skills at the same time at half speed each.
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ninjaholic
Aliastra
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Posted - 2008.05.24 21:02:00 -
[45]
I'm all for a skill queue but it has to be a short one, maybe one skill in the queue at any one time or something? As in one skill training, and one skill waiting for the first to finish. For this second skill to be set to train you must be an active subscriber and have and active account.
I'm just like you guys, sometimes I can't be around to catch a skill when it's finished training, due obviously to having a life and working a full-time job, but there are Eve Online players with kids, marriage, and even more working in the Army/Navy that need to be offshore or mobile and aren't always able to get to a PC to set the next skill.
This would greatly benefit those with busy lives, without leaving the game and it's dynamics vulnerable to abuse of this useful addition.
/signededededededed
LAG-FREE fight-record tool! |
Raymond Sterns
Utopian Research I.E.L. The ENTITY.
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Posted - 2008.05.24 21:45:00 -
[46]
MOAR! _
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ElanMorin6
Ars ex Discordia GoonSwarm
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Posted - 2008.05.24 21:56:00 -
[47]
Would love to see an explaination for the lack of a skill queue, especially since it's abscence is most punative towards new players.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.05.24 23:43:00 -
[48]
got another idea, What if you can skill que all you want but only for the frist month of play?
or for only your trail period?
not what I would want to see happen over other ideas, but I'd take anything to fix the issue.
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Kuranta
Pator Tech School
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Posted - 2008.05.24 23:48:00 -
[49]
A skill queue for one skill max. would be damn cool. And if it's just one skill I don't see a problem with character farming.
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Xebov Darklight
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Posted - 2008.05.25 00:07:00 -
[50]
/sign
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Alphrenel
The Black Rabbits
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Posted - 2008.05.25 00:08:00 -
[51]
Edited by: Alphrenel on 25/05/2008 00:08:21 /signed /signed /signed /signed /signed /signed /signed /signed
I would like to write more but i dont want to spam this :) I want to know if this comes...! ___________________________________ Best regards, ALPR CEO Alphrenel
Alphrenel Productions - making nice videos for everyone! |
Galenea Moreau
Trioptimum Violent-Tendencies
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Posted - 2008.05.25 00:13:00 -
[52]
I had the classic case of needing a skill queue today. My Alt's skill was due to complete an hour and a half after I started work tonight so rather than just pick a skill to start after that completes I've had to mess about picking a skill to train while I'm at work and having to go back to the log skill that was due to complete at a later date.
I also think this would benefit noobs as much as veterans after all how many times in the early days did we all get up to change skills at 4am?? The alternate idea of parallel skill training at half speed also has merits as I could have left my skill with 2 hours left running and se up one to run along side. That way 4 hours later my skill finishes which is fine by me as I'm in work for 12 hours and the the other one kicks back up to full speed.
Does this produce a character grind. No because unpaid accounts stop training when the cash runs out.
Result.... My frustration levels decrease and I love the EvE devs again. So yes please answer the question please EvE devs
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Judas Jones
Black Company
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Posted - 2008.05.25 00:21:00 -
[53]
Something thats been needed for years, CCP are slow off the mark and soon theres going to be more market competition and less customers
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Judas Jones
Black Company
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Posted - 2008.05.25 00:25:00 -
[54]
Originally by: MotherMoon got another idea, What if you can skill que all you want but only for the frist month of play?
or for only your trail period?
not what I would want to see happen over other ideas, but I'd take anything to fix the issue.
How is that realistically beneficial?
Theres should be an option to have a long term skill trainning along side a normal/smaller one, obviously both at reduced rates so people dont have to fuss about only skilling to 85%..switch to long..sleep..work..back on and have to spend a few hours on last %, where as being able to have a long one running alongside means you dont need to switch and can log on from work with skill ready and long one still going..being able to set another shorter one. <-- Conveniant and efficient
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Falaricae
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Posted - 2008.05.25 01:04:00 -
[55]
Official answer would be nice.
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Tankn00blicus
Cosmic Vacum Cleaners
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Posted - 2008.05.25 01:07:00 -
[56]
Very yes. Even a skill queue of just one skill would help ****loads, you'd be able to log on when you want to for the most part and not when skills demand it. Less people logging on for 5 seconds just to change skills = less connect requests = less server load, too, don't forget.
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Adonis 4174
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Posted - 2008.05.25 01:11:00 -
[57]
I would settle for a skill not ending as soon as it reaches the next level. ---- Infiniband can do more than just prevent lag |
Gwendion
No Quarter. Imperial Republic Of the North
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Posted - 2008.05.25 02:33:00 -
[58]
Signed!
Though I myself like the continual training to 5.
Simple check to see if account is paid for before going on fixes any problems. -----------------------------------
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BlondieBC
7th Tribal Legion
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Posted - 2008.05.25 02:59:00 -
[59]
Seems to be easy to do. No down side, why does it take so long?
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tarin adur
Invicta.
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Posted - 2008.05.25 03:00:00 -
[60]
Definently signed....long overdue
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